[ARCHIVE] Custom Jutsu Submission - II

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Kato.

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Re: ±±Custom Jutsu Submission±±

(Kirigakure Henkanshi No Jutsu) Hidden Mist Sensing Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user sends his chakra into the Hidden Mist that he has created beforehand, by doing this he can sense minute movements in the mist and can pinpoint the locations of opponents

- Can only use after the user has cast their own 'Hidden Mist Jutsu'
- Lasts 3 turns
- Can only be used by Kato Rokuemon

±± Declined ±± Do not resubmit.
 
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Mockingbird

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Re: ±±Custom Jutsu Submission±±

(Kage☆Boshi)-Shadow☆Star
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30(+15 for every turn after activation)
Damage Points:N/A (+10 to Kenjutsu)
Description: The user begins by altering their stance, placing the left foot slightly forward, and holding their sword upright with the hilt in front of the right shoulder. The blade should also slope slightly to the rear (The Hasso Kendo stance for those who don't know). Upon taking this stance, the user performs a "Soul Resonance" with themselves, and with their weapon. By focusing chakra all throughout the body, the user establishes an equilibrium between themselves and their weapon where the chakra resonates within , much like what is done with the Samurai Sabre Technique. However, whereas usually the chakra would envelop the blade, this chakra forms a shell within the blade itself, where the chakra can rebound infinitely and effectively resonate with itself; As it forms a shell of resonating chakra within the blade, it allows it to cut through near anything. The constant stream of chakra throughout the body serves to forcefully augment the muscles of the body, bringing the user into a peak condition increasing their speed and strength up to 20%.
~Can only be used once
~Lasts for a total 5 turns maximum
~Must be wielding the sword or have it on his possession to keep active.

I fixed it so that it has less abilities fit within one technique, only augmenting ones own body, and making it so that the blade can cut through nearly anything.
~Leaving for Kaito or Scorps~

±± Approved ±± Edited the duration. Added restriction. Added damage to Kenjutsu.
Last Submission: 3/9/12

(Kage Boshi: Ichi no Kata Rengoku)- Shadow Star: First Form - Chain of Blackness
Rank: S
Type: Supplementary
Range: Short (Long on throw)
Chakra Cost: 40
Damage Points: N/A
Description: The user focusig a constant stream of chakra throughout their own body, and their blade, forms a shell on the outside of the blade, having it take on the form of a long black sharp sickle-blade, with white ornante patterns on it with a handle attached for the wielder, accentuated with three short spikes . A long black chain, composed completely out of the users chakra, circles the user twice before it ends at the ground where his shadow is. The blade on the Chain of Blackness is long enough to be wielded as a sword, one is capable of throwing it towards the opponent in the form of a long-range attack. Since the chain originates from the blades hilt, one can still control the trajectory of the blade, even if its thrown a great distance away. There is always a part the chain that encircles the user wherever he is, giving him protection from assaults from all sides. One may also refer to this form as the form of 'power,' arguable making the Chain of Blackness the superior form of ShadowStar in terms of attack. However, it lacks the speed and stealth of some of its other forms. The jutsu is similar to the Samurai Sabre Techique and Wind Style:Wind Ehanced Tools, where it changes or alters one weapon for other methods of fightning.
~Must have used Shadow Star prior, and its effects must still be taking place.
~This is a weapon form that can only be used after Shadow Star, and as a result can only be used within the permitted 5 (As many times as necessary, within the alloted 5 turns).

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±± Approved ±±


(Doton:Kyandoru Rokku)-Earth Release:Candle Lock
Type: Attack
Rank:A
Range:Short-Mid
Chakra cost: 30
Damage Points: N/A
Description: The user begins by focusing their chakra into an existing source of Mud, and manipulates the Mud to very quickly rise up around an enemy encasing their body in a massive candle quickly spreading over the limbs. Then manipulating the consistency of the Mud, it hardens around the captured opponent leaving them immobilized and unable to weave handseals, or run away.

(Doton/Katon:Tokudai Kyandoru Sābisu Setto)-Earth/Fire Release:Giant Candle Service Set
Type: Attack
Rank:S
Range:Short-Mid
Chakra cost: 40
Damage Points: 80
Description:After having previously encased an opponent using Candle Lock, the user creates a massive birthday cake-shaped Mud arrangement with a pillar on top of the lower "floors" of the cake, then makes a spinning half-dome on top of that. The cake rises from underneath the trapped enemy, which takes on the appearance of a cake with a candle on top of it-the candle being the enemy trapped within the candle. Using Katon chakra, the user will ignite the candles causing them seriously burn the opponent. As the Mud burns, not only is it doing severe burning damage to anyone trapped within the candles, but the Mud begins to burn itself, slowly encasing an enemy as the candle burns. Afterwards, the mud will harden around the encased opponent, mummifying them.
~Can only be used three times per battle
~Can only be used after Candle Lock

±± Both Declined ±± First one lacks restictions, however both lack something: candle? I know what you are trying to mimic (One Piece) but this lacks some sort of explanation. I don't see mud acting as you are saying it acts and as you are deducing it does. Also, lets not forget Mud is a CE and, although you can create mud techniques with Earth Release, the second one is much more advanced. I might approve these but you need to work a bit more on explaining the concept.
Resubmitting Candle Lock:

(Doton:Kyandoru Rokku)-Earth Release:Candle Lock
Type: Attack
Rank:A
Range:Short-Mid
Chakra cost: 30
Damage Points: N/A
Description: The user begins by focusing their chakra into an existing source of Earth, and using their doton chakra in order to manipulate the consistency so that it turns into a sticky mud, resembling the Swamp of the Underworld; This step can be skipped if there is already an existing source of mud on the field created through some other means. The user will then proceed to utilize shape manipulation in order to have the mud rise up around an enemy, encasing them in a thick candle shaped mud prison. The mud then encases their body completely, spreading over their limbs. Then manipulating the consistency of the Mud, it hardens around the captured opponent leaving them immobilized and unable to weave handseals, or run away. This makes it different in concept to Swamp of the Underworld.
~Can only be used four times per battle

±± Declined ±± When resubmitting you need to bold your changes.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Majogari)- Witch Hunt
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Wielding a scythe, the user focuses their chakra through it in order to have the head of the scythe take on the appearance of a crescent moon. The technique serves to augment the strength of the wielders attacks, as well as allowing the user to cut through certain chakra infused defensive barriers as well as certain incoming offensive techniques. Knowing what this technique is capable of doing to a chakra infused barrier, it becomes much easier to imagine what it could do against the body of a mere human.
~Can only break through elemental defenses of lower rank and normal ninjutsu defenses of same rank or lower while, in both cases, losing the offensive power in the process
~Can only destroy offensive techniques of A Rank and below
~Can only cut through offensive techniques once every other turn
~Can only used a total of tree times per battle.
~One must be wielding a scythe

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~Leaving for Scorps~


±± Approved ±± Edited a bit.
 
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Alternative

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Re: ±±Custom Jutsu Submission±±

(Erizabesu) - Elizabeth
Rank: A
Type: Puppet
Range: Short-Long
Chakra Cost: 30
Damage Points: -
Description:
• Elizabeth is a puppet which is larger than most people, and tends to look like a duck. It's big and white coupled with a yellow beak and feet. Although it looks like a duck, it's based on a human person with a sheet over itself. Due to Elizabeth's size, it's capable of using a stronger Chakra Shield, one of B-Rank. It holds a pressurized cannon in it's mouth which is capable of extending the range of the Poison Smokebomb jutsu to long range. Inside Elizabeth holds explosive bombs which allows the puppet to use the Puppet May Rain technique. It's final ability is pressurized water cannons in it's feet, capable of shooting a small amount of water to the ground, allowing the user to use it as a water source for any technique of B-Rank or lower. It holds a small katana on it's left hip. Sometimes Elizabeth holds a sign and wears a disguise of sorts, but this serves no purpose other than for comedy. Elizabeth is capable of using all basic puppet techniques. It's also held in a scroll which marks (鴨, Kamo) which means duck.
Notes:
• Water Cannons can be used twice a match, and counts as a move if used.
• The puppet is so big, so it must be summoned into battle.
• Can only be used by Alternative and those he allows.
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(Magen: Misuto kōgō no kami no shukufuku) - Demonic Illusion: Divine Blessing of the Mist Empress
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: -
Description:
• After performing a single hand seal (Bird) and imbuing their chakra into the target, the user will give them the feeling that they've become like a mist entity. Any sudden movements would make them feel like they will blow away in the wind, and any wind techniques would make them feel like they're being blown away in the wind. This also gives the target a sense of intangibility; they can feel like small things such as kunai can parse through them.
Notes:
• Can only be used three times per match.


(Genjutsu: Isoide karē) - Illusionary Technique: Curry in a Hurry
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 25
Damage Points: -
Description:
• The user will send their chakra into the target like it were the scent of a delicious curry. When the genjutsu starts to apply, they will get the feeling of curry in their mouth, indulging the senses of taste and smell. If the user performs this in short range, this can even be produced to a higher level, giving the target a burning sensation which could even cause the target's eyes to be watery from the heat.
Notes:
• Can only be used three times per battle.

~All Declined~ Elaborate on the effects of the 2nd illusion more and add restrictions. Do not resubmit the last technique, and as for the first technique, remove the poison cannon or something. It seems like a composite version of Chiyo's puppets and Sasori's puppets but with few restrictions
It's been a week since my last submission.

--------

(Erizabesu) - Elizabeth
Rank: A
Type: Puppet
Range: Short-Long
Chakra Cost: 30
Damage Points: -
Description:
• Elizabeth is a puppet which is larger than most people, and tends to look like a duck. It's big and white coupled with a yellow beak and feet. Although it looks like a duck, it's based on a human person with a sheet over itself. Due to Elizabeth's size, it's capable of using a stronger Chakra Shield, one of B-Rank. Inside Elizabeth holds explosive bombs which allows the puppet to use the Puppet May Rain technique. It's final ability is pressurized water cannons in it's feet, capable of shooting a small amount of water to the ground, allowing the user to use it as a water source for any technique of B-Rank or lower. It holds a small katana on it's left hip. Sometimes Elizabeth holds a sign and wears a disguise of sorts, but this serves no purpose other than for comedy. Elizabeth is capable of using all basic puppet techniques. It's also held in a scroll which marks (鴨, Kamo) which means duck.
Notes:
• Water Cannons can be used twice a match, and counts as a move if used.
• The puppet is so big, so it must be summoned into battle.
• Can only be used by Alternative and those he allows.
You must be registered for see images
~Declined~ No doubt, you'll be able to use 5 Eating Sharks from the small source of water, right?

Took out the part about the pressurized poison cannon.


(Kugutsu: Desu Ame) - Puppetry Technique: Death Rain
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40 (+10 for extra puppet)
Description:
• Using two or more puppets, the user will control them to rise up above the target, and separate into multiple pieces revealing several hidden blades at their joints, and control them to rain upon the target. This technique is similar to Tenten's Twin Rising Dragons.
Notes:
• Can only be used five times a match.
• Puppets used for this technique cannot be used the next turn after this is used.
~Declined~ Remove the +10 and make it three times per match and it's good to go.

(Kugutsu: Chakra no ōbāfurō) - Puppetry technique: Chakra Overflow
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (+20 per turn)
Damage Points: -
Description:
• An advanced puppetry technique which is capable of letting the puppet itself perform ninjutsu. The user will charge a plethora of their own chakra into the puppet, enough to give the puppet itself it's own chakra circulatory circuit. The jutsu itself provides enough chakra to use any chakra based ninjutsu up to A-Rank, and elemental ninjutsu up to B-Rank. This only applies to jutsu which doesn't require any sort of expelling from the body, such as "Earth Release: Stone Spikes" or "Shuriken Shadow Clone Jutsu". However, the puppet is capable of using such a jutsu which requires expelling the element from the body if the puppet itself is capable of doing so. For example, if a puppet has pressurized water cannons built into it, you can manipulate the water for a jutsu. The user must still perform the hand seals for the technique.
Notes:
• This technique lasts four turns or until the user cancels it.
• This can only be used once per battle.
• This can only be used when the user is controlling one puppet.
• After performing the technique, the puppet is incapable of performing any more puppet jutsu.
~Declined~ Do not Resubmit
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

( Genjutsu: Hishou Shu-ru Hashi ) Ilusion Technique: The Flight of the Surreal Bumblebee

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an enhanced version of False Surrounding (Kokohin), enabling the user to alter the way various objects or a large area looks. Like the first, it's able to affect a large number of opponents, as the jutsu is cast from a succession of 6 hand seals.
The main difference from both genjutsu, apart from the magnitude and strength, is an underlying genjutsu that obscures the part of the brain that deals with logic and reason. This allows the user to alter the laws of physic or introduce foreign objects without them appearing absurd to the opponent, which would otherwise trigger the opponent into thinking it's a genjutsu.
*Lasts 2 turns max*
*Can only be used once every 5 turns*
*Can only be used thrice per battle*
~Declined~ Not really sure about the whole defying the laws of physics part. It seems exploitable by the user.

( Genjutsu: Yancha Tonbe ) Illusion Technique: Mischievous Dragonfly

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Linking together 3 handseals, the user casts a Genjutsu that inverts the reality with the mind. What this does is that any action the opponent takes in real life, moving forward, making handseals, etc, will not happen in real life, but will instead happen in the genjutsu. The illusion adapts, allowing the opponent to see the result of the motion/jutsu as if it was happening in reality, as well as the response from the user. All the while, the opponent is just standing still immobile. This only affects the motions of the body, which means that when the opponent realizes genjutsu, he/she can manipulate his/her chakra alone to defend, attack or even disrupt the genjutsu (basically any jutsus that do not require handseals or body motions to preform).
*Lasts 3 turns max*
*Requires 1 turn break between usages*
*Can only be used 4 times per battle*
~Declined~ How is this any different from a standard genjutsu?

Dropping Martens for:

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Summoning Animal:
Box Jellyfishes (Cubozoa)
Scroll Owner:
Lili-Chwan
Other Users who have signed contract:
N/A
Summoning Boss if existing:
N/A
Other Summoning Animals tied to contract:

Larva
Polyps
Archipelago Box Jellyfishes


Origin:
The Box Jellyfishes are from a secret coral reef on an archipelago simply called Shotou or Archipelago.

General Description:
Box jellyfish (class Cubozoa) are cnidarian invertebrates distinguished by their cube-shaped medusae. Box jellyfish are known for the extremely potent venom and are among the most venomous creatures in the world. Stings from these and a few other species in the class are extremely painful and sometimes fatal to humans.

Archipelago Boxes Venom: The standard venom produced by the archipelago boxes is an enhanced version of the standard Cubozoa venom. It contains a mixture of hemolytic and neuro-toxins. Upon infection, the target will feel great pain, worse than being burned, as the poison spreads. The hemolytic toxins and other disgestive enzimes will burn and melt the flesh they come in contact with producing terrible scars in their path. Some Archipelago Boxes may utilize a different variation of the venom, focusing on different venoms used by different species of the Cubozoa class, which will be fully described in the jutsu description of each summon.

Summon General Abilities:
Archipelago's Box Jellyfishes have varying heights. Some can be as small as a phalanx from the floater to the tip of the tentacles, while others reach can have floaters as big as elephants, like some Myobokuzan frogs are significantly bigger than normal.
Their venom, produced by the various nematocysts found in their tentacles, contains a powerful cocktail of hemolytic and neuro toxic enzymes. This venom can be manipulated with chakra, creating something that's similar to water jutsus. Proper jutsus will be submitted as Box Arts.

In case of an unsuccessful summon, the user may call forth a larvae, which will grow into a polyp and then into a grown medusa in 2 turns, or a polyp, which will grow into a medusa in 1 turn. Neither is able to use Box Arts or chakra, except special cases (which will have their own jutsu), but polyps will have some nematocyst in their tentacles, though not as abundant as a grown medusa.

Summoning:
The person who signs this contract is able to summon Box Jellyfishes from Archipelago, and can also be summoned by them, and gains access to the Box Arts. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a larvae or a polyp, which require 2 and 1 turn to grow into adult boxes. The canon Summoning Jutsu calls forth average Archipelago Boxes from varying heights, all venomous and with a random weapon, but require a water source in order to be successful. Using specific amounts of chakra, the user can summon special boxes, with special abilities, all up to the Boss. (Which will be submitted using the official template)​
~Leaving for another mod~ I like the idea, though.


±± Approved ±± Will be a shame to see the Martens go but these are indeed promising. You should also try to "define" some properties of this venom.
 
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Necron

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Tyranosaurs
Scroll Owner: Necron
Other Users who have signed contract: -
Summoning Boss if existing: Tyrano The Mercyless:
Tyrano is a proud tyranosaur, who only aknowlages the strongest among the strongest. He also seems to have an obsession with science, and is really anoyed about the educational level of his cityzens, who only care about fights. He is 20 meter tall but is surprisingly agile for his size... He rules the city of Juracia as it's monarch. He is a master in using Katon.
Other Summoning Animals tied to contract: Tyranosaurs
Description and Background: In the city of Juracia, a race of Dinosaur warriors lives under spartan rules. Their whole life is about training for potential battles and deffend their city from their rivals, the Triceratops. They all share the elemental affinity of katon, and the ability to breath fire balls.

(Kuchyoise: Tyranosaur) Summoning: Tyranosaurs
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: The user will summon a regular tyranosaur. The tyranosaur can be mounted and bite the opponet.

(Raiton: Shinigami) Lighting release: Angel of death
Rank: A
Type: Supplementary
Range: close-mid
Chakra Cost: 30
Damage: N/A
Description: After the user performs the tiger-> dragon-> ox hand seals, 2 curents of raiton chakra will apear behind the user's shoulders, and will curve like wings. The wings are 4 metter tall, and project the user 3 metters above the battlefield. If the wings touch a person, the person is paralised. Can remain in this mode for a maximum of 2 turns after initially using it...

±± All Declined ±± Do not resubmit. No extinct creatures will ever be accepted again.
 
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Selendrile

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Re: ±±Custom Jutsu Submission±±



(Kuchiyose no Jutsu: Deyūku Tanku)- Summoning Technique: Duke the Tank
Type: Offensive/Supplementary
Rank: A
Range: Short-Med
Chakra: 30
Damage: 60
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Duke in sky above them, or at any place short-med range from the user. Duke is one of the largest Herons at Hometree, being similar in size in relation to Gamabunta. Duke's physical strength is the greatest among the Herons, where he specializes in taijutsu. His agility, speed and flexibility for his size is also superb. Due to his natural physical makeup, Duke's legs are incredibly long. His kicks are able to reach up to mid-range, and carry enough force behind them to shatter bones upon impact. These kicks have the rank of an A-rank attack. However, due to his large size, he is unable to fly. Being a bird, all of the Herons have naturally increased vision.
*Note: Must have signed the Great Blue Heron contract
*Note: Duke remains summoned for three turns; once per battle
*Note: A single or double kick performed by Duke counts as a single move of the user
~Declined~ Define how strong a double kick would be and how durable Duke is.

(Heron Geijutsu: Mizuiro Tsunami)- Heron Arts: Light Blue Tidal Wave
Type: Offensive
Rank: A
Range: Med/Long
Chakra: 30
Damage: 60
Description: The user will perform three hand seals, and then spread their arms out straight in front of them. From both of their wide sleeves, a flock of ten small Herons will erupt, and fly outwards from the user, directly upwards into the sky. These Herons carry an explosive tag in each of their claws. As the Herons fly over the opponent, they will drop the explosive tags from their claws. The tags are detonated by the user performing a single hand seal. After dropping the explosive tags, the Herons swoop in behind the opponent, attacking them with their shark beaks and claws.
*Note: Must have signed the Great Blue Heron contract
*Note: Usable twice per battle
*Note: No Ninjutsu above B-rank the next turn
~Declined~ Do not Resubmit
 
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Kryptiic

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Re: ±±Custom Jutsu Submission±±

Suiton: Kasumeru Makanai | Water Style: Skimming Board
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user will focus suiton chakra into the palm of their hand and shape it into an incredibly thin board of water. The user makes the water rotate very fast to keep its shape circular. The user will then throw the board across the ground at a fast speed and quickly jump on it. Using their chakra to remain on the board they can move at high speeds and manoeuvre with great reflexes and speed. It is also able to ride up walls. When riding the board the user is able to jump up and flick it at the opponent as a sharp spiralling disk of water capable of cutting through the flesh and muscle of a human. The user can also expand the board as it is being flicked making it harder to avoid.
Note: Must be taught by Kryptiic..
Note: The user can remain on the skimming board for three turns.
Note: Can only be used twice per match

Fuuton: Kaze Bakufuu | Wind Style: Wind Blast
Type: Offense | Defence
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user regulates wind chakra all through their body and all of a sudden release it all in a single sharp burst, three hundred and sixty degrees around their bodies. The released wind has incredible cutting power, being able to cut deep into ones flesh. Because of the sudden burst genjutsu C rank and below can be canceled with the usage of this technique. Due to the incredible speed of the blast it is untraceable to the naked eye, however due to the sudden blast a large noise is made from it.
Note: Can only be Taught by Kryptiic..
Note: Can only be used three times per match

Doton: Kase | Earth Style: Shackles
Type: Offense | Supplementary
Rank: A Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: By utilising the earth around an opponent the user will create several chains of earth to erupt from the ground. The chains can be directed where the user wants them to. They are able to pin the target to the ground and can be shaped into whatever the user wants them to be, such as making spikes emerge from them to pierce the opponent. The spikes are only big enough to pierce the opponents flesh, causing great pain. The chains length can also be altered as much as the user wants. They have enough strength to lift the opponent into the air and swing them around while then slamming them to the ground. The user can also cause the chains to become incredibly tight.
Note: Can only be taught by Kryptiic..
Note: Only usable three times per match
~All Declined~ Do Not Resubmit (Similar Techniques Exist)
 
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McKnockout

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Shouki Hakudatsu) - Illusionary Arts: Sanity Deprivation
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: A jutsu commonly used for interrogation purposes. The user traps the target in an illusion where the target's sensory perceptions are all cut off. That is, their sight, touch, smell and hearing are all disabled under this illusion, and all they have to keep them sane is the luxury of conscious thought. As mentioned, this technique is primarily used to serve interrogation tactics (i.e. torture) however, it also functions as a decent diversionary tactic.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout

±± Declined ±± you cut all senses from mid range? This is oped for an A-Rank Gen. I has no requirement of hand seals or eye contact, its mid ranged, it lacks restrictions and the effects are devastating. Work it out in a more viable manner.


(Suiton: Harinezumi Kyoubou) - Water Release: Porcupine Frenzy
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates a large amount of Suiton chakra into a nearby water source, which he releases into after performing a quick succession of three handseals (Serpent -> Ox -> Tiger). This allows the user to to create a cluster of large water spikes resembling a huge spiked shell. These large spikes can vary in size from several feet (about the size of a person's torso) up to the size of large buildings. That is, a field of water spikes emerge from the water source to form a huge spiked shell.
*Note: Requires a water source.
*Note: Can only be used twice.
*Note: No S-rank water jutsus in the same turn.
*Note: Must wait at least two turns to use again.
*Can only be taught by McKnockout
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±± Declined ±± This is by no means an A-Rank from its size.


(Fuuton: Mitsukai Buyou) - Wind Release: Angels Dance
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates a large amount of Fuuton chakra into the air surrounding his opponent or himself which allows him to manipulate the air to form three pillars of spinning wind. These vortexes of slicing wind are roughly about the size of two human heights and can be directed towards the opponent or used in combination attacks. When the air begins to condense to form these vortexes, fortunately for the opponent, they feel a change in wind current; and thus can be sense fairly easily even by the inexperienced.
*Note: Can only be used twice.
*Note: No S-rank Wind jutsus in the same turn.
*Note: Must wait at least one turn to use again.
*Can only be taught by McKnockout


±± Declined ±± Similar techniques exist
 
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Kurisutina

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Re: ±±Custom Jutsu Submission±±



(Sano Shotto) - Gizzard Shot
Rank: B
Type: Offensive
Chakra Cost: 20
Damage: 40
Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
~Usable three times in a match.
~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).

±± Pending ±± Resubmit with the proper name. Is this earth ninjutsu? kea arts? What? Btw...EWWWW!!!! ~_~


I forgot to remove the damage stuff @_@

(Ameton: Gyaku Reinforu) - Rain Release: Reverse Rain Fall
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to manipulate a falling water source so that it forms rain drops that go up into the sky. This jutsu allows the user to form rain techniques that come from below the target as well as above the target. Since this jutsu seemingly produces rain from both below the opponent and above the target, they can't predict where a rain jutsu will come from.
-Can only be used twice per battle
-The rain lasts two turns going up and down. Depending on the size of the water source, the rain will be heavier or lighter.

±± Declined ±± Hum...the water that comes from the ground and "falls up"...were does it come from? I like the idea as its pretty smart, but it needs some clarification on the "how does the rain flow from the ground to the sky" part of the description. For example, if your enemy uses rain tiger at will technique, you use this one...does it mean his rain is coming from the sky, falling down, while you produced water in the ground that flows upwards, in the reverse motion than his? Or does the rain, once reaching the ground, flows back up?


(Ameton: Bōfūu) - Rain Release: Rain Storm
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage points: N/A
Description: This technique allows the user to manipulate an already falling rain so that it comes down at an angle towards the target while also increasing the size and speed of the rain through chakra. The rain is aimed so that it distracts the target while also distracting them and not allowing them to see easily due to the rain coming down onto their eyes. This jutsu also increases the speed of rain jutsu. Due to the increased speed, the sound of the rain hitting the ground is much louder and makes it difficult to hear in the rain as well as feel vibrations.
-Can only be used twice per battle
-The angle and increased rate of descent only lasts for two turns.

±± Declined ±± This is a C-Rank, define how much increase in speed there is to rain techniques, remember that we have Dojutsu in our RP, thus you need to explain how this would affect them. Also, no need for usage limit. Btw, excellent idea.
(Ameton: Gyaku Reinforu) - Rain Release: Reverse Rain Fall
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to manipulate an already present water source by forming the water into rain droplets that are forced into the sky and upon reaching a height, will eventually fall back down. This forms a rain that "falls up" and falls down regularly. This jutsu allows the user to form rain techniques that come from below the target as well as above the target. Since this jutsu seemingly produces rain from both below the opponent and above the target, they can't predict where a rain jutsu will come from. This jutsu works by lining the area just above the ground with a large amount of chakra so that it assumes control of water in that area and causes it to be launched into the air with great force and eventually falls back down. The lining doesn't take effect till the water hits the ground however so while it is raining, from a jutsu like Rain Tiger at Will, the rain will seemingly bounce off of the ground and head back up into the sky.
-Can only be used twice per battle
-The rain lasts two turns going up and down. Depending on the size of the water source, the rain will be heavier or lighter.

±± Approved ±± Perfect.


(Ameton: Bōfūu) - Rain Release: Rain Storm
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage points: N/A
Description: This technique allows the user to manipulate an already falling rain so that it comes down at an angle towards the target while also increasing the size and speed of the rain through chakra. The rain is aimed so that it distracts the target while also distracting them and not allowing them to see easily due to the rain coming down onto their eyes. This jutsu also increases the speed of rain jutsu. Due to the increased speed, the sound of the rain hitting the ground is much louder and makes it difficult to hear in the rain as well as feel vibrations.
-The increase in speed is fast enough so that a one-tomoe sharingan will have difficulties keeping up yet a two-tomoe sharingan is capable reacting to the rain jutsu normally. A taijutsu specialist can keep up with rain jutsu still.
-The angle and increased rate of descent only lasts for two turns.


±± Declined ±± So, this makes all your rain jutsu cast afterwards be undodgable for anyone who hasn't a Dojutsu or Mastery over Strong Fist and NB taijutsu? this was why i wanted you to define this. Its has the ability to make many powerful jutsu into OPed dead traps.
 
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Lucifer

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Re: ±±Custom Jutsu Submission±±

(Longinus no Yari) ♠ The Spear of Longinus
Type: Weapon
Rank: S
Range: Short
Chakra cost: 40 (+5 for the kenjutsu boost.)
Damage Points: 80
Description: Lancia de Longinus, this name was given to the holy lance that has been said to have pierced Rikudou Sennin himself in his left side of his rib cage, that's why it gained the holy name. This spear was found later in the holy mountains of Iwagakure sealed away in an shrine, it was found by, Lucifer Tepes also known as "The Red Phantom", but it was in a bad shape so Lucifer, re-forged the two headed spear by coating it with a special materials. Very rare minirals found only in the mountains of Iwagakure, it gained a very bright silver color. The spear itself is indestructible, meaning it can't be melted, making it quite effective in blocking and deflecting incoming attacks from basic weapons. Anything above a B-Ranked attacks would hit the two headed spear out of the users hands, but the weapon itself can not block elemental attacks. The specialty of Longinus is that it conducts the basic five chakras on the rank of the spear, this is very handy when fighting a waepon battle in short range, the user can partially coat the spear with the desired element. Meaning whatever the spear cuts or touches petrifys and turns into that particulair element that it was conducting. The elements increases the damage of basic kenjutsu by +20 more damage. The Spear of Longinus only recognizes Lucifer Tepes as its master.

Longinus;

♦ Note: This spear can only be used once per battle.
♦ Note: The spear of longinus can only be used by Lucifer.
♦ Note: The spear of longinus can only be used for five turns per battle.
♦ Note: Every turn that Longinus is used counts towards one of the users 3 moves.
♦ Note: The user must have mastered the basic five elements inorder to use Longinus.
♦ Note: The user must have mastered the required elements inorder to use Lancia de Longinus.

±± Declined ±± Don't resubmit things that are so bluntly based on religion. You know its frowned upon.
Resubmitting; I've changed the name of the weapon, hopefully it's better now.

(Goddo Sureiā) ♠ The God Slayer
Type: Weapon
Rank: S
Range: Short
Chakra cost: 40 (+5 for the kenjutsu boost.)
Damage Points: 80
Description: The Goddo Sureiā, this name was given to the holy lance that has been said to have pierced Rikudou Sennin himself in his left side of his rib cage, that's why it gained the holy name. This spear was found later in the holy mountains of Iwagakure sealed away in an shrine, it was found by, Lucifer Tepes also known as "The Red Phantom", but the spear was in a bad shape so Lucifer, re-forged the two headed spear by coating it with a special materials. Very rare minirals found only in the mountains of Iwagakure, it gained a very bright silver color. The spear itself is indestructible, meaning it can't be melted, making it quite effective in blocking and deflecting incoming attacks from basic weapons. Anything above a B-Ranked attacks would hit the two headed spear out of the users hands, but the weapon itself can not block elemental attacks. The specialty of God Slayer is that it conducts the basic five chakras on the rank of the spear, this is very handy when fighting a waepon battle in short range, the user can partially coat the spear with the desired element. Meaning whatever the spear cuts or touches petrifys and turns into that particulair element that it was conducting. The elements increases the damage of basic kenjutsu by +10 more damage. The God Slayer only recognizes Lucifer Tepes as its master.

Goddo Sureiā;

♦ Note: This spear can only be used once per battle.
♦ Note: The Goddo Sureiā can only be used by Lucifer.
♦ Note: The Goddo Sureiā can only be used for five turns per battle.
♦ Note: Every turn that Slayer is used counts towards one of the users 3 moves.
♦ Note: The user must have mastered the basic five elements inorder to use Goddo Sureiā.
♦ Note: The user must have mastered the required elements inorder to use Lancia de Goddo Sureiā.

±± Declined ±± Although many infusable weapons already exist, i like the concept of the spear. Because of that i'll approve it but i need you to explain the red parts in a different way. Also, i see no problem in keeping this spear with you and using it at all times. It does nothing that OPed that it needs a turn limit.


(Doton: Akuma no Hana) - Earth Style: Demonic Flower
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it and goes back undeground suffocating the targets. This jutsu represents cannibalistic flowers, the user can make it rise up anywhere on the battlefield.

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used trice per battle.
♦ Note: The user can't perform any earth jutsu for one turn after this jutsu is used.

±± Declined ±± Two things...how the oxygen gets out (i mean...its an earth jutsu right? So...how does it remove the oxygen?) and 3 times is way too much.
Resubmitting

(Doton: Akuma no Hana) - Earth Style: Demonic Flower
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it, with the size of an kunai and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it as it doesn't take unnecessary space it directly climbs up, thus pushing the oxygen out, and goes back undeground suffocating the targets. This jutsu represents the cannibalistic flowers, the user can make it rise up anywhere on the battlefield.

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used twice per battle.
♦ Note: The user can't perform any earth jutsu for one turn after this jutsu is used.

±± Approved ±±


----------------------------------------------------------------------------------------

(Doton: Kinbaku) - Earth Style: Bondage
Rank: A
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will send his/her chakra into the ground, and form the ram handseals, causing a total of five ropes to rise up from the ground made out of solid earth completely bendable, the user can manipulate each inch of the ropes by sending his/her chakra into them.

♦ Note: Can only be taught by Lucifer.


±± Declined ±± Many similar techniques exist both in earth and other elements.
 
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Luther

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Re: ±±Custom Jutsu Submission±±

(Ninjutsu sutairu: Buraindobatto )Ninjutsu Style: Blinding Bat

Rank: A

Type: Offensive/Defensive

Range: Supplementary

Chakra cost: 30

Damage points:60

Description: The user focuses on his chakra and channel it around his body he then focuses his chakra on his fingers and uses shape manipulation and releases large amount of it in the air he then uses in the shape of swarms of bats which he direct towards the opponent to blind him .They can also be used as a defense armor against attacks by the user surrounding himself with the bats .

Can only be done once a battle

Need thunder bolt permission to use

±± Declined ±± Similar technques exist, both cannon and custom.



(Ninjutsu sutairu: Sutikkī· fingāzu)Ninjutsu Style:Sticky Fingers


Rank: A

Type: Supplementary

Range :Short

Chakra cost:30

Damage points: N/A

Description: The user insets gums into his mouth and chews it for a large amount of time, the user then adds his chakra into the gum and making it become slightly hard and more sticky he then spits his on his finger tips and uses it to touch the opponent which on contact will be glued and gummed to each other.

Can be used 3 times in a battle

Can only be used by Thunderbolt


±± Declined ±± Do not resubmit. Gums? In Narutoverse? o_O btw, we have that as a CE if i'm not mistaken.


(Kasai sutairu: Ōkibona bakuhatsu) Fire Style: Massive Explosion

Rank: S

Type: Offensive

Range: Short -Mid

Chakra cost:40

Damage points:-80(Suicide)

Description: The user channels his whole katon chakra inside his body up to the point where he is engulfed with fire and is shaped like a round sphere he then shoots out the katon chakra in his body exploding him along with anyone in 7 mile radius.

Note: Can only be done once in a battle


±± Declined ±± Do not resubmit. OPed. Similar techniques exist. This would be a Forbidden rank. Etc etc. Don't resubmit this.
 
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Drizzy

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Re: ±±Custom Jutsu Submission±±

Contract:

‡‡ Karasu Geigei: Zansatsu, Karasu Teidegaji| Crow Arts: Massacre, Crow Airstrike ‡‡
Type: Offensive
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage Points: 40
Description: Zansatsu, Karasu Teidegaji is an offensive technique created by elder Crows themselves. At the land of Crows, there is a group of 20 normal sized crows called the "Airforce". These crows specialize in flying at great speeds and delivering messages. These crows do not have the ability to talk, however, they are quite intelligent. They are mostly located at the "Crow's Beak", the part of the land where the weapons and arms are kept. The name "Airforce" was given to them because they are always armed with a ball of explosive tags in their mouth. The user summons these Crows by performing the tiger then bird handseal. When the crows appear on the battlefield, they channel katon chakra to their beak of which the ball of tags are located (balls are the size of a ball that fits perfectly in a person's hand). This produces heat, which ignites the outer shell of the ball (the outer shell isn't a paper bomb). This outer shell serves as a timer, each crow immediately releases the balls from their beak. As soon as they release the balls, they poof back to the Land of Crows. These balls then detonate, creating a blast below which can cover an entire range (mid or Long).
‡‡ Usable only twice per match.
‡‡ Can only be taught by Drizzy..

±± Declined ±± Do not resubmit


‡‡ Genjutsu: Moushiyou kuiki| Illusion Release: Expressive Spheres ‡‡
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Moushiyou kuiki is an advanced Genjutsu. The user releases his chakra, concentrating it into the opponent's brain. This chakra causes disruption to the opponent's senses. By altering the sense of sight and sense of touch, the jutsu is created. The opponent will suddenly get trapped in an environment of only white. In addition to the white environment, there are a field of balls/spheres [by altering the opponent's sense of sight]. These balls occupy 90 % of the space, and so the opponent can easily bounce into them [they think they actual bounce into something when the user's charkra is actually altering the sense of touch for this effect]. These balls have marked expressions/faces onto them, making them seem harmless to most shinobi. Leaving the opponent distracted. At this time, the user can attack in reality. This technique is mostly used in conjunction with explosives to create an explosion and ‡‡ Crow Arts: Massacre, Crow Airstrike ‡‡. The opponent would believe these harmless little balls exploded [when it's actually the additional explosives eg. explosive kunai which were thrown].
‡‡Usable only once per battle.
‡‡Only teachable by Drizzy..
‡‡Mastery of Genjutsu is required.
‡‡No other genjutsu in the same turn or turn after.
You must be registered for see images


±± Declined ±± how does this damage your opponent? Also, A-Rank? Why? Its nothing special and its easily detectable as a genjutsu. Also, hand seals? You'd need to perform some. Mastery of Genjutsu is need why? I've said it many times before: don't add meaningless and useless restrictions to the CJs to get them approved.


‡‡ Raiton: Doki's Bakuyaku Senbon|Lightning Release: Wrath's Explosive Needle ‡‡
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Raiton: Doki's Bakuyaku Senbon is one of the most advanced Lightning Techniques. It's creation was based from Chidori senbon, a common Lightning Technique by which the user performs the chidori, then uses shape manipulation to create needles. Wrath's Explosive Needle is performed as releasing a single senbon of lightning, this senbon will then explode, it works as followed. The user draws a large enough portion of his chakra, he then channels the chakra to the index finger of his dominant hand. With great concentration, the user will create rapid vibrations with the chakra to form Lightning. This Lightning is shot from the user's finger as a single senbon which has a length of 8 inches and has a massive amount of chakra compressed in it. This senbon travels rapidly due to the speed of Lightning and cannot be tracked by average shinobi due to it's speed and small size, to some, all that is seen is a blink of light from the user's finger. With the senbon now released, when in range of the target, the user will manipulate the compressed chakra within the senbon. The manipulation of chakra is an insant burst of it's violence, releasing the compressed chakra all at once. This force creates a violent area of Lightning. The Lightning takes the shape of a rapidly rotating sphere of Lightning, covering a large radius. This explosion is as big as the explosion of (Senpo: Rasenshuriken) - Sage Art: Spiraling Shuriken. Anyone caught in this explosion will face it's wrath.
‡‡Usable only once.
‡‡When launched, the senbon travels in a straight line and cannot change it's path.
‡‡No S rank Lightning for the next 2 turns.
‡‡No Wind techniques in the same turn of use.
‡‡Mastery of Lightning Required.
‡‡Can only be used by those of Sage Rank.
‡‡Can only be taught by Drizzy.. to a maximum of 2 persons who fit the requirements.


(jutsu above (Lightning Release: Wrath's Explosive Needle) can only be taught if I'm a sensei anyways, I'm aware of that :p)


±± Declined ±± Do not resubmit. OPed...ridiculously OPED!
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

±±New Weekly cycle of submissions, starting today at 19th of March and ending at the 25th of March.

I must remind you that you are only allowed to submit 3 techniques between markers ±±
 

Erzo

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Re: ±±Custom Jutsu Submission±±

(Mokuton: Tomegane)- Wood Release: Clasp
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user concentrates on his earth and water chakra and sends it to the ground ground creating two hands made of wood which grow out of the ground side by side with palms open. The hands then travel towards the opponent and perform a clapping motion slamming the opponent in the middle. The hands can go up to 20 meters into the sky in order to hit an opponent who is airborne.
Note: Can only be used 5 times.
Note: The hands can also be used to grab an opponent without squashing them to death.

±± Declined ±± Similar wood techniques exist.




(Kuchiyose No Jutsu: Mei-Pei) - Summoning Technique: Mei-Pei
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After doing the necessary hand seals the user summons Mei-Pei a 9 inch long stick insect which has one specialty of being able to coat things with her wind chakra, making the object she coats strong against the lightning element, Mei-Pei can only perform this task if she is in contact with the object she wants to coat with her wind chakra. Furthermore she can perform this task whilst remaining absolutely still meaning if she is doing this on something like a tree or a Mokuton jutsu she can remain hidden and perform her tasks untroubled, in addition to that she doesn't need to be in contact with the object she wants to coat with her wind chakra at all times, once she has coated them, the object will remain coated until destroyed. However a disadvantage if that the object she coats with her wind jutsu then becomes easily damaged by fire jutsus due to the elemental weaknesses. For her own protection Mei-Pei also has the ability to cover her exsoskeleton in wind chakra equivalent to A rank as well meaning she can't be hurt by lightning jutsus ranked S and lower. Lastly like all other stick insects when hidden within trees or forests or Mokuton jutsus, Mei-Pei becomes near impossible to spot if she is stationary within the mentioned things however the opponent can easily notice her if she is moving or if they have Doujutsu as they can see her chakra flow.
Note: Can be summoned twice.
Note: Lasts 3 turns each time she is summoned.
Note: Coating of objects counts as one of the users moves.
Note: The wind coating the object is equivalent to A-ranked wind.
Note: Mei-Pei can't coat people with her wind chakra.

±± Declined ±± So...an S-Rank Wood would become SRank wood + A-rank wind? just like that? Lol. Make the coating when used on a jutsu up the resistance to lightning by one rank, meaning it would make wood as strong as lightning.


(Kuchiyose No Jutsu: El-Delupa) - Summoning Technique: El-Delupa
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: El-Delupa is a Stick insect specializes in water, and so can use all water techniques up to B rank (Those which don't require hand seals). The special thing about El-Delupa is that at any time he wants he can raise water small particles of water from the soil which cover the area up to long range, El-Delupa adds his chakra into the water moisture collected and so by doing this he prevents the enemy from using fire jutsus up to S-rank, however a limitation of this special technique is that it also prevents the user from using Fire jutsus up to S-rank as the moisture in the air extinguishes the fire before it can fully develop.
Note: El-Delupa can only be summoned once, and lasts 5 turns.
Note: Any B-rank suiton jutsu used counts as one of the users move.
Note: Water particles raised can't be seen without Doujutsu.
Note: Fire prevention jutsu/collection of water moisture can only be used 4 times and counts as one of the users move.


±± Declined ±± The water abilitiy is OPed as it has little to no disadvantages.
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Katon: Guraundo Sekko)- Fire release: Ground Secco
Type: Supplementary
Rank: A-rank
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: Guraundo Sekko is an advanced katon jutsu. This is a technique much like wheel-of-fortune where it changes the terrain to their liking. The user will gather his katon chakra towards his arm, and then place his hand on the ground. He will then channel it to the ground and have spread across the terrain. He will then use his katon chakra to super-heat the ground below to the levels of heat found in the desert. This causes any water sources to dry and completely dries the terrain, turning it into a desert wasteland with cracks in it. This technique covers 75% of the entire terrain and if combined with climate drought, it can make the terrain a very unlivable environment. This technique requires great skill to use and one must have mastered both fire and be of at least sannin rank in order to use correctly.
Note: can only be used once per battle
Note: can only be taught by gaara
Note: can only be used by sannin rank and those who have mastered fire
Note: can not use fire the same round after this technique has been used
You must be registered for see images

±± Declined ±± Similar technique already exists.

(Suna bakhatsu Ame)- sand exploding rain
Type: Offense
Rank: S-rank
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will start off by throwing explosive tags in the air, then using his sand, he will wrap the explosive tags in sand and using shape manipulation, he will make the sand take the form of extremely sharp needles. They are then launched in the air, with a single hand-seal the sharp needles are clones to make an endless number of spikes that rain down from above. With another hand-seal, they will detonate the explosive tags hidden inside the needles, causing a giant explosion. The blast it extremely powerful, so powerful that the user needs to defend against this technique.
Note: can only be used three times a battle.
Note: must wait two turns to use again
Note: cannot use S-rank sand next turn

±± Declined ±± Tone it down and define the limits of this.


(Katon: Dai Enkai: Entei)- Fire release: Fire Great Flame Commandment: Flame Emperor
Type: Offensive
Rank: Forbidden-Rank
Range: Long Range
Chakra: 50
Damage: 90 (20*)
Description: The user gathers their katon chakra towards their feet, and releases it, creating great spiraling flames centered on his location that fill up to short-range the flames within short range come up to ones knees. The user then amasses all of the fire crated it at a focused point in the palm of his hand and then compresses it into a gigantic fireball that resembles the sun. The fire heats the air up to an incredible extent, evaporating any water source within short range of the massive fireball. The user then hurls the fireball, causing it to explode in a huge blast of fire that incinerates all in its path(if the user is caught in it). The aftermath of this technique leaves an entire are into a molten lava wasteland. And leaves third degree burns on whatever arm the use chose to throw it with.
Note: Can only be used once
Note: Can only be used by Gaara or Zoro..
Note: This technique leaves third degree burns on the users arms
Note: Can not use fire for the next three turns
Note: Can not use fire above B for the next four turns
Note: Due to the scale, this technique counts as two of the three jutsu
Note: Cannot use elemental techniques in the same round
You must be registered for see images


±± Declined ±± No co-creators are allowed. Also, this is very similar to many existing fire customs.
 
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Drizzy

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Re: ±±Custom Jutsu Submission±±

Making a resubmit of the jutsu below, it was approved a very long time ago, but after careful observation it seems to be clashing with the Gedo Mezo statue in similarities, and so I'm making changes.

Genjusu:Tenma sutachu za auta toorimichi [Illusion Technique: Demonic Statue of the Outer Path]
Type: Supplementary
Rank:S Rank
Range:Short-Mid
Chakra Cost:40
Damage Points:N/A
Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has nine closed eyes, and a scroll in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, leaving the user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form, this replica has only two eyes, both, blood red.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized,this causes the opponent to be paralyzed in fear, since Visualizing his own painful death .
-Can only be used once
-requires the space of two moves
-Can only be taught by ~Drizzy~
(changed title from outer path to underworld)

Genjusu:Tenma sutachu za auta Yomi[Illusion Technique: Demonic Statue of the Underworld
Type: Supplementary
Rank:S Rank
Range:Short-Mid
Chakra Cost:40
Damage Points:N/A
Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has 2 closed eyes, and a sword in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, leaving the user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized,this causes the opponent to be paralyzed in fear, since Visualizing his own painful death .
-Can only be used once
-Opponents S-class ninja and below are paralyzed due to fear, as if something is restricting their hands and feet from moving.
-requires the space of two moves
-Can only be taught by ~Drizzy~

±± Declined ±± You can produce the situation and present it to your enemy by using a genjutsu to manipulate his senses. However, you cannot make him act this or that way. Saying they will be paralyzed in fear is not going to work just by seeing a statue. Also, the way its worded makes it ridiculously overpowered in many ways. Define what you want from this exactly.


±± Raiton: Sanryoukyou ze Erekutorikku|Lightning Release: Prism of Electrocution ±±
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Raiton: Sanryoukyou ze Erekutorikku is an advanced Lightning Technique. The user will perform the rat, dog, tiger then ram handseal. The user will then release his chakra into the earth. He will then direct this chakra below the opponent, without hesitation, the chakra forms lightning below the opponent. The lightning blasts upwards around the opponent, creating markings in the ground they rose from, very small/minor bolts will meet the opponent, these bolts aren't very painful, but there purpose will soon arise. The burst of lightning produces a paralysis effect on the opponent. At this same time, the kanji created by the Lightning's effect begin to glow blue. The kanji surrounds the opponent as a triangle, each edge about 10 meters from the center where the opponent is located,take note this is on the ground. This kani reads, "Anyone enclosed in this triangle, must face wrath's judgement". The kanji will then flash, a light source will be produced, temporarily restricting the opponent from sight. The opponent will open his eyes immediately to notice he's enclosed in a prism of lightning. This prism will then release violent currents of Lightning onto whoever is inside. In short: A blast of lightning erupts from the ground around the user, this lightning blast forms kanji from where they rise, loose bolts strike the opponent, paralyzing him, the kanji flashes a bright light, the lightning from the kanji forms a pyramid.
±± No S rank lightning for the next 2 turns due to it's chakra consumption.
±± No other lightning technique in the same turn, all lightning chakra of the turn must be for this technique only.
±± Mastery of Lightning required for the control needed.
±± Can only be taught by Drizzy.. to a maximum of 2 persons Kage Rank or higher.

±± Declined ±± Too messy the description for something that is quite simple. You repeat the same idea too many times, making it too undefined.


Contract:

‡‡ Karasu Geigei: Zansatsu, Karasu Teidegaji| Crow Arts: Massacre, Crow Airstrike ‡‡
Type: Offensive
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage Points: 40
Description: Zansatsu, Karasu Teidegaji is an offensive technique created by elder Crows themselves. At the land of Crows, there is a group of 20 normal sized crows called the "Airforce". These crows specialize in flying at great speeds and delivering messages. These crows do not have the ability to talk, however, they are quite intelligent. They are mostly located at the "Crow's Beak", the part of the land where the weapons and arms are kept. The name "Airforce" was given to them because they are always armed with a ball of explosive tags in their mouth. The user summons these Crows by performing the tiger then bird handseal. When the crows appear on the battlefield, they channel katon chakra to their beak of which the ball of tags are located (balls are the size of a ball that fits perfectly in a person's hand). This produces heat, which ignites the outer shell of the ball (the outer shell isn't a paper bomb). This outer shell serves as a timer, each crow immediately releases the balls from their beak. As soon as they release the balls, they poof back to the Land of Crows. These balls then detonate, creating a blast below which can cover an entire range (mid or Long).
‡‡ Usable only twice per match.
‡‡ Can only be taught by Drizzy..

±± Declined ±± Do not resubmit


‡‡ Genjutsu: Moushiyou kuiki| Illusion Release: Expressive Spheres ‡‡
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Moushiyou kuiki is an advanced Genjutsu. The user releases his chakra, concentrating it into the opponent's brain. This chakra causes disruption to the opponent's senses. By altering the sense of sight and sense of touch, the jutsu is created. The opponent will suddenly get trapped in an environment of only white. In addition to the white environment, there are a field of balls/spheres [by altering the opponent's sense of sight]. These balls occupy 90 % of the space, and so the opponent can easily bounce into them [they think they actual bounce into something when the user's charkra is actually altering the sense of touch for this effect]. These balls have marked expressions/faces onto them, making them seem harmless to most shinobi. Leaving the opponent distracted. At this time, the user can attack in reality. This technique is mostly used in conjunction with explosives to create an explosion and ‡‡ Crow Arts: Massacre, Crow Airstrike ‡‡. The opponent would believe these harmless little balls exploded [when it's actually the additional explosives eg. explosive kunai which were thrown].
‡‡Usable only once per battle.
‡‡Only teachable by Drizzy..
‡‡Mastery of Genjutsu is required.
‡‡No other genjutsu in the same turn or turn after.
You must be registered for see images


±± Declined ±± how does this damage your opponent? Also, A-Rank? Why? Its nothing special and its easily detectable as a genjutsu. Also, hand seals? You'd need to perform some. Mastery of Genjutsu is need why? I've said it many times before: don't add meaningless and useless restrictions to the CJs to get them approved.


‡‡ Raiton: Doki's Bakuyaku Senbon|Lightning Release: Wrath's Explosive Needle ‡‡
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Raiton: Doki's Bakuyaku Senbon is one of the most advanced Lightning Techniques. It's creation was based from Chidori senbon, a common Lightning Technique by which the user performs the chidori, then uses shape manipulation to create needles. Wrath's Explosive Needle is performed as releasing a single senbon of lightning, this senbon will then explode, it works as followed. The user draws a large enough portion of his chakra, he then channels the chakra to the index finger of his dominant hand. With great concentration, the user will create rapid vibrations with the chakra to form Lightning. This Lightning is shot from the user's finger as a single senbon which has a length of 8 inches and has a massive amount of chakra compressed in it. This senbon travels rapidly due to the speed of Lightning and cannot be tracked by average shinobi due to it's speed and small size, to some, all that is seen is a blink of light from the user's finger. With the senbon now released, when in range of the target, the user will manipulate the compressed chakra within the senbon. The manipulation of chakra is an insant burst of it's violence, releasing the compressed chakra all at once. This force creates a violent area of Lightning. The Lightning takes the shape of a rapidly rotating sphere of Lightning, covering a large radius. This explosion is as big as the explosion of (Senpo: Rasenshuriken) - Sage Art: Spiraling Shuriken. Anyone caught in this explosion will face it's wrath.
‡‡Usable only once.
‡‡When launched, the senbon travels in a straight line and cannot change it's path.
‡‡No S rank Lightning for the next 2 turns.
‡‡No Wind techniques in the same turn of use.
‡‡Mastery of Lightning Required.
‡‡Can only be used by those of Sage Rank.
‡‡Can only be taught by Drizzy.. to a maximum of 2 persons who fit the requirements.


(jutsu above (Lightning Release: Wrath's Explosive Needle) can only be taught if I'm a sensei anyways, I'm aware of that :p)


±± Declined ±± Do not resubmit. OPed...ridiculously OPED!
‡‡ Genjutsu: Moushiyou kuiki| Illusion Release: Expressive Spheres ‡‡
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Moushiyou kuiki is a simple Genjutsu technique. The user performs the dog, rat and snake handseals, he thenr eleases his chakra, concentrating it into the opponent's brain. This chakra causes disruption to the opponent's senses. By altering the sense of sight and sense of touch, the jutsu is created. The opponent will suddenly get trapped in an environment of only white. In addition to the white environment, there are a field of balls/spheres [by altering the opponent's sense of sight]. These balls occupy 90 % of the space, and so the opponent can easily bounce into them [they think they actual bounce into something when the user's charkra is actually altering the sense of touch for this effect]. These balls have marked expressions/faces onto them, making them seem harmless to most shinobi. Leaving the opponent distracted. At this time, the user can attack in reality.
‡‡Usable only once per battle.
‡‡Only teachable by Drizzy..
‡‡No other genjutsu in the same turn or turn after.
You must be registered for see images


Note: removed the part of the balls causing damage to the opponent (last couple sentences).


±± Approved ±±
 
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Zoro..

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Re: ±±Custom Jutsu Submission±±

Jyuuken:361 Tenketsu Speed Burst (361 Tenketsu Sumiyaka Heki)
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: The user will be ready to exert chakra from different chakra points in different areas of his body to increase his speed immensely for a small amount of time from pumping out the chakra. If he wants to go to the left, he will exert chakra from his right side while moving to the left pushing him to that location even faster. When used by a master this technique gives you a boost of speed when moving around equivalent to Rock Lee without weights on. The user can exert chakra out of any chakra point to increase his own speed. When the user has full control over this his movements become fluid and exerting chakra so that is second nature when focusing.
~This can only be used once per battle.
~Due to the amount of times you use your chakra points in rapid succession this can only be used for three turns. This jutsu does not harm the opponent and is only supplementary.
~Once you are exerting from your chakra points at this speed you gain a speed boost equivalent to Rock Lee without weights.
~Can only be taught by Zoro..

±± Declined ±± Gentle fist doesn't work like this.


Shadow Chain (Kage Kusari)
Type:Weapon
Rank:S
Range: Short-Long
Chakra: -20 When chakra is infused
Damage: N/A
Description: Weapon forged out of lightweight and a mixture of incredibly strong metal fused together with chakra. The man who forged this was Zoro..'s father who was a blacksmith and an extraordinary one. He fused it together with his chakra putting in a lot of his time, chakra and even his own life force to create this deadly weapon. The sickle is an incredibly sharp sickle capable of easily cutting through a lot of things. The weight on the other end of the chain is 10 pounds however the user has the ability with his chakra to make it heavier or lighter the max it can be is fifty pounds. The chain itself is usually ten feet long. This was used to attack with both ends quickly one after another. When thrown the chain itself is capable of traveling faster then a shuriken and a kunai. Moving at incredible speeds and being completely black it has earned its name "Shadow Chain" because it just looked like a shadow traveling towards the opponent looking like a shadow capable of smashing through human skulls and killing people with ease. When the weight hits a rock it can easily smash through it just as the sickle can as well as easily as any sword.

Abilities:
~This weapon can slice or smash through earth techniques B rank and below.
~The chain can be made rigid by channeling chakra through it making it completely rigid however incredibly hard to control since it would be like having a giant sword with a weight at the end. Doing this counts as a move.
~The weight at the end can be changed at the users will changing it from 10-50 pounds.
~The chain can be lengthed and shortened by manipulating chakra into it.
~This chain can easily be controled with flicks of wrists and such to take shapes usually hard to achieve with a chain. The user can also channel chakra through it to move it around at will.
~Its unbreakable

Restrictions:
~Lengthening it or shortening it or making it rigid counts as a move.
~Breaking B rank earth techniques counts as ones move and can only be done three times per battle
~Moving it around at will with chakra counts as ones move.
~Can only be wielded by Zoro..

Looks similar to
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±± Approved ±± Took out the damage. No weapon on itself does damage. The damage it does is based on the techniques you use to manipulate and use it.
 
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Professor Sarutobi

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call
Type: Offensive/Defensive
Rank: A
Range: Short-mid
Chakra cost: 30
Damage Points: N/A
Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of any opponent near a water source to hear a beautiful voice and see bright colors and a beautiful mermaid in the water. As soon as they hear the mermaid their thoughts of everything else melt away.
-lasts one turn.
-Can be used while any water is within short or mid of enemy
-twice per battle.
-No A rank or above genjutsu next turn.
-Only taught by Professor Sarutobi.
~Declined~ Nice idea, but the description needs work and the second bullet doesn't make sense.

(Doton: Iwa Gurabu no jutsu) Earth Style: Rock Glove Technique
Type: Supplementary
Rank: B
Range: Short-mid
Chakra cost: 20
Damage Points: N/A
Description: The user gathers stones and flattens them with his chakra and attaches them to his hands so that his hands and wrists are entirely covered. The gloves have several joints that allow for full use of the users hands while active. At will the user can thrust his hands in a direction and fire the stone up to mid range and use them as shackles that stay locked until released or destroyed. The stone also give a decent layer of protection during short range combat.
-Four times per battle.
-Gloves last until released or fired 4 times
-Can only be used by Professor Sarutobi

±± Declined ±± Ranged version of the cannon one? Do that again and we'll talk mister :|

(Suiton: Arufarudo) Water Style: Alpha Hydra
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra cost:40
Damage Points: 80
Description: The user spreads his chakra out into a large water source and raises it and shapes it as 3 dragon-like heads that can move at great speed and smash through defences with ease (up to B rank earth and A rank other elements). as long as their is water around the user can repair the heads in a matter of seconds. To control and repair the heads the user must keep contact with the water.
-User can only use water techniques while in use.
-Once per battle, lasts for 5 turns.
-After deactivated user can't use water jutsu for 2 turns.
-Can only be used by Professor Sarutobi.
You must be registered for see images
~Declined~ Do not Resubmit
 
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System001

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Re: ±±Custom Jutsu Submission±±

(Raiton): Tenkou| Lightning Release Spotlight
Rank:A
Damage: 60
Chakra Cost: 30
Range:Short-Long
Type:Supplementuary
Description: The user compresses a large amount of raiton chakra in their hand creating a bright light orb that radiates a large amount of blinding light. The user then releases the raiton ball, the ball floating high into the air, and acting as a lightsource illuminating the battle field. The floating ball of energy can float to a new position on the users command.
~Can only be used 3x
~Last for 3 turns

±± Declined ±± If its supplementary and acts as a "light bulb", why and how does it do damage? Take out damage and follow proper template also. Type, Rank, Range, Chakra, Damage, Description. Always try and follow that order.


(Suiton:Mizu Kirikae) Water release: Water substituion
Rank:A
Damage:80
Chakra Cost:40
Type: Defense/Supplementuary/Offensive.
Description: The user preforms three handseals which causes a large amount of trasnlucent water to silently gush up infront of them the water immeaditly forming into a exact silhoutte of the user. The enemy of course will be unaware of the water dummy infront of the user due to its level of transparency, making it nigh on invisible, doujutsu users however will be able to see the dummy. The dummy has a semi-premable membrane that coats it, the memberane allows things in but does not allow things out. As such the dummy is able to absorb A rank and below plasma similar/based attacks for instace, fire and lightning, as it does so, the enemy will see it as their technique simply dispersing and as such may even be fooled into thinking that a genjutsu has been cast upon them. The absorbed attack will be unable to escape and will be trapped within its watery core building up and fueling the dummy for its purpose , the dummy uses the energy to do two things. First of all after a few seconds of absorbing the technique, the dummy becomes fully visible its membrane taking on various pigments and looking exactly like the user. Second of all, it is able to discharge the element absorbed in a 360 degree blast with the dummy at the epicentre of the blast. The blast covers a raidus of short range from the dummy and is equal to a S rank jutsu. This jutsu however has a second innate ability, if used when the user is standing upon a watersource, at the cost of a extra 10 chakra, the user will go completely invisible however in turn they will become completely unable to move, and if they do move the invisibility will fade, this of course allows the created dummy, which in turn becomes visible mimicking the users appreance, to act as a perfect substituion retaining the same abilities as it previously did. The dummy is also able to use C rank and below water jutsu after absorbing a attack.
~Counts as a substituition
~Can only be used once every Three turns.
~If a wind or earth projectile is used on the dummy it simply takes the damage of the technique and reduces to a pile of water.
~If a water technique is used on the dummy, the water passes right through the dummy gaining more power as it does so (Rank+1) hitting the object after its passes through the dummy, and of course the dummy dissapates a few seconds afterwards.
~Anything S rank and above will overpower the dummy.
~No A rank or above water jutsu for the rest of the turn or forbidden rank techniques due to the strain put on the user.

±± Declined ±± Simplify this. And also, this is too similar to a water clone in essence and somewhat in purpose.

(Katon: Kaibun hoono) Fire Style: Ash flame
Rank: D
Range:Short-Long
Damage:10
Chakra:5
Type:Offensive
Description: The user preforms the snake handseal causing a single spec of ash to appear somewhere in the battle field, the ash can be as small as a eye of a needle or as large as a small marble. Upon clicking their teeth the Ash ignites burning at fairly great tempratures and reaching its maximum temprature only moments after ignition.
~The ash spec can be no larger than a marble.
~Can only be used once per turn.


±± Declined ±± The idea is ok but you are making it so that its too small. Also, the ignition of this ash would be a tiny itsy bitsy burst of fire, not something that can reach fairly great temperatures... You need to work it out a bit more. Also, this is a C-Rank. Btw, awesome idea ^^
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

Can't quote my previous submission b'coz it was in the previous thread which is now locked. So here is the link of my previous submission.


Resubmitting, as they were declined for some other reason.

Originally Posted by Enzup
This is my first CJ or rather CW, that i really wants to get approved, as i worked on it so heartedly.

Shinigami Reaper | Death God Reaper
Type: Weapon
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but for user its only 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more fast than of anyone else using a sword.
It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to change the shape of its blade and creates a thick layer coating on sword.

Abilities:
-The sword can anytime increase or decrease its weight from 10 ton to 10 Kg.
-This sword is indestructible and have enormous amount of chakra.
-It can react on its own when required. Can also sense chakra.
-It can cut and slice through anything just like butter.
-When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-As this sword was of those Giant Death Gods, which is very heavy and big in size and have some incredible powers, so it is forbidden to use this weapon.
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn.
-Must be kenjutsu mastered, as it requires great skills in that.
-Can only be used if user is of atleast Kage Rank.
-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.

~Declined~ 10 ton is unacceptable, you could easily destroy anything on the field with such a heavy sword. No shape shifting, unless the shapes are pre-determined and well explained. I saw that the shapes were animals, but can the weapon shape at will into anything? Why is the damage 100? Does it damage you opponent just by being in your possession? We don't put damages to CW unless they have a special ability that triggers and attack. Sensing abilities are forbidden from the CJ thread (Or so I heard from Cali). Lastly, the restrictions are almost non-existent for such a weapon, you need to fix that.
Originally Posted by Enzup
Reduced the weight, No it can't transform into anything, only which are classified and not on its on (added a restriction about it), removed the DP. The Sensing abilities are forbidden, but only for elemental jutsus (i think so), so this rule does not apply on my CW. And if you think it still is forbidden, than plz remove the line "Can also sense chakra." , Btw here is the link where Zen announced the rule. >>CLICK HERE<< Also added restrictions.

Shinigami Reaper | Death God Reaper
Type: Weapon
Rank: Forbidden
Range: Short-Mid
Chakra COst: 50
Damage Points: N/A
Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for user its 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more than of anyone else using a sword.
It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to transform the blade and creates a thick layer of coating on sword.

Abilities:
-The sword can anytime increase or decrease its weight from 1 ton to 1 Kg.
-This sword is indestructible and have enormous amount of chakra.
-It can react on its own when required. Can also sense chakra.
-It can cut and slice through anything just like butter.
-When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn.
-The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
-If user gets hit by a jutsu while holding this sword, than he will receive an addition of +10 damage points.

-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.

±± Declined ±± Sensing weapons are banned from submission. Only sensing weapons to be accepted are the NB's 7SM. Also, why is this weapon forbidden? Too many abilities stacked into it. Its basically a mash up of several existing concepts, but cannon and custom. I'll give you one more try before DNR.

Shinigami Reaper (japanese/english name is same for this sword)
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for Enzup its 1 kg.

Abilities:
-This sword is indestructible and have enormous amount of chakra.
-It has life of its own just like samehada and thus it can react on its own when required.
-It can cut and slice through anything just like butter.
-When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn.
-The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
-If user gets hit by a jutsu while holding this sword, than he will receive an addition of +10 damage points.
-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, then it will paralyze him completely unless he drops it.
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Made it S-rank, removed the sensing ability, and completly removed the last ability paragraph (which was almost same as abilities). Also removed the ability "-The sword can anytime increase or decrease its weight from 1 ton to 1 Kg." Also removed the part "Superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much less than of anyone else using a sword."

±± Leaving for another mod as i still wouldn't approve this ±±
Declined. This sword needs alot of work. I'm not going to say "Do Not Resubmit" but the concept of the sword needs to be completely redone because right now its unapprovable. lets hit this one by one.

-You say it has enourmous amounts of chakra. How much chakra does it have? why is that important? what does it do with this chakra?
-I'm not going to allow the sword to move around like Samaheda. Your sword is built like a piece of metal, Samaheda is built like a fish.
-"It can cut and slice through anything like butter" Does this include jutsu, mountains, diamond? That statement is too ambiguous and leaves it open for exploitation.
-what is the significance of the blade transforming? do the animals move? does they do anything other than just stay on the blade?
-If the blade can perform S-ranked offensive and defensive moves then there needs to be a limit of how many times this can be done.
-getting hit with +10 damage really doesnt mean much. its like getting punched in the arm. yeah it hurts but doesnt really matter.
-If the paralysis was the only part of the sword it MIGHT have a chance of being approved, but having it stacked on top of everything else, theres no way I'm allowing it.

You've managed to write alot, but not really tell us anything about what the sword does, at least nothing significant. the abilities are generalized and need to be detailed more.

From now on keep the swords history in your bio and leave it out of the weapon description. I dont want to have to read a book before I even know what the sword does.


____________________
(Doton/Katon: Deburi Koudo) - Earth/Fire Style: Debris of Earth
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90 (-30 to the user because of exessive amount of chakra used)
Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about 1/4th the height of gamabunta, and thickness is about half a metre. The spears are shot with that great speed that they reaches 100m height and covers the whole sky. And after they've reached their maximum height, they start falling and then user clicks his teeth and pillars catches fire so that they looks like falling meteors, and user can direct them towards his enemy by clenching his fist and directing his hand towards his target.
Note: ~When spears been shot, so between every two succesive spears there will be a gap of half metre which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
~1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
~No Earth jutsu in previous and in next 2 turns. And no S-rank Earth in 3rd turn after using this technique.
~After the usage of this technique, the ground will somewhat be destroyed, so every earth technique used by any person will require more time, chakra and will be weak as usual.
~Can't use any S-rank technique in next turn.
~Can only be used once.
~Can only be taught by Enzup.

±± Declined ±± Overpowered. Gama is 100 meters in height. You say a 1/4th which is 25 meter, then you say 100 again. Also, Earth doesn't catch fire. No limitation of the enemy usage of earth afterwards. Restrictions don't add up or make much sense.

_____________________
(Kuchiyose No Jutsu: Morph) - Summoning Technique: Morph
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User claps his hands and summons a terrapin named "Morph". He is the simple terrapin who don't have much abilities but to summon stuffs. He can summon anything which user can, plus he can summon various sized swords, kunias, shurikens, weapons etc. He carries a lot of scrolls with him. He can also summon anything which don't require any particular bio or restrictions, but he can't summon summoning animals of someone else, except that of user. He is also invulnerable to B-rank and below jutsus.
Note: ~Can only be summoned once per battle, and lasts upto user's wish, since he is not that useful.
~He is advanced form of Terrapins, who can stand on 2 legs.
~Each summon of Morph counts as a move.
~Must've signed "Terrapin" contract.
~Can only be taught by Enzup.




±± Declined ±± Define the parts i bolded. Also a b-Rank summon can't be imune to B-Ranks... Also, this summon must have a limit in time in field.
 
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