Bracelets of SubmissionBracelets of Submission
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory)
Damage Points: 30 - 80
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.
Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. (Refer to Notes)
Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. (Refer to Notes)
The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.
Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.
Note: Berserker Rage lasts 3 turns
Note: Can only be used on Tai/Ken/Buki specialists
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively
□ Declined. Nice CW, just need to know, shall I edit in the fact that the defense can only defend up to S rank, and of course, below? Because your last note says that it is equal to the countered technique in terms of chakra and damage, just wanted to make sure you know its capped at S rank damage of 80 and a defense of S rank. Nothing above that. If that is what you intended, VM me or send me a message on Discord. Rest of the CW is fine, and Beserker Rage also needs a limit of 1 or 2 uses (If 2 uses, then lasts 2 turns with a breather between uses). □
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory)
Damage Points: 30 - 80
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.
Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to S-Rank or 80 Damage Points (Refer to Notes)
Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)
The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.
Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.
Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)
The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.
Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.
Note: Can only be used on Tai/Ken/Buki specialists
Note: Berserker Rage lasts 3 turns and can only be used once
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively
❦Approved.❦
(Chakura no Monshō) — Chakra Coat of Arms(Chakura no Monshō) — Chakra Coat of Arms
Type: Offensive/Defensive/Supplementary
Rank: C - S
Range: Short
Chakra Cost: 15 - 40
Damage Points: 30 - 80
Description: This technique is not considered Ninjutsu, but is more closely categorized under Taijutsu/Bukijutsu as it is an advanced application of chakra control which coats a layer of chakra from the user's tenketsu to enhance the capabilities of purely physical martial arts. Typically, shinobi are unable to use their Taijutsu/Bukijutsu prowess effectively against opponents that utilize Ninjutsu. Given that the foundation of Ninjutsu is through chakra manipulation though, martial arts can be utilized to combat against these chakra based attacks by coating the user's strikes in chakra, thereby allowing them to reflect or even hold Ninjutsu attacks without the need to defend with their own Ninjutsu. [SUP][You must be registered for see links][You must be registered for see links][You must be registered for see links][/SUP] Obviously, the same effect can occur when dealing with non-chakra based physical interaction. It is also important to note that the user is not physically making contact with the opposing chakra/non-chakra based attack. There is a small gap, which helps to prevent damage from burns or electrocution. [SUP][You must be registered for see links][You must be registered for see links][/SUP] Due to the high level of chakra control, this is makes the coating on par with Element Ninjutsu of the same rank. Also, as this a mere application of charka manipulation, and not Ninjutsu, this is an especially effective tool for Taijutsu Specialists and Samurai. The applications of this form of chakra control both start the same way by balancing the opposing force with fixed chakra control to "hold" it in place. This stage is referred to as (Kyoka) Permission. This "hold" can last an instant or longer depending on the user, where the user will reject or accept the opposing force.
(Kyozetsu) Rejection — After the initial hold, the user will "deny" the opposing force and send it away from himself. Using the momentum of their body in conjunction with Taijutsu/Bukijutsu, the user can effectively deflect an incoming attack with their body. Since this technique does not neutralize or weaken opposing forces in any way, it can not actually destroy an opposing technique. This would mean that aside from it's direction, the technique will remain the same, but aimed somewhere else. [SUP][You must be registered for see links][/SUP] The degree to which a user can deflect is dependent on their output of chakra. In order to accurately reflect an attack back at an opponent or in the user's desired direction, the user must overpower the incoming strike. Merely matching the same strength/rank will only allow the user to deflect the attack harmlessly away from.
(Ukeire) Acceptance — After the initial hold, the user will "allow" the opposing force and bring it towards himself. This essentially causes a super-tight grip with chakra control. The user can then forcefully tear away whatever they are in contact with from it's foundation. This can be used to dismantle armor in quick succession, tear away flesh to the bone, prevent an opponent from pulling back their weapon, etc. Additionally, it can also be used more precisely to have buried objects placed below a surface rise to the top and be extracted. This can be used to remove blades stuck inside the user's body or to pull away specific objects hidden in a pile. This can also be used against chakra based Ninjutsu, allowing the user to literally pull the chakra out of a technique. For example, the user can pull the chakra from an earth wall, causing it to crumble. However, the user must use the same amount of chakra as the opposing technique to cancel it out. This does not allow the user to absorb chakra however, merely expel it out. The rate at which chakra is expelled is not entirely quick, which makes it so this technique can only effectively be used on stationary attacks relative to the user and ineffective to head-on projectiles or streams.
Despite being an application of chakra control, the user can not mould or otherwise focus their chakra for other techniques whilst doing so. This is somewhat mitigated by the fact that the technique can be applied very quickly and as simply as it takes shinobi to walk on walls/water. Elemental affinities can also be incorporated to increase the strength, coating their strikes with said element, which still follows standard strengths and weaknesses. The level by which a user can use this technique is dependent on their rank. Jounin can use C-Rank, S-Class can use B-Rank, Sannin can use A-Rank, and Kage can use S-Rank.
Note: Can only be taught by Kai
Note: Can only be used by Taijutsu/Kenjutsu Specialist
Note: Bios with standard chakra control can only use this technique from their hands, feet, and weapons
Note: Bios with advanced chakra control (Hyuga, Med Nin, CES, etc.) can use this technique from any of their tenketsu
Declined: This goes beyond the realms of an update, it’s an entirely new technique. Also, the fact that the chakra control is precise wouldn’t make this neutral to elemental techniques, as there’s no advanced manipulation of shape (like Rasengan or Rotation). And, finally, this technique reads a LOT like a Gentle Fist tech.
Type: Offensive/Defensive/Supplementary
Rank: C - S
Range: Short
Chakra Cost: 15 - 40
Damage Points: 30 - 80
Description: This technique is not considered Ninjutsu, but is more closely categorized under Taijutsu/Bukijutsu as it is an advanced application of chakra control which coats a layer of chakra from the user's tenketsu to enhance the capabilities of purely physical martial arts. Typically, shinobi are unable to use their Taijutsu/Bukijutsu prowess effectively against opponents that utilize Ninjutsu. Given that the foundation of Ninjutsu is through chakra manipulation though, martial arts can be utilized to combat against these chakra based attacks by coating the user's strikes in chakra, thereby allowing them to reflect or even hold Ninjutsu attacks without the need to defend with their own Ninjutsu. [SUP][
You must be registered for see links
][
You must be registered for see links
][
You must be registered for see links
][/SUP] Obviously, the same effect can occur when dealing with non-chakra based physical interaction. It is also important to note that the user is not physically making contact with the opposing chakra/non-chakra based attack. There is a small gap, which helps to prevent damage from burns or electrocution. [SUP][
You must be registered for see links
][
You must be registered for see links
][/SUP] As it is regular chakra control, like one a shinobi would use normally to walk on walls or water, this coating is still weak against Elemental Ninjutsu. Also, as this a mere application of charka manipulation that all shinobi are capable of and not Ninjutsu, this is an especially effective tool for Taijutsu Specialists and Samurai. The applications of this form of chakra control both start the same way by balancing the opposing force with fixed chakra control to "hold" it in place. This stage is referred to as (Kyoka) Permission. This "hold" can last an instant or longer depending on the user, where the user will reject or accept the opposing force.(Kyozetsu) Rejection — After the initial hold, the user will "deny" the opposing force and send it away from himself. Using the momentum of their body in conjunction with Taijutsu/Bukijutsu, the user can effectively deflect an incoming attack with their body. Since this technique does not neutralize or weaken opposing forces in any way, it can not actually destroy an opposing technique. This would mean that aside from it's direction, the technique will remain the same, but aimed somewhere else. [SUP][
(Ukeire) Acceptance — After the initial hold, the user will "allow" the opposing force and bring it towards himself. This essentially causes a super-tight grip with chakra control. The user can then forcefully tear away whatever they are in contact with from it's foundation. This can be used to dismantle armor in quick succession, tear away flesh to the bone, prevent an opponent from pulling back their weapon, etc. Additionally, it can also be used more precisely to have buried objects placed below a surface rise to the top and be extracted. This can be used to remove blades stuck inside the user's body or to pull away specific objects hidden in a pile. This can also be used against chakra based Ninjutsu, allowing the user to literally pull the chakra out of a technique. For example, the user can pull the chakra from an earth wall, causing it to crumble. However, the user must use the same amount of chakra as the opposing technique to cancel it out. This does not allow the user to absorb chakra however, merely expel it out. The rate at which chakra is expelled is not entirely quick, which makes it so this technique can only effectively be used on stationary attacks relative to the user and ineffective to head-on projectiles or streams.
You must be registered for see links
][/SUP] The degree to which a user can deflect is dependent on their output of chakra. In order to accurately reflect an attack back at an opponent or in the user's desired direction, the user must overpower the incoming strike. Merely matching the same strength/rank will only allow the user to deflect the attack harmlessly away from. (Ukeire) Acceptance — After the initial hold, the user will "allow" the opposing force and bring it towards himself. This essentially causes a super-tight grip with chakra control. The user can then forcefully tear away whatever they are in contact with from it's foundation. This can be used to dismantle armor in quick succession, tear away flesh to the bone, prevent an opponent from pulling back their weapon, etc. Additionally, it can also be used more precisely to have buried objects placed below a surface rise to the top and be extracted. This can be used to remove blades stuck inside the user's body or to pull away specific objects hidden in a pile. This can also be used against chakra based Ninjutsu, allowing the user to literally pull the chakra out of a technique. For example, the user can pull the chakra from an earth wall, causing it to crumble. However, the user must use the same amount of chakra as the opposing technique to cancel it out. This does not allow the user to absorb chakra however, merely expel it out. The rate at which chakra is expelled is not entirely quick, which makes it so this technique can only effectively be used on stationary attacks relative to the user and ineffective to head-on projectiles or streams.
Despite being an application of chakra control, the user can not mould or otherwise focus their chakra for other techniques whilst doing so. This technique is also different from Gentle Fist as that style of fighting focuses on quick release of chakra to internally damage something, but this technique is more akin to streaming chakra to hold, extract, or rebound opposing chakra. This is somewhat mitigated by the fact that the technique can be applied very quickly and as simply as it takes shinobi to walk on walls/water. Elemental affinities can also be incorporated to increase the strength, coating their strikes with said element, which still follows standard strengths and weaknesses. The level by which a user can use this technique is dependent on their rank. Jounin can use C-Rank, S-Class can use B-Rank, Sannin can use A-Rank, and Kage can use S-Rank.
Note: Can only be taught by Kai
Note: Can only be used by Taijutsu/Kenjutsu Specialist
Note: Bios with standard chakra control can only use this technique from their hands, feet, and weapons
Note: Bios with advanced chakra control (Hyuga, Med Nin, CES, etc.) can use this technique from any of their tenketsu
❦Declined. I debated this a bit since I love the idea, but I don't think the part about pulling out chakra is gonna fly. You'd need an ability beyond simple chakra control to remove chakra from other objects like this, such as chakra absorption, Fuuinjutsu, or straight up a Hyuga bio. I'm fine with you "peeling" away at things like armors and flesh through release of chakra during strikes, so the second half of this can stay. First half is fine. I should also note that this wouldn't be able to pull something that's deep underground out or items that are unable to be removed from the wielder's person because of a special ability.❦
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