Alright, we're usually supposed to continue in the same thread but since we're already here its fine.Indeed I have, here's the thread.
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Alright, since Im just getting back to teaching we'll start with one technique at a time and later on we may move on to two.No questions. I'm good with the template.
Very good, just a couple notes on this one. Don't forget that chakra sensing or dojutsu would allow your opponent to know you are using this technique and also that certain techniques can stop this technique once it has started, as long as you have your footing. An example of this would be nagashi.Perform the technique:
Drawing chakra from my circulatory system, I then focus it into the ground beneath me and my opponent. Imbuing it with the characteristics of the earthen element; density and strength, I then begin to manipulate the chakra in such a way that it causes a small tremor underground. This would cause my opponent to lose their balance and footing, thus leaving them open.
Advantages:
This technique doesn't require any hand seal formations, which means that the opponent won't have any way of knowing that you're about to use this technique. Since this technique is based beneath the ground, there isn't a way to stop the technique from going once it starts. This technique can be quite useful, as it will leave your opponent open and will limit their choice of techniques to attack you or recover from the loss of balance.
Disadvantages:
The main disadvantage of this technique is that while it is capable of causing your opponent to lose balance, it will not do anything to directly protect you from techniques that have a wider AoE (area of effect), such as Majestic Fire Destruction. Another of the disadvantages is that this technique works strictly on the ground, and thus can only affect opponents that are on the ground for the duration of the technique.
Techniques that counter this one:
(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
The reason I've suggested this technique is despite it's D-rank, the force it possesses should be sufficient for one to right themselves with by preventing them from hitting the ground. You'd need to direct the technique straight at the ground for it to work, but it would probably get the job done.
Another method I had in mind isn't countering the technique per se, it's more a way of working around the loss of balance and simply using it. E.g. you can go straight into performing any technique that requires your hands to make contact with the ground.
Speed of use:
This technique would probably be categorised as fast. There are a few reasons for this:
1. The technique states that no handseals are required, only that the user concentrate their chakra within themselves and then send it beneath the ground.
2. With no specification on where the chakra goes, you don't have to funnel it all into a specific spot.
3. Once the chakra is in the ground, all the user needs to do is manipulate it to cause a tremor capable of causing the opponent to lose their balance.
The technique itself should only require, give or take, a few seconds to perform and take effect.
Well done, lets move onto our next techniquePerform the technique:
Drawing a small amount of chakra from my circulatory system, I concentrate it within my mouth. Unlike previous techniques, I don't impart the chakra with the usual qualities of rigidity and density, instead giving it a more sticky and viscous nature more akin to mud than earth. Upon completing the process, I spew a projectile of mud at the enemy's hand, encasing it in a sticky substance.
Advantages:
This technique can be performed pretty quickly, given that chakra only needs to be concentrated into the mouth and then spat at the enemy as a globule of mud, so the nature and shape manipulation won't consume much time. The jutsu requires no seals either, so that's another plus. The technique's size can work to your advantage, and can be used in the middle of CQC to disable your opponent or put pressure on them. It can prevent the opponent from forming seals and even limit their movement.
Disadvantages:
Chakra sensing techniques or Dojutsu will allow the enemy to see the technique coming, eliminating the element of surprise which is one of the technique's strengths. While the size can be advantageous to the user, it can also be a detriment. If the user targets an enemy's hand or foot, it won't take much effort for a slight shift in movement to avoid being hit. That being said, a moving target won't get hit unless distracted.
Techniques that counter this one:
(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
This technique is probably the best for defending against Doton: Mudshot due to the fact that it, just like Mudshot, only requires the user to concentrate their chakra and manipulate it. The speed to perform both techniques would be roughly the same, which is crucial in a CQC situation where you won't have time to form seals and go through time-consuming processes with larger techniques. Overall, this technique is optimal as a defense against mudshot due to convenience and reliability across all ranges of combat.
( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.
While this technique won't be able to protect you in a short range bout, it will work in mid-range and beyond. The vortex this technique creates around the user will ensure that the Mudshot will not connect with it's target, and the fire jutsu will launch straight into it's offensive function. This is a more offense-oriented counter, while the Lightning armour is more suited to situations where this technique isn't an option.
Speed of use:
This technique would be considered as fast as well, mainly for the same reasons as the previous technique; it requires no seals and only chakra concentration, and a bit of shape and nature manipulation.
Id say this technique is medium speed, just because the rocks would take a little time to actually fall towards the opponent. Depending on the size of the cave.Perform the technique:
Performing a single handseal, I begin drawing chakra from my circulatory system and focus it into the ceiling of the cavern, specifically, the area above my opponent. Then, utilising my skills of nature manipulation, I impart my chakra with the characteristics of density and toughness. Subsequently, I further manipulate the chakra to send tremors throughout the cavern's ceiling at the chakra's location. As a result, multiple sections of stone and stalactites to fall from the ceiling and down onto the enemy.
Advantages:
This jutsu makes good use out of the environment, and can be used to attack blind spots. It can serve as either the scapegoat or the main component in a diversionary tactic, and can prove to be quite lethal. Given the right terrain, the entire battelground is yours to command.
Disadvantages:
If the terrain isn't suitable, this technique can become quite situational or outright unusable. Another disadvantage of this technique is Chidori Nagashi. Not only can it easily shrug off the use of this technique, it can very easily work around any tactics you have involving the use of this jutsu. Dojutsu users and sensors will be able to detect the concentration of chakra.
Techniques that counter this one:
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Explained my reasoning in the above section.
Speed of use:
Probably just gets a fast.
Very good. Next technique.Perform the technique:
Forming the Ram → Horse → Dragon in quick succession, I send my chakra into a large body of mud before me and begin manipulating the mud using that chakra. Utilising shape manipulation, I use a portion of the mud to create a dragon's head. At which point, I then command the dragon to shoot multiple bullets of concentrated mud at the opponent. As the earth bullets fly at the opponent, I string together the Rat → Tiger → Dog → Ox → Rabbit → Tiger and fuse my chakra with the air in my lungs. Superheating it in my mouth, I then exhale multiple fireballs that ignite the mud bullets.
Advantages:
Provided that there is a readily available mud source, this technique is nice and easy to use. The formation of a dragon head ensures some form of defence, and can provide cover-fire to occupy the opponent while you continue your move. It can act as a distraction, or even the main component of an offensive initiative, such a case being where you combine this jutsu with a fire technique to augment the lethality of the technique. It's range is one of the technique's greatest strengths.
Disadvantages:
The necessity of a mud source makes this technique a lot harder to use on the fly, on top of the 3 seals it already needs to be performed.
Techniques that counter this one:
(Raiton: Raiton no Heki ) – Lightning Release: Lightning Release Wall
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their chakra while doing the Ox hand seal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.
This technique is probably the most effective defense, considering that it is faster and will be sufficiently strong to defend against even an augmented attack from the Earth Dragon Bullet.
Speed of use:
Medium.
Your counter would not work, since their chakra would already be in the ground underneath you. Your chakra would be D rank while theirs would be C. Since C>D, theirs would overpower your own and cause your counter to fail. Pick another counter, try not to just use lightning.Perform the technique: Slapping my hands together and forming the Tiger seal, I gather a moderate amount of chakra and cause it to build up beneath the ground where my opponent is standing. Modifying the chakra's nature into that of earth, I cause a large amount of mud that leaks from the ground and begins to run rapidly, carrying my opponent away with it.
Advantages:
It's a good surprise attack, and can create an opening. As you said, it's a good technique to use in conjunction with the Dragon Bullet. It's a good technique to use as a source for other earth techniques that require a mud source as well. Not much else other than that really.
Disadvantages:
While the technique does actually materialise under the opponent, there is a transition that takes place for the earth to become mud. The target can notice the change and react accordingly. In addition, the river of mud doesn't just suddenly take off with blinding speed, it still needs to build momentum and gain speed (though, it is still capable of catching the enemy unaware despite this). While both the processes of transition and gathering of speed are relatively small and quick, they are still there and very exploitable.
Techniques that counter this one:
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
This would probably be the most effective counter, given that the technique requires no seals and the formation of a pillar to spring the user upwards would be quick enough to outspeed the formation of the mud river.
Speed of use:
I'd say this gets a fast.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving.
While this technique wouldn't be as quick to initiate and resolve as Earth Flow River, I believe it will be enough to get the user out of danger and launch a speedy counterattack.
Very good, I like your counter. Next techniquePerform the technique:
Stringing together the Rat → Horse → Dog → Snake seals sequentially, I channel my chakra beneath the ground where my opponent stands, and then use that chakra to cause moderately thick but sturdy pillars of earth to rise from the ground and trap them.
Advantages:
This is a good technique for controlling the enemy's movement and limiting their options against you, since it prevents them from performing much movement altogether; minor or major. Good techniques to use in combination with this would be quick jutsu to take full advantage of the opponent's immobility, such as Stone Spikes.
Disadvantages:
The technique requires a few seals, which can potentially prevent it from being used right at a crucial moment. Even if the user does catch the opponent in the pillars, there isn't much stopping them from using Nagashi to quickly escape, since Nagashi is the go-to counter for many Earth techniques.
Techniques that counter this one:
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
This technique is perfect for use against Pillar Prison. Because the claw at it's fully manifested size is reasonably large, creating the technique alone will afford you some breathing room. Using it to clear your immediate vicinity of any obstructions won't be an issue, and you can launch straight into an offensive counter.
Speed of use:
Medium