[Doton] The rocky path of learning o_o

Houdinii

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Indeed I have, here's the thread.

Alright, we're usually supposed to continue in the same thread but since we're already here its fine.

For our training this is the template we will use.

Perform the technique:

Advantages:

Disadvantages:

Techniques that counter this one:

Speed of use:


The first few are fairly easy, the first is simply you performing the technique. Use a good amount of description and don't forget to use nature and shape manipulation. The next two are simply the advantages and disadvantages that are accompanied with the technique we are learning. Whether that be for example, trapping your opponent or losing sight of him from the scale of the technique.

While with the techniques that counter you simply have to copy/paste a whole technique that you think counters the one we are learning and give a small explanation why you think so.(1-2 sentences). Also with this try to think outside the box so don't always go straight for the element that its weak to, doing so will help you understand battling more and will actually help you in fights.

As for speed of use you factor in the techniques preparation time(handseals, etc) where it actually forms(near you, near your opponent) and its travel speed to assign it as slow, medium or fast. Along with that give it a small explanation on why you assigned it so.


So with that out of the way is there any questions about the template or anything before we begin?
 

Houdinii

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No questions. I'm good with the template.
Alright, since Im just getting back to teaching we'll start with one technique at a time and later on we may move on to two.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

Channel your doton chakra into the earth and manipulate the rock beneath the ground. Cause it to quake and shake which would surprise your enemy and cause them to lose balance. Its useful to interrupt them while moving or while setting up for their own technique.
 

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Perform the technique:

Drawing chakra from my circulatory system, I then focus it into the ground beneath me and my opponent. Imbuing it with the characteristics of the earthen element; density and strength, I then begin to manipulate the chakra in such a way that it causes a small tremor underground. This would cause my opponent to lose their balance and footing, thus leaving them open.

Advantages:

This technique doesn't require any hand seal formations, which means that the opponent won't have any way of knowing that you're about to use this technique. Since this technique is based beneath the ground, there isn't a way to stop the technique from going once it starts. This technique can be quite useful, as it will leave your opponent open and will limit their choice of techniques to attack you or recover from the loss of balance.

Disadvantages:

The main disadvantage of this technique is that while it is capable of causing your opponent to lose balance, it will not do anything to directly protect you from techniques that have a wider AoE (area of effect), such as Majestic Fire Destruction. Another of the disadvantages is that this technique works strictly on the ground, and thus can only affect opponents that are on the ground for the duration of the technique.

Techniques that counter this one:

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

The reason I've suggested this technique is despite it's D-rank, the force it possesses should be sufficient for one to right themselves with by preventing them from hitting the ground. You'd need to direct the technique straight at the ground for it to work, but it would probably get the job done.

Another method I had in mind isn't countering the technique per se, it's more a way of working around the loss of balance and simply using it. E.g. you can go straight into performing any technique that requires your hands to make contact with the ground.

Speed of use:

This technique would probably be categorised as fast. There are a few reasons for this:

1. The technique states that no handseals are required, only that the user concentrate their chakra within themselves and then send it beneath the ground.

2. With no specification on where the chakra goes, you don't have to funnel it all into a specific spot.

3. Once the chakra is in the ground, all the user needs to do is manipulate it to cause a tremor capable of causing the opponent to lose their balance.

The technique itself should only require, give or take, a few seconds to perform and take effect.
 

Houdinii

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Perform the technique:

Drawing chakra from my circulatory system, I then focus it into the ground beneath me and my opponent. Imbuing it with the characteristics of the earthen element; density and strength, I then begin to manipulate the chakra in such a way that it causes a small tremor underground. This would cause my opponent to lose their balance and footing, thus leaving them open.

Advantages:

This technique doesn't require any hand seal formations, which means that the opponent won't have any way of knowing that you're about to use this technique. Since this technique is based beneath the ground, there isn't a way to stop the technique from going once it starts. This technique can be quite useful, as it will leave your opponent open and will limit their choice of techniques to attack you or recover from the loss of balance.

Disadvantages:

The main disadvantage of this technique is that while it is capable of causing your opponent to lose balance, it will not do anything to directly protect you from techniques that have a wider AoE (area of effect), such as Majestic Fire Destruction. Another of the disadvantages is that this technique works strictly on the ground, and thus can only affect opponents that are on the ground for the duration of the technique.

Techniques that counter this one:

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

The reason I've suggested this technique is despite it's D-rank, the force it possesses should be sufficient for one to right themselves with by preventing them from hitting the ground. You'd need to direct the technique straight at the ground for it to work, but it would probably get the job done.

Another method I had in mind isn't countering the technique per se, it's more a way of working around the loss of balance and simply using it. E.g. you can go straight into performing any technique that requires your hands to make contact with the ground.

Speed of use:

This technique would probably be categorised as fast. There are a few reasons for this:

1. The technique states that no handseals are required, only that the user concentrate their chakra within themselves and then send it beneath the ground.

2. With no specification on where the chakra goes, you don't have to funnel it all into a specific spot.

3. Once the chakra is in the ground, all the user needs to do is manipulate it to cause a tremor capable of causing the opponent to lose their balance.

The technique itself should only require, give or take, a few seconds to perform and take effect.
Very good, just a couple notes on this one. Don't forget that chakra sensing or dojutsu would allow your opponent to know you are using this technique and also that certain techniques can stop this technique once it has started, as long as you have your footing. An example of this would be nagashi.

(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

To begin this technique build up your doton chakra in your mouth, then expel it while utilzing both shape and nature manipulation to form the chakra into balls of sticky mud. This is a good technique that can be used quickly to hinder your opponent, sticking one of their hands or feet to the ground for example.
 

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Perform the technique:

Drawing a small amount of chakra from my circulatory system, I concentrate it within my mouth. Unlike previous techniques, I don't impart the chakra with the usual qualities of rigidity and density, instead giving it a more sticky and viscous nature more akin to mud than earth. Upon completing the process, I spew a projectile of mud at the enemy's hand, encasing it in a sticky substance.

Advantages:

This technique can be performed pretty quickly, given that chakra only needs to be concentrated into the mouth and then spat at the enemy as a globule of mud, so the nature and shape manipulation won't consume much time. The jutsu requires no seals either, so that's another plus. The technique's size can work to your advantage, and can be used in the middle of CQC to disable your opponent or put pressure on them. It can prevent the opponent from forming seals and even limit their movement.

Disadvantages:

Chakra sensing techniques or Dojutsu will allow the enemy to see the technique coming, eliminating the element of surprise which is one of the technique's strengths. While the size can be advantageous to the user, it can also be a detriment. If the user targets an enemy's hand or foot, it won't take much effort for a slight shift in movement to avoid being hit. That being said, a moving target won't get hit unless distracted.

Techniques that counter this one:

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

This technique is probably the best for defending against Doton: Mudshot due to the fact that it, just like Mudshot, only requires the user to concentrate their chakra and manipulate it. The speed to perform both techniques would be roughly the same, which is crucial in a CQC situation where you won't have time to form seals and go through time-consuming processes with larger techniques. Overall, this technique is optimal as a defense against mudshot due to convenience and reliability across all ranges of combat.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

While this technique won't be able to protect you in a short range bout, it will work in mid-range and beyond. The vortex this technique creates around the user will ensure that the Mudshot will not connect with it's target, and the fire jutsu will launch straight into it's offensive function. This is a more offense-oriented counter, while the Lightning armour is more suited to situations where this technique isn't an option.

Speed of use:

This technique would be considered as fast as well, mainly for the same reasons as the previous technique; it requires no seals and only chakra concentration, and a bit of shape and nature manipulation.
 

Houdinii

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Perform the technique:

Drawing a small amount of chakra from my circulatory system, I concentrate it within my mouth. Unlike previous techniques, I don't impart the chakra with the usual qualities of rigidity and density, instead giving it a more sticky and viscous nature more akin to mud than earth. Upon completing the process, I spew a projectile of mud at the enemy's hand, encasing it in a sticky substance.

Advantages:

This technique can be performed pretty quickly, given that chakra only needs to be concentrated into the mouth and then spat at the enemy as a globule of mud, so the nature and shape manipulation won't consume much time. The jutsu requires no seals either, so that's another plus. The technique's size can work to your advantage, and can be used in the middle of CQC to disable your opponent or put pressure on them. It can prevent the opponent from forming seals and even limit their movement.

Disadvantages:

Chakra sensing techniques or Dojutsu will allow the enemy to see the technique coming, eliminating the element of surprise which is one of the technique's strengths. While the size can be advantageous to the user, it can also be a detriment. If the user targets an enemy's hand or foot, it won't take much effort for a slight shift in movement to avoid being hit. That being said, a moving target won't get hit unless distracted.

Techniques that counter this one:

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

This technique is probably the best for defending against Doton: Mudshot due to the fact that it, just like Mudshot, only requires the user to concentrate their chakra and manipulate it. The speed to perform both techniques would be roughly the same, which is crucial in a CQC situation where you won't have time to form seals and go through time-consuming processes with larger techniques. Overall, this technique is optimal as a defense against mudshot due to convenience and reliability across all ranges of combat.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

While this technique won't be able to protect you in a short range bout, it will work in mid-range and beyond. The vortex this technique creates around the user will ensure that the Mudshot will not connect with it's target, and the fire jutsu will launch straight into it's offensive function. This is a more offense-oriented counter, while the Lightning armour is more suited to situations where this technique isn't an option.

Speed of use:

This technique would be considered as fast as well, mainly for the same reasons as the previous technique; it requires no seals and only chakra concentration, and a bit of shape and nature manipulation.
Well done, lets move onto our next technique

(Doton: Iwa Yado Kuzushi) - Earth Release: Stone Lodging Destruction
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.

First build up your chakra and then form one hand seal, continue by focusing the chakra into the walls of the cave. Using your chakra move and shift the stones, compromising its integrity and causing it to crumble and fall. Be mindful of where exactly you are when you use this technique, so you don't catch yourself in it too. Also remember that you can use this technique on cliffs and low ranked earth structures as well.
 

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Perform the technique:

Performing a single handseal, I begin drawing chakra from my circulatory system and focus it into the ceiling of the cavern, specifically, the area above my opponent. Then, utilising my skills of nature manipulation, I impart my chakra with the characteristics of density and toughness. Subsequently, I further manipulate the chakra to send tremors throughout the cavern's ceiling at the chakra's location. As a result, multiple sections of stone and stalactites to fall from the ceiling and down onto the enemy.

Advantages:

This jutsu makes good use out of the environment, and can be used to attack blind spots. It can serve as either the scapegoat or the main component in a diversionary tactic, and can prove to be quite lethal. Given the right terrain, the entire battelground is yours to command.

Disadvantages:

If the terrain isn't suitable, this technique can become quite situational or outright unusable. Another disadvantage of this technique is Chidori Nagashi. Not only can it easily shrug off the use of this technique, it can very easily work around any tactics you have involving the use of this jutsu. Dojutsu users and sensors will be able to detect the concentration of chakra.

Techniques that counter this one:

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Explained my reasoning in the above section.

Speed of use:

Probably just gets a fast.
 

Houdinii

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Perform the technique:

Performing a single handseal, I begin drawing chakra from my circulatory system and focus it into the ceiling of the cavern, specifically, the area above my opponent. Then, utilising my skills of nature manipulation, I impart my chakra with the characteristics of density and toughness. Subsequently, I further manipulate the chakra to send tremors throughout the cavern's ceiling at the chakra's location. As a result, multiple sections of stone and stalactites to fall from the ceiling and down onto the enemy.

Advantages:

This jutsu makes good use out of the environment, and can be used to attack blind spots. It can serve as either the scapegoat or the main component in a diversionary tactic, and can prove to be quite lethal. Given the right terrain, the entire battelground is yours to command.

Disadvantages:

If the terrain isn't suitable, this technique can become quite situational or outright unusable. Another disadvantage of this technique is Chidori Nagashi. Not only can it easily shrug off the use of this technique, it can very easily work around any tactics you have involving the use of this jutsu. Dojutsu users and sensors will be able to detect the concentration of chakra.

Techniques that counter this one:

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Explained my reasoning in the above section.

Speed of use:

Probably just gets a fast.
Id say this technique is medium speed, just because the rocks would take a little time to actually fall towards the opponent. Depending on the size of the cave.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

This is a cool projectile technique that can be used out of any mud source. Using this you can attack your opponent from the sides or behind and it can be a good follow up to the earth flow river technique. Focus your chakra into the mud and make the Ram>Horse>Dragon handseals. Then form the mud into the head of a dragon and fire several condensed balls of mud from its mouth. In your performance of the technique follow this one up with a fire jutsu and form a combo attack.
 

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Perform the technique:

Forming the Ram → Horse → Dragon in quick succession, I send my chakra into a large body of mud before me and begin manipulating the mud using that chakra. Utilising shape manipulation, I use a portion of the mud to create a dragon's head. At which point, I then command the dragon to shoot multiple bullets of concentrated mud at the opponent. As the earth bullets fly at the opponent, I string together the Rat → Tiger → Dog → Ox → Rabbit → Tiger and fuse my chakra with the air in my lungs. Superheating it in my mouth, I then exhale multiple fireballs that ignite the mud bullets.

Advantages:

Provided that there is a readily available mud source, this technique is nice and easy to use. The formation of a dragon head ensures some form of defence, and can provide cover-fire to occupy the opponent while you continue your move. It can act as a distraction, or even the main component of an offensive initiative, such a case being where you combine this jutsu with a fire technique to augment the lethality of the technique. It's range is one of the technique's greatest strengths.

Disadvantages:

The necessity of a mud source makes this technique a lot harder to use on the fly, on top of the 3 seals it already needs to be performed.

Techniques that counter this one:

(Raiton: Raiton no Heki ) – Lightning Release: Lightning Release Wall
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their chakra while doing the Ox hand seal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.

This technique is probably the most effective defense, considering that it is faster and will be sufficiently strong to defend against even an augmented attack from the Earth Dragon Bullet.

Speed of use:

Medium.
 

Houdinii

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Perform the technique:

Forming the Ram → Horse → Dragon in quick succession, I send my chakra into a large body of mud before me and begin manipulating the mud using that chakra. Utilising shape manipulation, I use a portion of the mud to create a dragon's head. At which point, I then command the dragon to shoot multiple bullets of concentrated mud at the opponent. As the earth bullets fly at the opponent, I string together the Rat → Tiger → Dog → Ox → Rabbit → Tiger and fuse my chakra with the air in my lungs. Superheating it in my mouth, I then exhale multiple fireballs that ignite the mud bullets.

Advantages:

Provided that there is a readily available mud source, this technique is nice and easy to use. The formation of a dragon head ensures some form of defence, and can provide cover-fire to occupy the opponent while you continue your move. It can act as a distraction, or even the main component of an offensive initiative, such a case being where you combine this jutsu with a fire technique to augment the lethality of the technique. It's range is one of the technique's greatest strengths.

Disadvantages:

The necessity of a mud source makes this technique a lot harder to use on the fly, on top of the 3 seals it already needs to be performed.

Techniques that counter this one:

(Raiton: Raiton no Heki ) – Lightning Release: Lightning Release Wall
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their chakra while doing the Ox hand seal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.

This technique is probably the most effective defense, considering that it is faster and will be sufficiently strong to defend against even an augmented attack from the Earth Dragon Bullet.

Speed of use:

Medium.
Very good. Next technique.

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Channel your chakra into the ground beneath the target and build up a decent amount there. Then form the tiger hand seal and focus it, using nature manipulation to change the rock into mud, finally cause the mud to flow backwards so that it would throw them off balance. This is a cool little technique for surprising your opponent and distracting/throwing them off balance. It also synergises well with the previous technique that we learnt.
 

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Perform the technique: Slapping my hands together and forming the Tiger seal, I gather a moderate amount of chakra and cause it to build up beneath the ground where my opponent is standing. Modifying the chakra's nature into that of earth, I cause a large amount of mud that leaks from the ground and begins to run rapidly, carrying my opponent away with it.

Advantages:

It's a good surprise attack, and can create an opening. As you said, it's a good technique to use in conjunction with the Dragon Bullet. It's a good technique to use as a source for other earth techniques that require a mud source as well. Not much else other than that really.

Disadvantages:

While the technique does actually materialise under the opponent, there is a transition that takes place for the earth to become mud. The target can notice the change and react accordingly. In addition, the river of mud doesn't just suddenly take off with blinding speed, it still needs to build momentum and gain speed (though, it is still capable of catching the enemy unaware despite this). While both the processes of transition and gathering of speed are relatively small and quick, they are still there and very exploitable.

Techniques that counter this one:

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

This would probably be the most effective counter, given that the technique requires no seals and the formation of a pillar to spring the user upwards would be quick enough to outspeed the formation of the mud river.

Speed of use:

I'd say this gets a fast.
 

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Perform the technique: Slapping my hands together and forming the Tiger seal, I gather a moderate amount of chakra and cause it to build up beneath the ground where my opponent is standing. Modifying the chakra's nature into that of earth, I cause a large amount of mud that leaks from the ground and begins to run rapidly, carrying my opponent away with it.

Advantages:

It's a good surprise attack, and can create an opening. As you said, it's a good technique to use in conjunction with the Dragon Bullet. It's a good technique to use as a source for other earth techniques that require a mud source as well. Not much else other than that really.

Disadvantages:

While the technique does actually materialise under the opponent, there is a transition that takes place for the earth to become mud. The target can notice the change and react accordingly. In addition, the river of mud doesn't just suddenly take off with blinding speed, it still needs to build momentum and gain speed (though, it is still capable of catching the enemy unaware despite this). While both the processes of transition and gathering of speed are relatively small and quick, they are still there and very exploitable.

Techniques that counter this one:

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

This would probably be the most effective counter, given that the technique requires no seals and the formation of a pillar to spring the user upwards would be quick enough to outspeed the formation of the mud river.

Speed of use:

I'd say this gets a fast.
Your counter would not work, since their chakra would already be in the ground underneath you. Your chakra would be D rank while theirs would be C. Since C>D, theirs would overpower your own and cause your counter to fail. Pick another counter, try not to just use lightning.
 

Goetia

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(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving.

While this technique wouldn't be as quick to initiate and resolve as Earth Flow River, I believe it will be enough to get the user out of danger and launch a speedy counterattack.
 

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(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving.

While this technique wouldn't be as quick to initiate and resolve as Earth Flow River, I believe it will be enough to get the user out of danger and launch a speedy counterattack.

Ok good counter, next technique.

(Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.

Channel your chakra underneath your target and build it up there. Then perform the Rat>Horse>Dog>Snake hand seals and focus the chakra upwards. By doing so shape the earth into several pillars of rock that surround your opponent and prevent or hinder their movement. Make sure to note that this technique does not have any damage associated with it.
 

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Perform the technique:

Stringing together the Rat → Horse → Dog → Snake seals sequentially, I channel my chakra beneath the ground where my opponent stands, and then use that chakra to cause moderately thick but sturdy pillars of earth to rise from the ground and trap them.

Advantages:

This is a good technique for controlling the enemy's movement and limiting their options against you, since it prevents them from performing much movement altogether; minor or major. Good techniques to use in combination with this would be quick jutsu to take full advantage of the opponent's immobility, such as Stone Spikes.

Disadvantages:

The technique requires a few seals, which can potentially prevent it from being used right at a crucial moment. Even if the user does catch the opponent in the pillars, there isn't much stopping them from using Nagashi to quickly escape, since Nagashi is the go-to counter for many Earth techniques.

Techniques that counter this one:

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

This technique is perfect for use against Pillar Prison. Because the claw at it's fully manifested size is reasonably large, creating the technique alone will afford you some breathing room. Using it to clear your immediate vicinity of any obstructions won't be an issue, and you can launch straight into an offensive counter.

Speed of use:

Medium
 

Houdinii

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Perform the technique:

Stringing together the Rat → Horse → Dog → Snake seals sequentially, I channel my chakra beneath the ground where my opponent stands, and then use that chakra to cause moderately thick but sturdy pillars of earth to rise from the ground and trap them.

Advantages:

This is a good technique for controlling the enemy's movement and limiting their options against you, since it prevents them from performing much movement altogether; minor or major. Good techniques to use in combination with this would be quick jutsu to take full advantage of the opponent's immobility, such as Stone Spikes.

Disadvantages:

The technique requires a few seals, which can potentially prevent it from being used right at a crucial moment. Even if the user does catch the opponent in the pillars, there isn't much stopping them from using Nagashi to quickly escape, since Nagashi is the go-to counter for many Earth techniques.

Techniques that counter this one:

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

This technique is perfect for use against Pillar Prison. Because the claw at it's fully manifested size is reasonably large, creating the technique alone will afford you some breathing room. Using it to clear your immediate vicinity of any obstructions won't be an issue, and you can launch straight into an offensive counter.

Speed of use:

Medium
Very good, I like your counter. Next technique

(Doton: Doroku Gaeshi) - Earth Release: Earth Shore Return
Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.

Channel your chakra into the ground in front of you and build up a decent amount there. Then slam your hands upon the ground and focus the chakra upwards. Manipulate the earth in front of you to tilt up 90º, creating a forwards facing defensive wall. Keep in mind that this technique only defends you from one direction at a time and that it is not very tall or wide. Act quickly and use this new jutsu to defend yourself from my technique!

*Performs a hand seal and releases this at you*

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 
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Goetia

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Perform the technique:

Channelling my chakra into the ground in front of me, I then slam my palms onto the ground and use that chakra to force up a reasonably thick slab of earth that stands straight and tall, at a 90º. An explosion rocks the wall as one of the several Fire Dragons slams into the wall. The others soar past me unblocked, but the ones that would have hit me, I have taken care of.

Advantages:

It's a nice and quick defense, requiring no seals to perform. Because it's so fast, it gives the technique more utility. It can be used as a wall for defense from multiple attacks even, and can even be used to trip up the enemy if they attempt to close in on you. Because the technique isn't extremely tall or wide, it doesn't have as much of a negative effect on the user's vision. The user will still be able to see incoming attacks of reasonable scale (B-A Rank Fire techniques, for example). If one is being attacked from all sides other than their front then it won't be difficult for the user to break the wall and escape through that.

Disadvantages:


What this technique has in versatility and speed of use, it lacks strength and actual stopping power. It serves as a quick defense for attacks close and far, but it cannot do much against elements of the same rank, even the weakest and most basic lightning technique are capable of penetrating that defense. Overall, this technique only serves as a way to buy some time. It isn't an impenetrable wall like higher ranked Doton techniques, it is a quick defense with great utility that should only be used to get some breathing room.

Techniques that counter this one:

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

It was either this technique or the Stone Spikes, but I decided on this one in the end. Using this to attack the opponent while they're behind the wall will put lots of pressure on the opponent, as it will cover possible routes of escape in addition to the earth wall they created and due to the scale of the technique, it will be difficult for the opponent to escape it.

Speed of use:

Fast
 
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