[ARCHIVE] Custom Jutsu Submission - II

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Xāvî1

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Re: Custom Jutsu Submission

(Katon: Mahapadma) - Fire Release: Sacred Lotus
Type: Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra: 40
 (+10 to keep active)
Damage: 80

Description: After kneading the fire chakra the user claps his hand and spits the fire out in a 360 degree motion creating a circle of fire (Holding the clap). Once the fire circle is complete, with the user in the center, the fire gradually takes the form of a Giant Lotus. Once the Lotus is formed the user can shoot the petals of fire to attack any opponent or defend an incoming attack. The Attacking petals has a good interception and attacking speed!

Note: The user is protected by fire from every direction other than the top of his head! The most interested fact of this jutsu is, at the user will he/she can manipulate the petals of the the fire lotus by firing one petal at a time to all of them together at a single or multiple direction. Though firing multiple directions reduces the potency of the attack! Each lotus has a number of 45 petals.

- Can be only taught by Nagatō
- The user has to be standing on the ground
- Can only be used 2 time per battle
- Can't be used consecutively, Requires a 1 turn cool down

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‡ Declined ‡ You have to quote your previous submission on resubmission.
(Katon: Mahapadma) - Fire Release: Sacred Lotus
Type: Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra: 40
 (+10 to keep active)
Damage: 80

Description: After kneading the fire chakra the user claps his hand and spits the fire out in a 360 degree motion creating a circle of fire (Holding the clap). Once the fire circle is complete, with the user in the center, the fire gradually takes the form of a Giant Lotus. Once the Lotus is formed the user can shoot the petals of fire to attack any opponent or defend an incoming attack. The Attacking petals has a good interception and attacking speed.

Note: The user is protected by fire from every direction other than the top of his head. The most interested fact of this jutsu is, at the user will he/she can manipulate the petals of the the fire lotus by firing one petal at a time to all of them together at a single or multiple direction. Though firing multiple directions reduces the potency of the attack. Each lotus has a number of 45 petals.

- Can be only taught by Xāvi
- The user has to be standing on the ground
- Can only be used 2 time per battle
- Can't be used consecutively, Requires a 1 turn cool down
-No S-Rank or above Fire on the user's next turn

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‡ Approved ‡ Made some edits. Please don't use exclamation marks in your techniques.
 
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Yashiro

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Re: Custom Jutsu Submission

(Chishi Shindou: Yūgaina nenshō) - Fatal Impact: Detrimental Combustion

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user holds two boomerang's, one within each hand and focuses a vast amount of fire chakra within both of them. He then launches both towards the target one after the other in which ever direction or angle the user chooses. However, the boomerangs have to be thrown back to back, so that the second boomerang follows within the trajectory of the first. Once within striking distance, the user performs a single hand seal and causes the first boomerang to explode in a maelstrom of extremely hot, scorching flames. Simultaneously to the first's detonation, the user manipulates the second boomerang to drop to the ground where it would then detonate as well. However, the second explosion happens differently, instead of a regular explosion of flames as the first boomerang, the second explodes in a singular horizontal beam of flames that scatters across the ground and targets the feet of the opponent. The first explosion is used as a distraction that would more than likely attract the targets attention. Fooling him into countering the first explosion of flames whilst the second moves to burn the feet completely as well as roast the flesh of the lower legs.

Note: The first explosion covers a diameter of short range all around the boomerang itself, meaning the explosion would harm everything within short range of the boomerang. The second explosion scatters forward across the ground covering a radius of mid range before the boomerang.
Note:Can only be used twice per battle.
Note:No fire techniques in the same and following turn.

✦ Declined, mid range beam is a hell no. And this is confusing and doesnt make sense in parts. It's not going to create a beam of flames that "scatters". If it creates a beam of flames, the beam will be stationary and wont spread at all. Also, the two restrictions are not enough ✦





(Chishi Shindou: Yūgaina nenshō) - Fatal Impact: Detrimental Combustion

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user holds two boomerang's, one within each hand and focuses a vast amount of fire chakra within both of them. He then launches both towards the target one after the other in which ever direction or angle the user chooses. However, the boomerangs have to be thrown back to back, so that the second boomerang follows within the trajectory of the first. Once within striking distance, the user performs a single hand seal and causes the first boomerang to explode in a maelstrom of extremely hot, scorching flames. Simultaneously to the first's detonation, the user manipulates the second boomerang to drop to the ground where it would then detonate as well. However, the second explosion happens differently, instead of a regular explosion of flames as the first boomerang, the second explodes in a singular horizontal beam of flames that shoots forward across the ground and targets the feet and lower legs of the opponent. The first explosion is used as a distraction that would more than likely attract the targets attention. Fooling him into countering the first explosion of flames whilst the second moves to burn the feet completely as well as roast the flesh of the lower legs.

Note - The first explosion covers a diameter of short range all around the boomerang itself, meaning the explosion would harm everything within short range of the boomerang. The second explosion "shoots" forward across the ground covering a distance of short range before the boomerang.
Note - Can only be used twice per battle.
Note - No fire above B rank techniques in the same and following turn.
Note - No fatal impact techniques above A rank in the following turn.

✦ Approved ✦

‡ Pending ‡ Leaving for Madara.







(Genjutsu: Sen'i No Akumu) - Illusionary Arts: Fiber Nightmare

Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs a sequence of three (3) hand seals whilst focusing their chakra into the mind of their target. By making mention of the word "Retract", the genjutsu is activated, causing the target to start seeing and believing that suddenly all their clothing starts retracting/pulling inward and sucking their entire body sort of into a dark vortex, but more like the fiber within the clothing starts to retract and reshape into a tiny ball of cotton or wool. At first it feels as though the clothing is only getting tighter, however, not long thereafter or almost immediately thereafter, the clothing starts to completely squeeze the body, sucking violently inward and effectively immobilizing the target. It further moves to the bones, crushing the bones and compressing the entirety of the targets body into one small ball of fiber. The whole experience delivers excruciating pain to the opponent due to him believing what is actually happening to him. Should the fiber be allowed to completely retract, the target would pass out for a single turn. With the fiber retracting, the target is compelled to tense up his body. Making the illusionary experience have almost the same effect as within the illusion. Even if the target releases the illusion, depending on how far along the fiber retracted, the body would still feel stiff, slightly imparing movement.

Note - Can only be used once per battle.
Note - No genjutsu during the same turn nor the one thereafter.
Note - After the illusion has been cast, it remains Dormant for two turns and can be activated anytime within that time, thereafter it simply fades if not activated.
Note - Should the illusion not be released in the immediate turn after it has bee activated, the target would lose consciousness.
Note - Can only be taught by Yashiro.

‡ Declined ‡ Woah woah woah. This became more and more unreasonable the more I read. Causes the target to go unconscious? Even if its only for a turn, that's OP. Still feeling the effects of an illusion after having broken it? Never. S-Rank paralysis (or even techniques which hinder movement) are no longer allowed.
 
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Kung Fro

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Re: Custom Jutsu Submission

(Doton: Kami no te) Earth Style: Hand of God
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user of this technique will form the Ox handseal and create a portal, similar to the "Dropping Lid" technique. Out of this portal, a hand made of sticky or regular mud will emerge. The hand will be roughly the size of three human hands and is connected to a tube of mud coming from the portal. The tube is as wide as a humans arm and merely acts as a bridge between the hand and the portal. The hand and tube can retract back into the portal in a second but the portal will disappear after. The portals opening is not stealthy and will make a whirling noise that can be heard within short range of the portal. The portal can be formed within mid range of the user and the arm can only stretch ten meters at full length, giving it a combined reach of long range.
-Can only be used twice per battle with a 2 turn cool down
-User can choose the composition of the mud whether it be sticky or regular but it still follows Elemental Strengths and Weaknesses

☼ Declined ☼

Is the purpose of this to grab something and pull it into the portal and have it disappear away? That's essentially space/time or fuuinjutsu.
(Doton: Kami no te) Earth Style: Hand of God
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user of this technique will form the Ox handseal and create a portal, similar to the "Dropping Lid" technique. Out of this portal, a hand made of sticky or regular mud will emerge. The hand will be roughly the size of three human hands and is connected to a tube of mud coming from the portal. The tube is as wide as a humans arm and merely acts as a bridge between the hand and the portal. The hand and tube can retract back into the portal in a second but the portal will disappear after. The portals opening is not stealthy and will make a whirling noise that can be heard within short range of the portal. The portal can be formed within mid range of the user and the arm can only stretch ten meters at full length, giving it a combined reach of long range.
-Can only be used twice per battle with a 2 turn cool down
-User can choose the composition of the mud whether it be sticky or regular but it still follows Elemental Strengths and Weaknesses
-Nothing can be brought inside the portal, only the tube and hand can retract, thus ending the technique

‡ Declined ‡ Similar to Blizzard's technique.

( Doton: Joka Ressha ) - Earth Release: Joker Train
Rank: A
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Forming the Tiger handseals, the ninja will change the composition of the earth beneath the target to form a linear track Starting where the target is and extending up to mid range in any direction. First, the distance of the track will turn into a slick mud for the entire distance other than what the opponent is standing on. This would take a moment but once the path takes the properties of the slick mud, the casting ninja would dislodge the patch of earth the target is standing on and launch it down the path at fast enough speeds to cause the target to fall down.
-Can only be used 3x times
-Can only use up to S rank earth same and next turn

‡ Declined ‡ Change the range, lower the rank and remove the damage.

( Toripuru ) - Sunny Triple Strike
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: A fantastic close quarter maneuver, the Sunny Triple Strike relies on excessive flexibility and taijutsu expertise. Starting from either a running entry or stationary, the user will leap up with his legs in a full split mid-air and proceed to deliver three kicks to the target. The first kick would be like a standard jumping side kick, but with their extremely strong core they would maintain the split and continue rotating their body to enable a whiplash and follow with a reverse heel kick from the opposite leg and then finish it by continuing the rotation and delivering a final kick with the leg that delivered the original strike. During the course of the taijutsu move, the Shinobi would essentially rotate 540 degrees while delivering the three kicks.
-Can only be used 3x times
-Cannot use S rank taijutsu the next turn

‡ Pending ‡ Leaving for another mod.

☼ Approved ☼
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Kumo Senshi) Spider Suit
Type: Weapon
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they can be used to extend the reach of certain jutsu as they are closely linked to the user's chakra system and can be used as mediums to transfer chakra. Of course as soon as the web is used its replenished due to the constant chakra circulating it. Being just able to manifest this weapon, Miles has only access to one of its abilities; (will update in time)

(Kumo Sagi) Spider Deception
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user, when faced in a tough short ranged situation will expel the web suit from his body entirely. Upon leaving his body the suit will appear just like him, standing in his previous position and even replicating breathing movements as well as minor twitches and other life like signs. This 'clone' of the user will remain there as a means of distracting the opponent while the user escapes. Alternatively, the user can use it to ensnare opponents. Having it jump from him to someone else and bind them in place with its sticky web characteristics.
Note(s):
- Can only be done once a turn, and once every 3 turns
- While active user is unable to manifest or use any abilities of the suit until he ends this technique or it is destroyed

Note(s):
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
- Kumo Sagi does take up a move slot though.

‡ Declined ‡ Techniques in a technique do not require a template and simply serve to clutter the jutsu. I also want greater clarification on the coloured bit.
(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.

Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

‡ Approved ‡ This didn't really feel like a Custom Weapon at all. Made some edits to account for that. Removed the bit about Chidori Nagashi since spider's silk on its own is incapable of conducting electricity.

(Kuchiyose no Jutsu: Mahhamonkī)- Summoning Technique: Mach Monkey
Type: Supplementary
Rank: C
Range: Short (summoned) -Long (reach)
Chakra cost: 15
Damage: N/A
Description: The technique, although having the name monkey in its moniker is actually not a Monkey summoning jutsu. Instead, after performing the summoning rights the user will summon a small creature of no specific specie or phylum. Its simply a very small four legged mammalian looking creature which has two tails at its rear end along with a huge pair of yellow eyes looking too big for its head that are covered by speedster goggles. It measures about 9 inches from head to bottom and another 2 inches for its tails. It was called a monkey by its creator, Yosamu due to its mischievous nature combined with its unusual speed. It would cause havoc in the most subtle ways possible using its speed and size to slip in and out of sight. It can travel at overwhelming speeds and can only be tracked by the abilities of the 3T Sharingan and beyond. But as a consequence it has no claws or any offensive advantages to it, even if it deliberately slammed into something or someone the damage is so small its negligible. Its main purpose in life is to steal objects or sabotage equipment in record time and return to its master using the aforementioned speed. Quite sadly though it can only travel on solid surfaces which includes the ground, walls, and ceilings. And with its fragile body almost anything can kill it so it must be meticulous in its movements, appearing as small blurs using distractions to move.
Note(s):
- Only lasts 4 turns
- Can only be summoned every 2 turns
- No other summons of the user can be present on the field

‡ Declined ‡ Not sure where you got the idea that you can summon creatures not associated with a contract.

(Genjutsu: Kakushin shi go handan)- Illusion Technique: Confident Misjudgment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user first flicks his hand at the opponent and sends his chakra directly into the unsuspecting victim's brain. The foreign chakra then causes the opponent's visual capabilities to get mixed up. The victim's brain will be forced to think that the patterns and activities have switched sides, that is, the neurons in the brain would fire electrical signals meant for the right side of the brain into the left and vice versa. This will cause the opponent to be somewhat unable to discern left from right, as when he moves his left hand his eyes fool him that he moves his right, same with his feet and cognition. Visual stimuli coming in from the left side will be translated to the right side and vice versa. The effects only lasts the turn the illusion is activated and the opponent returns to normal the next turn.
Note(s):
- Can only be used 3x
- Cannot use any other illusions until this ends

‡ Declined ‡ Similar techniques exist.
 
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Panthalassa

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Re: Custom Jutsu Submission

( Hae Kuchiyose ♆ Mortifer angelus ) Fly Summoning ♆ Sammael Reapers

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Mortifer angelus, common name Sammael Reapers, are a hybrid species of flies that are the mutated offspring of the ruling matriarch of Zaebub. These flies rarely reach the adult stage, and exist mainly as endoparasitic maggots that infect humans. Sammael Reapers are summoned and deposited as eggs inside an incubator, which is an animal carcase, or directly onto a vector, which can be any arthropod. When they infect a vector, the maggots will eclode and insert themselves on the brain stem of the arthropod and it's gullet, killing the vector and taking over it's locomotion appendages in order to make them travel to the desired host, which is a human. When the vectors bite into or scratch the skin of the human targets, they will spill the brain maggot and the maggots that impregnated it's gullet onto the new host's blood system, where they will feed on chakra, blood and flesh. As they feed, they will turn the nutrients and the chakra into small water-based clots. These are similar to chakra draining techniques, as they will draw out even more chakra from the host, exponentially increasing the chakra drainage, and producing tumour-like protuberances on the host's body, which are a very telling symptom of the infection, and are referred to as Demon Pox, but can grow so swollen that it can cause grotesque deformities. Those, in time will shut down the host's circulatory system and pressure the organs, until they rupture and internal bleeding ensues, causing death, or they can pressure the wind pipes and cause hypoxia.

The initial infection produces no pain and steals 10 chakra. In the next turn, the area of infection will show small poxes with the same colour as the host's skin and the chakra drainage will be doubled ( 20 chakra ). Afterwards, more tumours will appear across the whole body, with the ones near the area of infection become darker as necrosis ensues and the poxes become bigger and more swollen, the chakra doubling every turn, and dealing 10 damage. The disease is sustainable for 5 turns, chakra drainage and damage doubling each turn. After the 5 turns, the host dies, drained and disfigured. The user is able to place a hand on the opponent and retrieve half the chakra from the water clots and the reapers onto himself.

Note: The Reapers can be summoned directly into arthropods or carcases within short-range of the user, or appear as a swarm of infected average flies.
Note: Vectors can be controlled with Aburame techniques while they're being controlled by the Reapers.
Note: Reapers can only be in the field for 3 turns inside a vector, and they will vanish within a turn if they are out in the open.
Note: As an egg inside a carcase, or infecting a human host, they can stay indefinitely on the field, as they are either in a stasis or self-sustaining themselves.
Note: If the human host dies, the Reapers die within a turn.
Note: Can only infect up to 4 hosts, humans or animals (non-vectors).
Note: While the Reapers are in the field, the user is unable to perform Forbidden techniques.
Note: Can only be used once.

✦ Approved, had to make some edits but nice ✦

( Suiton: Kuchiutsushi ) Water Release: Trophallaxis

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 ( +5 per turn )
Damage Points: N/A
Description: The user is able to charge water chakra through the air or through an existing water source, turning it into mist. While the user is able to control the aggregation of the water particles, creating such a thin mist than is only visible to doujutsu and chakra or water sensors, or creating a thick and opaque mist similar to Hiding in the Mist technique. This technique possesses the chakra-draining special property of water, though it works differently than other techniques. The mist particles of Trophallaxis will cling to the opponent's body and chakra pathway, opening up the pores, like sauna vapour, which will mess up the opponent's chakra moulding process. When one moulds chakra, one converts spiritual and physical energy to make a chakra reservoir and then uses it, but poor chakra control can produce either too little chakra, making a technique weak, or too much chakra, creating waste. Trophallaxis creates a leak in the opponent's chakra that is unnoticeable to non-Chakra Sensors and Med-Nin ( who have unparalleled chakra control, like Sakura and Tsunade ). Every time someone moulds chakra for a technique within the mist, they will produce the technique as expected, without any sort of hindrance or counter-effect, but will spend 50% more chakra than necessary, which will be stolen by the mist and converted to the user's domain, making the particles lighter with the newly gained energy and thus rising it to the top of the mist. If capable, the user can send his insects to the top of the mist to retrieve the chakra directly onto the user, to absorb it.

Note: Only stays in the field for 4 turns.
Note: Requires the user to be an Aburame in order to use insects.
Note: Can only use Water Techniques and Non-Elemental Techniques while this is active.
Note: The user is unaffected by the mist.
Note: Can only be used 3 times.
Note: Requires 3 turns in between usages.
Note: Forbidden techniques used within the mist will break the Trophallaxis.

✦ Approved, made edits. ✦

( Suiton: Suikaatsu ) Water Release: Piezophile

Type: Offensive/Supplementary
Rank: B rank
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A variant from the secret technique of Takigakure, with one handseal the user is able to spit out a burst of water that the user compresses incredible amounts, making it seems solid and sharp, almost crystalline in nature, splitting it apart into a torrent of water projectiles ranging from needles to throwing daggers. Alternatively, the user is able to utilize the existing water within range, slapping their hands together, making it burst outwards to propel someone in the air, before turning into a torrent of near-crystalline projectiles. While they're compressed, they can be wielded by everyone as normal ninja tools, though they can only be directly manipulated with chakra by the user.

Note: They will decompress and turn into puddles after 2 turns.
Note: The user can only re-utilize this technique in the turn after the previous projectiles decompress.

✦ Approved ✦
 
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Re: Custom Jutsu Submission

Hiraishin Yajirushi Suteppu no Jutsu | FTG Arrow step technique
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description:

A more advanced Teleportation technique using the Hiraishin no jutsu. In order to perform this technique, The object in which the technique is to be performed must already have the FTG seal in it. It involves on the core concept of Hiraishin no jutsu and the fact that the user can teleport anywhere short range around the FTG seal mark. Once the target is tagged with the FTG seal, The user will manipulate the object and perform the Hiraishin no jutsu on the object in order to teleport the object to the seal present in itself so that it will be mutually teleported within it's own position slightly short range from it's previous position. The target can be teleported anywhere short range around the target's previous position. However, this technique can only teleport objects/beings/substance upto the size of a normal human being. Anything above the size of a normal human being cannot be teleported using this technique. Objects can be anything within the above criteria starting from a normal kunai to even the opponent provided the target has the FTG seal in it.

Restrictions:
*Can only be used twice per battle*
*Can only be used by Best*
*Can only be used with normal FTG seals*

‡ Approved ‡ Made it only usable by you. The note I added basically means this can't be used with the explosive FTG tags you have. Use this responsibly.
________

Ninpo : Room-u | Ninja Arts : Room
Type: Supplementary
Rank: B-A rank
Range: Short ( Short - Long )
Chakra: 20 - 30
Damage: N/A
Description:

After channeling a sufficient amount of chakra to a FTG kunai/sword or any object with a FTG seal and not greater than the size of a normal katana, The user will make a simple hand gesture to release the chakra present in the object with the FTG seal. On doing so, the chakra forms numerous minute chakra threads threads that arrange themselves around the object in such a fashion that it appears like a translucent circular ball of chakra threads. This technique has no offensive properties and the chakra threads only serves as a link to tether any object that within its reach with the FTG seals object so that a chakra connection is established between the foreign object to which the chakra threads has tethered and the FTG seals object. These chakra thread balled is called as "The room" and it extend short range/Mid range (Depending of the chakra used) with the kunai at its epicenter. These threads have the capability of attaching itself to any object within its vicinity, carrying the FTG Object along with it. These threads suffers regular ninjutsu strength and weakness.

Restrictions:
*Can only be used 4 times per battle*
*Once created, thread stays in play for 3 turns*
*Can only be taught by .Shanks.*
_________

Hiraishin Shambles-u | Flying Thunder God Shambles
Type: Supplementary | Offensive | Defensive
Rank: S rank
Range: Short - Long
Chakra: 40
Damage: N/A
Description:

After performing the "Ninpo : Room-u" technique, once the chakra threads teather's itself to another object, Using the FTG seal present there, The user will either teleport the object that is tethered to another tagged location (Using the tether as a chakra link) or teleport another tagged object to the "Room". Only objects within logic can be teleported. Eg. A clone or the opponent caught within the "room" or a Katana etc can be teleported but a Huge Golem or a Gigantic summon cannot be teleported even if the chakra thread are tethered to those objects.

Restrictions:
*Can only be used thrice per battle*
*Can only be used on objects tethered with "Ninpo : Room-u" technique*
*Can only be taught by .Shanks.*

‡ Both Declined ‡ I'm having trouble envisioning the first jutsu, you need to explain it better. The second is auto declined since the parent technique wasn't approved.
 
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Serpent

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Re: Custom Jutsu Submission

(Fuuton: Avo Saikoro no Jutsu) Wind Release: Dice of Avo Technique
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (-10 per turn to maintain)
Damage points: N/A
Description: The user will slam and hold his hands together while focusing a large amount of chakra around the target. This quickly condenses the air around the target binding them in a cube of rapidly spinning air currents. The structure of this cube with the rapidly spinning winds will make it impossible to breath within the cube slowly causing the target to suffocate. The size of this cube varies on the size of the target. It can be small enough to hold a small child or large enough to consume a large summoning. It is even possible to evenly divide up the technique among multiple targets if needed. Once bound, the user will need to maintain a consent flow of chakra into the cube(s) while holding his hands together making them unable to preform other techniques while this one is active although if needed the user can cancel this technique at any time by simply releasing the handseal.
Note:
-Targets will suffocate after two turns
-Can only be used three times per battle
-Requires a 2 turn cool down
-Can only be taught by Serpent

‡ Declined ‡ Similar techniques exist.




Dropping/Merging/Updating: Please note that the fallowing techniques are completely re-worded and merging two already approved techniques that are essentially the same. I'm not sure if this counts as an update or dropping old ones for an improved one.
(Tsuchi Kabe-Tama) Earth Wall-Bullets:
Type: Attack/Defense
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage points: 40
Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
Notes:
-This Jutsu can only be taught by Frederick Uchiha.

made b rank as it hardly deserves A rank
(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~

~Approved, but made it only able to block A rank and below ~

(Doton: Shishou Kabe-Tama) Earth Release: Master Wall-Bullets
Type: Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra Cost: 20-40 (-15 to maintain)
Damage points: 40-80
Description: The user will make a single handseal while focusing their chakra into the ground in front of themselves. This rises a large wall from the ground in front of the user capable of blocking techniques of appropriate rank. If needed, the user can send extra chakra into the technique when blocking an attack of equal power to maintain the wall, preventing it from crumbling away after blocking the attack. This however cannot be done if an attack is able to overpower the wall. Once the wall blocks an attack it will then proceed to shoots hundreds of little bullets at the target.
Notes:
-Can only be used three times per battle
-This Jutsu can only be taught by Serpent

(Doton: Ishi Sekkou) Earth Release: Stone Scout:
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by ~Frederick~

~Approved~
(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's:
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+15 Per-Turn)
Damage points: N/A
Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by ~Frederick~
-Maximum of 4 Stone Scouts.
-Can only be used once per Battle.
||Approved||
(Doton: Shishou Ishi Sekkou) Earth Release: Master Stone Scout
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15 (-10 per scout)
Damage points: N/A
Description: The user will focus their chakra into a small rock causing it to take the shape of a small bird that manifests the users eye upon it effectively linking their line of sight. This bird will then proceed to fly high into the sky and scout the battlefield. The user can focus his chakra into multiple rocks around the battle field making it possible to form more then one scout at a time.
Note:
-Can only make four scouts at a time
-Can only be used twice per battle
-Lasts 5 turns upon activation

-Can only be taught by Serpent

‡ Both Declined ‡ You're not allowed to merge CJ. Sometimes it will be allowed for CEJ but due to CJ wells and the fact you may have already taught this to a number of different people, this merger isn't possible.
 
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Re: Custom Jutsu Submission

-Resubmitting-

(Joushou Doriru Dageki) – Rising Drill Shock
Type: Offensive/Defensive
Rank:S
Range:short-mid(made short-range with a mid-range reach)
Chakra:40
Damage:80
Description: Is a technique developed by Caius of the Inuzuka clan. While gathering large amounts of chakra, the user will jump into the air and spin furiously and shape the chakra around him into a spear similarly to the second method of lightning release: ascending earth. He then dives down and drills straight into the ground, releasing the chakra under the targets, and having it shot upward and divided in the form of two large vertical columns of chakra but, resembling the Gatsūga in appearance as it rises and made of regular chakra instead of lightning, granting the columns piercing and shredding capabilities. Alternatively the columns can be used to shield the user and an ally.
-Can be used twice per battle
-No S-rank or above Inuzuka techniques next turn
-Can be performed by an Inuzuka or his ninken
-Physical contact with the ground must be made

-New Submission-

(Suraishingu Kiba) – Slicing Fangs
Type:Attack/Supplementary
Rank:S
Range:short
Chakra:40
Damage:n/a(-15 to the user)
Description: The user will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ before twirling the tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a Tsūga. The user then sends wind chakra through the tail, releasing a surge of wind as the tail ‘rotates’ and giving it the same effects as the fang wolf fang technique, creating a vacuum vortex in its surroundings, that cuts the enemy even without touching them upon thrusting their attack. If the user keeps the tail close to them, they will be cut every turn while it’s active but, it’s also a useful method for releasing them from illusionary techniques (A-rank and below).

-Lasts for three turns
-Its best suited in one of the wolf transformations
- Can only be used once per battle


( Kuchiyose No Jutsu: Terra soshite Roxie)- Summoning Technique: Terra and Roxie
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: Are the daughters of Mine and are moles from Furui rokkīton'neru. Terra and Roxie are the same size as Gamariki except the older sister Terra is a few inches taller than her younger sister Roxy. They have a slender and a humanoid-like figure and wear the same standard attire that Sunagakure ninja have except they don’t wear anything on their hands or feet, and each have a mole tattoo over their eye, Terra having it on her left and Roxy having it on her right. They can perform earth techniques up to and including S-rank and both are needed to perform the techniques. Their favored weapons seem to be a pair of hammers and they are never seen in battle without one. They can perform techniques that revolve around or allow the use of their favored weapon. Once per battle, the sisters can release their earth chakra from their mouth and combine them to cause a giant titan of stone, 35 meters in height to form and move towards the enemy at a slow pace and walks over whatever is front it, should it be within range. Once the titan is within range of the intended target, the sisters will have the titan shoot both of its arms like rockets, causing an immense explosion that blasts away anything at mid-range while crushing anything that came in contact with the arms. (Counts as an S-rank move and using this reduce the number of turns they can stay on the field by 2.)
-They count as two moves
-Requires a ground source
-Lasts for 4 turns
-Must have signed the mole contract
-can only be summoned once per battle
Image of the titan:

contract:

‡ All Pending ‡ Leaving for another mod.

☼ All Declined ☼

You're still having issues with the descriptions. Drop the references and just describe what the techniques actually look like and what they actually do.
-Resubmitting-

Dropped the reference and described them.

(Joushou Doriru Dageki) – Rising Drill Shock
Type: Offensive/Defensive
Rank:S
Range:short-mid(made short-range with a mid-range reach)
Chakra:40
Damage:80
Description: Is a technique developed by Caius of the Inuzuka clan. While gathering large amounts of chakra, the user will jump into the air and spin furiously and shape the chakra around him into a spear similarly to the second method of lightning release: ascending earth. He then dives down and drills straight into the ground, releasing the chakra under the targets, and shot upward in the form of two large vertical columns made from the user's chakra, that spin at ferocious speeds as they rise, granting the columns piercing and shredding capabilities. Alternatively the columns can be used to shield the user and an ally.
-Can be used twice per battle
-No S-rank or above Inuzuka techniques next turn
-Can be performed by an Inuzuka or his ninken
-Physical contact with the ground must be made

‡ Declined ‡ There are still references here. What is Ascending Earth? You need to link/post any techniques you mention above your submission.

(Suraishingu Kiba) – Slicing Fangs
Type:Attack/Supplementary
Rank:S
Range:Short
Chakra:40
Damage:n/a(-15 to the user)
Description: The user will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ before twirling the tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a Tsūga. The user then sends wind chakra through the tail, releasing a surge of wind as the tail ‘rotates’, and creating a vacuum vortex in its surroundings. The tail can cut the enemy even without touching them upon thrusting it. While the tail is active, the user will be cut each turn but, it’s also a useful method for releasing them from illusionary techniques (A-rank and below).

-Lasts for three turns
-Its best suited in one of the wolf transformations
- Can only be used once per battle

‡ Declined ‡ You need to clarify that this can only be used used in your transformation states rather than saying "its best suited". The last sentence is also unrealistic and needs to be removed.

( Kuchiyose No Jutsu: Terra soshite Roxie)- Summoning Technique: Terra and Roxie
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: Are the daughters of Mine and are moles from Furui rokkīton'neru. Terra and Roxie are the same size as Gamariki except the older sister Terra is a few inches taller than her younger sister Roxy. They have a slender and a humanoid-like figure and wear the same standard attire that Sunagakure ninja have except they don’t wear anything on their hands or feet, and each have a mole tattoo over their eye, Terra having it on her left and Roxy having it on her right. They can perform earth techniques up to and including S-rank and both are needed to perform the techniques. Their favored weapons seem to be a pair of hammers and they are never seen in battle without one. They can perform techniques that revolve around or allow the use of their favored weapon. Once per battle, the sisters can release their earth chakra from their mouth and combine them to cause a giant titan of stone, 35 meters in height, to form and move towards the enemy at a slow pace and walks over whatever is front it, should it be within range. Once the titan is within range of the intended target, the sisters will have the titan shoot both of its arms like rockets, causing an immense explosion that blasts away anything at mid-range while crushing anything that came in contact with the arms. (Counts as an S-rank move and using this technique reduces the number of turns the sisters can stay on the field, by 2.) The titan has a large rock shaped gear around its neck, two on its shoulders and wrists. Its hands are shaped like boulders and have segments of rock which make up its arms and are held by the user’s chakra. It also wears stone shaped boots and crown on its head, a gear shaped symbol on its torso, a thick mantle that look like four banners wrapped around it, and the user’s chakra radiates from its eyes and mouth.
-They count as two moves
-Requires a ground source
-Lasts for 4 turns
-Must have signed the mole contract
-can only be summoned once per battle

‡ Declined ‡ Their special ability is too similar to the Great Stone Golem.
 
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Re: Custom Jutsu Submission

(Kumo Ryu: Girochin) – Sword Arts : Guillotine
Rank: Forbidden
Type: Attack
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: This is an amazingly intense technique that ought to just be performed in the most frantic of circumstances. At the point when battling in close combat, the user will first begin by mixing a gigantic measure of chakra in his free hand. if don't correctly, chakra ought to now be covering this very hand. At the point when the user sees the opportunity present itself, he will snatch his opponent's sword barehanded to make the ideal opening for a counter attack. Unless his opponent has ridiculous almost inhumane reaction and speeed, dodging this attack is almost impossible due to his own force pushing him toward the user as he was striking.
- The user will lose their hand after using this. Only if the user is the a lower rank than their opponent. (I.e the user is a kage rank ninja and the opponent is a sage)
- the user keeps their hand but has some damage that renders it useless for a couple turns. After that there's still damage but the hand can be used.
-Can only be used once.
-Can only be taught by Better

‡ Declined ‡ Similar techniques exist.

(Kumo Ryu: Fūsa) – Cloud Style Kenjutsu: Blockade
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will maneuver his sword to block incoming projectile and appropriate techniques. For example, obviously it can't block a large wall of flame.
- Can only be taught by Better.

‡ Declined ‡ Far too generic to warrant approval.
 
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Re: Custom Jutsu Submission

Dropping

Bàtáá - Bata
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A(-5 per turn when active)
Damage: N/A
Description: Priest in the last of his journeys stumbled upon a lost artifact of the Sage of Music. While harnessing it for himself as a master of sound himself, unleashes the power of Bàtáá.
Bata is a crucifix that when activated, tranforms into pair of ear morphs with an angellic apperance that appears as if the user has a pair of elvish ears. Activation is akin to Ao fuin seal over his Byakugan which prevents it from neing stolen. The ear morphs are fixed on the user's ears and won't come off unless the user deactivates it thus making it tranform back to a crucifix. The indestructible black colored ear-morphs is fabricated from an unknown material, tightly fixed that it won't fall off even during complex movements until the user removes it himself.
You must be registered for see images
Bata would at all times, be in link with the user's auditory senses, brainwaves and chakra system and is able to manipulate sound chakra which he can now use/release in 2 different ways/beats.
Ìlù Àgèrè - Beat of Tranquility :
This is a basic and passive ability of Bata that is always on as long as he is active. Apparently, when Bataa is active, the user is shut from any form of external sound making him totally unable to hear normally through his ears due to Bataa covering it. However, Bata passively records external sounds and by itself translate it in an alternate electromagnetic form directly to the user's sense of touch. By this, the user can't hear sound but can feel them. This is akin to using sound as a sonar to be able to feel and sense matter due to the sound they give off, a similar phenomenon to "Inner Sonar Skill". The user having being used to the consequencies of Bata and the drawback which is "deafness while Bataa is activated", although he can feel sound, he could not actually feel what exactly is being said if the particular sound is a conversation thus making him train to be able to read lips.
Ìlù Gángan - Beat of Exorcism:
Bata is able to tap into the user chakra, draw them out and use it to form a shield/barrier of sound. Bata reacts to this upon sensing an incoming entity though it may or may not require the user's will depending on the situation. If the user isn't able to utilize his will due to him being unconcious(though still alive) or in a will-subduing jutsu of any kind, then Bata reacts itself so far the user still has chakra that it can leech. If the user can use his will properly, then it requires the user's will to form the barrier. The shield is able to deflect/bounce back A-rank and below jutsu and depending on the kind or area affected by the incoming jutsu, the shield can be large, small, parabolic or even spherical, encompassing 360deg around the user. This can only be used once per turn and counts as a move.
By sacrificing the ability of Beat of Exocrism for the remainder of the match, this abilty can be used to deflect a single jutsu of any rank above A-rank. However due to chakra strain from this, the user is not able to perform forbidden ranked techniques of any kind for 2 turns.

NOTE: Can only be wield by Priest
NOTE: The user sacrifices 5 chakra point per turn while its active. The user however, can deactivate it anytime thus loosing access to the weapon's abilities.
NOTE: When Bata is inactive and worn on the neck as a crucifix, it serves no purpose but for fashion.
NOTE: Activation and transition of Bata from crucifix to ear-morphs is instant and takes no time whatsoever.
NOTE: No sound technique above A-rank can be used the turn "Beat of Exorcism" is used
NOTE: Upon deactivation of Bataa, the user remains deaf for 2 turns and his balance is unstable thus giving him a reduction in speed(1 rank lower) for 2 turns.
NOTE: Once deactivated, Bataa can not be activated again until after 2 turns.


‡ Pending ‡ Leaving for Wesobi.

☼ Declined ☼

Lets focus on the first ability first. How exactly does converting the sound to the sense of touch convey to you any sort of meaningful information? You compare it to the inner sonar skill, but that isn't really related as it has nothing to do with touch. Perhaps a better method would be that instead of converting it to touch it just skips your ear and triggers the auditory area of your brain directly making you "hear" everything without the worry of being hurt by loud noises and the such, assuming that's what you're trying to avoid with this. SO I guess either explain how feeling the sound helps you, or change it up a little.
Dropping

Bàtáá - Bata
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A(-5 per turn when active)
Damage: N/A
Description: Priest in the last of his journeys stumbled upon a lost artifact of the Sage of Music. While harnessing it for himself as a master of sound himself, unleashes the power of Bàtáá.
Bata is a crucifix that when activated, tranforms into pair of ear morphs with an angellic apperance that appears as if the user has a pair of elvish ears. Activation is akin to Ao fuin seal over his Byakugan which prevents it from neing stolen. The ear morphs are fixed on the user's ears and won't come off unless the user deactivates it thus making it tranform back to a crucifix. The indestructible black colored ear-morphs is fabricated from an unknown material, tightly fixed that it won't fall off even during complex movements until the user removes it himself.
You must be registered for see images
Bata would at all times, be in link with the user's auditory senses, brainwaves and chakra system and is able to manipulate sound chakra which he can now use/release in 2 different ways/beats.

Ìlù Àgèrè - Beat of Tranquility :
This is a basic and passive ability of Bata that is always on as long as he is active. Apparently, when Bataa is active, the user is shut from any form of external sound making him totally unable to hear normally through his ears due to Bataa covering it. However, Bata passively records external sounds and by itself translate it in an alternate electromagnetic form directly to the user's auditory senses without the need of passing through the ears. This is like taking a shortcut, jumping the fence and sending the end result to the brain without following the normal biological process. By this, the user can't hear sound directly but can still hear them through the auditory senses interpretation. This is also akin to using sound as a sonar through the user's own breathing and surrounding air, bouncing off of things around him and can also sense matter.

Ìlù Gángan - Beat of Exorcism:
Bata has a will of his own to an extent and is able to tap into the user chakra, draw them out and use it to form a shield/barrier of sound. Bata reacts to this upon sensing an incoming entity though it may or may not require the user's will depending on the situation. If the user isn't able to utilize his will due to him being unconcious(though still alive) or in a will-subduing jutsu of any kind, then Bata reacts itself so far the user still has chakra that it can leech. If the user can use his will properly, then it requires the user's will to form the barrier. The shield is able to deflect/bounce back A-rank and below jutsu and depending on the kind or area affected by the incoming jutsu, the shield can be large, small, parabolic or even spherical, encompassing 360deg around the user. This can only be used once per turn and counts as a move.
By sacrificing the ability of Beat of Exocrism for the remainder of the match, this abilty can be used to deflect a single jutsu of any rank above A-rank. However due to chakra strain from this, the user is not able to perform forbidden ranked techniques of any kind for 2 turns.
NOTE: Can only be wield by Priest
NOTE: The user sacrifices 5 chakra point per turn while its active. The user however, can deactivate it anytime thus loosing access to the weapon's abilities.
NOTE: When Bata is inactive and worn on the neck as a crucifix, it serves no purpose but for fashion.
NOTE: Activation and transition of Bata from crucifix to ear-morphs is instant and takes no time whatsoever.
NOTE: No sound technique above A-rank can be used the turn "Beat of Exorcism" is used
NOTE: Upon deactivation of Bataa, the user remains deaf for 2 turns and his balance is unstable thus giving him a reduction in speed(1 rank lower) for 2 turns.
NOTE: Once deactivated, Bataa can not be activated again until after 2 turns.

☼ Declined ☼

I think you should just do away with the pink. You already have access to the inner sonar skill so why is this needed? Just seems like a way to make its usage indefinite, which I'm not going to approve.

As for the second ability, I'm not going to approve something that is self aware like that. The sound shield is okay, but it needs a usage limit.



Ototon: Shinfoni - Sound Release: Symphony
Type: Offense/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user plucks the air while focusing sound chakra, releasing it from his finger tip as numerous high frequency vibrating invisible strings. He immediately forms up to 10 invisible strings that are connected to his fingers. The strings are simply vibrating, extremely thin air coursed. They do not give a buzzing sound but rather, their collective work is akin to a subtle musical sound that continues to resonate as long as the strings are in play. The strings are very sharp and would cut clean through steel if they happen to cross path.
NOTE: The strings are invisible but to doujutsu and sensors though they are quite unstealthy because of the sound they collectively expunge.
NOTE: While they are active, the user can't use any other elemental ninjutsu except sound.
NOTE: Ofcourse, because the users hands are busy, he's unable to make handseals
NOTE: No Sound above A-rank while they are in play.
NOTE: Last 4 turns
NOTE: Usable 3x with a 2 turn wait.

☼ Declined ☼

Similar to existing techniques



Genjutsu: WTF! - Illusionary Arts: WTF!
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 0
Description: A unique genjutsu that takes hold of specific evasive tactics of the target, turning it into power and a simple but harsh art of misdirection. Whenever the target uses a technique on his self, be it turning his entire self into Chakra/elemental essence or coating himself in chakra/elemental entity. While trapped in the devious genjutsu, He find out that when he tries to deactivate or shed it, it does not work. A sudden glitch/misfire that leaves them in their allien form/state while they dwell in the genjutsu. Atleast its what they believe since in real life, unknown to them, they have actually succeded in deactivating/shedding the technique. Elaborately, using water transformation as a typical example. This genjutsu may be cast once the target transforms into water elemental essence, an then at the time, he tries to return to his intial form, he finds himself still in that nature/form leaving him with the possibility of a glitch somewhere. Another possibility is when the user uses chakra or elemental matter to coat himself, such as Hardening tech, lightning amour, using chakra to manipulate light reflection on oneself like the Hiding with camouflage, Modes except for jinchurikis etc. The genjutsu makes it look as if he fails at turning them off or the technique continues past its end-time, though in real life, its is actually off.
While they are in the genjutsu and apparently deceived they are stuck in their tranformed state or clad in their ninjutsu essence, every drawbacks that normally applies to them during that state like unable to use the hands due to being completely fire, unable to hold something tangible being completely water or something intangible, unable to use any other technique except earth with respect to hardening tech, etc still does until they break from the genjutsu. Any powerups they gain however while in that form is now useless since in real life, the technique in question has been deactivated. Powerups could range from invinsibility from physical attacks, invisibility, intangibility, speed boost, increased physical prowess, etc.
NOTE: Requires a confrontation sign.
NOTE: Usable only 2x per battle, 3x for someone with genjutsu speciality.
NOTE: The genjutsu lasts until it is broken from
NOTE: No S-rank genjutsu next turn
NOTE: 2 turns inbetween usage.

☼ Declined DNR ☼

‡ All Pending ‡ Leaving for Typhon.
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

Altough each jutsu Refernces each other none of them require the approval of one to be approved as well they're all made to be separate jutsus they only reference each other for a mythology standpoint and aren't brought up more then the background and even then they don't mention each other by name so its ambiguous.

(Katon/Doton: Groudon)-Fire/Earth style:Groudon
Type: Offensive/Supplementary
Rank:S
Range:short-Long
Chakra:40 (-10 per turn)
Damage:N/A
Description: Groudon in some ancient mythology passed down in a region far away, was said to create the very land it's self that it fought with the creator of the ocean in a battle to the death to determine which would be more prominent the land or the sea. This jutsu was created in the likeness of said beast, It is said when this beast is seen the end has come. The user will make a single handseal released his chakra into the ground and using shape manipulation he will form a monster made of rock found deep within the earths crust and bring it to the surface, this will cause massive earthquakes and a split in the ground where the monster comes up from. It is 16 feet tall and weighing over 2,204 pounds made using only the hardest rock the earth has to offer and made even harder using chakra. Then the user will finish the recreation of Ground by making one final handseal adding fire style chakra into the beasts cracks across its body which will make lava form all around it. The user will constantly feed the beast his fire chakra increasing its heat so that the beast will constantly give off a heat so hot that any water jutsu that approach it will evaporate, every step it takes will cause an earthquake. It is capable of using an S rank earth style attack every 3 turns that counts towards the users jutsu count and chakra, the earth style attack is like the earth spears only theres one spear that is red as a ruby and much larger then the other spears in width and height being as tall as the beast itself. The S rank earth jutsu reaches long range.
Note: Can only be used once per battle
Note: Can't use S rank fire or Earth style jutsus the turn of its creation
Note: The S rank earth style attack the beast can use can only be used twice a battle
Note: Lasts 3 turns
You must be registered for see images

‡ Declined ‡ Where to begin? A pseudo-lava jutsu that bypasses elemental strengths and weaknesses and brings absolutely nothing new to the table. The general idea is a copy of Pervy's Balrog and the earthquakes as it walks is a copy of other techniques such as Selendrile's Knights jutsu.

(Suiton: Kyogre)-Water Style: Kyogre
Type: Offensive/Supplementary
Rank:S
Range:short-long
Chakra:40
Damage:N/A
Description: In some mythology in some distant region Kyogre is said to have created the ocean. This jutsu was made to recreate the beast in likeness aswell as power. The user will Focus their chakra a large water source and using their chakra and shape manipulation they will form a recreation of the ancient beast Kyogre. Kyogre can use an S rank water jutsu that counts towards the users jutsu count and chakra to use this water jutsu Kyogre jumps into the air and shoots out a large number of water shaped as spheres that will travel towards their target and surround them, the spheres then release a concentrated stream of water that could punch a hole in the person if not protected properly. The S rank water jutsu reaches Long range.
Note: Can only be used once per battle
Note: Can only use Its S rank water jutsu twice per battle
Note: Lasts 3 turns
Note: No S rank water jutsu the turn of its creation
You must be registered for see images

‡ Declined ‡ Abilities like that coloured only belong in summons, not sentient creations.

(Futon: Rayquaza)- Wind style: Rayquaza
Type: Offensive
Rank:S
Range:short-long
Chakra:40
Damage:80
Description: Rayquaza was said to have ended the battle between Two powerful Monsters in A mythology passed down from a distant region. It's said that Rayquaza only came down from the sky to end their constant battles. This Jutsu was made to recreate the Monster in likeness and power. Using their wind chakra and shape manipulation the user will create A dragon like creature made entirely of wind but the user will color in the wind with his chakra to make it appear in an emerald hue. This wind dragon will create a current of wind strong enough to knock over a person. After being made this wind dragon will fly up into the sky spinning and creating a large amount of pressure as it fly's ever higher until it reaches the ozone layer, Upon reaching it's destination it will make a headdive towards the ground. its dive is so magnificent it appears as if its an emerald meteor. It will aim directly for the enemy leaving a huge creator from short to mid range of where it lands and thus can indirectly hurt the caster if they're not out of range or defend themselves.
Note: Can only be used once per battle
Note: Takes two turns before it comes crashing back down
Note: User cannot use S rank wind jutsu for two turns after creating
You must be registered for see images

‡ Declined ‡ Similar techniques exist.
 
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Python

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Re: Custom Jutsu Submission

(Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.

Note: Can only be used twice.
Note: Can only be taught by Python
Note: No other wind techniques above A-Rank in the same and next turn

‡ Approved ‡ Made some edits.

(Taijutsu: Mu suzu horudo) | Body Technique: Wuxi Hold
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: Masters of Taijutsu have improved reflexes as compared to users who haven’t. Using their advanced reflexes and fluid body movements, the user will intercept the opponent’s punch with an open palm. With continuous practice, this action becomes more impulsive to the user. That is the reason why his ability to react becomes twice when using this move (only). In a quick motion, the user will clasp the opponent’s fist and twist/bend it in a quick motion, and thereby breaking his wrist bone. Successful implementation of this technique will leave the opponent unable to use hand seals using that hand, unless treated. The technique does not, however limit the user with intercepting the fist. He can even intercept a kick with both his hands at the user’s feet and ankle, and twist it, do dislocate his ankle, and thus render him unable to walk.
Note:
Can only be taught by Python

‡ Declined ‡ This is similar to one of Scorps' techniques.
 
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Kirikoe

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Re: Custom Jutsu Submission

Sister technique of the above summoning.

Henge - Adamantine Cudgel | Transformation - Adamantine Cudgel
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Sun Wukong transforms into a long staff Cudgel which is characterized by the hardness of diamond and its at-will extensibility. When Sun Wukong is transformed into the Adamantine Cudgel , it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Cudgels metallic length similar to what Enma can do. The Adamantine Cudgel is a highly magnificent and powerful weapon boasting a lethality like no other, its at-will transformation-based attack and defence as well as its at will extensibility go beyond the scope of proficiency, to attain immense solidarity and great lethality for use in combat. In addition, the Cudgel has the capacity to use modest quantities of earth for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible earth-based attacks via the Cudgel. When the Cudgel is in use, the wielder may, much like the added weight rock technique and its variants, change the weight of the cudgel at will, such as increasing its weight when attacking to increase the devastation of attacks or decreasing its weight in order move much swifter, faster and with much more maneuverability, the cudgel can become as light as a simple feather, being effortless to hold and can increase up too a few tons to cause to the point that it causes the ground to break upon impact when used to strike, otherwise its regular weight is the same weight as Enma in staff form

From the Cudgel when infused with Earth chakra, the user may slam the Cudgel on the ground releasing a fissure of large dense spikes fracturing the earth below which travels along the ground reaching its opponent piercing anything in its way, the technique moves with a straight forwards trajectory.​

Note: This may only be used by Sun Wukong of the monkeys, and they may not use other techniques throughout it.
Note: The Cudgel can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Sun Wukong maintains this form will not count towards the turns he can stay on the field.
Note: All of the earth-based moves generated by the Cudgel are B-Rank, and each counts as an allotted move.
Note: The fracturing fissure of spikes has short-long range. Every other move is short-range only.

‡ Declined ‡ This fine barring the last ability.

(Kuchiyose No Jutsu - Leraje) Summoning Technique - Leraje
Type:supplementary
Rank: S
Range: short
Chakra: 40
Damage: N/A
Description: One of the highest Regarded female Monkeys within the Monkey kingdom, Leraje works as one of the monkey kings elite guards due to her incredible skills and power which comes above most of the male monkeys within the kingdom. Leraje Don's an elegant and beautiful White and light pink fur, pale pink mainly dominating the ratio of the fur with various white fur over her chest area to her head, mane and slight white patches over her arms. With a height of around 6 ft she is a fair bit taller than your average man with a tail that extends to about half her height.

Leraje after various training and battles discovered she had an excellent proficiency for the wind element, as such she is able to use all wind jutsu that the user himself knows up to S rank with one hand-seal, Additionally her tail acts very much like a sharp blade being able to cut just as well, if not better than a sword when her wind chakra is channelled into it, without the wind chakra her tail would act as a normal sword. Leraje will often combat other sword users using her tail, additionally she can use Baki's Kaze no Yaiba technique from her tail as well as her hands.

Another one of Leraje specialities is her ability to create pressurised wind between her palms, she does this by clapping her hands together and upon spreading them apart she generates strong levels of wind chakra between them to increase air pressure, she can use this air pressure, once the opponent has a limb or something moving through it, to crush an opponents limb mid way where thee air pressure would rapidly rise until it crushes the given target as well as create small walls of pressurised wind to block incoming projectiles and taijutsu and ninjutsu below the given rank respecting strengths and weaknesses. This technique acts as a B rank jutsu.

Additionally like many of the influential monkeys of the monkey kindgom Leraje has a transformation ability, A unique and special type of weapon which reflects her wind styled abilities. This transformation takes the form of a scythe, this scythe being a bit special also doubles as a hammer which is on the opposite side to the blade.

Weapon within the spoiler is the transformation.
You must be registered for see images

- User must be a signer of the monkey contract and be taught by Kirikoe
- Can only be summoned once per battle
- Leraje whiles in monkey form can remain on the field for four turns
- No other animals summons may be on the field as long as she is.
- Every technique used by Leraje counts towards the users move count

‡ Declined ‡ Removed the coloured ability, since there are too many as it is. Specify whether or not she can remain on the field without limit if he's in her weapon form. When referencing techniques, use their English names. Always state "up to and including" for what a summon can use to make it obvious they can also use the mentioned rank. Otherwise, this is fine.
Resubmitting the above two techniques.

Henge - Adamantine Cudgel | Transformation - Adamantine Cudgel
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Sun Wukong transforms into a long staff Cudgel which is characterized by the hardness of diamond and its at-will extensibility. When Sun Wukong is transformed into the Adamantine Cudgel , it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Cudgels metallic length similar to what Enma can do. The Adamantine Cudgel is a highly magnificent and powerful weapon boasting a lethality like no other, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for use in combat. In addition, the Cudgel has the capacity to use modest quantities of earth for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible earth-based attacks via the Cudgel. When the Cudgel is in use, the wielder may, much like the added weight rock technique and its variants, change the weight of the cudgel at the cost of a jutsu slot, such as increasing its weight when attacking to increase the devastation of attacks or decreasing its weight in order move the staff much swifter, faster and with much more maneuverability above that of a taijutsu master, the cudgel can become as light as a simple feather, being effortless to hold and can increase up too a few tons to the point that it causes the ground to be destroyed upon impact when used to strike, otherwise its regular weight is the same weight as Enma in staff form, this effect lasts for three turns unless the user wishes to cancel the said technique and return the Cudgel to its original weight.

From the Cudgel when infused with Earth chakra, upon swinging the Cudgel in any direction, the staff manifests a wave of sticky dense mud which has the same width as the B rank earth wall technique, the mud delivers a blunt force on contact that forces the opponent back and the mud upon coming in contact with the enemy increases in weight and with its sticky tendencies crushes the opponent into the floor making it hard for them to move in any way. Although the weight is not to the point that it can crush the target to death, it certainly makes movement difficult and makes it difficult to stand, the stickiness of the mud further adds to this effect which effectively traps the opponent.​

Note: This may only be used by Sun Wukong of the monkeys, and they may not use other techniques throughout it.
Note: The Cudgel can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Sun Wukong maintains this form will not count towards the turns he can stay on the field.
Note: All of the earth-based moves generated by the Cudgel are B-Rank, and each counts as an allotted move.
Note: The Wave of sticky mud has short-long range being created in short range and extending out to long range. Every other move is short-range only.

‡ Approved ‡

(Kuchiyose No Jutsu - Leraje) Summoning Technique - Leraje
Type:supplementary
Rank: S
Range: short
Chakra: 40
Damage: N/A
Description: One of the highest Regarded female Monkeys within the Monkey kingdom, Leraje works as one of the monkey kings elite guards due to her incredible skills and power which comes above most of the male monkeys within the kingdom. Leraje Don's an elegant and beautiful White and light pink fur, pale pink mainly dominating the ratio of the fur with various white fur over her chest area to her head, mane and slight white patches over her arms. With a height of around 6 ft she is a fair bit taller than your average man with a tail that extends to about half her height.

Leraje after various training and battles discovered she had an excellent proficiency for the wind element, as such she is able to use all wind jutsu that the user himself knows up to and including S rank with one hand-seal, Additionally her tail acts very much like a sharp blade being able to cut just as well, if not better than a sword when her wind chakra is channelled into it, without the wind chakra her tail would act as a normal sword. Leraje will often combat other sword users using her tail, additionally she can use Baki's Wind Blade technique from her tail as well as her hands.

Additionally like many of the influential monkeys of the monkey kindgom Leraje has a transformation ability, A unique and special type of weapon which reflects her wind styled abilities. This transformation takes the form of a scythe, this scythe being a bit special also doubles as a hammer which is on the opposite side to the blade.

Weapon within the spoiler is the transformation.
You must be registered for see images

- User must be a signer of the monkey contract and be taught by Kirikoe
- Can only be summoned once per battle
- Leraje whiles transformed can remain on the field indeffinetly otherwise she can remain on the field for four turns in monkey form
- No other animals summons may be on the field as long as she is.
- Every technique used by Leraje counts towards the users move count

‡ Approved ‡

New submission. Sister technique of the Leraje summon.

(Henge: Adamantin Hammer-Scythe) Transformation: Adamantine Hammer-Scythe
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Leraje transforms into a scythe/hammer which is characterized by the hardness of diamond and its at-will extensibility. When Leraje is transformed into the Adamantine Scythe/Hammer , it is possible for her to have her ears, eyes, mouth and limbs appear anywhere along the weapons metallic length. A highly magnificent weapon, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in taijutsu combat. In addition, the Scythe/Hammer has the capacity to generate modest quantities of Wind for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible Wind-based attacks via the Scythe/Hammer. When using the Scythe side it can be used to create swift wind slashes that are capable of travelling to certain distances. The Hammer side can be used to apply great pressure to a certain region, the wind will be of such great pressure that it will leave an imprint within the ground if swung in the shape of the hammers flat surface which easily encompasses short range slightly extending into mid range, when used against someone, that pressure acts as a strong bludgeoning force much like being hit by an actual large hammer.

- This may only be used by Leraje of the monkeys, and she may not use other techniques throughout it.
- The Scythe/Hammer can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
- Entire turns in which Leraje maintains this form will not count towards the turns she can stay on the field.
- All of the wind based moves generated by the Weapon are B-Rank, and each counts as an allotted move.
- The strong, bludgeoning pressure of wind has short-long range. Every other move is short-range only.

‡ Declined ‡ Separate the different moves into their own paragraphs. Add the relevant ranges onto those paragraphs rather than putting it in the notes' section.
 
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Summer

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Re: Custom Jutsu Submission

(Shoton Kinko Shuuha) Crystal Imprisonment Wave
Type:Attack
Rank:S rank
Range:short-mid
Chakra:40
Damage:80
Description: Guren forms two handseals and proceeds to hold both hands out in front of her. She sends out a wave of crystal chakra which can crystallize multiple objects in a widespan or a large object which is a solid based element or summons or bugs. Guren can then forcibly shatter the crystal with her mind at will. The jutsu will crystallize the things which come into her range as soon as her chakra touches it. This chakra wave is also sent out in a 360' wave all around the user.

Video for reference:
Restrictions:

- can only be used once per battle.

- cannot use crystal above A rank in the next two turns.

- objects that become crystallized will be inside and out encased with crystal.

-Cannot be used on the enemy

- can only be taught by Juha

‡ Declined ‡ Not allowing this to be used on living beings. Be it summons or aburame bugs.

(Shoton Suishou Ro no Jutsu) Crystal Amythest Prison Technique
Type:Attack
Rank:S rank
Range:short
Chakra:40
Damage:80
Description: while within short range of the enemy the user of this jutsu can make the confrontation sign. Channeling crystal chakra under the enemy the crystal will rise up and encase the enemy completely. The enemy becomes encased in unique pink crystal which covers the enemies entire body like a coffin. The prison is very delicate and can be shattered from even the slightest bump from outside of the crystal . This jutsu can only be used after activating Kinjutsu: Shishō Tenketsu, which will strengthen the jutsu slightly.

Video for reference:
Restrictions:

-Can only be used once per battle

- cannot use Crystal for the rest of the battle.

- can only be taught by Juha

‡ Declined ‡ You need to post the techniques your reference above your submission. Also, not allowing the coloured.

(Shoton Houtai) Crystal Bandage
Type:Supplementary/Attack
Rank:A rank/S rank
Range:short
Chakra:30/40
Damage:/ (80)
Description:
This jutsu is an emergency type jutsu in which the user takes on any type of cut or stab wound damage. The user can use there crystal chakra and around the wound it will crystallize forming a containment to keep you from bleeding out. Although simple it takes extreme control because if your not delicate enough you will do more damage then good. The user can even run a finger over the damaged area channel the crystal chakra to the finger and swipe it across the wound sealing it up. Say that the users hand has been cut off the user can channel Crystal chakra into the palm of the other hand, and place it over the handless wrist or arm and crystallize the end of the wound.

Now for offensive type the user of this can use there hands infused with crystal chakra and with a strike to the enemies bleeding region crystallize that portion where struck. Any little injury the enemy has can become a downfall killzone for crystallization. The user simply uses less delicate measures thus after the spot has been crystallized, it protrudes a spike into the enemy. The reason as to why this jutsu uses a multi rank is because when bandaging yourself your more careful and use finer means. While using this against an enemy your going to use more power and Less care about doing damage, critical damage to the enemy.

Restrictions:

+ can only be used once per battle
+ cannot crystallize more then one cut of any size.
+ cannot seal up more then one area.
+ cannot use Crystal for 2 turns.
+ can only be taught by Juha

‡ Declined ‡ Not going to allow the offensive usage or the multiple ranks for this technique.


kept the bugs part as discussed with Spider-Man

(Shoton Kinko Shuuha) Crystal Imprisonment Wave
Type:Attack
Rank:S rank
Range:short-mid
Chakra:40
Damage: N/A
Description: Guren forms two handseals and proceeds to hold both hands out in front of her. She sends out a wave of crystal chakra which can crystallize multiple objects in a widespan or a large object which is a solid based element or any type of liquid that has a strong water based or bugs. Guren can then forcibly shatter the crystal with her mind at will. The jutsu will crystallize the things which come into her range as soon as her chakra touches it. This chakra wave is also sent out in a 360' wave all around the user.

Video for reference:
Restrictions:

- can only be used once per battle.
- cannot use crystal above A rank in the next two turns.
- objects that become crystallized will be inside and out encased with crystal.
-Cannot be used on living beings
- can only be taught by Juha

‡ Approved ‡ Edited.

Removed what was asked to remove.

(Shoton Suishou Ro no Jutsu) Crystal Amythest Prison Technique
Type:Attack
Rank:S rank
Range:short
Chakra:40
Damage:80
Description: while within short range of the enemy the user of this jutsu can make the confrontation sign. Channeling crystal chakra under the enemy the crystal will rise up and encase the enemy completely. The enemy becomes encased in unique pink crystal which covers the enemies entire body like a coffin. This jutsu can only be used after activating Guren's Kinjutsu. This jutsu is very focused and will only surround the enemy nothing more nothing less.

Video for reference:
Restrictions:

-Can only be used once per battle
- cannot use Crystal for the rest of the battle.
- can only be taught by Juha

‡ Declined ‡ This is too much. DNR.

Removed the second usage part and single rank now.

(Shoton Houtai) - Crystal Bandage
Type:Supplementary
Rank:S rank
Range:Short
Chakra:40
Damage:
Description: This jutsu is an emergency type jutsu in which the user takes on any type of cut or stab wound damage. The user can use there crystal chakra and around the wound it will crystallize forming a containment to keep you from bleeding out. Although simple it takes extreme control because if your not delicate enough you will do more damage then good. The user can even run a finger over the damaged area channel the crystal chakra to the finger and swipe it across the wound sealing it up. Say that the users hand has been cut off the user can channel Crystal chakra into the palm of the other hand, and place it over the handless wrist or arm and crystallize the end of the wound.


Restrictions:

+ can only be used once per battle
+ cannot crystallize more then one cut of any size.
+ cannot use Crystal for 2 turns.
+ can only be taught by Juha

‡ Approved ‡
 
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21 Savage

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Re: Custom Jutsu Submission

(Genjutsu: Mattaku Juryokun) - (Illusion
Technique: No Gravity)
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description: The user weaves the snake handseal while flowing his chakra into the opponent's chakra pathway inducing an illusion where everything gets into disarray. Initially, the illusion terrain starts rumbling forcefully throwing the opponent and user up and
down unable to focus, the rumbling is
so hard and harsh as it seems to affect the user too (from the opponent's view but its just misconception). This disorder goes on for like 6-8secs though the opponent thinks both of them
are affected.
# Can only be used 4 times per battle and can be taught by Michael

‡ Declined ‡ This is simply horrible. DNR.
 
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Re: Custom Jutsu Submission

Genjutsu: Himan Pengin no Omosa - Illusionary Arts: The Weight of the Obese Penguin
Type: Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Himan Pengin no Omosa is a special type of genjutsu, in the fact that it is dormant and requires a paramount change to the target's weight in order to activate, is great for fighting opponent's that love close quarter combat. After injecting chakra into the opponent's brain, the user would set upon them a genjutsu, dormant in nature. To activate this illusion, the opponent must change their weight drastically in order for the activation to take affect. Once activated, the user would feel the complete opposite of what they have actually done ten fold. So if the user uses (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique on themselves, they would actually feel as if they used (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
on themselves. This would mess with the mind in the fact that they would actually be very heavy and slow, but in the illusion think that they are faster and lighter.

Note: Can only be used twice per conflict
Note: Cannot use genjutsu above A-rank for two turns after this jutsu
Note: Can only be taught by Penguin.

‡ Declined ‡ This isn't bad at all. A bit situational but regardless, nice idea. You need to re-word the coloured bit and expand the description. Those techniques aren't the only ways of increasing/decreasing weight. There's Better's CFS, Noni's technique, one of my own, etc. Are the effects proportional? Like if someone decreases their weight by x10, do they feel its increased by x10? How long does this illusion lie dormant?
Genjutsu: Himan Pengin no Omosa - Illusionary Arts: The Weight of the Obese Penguin
Type: Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Himan Pengin no Omosa is a special type of genjutsu, in the fact that it is dormant and requires a paramount change to the target's weight in order to activate. It is great for fighting opponent's who change their weight to alter their speed or taijutsu. After injecting chakra into the opponent's brain, the user would set upon them a fantastic genjutsu, dormant in nature. To activate this illusion, the opponent must change their weight drastically in any way, shape, or form. An example of this would be if the opponent chose to increase their own weight via the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique, they would actually feel as if they used the (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique on themselves, with the effects being tripled. So in reality, they would still be moving at the speed of the Added Weight, but in their own mind, they would believe they are faster than what they are, ruining their chances of using taijutsu due to their lack of timing between what they see and their actual speed. That is not the only way this genjutsu works. If the genjutsu has already been casted and the target happens to have leg weights on themselves, and the target took said leg weights off in an attempt to blitz the user, it would feel as if the target actually had three sets of weights on themselves. Minor weight changes will not set this technique off. Either the opponent will need to have dropped their leg weights or their weight will have to have at least changed by a factor of two (meaning their weight will need to at least have doubled or halved) for this technique to take effect.

Note: Can only be used twice per conflict
Note: Genjutsu lies dormant for four turns
Note: Cannot use genjutsu above A-rank for two turns after this jutsu
Note: Can only be taught by Penguin.

‡ Approved ‡

Himitsu Suiton: Kattingupengin - Secret Water Style: The Cutting Penguin
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user would begin to form a hand seal after performing the Hidden Mist Jutsu or with it already active, turning parts of the mist in short range of the user into tine, shiny crystal like shards of water in the shape of very small penguins. This is done the same way Takigakure Shinobi used the (Takigakure-Ryū: Mizukiri no Yaiba) Hidden Waterfall Style: Water Slicing Blade jutsu, by using vast amounts of shape and nature manipulation on regular water, making it seem hard and crystal like in nature. Then, with a mental command, the mist can be controlled much like how the user would use the Suiton no Jutsu technique, only except with the tiny, crystal like shards inside the mist, there would be a fair amount of damage if the crystal like shards cut the opponent. Since both opponent's are inside the mist, the user must either be from Kirigakure or have some sort of sensing to accurately use this jutsu, much like how Kakashi had to have a Sharingan to use Chidori.

Note: Must be from Kirigakure or have Sensing
Note: Can only be used three times per conflict
Note: Can only be taught by Penguin.

‡ Declined ‡ I'm not keen on approving offensive attacks which are difficult to perceive.

Suiton: Pengin no Tatchi - Water Style: Touch of the Penguin
Type: Supplementary/Defensive
Rank: A-rank
Range: N/A
Chakra: 30 (-30 depending)
Damage: N/A (+15 depending)
Description: Upon seeing the enemy use a water style technique that is tangible and not a stream, such as Suiton: Suiryudan no Jutsu or Suiton: Teppoudama no Jutsu, the user would extend their hand towards the jutsu and await it's assault. As soon as the jutsu makes contact with their hand, the user would channel vast amounts of suiton chakra into said attack, negating it, and turning the remains of the water into either a chakra sapping mist or crystalline water. If the user chooses to turn the rest of the water into a crystalline water, and uses said water as a source for their next technique, the user would gain a small damage boost due to the hardness and cutting ability of the water, although it wouldn't overcome doton still. If the user instead negated the opposition's technique and turned it into a chakra sapping mist, the user could hold the bird hand seal and with his chakra, move the mist towards the opponent and sap his chakra for up to three turns, essentially stealing his chakra. This can also be used on the user's own water style, changing it's properties instantaneously, yet still costing a move to use nor requiring physical contact.

Note: The chakra sapping mist can only be used by Kirigakure Shinobi
Note: Can only be used three times per conflict
Note: User suffers damage from the force of the water
Note: Can only be taught by Penguin.

‡ Declined ‡ Both components have been tried before. The mist portion exists in many forms (excluding the chakra draining abilities) and I attempted the "crystalline" water part in the past.
 
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Detective L

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Re: Custom Jutsu Submission

(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone
Type: Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent, and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. The clone is capable of using B rank and below Wind techniques, and basic shinobi capabilities like holding a kunai and speaking.

Illustration of how string clone forms:

You must be registered for see images

Notes:

-Can only be taught by Detective L.
-Can only make 2 clones per fight, though not at the same time.
-The clone can use B rank and below Wind techniques.

‡ Declined ‡ A bit underpowered but that's up to you. Clarify how far this omnidirectional explosion of wind wires can span. Removed two of the restrictions. Add a usage limit to this.

(Genjutsu: Karada-ka) | Illusionary Arts: Somatization
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user forms two hand seals, and induces a Genjutsu on the opponent. By the user's choice, the Genjutsu affects the opponent by causing a loss in physical function of one specific limb, albeit, with more precision after choosing a specific limb to affect. The Genjutsu lends from the concept of Somatization, where the victim loses function in a specific area of his body with no apparent organic basis. For example, the user of this Genjutsu can choose to cause the loss of motor movement of the opponent's hand, thus causing the opponent to feel as if he has no hand, although it is unharmed. This would cause the opponent to drop a weapon he might be holding in his hand at that time. However, this Genjutsu is severely limited to only being able to affect a single limb, at a time (counts the same for precision of said limb).

Notes:
-Can only be taught by Detective L.
-Can only be used three times per fight.
-No Genjutsu above A rank in the same turn or the next.

‡ Approved ‡
 
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ZandaT

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Re: Custom Jutsu Submission

(Genjutsu: Ekitai no shintō) Illusionary Arts: Liquid Penetration
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: (80 mental stress)
Description: Liquid Penetration is a high skilled illusion that can only be triggered once the opponent is submerged in a liquid preferably, but not limited to, water. Triggered by waving 4 hand seals as the opponent is moving within the water, they will notice their own movements becoming increasingly laggish as the water pressure around them seemingly increases ultimately prohibiting their movement as well as making them surcumb to the sensation of an immensely growing pressure pressing against their body also holding them in place. The rising pressure can be compared to the feeling of being buried by numerous rocks that continually pile on the target, but in the genjutsu the growing pain will be felt nonstop on all sides of the body until it is replaced by a greater sensation of pain caused by the next step of the illusion. The surrounding liquid will then forcefully and swiftly penetrate every hole within the target's body ranging from pores, mouth, nose, etc., filling their inner body cavity with water damaging skin, muscles, and organs within the genjutsu, the target feeling every aspect of internal damage in detail as the illusion makes them simulate near death pain. As this happens the target's body responds to the penetration by swelling up as if they were an Akimichi clan member growing to a very large boulder like size as the illusion simultaneously takes the target's eyesight replacing it with a white realm in which their most cherishable past memories flashes before them, and before they know it they reach the apex of their body enlargement where they then seemingly explode. Their consciousness drifting into a vast nothingness lost for all eternity. In reality the target is unable to move while they are submerged in the water which can lead to expiration of oxygen and ultimately drowning as they fall victim to the illusion's effects. If the genjutsu takes effect and the opponent didn't have an instant defense yet the opponent has still broken the illusion they would still be somewhat dazed and sluggish due to the mental stress that their mind has somewhat undergone, and users who fall victim to the genjutsu will be broken out after a large amount of water has entered their bodies, they too being subjected to dazed and sluggish movement.
NOTES
►Can be used 2x per battle
►User cannot use genjutsu within the same turn
►No genjutsu above A rank in the next turn
►This jutsu has a 3 turn cooldown afterwards
►Can only be taught by ZandaT

‡ Pending ‡ Leaving for Wesobi.

☼ Declined ☼

Remove the colored. I also think this should be a rank lower.
(Genjutsu: Ekitai no shintō) Illusionary Arts: Liquid Penetration
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: (60 mental stress)
Description: Liquid Penetration is a high skilled illusion that can only be triggered once the opponent is submerged in a liquid preferably, but not limited to, water. Triggered by waving 4 hand seals as the opponent is moving within the water, they will notice their own movements becoming increasingly laggish as the water pressure around them seemingly increases ultimately prohibiting their movement as well as making them surcumb to the sensation of an immensely growing pressure pressing against their body also holding them in place. The rising pressure can be compared to the feeling of being buried by numerous rocks that continually pile on the target, but in the genjutsu the growing pain will be felt nonstop on all sides of the body until it is replaced by a greater sensation of pain caused by the next step of the illusion. The surrounding liquid will then forcefully and swiftly penetrate every hole within the target's body ranging from pores, mouth, nose, etc., filling their inner body cavity with water damaging skin, muscles, and organs within the genjutsu, the target feeling every aspect of internal damage in detail as the illusion makes them simulate near death pain. As this happens the target's body responds to the penetration by swelling up as if they were an Akimichi clan member growing to a very large boulder like size as the illusion simultaneously takes the target's eyesight replacing it with a white realm in which their most cherishable past memories flashes before them, and before they know it they reach the apex of their body enlargement where they then seemingly explode. Their consciousness drifting into a vast nothingness lost for all eternity. In reality the target is unable to move while they are submerged in the water which can lead to expiration of oxygen and ultimately drowning as they fall victim to the illusion's effects. Users who fall victim to the genjutsu will be broken out after a large amount of water has entered their bodies, they too being subjected to dazed and sluggish movements.
NOTES
►Can be used 2x per battle
►No genjutsu above A rank in the next turn
►This jutsu has a 2 turn cooldown afterwards
►Can only be taught by ZandaT

‡ Approved ‡
 
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BusinessManTeno

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Re: Custom Jutsu Submission

(Shakuton:Karada Taiyou)- Scorch Release: Body Of The Sun
Rank:A
Range:Self
Type: Defensive|Supplamentary
Damage Points: N/a
Descirption: The user will quickly do the half handseal, causing their whole body to take the property of scorch. While this technique is active, it not only causes physical damage to bypass the user due to scorch being nothing but extremely heated air, but it also causes 2nd degree burns to those who comes into physical contact with the user. The special thing about this technique is that, the user can use their body to produce scorch techniques without the use of handseals

Note: Can use 3 times a battle
Note: Last one turn but can deactivate at will
Note: Requires 2 turn cool down
Note: If opponent comes in contact, it deals 20 Damage
Note: Can only use scorch jutsus while active

‡ Update Declined ‡
(Shakuton:Karada Taiyou)- Scorch Release: Body Of The Sun
Rank:A
Range:Self
Type: Defensive|Supplementary
Chakra Cost:30
Damage Points: N/a
Descirption: The user will quickly do the handseal, causing their whole body to take the property of scorch. While this technique is active, it not only causes physical damage to bypass the user due to scorch being nothing but extremely heated air, but it also causes 2nd degree burns to those who comes into physical contact with the user. The special thing about this technique is that, the user can use their body to produce scorch techniques without the use of handseals while in this form from their body. The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and uses this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can use 3 times a battle
Note: Last one turn but can deactivate at will
Note: Requires 2 turn cool down
Note: If opponent comes in contact, it deals 20 Damage
Note: Can only use Scorch, Fire, Wind and non-elemental abilities while this is active

‡ Update Approved ‡ Improved it a bit (added the healing from your other technique and this now restricts your arsenal a bit less). The non-elemental abilities bit obviously refers to Nin, Gen, Tai, Ken, Fuuin, etc. You could have done a lot more with this ;_;

(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type:Offensive|Defensive|Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste. This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn
You must be registered for see images

‡ Declined ‡ How fast are you while using this? Your base speed? Kage Rank Speed? Also, I liked that bit about "healing" wounds due to the heat of the technique. Added that to your Body of the Sun technique.

Sound Training:


(Yume Shokuryou) Nightmare Eater
Type: Weapon
Rank: S
Range: Short
Chakra: N/a (-40 When used)
Damage: N/a
Description: This necklace was said to belong to the sage of the six paths himself. Not being a treasure but a tool he wore, and used when the time came about. This necklace is said to be the eater of nightmares. The necklace is laced around the users neck, with the pendent being dull red. This necklace is the body foreign chakra have to pass through in order to reach the user. This necklace works by activating upon foreign chakra that is not the wearers. Once activated it will draw in all foreign chakra into the pendant causing it to glow red. The foreign chakra once inside the pendent will be absorbed inside the necklace and destroyed. Hence the name "Nightmare Eater". This weapon is always dormant until something foreign tries to enter into the host body. This necklace can drain up to S rank foreign chakra. Be it a genjutsu, or a technique thats specially targets the brain by inserting their chakra into it (Yamanaka clans abilities etc).

Note: Stays Dormant and doesnt cost chakra until activated
Note: Eats/Destroys chakra up to S Rank (Excluding MS Genjutsu)
Note: Can activate a max of 3 times until it cant "Eat/Absorb" chakra anymore
Note: Cost a move every time this is used
Note: Takes 1 Full turn for the necklace to be able to activate again (1 Move cool down period)
You must be registered for see images

‡ Declined ‡ Similar to Aizen's Hogyoku (the member, not the character).
 
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Leathercandle

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Re: Custom Jutsu Submission

Kaikyō chēn - (Strait Chain)
Type: Supplementary, Offensive, Weapon
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
Strait Chain is a pair of black gloves which have the user's chakra constantly running through them in the form of water. This allows the user to intercept katon techniques with his hands within reason of size as well as force a chain with a weight at the end made of pure water to rip out of the glove and wrap around a target. The chain of water can pull itself to disarm the target or pull them in. Alternatively, the chain can have a spike on the end that is barbed, making it difficult to remove. Because the gloves have water running through them, they passively enhance the power and speed of Gyojin Karate techniques preformed using the hands. This is because the water molecules will pass through the water.
-Can only be taught to wield by Leathercandle
-All of the water inside of the gloves can be used up in exchange for it being the water source of a singular technique, but this makes the gloves unusable for the rest of the battle
-If the glove is ripped, the water still sticks close to the user's hands as they have their chakra in them, unless the user decides they want the water to simply spill onto the ground

‡ Declined ‡ Last bit is a definite no.

Genjutsu: Imasugu! - (Illusionary Arts: Now!)
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
The user activates this genjutsu by yelling out the word: "Now!". The opponent falls into a genjutsu where they see a clone of the caster burst out of the ground directly in front of and below them with a kunai in their hand, rising quickly and aiming it towards their chest or higher. If the kunai successfully makes contact with the opponent, they suffer mental pain and go into a state of shock where they pass out and have difficulty breathing, believing they were just stabbed.
-Can only be taught by Leathercandle
-Can only be used twice per battle
-No genjutsu next turn
You must be registered for see images

‡ Declined ‡ Similar techniques exist.

Katon/Doton: Yōgan gōremu no araware - (Fire/Earth Release: Manifestation of the Lava Golem)
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user begins by molding a large amount of doton chakra, then focusing it on a specific point on their body. That part of the body becomes coated in a thick layer of stone which seemingly grows out of the skin. Next, the user gathers katon chakra, focusing it into the rock part of the body that the rock is on. The flame is especially hot, and melts the rock at a slow yet steady pace, creating a pseudo lava layer over the user's body part. Anything that touches the pseudo lava would instantly catch on fire unless something like water were preventing it. The lava has a thick concentration, allowing it to stick to anything that the user touches if they so desire. The lava is so hot that it has the capability to burn through a human in less than a second if dropped onto one.
-Can only be taught by Leathercandle
-Can be used thrice per battle
-Because the pseudo lava was created using the user's chakra, it doesn't hurt them

‡ Declined ‡ This is just a Earth/Fire version of Roshi's Magma Armour.
 
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