[ARCHIVE] Custom Jutsu Submission - II

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Korra.

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Re: Custom Jutsu Submission

Bio with Snakes and SSM

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 ( -5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra through out their entire body. By being able to summon Manda the user will summon a layer of Manda's scales that covers their entire body giving their body the strength of Manda's scales. The scales will be able to take up to A rank jutsus and is able to take one S rank jutsu but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they chose but than won't be able to use this jutsu again for 3 turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a 3 turn cool down

~Approved~
Made Edits


(Senpo/Raiton: Furasshu no Raitoningu) - Sage Arts/Lightning Release: Flash's Lightning
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel their lightning chakra around their entire body till lightning starts to form around their body looking like lightning is coming off their body. The user will than infuse that lightning with senchakra giving the lightning a different color and enhancing it. The user will than run in circles (while staying 5 meters away from the opponent) around the opponent in fast speeds thanks to the sen enhanced lightning making it to the opponent like a blur streak is around them. This allows the user to let more lightning generate as they keep moving in a circle. When the user has gather enough they will stop and swing their body inwards and release the built up lightning at the opponent. The lightning will be stronger and faster than normal lightning jutsus allowing it to travel fast and could only be on equal terms of a same rank wind jutsu.
Note: Must be taught by Korra
Note: Must know Sage Mode
Note: Cant use lightning jutsus the same turn or next
Note: Usable 3 times a match.
Looks like this:
Star at 57 seconds to a 1:25

~Declined~
Can't stress this enough, how your speed movement appears to your opponent is completely dependent on the level of your speed against their ability to track you. Let's say this technique is activated in Sage Mode (which is another restriction I want you to add by the way), we don't know how much this lightning is going to increase your speed because it's arbitrary; that's one of the problems. Second, you can't increase your speed to such a rate that, regardless of who you're fighting it will appear to be a blur. You could be fighting Chris' perfect Madara. With all the crap he has to track you with to elevate his tracking speed, you can't move that fast.

This technique needs to be restricted to use only within sage mode. If this is going to increase your speed it's going to need quantification. Honestly, the mimicry of Flash's ability to throw lightning is kind of a waste in our RP considering we can call lightning at will through our chakra whilst he has to move as fast as he does to make the lightning and then throw it. Just make lightning with senjutsu and throw it :/
 
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Troi

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Re: Custom Jutsu Submission

Resubmitting:

(Karisuto no Mūnbureikā) - Kallisto's Moon Breaker
Type: Weapon
Rank: A
Range: Short/Short-Long
Chakra: 30
Damage: 60
Description: Kallisto's Moon Breaker is a fine, shiny silver rapier that is extremely pointy, able to pierce through solid rock, given it is thin enough and the wielder has finished training in kenjutsu. This sword is very special as it has come down from generations upon generations from villagers of the Land of Sound. However, no one knows where it truly originates from, as it has landed into thieving hands and sold one hundred times over. It is rumored to have been forged by a Sage of the Land of Sound, using pieces of moon fragments and pure silver. Passed down from his family tree and eventually being misplaced into the wrong hands, it has lost its rightful owner many ages ago. However, the current wielder of this sword knows its potential and knows the sword is simply priceless and a gift from the Gods. The rapier is able to channel the user's chakra, making the chakra shoot like a bullet from the tip of the sword in exactly a straight line, in an unchangeable and linear path. This is where it gets its short to long range reach, although the rapier itself can only be used physically at short range. Once the chakra shoots from the tip of the rapier, the user has the option to keep it sharp and pointy on the end, giving it maximum piercing potential and range, or, the user can shoot the string of chakra out and mold it into a giant net made of chakra, able to capture very large targets or simply very small targets. However, if the user chooses to use the net, it can only go up to mid range. This net can be taken advantage of to where once the target is captured, it can squeeze shut extremely tight, leaving no room for any movement whatsoever, slicing and dicing its target to thin, tiny, brutalized yet neat pieces. For its last ability, the sword can utilize partial chakra from the "Straight Shot" technique and manifest it into a whip. This whip of chakra can go up to mid range and is entirely flexible. It can be infused with suiton chakra or wind chakra to make a water whip, or a wind whip. The sword's name was chosen after a legend came of it piercing the center of a star with such great force the results of which was splitting it in two. Thus the name Kallisto's Moon Breaker was born.

- Can use "straight shot" as many times as the user sees fit, but requires 30 chakra each time it is used. Can only use it once per turn and must wait one turn before using it again.
- To manifest a whip, it takes up 1 of the 3 technique slots in a turn but stays active until the user states otherwise.
- When used with water, it grows spikes of water and can be slung around to release these spikes from the whip. Each discharge of water spikes costs 10 chakra, each spike is C rank in power and it can release up to 10 spikes at a time. The water stays on the whip until the user states otherwise. And the spikes can be controlled by swinging the whip to guide them although at this point, it is streamed thus the user must focus on only this.
- When used with wind, the whip becomes deadly sharp with violent and obvious wind currents. At this point, the whip gains generous, powerful cutting powers. Much like the water counterpart, the whip can be swung to release blades of wind that cost 30 chakra and are B ranked. Up to 3 of these can be release at one time, but only 10 can be released in a battle. However, the wind stays on the whip regardless of how many blades of wind were used and until the user states otherwise.
- Can only use the net twice per battle and also costs 30 chakra
- Although the sword cannot be physically broken (with the exception of any type of raw chakra slicing into it), its powers can be disabled if touched by fire as an awful chemical reaction happens between the two (fire and "moon fragments").
- Can only be given to others by Moxxi

Dropping this [ ] Don't even use it. It is useless and I want something more exciting and versatile...

☼ Declined ☼

For the whips in general give it a low rank (D or C) if you want it to stay active indefinitely, or give it a higher rank and a turn limit.

For the water whip spikes, just give it a rank and say it fires all the spikes at the same time and they reform after after a turn.

For the wind, make the chakra cost per blade 20 and make it 2 at a time. That way the strength can be easily calculated to A-rank if you use both.

Add a rank for the net and the bullet.

"as an awful chemical reaction happens between the two (fire and "moon fragments")." Meaning?

Lastly add the standard "all techniques count as a move" note.
(Karisuto no Mūnbureikā) - Kallisto's Moon Breaker
Type: Weapon
Rank: A
Range: Short/Short-Long
Chakra: 30
Damage: 60
Description: Kallisto's Moon Breaker is a fine, shiny silver rapier that is extremely pointy, able to pierce through solid rock, given it is thin enough and the wielder has finished training in kenjutsu. This sword is very special as it has come down from generations upon generations from villagers of the Land of Sound. However, no one knows where it truly originates from, as it has landed into thieving hands and sold one hundred times over. It is rumored to have been forged by a Sage of the Land of Sound, using pieces of moon fragments and pure silver. Passed down from his family tree and eventually being misplaced into the wrong hands, it has lost its rightful owner many ages ago. However, the current wielder of this sword knows its potential and knows the sword is simply priceless and a gift from the Gods. The rapier is able to channel the user's chakra, making the chakra shoot like a bullet from the tip of the sword in exactly a straight line, in an unchangeable and linear path. This is where it gets its short to long range reach, although the rapier itself can only be used physically at short range. Once the chakra shoots from the tip of the rapier, the user has the option to keep it sharp and pointy on the end, giving it maximum piercing potential and range, or, the user can shoot the string of chakra out and mold it into a giant net made of chakra, able to capture very large targets or simply very small targets. However, if the user chooses to use the net, it can only go up to mid range. This net can be taken advantage of to where once the target is captured, it can squeeze shut extremely tight, leaving no room for any movement whatsoever, slicing and dicing its target to thin, tiny, brutalized yet neat pieces. For its last ability, the sword can utilize partial chakra from the "Straight Shot" technique and manifest it into a whip. This whip of chakra can go up to mid range and is entirely flexible. It can be infused with suiton chakra or wind chakra to make a water whip, or a wind whip. The sword's name was chosen after a legend came of it piercing the center of a star with such great force the results of which was splitting it in two. Thus the name Kallisto's Moon Breaker was born.

- Can use "straight shot" as many times as the user sees fit, but requires 30 chakra each time it is used. Can only use it once per turn and must wait one turn before using it again. This technique is A rank in power.
- To manifest a whip of chakra, it takes up 1 of the 3 technique slots in a turn. This whip is B rank in power and stays active for 4 turns.
- When the whip is used with water, it grows spikes of water and can be slung around to release these spikes from the whip. Each discharge of water spikes costs 10 chakra, each spike released is B rank in power. The spikes reform after a turn. The water stays on the whip until the user states otherwise. And the spikes can be controlled by swinging the whip to guide them although at this point, it is streamed thus the user must focus on only this.
- When used with wind, the whip becomes deadly sharp with violent and obvious wind currents. At this point, the whip gains generous, powerful cutting powers. Much like the water counterpart, the whip can be swung to release two blades of wind that cost 20 chakra and are B ranked. However, the wind stays on the whip regardless of how many blades of wind were used and until the user states otherwise.
- Can only use the net twice per battle and also costs 30 chakra. This net is C rank in power.
- Although the sword cannot be physically broken (with the exception of any type of raw chakra slicing into it), its powers can be disabled if touched by fire as an awful chemical reaction happens between materials inside the sword and the fire when the fire heats the materials, causing it to become faulty.
- All techniques count as a move
- Can only be given to others by Moxxi

Dropping this [ ] Don't even use it. It is useless and I want something more exciting and versatile...

✦ Approved ✦

New Submissions:

(Ameton: Suparuta no Shotto) - Rain Release: Shot of the Spartan
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will manifest a bow made of their rain chakra which they will then manifest an arrow of their rain chakra and shoot it into the sky. This arrow travels just high enough to reach frozen temperatures and take on a frozen form and then turns into mostly ice, but not all of it. The user will guide this hardened arrow back down to where their opponent is and the arrow will come down at a devastating speed, aiming to pierce the opponent. Once the arrow makes contact with a solid surface or a surface solid enough to break it, it will shatter, each piece releasing the little water it had left stored in it into little spiked bullets of rain which will bounce every which way, depending on the trajectory of the broken ice pieces, aiming to pierce whatever is in their way, much like shrapnel.

The user can keep the bow active for 10 chakra a turn and freely shoot D ranked arrows of hardened rain, as long as they have the bow activated and a rain source is available.

- Can be used three times per battle
- Having the bow activated does not interfere with handseals
- Must have activated or have access to a rain source
- Can only be taught by Moxxi

Rain training is here [ ]

✦ Declined, uhh, how does this not interfere with handseals if you have to hold the bow to use it? ✦

(Suiton: Acionna no Gifuto) - Water Release: Acionna's Gift
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After weaving a devastating 15 handseals, the user will gather chakra throughout their entire body and through shape manipulation, emit a thick and also hardened mist around them up to mid range. The little bubbles of mist are so thick, if you were to smack them, they would hurt your hand as if you just smacked solid pebbles. During this phase of the technique, the user can do multiple things. For one, the user can gather this hardened mist around them and make a shield to protect them, whether from one angle or from multiple angles. Next, the individual hardened bubbles can be used to freeform a shape to attack the opponent. Ex: A hardened tiger claw or a hardened spear. Because of the amount of hardened mist on the field, these techniques are quite massive in size, the claw being comparable to the body of an elephant. Because of the destructive power of this technique, it is easy for the user to hurt themselves in the process of using it. Third, the mist can be attracted to the user's arm(s) or leg(s), or even on their summon to create a weapon(s) such as claws, drills, swords, etc.

- Only two offensive techniques can be used during a battle
- Can shield yourself three times per battle with this technique
- Supplementary and weaponized components of the technique stay active indefinitely
- Can only freeform weaponized attacks five times per battle
- Must deactivate before the use of handseals if using weaponized technique
- Can freeform offensive techniques with the mist even with weapons active
- The user can choose to "release" this technique at any time and the hardened mist will fall like rain, impairing the opponent's vision and hurting the opponent and the user but not fatally.
- All variations are S rank in power
- Can only be taught by Moxxi

~Leaving for Another~

✦ Declined, just no lol. ✦
 
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Venom

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Re: Custom Jutsu Submission

(Raiton/Fuuinjutsu: Zuos Beri)- Lightning/Sealing Art: Zeus's Belly
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+10)
Damage Points: N/A
Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (雷) meaning "belly". This tag will preferably be on the ground, or any solid areas. The seal will then create a harmless & invisible (to the naked eye) barrier on the ground around the entirety of the solid area to a max of long range. The barrier will seep into the ground, now activating the source. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground, or any solid material (water can be included, metal terrain, etc). Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically two things: the chakra of the user, and the performance of a extra hand seal (Tiger) to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, etc are all relatively the same.

Note: Can only be taught by Venom
Note: Can only be used twice
Note: Lasts three turns
Note: Can not be used in consecutive turns
Note: Barrier doesn't affect jutsus of either side erupting from the ground
Note: Can not be used with forbidden ranked lightning

~DNR~
Unless you can explain to me where we need a "source of lightning" other than the natural lightning required for Kirin, this isn't a technique that is needed. We create our own lightning just like with fire and wind. Water and earth based elements are really the only things that sometimes require a source.

(Raiton: Shi de Eien)- Lightning/Sealing Art: Eternity in Death
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will perform this jutsu by placing a tag on their body and performing lightning jutsus, or creating a barrier for lightning jutsus to contact through as they travel, effectively granting the ability to that lightning jutsu since the seal sets itself upon the body of the lightning. The seal is written in Kanji form (永) meaning "Eternity". The moment a lightning jutsu is dislodged and detached from the users control or body (such as a projectile) the seal will allow the lightning to remain "active". In reality, the seal allows for the energy of the lightning to remain active and present, while also maintaining its shape instead of just crashing down into a continuous current of electricity. An example of this in action is sending a spear at a rock, on contact, instead of piercing the rock and then dispersing, the spear will pierce but remain active on the battlefield. This can range from extremely large lightning jutsus, or smaller ones. In usage, it allows the user to have a easy source of lightning or re-use the original lightning jutsu from a different spot, but also lightning will remain active in how its used for terrain manipulation. The seal around the body of the lightning allows for the user to interact with the object without being shocked. The seal/barrier in short is just a sustaining life, a life support for lightning and its aftereffects of the jutsu to remain present, consider the lightning to almost be a statue to be brought back to life or usefulness when needed by the user. The effects of the jutsu can happen at any time of the lightning jutsus movement sequence that the user desires

Note: Can only be taught four times
Note: Can only be taught by Venom

~Declined~
Seems very easily abused in the right cases


(Raiton: Kikku ni Mon)- Lightning Release: Kick in the Gates
Type: Offense
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: An heavily offensive orientated lightning attack. The user will concentrate their lightning chakra into the sky and release a barrage of lightning electrical branches aiming for the entirety of the opponents area, extending from their short range all the way to long. The user is best to stay a safe distance from these strikes, though short range around him is considered a safe zone due to the branches seemingly avoiding that area overall. The moment the branches touch the ground- all done at the same time, they will collide, conduct along the grounds surface, then re-direct themselves back up into the sky. Consider this a two way attack, attacking from above first, and then again from below. A projectile based technique, but unique enough to be considered a continuous attack like a streaming jutsu due to its clever planning of pattern attack, even if the user was the evade the first set of strikes, they must do so for the second set too. At the least, the opponent will be distracted and focused on evading/stopping the technique more then once.

Note: Can only be used three times
Note: Can only be taught by Venom
Note: Can not be used in consecutive turns




~Declined~
Seems similar to the various other techniques that create lightning strikes from the sky, but you keep going with it...
 
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Ańbu Juniør

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Re: Custom Jutsu Submission

(Nezumi Shuhō: Sesshi Gantoretto) Rat Technique: Incisor Gauntlets
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user summons two giant rat incisors over each arm that are as wide as the user's body when put together, and span from two inches in front of the users fist, over his forearm and up to his elbow. Since the enamel of a rat's incisors is harder than Steel and platinum, the gauntlets allows to user to smash through techniques of custom elements such as aluminum, steel, and earth techniques of the same rank or below by punching at the incoming technique and utilizing the natural gnawing power of the rats. The incisors can also be used to block previously listed attacks of the same rank or below, but will crumble if hit with one of those techniques of higher rank. When used to attack an opponent it would cause serious crushing damage to them, dealing blunt force trauma and possibly internal bleeding. The can also be used in a defensive measure to block or stop incoming techniques, by simply holding the gauntlets together in front of him. While the gauntlets are active the user is unable to use other techniques tied to the Nezumi contract, but they can also be dissolved when the user chooses.
~Must sign the rat contact to use.
~Can only be used twice per battle.
~Lasts for three turns before dissolving.

Contract Validation:

✦ Declined, rat enamel is harder than iron and platinum indeed, but steel's hardness varies on the Mohs scale from 4 to 8. Also, a human's enamel is roughly a 5 on the Mohs scale yet Iron, a 4.5, is able to break a tooth with enough pressure, same as in the case of a rat's incisor. Their jaws is what allows them to pressure to break and bite through things, not the strength of the enamel itself. Rat enamel is 5.5 meaning anything higher would break it and anything with enough force would likewise do the same. Now on to the actual jutsu. You summon rat teeth over your hands and attack with them. I'd assume the points are sharp. Now, how would this cause crushing damage or anything? This would cause piercing damage if anything, you need force and pressure to make it cause crushing damage. ✦

(Kenjutsu: Fujin) Sword Art: Wind Blade
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and manipulate it to sprout eight ribbon-like blades of wavy green chakra that break off from the original. With a simple swing of his sword the user can transmit a slash through the blades that travel along the surface of objects (including walls, floors, and ceilings) and emerge to strike the enemy anywhere that the user can see, and can even be fired outward from his sword directly. The emerging blades are sharp enough to pierce through solid objects, are about twelve inches in width, and can rise up to twelve feet. The user can also have the previously transmitted blades lay dormant along the surface they had traversed, and have them emerge on his command.
~Only one blade can be released per slash.
~Can only be used twice per battle.
~Must wait four turns before it can be used again.
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✦ Declined, I'm honestly confused on this one and the gif didnt help much. ✦
(Nezumi Shuhō: Sesshi Gantoretto) Rat Technique: Incisor Gauntlets
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user summons two giant rat incisors over each arm that are as wide as the user's body when placed together, and span from two inches in front of the users fist, over his forearm and up to his elbow. Since the enamel of a rat's incisors is harder than Iron and platinum, the gauntlets allows to user to smash through S-ranked and below earth techniques, or steel techniques of the same rank, by punching at the incoming technique and utilizing the natural hardness rat teeth. However, since the hardness of steel varies, the gauntlets will crumble if used to block or attack a steel technique of the same rank that approaches with tremendous force. When used to attack an opponent the gauntlets would cause serious piercing damage due to their sharp edges. They can also be used in a defensive measure to block or stop incoming attacks by simply holding the gauntlets together in front of the user. While the gauntlets are active the user is unable to use other techniques tied to the rat contract, but they can also be dissolved whenever the user chooses, and they also don’t hinder the user from performing hand seals.
~Must sign the rat contact to use.
~Can only be used twice per battle.
~Lasts for three turns before dissolving.

Contract Validation:

~Declined~
You only needed to change the "crushing" part of the previous submission and the whole crap about force and whatever. Take out the S-rank earth, this technique works against equal rank solid techniques, period.


(Kenjutsu: Fujin) Sword Art: Wind Blade
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and manipulate it to sprout eight ribbon-like blades of wavy green chakra that break off from the original, but remain attached to the hilt. With a simple swing of his sword the user can transmit a slash through the blades, which travels along the surface of objects (including walls, floors, and ceilings) and emerge to strike the enemy from anywhere that the user can see, and can even be fired from his sword directly. The emerging blades are sharp enough to pierce through solid objects, are about twelve inches in width, and can rise up to twelve feet with tremendous speed. The user can also have the previously transmitted blades lay dormant within the surface they had traversed, and have them emerge on his command.
~Only one blade can be released per slash.
~Can only be used twice per battle.
~Must wait four turns before it can be used again.

(Jump to 1:08)

~Declined~
Told you already, this is a wind jutsu...


(Raiton: Shinku Supaku) Lightning Release: Crimson Spark
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A more advanced version of the body flicker technique where the user quickly gathers lightning chakra and channels it into every part of his body. Once this is done the user then breaks down his body into particles of crimson lightning that streaks into the sky at tremendous speed in the form of a single lightning bolt, allowing him to retreat or dodge attacks. While in the form of particles, the user can only be seen by those who posses a doujutsu or sensors, and cannot use any techniques. In order to reform the user must descend from the sky in the form of a streaking bolt of lightning which leaves the area around him charred.
Note: Cannot be used in battle

~DNR~
No
 
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Gobi Gobletsson

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Re: Custom Jutsu Submission

(Kinban Tengoku) - Diligent Warden
Rank: D - S
Type: Supplementary
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Diligent Warden, is a method that pertains to the user's ability of giving off their emotional intent, having it affect their surrounding enviroment of choice. Diligent Warden's purpose is to sooth targets, to give them a tranquil feel, to their mental state, which will in turn offer physical soothing as well. The effects varies from person to person, and who exudes this demeanor. When used by a high-ranked user the emotional intent can even give the subjects vivid, motivational visions and allows subjects to enter a tranquil state of mind. DW is actually but a display of power and intention that causes reassurance to their allies on the field.
When facing an overwhelming enemy, facing negative effects, DW is capable of completely nullfying any hostile effects for a said duration of time. Upon usage, allies on the field would suddenly feel the pressure and magnitude of the user's demeanor. Firstly, when this is used, all negative emotions that would plague the mind of the target, would cease to exist during the duration, despite rank. Secondly, if a target is one rank below the user it would suppress all negative/hostile effects, such as pain, but physical and mental would cease to exist, hestiation, doubts, and otherwise things that would cloud the mind would be suppressed allowing the targets to act with increased reaction time due a spur of adrenalin, also increasing Taijutsu slightly(10). Thirdly, should a target be two ranks below the user he/she would gain a boon increasing their chakra circulation, causing an extra expense(10) of chakra, in turn to power up their upcoming techniques(15).
DW is but a temporary boon and can only be used once per allies. It's duration time lasts four(4) turns. For the user to act simualtaneously as radiating his/her 'aura' it goes for the expense of 10 chakra points per turn.

(Doton: Keikai Junkyōsha) - Earth Release: Vigilant Martyr
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Is a technique which is well-versed technique for primarily defense. Exerting a decent volume of chakra into the field, laying dormant across its surface. The chakra imbues, and becomes inhabitated within the dust scattered across the field, or in the air. A clear sign of inhabitation is that the infected dust starts to swirl noticeable around the field, though it proves unharmful in any way. The user can however through a mental command, or should he prefer hand movements or other sign-warning gestures - manipulate the inhabitated dust in a defensive manner, to form around an incoming technique. The dust will either shred apart through high momentum, incapsulate and weighing down an object, soak up liquids and divert techniques away through means of forming the masses of dust in a 'solid' formation. The technique is capable of deflecting techniques following elemental weakness and strengths. The technique, albeit sounding to be time consuming happens immediately after the technique in question would be released, or should the user want it, happen at a later given time(Else it's a passive defense). It can only be used once per turn, and counts towards the user 3 moves per turn(+10 per turn, used). It can only be used twice per battle, and lasts four turns per usage. While this is manipulated through merely a mental note, in otherwords; Will, the user may do other things whilst ultilizing the technique.

(Doton: Nokosu no Eothas) - Earth Release: Eothas' Bequeathment
Rank: D-S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra: 5-40
Damage: 10-80
Description: Eothas' Bequeathment is a technique that revolves around the explusion of earth particles from the user's pores and mainly used to enhance the user's CQC. The portions expulsed can vary from time to time, however the more expelled the more dense, concentrated or big will the technique be. Upon expelling the particles from the user's desired limb(s) the user will forcefully manipulate these shards of particles to revolve around the user's limb in a high rotary motion. E.g. The user dons his arm in a highly concentrated mini-whirlwind that upon slamming into an object will both feel a physical force of pressure along with a ripping-like effect capable of shredding things apart simualtaneously as dealing bone-breaking damage. This of course varies from rank to rank. This mini-whirlwind can reach short-range, with the user acting as epicenter.
S-ranked version can only be used twice with one turn cooldown.

~Leaving all for LoK~

All Declined
 
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Glad Of War

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Re: Custom Jutsu Submission


Summoning Animal: Tardigrade
Scroll Owner: Monster
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to the contract: N/A
Description of the animal: are short and plump with four pairs of legs, each with four to eight claws also known as "disks". The first three pairs of legs are directed ventrolaterally and are the primary means of locomotion, while the fourth pair is directed posteriorly on the terminal segment of the trunk and is used primarily for grasping the substrate. Tardigrades can survive in extreme environments. For example, they can withstand temperatures from just above absolute zero to well above the boiling point of water (100 °C), pressures about six times greater than those found in the deepest ocean trenches, ionizing radiation at doses hundreds of times higher than the lethal dose for a human, and the vacuum of outer space. They can go without food or water for more than 10 years, drying out to the point where they are 3% or less water, only to rehydrate, forage, and reproduction. Tardigrades have no specific elemental nature as they are only summoned for supplementary purposes. They can resist all elemental related techniques up to S-rank with exception of Forbidden rank.


✦ Declined, Too much here. You're giving all tardigrades S rank elemental immunity, as well as immunity to Ice as well as a few CE related to cold temperatures. I get you want to make them accurate but it still needs to fit RP rules. ✦

Sōru bachi | Soul Repellent
Rank: C
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: To commence this technique, Hidan will firstly place his Triple-scythe on his dominant hand. Upon seeing a technique or an assault moving towards his way, Hidan without hesitation ventures into a new manner of evading by spewing his scythe with great speed towards a desire direction. As a result of this, a non-centripetal force is induced on the metallic cable connected to Hidan's body which enables him to be pull away from the opponent's assaults at intense speed towards the intended direction of the scythe.

Note:
• Can only be used by Hidan.

✦ Declined, Needs usage limit, otherwise you would have unlimited dodging of jutsu.✦

Re-submitting

Summoning Animal: Tardigrade
Scroll Owner: Sinless
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to the contract: N/A
Description of the animal: are short and plump with four pairs of legs, each with four to eight claws also known as "disks". The first three pairs of legs are directed ventrolaterally and are the primary means of locomotion, while the fourth pair is directed posteriorly on the terminal segment of the trunk and is used primarily for grasping the substrate. Tardigrades can survive in extreme environments. For example, they can withstand temperatures from just above absolute zero to well above the boiling point of water (100 °C), pressures about six times greater than those found in the deepest ocean trenches, ionizing radiation at doses hundreds of times higher than the lethal dose for a human, and the vacuum of outer space. They can go without food or water for more than 10 years, drying out to the point where they are 3% or less water, only to rehydrate, forage, and reproduction. Tardigrades have no specific elemental nature as they are only summoned for supplementary purposes. They can resist all elemental related techniques up to A-rank, including Ice related techniques with the exception of Lightning based techniques which can easily penetrates and shatter the body of the Tardigrade. Albeit it isn't limited to only A-rank.

~Declined~
Still too high a rank for all animals to be immune.



Re-submitting

Sōru bachi | Soul Repellent
Rank: C
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: To commence this technique, Hidan will firstly place his Triple-scythe on his dominant hand. Upon seeing a technique or an assault moving towards his way, Hidan without hesitation ventures into a new manner of evading by spewing his scythe with great speed towards a desire direction. As a result of this, a non-centripetal force is induced on the metallic cable connected to Hidan's body which enables him to be pull away from the opponent's assaults at intense speed towards the intended direction of the scythe.

Note:
• Can only be used by Hidan.
• Can be used four times per battles every other turn

~Approved~
Made a minor edit.


New entry:

(Genjutsu: Supirichuaru Jashin noroi) - Illusion arts: Spiritual Jashin Curse
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This is a Genjutsu representation of Jashin's curse technique. The ritual-like Genjutsu is induced upon the target the moment Hidan scythes makes contact with target's sword, or glances through the target(s) body (assuming the target evades his scythe). Upon activation, the target is subsequently deceived into thinking their blood as been ingested and as a result will be gripped with tremendous fear to an extent their body movement becomes almost inert. A small cut would likewise appear and Jashin's insignia, making the Genjutsu looks more realistic. As the time elapses, the target would see Hidan's skin then turning black with white markings which makes him look like a skeleton, a symbol of absolute death. Once the Genjutsu has been induced completely, the target would be reprimanded of the effects when an injury is inflicted upon Hidan I.e (Any kind of injury that Hidan inflicts upon himself or the injury they inflicted on him is reciprocated on his target, be it a mere scratch to a pierce in the hear) and as such wouldn't want to attack Hidan in the fear of getting the exact injuries. Additionally, Hidan can use this eminence circumstances to toy with the target or even execute his signature techniques as long as the Genjutsu is still activated.

Note:
• Can be used twice per battle
• Last up to three turns
• Can only be taught by Sinless and preferable used by Hidan's bio.​

DNR

What about the people who a) have 0 ****s to give about Hidan's abilities and b) the people who don't even know? You have the fearless and the too ignorant to fear, so why would they be stricken with paralyzing fear? Implementing a pseudo Killing Intent like effect is a no no with genjutsu. You're assuming your opponent fears you and you can't manipulate their fear so arbitrarily. Also, you seem to contradict yourself with the jutsu. First off, you say they're more or less motionless then you imply that they can still attack and move well by even reprimanding them to remind them of Hidan's abilities. You're essentially creating a genjutsu version of Hidan's actual curse technique to compensate for the difficulty of actually getting blood to perform the real jutsu.
 
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Kai NB

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Re: Custom Jutsu Submission

Updating

(Fūton: Shūmatsu Sokudo) — Wind Release: Terminal Velocity
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: By focusing their chakra, the user will cause the air in their surroundings to wrap around the target’s body. In doing so, the air will condense and act as a barrier which will constantly push against the target’s body. This causes the target to become locked in a state of terminal velocity, capping their current speed. Trying to overwhelm the state of terminal velocity will work against the target, as the more they attempt to overwhelm it, the more air condenses to counter in response.

Note: Lasts 2 turns
Note: Can affect up to and including 3 targets at a time
Note: Can only be used once

‡ Approved ‡
(Fūton: Shūmatsu Sokudo) — Wind Release: Terminal Velocity
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique involves the user focusing his chakra throughout the air within the terrain. While focusing his chakra in the air, it generates a sort of field of intangible wind chakra. Most of the chakra is focused within a short-range radius of the user, with less chakra the further the technique chakra spans out. This type of chakra first familiarizes itself with the area, learning the current speed and movement of everything. At any time, when there is a significant boost in speed (Leg Weight Removal, Eight Inner Gates Activation, Custom Speed Boosting Techs, etc.) the chakra will detect it and the technique will automatically activate, serving it's true purpose. The wind chakra found all throughout the air will condense around the detected area and forcibly harden into a solid state of wind and apply pressure to slow it down, capping it at the current speed it was at. This causes the target to become locked in a state of terminal velocity, capping its current speed. Trying to overwhelm the state of terminal velocity will work against the target, as the more they attempt to overwhelm it, the more air condenses to counter in response. As this happens, the wind naturally gathers material from its terrain, such as water or dust. This can simply be used to assist in inhibiting vision or other small obstacles, but does not actually damage the target in any significant way. Besides that, the user is able to forcibly control the amount of wind in a specified local area with their chakra control at any time. So, the user can make the wind condense even more in a local area, essentially inhibiting movement in that specific area. By doing so, the user can effectively stop the target's movements from happening, such as halting a punch or kick. Naturally, the user would have to preemptively focus the chakra in order to prevent their movement from occurring. Finally, as there is naturally a more condensed focus of wind chakra within short-range of the user, there is much more force brought by the wind. However, because the chakra originated from the user, it naturally allows the user to maintain their speed. This results in everything within short-range of the user to move slower than him for as long as the technique remains active.

Note: Technique lasts 3 turns after activation
Note: Can not use Wind Release techniques in same turn the technique activates
Note: Using the localized effect of this technique costs as 1 of the user's moves per turn
Note: Can only use the localized effect of this technique 3 times
Note: Can only be used once

~Declined~
You're giving an awful lot of sentience to chakra allowing it to learn, adept and recognize entities pretty advanced in nature. This almost seems like a sealing type ability with the latency of effect. Though I am aware we have dormant level techniques. I'm beginning to realize I don't much care for jutsu updates. However, you're adding a bit too much to this technique.


Resubmitting

(Suiton: Kyōsei Chinokawaki) — Water Release: Symbiotic Blood Thirst
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 for every turn active)
Damage Points: N/A
Description: The user will focus chakra into the air and create a Mist similar to that of The Hidden Mist Jutsu. Only this Mist is very unique. It absorbs any and all water sources and (Sticky Syrup, Mist, Rain, etc.) water jutsu, by absorbing these elements the Mist naturally expands in range, size, and thickness and thus remains on the field. The mist literally eats away at the water sources to such an extent that it no longer remains with its full body, leaving behind trails of water molecules which "sticks" to the original mist, thus the growth and thickness increase. Ultimately this jutsu remains active on the field by sapping chakra from the user, unless the user decides to halt the jutsu, or opponent stops it. Since this technique does not have any offensive power, it won't act to combat against jutsus or harm the opponent, but simply harm their vision and produce similar effects that the canon mist technique can do. It can absorb techniques up to S-Rank water and continue to work to its effective purpose, and because the user is constantly fueling chakra to the mist to sustain itself no matter the rank it won't negate. Coincidentally, this technique helps prevent water users from performing water within the mist when fully grown, and if the user is covered by an already existing mist, it can allow for this technique to have a solid base instead of working from the ground up. The method of using this technique can be simple as simply releasing a gust of mist towards an attack of the opponent and have it absorb the water and grow - growth starting from the clashing point and expanding in all directions from there. The user can summon the mist above and around natural (or created) water sources for the same effect. After a certain quantity of water it absorbs it is obvious the mist will become thicker and thicker, the such an extent, the quantity of water might even press down on the opponent (and user if within the vicinity) slowing them down, and blowing the mist away makes it that much more difficult, wind jutsus that span high and long ranges with powerful gusts might be the only solution. However, a lot of these drawbacks can be presented for the user as well, a way for him/her to avoid the pressing of wait is to spend an extra turn to create a chakra cloak around them (costs 30 chakra points and only works for this technique), which prevents the water molecules to rest on the body of the user, literally pushing them away, preventing from this issue on the user. Since this mist contains the users chakra and has a sort of symbiotic approach, the users water techs are not effected.

Note: Can only be taught by Jakai
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: Lasts a max of five turns, and can be stopped by the user whenever

☼ Declined ☼

You say it can absorb any and all water sources including water jutsu, but then say it won't act to combat against jutsus. Sort that out. Also, give a better description of what needs to be absorbed to create what level of heaviness within the mist.
(Suiton: Kyōsei Chinokawaki) — Water Release: Symbiotic Blood Thirst
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 for every turn active)
Damage Points: N/A
Description: The user will focus chakra into the air and create a Mist similar to that of The Hidden Mist Jutsu. Only this Mist is very unique. It absorbs any and all water sources and (Sticky Syrup, Mist, Rain, etc.) water jutsu, by absorbing these elements the Mist naturally expands in range, size, and thickness and thus remains on the field. The mist literally eats away at the water sources to such an extent that it no longer remains with its full body, leaving behind trails of water molecules which "sticks" to the original mist, thus the growth and thickness increase. Ultimately this jutsu remains active on the field by sapping chakra from the user, unless the user decides to halt the jutsu, or opponent stops it. Since this technique does not have any offensive power, it won't act to combat against jutsus or harm the opponent. Meaning that it will only absorb water sources and water techniques, otherwise acting just as the normal cannon mist would in regards to anything other then water related jutsus or sources. Simply harming their vision and producing similar effects to that of the canon mist technique. It can absorb techniques up to S-Rank water and continue to work to its effective purpose, and because the user is constantly fueling chakra to the mist to sustain itself no matter the rank it won't negate. Coincidentally, this technique helps prevent water users from performing water within the mist when fully grown, and if the user is covered by an already existing mist, it can allow for this technique to have a solid base instead of working from the ground up. The method of using this technique can be simple as simply releasing a gust of mist towards an attack of the opponent and have it absorb the water and grow - growth starting from the clashing point and expanding in all directions from there. The user can summon the mist above and around natural (or created) water sources for the same effect. After a certain quantity of water it absorbs it is obvious the mist will become thicker and thicker, the such an extent, the quantity of water might even press down on the opponent (and user if within the vicinity) slowing them down, and blowing the mist away makes it that much more difficult, wind jutsus that span high and long ranges with powerful gusts might be the only solution. The heaviness of the mist is completely dependent on the size and amount of water. It won't be able to get heavy until it reaches long range, afterwards, the more water it absorbs the heavier it becomes. There will obviously be a difference of heaviness in contrast to absorbing a small pond compared to a large lake, and the effect on the body will range to being slowed down slightly physically, to being almost unable to move entirely (nothing beyond this point, such as crushing the opponent or breaking bones). However, a lot of these drawbacks can be presented for the user as well, a way for him/her to avoid the pressing of wait is to spend an extra turn to create a chakra cloak around them (costs 30 chakra points and only works for this technique), which prevents the water molecules to rest on the body of the user, literally pushing them away, preventing from this issue on the user. Since this mist contains the users chakra and has a sort of symbiotic approach, the users water techs are not effected.

Note: Can only be taught by Jakai
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: Lasts a max of five turns, and can be stopped by the user whenever

~Leaving for Typh~

☼ Declined ☼

It still has the issue where I have no clue how long it takes for the mist to get heavy enough to slow someone down or stop them completely. It feeds off your chakra, so thats 10 chakra a turn, and it absorbs chakra from other techniques. So tell me that at X chakra it has Y effect, at C chakra it has D effect, etc.
 
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Re: Custom Jutsu Submission

Genjutsu: Hanpuku Pengin no Jaaku - Illusionary Arts: Peril of the Repetitive Penguin
Type: Supplementary
Rank: B-rank
Range: Short-Medium
Chakra: 20
Damage: N/A
Description: The user would flash one hand seal and channel their chakra into the opponent's chakra system, inducing a genjutsu revolving around working out, getting a good pump, then the tiring of muscles due to lactic acid and ATP. After flashing the hand seal, the opponent would throughout the course of two turns feel excess blood flow to all of their muscles, causing a "muscle pump" to occur, inducing the illusion that they are slightly stronger in strength and speed (by one rank throughout the two turns). As the fight progresses, their speed and strength would begin to fatigue due to the lactic acid cramping their muscles as well as the ATP tiring them out, causing them to lose one rank in speed per turn of the illusion.

Note: Can only be taught by Penguin
Note: Illusion lasts five turns unless broken
Note: Can only be used three times

Declined

I may be a bit confused but I know this it's one of these: you're either saying your opponent increases 1-rank in speed per turn before losing 1-rank or they only gain 1 rank speed increase through the course of two turns and then they lose 1-rank in the following three turns. Either way I couldn't allow this. If it's as I described in the first instance, they increase in rank by two ranks and then lose three, they only lose and feel the effects of the jutsu for one turn and isn't that significant.

If it's the other way, it's a bit over the top while being logically flawed a bit. If they are only increasing in strength to such a small degree over a small period of time, they wouldn't lose a great excess more over a longer period of time.

Playing with speed factors is a dicey area. I can't even get away with it so easily. I'd say try a taijutsu limiter instead, however, I assume your purpose is to slow your opponents down to be unable to react to certain things.
Suiton: Saihyōsen - Water Style: Icebreaker
Type: Defensive/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user would exert chakra up to short range of themselves and via shape and nature manipulation form a penguin of water whose body is composed of a chakra draining mist. The penguin is rather large, rivaling the size of an average shinobi. The user can passively control the penguin construct via mental commands at the cost of the penguin leeching chakra off of the user. The main attribute of this penguin construct is that wherever it travels, it leaves a considerable amount of hidden mist along the way. This means that over the course of one turn, the penguin would leak so much mist that it would cover everywhere up to short range of the penguin. Another ability of this penguin is that due to it being made of mist and understanding the mist's abilities, with a hand seal, the penguin can use the natural light to blind opponent's in the mist much like the Water Release: Hidden Mist Eye Sight Deprevation technique. The last ability of the penguin is due to it's chakra draining mist properties. If an A-ranked attack (according to water's elemental S&W's) is shot towards the user or penguin, the penguin can intercept the attack and absorb it due to the chakra draining properties of the mist. The penguin's body would then either be composed of a hot, paralyzing, or sharp mist which could be used as a water source for attacks, gaining one rank in damage due to the absorbed properties being incredibly more lethal than regular water. The only downfall to this technique is that the penguin cannot be used for offensive means, only defensive and supplementary.

Note: Only lasts five turns
Note: No water techniques over A-rank for three turns after this jutsu is over
Note: Water must be a primary specialty to use this jutsu
Note: Cannot use any other elements bar water for the rest of the match
Note: Can only be taught by Penguin

Suiton: Moofy no Maserēshon - Water Style: Moofy's Maceration
Type: Defensive
Rank: A-rank
Range: Short-Medium
Chakra: 30
Damage: N/A
Description: This jutsu was invented by Tobirama to take full advantage of the chakra draining properties of mist against the Uchiha clan and their genjutsu. The user, when surrounded by a mist with or without chakra, will quickly flood a good amount of chakra into the mist, turning the mist into a chakra draining type mist. This portion of the jutsu happens near instantaneously and does not affect the time frame. This chakra draining mist is very unique in the fact that it only absorbs chakra inside the user's body. If the user happened to be put under an illusion in their next turn, or someone channeled chakra into the user's body, the chakra draining mist would absorb the chakra as it entered the user with a rapid pace, almost as if the genjutsu never even occurred.

Note: Can only be taught by Penguin
Note: Can only be used three times
Note: Lasts five turns

~Both Declined~
Chakra absorption techniques via water are long and far drawn out at this point. We have a chakra absorption ability and we have too many chakra absorption techniques based on water already so I won't be approving anymore techniques with absorption/chakra draining properties for water release. Absorption abilities I will be stricter on for those who possess the actual ability in their bios.
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Uchiha Mesoddo: Sabējisutāsutoraiku)- Uchiha Method: Savage Star Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: The move, originally an elite Uchiha clan secret technique entails the prime areas of the clan; Katon, Kenjutsu, and Taijutsu. It begins by the user channeling Katon through a bladed weapon in his hand like a sword or a kunai, this will cause a shroud of flames to surround the said weapon. Once this is complete the user will swing his sword at the opponent causing the fire shroud to travel from the blade in the form of a crescent arc. However, this arc won't hit the opponent head on, at the right moment the arc will seemingly disperse into the air in front of the opponent delivering minor scalds to unprotected skin. This dispersion is actually the flaming arc disassembling and passing the opponent to reform behind as an adult sized fireball. By this time the user would have used the arc's flambouyant dispersion as a window to advance on the opponent and deliver a kick or a Taijutsu technique to fling them into the fireball which at the same time fires 5 tendrils of flames to latch onto the target's head arms and legs to aid in making sure they are sent into the fireball itself where both fireball and opponent will implode leaving nothing but ash behind.
Note(s):
- Usable 2×
- Requires a turn cool down

☼ Declined ☼

This definitely isn't S-ranked, reads more like a B-rank.

______

(Fūton: Kuikku Ken no Jutsu)- Wind Release : Quick Sword Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 10m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, about 6 in total. The swords cant be seen as they're slinging around the user but rather can be heard as sharp whistling sounds as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. They can be seen with Doujutsu and sensed however. The blades will slice at anything within 10m of the user's vision using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
Note(s):
- Can only be used 3×
- Requires contact with a bladed weapon

☼ Declined ☼

Needs to be visible on some level.
(Fūton: Kuikku Ken no Jutsu)- Wind Release : Quick Sword Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 10m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, about 6 in total. The swords cant be seen as they're slinging around the user but rather can be heard as sharp whistling sounds as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. They can be seen as slightly visible arcs of green Fūton chakra and can be properly perceived with Doujutsu and sensory. The blades will slice at anything within 10m of the user's vision using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
Note(s):
- Can only be used 3×
- Requires contact with a bladed weapon

~Declined~
You still didn't fix what the previous checker you placed a condition in the wrong place, people can still only perceive this technique through dojutsu or sensory so that still needs to be fixed. I also won't allow you to create the technique anywhere within 10m without condition otherwise you'd be able to create it point blank range near your opponent if they are within that boundary. You can create them short range from you and you can move them up to mid-range. Also if the technique is only active while your hand is on it, you can't use any other technique in the mean time.


(Uchiha Mesoddo: Sabējisutāsutoraiku)- Uchiha Method: Savage Star Strike
Type: Offensive
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40
Description: The move, originally an elite Uchiha clan secret technique entails the prime areas of the clan; Katon, Kenjutsu, and Taijutsu. It begins by the user channeling Katon through a bladed weapon in his hand like a sword or a kunai, this will cause a shroud of flames to surround the said weapon. Once this is complete the user will swing his sword at the opponent causing the fire shroud to travel from the blade in the form of a crescent arc. However, this arc won't hit the opponent head on, at the right moment the arc will seemingly disperse into the air in front of the opponent delivering minor scalds to unprotected skin. This dispersion is actually the flaming arc disassembling and passing the opponent to reform behind as an adult sized fireball. By this time the user would have used the arc's flambouyant dispersion as a window to advance on the opponent and deliver a kick or a Taijutsu technique to fling them into the fireball which at the same time fires 5 tendrils of flames to latch onto the target's head arms and legs to aid in making sure they are sent into the fireball itself where both fireball and opponent will implode leaving nothing but ash behind.
Note(s):
- Usable
- Requires a turn cool down

~Declined~
Take out the minor scolds and tendrils


(Doton: Regnum Dei)- Earth Release: Regnum Dei
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Employing a meticulous side to Doton chakra, the weight reduction/addition capabilities, the user requires a weapon held in his hands. The technique itself is very contextual in that the user must be airborne to use it, once this primary condition is met the user has two options with his now Doton channeled weapon; he can hold onto the weapon while increasing its weight almost 100 times over, this will cause him to descend much faster than the usual with a now added weight and slam the blade into the ground. Or, he may throw the blade with its increased weight causing it to plummet downward and slam into the ground. Whichever method the user employs, the end result is the same: once the sword enters the earth, like a hypodermic needle the sword will inject the stored Doton chakra that had increased its weight into the earth which immediately causes the ground around where the sword impacts to ripple outwards. The ripple itself is actually large chunks of earth being uprooted as large cracks in the ground lift more chunks in a domino effect as the ripple travels outward from the lodged sword- up to 10m (mid ranged) of its entry point. Once the ripple reaches this 10m border it will simply cease and all the uprooted earth will simply fall back in place perfectly as If nothing had occurred. This technique can also uproot underground objects and people.
Note(s):
- Can only be done 3x
- Requires a turn cool down

~Declined~
This can be done freeform with the already existing canon jutsu.
 
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Re: Custom Jutsu Submission

(Suiton: Washi No Dageki) | Water Style: Eagles Blow
Type: Attack
Rank: A-Rank
Range: Mid Range
Chakra: 30
Damage: 60
Description: The user starts by focusing his water chakra on his finger tips of his hand. With a quick motion of his hand, the user will then release the chakra in the form of four eagles made of water that dash towards the opponent at an incredible speed. These eagles can be as large as actual eagles or maybe slightly smaller or bigger and will depend on the user how he creates them. Also, these eagles are connected to the user's finger tips via thin water strings which develops as a trail which helps the user to change their direction. Once the eagles reach short range from their opponent they shoot towards their targets like a bullet as if they were trying to dive into the sea to hunt their target at 3 times more speed, piercing into the opponent's body and dealing heavy damage.
Note:
The user can create 4 eagles from their fingers max and each carry a C-Rank power.
Can only be taught by SoulReaper.
Changed number to four eagles instead of five. And increased rank to A-Rank
✦ Approved ✦
(Suiton: Washi No Dageki) | Water Style: Eagles Blow
Type: Attack
Rank: S-Rank
Range: Mid Range
Chakra: 40
Damage: 80
Description: The user starts by focusing his water chakra on his finger tips of his hand. With a quick motion of his hand, the user will then release the chakra in the form of four eagles made of water that dash towards the opponent at an incredible speed. These eagles can be as large as actual eagles or maybe slightly smaller or bigger and will depend on the user how he creates them. Also, these eagles are connected to the user's finger tips via thin water strings which develops as a trail which helps the user to change their direction. Once the eagles reach short range from their opponent they shoot towards their targets like a bullet as if they were trying to dive into the sea to hunt their target at 3 times more speed, piercing into the opponent's body and dealing heavy damage.
Note:
The user can create 4 eagles from their fingers max and each carry a B-Rank power.
Can only be taught by Sirius Black.
Individually each of the four eagles will be of B-Rank. Increased Rank to S-Rank.

~Declined~
No need to change the rank





(Raiton: Kain no enchanto) | Lightning Release: Abel's Sacrifice
Type : Attack
Rank : S
Range : Short-Long
Chakra Cost : 40
Damage Points : 80
Description : The user starts by forming a single handseal to initiate the technique. Once the seal is made, the user's body starts glowing brightly before he sprouts wings made of lightning. The technique gives off chirping noises like that of a lightning jutsu from the user's entity when the justu starts. The light is so bright and concentrated, that the target/s are mostly forced to look away. Targets who really wish to see the user, will see him glow as the area all around him becomes dark due to the side effect of watching something too bright. Finally lightning chakra is released from the user's body as if his soul is emerging out of its host body. The released lightning, which looks like an angel, will fly towards the targets (and split into two different copies for multiple (2) targets; making it A-Rank each) before piercing itself into the said target's body. When the angel pierces itself into the target body, it will paralyze the target due to the electric shock transfered into the target body. His whole body will go numb for 2 whole turns before he can feel any sensation on his body. The user can, with his hand gestures, control the path or direction of the angel's movements.
Note(s):
Can only be used twice.
No other Lightning technique above S rank in the same turn
Can only be taught by Sirius Black.


☼ Approved ☼

(Futon/Katon: Barukanfisuto) | Wind/Fire Release: Vulcan Fist
Type : Attack
Rank : S
Range : Short-Long
Chakra Cost : 40
Damage Points : 80
Description : The user starts by forming a single hand seal to manipulate the wind around the opponent(s). Soon enough, the wind around them starts revolving around them at high speeds, carrying dust and debris along with them. The user also channels his wind chakra into the ground under the target(s), which helps in cutting the chakra less ground and collecting all the earth particles and pieces that help increase the garbage flying around the target(s). The wind is so strong, that it actually lifts the target(s) off their feet, trapping them in a tornado of dust and debris. Although this seems like a lengthy process, in reality this happens very fast. Once the tornado is created, the second phase of he jutsu starts, where the user channels his fire chakra into the tornado, and thereby lighting them of fire. The fire ignites the debris, causing the tornado to turn feisty red, that carries the target(s) among them. The user then manipulates the fire chakra to coat the debris and create numerous fists, that he will then use to pummel the target(s) inside the tornado. Targets trapped inside for a turn will receive serious 3rd degree burn due to the combined power of wind and fire making the technique, lethal.
Note(s):
Can only be used twice.
User can only use 2 techniques in the same turn.
No Wind/Fire techniques above S-Rank in the same turn.
Can only be taught by Sirius Black

☼ Declined DNR ☼
 
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Method

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Re: Custom Jutsu Submission

Updating



Raiton: Raiton ekō | Lightning Release: Lightning Echo
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm. Due to the currents imbued with the user's chakra, as long as the target is grounded, the user is able to perceive any abnormalities across the ground & follow the footing of the opponent.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method

☼ Declined ☼

The flinching bit is fine, the sensing bit is not.


New Submissions

Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user channels their chakra across either arm, creating a surge of lightning that spreads throughout it. The lightning, after having coated the arm spreads out in a single powerful burst creating a surge that runs across the area almost instantly. Left behind are currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion, paralysing the opponent. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu. The user is able to differentiate objects from opponents due to the currents spread across the area being filled with their own chakra, similar to sensory techniques.
- Can be used 3 times
- Unable to perform other jutsu while active
- Must wait 3 turns after each use
- Taught by Method

☼ Declined ☼

The sensing is a no go.



Nekusasu | Nexus
Type: Weapon
Rank: S
Range: Short
Chakra: -
Damage: -
Description: Discovered by Acnologia through his research & travels, Nexus is a pair of gauntlets that were thought to be nothing more than worthless relics that had only stories behind them. Through his research Acnologia uncovered the true purpose & potential of the gauntlets. Created by ancients, they were made by those who delved into the arts of dark release, each created with a single diamond symbol on each one focusing on the ability to absorb, while the other the ability to release. And upon wearing the gauntlets the user's own symbols would interact with those of the gauntlets, merging together the chakra vessels between them. The gauntlets were not so much opposites but rather different sides of the same coin, each with it's own abilities.

Shield | Known as Saifon. Symbolised by the angel figure placed on top. This gauntlet creates an ethereal shield through the marking on the back of the gauntlet, a single diamond which is seen as the absorb symbol. The shield expands & circles from the tips of the angel's wings, able to cover the upper half of the user's body. It can only defend against energy based elements & anything solid would simply pass straight through unhindered. Saifon cannot simply create the shield, it must first absorb an opposing technique within short range which then activates the disc, taking on a rank equal to or higher than what was absorbed; raw chakra doubling the strength of the shield while fire & wind raise it by a single rank. Including those with an elemental weakness to Dark release, this cannot exceed S rank, even if having absorbed an S rank. The user is required to post this section as a reference in order to absorb or defend against an opposing technique, employing one of three moves each turn. The shield is sustained for three turns from having absorbed a technique, only changing if the user absorbs another to change it's rank or using the current chakra for other means. Once every three turns of an active shield, the user is able to passively defend or absorb an opposing energy based technique. Even with an active shield, the user can still absorb techniques for Ririsu without hindering the shield itself.

Sword | The sword known as "Ririsu". Symbolised by the demon figure placed on top. Ririsu is released through the marking on the back of the gauntlet, a single diamond which is seen as the release symbol for dark users. The symbol when able, creates an ethereal sword that reaches up to a length of one meter. Due to it's form it is unable to strike against solid objects; only energy based techniques. Unlike it's counter-part Ririsu cannot absorb attacks, it is however able to cut & slice into chakra, weakening, or removing it from the source. the rank of the sword & it's ability is equal to the rank absorbed & converted by Saifon, elemental strengths apply. This can also be used against an opponent, stabbing or swiping it through them causes no physical harm, yet removes chakra from the opponent each time it strikes them. Due to it being raw chakra, the amount removed form their body is doubled. The sword lasts up to three turns & then must repeat the process again to recreate it. Must post this in reference to one of the three moves each time the user activates it's ability.

Restrictions

- Can absorb up to S rank techniques.
- Unable to release or absorb Forbidden jutsu through Nexus.
- Gauntlets are indestructible against normal means.
- Does not affect the user's own Dark symbols or techniques in association.
- Must have a Dark Release biography.
- Only usable by Method.

You must be registered for see images

☼ Pending ☼

Leaving for someone else.
Raiton: Raiton ekō | Lightning Release: Lightning Echo
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method


Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user channels their chakra across either arm, creating a surge of lightning that spreads throughout it. The lightning, after having coated the arm spreads out in a single powerful burst creating a surge that runs across the area almost instantly. Left behind are currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion, paralysing the opponent. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.
- Can be used 2 times
- Unable to perform other jutsu while active
- Must wait 3 turns after each use
- Taught by Method

~Leaving all for Typh~

☼ Both Approved ☼

Made it 2 times for the second one to fit with other S-ranked techs.
 
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Gααrα

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Re: Custom Jutsu Submission

(Doton: Nattokurakkā) | Earth Release: Nut Cracker
Type : Attack
Rank : A
Range : Short-Long
Chakra Cost : 30
Damage Points : 60
Description : The user begins by channeling his earth chakra into the ground anywhere in range. This can happen under the target, behind him, or even in front of him. The user with a simple hand gesture, will cause a plank of earth to rise up at a very high speed. The plank will hit the target from behind, from front or even from under him, from between his legs, to injure him. Although the technique is rather a simple one, its beauty exists in the fact that not everyone is able to anticipate the attack. Alternatively, the user can choose to channel the chakra under the target's feet, that will remain dormant until pressure is applied. This would happen when the target begins to shift or move from their original location, which would cause the plank to rise up and hit the target. Ninjas having rank lower than the user will have very difficult time, in reacting to the raising plank. Ninjas of same or above rank can counter it as long as they are prepared for it.
Note :
Can only be used 3 times.
Can only be taught by Waaiz

~DNR~
 
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Strawberry

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Re: Custom Jutsu Submission

(Futon: Sen'etsu no Vayu) l Wind Release: Vayu's Audacity
Type:Supplementary
Rank: C-S
Range: Short-Long
Chakra:15-40
Damage: 40-80
Description:The user will channel their wind chakra within and release it out of the pores of their body, while manipulating the chakra into long fibers. These fibres protruding from the body burst from the user’s body instantaneously. These fibres are extremely flexible and can be as sharp and as long as the user wishes. The user can manipulate the movement of each and every fiber to his wish therefore, the fibers can be used to defend ones self from an offensive attack, attack directly themselves or even come together to form things like a glove. The user can actively, manipulate the length, sharpness and thickness of the fibres actively, by controlling how much chakra he inputs and so on(C-S). The user can produce these fibers from all over his body, or from single body parts. The user can ultimately also fire the fibers out wards and manipulate them to strike the opponent. As long as the user has this active however, they can only perform basic ninjutsu(and tai, ken,gen) and wind based jutsus but only up to A rank.

Note: Can only be taught by Strawberry
Note: Can only be used 3 times
Note: Requires a turn of cooldown


~Declined~
Too much going on here, dial it down





(Kuchiyose: Tenrai no Hebi) – Summoning: Divinity of the Snake
Type: Supplementary
Rank: S
Range:Short-Mid
Chakra:40
Damage:n/a
Description: A snake summoner will clap his hands together and invoke his summoning contract instantly reverse summoning himself and upto 4 people that are within mid range from the user to the Ryuchi Cave, much like the Crushing Toad Stomach Jutsu. Specifically they are reverse summoned to a large dome like room within the cave with intricate kanji marked along the floor, the walls and the roof. The room is pitch black making it extremely hard to see and has some small regular snakes slithering around. The room itself is structurally sound, and can resist and withhold heavy damage. While in the room the user is able to summon snakes (with accordance to regular contract rules) however the kanji present in the room are infused with an ancient jutsu, making it impossible for any other summoning contract to be used (besides snake), giving an edge to snake signers within the room. The user can clap his hands again to summon himself out and back to a location on the regular battlefield. When the user does this he can summon a snake summon out to the battlefield simultaneously aswell (counts as a move). The room is large and located underground measuring (50mx50mx50)

Note: Can only be taught by Strawberry
Note: Can only be used twice
Note: Reverse summon lasts 4 turns maximum after which it will timeout
Note: Summoning a snake on the way out and within the room follow the
contract rules and count as moves.

~DNR~
No summoning directly to the Ryuchi Cav
e




(Kuchiyose no Jutsu: Bahasurasa) - Summoning Technique: Bahasurasa
Type:Supplementary
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: Bahasurasa is a short, meter long, extremely thick, stubby and slow snake, with black and red colored scales. Despite his size, he is regarded with the utmost respect among the snakes, many of whom look up to him, even Manda, a monstrous entitity of a snake, has respect for Bahasurasa. Bahasurasa is considered among the snakes with the highest chakra control aswell as a brilliant mind. The snake cannot do a lot in terms of offensive and is quite vulnerable having no proper way to defend itself. However this snake does have a large chakra reserve and applies a variation of ninjutsu that the chakra absorbing snakes apply. Bahasurasa is able to transfer chakra out of his scales and directly into the chakra pathway of a person upon physical contact. As chakra is transferred from the snake to the signer, Bahasurasa looses some of his bulk becoming slightly slimmer every turn. (Restores 80 chakra every turn until dispersed). The user however cannot channel chakra above A rank while this is in affect and if the snake itself is attacked, the chakra transfer will be disrupted.

Note: Can only be taught by Strawberry
Note: Requires snake contract
Note: Can only be summoned once
Note: Remains for upto 4 turns

~Declined~
Manda doesn't respect anybody, lets not hype the relevance of a custom animal in a canon context, it's just sad. On the note of the actual abilities, no. He's not transferring large amounts of chakra
 
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Avonomemi

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Re: Custom Jutsu Submission

(Katon: Hottona ninja o kayotte kimasu) Fire Release: Hottest Ninja Coming Through
Type: Defensive
Rank: A/F
Range: Short - Mid
Chakra Cost: 30/50
Damage Points: 60/90
Description: Also known as "Boiling Pressure", The user channel katon to their tenketsu then release it with high pressure to produce heated breeze from their body, the pressure of the hot breeze is capable of pushing back an attack of weaker strength and cause burns and scars damage. The drawback to this technique is there is a critical increase in the user's body temperature, in this state the effects of physical attacks on the user are doubled however this is not so for the A-rank version. Also the user can expel high pressured steam from one part or the whole body.
Restriction:
- usable thrice per battle.
- require a turn cool down.
- for F-rank, the user can't perform hand seals for two turns.
- for F-rank, the user can't use A-rank and above katon jutsu for two turns.
Image:


(Ranton: Puraudo to onryō to nari) Storm Release: Be Proud And Loud
Type: Offensive
Rank: C/S
Range: N/A
Chakra Cost: 15/40
Damage Points: 30/80
Description: aka "Thunderclap", the user either first form a thundercloud in the air or localize the weather into a storm then produce from it a thunderous sound aka thunder at will, the sound produced is strong enough to disrupt the target's actions while for S-rank version, the sound is capable of causing a rift on the earth or cause a structure to collapse.
Note:
- the effect of the thunder leaves the opponent partially deafen for one turn.
- usable thrice per battle.
- require a turn cool down before reuse.

~Both Declined~
These don't sound too...intelligent or coherent. I really wouldn't recommend resubmitting these, they don't make much sense.
 
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Tsuki

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Re: Custom Jutsu Submission

(Rōdoran'nā Kuchiyose: Nathan Nox) - Roadrunner Summon: Nathan Nox
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (+5 per turn while in staff form)
Damage: N/A
Description: The user summons the great Nathan Nox who specializes in using genjutsu and optical illusions. His height is that of an average shinobi and his feathers are two-toned, which makes him stand out among his fellow roadrunners. The top of his feathers are black which gradients to golden and are rather spiky. He is good at heart but has a somewhat sadistic demeanor which isn't taken seriously by those closer to him (just his own way of showing affection). As for abilities, he can perform up to and including A-Rank genjutsu the user knows without the need of hand seals. Another ability he possesses is to temporarily transform himself into a sentient staff that emits non-elemental chakra particles around his mid-range vicinity. These chakra particles are hardly seen by the naked eye and serves in a similar manner as the 2nd Mizukage's clam summon, delivering an optical illusion that misleads others regarding the summon's and user's whereabouts. Transforming into a staff that emits chakra particles counts as a move and due to the roadrunner being unable to do anything else while in staff form, the duration of his stay on the battlefield will be "frozen" as long as he remains a staff. In order to sustain the optical illusion emitted while in staff form, Nathan Nox would have to remain at short range from the user in order to absorb chakra each turn. There wouldn't be any issues regarding this as long as Nathan Nox transforms while already at short range from the user. That way, he would by default attach himself onto the user's back or be held by the user. Besides his previously mentioned abilities, his movement speed is equal to a kage-ranked taijutsu specialist. He is strong enough to withstand A-Rank and below techniques and can fly/remain airborne for the duration of one turn.

Note: Can only be summoned once
Note: He remain on the field for 4 turns while in roadrunner form
Note: Techniques used by Nathan Nox counts towards the user's 3 moves per turn




~Declined~
He has to have some method other than hand seals in order to cast genjutsu. You cannot mimic the mirage technique of the Second Mizukage and his clam, take out everything pertaining to the particles.
 
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Lytes

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Re: Custom Jutsu Submission

Fuuton: Tōri o kurūzu)- Wind Release : Cruise down the street
Type: Supplementary
Rank: C
Range: (+1 to jutsu range)
Chakra cost: 15
Damage: N/A (+10 to wind jutsu )
Description: A stealth technique, in the same timeframe as performing a wind jutsu, the user will perform an additional handseal pumping more fuuton chakra into the technique, this chakra allows the user to dissipate the wind technique into normal wind that'll travel on a straight or curved path towards the target however this change is temporary, upon traveling a distance of the user's choosing ( 10 meter maximum ), the wind will form back into the original jutsu. The wind jutsu gains a +10 damage due to the increase in input chakra.
~ Can only be used on projectile wind jutsu i.e wind jutsus that travel from the user to the opponent
~ Due to the fact that this jutsu allows a wind jutsu to travel an additional 10meters max, it increases the jutsu's range by 1 (short range + 10m = mid range etc)
~Can only be taught by Mako.

~Declined~
First line did it. I already approved my fair share of "in the same timeframe" bullcrap. I'm not doing more

----
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires(e.g + hood) of the user, when viewed up close, the cloak seems to be made of several tormented souls each trying to break out from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding. Each chakra human figure counts as B rank Wind and costs the user 20 chakra per usage , also, each figure must be connected to Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc.
~ Only one chakra figure can be created at a time and it costs user 20 chakra plus it counts as a move.
~ Can only be taught by Mako.

~Declined~
Way too ambiguity on what a chakra human figure is and can do....
 
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Kung Fro

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Re: Custom Jutsu Submission

(Ninpō Ninken: Bakuhatsu Koinu) - Dog Ninjutsu: Shadow Exploding Puppies
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique functions in a manner similar to '(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands', with the user summoning an attack relative to the Dog contract. This technique makes use of shadow clones of various puppies that share an explosive characteristic. For example, a squadron of puppies would exit from the users pant sleeve and rush towards the opposition (same spd as user's base spd) or even manifest from the users sleeve in the fashion of a projectile. The users control over the puppies can range from keeping them together or specific seperate movements, even leading them to burrow in the ground. The puppies offensive abilities would be focused around delivering wounds from biting or scratching or exploding on the users command, shelling out an explosion resembling that of a grenade.
-Can only be used 3x
-No other Dog Summoning Technique in same turn

~Declined~
You say it's like shadow snake hands and yet you mention puppy shadow clones? How exactly are you creating and summoning these dog shadow clones? Snakes are treated as expendible mindless entities, not dogs though. Why not just sacrifice dogs the same way Orochimaru or any other snake user would sacrifice a snake? It would be cruel and you'd be a dirtbag if you did it (hint hint don't resubmit this hint) but it's better than trying to play it off by saying you summon the shadow clones of puppies :/ No burrowing either.

(Shikotsumyaku: Yōhei shīrudo) - Dead Bones Pulse: Merc Instinct
Type: Defensivr/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: (+40)
Description: A Kaguya clan member will use this technique as an upgrade to their existing natural defenses. The point of this technique is to create a defense or augment a taijutsu attack with speeds similar to Gaaras sand coming together. They will increase the density of bone under a specific spot while causing that bone to branch out and protect the areas between point of impact and the bone, nullifying the attack and leaving a superficial wound. The defensive purposes of this technique would increase the existing abilities by one rank, while the offensive abilities would do no more than adding damage via the strengthening of the bone such as hardening a fist.
-Can only be used 4x

~Declined~
you're making an excuse to make the already steel like bones of a Kaguya even stronger for other techniques as well as an impractical mimicry of Gaara's sand defense.
 
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Shroud

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Re: Custom Jutsu Submission

[Raiton Tama] Lighting Bullets
Type: Offensive/Attack
Rank: D
Range: Mid
Chakra: 10
Damage: 20
Description:the User builds up up lighting chakra in the mouth or hands then releases a barrage of lighting bullets like a electric shotgun blast.

DNR
Lightning Release Technique :/
 
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Reborn

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Re: Custom Jutsu Submission

This is my belated Christmas present. I wanted to get this open for you people for Christmas but still had a large chunk to get through. Going to try and have the check cycle be no longer than a week while I'm here but that's not a promise.

Anyway you all know the drill: try to be intelligent when submitting jutsu, follow the guidelines outlined by previous mods, etc, etc.

Edit: Oh and I've posted something on all but about 9 or so posts from page 284 to this page (assuming you all have the 20 posts per page). With the exception of those 9 posts I should've either checked or passed the buck to other mods. For the latter, if you don't get those checked within like a month and a half pm me.
 
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The_Empire

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Re: Custom Jutsu Submission

(Hebi no Shukuen) Snake Feasting
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are snakes that Ryuchi Cave have to defend against A rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack/inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack.



Starts on 3:54

~Pending~
PM me, I'm a bit confused as to your edits which are based on the previous check and the actual nature of this technique. It's labeled as offensive as well but the entire purpose of these snakes and technique is to eat enemy attacks. PM me when you see this and make mention in the title that I asked you to so I remember.

EDIT: Declined
Resubmit with the appropriate edits discussed


(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Placing the seals is passive with physical contact
-Can only place four seals
-The user automatically have a seal on themselves so that leaves three other seals to be used.
-The seals can be removed passive with physical contact

~Declined~
Reduce the rank, there is no need for this to be above C or B-rank. Clarify this a bit better as to the usage. It says you can place up to 4 seals, however, is that 4 per use of the technique or is that the total limit for this jutsu as a whole? Also, tagging things won't be passive.
(Hebi no Shukuen) Snake Feasting
Type: Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack.
Note: Can only be used 4x per battle and only once every two turns.



Starts on 3:54
~Approved~
Made usage Edit


(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: B
Type Supplementary
Range: Short-Mid(Longest range of the seals can reach to draw inanimate objects together with the seals on them)
Chakra Cost: 20
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are used to draw each object that has the seal close together. The seals can be activated one at time or max is all four at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed
-The user places a tag by using this technique with physical contact
-Can only place up to four seals per jutsu usage
-The seals are removed with this technique at the same time with physical contact
-This technique is used three ways
1. Adding the seal to the inanimate objects with physical contact
2. Moving the seals towards each other(requires them to be on a weapon before hand)
3. Removing the seal with physical contact


~Declined~
Your wording is a bit weird. All you needed to really do is make the tagging and attraction of the weapon count toward the turn usage and mention that you can only create 4 seals with this jutsu maximum.


Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. His senjutsu abilities him to use all snake jutsus and sage jutsus. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite or as a mist(reaches up to mid range but with a wind jutsu can increase it to long range). The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Biting or Mist release of Gokudere's poison counts as a jutsu slot
-Can only be used by those who has learned Snake Sage Mode since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.

~Leaving for LoK~

Declined - it's all a bit much, using all sage jutsu? Breaking gen ect, tone it down a bit, limit the rank fo sage jutsu it can use ect.
 
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