[ARCHIVE] Custom Jutsu Submission - II

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BusinessManTeno

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Re: Custom Jutsu Submission

Just changed the whole concept to lightning. Didnt bold cause I took out majority

(Ameton/Raiton:Zeus tsuba) Rain/Lightning Style: Zeus Spit
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-10 per turn)
Damage: N/a (20 Each Turn ) (+10 Rain Jutsus)
Description: This is a very interesting but dangerous type of jutsu. Incorporating lightning and rain together. The user will do 3 handseals, channeling lightning into the rain clouds giving the rain drops an static effect. The user makes sure that he doesnt channel lightning chakra into the clouds above him in a 3meter diameter. Making it that if he moves outside the 3 meter mark he too will face the affects of this jutsu. Each rain drops carries a spark that stings the opponent like a bee sting increasing damage every turn. This jutsu specialty is that it causes distractions to the opponent while constantly being hit with the spark rain drops. The special thing about this jutsu is that over a period of time it does more damage. If this jutsu isnt stopped before the 3rd turn The opponent will suffer paralysis paralyzing the opponent for one whole turn. Each turn the rain hits the opponent, the damage from the rain adds 1 rank . Meaning 20 first turn. 40 2nd turn and 60 3rd turn.

Note: Can use twice
Note: 3 turn cool down period
Note: Last 3 turns
Note: Cant use any rain jutsu above A rank with this technique.
Note: All Rain jutsus carry a static effect that over time increases in damage

-Declined- Storm techniques already do this. There's a Storm Rain and Noni's Porcella technique.

(Kenjutsu: Hayai Nokogiri) Sword Arts: Graceful Seesaw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning yourself, causing your body to take a seesaw type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. This technique travels up to 10 meters while being very fast when travel (similar to the release of leg weights)

Note: Can use twice
Note: Cant use back to back
Note: No kenjutsu for two turns afterwards

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‡ Declined ‡ Now why did you have to make this as fast as someone with their leg weights dropped? No references to the speed chart. Removed the lightning chakra bit. Also, I feel like this should require two swords.

(Ninjutsu: Kokuou shusseki) Ninja Art: Kings Presence
Type: Supplamentary
Rank: B-S
Range: Short-Long
Chakra:25-40
Damage: N/a
Description: This technique is a technique only exclusive to those who reached kage level, to the point where their chakra is tremendous and can only be used on those who are two ranks and below from the user. This is not to be mistaken for killing intent as it does not paralyze, or use the basics of fear.. The user will simply expel a huge amount of chakra from all over their body that marinates the air. The air around the whole area becomes extremely heavy to the point one person speed is reduced by half, and they would have difficulty breathing making it feel like an earthquake when it really isnt. This technique is normally used for rp purposed, but acts as a full body surge in a rp battle.

Note: B=Short Range|A=Mid Range|S=Long Range
Note: Can only use the S rank version twice, and A rank version twice. B rank has no limits
Note: Can only use this once per two turns

-Declined- So you make your weaker opponent who is already slower than you, who might already have a difficult time tracking you even slower? Halving their speed would mean you're no longer trackable to them.
(Kenjutsu: Hayai Nokogiri) Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword(s), increasing the cutting potency of the blade(s), causing it to glow blue. The user will then leap towards the opponent extending the blade(s) while spinning yourself, causing your body to take a saw type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. This technique travels up to 10 meters while being very fast when traveling

Note: Can use twice
Note: Cant use back to back
Note: Needs 2 swords to use
Note: No kenjutsu for two turns afterwards

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Pending: leaving for LoK/MU/any other mod.

☼ Approved ☼

Changed Seesaw to Saw, those are two very different things. o_O


(Kuchiyose/ Doton: Shu ranmyaku) Summoning/Earth Style: Lord Of Kaos
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra: 50 (-20 each turn)
Damage: 90 (-10 to user)
Description: A very unique technique dwelling in both summoning and earth style. The user will bite their thumb drawing blood while doing 3 handseals, while quickly slam their hands on the ground. This will summon the earth lord. Lord Of Chaos/Kaos. The statue will violently emerge from the ground which equates 3x bigger then even an akamichi. Being a huge and strong entity, bound by chains. The user will then do half a handsign, giving life to the statue, while breaking the chains that bounds it, allowing it to roam free. Lord Of Chaos/Kaos is very violent which seeks destruction of its foes. Lord Of Chaos is stronger and faster than the user, with each punch or kick causes 5x5 craters. Easily enough to break their foes bones with ease. The special thing about Lord Of Chaos/Kaos is, its immunity to earth jutsu, allowing him to simply punch or tank earth jutsus with pure ease. Lord Of Kaos is made from the minerals in the earth, which allows him to break off pieces of his skin, and shape them into weapons during combat (B rank only)

Note: Last for 4 turns only
Note: Can only use Earth Jutsus while this technique is active
Note: Can only create earth weapons from the body once per turn
Note: Lord Of Chaos/Kaos is its own entity, but can be controlled by the user holding the tiger handseal.
Note: Cant use any earth jutsu above A rank for 3 turns after it due to fatigue

Declined. So generic. This is basically an F-rank stone golem tech that exceeds the power of the regular stone golem tremendously. I don't get how this is unique, the only difference being that you call it a summon. The fact that you have to do another hand seal to "give him life" is also borderline counting towards 2 jutsus as you need 1 to summon it and 1 to give it life basically. You also wouldn't be able to use other jutsus if you hold control over him by performing the tiger hand seal.

Genjutsu: Itsumademo kaonajimi) Illusionary Arts: Forever Friends
Type: Supplamentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: This is a very unique technique, incorporating kai and genjutsu in both realms. The user will do the tiger handseal once he is caught inside the genjutsu. This not only acts as a kai and breaks the user out, but also induces the opponent in the genjutsu. What the opponent sees is that a random shinobi (The users best friend) appear right beside the user (Be it from a cloud of smoke, from the ground, or even from behind the trees) . In the illusion the random shinobi will take the user and "Retreat" with them on their shoulder. This genjutsu is considered a lethal, yet simple genjutsu. Though its not very high in rank, it takes alot for one person to deduce it. As in reality the opponent it simply standing their lifeless, while in the genjutsu they are watching their opponent retreat.

Note: Can use a max of 3 times
Note: If the user/random shinobi gets hits in the genjutsu, they will simply disperse.
Note: This genjutsu ends when the opponent no longer sees the user in his site, or disperses it, or even kais his way out
Note: The Kai can break up any genjutsu of rank of the user (Meaning if the user can only break A rank kai, this technique can only break up to A rank)

Declined, DNR. Kai + genjutsu has been done several times already, the only difference is the genjutsu itself. Still, the principle is the same and it stays a thing that has been done enough before.
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Kyoka Suigetsu)- Mirrow Flower, Water Moon
Type: Weapon
Rank: A Rank
Range: N/A
Chakra: N/A(15* To Maintain Image)
Damage: N/A
Description:
It resembles a normal katana. The only decoration is the tsuba, which is a hexagon. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle. The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen, but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations. Thus, the name gave to it's main power and ability. Kyoka suigetsu, is sentient, in the sense that it understands Sosuke's Aizen's will and does his bidding. It does not speak or talk, it simply has a strong empathetic connection with it's master.
The main and somewhat only ability of the blade, is to cause illusions, however external. By channeling wind chakra, into the blade, the blade changes the temperature in area surrounding Aizen and another area on the field. The extreme difference in temperature causes major light refraction, allowing Aizen to disappear and create an illusionary copy of herself. The temperature differences don't cause any harm to the opponent or user, and only serve as a means to project an visual illusion.
The False Image of Aizen is controlled via chakra, so it can move, run, fly as it can but can't do damage as it is only serve as a distraction. The image of Aizen can't be any bigger or smaller than the original version of Aizen and the image can only be created within a 15 meter radius of Aizen. The user can change the color of the image, make it's hair green or its teeth red, however with careful usage, one can create a fake corpse to deceive the enemies.
Similar to regular shadow clone, coming into contact with the image will cause it to disperse as the light will unrefract and go back to it's original state, which will also reveal the user.

Note: Can only be used Thrice a battle
Note: Image last's 2 turns and cost a move usage
Note: For all intensive purposes, the Image is C-Rank, hence Chakra usage
Note: Can only be used by Sosuke Aizen

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✦ Declined, the genjutsu part cant be approved. To create elemental genjutsu, special training is needed or the ability to use Y/Y. Cant approve it like that ✦

(Genjutsu: Tekishutsu)- Illusion Technique: Extirpation
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description:
The user will perform two hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent experience an "apocalypse" of sorts. The target experiences an abyss of sorts opening in the sky 50 meters, rather a hole to hell itself that returns all that enters its realm to the nothingness from which it originated. The wind pressure creates a vacuum that takes all things with form, the land, the atmosphere, the user and the sky into the whirling void. With the target experiencing this, should he be crushed in the void the target would take mental damage. No Genjutsu in the same turn and it lasts 2 turns Max.

‡ Pending ‡ Leaving for LoK

✦ Approved ✦
(Kyoka Suigetsu)- Mirrow Flower, Water Moon
Type: Weapon
Rank: A Rank
Range: N/A
Chakra: N/A(15* To Maintain Image)
Damage: N/A
Description:
It resembles a normal katana. The only decoration is the tsuba, which is a hexagon. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle. The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen, but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations. Thus, the name gave to it's main power and ability. Kyoka suigetsu, is sentient, in the sense that it understands Sosuke's Aizen's will and does his bidding. It does not speak or talk, it simply has a strong empathetic connection with it's master.
The main and somewhat only ability of the blade, is to cause illusions, however external. By channeling raw chakra, into the blade, the blade reflects on image of it's owner in another area on the field. It does this by reading the chakra put into the blade and projecting an life-like copy on the field. This causes no harm to the opponent or user, and only serve as a means to project an visual illusion.
The False Image of Aizen is controlled via chakra, so it can move, run, fly as it can but can't do damage as it is only serve as a distraction. The image of Aizen can't be any bigger or smaller than the original version of Aizen and the image can only be created within a 15 meter radius of Aizen. The user can change the color of the image, make it's hair green or its teeth red, however with careful usage, one can create a fake corpse to deceive the enemies.
Similar to regular shadow clone, coming into contact with the image will cause it to disperse as the light will unrefract and go back to it's original state.

Note: Can only be used Thrice a battle
Note: Image last's 2 turns and cost a move usage
Note: For all intensive purposes, the Image is C-Rank, hence Chakra usage
Note: Can only be used by Sosuke Aizen
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Declined. Can only make a clone of aizen, but then it can also make a fake corpse? Is this corpse only an Aizen corpse, or any fake corpse? The latter would mean it goes in against what you said earlier.

(Genjutsu: Furedi Akumu o shite iru)- Illusion technique: Freddy is having a nightmare
Type: Genjutsu
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A good illusion for distractions. The user points at the target and causes them to experience themselves being caught on fire, from head to toe, which would feel like minor burn wounds. In reality nothing has happened. This technique induces mental damage due to fooling the body into thinking it was burned.
Note: Lasts 1 turn
Note: Requires 1 turn cool down

Declined, DNR. Similar techs exist.
 
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Re: Custom Jutsu Submission

Wind style/Flying Thunder God : Divine Wind Teleportation | ⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰
Type: Offensive | Defensive
Rank: S
Range: Short ( Mid - Long after Teleport )
Chakra: 40
Damage: 80
Description:

With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, The user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast with a mid range diameter surrounding the area where the technique was teleported originating from the epicenter of teleported region. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Bijju dhama.

Fire: Upto Forbidden ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion.

Water: Up to Forbidden ranked Water projectiles can be teleported. The resultant will be a blast of water developing into a stationary tornado covering mid range blast diameter. More than slash damage, it produced blunt damage.

Wind: Up to Forbidden ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado covering Short range blast diameter sucking in everything short range around it once the tornado is created. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius.

Lightning: Up to Forbidden ranked lightning Projectiles can be teleported. The resultant will be a huge blast of Lightning creating a dome of lightning with a Mid range diameter. COmpletely pierces and paralyses the opponent.

Earth: Up to Forbidden ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything caught within Mid range diameter from the teleported region.

For other KG's Projectiles the resultant will be a Humongous blast with Mid range diameter with the characteristic of the respective KG.

Restrictions:
*Can be used twice per battle.
*No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn*
*Consumes two jutsu slots*
*Needs a two turn gap before another usage*
*Can only be used by Minato/Tobirama biographies*
*Can only be taught by -Best-*

‡ Declined ‡ This copies the concept of one of Zaphkiel's techniques and the scale is ridiculous.


Thunder God's Gauntlet | Raijin No Kogake
Type: Weapon
Rank: S rank
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description:

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The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is feeded Mini Arrows on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) arrows like a freeform Kunai throw. The Crossbow can send tiny arrow infused with raw chakra like a regular kunai or infuse them with elemental chakra to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase the cutting edge, Fire to cause 2nd degree burns etc. Releasing normal or "Infused" arrow(s) comes under freeform like a freeform infused Kunai throw.

There are two special abilities for the arrow. The first one is that when the infused arrows as released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the arrows blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

The second ability is that, the user is able to attach ninja wire/strings to the tail of the arrows while they are released out. While these strings are A ranked in strength, they are very sharp such that they can slice through or severe a normal human flesh with ease, The user can use these wire attached arrow(s) to bind the opponent and pin them to any surface with the arrows acting as the anchor point or to anchor the arrows to any surface/sentinel and pull himself up. The Wire is A ranked in strength however when these wires are attached to elemental infused arrows, they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. These Normal Wire attached arrows can be used 6 times per battle whilst elemental wire attached arrows can be used only 4 times per battle. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental arrow with wire attaches, the user can only use the second ability and cannot make the arrow to blast up to create the effect of the first ability.

The Gauntlets are very strong and A ranked in strength and capable of withstanding up to two S ranked regular ninjutsu and Taijutsu attacks. The weapon is Chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed arrows can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*

‡ Declined ‡ Made some edits. Remove the range. Remove any references to arrows and replace it with "bolts". The reason crossbows don't clash with Sniper Arts is that they use a different type of projectile. The first ability can be used a maximum of three times. The second ability can be used a maximum of four times (elemental or not). The wire can only reach up to mid-range and its extension speed is equivalent to that of the fired bolt. The wording of this jutsu also needs work.

- Made some changes in the damage part since it didn't make sense and toned down the scale of the technique.

⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰ | Wind style/Flying Thunder God: Divine Wind Teleportation
Type: Offensive/Defensive
Rank: S
Range: Short ( Mid - Long after Teleport)
Chakra: 40
Damage: N/A(Equal to the Teleported technique's damage)
Description:

With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, the user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast damaging anything short range around the area where the technique was teleported. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Vacuum Great sphere.

Fire: Up to and including S-ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion.

Water: Up to and including S-ranked projectiles can be teleported. The resultant will be a blast of water damaging anything short range around the teleported region. More than slash damage, it produced blunt damage.

Wind: Up to and including S-ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado sucking in everything short range around it. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius.

Lightning: Up to and including S-ranked Projectiles can be teleported. The resultant will be a huge blast of lightning destroying anything short range around it. This pierces and paralyses the opponent.

Earth: Up to and including S-ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything within short range around the teleported mark.

For other KG's Projectiles the resultant will be a humongous blast with the characteristic of the respective KG destroying anything short range around the teleported mark.

Restrictions:
*Can be used twice per battle.
*No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn*
*Consumes two jutsu slots*
*Needs a two turn gap before another usage*
*Can only be used by Minato/Tobirama biographies*
*Can only be taught by -Best-*

‡ Approved ‡


- Removed Arrows and replaced with Bolts. Changed the Range. Reworded second technique.
Raijin No Kogake | Thunder God's Gauntlet
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*

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‡ Approved ‡

New Submission:
Genjutsu/Hiraishin : Terepōto itazura | Illusionary Arts/Flying Thunder god : Teleporting Prankster
Type: Offensive | Supplementary
Rank: S rank
Range: Short - Long
Chakra: 40 ( -15 chakra for each teleport )
Damage: N/A
Description:

The user will perform a single hand seal and place the opponent in a genjutsu before teleporting to another location. The effect of the genjutsu is that it will create a illusionary clone at the place of the user after he teleports to another location. This illusionary clone will then charge towards the target with a kunai in it's hand trying to impale the target. This will make the opponent believe that the user has not teleported but trying to charge at him with a kunai in hand. If the illusionary clone is attacked, It will disperse into a cloud of smoke confusing the opponent and obscuring his vision. Each time the user teleports from his position towards another marked location, An illusionary clone is created in that place fooling the opponent that the user is still there charging at him. Only a maximum of three teleports can be done after the initial teleport meaning only four illusionary clones can be created at max with a cost of -15 chakra for each additional teleport. (Similar to Space time Rasengan) The Genjutsu is of A rank in strength and affects the target until the released or all the clones get destroyed. Can teleport to any kunai or anything that is tagged in order to create an illusionary clone there.

Restrictions:
*Can be used thrice per battle with a two turn gap between usage*
*No genjutsu above A rank while this is active*
*Consumes two jutsu slot*
*Can only be taught by -Best-*

‡ Declined ‡ This is a dynamic illusion. Additional teleports wouldn't create more clones, the way you achieve this isn't feasible and depending on how this is used this could be OP. I don't see myself approving this.
 
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Re: Custom Jutsu Submission

(Katon: Koin o Nageru) - Fire Release: Toss the Coin
Type: Offensive
Rank: S - Rank
Range: Short-Long
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user starts by performing a series of 3 handseals. After finishing the handseals, the user positions his palm, which looks like he is about to toss a coin. Then he starts charging fire chakra into is hand, and, by using shape manipulation, he forms a coin-like shape. The coin is composed of compressed fire chakra, taking a glowing yellow color. The user, the moment he is about to aim, charges again chakra to his thumb, so that he increases the firing power of the compressed fire coin. The hand is aimed towards the target, and is fired by pushing the thumb forward. The coin moves at an incredible speed, making it a very fast and dangerous technique. Due to it's small size, even though it's fast, the coin can still be dodged, so, the user is also able to release the compressed fire chakra found in the coin before the coin hits the target. This results is a big fire explosion, which has a big range. In case the coin successfully hits the target, the target is immediately set on fire, which burns at a super high temperature for a couple of seconds, due to the high amount of fire located in the coin.

Note: Can only be taught by Exon.
Note: Must have one turn cool down between usages.
Note: Can only be used twice per battle.
Note: No S-Rank or above Fire techniques in the user's next turn.
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‡ Declined ‡ Similar to Frozenstein's technique among other things. DNR.

(Genjutsu: Pikuseru-ka Tera) | Illusionary Arts: Pixelated Terror
Type: Supplementary
Rank: S - Rank
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: A genjutsu which is initialized through the performance of 3 handseals. This Genjutsu makes the opponent find himself in a pixelated version of the scenery/place he was in. The opponent is able too see every action happening, but in a pixelated version. What this pixelated version that the opponent sees does, is that it makes too hard to dictate object things from far, same as pixels, since they're unclear. The opponent sees himself pixelated too, meaning that when seeing his pixelated hands, he thinks he can't make handseals in that state, but in reality, he is just unable to move his hands.

Note: Can only be used twice per fight.
Note: Can only be taught by Exon.
Note: No S-Rank and above Genjutsu in the next turn.
Note: Must have one turn cool down between usages.
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Declined. Pixelation is digital, people don't see like this. I don't really get how this would work. I'm not DNR'ing it yet, as I'll give you a chance to explain but honestly it doesn't make a lot of sense to me.
 
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Strawberry

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Re: Custom Jutsu Submission

(Doton: Cybele Negai) l Earth Release: Cybele's Boon
Type: Supplementary
Rank: C-S
Range: Short - Mid
Chakra: 15-40
Damage: 20-80
Description:
The user sends out his chakra up-to mid range all around him, the user manipulates the earth to make an under ground to surface syringe out of earth. This is done by having the user create large pores on the surface and condense the earth in certain areas underground, forming the shape of a syringe. This earth is also coated with the users chakra all the way to the surface, except the pores on the surface, giving extra strength, seal ability and helps guide water into the cavities. When water is present over the earth and pores the water completes the seal and the user moves a large section of earth further underground causing a decrease in pressure which leads the water to become unstable and be sucked into the cavities above ground and pulled below ground, this is further accelerated by the users chakra and gravity. The size of the syringe depends on the users manipulation of the earth and how much water needs to be absorbed. Essentially if the user wanted he could absorb even large water techniques that rival large bodies of water. The user can then force the lowered chunk of rock back up, forcing the mass of water back up and out of the cavities. However this time the user eliminates the above ground layer of chakra so when the water raises up it bursts through the earth sending debris flying everywhere and the water aswell. Due to the nature of the jutsu, only water jutsu that touch the ground are affected.

Note: Can only be taught by Strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cooldown
Note: Water pulled underground can be used like a water source
Note: User cannot use any jutsu as long as he has the syringe active
Note: Only works on water jutsu/water making contact with the ground

‡ Declined ‡ The concept here isn't bad. The water absorption bit has been done before but you redeemed yourself with the latter parts of the description. You need to work on the wording to make this more clear and clarify why this is multi-ranked.






(Katon: Kyoushin Agni ) l Fire Release: Unison of Agni
Type: Offensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user forms the Tiger- Ox handseals and exhales a stream of fire upwards slightly about a meter that they manipulate into a becoming quite wide about 10 meters across. At the same time, the stream of fire is then manipulated to come back down to the ground forming a wide wall that blocks the opponent from seeing the user and the user from seeing the opponent. This acts as a sort of distraction as the user is still continuing the stream which moves underground before turning into two separate snake like entities of fire that erupt from underground, to surprise the opponent and attacks them. The flaming snake entities give off scorching burns on contact and can set the opponent on fire burning them to death. They can also follow the opponent around at the intent of the user upto a max of mid range. Although the user is hindered from his inability to see, making it harder to hit the opponent.

Note: Can only be taught by Strawberry
Note: Can only be used three times
Note: Requires 2 turns of cool down

‡ Declined ‡ Confusing description. I'm having a hard time visualizing this. I understand the snakes bit but how does that happen simultaneous to the wall which severs the line of sight between the user and opponent?



(Doton: Cybele Negai) l Earth Release: Cybele's Boon
Type: Supplementary
Rank: C-S
Range: Short - Mid
Chakra: 15-40
Damage: 20-80
Description:
The user sends out his chakra up-to mid range all around him and creates an underground to surface syringe out of earth. This is done by having the user create large pores on the surface and condense and manipulate the earth in certain areas underground, forming the shape of a syringe. This earth is also coated with the users chakra all the way to the surface, except the pores on the surface which must remain open for water to fall through. The coat of chakra helps to keep the earth strong and fill in any cracks, creating a better seal. When water is present over the earth and open pores, the water completes the seal and the user moves a large section of earth further underground causing a decrease in pressure which leads the water to become unstable and be sucked into the cavities above ground and pulled below ground, this is further accelerated by the users chakra that coats the earth and gravity. The size of the syringe depends on the users manipulation of the earth and how much water needs to be absorbed. The syringe must be made large enough to quickly suck in water, however creating a syringe too large will lead to an ineffective seal and a syringe too small would not suck up all of the water. Therefore to achieve the desired affect the user must ensure they use the correct amount of chakra to create a syringe that is most effective at absorbing water.Essentially if the user wanted he could absorb even large water techniques that rival large bodies of water or small puddles quickly. The user can then force the lowered chunk of rock back up, forcing the mass of water back up and out of the cavities. However this time the user eliminates the coat of chakra, which makes the syringe weaker. so when the water raises up it bursts through the earth sending debris flying everywhere and the water as well. Due to the nature of the jutsu, only water jutsu that touch the ground are affected.

Note: Can only be taught by Strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cooldown
Note: Water pulled underground can be used like a water
Note: User cannot use any jutsu as long as he has the syringe active
Note: Only works on water jutsu/water making contact with the ground

Pending. Your description is really confusing and has a lot of stuff in it that could be left out. Isn't this basically just a technique that creates holes to suck up water techniques coming at you? Send me a vm to explain it s so I can see what I'll do with it.







(Katon: Kyoushin Agni ) l Fire Release: Unison of Agni
Type: Offensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user forms the Tiger- Ox handseals and exhales a stream of fire upwards slightly about a meter that they manipulate into a becoming quite wide about 10 meters across. At the same time, the stream of fire is then manipulated to come back down to the ground forming a wide wall that blocks the opponent from seeing the user and the user from seeing the opponent. This acts as a sort of distraction as the user is still continuing the stream which moves underground before turning into two separate snake like entities of fire that erupt from underground, to surprise the opponent and attacks them. This whole technique is one single stream, that goes up, becoming wide as it comes down, that same stream travels underground, where it comes back together, erupting as two snakes from underground. The flaming snake entities give off scorching burns on contact and can set the opponent on fire burning them to death. They can also follow the opponent around at the intent of the user upto a max of mid range. Although the user is hindered from his inability to see, making it harder to hit the opponent.

Note: Can only be taught by Strawberry
Note: Can only be used three times
Note: Requires 2 turns of cool down


Declined, DNR. Similar techniques exist, the only difference being that this technique uses snakes.


(Ninpo: Dhṛtarāshtras kyuushuu) l Ninja Art: Dhṛtarāshtras Revenge
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: n/a
Description: The user channels chakra into a prepared scroll and tosses it somewhere which unravels slightly summoning a large flash bomb that instantly sets off. As the flash bomb sets off it has an additional affect of releasing a very slight shockwave, this unravels the scroll a little more, summoning an additional large flash bomb, which also sets off and unravels the scroll a little more, revealing another seal thus summoning another large flash bomb, etc. The scroll continuously summons flash bombs at a constant pace for 3 turns. Each flash bomb sets off right as the previous ends making the battlefield up to mid range of the scroll filled with a bright light steadily blinking/going off for the duration. These flash bombs are larger and more powerful than conventional flashbombs, so they do make it impossible to see in the light like normal flash bombs, however keeping your eyes open for too long (1 turn) would lead to temporary vision loss (2 turns). This would also make it impossible for the user to see and also cause damage to him aswell if he kept his eyes open.

Note: Can only be taught by Strawberry
Note: Requires 2 turn cool down
Note: Light only reaches mid range from scroll
Note: Vision loss would only be for 2 turns

Declined. Technique is mostly fine, but duration is too long (3turns) and vision loss as well. Restrictions are not enough, and rank should be higher.
 
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-Quest-

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Re: Custom Jutsu Submission

(Raido no Jutsu) - Thundercaller Technique
Rank: A-rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user begins by raising his hand towards the sky, which then triggers a illusion to opponents watching, even in groups. Like a raiton jutsu, lightning emits around the user’s hand before it shoots upward to the sky. At instantaneous speeds like natural lightning(or Kirin), a large bolt of lightning comes down from the sky strikes the opponent, causing paralysis, burning pain as they drop to the floor, face down on the ground. Of course, no raiton jutsu was actually made, the opponent will stand motionless with their mind paralysed allowing the user to strike.
~ Paralysis last 2 turns.
~ 4 times per battle.

Declined. Incorrect template. Rank goes after type. When will you people learn? z.z

(Eiyu no Busō-shoku) - Chakra Armaments
Rank: C-Rank to Forbidden
Type: Attack/Defense/Supplementary
Range: Short-Long (Made short range)
Chakra Cost: 15-70 (+10 per turn to maintain)
Damage Points: 30-120
Description: A different application from Chakra Chains, this technique is known by some members of the Uzumaki clan, and is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize their chakra into constructs from their body or short range vicinity that can be used for various purposes. These chakra constructs can be shaped to any form within the stretches of the user’s imagination, its quality and size limited to its ranking. It can be as small as a palm of a hand (C-rank) or the size of Gamabunta(Forbidden). The creations can be controlled in movement by the creator but they cannot be changed in shape or size after they had formed, the user will need to use the technique again. Like the original Chakra Chains, the user can manifest these constructs in reality, using them to attack, defend or restrict a given target but can also manifest these constructs in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the constructs to "attack" the mental intrusion and dispel it.
~ Can only be used by Advanced Uzumaki Clan bios.
~ A ranks can be used 5 times while S-ranks can be used twice.
~ Forbidden usage can be used once and leaves the technique to remain unusable until the end of the battle.
~ Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank.

Reference for the canon jutsu:

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

Declined. Incorrect template. Rank goes after type. When will you people learn? z.z
 
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Panthalassa

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Re: Custom Jutsu Submission

(Hae Kuchiyose ♆ Stoicheophagidae ) Fly Summoning ♆ Beelphegor’s Gluttonous Imps
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The Stoicheophagidae are a family of flies that evolved by feeding from elemental chakra, adapting their own chakra and body to one of the basic elemental nature. They are summoned as either a swarm of 666 flies or a giant bull sized fly, without costing a move or chakra. They are innately resistant to the effects of the elemental nature that gives them their name, thus they are, like Aburame Bugs, strong against Raw Chakra and Wood-like Elements and weak against Elemental Chakra, here with the exception of one Basic Element. When in aggregated form, the giant fly is considered B rank. When in swarm form, they take the rank of the Aburame Technique manipulating it. These abilities come from chakra and body specializations, and not from elemental affinities of their own, for all effects and purposes, the Gluttons are unable to use the element they're named after, even if the user happens to have affinity or training in it.

  • ( Flamma devorus ) Fire Gluttons, have spiked exoskeletons that can withstand extreme heat and lay eggs in open fires and ashes.
  • ( Aqua devorus ) Water Gluttons, have hydrophobic hairs, can breath underwater and ingest a quantity of water several times their volume.
  • ( Terra devorus ) Earth Gluttons, have thick carapaces and angular bodies, capable of withstanding the highest pressure and burrow underground.
  • ( Tonitrum devorus ) Lightning Gluttons, have microscopic hairs that resist high currents and heat, and live near power outlines or high energy currents.
  • ( Ventus devorus ) Wind Gluttons, have hard exosqueletons and thin blade like bodies capable of resisting drag, shredding or slashing.
Note: Gluttons are strong against Raw Chakra, Wood and alike Elements and the one Basic Element they are named after.
Note: Gluttons are weak against all other Elemental Natures, Basic and Advanced.

Note: Each technique summons 666 individual great flies, which can aggregate into 1 bear sized fly.
Note: Can only summon up to 1 species of Gluttons per usage.
Note: The flies can't use elemental techniques, they are not elemental summons.
Note: They can only last 4 turns in battle, or until they are killed.
Note: Can't use forbidden Aburame Techniques with the Gluttons.
Note: Can only be used in 1 Aburame Technique at a time.
✦ Approved ✦
Referenced in the following (new) technique:

(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges

Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

✦ Approved, made edits and added a note ✦

( Hae Kuchiyose ♆ Sensumpotens magnus ) Fly Summoning ♆ Astaroth Seer
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Sensumpotens magnus, common name Astaroth Seers, are a species of flies with an extraordinarily developed sense of sight and smell, with abnormally gigantic eyes and antennae. This aberration allows them to perceive light, scent and chakra in a far superior manner than most, including the ability to see in the dark, which releases the Ninja World area restrictions ( Mist, Shadow, etc ). They have a very intimate relation with the Insect Spying Technique, which allows them to inherently perceive what every insect in the area is experiencing, and secondarily exert their dominance over them including insect summons with the same rank or lower than his own, or the home-bred insects of insect users like the Aburame of lower rank than the summoner. They are usually summoned with a swarm of average Zaebub flies, the Astaroth Legion. Astaroth Seers are usually the size of a wild boar, while the Astaroth Legion are each the size of Goliath beetles.

Note: Only last 4 turns in the battlefield, or until they are killed.
Note: Exertion of dominance over opponent's insects can only be happen once throughout their stay, and lasts only 2 turns.
Note: Summons one Astaroth Seer per technique, and a large number of Astaroth legionary flies.
Note: Only the Legionary flies are fit to be used with Aburame Techniques.

✦ Declined, these are doing too much. Smell and sight based sensing "far superior than most", so they're aiming for a times x tracking speed for both, overlaying to form a single tracking boost. See through the mist, shadows, fog etc is a very useful ability, though complete sensing is a no for me. I'd say it extends their visual range +1 range is fine. Also, the Insect Spying Tech works on one bug, this is applied over a larger group of flies. I'm fine with that, but this secondary ability of exerting their dominance over other insect summonings....how does this work? What exactly does this mean? ✦
( Hae Kuchiyose ♆ Sensumpotens magnus ) Fly Summoning ♆ Astaroth Seer

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Sensumpotens magnus, common name Astaroth Seers, are a species of flies with an extraordinarily developed sense of sight and smell, with abnormally gigantic eyes and antennae. This aberration allows them to perceive light, scent and chakra in a far superior manner than most, including the ability to see in the dark, which releases the Ninja World area restrictions ( Mist, Shadow, etc ) to up to +1 range. This does not add any quantifiable bonus in terms of reflex, prediction or speed, merely provides an encompassing sensory boost to augment their brain capabilities, developed further in the description.. They have a very intimate relation with the Insect Spying Technique, which allows them to inherently perceive what every insect in the area is experiencing, and secondarily exert their dominance over them including insect summons with the same rank or lower than his own, or the home-bred insects of insect users like the Aburame of lower rank than the summoner, which mainly allows the Astaroth to sever their connection with the enemy host, stop insect manipulations on their track and call them upon itself. When an Astaroth exerts it's dominance, no other host can do the same, with the exception of the Astaroth's host, which is the user. When the user is connected with the Astaroth Seer through the Insect Spying Technique, the Astaroth will directly stand on top of the host's head, feeding from the chakra aroudn the user's brain directly. This gives a trade-off where the user is unable to perform complex techniques like Forbidden Ranks, Mental techniques and Genjutsu, but, in return, gains access to the sensations every insect Astaroth shares his senses with, and is able to enact his own Aburame techniques through the insects that Astaroth is exerting domination at the moment, and can't be. Throughout this connection, foreign chakra slipping through the host's brain will be immediately eaten by the Astaroth, dispersing genjutsu before they latch, up to S rank. They are usually summoned with a swarm of average Zaebub flies, the Astaroth Legion. Astaroth Seers are usually the size of a wild boar piglet, while the Astaroth Legion are each the size of Goliath beetles.

Note: Only last 4 turns in the battlefield, or until they are killed.
Note: Exertion of dominance over opponent's insects can only be happen once throughout their stay, and lasts only 2 turns.
Note: Without the host, dominance is just as simple as stopping techniques, severing connections and call them to itself. With the host, dominance means using his own Aburame techniques on other insects.
Note: Dominance is restricted to A rank and lower summons, or Aburame insects belonging to hosts of lower rank than the user.
Note: If the user performs the Insect Spying Technique on the Astaroth, he is required to maintain direct contact.

Note: Summons one Astaroth Seer per technique, and a large number of Astaroth legionary flies.
Note: Only the Legionary flies are fit to be manipulated with Aburame Techniques, the Seer itself can't swarm, and usually stands attached to the host's body.

( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis

Type: Offensive/Defence/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand.

Note: Requires the user to wait 1 turn in between usages.
Note: Silk follows the same S&W as Aburame insects.

✦ Both Approved ✦
 
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Drackos

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Re: Custom Jutsu Submission

(Ninjutsu: Kōmanna Chakura no Shihai) – Ninja Art: Prideful Chakra Domination
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40 (-20 per turn)
Damage: N/A
Description: This is a mode or activation of sorts which empowers the user’s Chakra Control capabilities. It is perhaps one of the pinnacle applications of the Ninja Arts and only through extensive training can the user successfully apply this technique in heated battle. This technique amplifies the user’s chakra control capabilities significantly as their body begins producing, converting, and releasing raw chakra at an accelerated rate. The technique offers a visual tell as well. As the technique is activated the user will expel a chakra aura with a color equivalent to that of the user’s personality. The most basic ability offered by the Prideful Chakra Domination is based upon the Tree Climbing and Water Surface Walking exercises where, through extremely careful and precise chakra control by emitting a constant stream of chakra from the user’s feet can use it as a repelling force to walk on the air molecules. This in essence and practice allows the user to walk, jump, run, and dash in the air in multiple directions (up, walk down, side to side).

(Sairiyō) – Repurpose; The first ability granted by the Prideful Chakra Domination technique in which the user will apply advanced chakra control as well as highly advanced nature transformation. This ability allows the user to manipulate the chakra present in a projectile based technique and convert the chakra present in it back to raw chakra and then manipulate it further causing that chakra to create an outburst reaching up to a range proportional to the projectile’s size. The purpose of this technique is to repurpose projectiles which either did not hit their target or were evaded. Of course, the projectile that this is applied to must have chakra present in it and if it is overpowered within elemental weaknesses and strengths will render this ability useless. The damage produced by this technique is based on the rank and strength of the projectile created previously. Additionally, the damage produced by this technique will be supplemented by the projectile itself. For example, should the projectile have been a slab of earth the outburst will produce shrapnel of earthen shards. Should it have been fire it will create a small localized firestorm. Raw chakra projectiles can be used with this as well allowing them to simply create an outburst of raw chakra. This technique is used at the cost of one of the user’s three moves per turn.

(Shihai) – Dominion; The second ability granted by the Prideful Chakra Domination technique allows the user to passively produce the basic (Bunshin no Jutsu) – Clone Technique from their being at their discretion. However, because of the empowered potency of the user’s chakra and the highly advanced shape manipulation applied to them these clones are not simple illusionary projections of the user. The first supplementary advantage granted to this passive ability is that it makes the user’s movements harder to follow confusing the opponent into being unable to fully follow the user’s movements. The second ability granted by the clones produced by this technique is that because they are not simple illusionary projections and are in fact actual corporeal clones composed of raw chakra they can be, at the cost of a move, dispersed from their form into a burst of raw chakra which can be sent at the opponent as a blast which can take the form of numerous shapes and objects depending on the user’s needs at the time. The application of this counts as an A-Rank technique and each clone that is used to burst from this will count as additional projectiles. Meaning that two clones will each count as B-Rank. And four will have each counting as C-Rank.

Note: Can only be used once per battle.
Note: Once activated this technique will last for four turns.
Note: Upon deactivation the user cannot use basic Ninjutsu above A-Rank for the same and following turn.
Note: The ability to walk on the air cannot be used to dodge incoming techniques as freeform.

‡ Declined ‡ Not bad at all but there are some problems with this. The coloured ability exists in many forms most notably Ushiro's Secret Gliding Method and one of the jutsu in Nathan's CFS. The bolded ability isn't possible at least the way you accomplish it. Converting the elemental chakra present in a technique into raw chakra wouldn't work. The clone ability might clash with the rule of "you can only create clones 4 per times battle".
(Ninjutsu: Kōmanna Chakura no Shihai) – Ninja Art: Prideful Chakra Domination
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40 (-20 per turn)
Damage: N/A
Description: This is a mode or activation of sorts which empowers the user’s Chakra Control capabilities. It is perhaps one of the pinnacle applications of the Ninja Arts and only through extensive training can the user successfully apply this technique in heated battle. This technique amplifies the user’s chakra control capabilities significantly as their body begins producing, converting, and releasing raw chakra at an accelerated rate. The technique offers a visual tell as well. As the technique is activated the user will expel a chakra aura with a color equivalent to that of the user’s personality. The most basic ability of the Prideful Chakra Domination technique is that the aura produced by the user’s body in accordance to their personality allows for the user to release from the aura basic ninja tools composed of chakra. This allows the user to launch from their aura kunai, shuriken, knives, and other small scale shapes and forms no larger than an average ninja tool. These weapons are composed of pure raw chakra taking freeform strength with the color matching the aura of the user while this technique is active.

(Sairiyō) – Repurpose; The first ability granted by the Prideful Chakra Domination technique in which the user will apply advanced chakra control as well as highly advanced nature transformation. This ability allows the user to manipulate the chakra present in a projectile based technique and repurpose the chakra present in it and manipulate it further causing that chakra to create an outburst reaching up to a range proportional to the projectile’s size. The chakra used for the outburst will take on the same characteristics of chakra in the projectile. For example, if the projectile is a sphere of water, it will cause an outburst of water. If the projectile is a sphere of raw chakra it will cause an outburst of raw chakra. The purpose of this technique is to repurpose projectiles which either did not hit their target or were evaded. Of course, the projectile that this is applied to must have chakra present in it and if it is overpowered within elemental weaknesses and strengths will render this ability useless. The damage produced by this technique is based on the rank and strength of the projectile created previously. Additionally, the damage produced by this technique will be supplemented by the projectile itself. For example, should the projectile have been a slab of earth the outburst will produce shrapnel of earthen shards. Should it have been fire it will create a small localized firestorm. Raw chakra projectiles can be used with this as well allowing them to simply create an outburst of raw chakra. This technique is used at the cost of one of the user’s three moves per turn.

(Shihai) – Dominion; The second ability granted by the Prideful Chakra Domination technique allows the user to passively produce the basic (Bunshin no Jutsu) – Clone Technique from their being at their discretion. However, because of the empowered potency of the user’s chakra and the highly advanced shape manipulation applied to them these clones can be produced as either simply illusionary projections or as actual corporeal beings. The first supplementary advantage granted to this passive ability I sthat it makes the user’s movements harder to follow confusing the opponent into being unable to fully follow the user’s movements. The second ability granted by the clones produced, should they be created as advanced corporeal creations, is that because they are not the same simple illusionary projections that are produced above and are in fact composed of raw chakra which can be sent at the opponent as a blast which can take the form of numerous shapes and objects depending on the user’s needs at the time. The application of this counts as an A-Rank technique and each clone that is used to burst this will count as additional projectiles. Meaning that two clones will each count as B-Rank. And four will have each counting as C-Rank. The user may only apply this second advanced ability in accordance to the restrictions governing clones being that they may only create clones four times per battle. This does not apply to the basic illusionary projections that the user is capable of creating. These of course however pose no direct threat to the opponent.

Note: Can only be used once per battle.
Note: Once activated this technique will last for four turns.
Note: Upon deactivation the user cannot use basic Ninjutsu above A-Rank for the same and following turn.

‡ Declined ‡ All of these abilities have been done in some shape or form.
 
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Wesobi

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Re: Custom Jutsu Submission

Quick message: when finding a CJ that looks similar to yours/is a rip off of yours and you report it

Post a link to your CJ in the report so we can check the similarity. We don't know every CJ ever submitted/approved off the top of our heads so we can't really do much and I'm doubt a lot of RP mods are in the mood to go to your CJ thread everytime to find the "similar" cj.

I think NK is going to close the thread now .
 
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Negative Knight

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Re: Custom Jutsu Submission

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.


 Approved  Edited.
(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size. Alternatively, the user can spew this creature into a mud source of sufficient size. The creature will absorb the mud as if it were water and instead use that to gorge its body.


Note: Lasts three turns and can only be used twice
Note: Requires a Water or Mud source
Note: Can only be Taught by Negative Knight

(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A (30-80 damage if used to attack the opponent)
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.

Earthly Tether
The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Enter the Void
The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Become Earth
The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Note: Lasts four turns (unless cancelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Earth on the turn this technique is deactivated
Note: User is restricted to Earth and non-elemental abilities while this is active


 Approved
(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A (30-80 damage if used to attack the opponent)
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.

Earthly Tether
The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Enter the Void
The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Become Earth
The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Note: Lasts four turns (unless cancelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Earth on the turn this technique is deactivated
Note: User is restricted to Earth-based elements (e.g. Steel) and non-elemental abilities

✦ Both Updates Approved ✦
 
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Negative Knight

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Re: Custom Jutsu Submission

‡ New Cycle ‡

The new cycle starts on 18/04/2015 (at 16:00 GMT +1) and ends on 24/04/2015. The thread will be closed up to a week so I can check any remaining submissions and then it will be re-opened.

Rules of all upcoming cycles
1) Checking will happen throughout the week rather than at the end. Only make your submission when its complete as its liable to being checked there and then. No need to rush like crazy to submit your stuff since as you've seen, I check things in a random order.

2) To avoid clutter you're only allowed to make one post. This means if your post is checked and it only contains one technique, you cannot make another post to submit additional techniques. If you wish to submit the full three techniques, I suggest you post them all in one post when all of them are ready.

3) Of course this means resubmissions in the same cycle are no longer allowed.

4) You cannot edit your post if even one of your techniques has been checked by a moderator.

Do not PM/VM me about any of your pending techniques. I'm already working on getting those checked too.
 

Xāvî1

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Re: Custom Jutsu Submission

(Katon: Goka Ryu Bofusetsu) Fire Release: Great Dragon Blizzard
Type: Offensive
Ranks: S
Range: Mid ~ Long
Chakra Cost: 40
Damage: 80
Description: After performing the hanseals: Bird > Snake > Monkey > Horse > Dog the user molds his katon chakra and fires this jutsu straight at the enemy. Unlike the karyu Endan this fire dragon doesn't need the fire chakra sticked to the users mouth. The difference with Katon: Gōryūka no Jutsu and this jutsu is that, the Katon: Gōryūka no Jutsu only takes the shape of the dragons head while this jutsu not only creates the head but also the entire body with legs. Its rather more like suiryudan and its also a guided jutsu! The user can control the infused chakra in the fire dragon from a long range. As soon as the dragon gets close to any opponent the user can trigger the fire dragon to turn into a maelstrom of fire! More like a tornado of fire.
Note: Can't be used on short range cos it will inflict serious damage to the user as well. [From 15 meters and onwards]

- Can only be taught by Nagatō
- Can only be used twice per battle
- Cannot be used in succession








(Suiton: Mizu Suzume no kogeki) Water Release: Water Sparrow Attack
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After the user claps his hand, the water starts to gather from any water source behind the user. As chakra is infused with the water, the water start to take the shape of sparrow birds. On user's will the sparrows forms a flock and goes to attack the opponent. The water sparrows are very hard to dodge cos the user can manipulate & control the birds direction of flight. For example the user can use the water birds to form a circle overhead of an enemy and attack the opponent from all directions at the same time.
Note: Needs a water source nearby or must be standing on a lake/pond/sea or ocean!

- Can only be taught by Nagato
- Can only be used 3 times per battle
- Cannot be used in succession

‡ Both Declined ‡ Try to move beyond simple ideas. Thousands of submissions have been attempted to date and if you stick to the utmost basics, its certain whatever you're trying has been done numerous times. Read through as many people's CJ threads as you can to get an idea of what's been attempted/approved. Read through recent checks to see what kind of techniques get approved.
 
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Venom

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Re: Custom Jutsu Submission

(Genjutsu: Taku Fuusen) - Illusionary Arts: House of Balloons
Type: Supplementary/Defensive
Rank: S
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A
Description: A Genjutsu develop by Eustass to torment his opponents and affect their Thalamus and basically shut it down momentarily in a false reality. The thalamus is believed to both process sensory information as well as relay it—each of the primary sensory relay areas receives strong feedback connections from the cerebral cortex. Similarly the medial geniculate nucleus acts as a key auditory relay between the inferior colliculus of the midbrain and the primary auditory cortex, and the ventral posterior nucleus is a key somatosensory relay, which sends touch and proprioceptive information to the primary somatosensory cortex. To trigger this genjutsu, the user would perform two simple hand seals and send his chakra into his opponent's chakra system. By doing this, the opponent's sense of touch would malfunction to the point of him not feeling any sort of pain, whether it be self inflicted or not. Up to A rank worth of damage in terms of the power of the user's Genjutsus (ie; if the user has +20dmg to their gen then it would be S rank worth of damage). This genjutsu (without boosts) can be broken by a pain worth S rank damage in terms of power. Alone this genjutsu does nothing and so it is used mostly to supplement other genjutsu. Due to the opponent not being able to feel pain, the opponent would have to find another method of breaking the genjutsu because pain release method won't work.

Notes:
-Can only be used 2x
-Lasts 3 turns per use
-No S rank and above Genjutsu the same turn as this.

☼ Declined DNR ☼
 
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-Quest-

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Re: Custom Jutsu Submission

(Raido no Jutsu) - Thundercaller Technique
Type: Attack/Supplementary
Rank: A-rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user begins by raising his hand towards the sky, which then triggers a illusion to opponents watching, even in groups. Like a raiton jutsu, lightning emits around the user’s hand before it shoots upward to the sky. At instantaneous speeds like natural lightning(or Kirin), a large bolt of lightning comes down from the sky strikes the opponent, causing paralysis, burning pain as they drop to the floor, face down on the ground. Of course, no raiton jutsu was actually made, the opponent will stand motionless with their mind paralysed allowing the user to strike.
~ Paralysis last 2 turns.
~ 4 times per battle.

☼ Declined DNR ☼

(Eiyu no Busō-shoku) - Chakra Armaments
Type: Attack/Defense/Supplementary
Rank: C-Rank to Forbidden
Range: Short-Long (Made short range)
Chakra Cost: 15-70 (+10 per turn to maintain)
Damage Points: 30-120
Description: A different application from Chakra Chains, this technique is known by some members of the Uzumaki clan, and is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize their chakra into constructs from their body or short range vicinity that can be used for various purposes. These chakra constructs can be shaped to any form within the stretches of the user’s imagination, its quality and size limited to its ranking. It can be as small as a palm of a hand (C-rank) or the size of Gamabunta(Forbidden). The creations can be controlled in movement by the creator but they cannot be changed in shape or size after they had formed, the user will need to use the technique again. Like the original Chakra Chains, the user can manifest these constructs in reality, using them to attack, defend or restrict a given target but can also manifest these constructs in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the constructs to "attack" the mental intrusion and dispel it.
~ Can only be used by Advanced Uzumaki Clan bios.
~ A ranks can be used 5 times while S-ranks can be used twice.
~ Forbidden usage can be used once and leaves the technique to remain unusable until the end of the battle.
~ Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank.

Reference for the canon jutsu:

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

‡ Declined ‡ DNR.

(Senpo no Fosu) - Sage Art: Sage Force
Type: Attack/Supplementary
Rank: S-rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 Short, 60 Mid, 40 Long
Description: An technique known to absolute users who have mastered natural energy. The user in their sage mode, channels a massive amount of their chakra into one with the surrounding nature, from the winds in the air to the dust below ground, not a molecule of nature is spared. With the technique executed, all of field begins pressuring downward, almost like gravity has intensified. In truth however gravity has not changed, the user merely took control of the natural energy around him and manipulates it to deliver a blunt crushing force all around. The effects of this force is much greater in short range than long range away from the user, an opponent close up can have their bones pulverised as they're squashed onto the floor, giving fatal damage. Opponents at long range are merely pined down on the ground with blunt physical damage, though not fatal. The user can also control the degree of the force and who it effects, allowing allies/summons alike to be uninhibited.
~ While the technique is active, the user can't perform over techniques.
~ Useable thrice.
~ Only useable in canon sage modes(Toad, Snake, Wood).

☼ Pending ☼

Leaving for someone near .


✦ Declined, this is too powerful. Short range and destroying bones near instantly. This is also like a pseudo altered Shinra Tensei, pushing down instead of back. ✦
 
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Excālibur1

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Re: Custom Jutsu Submission

(Genjutsu: Kyōkan) - Illusionary Arts: Empathy
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user focuses his chakra into the brain of his opponent and alters the feeling of his empathy. All of a sudden, the opponent has a feeling to help his very own opponent from any danger coming close towards him. This can be shown in the form that the opponent will try and stop his very own attack he launched etc..

Note: Can only be used thrice
Note: Can only be taught by Excālibur

‡ Declined ‡ Genjutsu can't control emotions -_-

(Genjutsu: Moetsukiru) - Illusionary Arts: Burn Out
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user focuses his chakra into the brain of his opponent and puts in a dormant form of a genjutsu which will be activated upon one condition. In case the opponent molds up fire chakra and releases it out, he will suddenly feel that he is burning inside out of his whole body causing him a severe trauma in his brain.

Note: Can only be used thrice
Note: Once the chakra has been chanelled, it will stay there for up to 3 turns
Note: Can only be taught by Excālibur

‡ Declined ‡ Way too minimal and similar to a technique someone is already working on.

(Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user focuses his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.

Note: Can only be used thrice
Note: Can only be taught by Excālibur

‡ Declined ‡ This requires handseals and why does it do mental damage?
 
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Akasha

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Re: Custom Jutsu Submission

(Calliandra no nenshō) - Combustion of Calliandra
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Through the rapid conversion and release of chakra user would affect any paper sheet that is spread out on the battlefield which would cause a combustion of paper needle like projectiles to be discharged in short range radius around the affected sheet. The size of each needle is fifteen (15) to thirty (30) centimeters and they are considerably thin which would allow for better and easier penetration of body which they are influencing. Their quick motion in addition with their size would affect ability of opponent as to observe their movement. The jutsu itself is usually used as to increase damage made upon opponent in combination with other paper techniques.

Note: Can only be used three times per battle.
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be Taught by Akasha

‡ Declined ‡ Remove any references to combustion in the description since it sounds like this is something else altogether. You need to make this clearer. Remove ambiguous sentences like the coloured or at least clarify them. This will require a handseal. Decreased how many times you can use this.

I can't really see anything coloured <.<''. Anyhow, I edited up everything which seemed iffy.

(Calliandra no hōden) - Discharge of Calliandra
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Through the rapid conversion and release of chakra in addition to performance of a single hand seal user would affect any paper sheet that is spread out on the battlefield which would cause for paper needle like projectiles to be discharged in short range radius around the affected sheet. The size of each needle is fifteen (15) to thirty (30) centimeters and they are considerably thin which would allow for better and easier penetration of the entity/body which they are influencing. Their quick motion in addition to their size would affect ability of opponent as to observe their movement, giving out a blurred shadow as they are moving.

Note: Can only be used twice per battle.
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be Taught by Akasha

‡ Declined ‡ On second thoughts, I can't approve this. Considering how easily you can surround your opponent in paper (checked some of your customs), this would be unreasonable.

(Suiton: Euryubiā no Chronosphere) - Water Release: Eurybia's Chronosphere
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it make much damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs as to make damaging offense directly. In case whereas they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply to both solid and liquid like entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would quite decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movement.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

‡ Declined ‡ This is almost there but one problem remains. This can't be countered by normal means. You can make this instant in activation but it will only work on people moving faster than the user. Instead of the water molecules lying dormant, make them converge upon entities moving above the user's current speed.
(Suiton: Euryubiā no Chronosphere) - Water Release: Eurybia's Chronosphere
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha​

‡ Approved ‡ Made some edits.

(Kokuyōseki daria no kyūshū suru) - Imbibe of Obsidian Dahlia
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Imbibe of Obsidian Dahlia is offensive technique of Paper ninjutsu whereas user through the rapid conversion and release of chakra would cause for paper sheets to upon traversing through the ground affect it in up to ten meters radius in length beneath of their target. The paper would exterminate the ground in the said radius creating like an abyss in which paper constantly streams towards the epicenter which is hidden deep into the ground it is affecting. The constant streaming of paper can be compared to that of a whirlpool which doesn't stop for two full turns. However for each move it would cause for additional 5 chakra to be drained out of the user. No matter where within the radius it is affecting, if someone and/or something is found standing would get pulled towards the epicenter. Once the ''pulling'' effect of the technique stops (upon second turn being over) the paper closest to the ground would close the gap on the surface causing everything which was imbibed to get buried alive. However, user of the technique can mix explosive tags with the normal paper sheets which would explode with a performance of a single hand seal or all at once if user so wishes once the abyss has been closed. Additionally, unless the paper has been destroyed, the user could later on use it as a source for performance of other techniques and even during the duration of this one however never as to form big constructions unless they wish to stop the effects of this technique.

Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

It would look similar to this, however instead of water there would be paper.
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‡ Declined ‡ Not sure what the bolded means. I can envision this but since this forms underground initially, I'm not sure when it becomes an actual attack or where the offensive element of this technique comes into play. I need you to explain this more clearly. I removed the damage boost btw. I'm not allowing that anymore.
 
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Alyx

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Re: Custom Jutsu Submission

(Hato-ka Kuchiyose: Mizu Umi no Otome)Columnbidae Summon: Lady of the Lake
Type:Summon
Rank:S - Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Lady of the Lake, or Lady for short is one of the only females of the Columnbidae contract. She is a white and blue pure dove with ribbons around her plumage. She is the keeper of the ancient swords of the Colmunbidae contract, known as the Noble Arms. It is a collection of swords that exists in the Garden of Eden, guarded by her. Each blade differs in looks, but each carry the same effect as each other: They can’t be destroyed, they increase the wielders Kenjutsu by +20 and can only be used by the contract signers and summons (how are able to use Kenjutsu). To summon lady, the user must however, instead of the traditional summoning, must wipe the blood unto a sword they possess, and slam the blade into the ground with the hand they signed the contract with. Lady like all doves of the contract has the ability to change between a human and avian, but she prefers her human form over her avian form. Once summoned, she brings forth at random, one of the scared Noble Arms swords with her. She is able use Kenjutsu known to the user and as her own ability to create a chakra blade from her hands in case she wants to double sword wield considering its her main style of fighting. Only one of the Noble Arms can be present in battle, and when Lady Leaves, the sword remains with the user if they desire it but requires an extra -10 chakra every turn to maintain the blades presence. The blades names are : Gallatin, Caliburn, Excaliburn and Arfeudutyr. Also only one Noble Arm can exist in the current battle. Lady speaks English but she speaks in an old British Tune, ironic to her human form which appears so young. In avian form she is average sized(4 feet tall) with a wingspan of 4 feet. In human form she is roughly tall as 5 feet. She is also the personal summon of Ishiro and due to the strong bond they share, when summoned by Ishiro, all chakra costs are cut in half. Meaning Ishiro only needs 20 chakra to summon her, and when one of the Noble Arms remians, he suffers -5.
*Lady can only be summoned once per battle
*Keeping one of the Noble Arms in play after Lady’s dismsal costs -10 chakra per turn
*Lady’s can use Kenjutsu up to S- Rank known to the user and counts to the users 3 turn limit.
*Making a chakra blade for Lady is passive , it has the strength and cutting power of a katana.
*Transforming between human and avian form costs – 10 chakra and counts a move, though she can be summoned in either form prior to this, not counting as a move and not requiring chakra.
*She remains for 4 turns.
In human form
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Noble Arms
Excaliburn
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Caliburn
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Gallatin
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Arfeudutyr
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Signed contract here:
Original Approval with Human Transformation Approved:
Gained Ownership Here:

☼ Declined ☼

So...you're basically just summoning a woman with a custom weapon that you can use for the rest of the battle? o_O

I'm not sure what the intended purpose of the human transformations in the original submission was, but I'm not going to approve an animal summon that is just a human.


(Genjutsu:Suritto Kaikou no Namidanagara no Kanashimi)Illusionary Arts: Tearful Sorrow of the Slit Mouth
Type: Offensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After making 3 handseals, the user will cast a genjutsu on the target(s), which will create wires to raise from the ground, and will attach to the legs of the target. The wires will proceed to pull the muscles of the targets, causing mass pain. The wires will continue to pull the skin of the target to the point that blood will start to leak out from the skin as its being ripped from the bone of the target. After which more wires will come out from the ground and attach to the face of the target and begin to pull at the mouth of the user, cutting there mouth open and giving them a dark and devilish forced smile. The wires are microscopic , making it hard for the target to see the wires. The user can add flashing lights or burst of fire to confuse the target and distract them from looking for the source of the pulling

*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*

☼ Declined ☼

Microscopic would be impossible to see without Doujutsu. This should also be a single target technique, so removed the (s).


(Tsumibukai Genjutsu:Dai Kui )Sinful Illusionary Arts: Gluttony
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
Gluttony, the sin of over consumption of food , drink or wealthy items, with no remorse for the needy. The user will perform a set of 3 hand seals. The targets sense of taste, sight and smell are affected. They will find themselves strapped to a chair in a dark room were a man with a deformed face stands before them, unleashing a wicked and evil laugh, as he reaches for a spoon and begins to force feed the target, rotting wasted food. The food has a foul scent that when caught to the nose, causes it to burn on the nose from the high concentration of mold. The taste of the foods is sour and bitter. As the deformed man continues to feed the target, the user can manipulate the illusion to make the target even suffer more like having the man hold the rotten food even much longer to nose of the target. In reality the target remains untouched however due to the pain being caused from the force feeding of the target and burning the nose, causes mental stress on the target. This happens to the point that the target is filled up and suffers enough. Targets of lower in rank experience the burning effects longer then normal.

*Can be used only on targets lower then the user, however Genjutsu specialists and Sharingan users can use it on targets above there rank and same rank*
*Lasts 1 turn, but lasts 2 turns when used be Sharingan and Genjutsu specialists*

☼ Declined ☼

Single target again. The rank restrictions are odd, not sure they're necessary.


(Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats
Type:Supplementary
Rank: C- Rank
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: The user will perform 1 hand seal, putting the target into a genjutsu. The user will make illusionary rats appear from anywhere in the sight of the target. The rats will climb onto the target, and proceed to bite and attack the target. The bites will cause a target to experience Streptobacillosis, in oh words Rat Bite Fever. Their skin starts to become irritated, causing them to scratch the irritating spot. The target also experiences a false fever, getting the chills and red/purple bumps on their skin. The user can add smoke when creating the rats to be more realistic.
*Effects last 2 turn*

☼ Approved ☼

(Tsumibukai Genjutsu:Dai Kui )†Sinful Illusionary Arts: Gluttony†
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
Gluttony, the sin of over consumption of food , drink or wealthy items, with no remorse for the needy. The user will perform a set of 3 hand seals. The target's sense of taste, sight and smell are affected. They will find themselves strapped to a chair in a dark room were a man with a deformed face stands before them, unleashing a wicked and evil laugh, as he reaches for a spoon and begins to force feed the target, rotting wasted food. The food has a foul scent that when caught to the nose, causes it to burn on the nose from the high concentration of mold. The taste of the foods is sour and bitter. As the deformed man continues to feed the target, the user can manipulate the illusion to make the target even suffer more like having the man hold the rotten food even much longer to nose of the target. In reality the target remains untouched however due to the pain being caused from the force feeding of the target and burning the nose, causes mental stress on the target. This happens to the point that the target is filled up and suffers enough. Targets of lower in rank experience the burning effects longer then normal.

*Can be used only on targets lower then the user*
*Lasts 1 turn, but lasts 2 turns when used by Genjutsu specialists(Bio Affinity)*

‡ Pending ‡ Leaving for Typhon.

☼ Approved ☼



Edited the bold
(Kitsune Oji: Puraido no Himeiwoageru)Secret Fox Art: Pride's Scream
Type:Offensive
Rank: A/S Rank
Range:Short-Mid
Chakra:30/40
Damage:N/A
Description:
Pride's Scream is a special ninjutsu of the fox contract that can be utilized by both the summoner and all the fox summons. Foxes are known for there ability to scream, giving off a very eerie pitch scream. This is usually used when communicating with each other. The foxes of Fox Island has created a special ninjutsu that amplifies the scream, but the scream works as a Sakki. The scream of a fox naturally strikes fear into prey , sometimes causing them to become feared and either flee or be stunned from being surprised. Pride's Scream replicates that effect, be using the foxes natural hunter instint to inflict fear into the enemies, causing them to see there death at the hands of the foxes. Human summoners have learned this ability as well, but unlike foxes lack the primal hunter instinct a fox has, so when used by the user, the effects are weaker. The way its used is by the user infusing chakra into there lunges, and unleash a intangible wave of chakra to the target. When used by a summon, if the user's rank is higher, the target is effected. One rank difference makes the target nervous and wont want to approach the user, while a two or more difference leaves the target stunned for a full turn. When a human summoner uses it, the effects are less where as at a one rank difference, the target is only startled by the sudden scream, while at two or more rank difference the target is nervous and wont approach so easily(they can still move). Targets if the same rank as the user are uneffected by both applications of this technique.

*Can only be used once per battle by a summon, and twice by a summoner*
*A - Rank is used by summoner while S-rank is used by summons*

Declined, DNR. This is just killing intent for summons lol.

(Kuchiyose no Jutsu: Kitsui)Summoning Technique: Kitsui
Type: Summon
Rank: S-Rank
Range:Short-Mid
Damage:40
Chakra:80
Description:
One the youngest of Fox Island, Kitsui (Water Fox) is about 1/3 the size of Gamabunta (about 50 meters tall) and looks like a normal arctic fox. He walks with a bamboo hat on his head, and grass reed in his mouth most of the time. He carries around a giant staff on his back(big enough for him), which he wields as his weapon, capable of dealing 60 damage points with it. He has Suiton chakra allowing him to use any S-Rank Suiton technique the user knows but without the need to use handseals. Unique to him, he can be summoned anywhere within short to mid range of the summoner. Because of his size and strength he is immune to basic ninja tools and Fire and Water C-Rank and below. Kitsui is bipedal like all foxes on the contract, but can also walk on all fours. Kitsui also has the ability to reduce the temperature of his water techniques, bringing them down to chilling levels of 15 degrees. Though almost to freezing temperatures, this is passive and when contact with an enemy is made, the water is cold enough to induce chills on the target, lasting for the duration of the jutsu used and is cold enough to prevent them from making more then 7 hand seals

*Can only use up to S-Rank techniques in the same and the next turn.*
* Must have signed the Fox contract.*
* Can only be summoned once per battle *
* His moves count as one of the users normal 3 moves. *
* Can only stay in play for 4 turns. *
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Signed here:

Being an arctic wolf is no reason for it to be able to change water temperature lol. Declined.
(Kuchiyose no Jutsu: Kitsui)Summoning Technique: Kitsui
Type: Summon
Rank: A -Rank
Range:Short-Mid
Damage:N/A
Chakra:60
Description:
One the youngest of Fox Island, Kitsui (Water Fox) is about 1/3 the size of Gamabunta (about 50 meters tall) and looks like a normal arctic fox. He walks with a bamboo hat on his head, ad grass reed in his mouth most of the time. He carries around a giant staff on his back(big enough for him), which he wields as his weapon, capable of dealing 60 damage points with it. He has Suiton chakra allowing him to use any A-Rank Suiton technique the user knows but without the need to use handseals. Unique to him, he can be summoned anywhere within short to mid range of the summoner. Because of his size and strength he is immune to basic ninja tools and Fire and Water C-Rank and below. Kitsui is bipedal like all foxes on the contract, but can also walk on all fours.

* Must have signed the Fox contract.*
* Can only be summoned once per battle *
* His moves count as one of the users normal 3 moves. *
* Can only stay in play for 4 turns. *

☼ Declined ☼

Don't put a damage amount for strikes with the weapon unless you want to treat it like a technique that has a rank and costs a move. Getting hit by a giant staff is going to have whatever effect getting hit by a giant staff has, damage isn't necessary. Also not sure about the summoning anywhere in mid-range. Don't need you going around summoning 50m foxes inside someone.


Edited out the ability and changed his rank to A
(Tsumibukai Genjutsu: Burakku Bokkusu)Sinful Illusionary Arts: The Black Box
Type:Supplementary | Offensive
Rank: C-S
Range:Short - Mid
Chakra: 15-40
Damage: N/A
Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self evaluate situation, allowing them to identify they are in a genjutsu . The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality.

*Can be used 4 times to release from C rank, 2 for B rank and once for A-rank.
*When used on a target it is B-Ranked in strength and can be used only twice*

Added Bold

Approved

(Genjutsu: Miraa Imeeji) Illusionary Arts: Mirror Image
Type: Denfensive
Rank: B -Rank
Range: Short
Chakra: 20
Damage: 40
Description:
A simple yet effective technique. Mostly used as an counter / defensive, the user when in close range of the target will release from there body a small omnidirectional burst of chakra after making 3 handseals , effecting everyone near them. They are placed under a genjutsu where nothing seems to happen upon activation but when the target tries to make physical contact or a close range assault (eg with a weapon) he user will create an illusionary doppelganger that runs from behind of the user and disappearing instantly . The original then takes the intended hit, having their body disappear with a cover up(smoke, petals etc). This creates a short second of distraction, to which the target feels a tight tugging on their arms, finding the doppelganger had chained both the targets arm with long golden chains, now using there “chakra” to keep them from moving. The creation of the doppelganger can be made prior to the originals disappearance. The technique also adds realism to the illusion, giving the doppelganger shadows, the effects of chains rattling and so forth. The user can also change their disappearance, using things like light or smoke instead as well. They can have the doppelganger move the chains and pull them causing emulated pain as the chains are embed into the skin of the target. In reality when the chains are connected the target is immobilized. Once the target is chained, the technique remains active for one turn, making them vulnerable in reality.
*Can be used 3 times per battle*
*Lasts one turn*

Example of how the doppelganger is made , separating like in video below @ 00:53-00:58

Declined. While I like League related jutsus, the first part seems incredibly weird to let yourself get hit by a sword (for example) only to reproduce the mirror image. You wouldn't be able to do a whole lot with a sword stabbing you in the chest. Work that part out a little better. Also: of all the highlight, you take Siv HD? Really? >_______>

(Kitsune Ogi Genjutsu: Itazura) Fox Secret Illusion Arts: Prankster
Type: Offensive | Defensive
Rank: A -Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into a fox. The illusionary fox then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques usede by the enemy, having the technqiue appeared to have changed into a fox as well. This adds some uniqueness as the user can make the fox appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism.

*Each usage lasts 3 turns*
*Can be used twice per battle*
*Can only be used by Fox Signers*

Signed here:

Approved

(Genjutsu: Miraa Imeeji) Illusionary Arts: Mirror Image
Type: Denfensive
Rank: B -Rank
Range: Short
Chakra: 20
Damage: 40
Description:
A simple yet effective technique. Mostly used as an counter / defensive, the user when in close range of the target will release from there body a small omnidirectional burst of chakra after making 3 handseals , effecting everyone near them. They are placed under a genjutsu where nothing seems to happen upon activation but when the target tries to make physical contact or a close range assault (eg with a weapon) he user will create an illusionary doppelganger that runs from behind of the user and disappearing instantly . The original then either intercepts the or side step out of the way , having their body disappear with a cover up(smoke, petals etc). This creates a short second of distraction, to which the target feels a tight tugging on their arms, finding the doppelganger had chained both the targets arm with long golden chains, now using there “chakra” to keep them from moving. The creation of the doppelganger can be made prior to the originals disappearance. The technique also adds realism to the illusion, giving the doppelganger shadows, the effects of chains rattling and so forth. The user can also change their disappearance, using things like light or smoke instead as well. They can have the doppelganger move the chains and pull them causing emulated pain as the chains are embed into the skin of the target. In reality when the chains are connected the target is immobilized. Once the target is chained, the technique remains active for one turn, making them vulnerable in reality.
*Can be used 3 times per battle*
*Lasts one turn*

Chnaged the bolded

‡ Both Pending ‡ Leaving for Wesobi.

☼ Declined ☼

A little confusing. It seems like you're just countering your opponent's move by saying in this description that you counter it, and then adding an illusion after. Creating an illusion and actually countering the attack can't both happen here.
 
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Edward

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Re: Custom Jutsu Submission

(Suiton: Ninfu no shutsugen) - Water Release: Emergence of Nymphs
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-10 to keep active)
Damage: N/A
Description: The user will activates a passive ability that allows them to perform Water release and its KG/CE Variants upon a limited water source. Naturally, certain ranking water techniques require a certain amount of water in order to use. With this mode, every water technique requiring a water source can be done on the smallest of water sources. This is done by rapidly multiplying the water molecules with water chakra in a small water source while the technique is being used. For example, as a dragon head is forming out of the small water source, water is rapidly multiplying while the rest of the body is forming, thus providing it with enough water to complete the entire technique. The water source must be actual water; whether it be a drop of rainwater or a puddle of water makes no difference as long as it is water and not moisture, molecules, etc.
Note: Cannot be used on Forbidden Rank water techniques while this is active
Note: Can only be used 4x and lasts 3 turns each; can only be taught by EdwardSama

‡ Declined ‡ OP and a copy of one of my techniques.
(Suiton: Ninfu no shutsugen) - Water Release: Emergence of Nymphs
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-10 to keep active)
Damage: N/A
Description: The user will activates a passive ability that allows them to perform Water release and its KG/CE Variants upon a limited water source. Naturally, certain ranking water techniques require a certain amount of water in order to use. With this mode, every water technique requiring a water source can be done on the smallest of water sources. This is done by rapidly multiplying the water molecules with water chakra in a small water source while the technique is being used. For example, as a dragon head is forming out of the small water source, water is rapidly multiplying while the rest of the body is forming, thus providing it with enough water to complete the entire technique. The water source must be actual water, and the water source must be about the size of a small puddle of water. However, once a water source has been used, it cannot be used on a second technique. (For example, you create a water dragon from a nearby water puddle. After the water dragon, you cannot create another water-source-requiring technique from that particular "water source")
Note: Cannot be used on Forbidden Rank water techniques while this is active
Note: Can only be used 4x and lasts 3 turns each; can only be taught by EdwardSama

‡ Declined ‡ DNR.

Resubmitting; changed usage limit. Last mod who checked it didn't like the idea of a dormant genjutsu, however, he is no longer a mod and I've seen some Dormant Genjutsus' around, so it's worth a try, I guess.
(Genjutsu: Rakutentekina kasō) - Illusionary Arts: Sanguine Cremation
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: This illusion is rather complex, with great results. It is split into two phases: The initial activation, and the effects. This starts out when the user creates a single hand seal: the Ram handseal. The user will inject a large amount of their chakra into the chakra system of the target, giving them an ability to cast an illusion to the opponent. Once that is done, the first part of the illusion will activate, where the target will feel there blood temperature rising throughout that turn, therefore it would be unnoticeable (Since it gradually increases over a longer period of time, not just a random and spontaneous increase in body temperature that happens right away). Along with that, the body temperature will also rise, due to the blood reaching higher levels than usual. The warmer body temperature, in the illusion, will be made to cause them to sweat, only slightly, however, taijutsu masters and their knowledge of the body, would be able to notice the sweating and hotness of the body is higher than their normal exhaustion. Along with the warmer body temperature, the target will feel the effects of a warmer body, mainly exhaustion, which would subtly affect their overall physical performance and stamina in battle, though irrelevant in practice. Once the illusion is activated, the second phase is activated by the target. Once the target manipulates fire chakra within their body, like using fire release techniques and elements including fire chakra, their fire chakra would react with the already-placed chakra in their chakra system. The illusion will interact with the targets fire chakra because the chakra inserted in the target is instructing the brain to heat up, and the target will tell his/her brain to make his chakra heat up, and friction, the basis of elemental transformation. This will cause the genjutsu and brain to work together in creating a stronger and extreme illusion of heat, greatly escalating the effects of the illusion, as the foreign chakra clouds and disrupts the brain, greatly increasing the effects of the illusion. Within a second, the blood would be so hot that it would burn their skin. The illusion continues when the boiling blood would, similar to any liquid, create bubbles that would pop from the inside of their skin, causing great and unimaginable pain. The sudden emergence of a burning pain would be disruptive, especially in molding chakra which requires a fair amount of concentration. Furthermore, the sudden torturous pain along with the burnt nerves will prevent the target from communicating with their nerves, otherwise known as paralysis. Of course, this is the illusion itself. In reality, the enemy will be paralyzed for two turns and unable to move from the extreme fragility of their skin and sudden pain they experience within the illusion.
Notes & Restrictions:
Note: Can only be used twice per battle
Note: Can only be taught by EdwardSama
Note: No S rank or higher Genjutsu in the same, or next turn
Note: Lasts 3 turns, and if fire chakra is not molded within these three turns, the illusion will simply fade away and the target takes no mental damage

‡ Declined ‡ Don't like the idea of dormant genjutsu either. Not in general, just this one.
Resubmitting. Toning it down so it isn't as "OP" <.< >.> Changed Exhaustion to sluggishness/tiredness so the initial effects aren't so powerful, since extreme exhaustion would probably be detrimental to the one the illusion is casted on. I also reduced the paralysis length and upped the restriction
(Genjutsu: Rakutentekina kasō) - Illusionary Arts: Sanguine Cremation
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: This illusion is rather complex, with great results. It is split into two phases: The initial activation, and the effects. This starts out when the user creates a single hand seal: the Ram handseal. The user will inject a large amount of their chakra into the chakra system of the target, giving them an ability to cast an illusion to the opponent. Once that is done, the first part of the illusion will activate, where the target will feel there blood temperature rising throughout that turn, therefore it would be unnoticeable (Since it gradually increases over a longer period of time, not just a random and spontaneous increase in body temperature that happens right away). Along with that, the body temperature will also rise, due to the blood reaching higher levels than usual. The warmer body temperature, in the illusion, will be made to cause them to sweat, only slightly, however, taijutsu masters and their knowledge of the body, would be able to notice the sweating and hotness of the body is higher than their normal exhaustion. Along with the warmer body temperature, the target will feel the effects of a warmer body, mainly tiredness/slugishness, which would subtly affect their overall physical performance and stamina in battle, though irrelevant in practice. Once the illusion is activated, the second phase is activated by the target. Once the target manipulates fire chakra within their body, like using fire release techniques and elements including fire chakra, their fire chakra would react with the already-placed chakra in their chakra system. The illusion will interact with the targets fire chakra because the chakra inserted in the target is instructing the brain to heat up, and the target will tell his/her brain to make his chakra heat up, and friction, the basis of elemental transformation. This will cause the genjutsu and brain to work together in creating a stronger and extreme illusion of heat, greatly escalating the effects of the illusion, as the foreign chakra clouds and disrupts the brain, greatly increasing the effects of the illusion. Within a second, the blood would be so hot that it would burn their skin. The illusion continues when the boiling blood would, similar to any liquid, create bubbles that would pop from the inside of their skin, causing great and unimaginable pain. The sudden emergence of a burning pain would be disruptive, especially in molding chakra which requires a fair amount of concentration. Furthermore, the sudden torturous pain along with the burnt nerves will prevent the target from communicating with their nerves, otherwise known as paralysis. Of course, this is the illusion itself. In reality, the enemy will be paralyzed for one turn and unable to move from the extreme fragility of their skin and sudden pain they experience within the illusion.
Notes & Restrictions:
Note: Can only be used twice per battle
Note: Can only be taught by EdwardSama
Note: No B-rank or higher Genjutsu in the same, or next turn
Note: Lasts 3 turns, and if fire chakra is not molded within these three turns, the illusion will simply fade away and the target takes no mental damage

‡ Declined ‡ I don't like how this has two phases. Also, the effects are too powerful. No paralyzing genjutsu above A-Rank.

(Futon: Uso o tsuku buresu) Wind Release: Deceitful Breeze
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will send wind chakra on a preexisting technique, weaponry, projectiles, armor, etc. With advanced shape manipulation, the user will manipulate the technique or object and have it release a blast of wind from its surface. The technique works in two different ways: one, omnidirectional burst of wind that is emanated from the surface object, or in a specific direction, commonly used for propulsion. The first one, omnidirectional burst of wind, requires one to coat the entire structure in wind chakra. Through mental commands, the user causes the wind chakra built up to burst out from the object, releasing an omnidirectional burst of wind that has the ability to push objects and people back to mid-range. Of course, if used on a projectile in motion, because it is winds that is released omnidirectionally, it would cause the projectile to stay in place, seemingly floating from where the technique was released. It's mainly used to push people away from objects quickly, and with force (it, however, does no real damage to the enemy). Alternatively, the user can gather wind chakra and release it onto the structure in one specified area. Once the wind chakra has been commanded to burst out in a gust of wind, it will be moved opposite according to where the burst originated from. (For example, you choose to release the stream from behind a projectile, which in turn, would propel it to move forwards faster). This is mainly used to capture enemies off guard and increasing the speed of projectiles significantly. However, given its nature, this technique can only be used on solid and solid-like elements (Water, Earth, weaponry, Compressed winds, etc. Energy based, such as fire and lightning, would be ineffective).
Notes&Restrictions:
Note: Can only be used 6x per battle
Note: Can only be taught by EdwardSama
Note: This can be used on an opponent's solid-based techniques only two times. However, because size, rank, chakra, and density must be taken into consideration, it can only be used on B-rank or lower solid-based projectiles that the enemy has sent out.

‡ Declined ‡ The usage limit on all of your techiques is way too high. The coloured bit already exist in the form of numerous customs.
 
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BusinessManTeno

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Re: Custom Jutsu Submission

Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Self
Chakra: 50 (-20 Each turn active)
Damage: N/a (-20 to user) (+10 Taijutsu)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their whole body for a periodic of time. Once done they will release the built up scorch chakra from around their whole body causing scorch to layer around their skin literally resonating from the surface their body outwards. This will make the whole users body covered in scorch. This jutsu serves 2 Main purposes. 1. Any water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user (Still following the elemental weakness and strength of course) If the user of this technique was to plummet into The ocean or sea (any massive bodys of water). The user would have one turn to get out of the water before it completely overpowers the scorch technique, extinguishing it. To compliment their style in taijutsu. If the user comes in contact with the opponent, every hit that lands on the opponent they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted, also drains the water out the body part that was hit , . This jutsu was classified as forbidden when they realized the drawbacks was more severe then they thought. The reason this jutsu is classfied as forbidden is due to the intense scorch chakra resonating On the surface of the body, though the user is coated in scorch chakra to protect him from the scorch it does not fully protect them from the scorch that resonates due to its intense heat, thus slowly evaporate the water from the users body each turn its active, causing fatigue and slight dehydration each turn it is active.

Note: Can only use once
Note: Due to fatigue and dehydration once the 3 turns are up. the user will only be able to use jutsus of A rank and below for 3 turns
Note: Stays Active For 3 turns
Note: Once this technique is finished, the user will suffer 2nd degree burns around their whole body making the body tender to the touch. Making all attacks landed on the user double damage
Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch


✦ Declined, for one, fatigue and slight dehydration is not acceptable for an F rank, that's not even quantifiable damage in our RP, you need an actual damage factor as you mention you receive second degree burns, which are often more painful than 3rd degree burns due to the burning of nerve endings while third degree burns burn on a greater and deeper level, and are generally painless but more dangerous as the affected limbs often have to be amputated and require deep skin grafting. If you're suffering second degree burns, you need an actual damage factor. Something of that level would require high levels of damage generally, equal imo to at least a B or A rank attack. In addition to that, it's still inconsistent and attempts to be OPed are still there. It first says that it evaporates water in short range of you. Granted, I'll allow that as it's the main basis of Scorch, but you then say that if you jump in a massive source of water that it would take a turn to extinguish. Uh, no, that's too much. The water would cool you if it's a mass amount and it'd be pretty quick. I can't allow you to be able to basically get hit by a powerful water jutsu and still continue. That's too much. >_> ✦



Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Short
Chakra: 50 (-20 Each turn active)
Damage: N/a (-30 due to first degree burn.) (+15 Taijutsu)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their body for a period of time. Once done they will release the built up scorch chakra from around their body causing scorch to layer around their skin literally resonating from the surface their body outwards. This jutsu serves 2 Main purposes: 1. Any small-scale water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user. If the user of this technique were to come into contact with large bodies of water however, it would completely overpower the scorch technique, extinguishing it. To compliment their style in taijutsu. If the user comes in contact with the opponent, they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted. The reason this jutsu is classified as forbidden is due to the intense scorch chakra resonating on the surface of the body, though the user is coated in scorch chakra to protect him from the scorch it does not fully protect them from the scorch that resonates due to its intense heat, It causes first degree burns to the users whole body

Note: Can only use once
Note: Once this technique is done the user will suffer 1st degree burns all on their body, not only being painful, but tender to the touch All attacks that are landed onto the opponent gains +10
Note: Stays Active 3 Turns
Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch

✦ Approved, made edits and removed a lot of filler content ✦

(Shakuton:Shakuton karada)- Scorch Release: Scorch Body
Rank:A
Range:Short
Type: Defensive
Chakra Cost:30
Damage Points: N/a
Descirption: The user will Do the tiger handseal. Once done his whole body turns into scorch. Similar to the water replacement. If any physical attacks is dealt while this is active. It will go right through the body, And Cause their hand 2nd degree burn. Causing them to not be able to use their hands for atleast 10seconds.

-Can Only be active for 10seconds but can deactivate it at will
-Can Use Twice
-Cant Use no jutsu while in this form
-No Fire or Wind in the same turn
-Can Only be taught by General Teno
~Approved~
Updating the two below (Reworked the whole subscription on both so I didnt bold)
(Shakuton:Karada Taiyou)- Scorch Release: Body Of The Sun
Rank:A
Range:Self
Type: Defensive|Supplamentary
Chakra Cost:30
Damage Points: N/a
Descirption: The user will quickly do the half handseal, causing their whole body to take the property of scorch. While this technique is active, it not only causes physical damage to bypass the user due to scorch being nothing but extremely heated air, but it also causes 2nd degree burns to those who comes into physical contact with the user. The special thing about this technique is that, the user can use their body to produce scorch techniques without the use of handseals

Note: Can use 3 times a battle
Note: Last one turn but can deactivate at will
Note: Requires 2 turn cool down
Note: If opponent comes in contact, it deals 20 Damage
Note: Can only use scorch jutsus while active

‡ Update Declined ‡

(Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone
Type:Sup
Rank:A
Range:Short
Chakra Cost:30
Damage Points:N/a
Description: The User will do the Tiger handsign and Create a Scorch clone. The Clone has the same affect as the scorch sun tech and can use Fire and wind up to B rank . It can evaporate water out the opponents body with contact.. The clone can be dispersed by high level waters (A rank or Above)

-Can only make up to 3
-Cant use no Scorch jutsus while they`re on the field
-Can only be used by general phaze
-Can only be used once per battle

~ Approved, edited ~
(Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone
Type:Supplamentary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:N/a
Description: The user will do the tiger handseal, creating clones made from scorch. They can be formed and created from either the opponents body, or from the scorch suns technique as these clones have the same effects and power as the scorch sun techniques. Upon contact with these clones, they drain water out of said body part restricting only 2 techniques in the next turn while causing 1st degree burns to the inflicted area.

Note: Can only use Twice per battle
Note: Follow normal shadow clone rules
Note: Follows the same principle as the steaming murder sun technique
Note: Scorch clones can only use fire, wind, and scorch.

‡ Update Declined ‡
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Kyoka Suigetsu)- Mirrow Flower, Water Moon
Type: Weapon
Rank: A Rank
Range: N/A
Chakra: N/A(15* To Maintain Image)
Damage: N/A
Description:
It resembles a normal katana. The only decoration is the tsuba, which is a hexagon. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle. The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen, but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations. Thus, the name gave to it's main power and ability. Kyoka suigetsu, is sentient, in the sense that it understands Sosuke's Aizen's will and does his bidding. It does not speak or talk, it simply has a strong empathetic connection with it's master.
The main and somewhat only ability of the blade, is to cause illusions, however external. By channeling raw chakra, into the blade, the blade reflects on image of it's owner in another area on the field. It does this by reading the chakra put into the blade and projecting an life-like copy on the field. This causes no harm to the opponent or user, and only serve as a means to project an visual illusion.
The False Image of Aizen is controlled via chakra, so it can move, run, fly as it can but can't do damage as it is only serve as a distraction. The image of Aizen can't be any bigger or smaller than the original version of Aizen and the image can only be created within a 15 meter radius of Aizen. The user can change the color of the image, make it's hair green or its teeth red, however with careful usage, one can create a fake corpse to deceive the enemies.
Similar to regular shadow clone, coming into contact with the image will cause it to disperse as the light will unrefract and go back to it's original state.

Note: Can only be used Thrice a battle
Note: Image last's 2 turns and cost a move usage
Note: For all intensive purposes, the Image is C-Rank, hence Chakra usage
Note: Can only be used by Sosuke Aizen
You must be registered for see images

Declined. Can only make a clone of aizen, but then it can also make a fake corpse? Is this corpse only an Aizen corpse, or any fake corpse? The latter would mean it goes in against what you said earlier.

(Genjutsu: Furedi Akumu o shite iru)- Illusion technique: Freddy is having a nightmare
Type: Genjutsu
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A good illusion for distractions. The user points at the target and causes them to experience themselves being caught on fire, from head to toe, which would feel like minor burn wounds. In reality nothing has happened. This technique induces mental damage due to fooling the body into thinking it was burned.
Note: Lasts 1 turn
Note: Requires 1 turn cool down

Declined, DNR. Similar techs exist.
(Kyoka Suigetsu)- Mirrow Flower, Water Moon
Type: Weapon
Rank: A Rank
Range: N/A
Chakra: N/A(15* To Maintain Image)
Damage: N/A
Description:
It resembles a normal katana. The only decoration is the tsuba, which is a hexagon. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle. The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen, but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations. Thus, the name gave to it's main power and ability. Kyoka suigetsu, is sentient, in the sense that it understands Sosuke's Aizen's will and does his bidding. It does not speak or talk, it simply has a strong empathetic connection with it's master.
The main and somewhat only ability of the blade, is to cause illusions, however external. By channeling raw chakra, into the blade, the blade reflects on image of it's owner in another area on the field. It does this by reading the chakra put into the blade and projecting an life-like copy on the field. This causes no harm to the opponent or user, and only serve as a means to project an visual illusion.
The False Image of Aizen is controlled via chakra, so it can move, run, fly as it can but can't do damage as it is only serve as a distraction. The image of Aizen can't be any bigger or smaller than the original version of Aizen and the image can only be created within a 15 meter radius of Aizen. The user can change the color of the image, make it's hair green or its teeth red, however with careful usage, one can create a fake corpse of Aizen to deceive the enemies.
Similar to regular shadow clone, coming into contact with the image will cause it to disperse as the light will unrefract and go back to it's original state.

Note: Image ability can only be used thrice a battle
Note: Image last's 2 turns and cost a move usage
Note: For all intents and purposes, the image is C-Rank
Note: Can only be used by Sosuke Aizen

You must be registered for see images

‡ Approved ‡
 
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