(Kage: Bakuha No Seth) - Shadow Arts: Paroxysm of Seth
Type: Supplementary
Rank: B
Range: Dependant
Chakra: 20
Damage: Dependant
Description: Paroxysm of Seth enables the user to detonate any physical shadow based technique through a simple chakra usage. The detonation combines elements of
¤ Declined, first red is a no; variable speed is too much and inconsistent. Shrapnel will move at same speed of jutsu based on. Damage also needs to be more consistent; based on what the original technique originally done can be illogical based on the shadow jutsu may have caused damage. Range needs to be Short to Mid as well as that's how the detonation is described while the last line makes it seem like it could be long which kinda contradicts it. Also, how does this work in the same timeframe as another shadow technique if the technique needs to be made first before it can be detonated? That needs to be removed. ¤
(Kage: Geras's Benran) - Shadow Arts: Geras’s Compendium
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-5)
Damage: N/A
Description: Exclusively to be used during
¤ Declined, the more I read of this, the more I feel like this is a reach; because you turn into a shadow you are able to fly now at twice your current speed, including speed boosts already present. The entire second portion regarding speed boosts needs to be rewritten into more suitable and stable increases before this is looked at; "essentially instantaneous movement" is a clear no and the point system you made needs to go. All of the variations and miniature boosts need to be simplified and removed. The length of this is also questionable as Erebus lasts as long as the parent technique used to activate it last and can potentially be unlimited. ¤
(Kuchiyose no Jutsu: Muses No Frey) - Summoning Technique: Muses the Frey
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Muses the Frey is one of the legendary snake summons of the Ryuchi cave, acting as one of the secret defenders of the land, and potentially the strongest and fastest (20 speed level) amongst her brethren. Muses is of half the size of Aoda, resembling it's distant cousin in colour with additional pigmentation on it's scales. Muses is highly regarded as Vayne's favoured summoning, as they share the ability to utilise Ink ninjutsu. But whereas Vayne was limited in terms of ink utilisation, Muses was much more skilled and adept, as she passively infused ink with her natural snake poison, allowing for her ink techniques to carry paralysing effects on contact, and with extended contact total organ failure. Essentially, her ink techniques carried a passive boost of twenty, and the ability to paralyse for one turn on contact, while prolonged (3 turns) exposure lead to total organ failure, resulting in death. Due to extensive training with her summoner(s), said individuals would be immune to the natural effects of the snake's poison. Furthermore, Muses constantly releases her ink 'from her body'(achieved through the pigmentations on her skin that are actually ink blobs attached to her body through chakra usage) allowing her summoner's to utilise the ink for their own techniques if the need arrises. If the user were to be atop Muses, she could control the areas the ink is released from, enabling the user to easily stand on her. However, if Muses were to use thirty chakra points, the ink could have one of two effects; either being unleashed in an omnidirectional blast of ink that could reach thirty meters away due it's massive size. The ink would carry sixty damage points, and the user, while immune to the inherent abilities of the ink, could fall prey to the ink itself, although the ability to manipulate said ink would typically come into play, allowing the user to save himself. Alternatively, the ink, for a similar cost of thirty, could be used to cause physical attacks aimed at the snake to slide off, leaving her completely safe. These abilities can only be performed once per turn, and only one variation per turn. Lastly, Muses's combat abilities are augmented by it's ability to use snake ninjutsu techniques, even techniques that are restricted to basic summons, such as the Spinning Snake Thorn. Muses can last four turns on the field, and can only be summoned by those capable of utilising ink ninjutsu.
Type: Supplementary
Rank: B
Range: Dependant
Chakra: 20
Damage: Dependant
Description: Paroxysm of Seth enables the user to detonate any physical shadow based technique through a simple chakra usage. The detonation combines elements of
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that enable shadow's to be separated from their source. Paroxysm of Seth achieves a similar feat, allowing for shadow techniques to violently erupt at speeds equaling double of said shadow technique's own speed. The shadow would erupt into a multitude of small
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that can cause deep laceration and inflict respectable damage. The shards would carry the traits of said shadow technique, and the eruption can be controlled to be either omnidirectional or through specific sides, allowing for the safety of the user in some cases. The damage dealt by the shards would be equivalent to that of the shadow technique, with a boost of twenty points due to the influx of chakra and accompanied erupting speed. As for techniques that are defensive or supplementary and lack inherent damage, the shards would carry damage in respect to said techniques defensive power. For instance if used on a basic B rank physical wall of shadows, the shards would carry fourty damage points. Upon detonation, the shards can either travel short range all around the shadow technique, or reach up to mid range distance from the source if it was directed to a specific point. The technique can be performed in the same timeframe of another physical shadow technique, but naturally costing a move. Overall the technique can be performed five times per conflict, and it's range of activation is directly tied to the technique to be detonated.¤ Declined, first red is a no; variable speed is too much and inconsistent. Shrapnel will move at same speed of jutsu based on. Damage also needs to be more consistent; based on what the original technique originally done can be illogical based on the shadow jutsu may have caused damage. Range needs to be Short to Mid as well as that's how the detonation is described while the last line makes it seem like it could be long which kinda contradicts it. Also, how does this work in the same timeframe as another shadow technique if the technique needs to be made first before it can be detonated? That needs to be removed. ¤
(Kage: Geras's Benran) - Shadow Arts: Geras’s Compendium
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-5)
Damage: N/A
Description: Exclusively to be used during
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, Geras’ compendium enables the user to take advantage of the unique physiology granted by the aforementioned technique. Geras’s Compendium is essentially a movement technique that fully exploits the user’s shadow state. Considering that the user can control shadows and by the use of Erebus he is a shadow, the user gains the ability to move his body through the sole use of his mental prowess. The movements granted by Geras is by far more versatile and diverse than that of normal movement, simply due to the fact that the user lacks the need of conventional means of movement. To start off, the user can achieve flight through simply controlling his shadow body, enabling the user to attain a more unique method of fighting. The user’s flying speed would be twice that of his current running speed on the ground. The more unique aspect of the Geras is when it us used in conjunction with light sources. Due to the fundamental nature of shadows, a light source carries a potential of either exponentially increasing the range of the shadow, or completely negating it. However, this is not the extent of having essentially instantaneous movement similar to some cases, but significantly lower. If a light source is weaker than the user's Erebus state, then it can be put to use to achieve burst movements that would be faster than normal. Assuming that the user's Erebus state was of S rank level, then A rank light sources would lead to the most significant bursts, inducing a temporary speed increases similar to that of swift, but being restricted to mid range away from the source, after which the boosts decreases by 5 points for long range travel. Naturally, the user is restricted in terms of manoeuvrability by the size of the light source, for instance light sources smaller than the user's shadow form, the user can only move in linear fashion. As for lower ranked light sources, there boost decreases by 3 for each rank lower, with them suffering the same 5 point decrease for long range traveling. Additionally, flash bombs or similar techniques that lack inherent damaging qualities but carry a high luminous factor would lead to a boost higher than that of the highest boost by 5(so in the example from before it would be 5 points higher than that of an A rank). The technique being inherently tied to Erebus, could last as long as it, and as in cases of lower ranked Erebus states, the effects would be relative to said rank, with higher ranked sources carrying the potential of reverting the user back to his normal state. The technique can be used four times per battle, lasting the duration of Erebus. ¤ Declined, the more I read of this, the more I feel like this is a reach; because you turn into a shadow you are able to fly now at twice your current speed, including speed boosts already present. The entire second portion regarding speed boosts needs to be rewritten into more suitable and stable increases before this is looked at; "essentially instantaneous movement" is a clear no and the point system you made needs to go. All of the variations and miniature boosts need to be simplified and removed. The length of this is also questionable as Erebus lasts as long as the parent technique used to activate it last and can potentially be unlimited. ¤
(Kuchiyose no Jutsu: Muses No Frey) - Summoning Technique: Muses the Frey
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Muses the Frey is one of the legendary snake summons of the Ryuchi cave, acting as one of the secret defenders of the land, and potentially the strongest and fastest (20 speed level) amongst her brethren. Muses is of half the size of Aoda, resembling it's distant cousin in colour with additional pigmentation on it's scales. Muses is highly regarded as Vayne's favoured summoning, as they share the ability to utilise Ink ninjutsu. But whereas Vayne was limited in terms of ink utilisation, Muses was much more skilled and adept, as she passively infused ink with her natural snake poison, allowing for her ink techniques to carry paralysing effects on contact, and with extended contact total organ failure. Essentially, her ink techniques carried a passive boost of twenty, and the ability to paralyse for one turn on contact, while prolonged (3 turns) exposure lead to total organ failure, resulting in death. Due to extensive training with her summoner(s), said individuals would be immune to the natural effects of the snake's poison. Furthermore, Muses constantly releases her ink 'from her body'(achieved through the pigmentations on her skin that are actually ink blobs attached to her body through chakra usage) allowing her summoner's to utilise the ink for their own techniques if the need arrises. If the user were to be atop Muses, she could control the areas the ink is released from, enabling the user to easily stand on her. However, if Muses were to use thirty chakra points, the ink could have one of two effects; either being unleashed in an omnidirectional blast of ink that could reach thirty meters away due it's massive size. The ink would carry sixty damage points, and the user, while immune to the inherent abilities of the ink, could fall prey to the ink itself, although the ability to manipulate said ink would typically come into play, allowing the user to save himself. Alternatively, the ink, for a similar cost of thirty, could be used to cause physical attacks aimed at the snake to slide off, leaving her completely safe. These abilities can only be performed once per turn, and only one variation per turn. Lastly, Muses's combat abilities are augmented by it's ability to use snake ninjutsu techniques, even techniques that are restricted to basic summons, such as the Spinning Snake Thorn. Muses can last four turns on the field, and can only be summoned by those capable of utilising ink ninjutsu.
Declined: to begin, there's a rigid dichotomy between poison and venom. Outside of snakes with Dokuton submitted for bios with the same AN, all others would have the latter. And the main difference is that venom has to be injected in order for the toxin to take effect. In addition, while still on the medical topic, the only way you'll be allowed an immunity to the snake's venom is by being a med nin. There's also no real reason for the snake's ink to get a passive damage boost (+20) from simply being infused with venom. As a precaution, I should also note that if the snake were to perform ink ninjutsu, you wouldn't have the luxury of being able to manipulate it as the ink would be infused with its own chakra and not yours.
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