Alright! So this is basically a more powerful and advanced version of the technique which is a single palm strike to create a shockwave. The downfall to this technique is that by bending low and getting into such an "attention grabbing" position, the opponent may be able to foresee the attack, especially if they had already seen it been used once. An amazing up side to this technique is that water techniques cannot counter it, they only end up increasing the strength of the shockwave as the water molecules pass through it (+40 damage). This could be great to use on multiple opponents in a quick manner, striking up to four separate enemies. Another upside to this technique is that there is the delay of two seconds before the opponent feels the impact of the shockwaves. The shockwave doesn't travel any slower than normal, but the delayed impact can fool the opponent. Another downside to this technique is that the shockwaves can only reach up to mid range. Another thing to note is that if somehow the opponent defends by using a strong enough doton wall for example, the power of the shockwave would still cause the ground below to shatter, having the potential to narrow the opponents following moves or even knock them off balance. Another downside is the inability to use S rank suiton on the following turn, though in most situations the user can still do fine without it.
Question: if I did use this to attack multiple opponents, would the power of each shockwave decrease? Say I was fighting you, and you were facing me along with one shadow clone. If I sent two of the shockwaves at you and two at the clone, would each be an A rank, or would they all still be S?
The power would be split into two (A rank each), and although the thrusts are fast, remember that the first target would be hit first. Allowing the second one to catch wind of the attack, and avoid it or counter. If they are near each other though, at most within three meters, the jutsu is enough to cover them both without needing to seperate the assault though.
This technique is basically based off of the bakusho technique. The user takes on an initial pose before the actual offensive action takes place. What ensues after is a extremely fast palm thrust twice by each palm, however to an observer it only seems as if th user thrust once. Afer this execution, there is a slight delay like the calm before the storm, as suddenly a massive shockwave surges forward striking the opponent. Whereas the other technique is more localized this one covers a wider area of affect. The destructive capability of this technique basically means if successful the opponents bones would essentially shatter all organs would rupture, and death instant.
Even if an opponent uses an armour, to get rid of damage they would be launched across the battlefield like a cannon ball. It has massive terrain changing ability too, due to its destructive nature. Finally if the technique passes water, the water molecules charge this tech even more increasing its damage even more.
Indeed, it's a very destructive technique, but the position you have to take leaves you open to sneak attacks. The most efficient way to use this one comes down to the situation, having the target closed off in a confined space would be best.
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(Gyojin Karate: Towa Funsai) - Fishman Karate: Smashing Tower
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires.
Note: No water source required, the water is created through by the user through this technique
Note: Can only be used 3 times per match
Same deal with Smashing Tower. The power to literally smash down a target from a height rivalling a tower, while also trapping them in a dense orb of water at the peak proves to be a very powerful technique. Explain your view of it with detail. Additionally, with which FK technique would you combine this one with?