[ARCHIVE] Custom Jutsu Submission - I

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battleandthebad

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Re: ♦ Custom Jutsu Submission ♦

(kitai kyou yukai) hope and happy
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: hope and happy are twin leoliguars that both girls they are friendly and caring they are pretty small too small to ride they can use all cannon A ranked and lower raiton jutsu plus any raiton custom jutsu A ranked or lower the user knows hope and happy have the ability to create a line of lightning connecting the two birds electrifying anything in between them [counts as a A ranked jutsu] hope and happy are connected on a very deep level and as long as your in contact with one you have preform handseals for the other [what i mean by this is if hope is perched on your shoulder and happy is running around and happy wants to do (Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind you can preform the handseal for her since you are touching hope] however due to there bond if one of them is damaged enough to be dismissed both will be dismissed
-can only be summoned once
-can stay on the field for four turns
-all moves done by them count as one of your three moves
-the lightning connecting them counts as one of your moves
-must have signed the leoliguar contract

(hitofuki) gust
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: gust is large leoliguar [two people can ride on her with ease] she can use all cannon A ranked and lower wind jutsu plus any wind custom jutsu A ranked or lower the user knows she is a gentle and kind leoliguar who is very protective of her summoner she is capable of creating a sphere of wind around herself and anyone riding on her that will proctect from B-ranked attacks [C-rank fire will destroy it and takes A-ranked lightning]
-sphere counts as one of your jutsu
-sphere can be done once per summon
-gust can stay out for 4 turns
-gust can be summoned twice per match
-must have signed the leoliguar contract to use

Approved
 
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TheSleepyAkatsuki

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Saltwater Crocodile
Scroll Owner: Kid of the DarkMist
Other Users who have signed contract: None
Summoning Boss if existing: Lord Snappers
Other Summoning Animals tied to contract: None {Yet}

Saltwater Croc's are the biggest reptiles alive today. Their size, speed and power give them the powerful advantage of being able to hunt humans and large mammals. Kid of the DarkMist tied a contract with 'Lord Snappers', A powerful saltwater Crocdile.

Lord Snappers is 6 metres (20 ft) (In length) and weigh more than 1,000 kilograms (2,200 lb) Lord Snappers can use rank B and under water techs and is faster in water, then he is on land.

Note to Mods and so on: Feel free to edit to your desire, to make it usable :)

Declined, crocodle contract already exists if your wanting to make a sub species contact the owner for permission
 
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Selendrile

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Re: ♦ Custom Jutsu Submission ♦

My last submission was 12-05-2011, 02:05 PM

(Kekkaishi)- Ninja Art: Barrier Master
Rank: A-S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 30-40
Damage Points: 60-80
Description: Performing a single hand seal, the user will create a hollow cube composed of chakra anywhere on the battlefield. This cube can surround most techniques/objects. When trapped in a cube, the technique/object will be immediately become motionless due to the high density of chakra flowing out from the walls. At any time after an technique/object has been trapped in the cube, the user will then perform a single hand seal, collapsing the cube, leading it to implode on itself, effectively destroying the technique/object confined inside. The size of the technique can vary under various battle circumstances. A-rank can confine techniques/objects as small as a shuriken, to as big as a normal sized man. S-rank can confine techniques/ objects as small as a medium sized house, to as big a large summoning.
*Note: Can only be taught/used by Selendrile
*Note: The rank used must follow its size restrictions
*Note: A and S rank may each be used once per battle

Below is how it works:

You must be registered for see images

Declined, do not resubmit

(Doton: Otoshiana dosei)- Earthen Pitfall
Rank: B
Type: Defensive/Supplementary
Range: Med-Long
Chakra cost: 25
Damage Points: N/A
Description: The user, by channeling their chakra into the ground at any space on the battlefield, will securely compact the earth. The top layer is undisturbed, and left an inch thick. The ground under the top layer is compacted so a deep pit forms where the previous soil had stood. This allows the top layer of earth to be rigid enough to maintain its shape, but fragile enough if any weight or pressure is put on it. If the opponent happens to make contact with the top layer, it’ll crumble away rapidly, letting the opponent fall to the bottom of the pit, trapping them.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
*Note: Can affect an area of as big as 50sq. meters

Declined, decrease the overal size to something alot smaller

(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
Rank: S
Type: Defensive/Supplementary
Range: Med-Long
Chakra cost: 40
Damage Points: 80
Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
Declined, provide a bit more restrictions
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

[ Muijitsu ] | Innocent

Rank: S
Type: Weapon - Supplementary
Range: Self
Chakra: 40 [ +5 chakra to the genjutsu ]
Damage: 80 [ +10 to lightning techniques ]
Description: Innocent is a sword which was made a long time ago, this sword has a dragon sign in it and when Innocent reveal or get's a new owner the dragon will glow like water is flowing through it. Innocent is a really sharp sword, for the user to be able to use it he first has to know how to use the sword since with one stab it could kill someone, this sword is also kinda long and is also really light. Innocent has really great powers, not any member could control them. Innocent is able to trap people on genjutsu which let the opponent see like they on the same fight and they still battling and the genjutsu is an s-rank type but not only that the user is able to control the opponent mind once his trapped and by doing that he has to move the sword around making a dance the sword is able to control the fight on the opponent mind and when the opponent get hit the opponent will phisically think is a real hit and so they get damage from that. The sword is also able to give the user a +10 to lightning techniques. To trap the enemy on the genjutsu the user has to spin their sword.

  • Only Pain.. could use this sword and control it's power
  • Once the genjutsu is on the user can't use any elemental attack until the opponent release himself/herself from the genjutsu
  • The Genjutsu can be use twice and it last five rounds
You must be registered for see images

Declined, improve the description of the genjutsu effect and also make it count towards one of the users moves
 
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LolaxXx

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Re: ♦ Custom Jutsu Submission ♦

Earth Fists- Tsuchi Kobushi
Type: Weapon/ Gauntlet
Rank:A
Range:short-mid
Chakra Cost: 30
Damage Points:40 adds +15 to any earth based jutsu.
Description: The user channels their Doton chakra into their fists which are then amplified by the gauntlets. By doing so, whatever the user strikes, the force of their chakra will be sent through into the target and with a violent shaking tremor-like effect, will do damage from the inside. If the target hits the ground, it can cause a small tremor which can disrupt any ground based attack that is ranked B or lower, or cause an enemy to be knocked off balance. Also amplifies all earth jutsu used by the user.
declined, make the small tremor count towards one your moves per turn

Ninja art- Heavy Hair Blade ( Tadai Hea Katana )
Type: attack
Rank: A
Range: Short/Mid
Chakra Cost:30
Damage Points: 60
Description: Lukaria channels her Doton chakra into her hair and hardens it, she then shapes it into a thick blade with a sharpe edge. Since she has extremely lengthy hair it can reach opponents that are both close and mid ranged. Can cut through wood and rock, the force of the blow also has a smashing effect and can smash through earth attacks and can also cut or break bone. Goes through A-ranked and lower earth techniques. Since her hair becomes heavy she can only do quick single slashes like up/down, left/right and diagnally. Also, the attack requires her to move her entire head in the direction of the attack because of how heavy her hair becomes.
Declined, the ability to cut through all a ranked and lower earth techniques is abit to much for this type of technique, not to mention you say you can cut through wood if thats allowing you to cut through wood techniques then it would need a limit also

Ninja Art- Hair shield (Hea Tate)
type: Defense
Rank: A
Range: Short- mid
Chakra cost: 50
Damage points: N/A
Description: Lukaria can quickly block or deflect an incoming attack (Shuriken, kunai, or B ranked and below Taijutsu, or other jutsu with physical features, or energy, like Raiton or Katon) with her hair by channeling her chakra into it, causing it to harden and become as hard as steel. Can be used in combination with her other chakra to block other chakra types. (example: Infuses the shield with her raiton chakra to block an raiton jutsu B ranked or lower) can either form it around her body, or use smaller portions of her hair to block certain areas of her body against smaller attacks. (Similar to how gaara's sand does it)

Can only be used 3 times per battle.
Declined, similar style of jutsu already exist as a cannon technique
 
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McKnockout

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout
Approved

(Fuuton: Hauringu Kaze Genkaku) - Wind style: Howling Wind's Illusion
Rank: A
Type: Attack/Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user performs a sequence of three handseals and creates a powerful gust of wind capable of blowing away the opponent or any incoming projectile. These winds travel in a straight line and are rather large in width; their direction can not be changed once created. However, this is just the beginning of the jutsu - the immense power behind these winds not only have the capacity to push back large animal summons but also creates a loud howling sound ( ) which once heard by the opponent(s) induces an A-rank genjutsu on him. Through this genjutsu, the user can alter the opponent's vision and perception of the battlefield and his surroundings; essentially being an advanced form of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. The user uses this genjutsu to manipulate the opponent's vision, hearing, sense of smell and touch i.e. his perception, to create false visions of the user and/or the battlefield (it is usually used to make it difficult for the opponent to exactly/easily pinpoint the user's location). The greatness of this technique lies in its simplicity and subtlety.
*Note: Can only be used 2 times per battle.
*Note: No genjutsu the same turn.
*Note: The howling sound does not damage the opponent's ears/hearing.
*Can only be taught by McKnockout
Declined do not resubmit

(Raiton: Hourou Hibana) - Lightning style: Wandering Spark
Rank: B
Type: Attack/Defense/Supplementary
Range: Short-Long
Chakra Cost: 25
Damage: 40 (+20 in conjunction with a Suiton jutsu)
Description: The user performs a single handseal and concentrates his Raiton chakra at a specific spot in front of him (usually a spot on his opponent) and creates an electric spark (an electrostatic discharge) at that spot, zapping the opponent. This small discharge of lightning numbs the affected area temporarily as it "lights up". However it does not have enough power/lethality to completely electrocute the opponent; it is used more as a method to distract and confuse the opponent. This technique can be used to stall the opponent e.g. zapping his hands while he is performing handseals to disrupt his jutsu. Or, it can be used to electrify metals or other materials that conduct electricity or to electrify a Suiton jutsu.
*Note: Can only be used 5 times per battle.
*Note: The target must be within the user's field of vision.
*Note: The spark disappears as soon as it discharges i.e. it doesn't continue to electrocute/zap the target.
*Can only be taught by McKnockout
Declined, the disrupting a opponents handseals would be against the timeframe
 
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Nara..

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Re: ♦ Custom Jutsu Submission ♦

~Sorry bro, Can't wait for you to change the weekly summit date, :p~
--------------------------------------------------------

(Kage Kamikaze) - Shadow Kamikaze
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: Critical if succeed
Description: The user first make a wall of shadow which penetrate the vision of the enemy to him, then the User form a shadow clone from it. While the enemy cannot see the user, he sticks some explosive tag which were imbued within the shadow and remain unseen. The shadow clone will then attack like normal, but when near, He grab it and grab the enemy like "Desert Prison" and then explode. The enemy will not notice the move since the clone is similar to the normal shadow clone move. The clone can attack with taijutsu but cannot use jutsus.
Notes:
★ Can only be used by Nara memeber
★ Must have finished shadow training
★ The clone run with a speed of the user
★ The clone can also use tools
Declined, do not resubmit

(Kage Kyanon) - Shadow Cannon
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user make a cannon shaped shadow and then he put his kunais, shurikens or explosive tags into the shadow which then processes through the shadow and launch the tags and kunais which rain down on enemy
Notes:
★ Can only be used by Nara memeber
★ Must have finished shadow training
★ Take a turn to launch
★ Cannot use any other shadow tech for next 5 turns
★ Only useable once in battle
declined how can shadows help produce the desired effects

(Kage no Ai)Shadow Eye
Type: Offense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user make a large human-sized eye ball beside him and then the user will throw a explosive kunai in it, The eye then launch towards the enemy, it can be redirected in mid-way. The ball get faster and faster every minute and lasts for 3 turns. The user cannot use other jutsu while maintaining this. When it is near the target, it will merge with him, and then explode. If the user stops controlling it, it will explode in that time.
Notes:
★ Can only be used by Nara memeber
★ Must have finished shadow training
★ Lasts for 3 turns
★ Can only be used once
★ The user cannot use any jutsu during 3 turns
Declined do not resubmit
 
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black uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Kadata sutoringusu) Kadata Strings
Type: Attack/Defense
Rank: S
Range: short-long
Chakra cost: 40
Damage points: 80
Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts twice the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppets and other objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object/puppet gains that elemental affinity of the chakra string they are attached with. Each element gives the strings different abilities. The srings can be manipulated however the user sees fit.

Water: gives them erosive property (not acid, more like water erosion)

Wind: gives them more cutting property

Lightning: gives them a paralyzing affect (1 turn if touched) and cutting (if stabbed)

Fire: gives them a burning property

Earth: makes them stronger (harder to break)

-Elements include basic 5/CE
-Can only use 1 element at a time (both hands)
-Can only use 5 times per battle (once per element).
-Can only be used by Puppet Users.
-Stays in effect for two 1 turn
-Must wait 2 turns after use to use again (3 turns total)
-No S-rank puppet techniques in the same turn
-Strings become visible when in use
-User is drained -15 chakra each time used
-User can be caught/affected by the technique (if applicable)
-User suffers -3 damage to fingertips (if applicable...fire/lightning)

-Lighting paralyzing last two 1 turn.
-Can be used on existing strings
- Can Can't control puppets while in effect (with the used hand)
- Can only be taught be Black Uchiha

~Leaving for Roku~
Edit:

It seems I may have misinterperated Rokus last message so I will revaluate this technique.

Declined. Even though you took its duration from 2 turns to 1, you still have 5 uses of the technique. A technique of this rank typically gets 1-3 uses even with a waiting period between each use.
(Kadata sutoringusu) Kadata Strings
Type: Attack/Defense
Rank: S
Range: short-long
Chakra cost: 40
Damage points: 80
Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts twice the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppets objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object becomes infused with that elemental affinity of the chakra string they are attached with, and can preform according to the element (Lightning/wind incresses cutting power...etc). Each element gives the strings different abilities. The srings can be manipulated however the user sees fit.

Water: gives them erosive property (not acid, more like water erosion)

Wind: gives them more cutting property

Lightning: gives them a paralyzing affect (1 turn if touched) and cutting (if stabbed)

Fire: gives them a burning property

Earth: makes them stronger (harder to break)

-Elements include basic 5/CE
-Can only use 1 element at a time (both hands)
-Can only use 3 times per battle
-Can only be used by Puppet Users.
-Stays in effect for 1 turn
-Must wait 2 turns after use to use again (3 turns total)
-No S-rank puppet techniques in the same turn
-Strings become visible when in use
-User is drained -15 chakra each time used (on top of the chakra cost)
-User can be caught/affected by the technique (if applicable)
-Lighting paralyzing last 1 turn.
-Can be used on existing strings
-Can't control puppets while in effect (with the used hand)
-Can only be taught be Black Uchiha
Declined, do not resubmit
 
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Mockingbird

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Re: ♦ Custom Jutsu Submission ♦

Last Submission: 12-03-11

(Kage☆Boshi: San no Kata Zetsuei)-Shadow☆Star: Third Form - Severed Shadow
Rank: S
Type:Attack
Range:Short
Chakra Cost:
Damage Points:
Descriptions: The Shadow Star third form includes the use of a large black kunai-style dagger with white ornate patterns and a long strap of cloth tied to it. The special ability of this jutsu is to utilize speed. The user focuses a sudden burst of chakra throughout the muscles, forcefully augmenting speed, increasing it by up to 15%. Utilizing the increased speed, the user comes in close moving swiftly around the target, before delivering a severe blow to the intended target. However, the augmented speed also serves as a weakness. Because the user gains the ability to move with such agility, it results in the users movements following a typical pattern. Thus if the opponent follows the user closely enough they might be able to thus derive what the next move will be and where it will land.
~Can only be used while Shadow☆Star is active.
~Can only be used 3 times per battle
~Cannot be used two turns consecutively
~Each of the "afterimages" are limited to using only Taijutsu and Kenjutsu
NOTE:this weapons can be pre-prepared using "Summoning: Lightning Blade Creation"
declined, no after images and how could they even perform taijutsu or kenjutsu anyways when they are just like illusions of the user

(Kage☆Boshi: Zero no Kata Masamune)-Shadow☆Star: Zeroth Form - Masamune
Rank: S
Type:Attack
Range:Short
Chakra Cost: 40
Damage Points: 80
Descriptions:The final of the Shadow Star forms, this jutsu involves the use of an ordinary katana. The user will begin to exert such large amounts of chakra, that the chakra begins to take the form of two whip like entities on the users body. These whips are solid enough to block incoming attacks, as well as cut through flesh. It also acts like an extra limb, allowing Black Star to pull of impossible manoeuvres without losing balance, as well as catapulting him away from danger. This is said to be the strongest of all the Shadow Star forms, and as such is usually only used as a last resort.
~Can only be used while Shadow☆Star is active.
~Can only be used 3 times per battle
NOTE:this weapons can be pre-prepared using "Summoning: Lightning Blade Creation"
Declined, where in this technique does it state about using the katana, and as for blocking incoming attacks state what level and type because elemental techniques would be more effective to standard ninjutsu chakra techniques and as this is only using pure chakra it would mean it wouldnt be that powerful to some elemental techniques

(Kage☆Boshi: Zero no Kata Masamune Denju no Jutsu-Mugendai)-Black Star ☆ Zeroth Form Masamune Initiation Technique - Infinity
Rank: S
Type:Attack/Supplementary
Range:Short
Chakra Cost:40
Damage Points: 80
Descriptions: This jutsu involves the use of several katana. The user focuses chakra into their blade, and strikes the surrounding blades with their blade, sending chakra into each of the blades. This in turn allows each of the blades to be launched into the air around the user, and allows for them to be controlled as needed. The violent manner in which these respective blades are initially launched and the relevant sharpness of their construction, means that they are able to pierce most materials with relative ease in order to inflict a moderate amount of damage, with even targets with enormous bulk and toughened hide. However, the true culmination of this technique is only demonstrated when another subsequent strike is conducted after the blades prior impalement, which results in the swords simultaneously undergoing a vicious slicing motion that is capable of completely bifurcating the intended target into multiple distinct pieces, devastating the victim due to the tremendous severity of the numerous wounds. After the abilities completion the swords do not dissipate but instead continue to hover around the user. When not in use, the blades form a spinning dome around the user, allowing for a powerful offense as well as defense.
~Must have used Zeroth form-Masamune already.
~Can only be used 3 times per battle
~Up to ten katana can be put into the air at once
~Cannot be used two turns consecutively
NOTE:this weapons can be pre-prepared using "Summoning: Lightning Blade Creation"

Picture in Spolier:
You must be registered for see images


How the jutsu would look when in use. (The kid with the swords around him)
Declined, do not resubmit
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Ko Rudosunapu) Ice Release: Cold Snap
Rank: A
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.
Approved

(Hyouton: Toketsu Jigoku ) Ice Release: Frozen Hell
Rank: S
Type: Supplementary/Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: the user projects their Hyouton chakra into the ground and forms a thick layer of ice across the entire battlefield. The layers form from the user and spreads outwards in a 360 degree area from the user. When it reaches the opponent, it forces the ground underneath them to become slippery, and the opponent will lose balance and fall quickly onto their face.
Note: No Hyouton above A Rank for 4 turns
Note: Can only be used once per battle.
Revoking the approval as have been told a similar jutsu already exists

(Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ) Ice Release: Glazed Black Ice Intrusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (+30 per turn)
Damage: +20 damage to jutsu
Description: The user creates black ice (that is unnoticable to the opponent unless they have a doujutsu) that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower).
Note: Can only be used 2x per battle
Note: User must wait 3 turns for each use
Note: User cannot use Ice or Earth above A Rank
Note: Lasts for 3 turns.
Note: User cannot use Black Ice Techniques for the duration of this technique
Declined, black ice isnt actually unnoticable to someone, it can be seen with a keen eye, the way iit catches people of guard is their carelessness
 
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-Ace-

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Re: ♦ Custom Jutsu Submission ♦

( Kuchyose: Kaze ) Summoning: Wind

Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 80
Description: The user will do the necessary hand seals once done the user will quickly slam their hands to the ground once the user hands touch the ground Kaze will be summon. Kaze was born on the desert he had no parents he was by himself and so he had to hunt other animals by himself which was extremely crazy for such a young Raven. Once Kaze was old enough he practice Wind element and he seem to master it up to s-rank. Kaze can not do wind jutsus that required hand seals of course the user does it for Kaze also, the user need to be on top of Kaze for the jutsu to work. Kaze is a normal Raven that now lives with other Ravens in the dark ravens world. Kaze feathers are extremely different than other which makes Kaze unique his feathers color is white only and his peak is black, Kaze peak is as hard as steel and is like a sword is really sharp and is able to cut through a lot. Kaze size is the half size of the well known Gama from the toad contract.
  • Kaze is only able to be summon once
  • Kaze last four turns in battle
  • Kaze is able to carry two people on his back
  • Must sign the Raven contract to use
Approved

( Kuchyose: Mookie ) Summoning: Mookie

Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 80
Description: The user will do the necessary hand seals or touch his/her tattoo once done a Raven known as 'Mookie' will appear before the opponent and user eyes. Mookie is a evil Raven which had a sad life. Mookie is able to user water since he was the only one who was taught by the great water master of ravens known as the 'Sage of Water'. Mookie is only able to do his own personal technique that he made because the Sage of Water told him that he can't really control his water chakra well and so his only able to do one technique. The technique that Mookie is able to do is call 'Reborn'. Reborn is one of the strongest technique on all Ravens technique; Mookie first has to focus a large amount of water chakra on his legs once done he will rise his peak as soon as the peak has been up he will make it clap with the underneath peak once done a large amount of water will rise from Mookie legs that water is able to be controlable but not only that when the water touches the Mookie peak the peak will rise and get larger every time 'Reborn' touches Mookie peak.

  • Can only be summon once
  • Once summon it last 4 turns
  • The water technique last till the Raven wants
  • Must sign the Raven contract to be use
Declined, if ya want this approved change his ability

( Kuchyose: No-ki ) Summoning: No-ki

Rank: B
Type: Supplementary
Range: Self
Chakra: 25
Damage: 40
Description: The user will either do the basic way to summon a animal or touch wipe their blood and with the blood touch the tattoo, once the user has done either of one of them No-ki will appear in the user left shoulder, No-ki is really small in fact is one of the smallest Ravens even smaller than Fukasaku, No-ki is a male Raven. No-ki specialize in speed and so over the pass three years this male raven has been practicing for an amazing technique and so he has completed the technique successfully. No-ki special technique is known as 'Colors', to be use No-ki first has to get on the user elbow once done No-ki will fly around the user hand at high speed after a few seconds the user hand will have a look-like wind around his hand, but is not a wind technique is No-Ki and so if the opponent touches the user hand No-Ki will be able to cut the opponent with his peak and if necessary even stab the opponent which counts towards one the users moves and equals B rank.

  • Once summon it can't be summon again and it last 5 turns
  • No-Ki cannot carry anybody on his back since his really small
Approved
 
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KeotsuEclipse

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Re: ♦ Custom Jutsu Submission ♦

12/12/11 - 12/18/11 (?)

(Yūki) Courage
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: One of the three “Gifts of the Goddesses,” Courage is the ability to stand resolute before even the most fearsome of enemies and the most desperate of situations. Bestowed to those who have incredible Courage, this Gift grants three abilities: increased physical abilities: the chosen one’s durability, strength, and speed are all augmented by 33%, giving them increased ability to both face and react to opposition; the second ability comes through use of a weapon: by holding the weapon Skyward, the chosen can focus energy into the weapon that can be either launched as a shockwave or used as an energy burst to increase the force behind a blow, a technique known as the Skyward Strike; the final ability of Courage comes from its resonance with Power and Wisdom, and thus can only be used when all three Gifts of the Goddess are active at one time – however, this final ability is the most fearsome of all the powers bestowed, channeling the almighty powers of the Goddesses themselves: when Power, Wisdom, and Courage are unified, the strength boost from Power is doubled, the cost of the protective aura of Wisdom is cut in half and one more “free use” is added, and Courage now grants the user wings of Golden Energy that allow them to fly and further increase the stat boosts granted by Courage by another 12%; the unified powers remain active for three turns. Activation of this Gift is symbolized by a glowing golden triangle on the bottom right of the user’s right hand.
*Only useable once per battle.
*Remains active for the rest of the battle.
*All Gifts of the Goddesses fall under this rule: The first gift can be activated at any time, the second gift cannot be activated until three turns after the first, and the third gift cannot be activated until six turns after the second.
*Once the unification ability has ended, the effects of all the Gifts end; however, the Unification is not a “forced” activation, meaning the ability doesn’t automatically activate upon the simultaneous use of all three Gifts.
*As with all Gifts, only one other technique can be used in the turn Courage is activated.
*As with all the Gifts of the Goddesses, if it is not stated in the user’s bio that they have not received the blessing of a certain Goddess (for Courage, Farore) then this Gift cannot be used.
*Only non-elemental or Wind element techniques may be used in the turn this Gift is activated, and the techniques cannot be above A-rank.
*Only Keotsu can perform the ritual needed to prepare someone to receive a gift.
*Those blessed by the Goddesses cannot have a Curse Mark or Sharingan.
*The shockwave variant of the Skyward Strike counts as a move per turn.

(Chie) Wisdom
Rank: A
Type: Supplementary/Defensive
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: One of the three “Gifts of the Goddesses,” Wisdom is the power of knowledge and experience. Bestowed upon those who would achieve some form of enlightenment, Wisdom harmonizes the user’s life-force with the energies of the Goddesses and brings all of their knowledge and experiences to the forefront of the chosen one’s mind to grant three distinct abilities to the user: the ability to infuse an object with their chakra and have that object move independent of the user’s body; a powerful veil of energy that can protect the user from harm; and the ability to use the Unification ability when used alongside Power and Courage. The protective Veil has three “free uses”, or three attacks that it can stop without draining the user’s energy; the attacks it can stop with one use is no more than A rank (60 damage). Attacks higher than A-rank can be blocked, but as one use equalizes to 60 damage, anything over 60 equalizes to another use (two uses could stop any jutsu up to 120 damage). The veil can remain active after the three free uses are exhausted, but it requires 33 chakra per extra use. Activation is symbolized by a golden glowing triangle on the lower left of the user's right hand.
*Only useable once per battle.
*Remains active for the rest of the battle, bar activation of the Unification ability.
*All Gifts of the Goddesses fall under this rule: The first gift can be activated at any time, the second gift cannot be activated until three turns after the first, and the third gift cannot be activated until six turns after the second.
*As with all Gifts, only one other technique can be used in the turn Wisdom is activated.
*As with all the Gifts of the Goddesses, if it is not stated in the user’s bio that they have not received the blessing of a certain Goddess (for Wisdom, Nayru) then this Gift cannot be used.
*Only non-elemental or Water element techniques may be used in the turn this Gift is activated, and the techniques cannot be above A-rank.
*Only Keotsu can perform the ritual needed to prepare someone to receive a gift.
*Those blessed by the Goddesses cannot have a Curse Mark or Sharingan.
*Outside the three free uses, using the veil counts as a move-per-turn.

(Chikara) Power
Rank: A
Type: Supplementary/Offensive
Range: N/A
Chakra Cost: 30
Damage: +15 to (X)
Description: One of the three “Gifts of the Goddesses,” Power is the capability of strength. Bestowed upon those who wish for strength, Power harmonizes the user’s chakra’s with the energy of the Goddesses, increasing the chakra’s power, granting them two abilities: due to the increased force of the user’s energies, attacks do more damage; and the use of the Unification ability when used alongside Wisdom and Courage. Activation is symbolized by a golden glowing triangle on the top of the user's right hand.
*Only useable once per battle.
*Remains active for the rest of the battle, bar activation of the Unification ability.
*All Gifts of the Goddesses fall under this rule: The first gift can be activated at any time, the second gift cannot be activated until three turns after the first, and the third gift cannot be activated until six turns after the second.
*As with all Gifts, only one other technique can be used in the turn Power is activated.
*As with all the Gifts of the Goddesses, if it is not stated in the user’s bio that they have not received the blessing of a certain Goddess (for Power, Din) then this Gift cannot be used.
*Only non-elemental or Fire element techniques may be used in the turn this Gift is activated, and the techniques cannot be above A-rank.
*Only Keotsu can perform the ritual needed to prepare someone to receive a gift.
*Those blessed by the Goddesses cannot have a Curse Mark or Sharingan.
*X is either Non-elemental techniques or one specific element.
All declined, do not resubmit
 
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TheSleepyAkatsuki

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Re: ♦ Custom Jutsu Submission ♦

(Suiton:Mizu Ro-tasu kyanon)- Water style: Water lotus cannon.
Type:Attack
Rank:C Rank:
Range: Long
Chakra Cost: 20 Chakra
Damage Points: 30 damage
Description: The User proforms hand seals Ram-Ox-Bird-Tiger, before taking in a deep breath, Then keeping their mouth closed. With their mouth closed, a lotus flower made of water is made. The User then sticks out their tongue and fires a powerful spray of water in a staight, well-aimmed jet through the flower. When the jutsu comes to a end, the user can swallow the flower, reducing it to normal water and then spray the water out again as a less focused blast. The First spray is powerful enough to make a clean hole through a large rock, although it is no bigger then eyeball.

Note: Duration of the spray is a whole sixty seconds, resulting in the below.
Note: After this attack is used, the user must take a second to catch their breath. 5 seconds Rp time of standing still.
Note: Water lotus is exclusive to Kid of the DarkMist and only he can use it or teach it.
(Suiton:Mizu Ro-tasu kahen himatsu)- Water style: Water lotus petal spray.
Type:Attack
Rank:C Rank
Range:Long
Chakra Cost: 20 Chakra
Damage Points: 30 damage
Damage Points: The user proforms seals Ram-Ox-Bird-Monkey, after they make their right hand into the shape of a 'pistol'. With this a lotus made of water forms on their index fingers, fingertip. The user can then use this like a 'gun' attack, firing shots of water shaped like petals at their foe. The petals fly through the air and can cut flesh if they come into contact with someone.

Note: This can't be used for five turns after being finished, after which the jutsu can be used again.
Note: If the user use's another 10 chakra points, they can grow another 6 petals, no going over 12 though.
Note: This Justu is limited to 12 shots per activation. {The lotus is five petals on the bottom layer, four in the middle and three on the top around the stigma.}
Note: Water lotus is exclusive to Kid of the DarkMist and only he can use it or teach it.


Note for Admins and mods. I came to my attention after I made this post, you need to be trained to use CJ. If it could be allowed or just ignored, till I have learned C rank water jutsu. I would be greatful.

Both declined, do not resubmit, next time make note to not make so messy or poor spelling
 
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-Blade-

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Re: ♦ Custom Jutsu Submission ♦

Raining Arch Fire
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points: 60
Description: The user makes 4 handsigns and spits a stream of fire in the air in the form of an arch in the air and says 3 words "crash and burn" and sends hundreds of fireballs raining down from the arch burning everything it touches even the user if he is not carefull this can only be blocked by A-Rank water, and S-Rank Wind, and spread by any wind jutsu thats not S-Rank.
-User is limited to B Rank fire for 3 turns
-Can only be taught by Blade Hyuga


Elemental Bull Pinmissle
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels his elemental chakra into its respected bull the bull then fires 3 waves of horns 6 horns total
-Lightning paralyzes the enemy
-Fire burns the enemy
-Water freezes the enemy
-Earth captures the enemy
-Wind shreds the enemy

Both Declined, provide japanese translations
 
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ImLazyGetOverIt

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Re: ♦ Custom Jutsu Submission ♦

Feel free to add or edit for approval:

(Gekido Modo) | Rage Mode
Rank: S
Range: Short
Type: Supplementary
Chaka Cost: 40
Damage: N/A (+5 to Taijutsu)
Description: By concentrating all of the rage the user has in him, the user will enter rage mode. Once in rage mode, the user turns into a human replica of Turro, the Beast King. The user is completely consumed with rage, just like a bull. The user will gain +5 Taijustu and +1 rank for Earth jutsu.

Note: Takes 3 turns of motionless concentration of rage to enter Rage Mode
Note: Can't use a shadow clone to concentrate rage; only to defend the user
Note: When a shadow clone is dispersed by battle during concentration of rage, it builds the rage quicker, needing one less turn to concentrate rage
Note: Can only be used once per battle
Note: Lasts for 4 turns
Note: Can only be used if the user signed the Bulls contract
Note: Can only be used by ILGOI and the people he teaches
Declined, do not resubmit
_______________________

(Gekido Kashira) | Raging Headbutt
Rank: A
Range: Short-Mid
Type: Attack
Chakra Cost: 30
Damage: 60 (+5 if used in Rage Mode)
Description: The user does this jutsu out of pure rage. The user will lower his head and with incredible speed, headbutt the opponent in his chest, capable of crushing vitals. If used in Rage Mode, the user can infuse his horns with chakra to make more of an impact.
Note: Can only be used if signed the Bulls contract
Note: Can only be used by ILGOI and the people he teaches
_________________________________

Summoning Animal: Legendary Foxes
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Scroll Owner: ILGOI
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

Basic Info: Foxes are small to medium-sized canids (slightly smaller than the medium-sized domestic dog), characterized by possessing a long narrow snout, and a bushy tail (or brush). In many cultures, the fox appears in folklore as a symbol of cunning and trickery, or as a familiar animal possessed of magic powers. In Chinese, Japanese, and Korean folklores, foxes (huli jing in China, kitsune in Japan, and kumiho in Korea) are powerful spirits that are known for their highly mischievous and cunning nature, and they often take on the form of female humans to seduce men.
Declined, fox contract already exists
 
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Troyard

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Re: ♦ Custom Jutsu Submission ♦

(Kation:Honoo tosshin) - Fire style: Flame Charge
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The use focuses their kation chakra until you can seed it outside of their skin. This is almost like the raikages lightning armour but it is fire.Because of the intense fire people cant stay too close to the person who is wearing the armour.
*can only be used by minato 491
*lasts for three turns
*can be used 4 times per battle
*Can be used by animals also
*can only be tought by minato491

NOTE:feel free to edit
Declined, similar jutsu exists
 
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Rodukaime Namikaze

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Re: ♦ Custom Jutsu Submission ♦

(Uchiwa no Jutsu: Toku Kaze Jouten) Fan Technique: Shield of the Wind God
Type: Defense, Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: With a Giant Fan, Temari will spin in one place and hold out her fan in front of her to create a Whirlwind that will stay around her as a shield. The technique can only block A rank or below jutsu(still follows elements disadvantage/advantage). If the enemy is hit by this shield, they will suffer deep cuts on the body.
*Only Temari can use this.
*Can only be taught by Rodukaime Namikaze.
Declined, requires restrictions and if follows elemental disadvantage sand advantages then it needs to be noted that this is a wind technique

(Uchiwa no Jutsu:Appu Rifuto) Fan Technique: Uplift
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: Temari will open her fan to the third star and make one big swing towards the ground, lifting her towards the sky. This is to be used to get out of the way of incoming attacks.
*Can only be used by Temari
*Can only be taught by Rodukaime Namikaze
Declined, being A rank requires some useage restrictions

(Uchiwa no Jutsu: Kaze Dan'yaku) Fan Technique: Wind Ammunition
Type:Attack, Defense
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: Temari will swing her fan towards her target. With each swing, she releases a wind bullet that can leave severe cuts to the target and knock them unconscious. The max number of swings she can make is three. For each swing after one will count as a jutsu used of the available three in a turn.
*Can only be used 2 times
*Only Temari can use this
*Can only be taught by Rodukaime Namikaze
Declined, similar jutsu exists
Feel free to edit :)
 
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Inch

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Yukiotoko)-Ice Release: The Abominable Snowman
Type: Offensive, Defensive, Supplementary
Rank: D/C/B/A/S (See Description.)
Range: Short-Long
Chakra Cost: 10/20/25/30/40 (Corresponds with rank.)
Damage Points: 20/30/40/60/80 (Corresponds with rank.)
Description: This jutsu requires the ground to be cover by snow by using "(Hyouton no Jutsu) Ice Release Technique." To use this technique the user makes two hand seals. After the two hand seals are made, a man made out of snow will quickly emerge from the snow covered ground. The man isn't made from the snow on the ground, however, his size corresponds with the amount of time the snow has been falling. If snow has been falling for one turn, he will be the size of a human being (D rank.). If snow has been falling for two turns, he will be twice the size of a human being (C rank.). If snow has been falling for three turns, he will be thrice the size of a human being (B Rank.). If snow has been falling for four turns, he will be four times the size of a human being (A Rank.). If snow has been falling for five or more turns, he will be five times the size of a human being (S Rank.).

Not only does his size scale with the snow, but also his strength. (See damage for a scale on how his strength/power improves with each rank.) However, his speed, which is relatively the same as the users, will stay the same at all ranks. The man, although unable to use any actual abilities, is often quite an adept hand to hand fighter, due to his possibility for a large size and strength. The man will stay on the battlefield for three turns, lest he be destroyed before then, and will then sink back into the ground. Upon his leaving the battlefield, all of the snow on the battlefield will also sink into the ground.

Note: Can only be used once per battle.
Note: If the man is of A Rank, the user will be unable to use S Rank or higher ice jutsu on the turn following the man's creation. If the man is of S Rank, the user will be unable to use A Rank or higher ice jutsu on the turn following the man's creation.
Declined, do not resubmit

(Hyouton: Hyōga Furoa)-Ice Release: Glacial Floor
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user makes a single hand seal and slams their hand on the ground. Upon doing so, the user makes a large layer of ice grow upwards from the ground. The layer of ice can be a maximum of five feet in depth. Should their be anything attached to the ground (buildings, trees, etc..) the ice will simply grow around the obstruction. (It won't be uprooting anything.) However, if there is a hill or plateau of earth the ice will simply grow around/on top of it. Thus, if there was a plateau of earth, the ice would grow around it, replicating it's shape. (The sides would be covered as well.) Because the ground is now ice, it is very slick, which can making movement on the ice difficult. The earth is still present beneath the ice, and is thus accessible to perform earth jutsu, although it will have to penetrate/overpower the ice.
Note: Can only be used once per battle.
Note: Can only be used by Inch.
Declined, similar jutsu exists

(Suiton: Kūki Ketsubō)-Water Release: Air Deprivation
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: After using Hydrification technique, the Hozuki Clan member will lunge towards their target's face with their hand (or another body part) and liquidate it. Upon doing so, the user will manipulate the water so that it moves into the target's mouth and nose. The user will then generate more chakra and push it through the airways of the mouth and nose, thus pumping water directly into the lungs. After pumping water into the target's lungs for a few seconds, the user will pull their arm back and solidify their hand, leaving the target attempting to cough up the water and gasping for air. Alternatively, the user is able reactivate the technique without withdrawing their arm, and simply pumping more water into the victim's lungs. The result of this is that the target's lungs are unable to hold the amount of water being pumped into them, and are thus ruptured in some areas. Once this happens, the user will pull back their arm and solidify their hand, leaving the target coughing up water/blood and suffering from severe internal bleeding.
Note: Can only be used twice per battle.
Note: Can only be used by Hozuki clan members.
Declined, do not resubmit
 
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-Tauburn-

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Re: ♦ Custom Jutsu Submission ♦

(Hyouga) Glacier Style:
Glacier Style is a form of mixing free style Kenjutsu and the Ice element, where the user releases layers of ice as burst from swinging their sword and releaseing the chakra as they do so. creating many layer in a short period of time, making attacks and deffence techs for quick use.

(Hyouga: Sodatenami)- Glacier Style: Raiseing Wave
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus Water chakra through their sword, and then focus Wind chakra into the sword. The the user swings his sword in an upward arc with both hands, from under the users hips. Releaseing a surge of ice in the shape of an arced glacier towards the opponent, that can reach out to mid range.
- Can be used 5 time per battle.
- Must have Yuki Bio.
- Must have permission from -Tauburn- to use.

(Hyougo: Doragontsume)- Glacier Style: Dragon Claw
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
Both Approved

(Hyougo: Maruneji)- Glacier Style: Circling Screw
Type: Deff
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: User will focus wind and water chakra into their sword, then place the sword in there dominate hand between his thumb and index finger, then spin the sword four times vertically createing a screw type ice glacier that has flat sipral shape, extends 1 yd from the user towards the opponent. Its able to withstand the strongest of fire techs, with little melting.
- Can be used 4 rimes per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
Approved
 
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ReXii

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Re: ♦ Custom Jutsu Submission ♦

Custom Weapon
(kontan hitoshirezu ken)-Soul Hidden Blade
Type:Weapon/Sword
Rank:S
RangeShort
Chakra Cost:40
Damage Points:80
Description:The soul blade is a special blade made by Rex to honor his deceased master, It has been tempered in huge flames before being cooled in a spring said to have magical properties, When used in battle it is indestructable (Though it can not cut through everything)
the blade is spring activated and concealed within a wrist gauntlet
Also by activating the blades special ability the blade glows and using the stored chakra in the blade to boost speed equal to second gate speed increase this can only be sustained for one turn and after the user is exhausted slowing him down by 5 speed levels for two turn

*As this is a concealed blade it is specially used for assasinations and opponents have less time to counter it effectively*
*Speed increase may only be used once in battle and doing so slows you for two turns afterwards*
*Can only be used by rex or those he permits*

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Feel free to edit
Declined, do not resubmit

Note:- No gate comparisons
 
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