[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Deviation

Active member
Legendary
Joined
May 15, 2013
Messages
14,271
Kin
243💸
Kumi
171💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Idatendō) - Art of the God of Speed
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Idatendō employs the use of Battōjutsu, which is a field of kenjutsu which deals specifically with the rapid drawing and sheathing of a sword. In most cases, a katana being drawn from its sheath moves with a much greater speed and force than when it is being wielded normally. Additionally, greater drawing speed gives a swordsman more of an advantage in combat than an opponent whose speed is inferior. This is due in part to the fact that a katana's sharp blade curves upward against the inside of the sheath, allowing the swordsman to use more strength in drawing it without having to worry about applying extra control to his movements - the sword's path is guided by the sheath while the blade meets no resistance, moving two to three times faster than normal. By employing rapid movements to his strikes, the user is then able to overcome other swordsmen and shinobi alike. The difference between Iaido, it's parent technique, is that while Iaido focuses on a single strike, Idatendō focuses on several rapid strikes before and after unsheathing and resheathing one's blade while also employing the use of chakra waves released from one's sword in short range. The speed and number of the strikes collectively are able to counter ninjutsu of A-Rank and below however since it takes great experience to become faster and stronger, the speed of the strikes and countering ability are dependent on the user's rank. Kage Rank being able to counter A-Rank and below ninjutsu, Sannin Rank being able to counter B-Rank and below ninjutsu, and S-Class being able to counter C-Rank and below ninjutsu. Since it takes a great deal of focus to perform with one sword alone, adding more swords into the mix would make it almost impossible to move faster and maintain your focus, as such, students of the technique are taught to perform this with only one sword. It should be noted that user's sword striking speed is what becomes faster not his overall speed.
Note: Can only be used with one sword
Note: Can only be used by Samurai biographies
Note: Can only be taught by Deviation

✦ Declined, this is merely a faster Iaido that deals more attacks in an even smaller window of time. DNR ✦

(Kenjutsu: Haridō) - Sword Technique: Art of the Needle
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique employs the use of the Samurai Saber Technique in a more deadly manner. Instead of focusing chakra throughout the whole blade or changing it's shape, the user instead channels a precise amount of strong chakra and releases it all at once from the tip of the sword. The release of chakra is done right before skewering the target area and resembles a needle. Techniques of this type are found to be more effective and accurate with rapier-type swords, which specialize in thrusting rather than striking or slicing. One could compare this technique to jousting.
Note: Must have learnt Samurai Saber Technique
Note: Can only be used 2x per battle
Note: Can only be used by Samurai biographies
Note: Can only be taught by Deviation

✦ Approved, next time I will not edit the names of your jutsu. ✦
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Ninjutsu: Yōso Asshuku no Jutsu) – Ninja Art: Element Compression Technique
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A (+10)
Description: The Element Compression Technique is an advanced application of shape manipulation ninjutsu based upon the different states of Fire and Lightning techniques. This technique utilizes a substantial reserve of the user’s chakra and applies it to either a Lightning or Fire, or similar advanced nature, to enhance and alter its basic properties. Many techniques of Fire and Lightning Releases take a solid property through basic shape manipulation. The Element Compression Technique applies this concept by altering the basic properties of a recently released Fire or Lightning projectile. The user applies a quick additional hand-seal directly after a fire, lightning, or related element so that the technique may be used in incredibly quick succession allowing it to be used within the same time frame. The result of the application of this infusion of surplus chakra and shape manipulation will cause the projectile on which it was applied to become effectively solid and compressed giving it physical capabilities to punch through obstacles in their path. Additionally, because of the excess chakra infused in the technique to apply such advanced shape manipulation the technique will gain in strength enhancing its basic properties further.
Note: Can only be used three times per battle.
Note: Cannot be used on consecutive turns.
Note: No basic Ninjutsu techniques above S-Rank for the remainder of the turn.
Note: Cannot be used on sustainable techniques, such as flamethrowers or streams of lightning.
Note: Cannot be used on techniques which already possess physical capabilities and solidity.
Note: Can only be taught by Drackos

‡ Declined ‡ I'll approve this when you get a Forbidden Rank Ninjutsu so that restriction actually means something :|. Also I love how its only for the remainder of the turn. Even if it extended to the next turn or even two turns, this would still be equally meaningless.

On a serious note, stop using such filler-ish restrictions. As for the technique itself, you will need to split this into two techniques. One for fire and one for lightning. Also, I recommend you make this activation techniques rather than one time usages which occur right after a technique has been used. This would enable it to be used upon streams, waves, whatever. The solidity such things would develop would be akin to waves of water or mud, so they would be capable of clashing/blocking other intangible jutsu.
Resubmitting. Removed any lightning application, changed it to fire, changed restrictions, and made a few other changes to compensate for them. I didn't bold the changes in the description simply because I rewrote practically all of it.

(Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to techniques this used upon)
Damage: N/A (+20 to Fire)
Description: A type of activation technique applied to the user’s Fire Style techniques. The Flame Solidification Formation allows for the user to apply and utilize a substantial reserve of chakra and apply it to their own Fire techniques to allow for a much more advanced degree of shape manipulation upon their creation. This technique is based upon the concept of the solid and physical nature of certain Fire techniques which have the ability to punch through solid obstacles unlike regular intangible fire techniques. The technique takes that principle and applies it to all fire techniques, causing fire techniques of the user to be manipulated by this additional shape manipulation and infusion of additional chakra. The result is that fire techniques of the user will be produced as effectively solid, similar to the solidity and physical nature of waves of water and mud. Thus allowing the user’s fire techniques to clash and block intangible techniques as well as punch through physical obstacles. This technique can even be applied to fire techniques which are already possessing physical solidity. This happens by the infusion of chakra and additional shape manipulation adding an additional layer of solid fire increasing its size and effective power.

Note: Can only be used two times per battle.
Note: Once activated this technique will last for four turns.
Note: No Fire techniques above A-Rank for the same and next turn after this technique has been deactivated or has expired.
Note: Can only be taught by Drackos

‡ Declined ‡ Remove the damage boost and the capability to apply this to techniques which are already solid-like in composition. The "waves of water and mud" description should only apply to stream-like techniques, for projectiles their solidity would be more akin to solid substances. Remove that hefty restriction. Maybe make this so your techniques can explode on impact? Right now it doesn't seem like this is too useful. Edited the template to fit infusion techniques. Make this instant in activation and state that it doesn't have to be applied to every fire technique used while this ability is active. Decreased how many times this can be used to two.


(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of a normal ninja.

Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Additionally, for each 50 chakra absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each 50 chakra drained from a target. Doing so will terminate Vothdar.

Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of an average ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of three turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.

‡ Declined ‡ The ability of the first familiar is rather useless. Rarely will you ever get the opportunity to drain chakra from the opponent's body and so I find his ability a little more than cosmetic. The second familiar's ability is fine but as I said in one of your previous checks, you need to clarify speed better. Rather than saying "the average ninja", you say "the speed of a Kage-Rankned ninja".

(Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long (Created in short-range)
Chakra: 50 (-20 per turn) (-100 to the target per turn)
Damage: 90
Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid which has chakra draining capabilities to those who come into contact with it. The user, through maintaining the Bird hand seal, can sustain this technique at the expense of 20 chakra per turn for a maximum of four turns and during that time of sustainment can shape the water into numerous forms and shapes which depend solely on the user’s needs at the time which can reach up to long-range from the user. For each turn a victim is caught in the water and in contact with it they will find their chakra quickly drained losing an immense 100 chakra per turn. The unique application of this chakra however is not simply in its draining abilities but its ability to be potentially applied to a user’s future water technique using this water as a source. The chakra will not only be drained from the target but will act to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent within the water it will infuse and enhance those water techniques produced from this technique. As such any water technique that uses this water as a source will be enhanced by +20 damage for each 100 chakra drained from an opponent for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions. There are very serious drawbacks and limitations to this technique, however. While sustaining such a powerful water technique the user will be simply limited to Water Release techniques.

Note: Can only be used once per battle.
Note: Can only be maintained for a maximum of four turns.
Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally, the user will suffer 40 damage from the pain their body will experience upon the end of this technique.
Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be too much chakra exertion.
Note: Can only be taught by Drackos.

‡ Declined ‡ Same issue as before. Draining chakra from the opponent (especially considering this is created within short-range) will almost never happen and so I fail to see the utility of this technique. The restrictions are good but the technique as a whole reminds me of Scaze's Sonata of the Phoenix. Rather than draining chakra from people, why not make both of your techniques applicable to techniques? They drain a portion of chakra from the opponent's jutsu if its not sufficient to destroy your technique and you could make your technique self-regenerating (it could even use some of the stolen chakra to restore itself).
 
Last edited by a moderator:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Re: Custom Jutsu Submission




(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)
Type: Attack | Defense | Supplementary
Rank: S-Rank
Range: Short/Long
Chakra Cost: 40 (-15 per turn)
Damage Points: 80 (+10 if combined with Ash or fire)
Description:
By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the canon water dragon technique, rivaling it in size and speed. Once materialized into existence the dragon leeches chakra from the user to sustain itself in order to aid the user while the user holds his own but the real power comes from its ability to not only skin an opponent alive, but to be combined with ash variant fire jutsu in order to augment its power on impact. This means it can suck up any ash within close range of it, carrying it along with it until impact, where an explosion of wind enhanced flames would happen.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts 3 turns
☆ No wind techniques above S-rank while active

Declined. The technique won't leech, it will be you feeding it to him. That's a different thing. This means you can't use other jutsus while it at. My suggestion to solve this is to make it independent (much like the water jutsu you based it on) so you can, while it also retains its power. Also how would you continue to feed it chakra without a bond? If you have some kind of tether it would work, but that would make it so fire jutsus would hit your through the tether as well. Also: Ashes won't be enough to ignite it, except if it's a specific jutsu using ash due to the chakra. Big difference.
Resubmitting. Changed the core abilities of the dragon and lowered the rank.

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.

‡ Pending ‡ Made some edits.
Approved. Made 1 extra note




Fuuton: Myōna hyōjō | Wind Release: Odd Look
Type: Attack/Supplementary/Defense
Rank: S-Rank
Range: Self/Short
Chakra Cost: 40 (+10 to pressurize)
Damage Points: 80
Description: Myōna hyōjō is the sister technique of , utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any fire or lightning jutsu that are performed from the body. The lightning would instantly be stopped and the fire would consume the user himself. Besides those limits, the user isn't limited in his use of the other elements since they'd be unaffected by the intangible wind.

You must be registered for see images

☆ Only to be taught by Shady
☆ Usable twice with 1 turn gap in between uses
☆ Lasts three turns once activated
☆ Costs a move to pressurize the Fuuton

‡ Declined ‡ This would restrict you to Wind and non-elemental abilities while this is active. I feel like its rank is too high too but you can keep it at S-Rank if you want.




Fuuton: Akiro no kingu | Wind Release: King of The Fall
Type: Defense | Supplementary
Rank: S-Rank
Range: Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description:
Akiro no Kingu is an activation technique derived from the technique. The jutsu is activated alongside any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.

☆ Taught by Shady
☆ Usable 3×
☆ Lasts 3 turns with 1 turn cool down between activations
☆ No wind techniques above A-rank the rest of the turn or the following.

‡ Declined ‡ Doesn't feel like an activation technique. Something like this would chain onto another jutsu and be used in the same time-frame (so not instant activation but you get the same result). Look at Baldy's Rubble Creation or Scaze's Poseidon's Paradox.
 
Last edited by a moderator:

Twilight

Active member
Elite
Joined
Mar 10, 2014
Messages
7,361
Kin
826💸
Kumi
3,282💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Katon: Hebi Dageki) Fire Release: Serpent Strike
Type: Attack.
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user makes the Ram handseal after which they channel their katon chakra into the ground to flow through the ground and once it reaches below the target, the user shape manipulates the katon chakra to form a giant snake of raw fire that emerges from under the target, curling round the target and dealing major burns on the target's skin after which it engulfs the target and burns up the target.
- Can only be taught by me.
- Can only be done twice with two turn cool down.
- No A-rank fire and above in the same round.
- No S-rank fire in the next round
- The jutsu last for only one round.

(Raiton: Su-pa Dageki) Lightning Release: Super Strike
Type: Attack
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description:
The user without making any handseals channel their raiton chakra into the ground and control it to flow through the ground and when it gets 2 metres in the ground behind the target, the raiton chakra shoots out of the ground in form of a very sharp blade at a suitable angle to strike the target on their back to deal massive cutting damage that slices through the target.
- Can only be taught by me.
- The jutsu can only be used to attack one target.
- No A-rank and above lightning for the rest of the round.
- It can only be used once.
- No S-rank lightning the next round.

(Futon: Doragon Adauchi) Wind Release: Dragon's Vengeance
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:
This jutsu has two phases. The user first makes the Dog handseal and channels their fuuton chakra into the surrounding air to flow towards the target and once it gets close to the target, the air current around the target increase and starts to hit the target from the left and right, knocking the target into mid-air while the target swings from left to right due to the forces of the air current around them. As the target reaches a certain height from the ground, the user quickly makes the Tiger handseal and holds it and then a wind dragon forms above the target in mid-air and pushes the target downwards with tremendous speed, knocking the target down and leaving the target unconscious.
- Can only be taught by me.
- Can only be done once.
- The jutsu lasts for one round.
- No A-rank and above wind in the same round.
- No S-rank wind in the next round.
- The whole jutsu takes 5 seconds to finish. So it is quite fast.

‡ All Declined ‡ You're not fooling anyone. These the same techniques you made the previous cycle. Quote your previous submission and bold any changes on resubmission.
 
Last edited by a moderator:

Roy

Active member
Legendary
Joined
Oct 7, 2011
Messages
10,366
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Jūkenpō: Hakke Kūhekishige) – Gentle Fist Style: 8 Trigrams Air Wall Kick
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A variation of the 'Air Palm' where instead of using ones hands to release a large wave of chakra the user simply kicks into the desired direction and exerts from the chakra points located in the sole of their foot a large wave of chakra capable of blowing their target away with brute force. When this technique is used whilst the bottom of the user's foot is in direct contact with their target the wave will be sent into their body causing major internal damage whilst pushing them backwards.
Note: Must be from the Hyuuga Clan to use.
Note: No Gentle Fist above A-Rank in the same turn.
Note: Only useable thrice per battle.
Note: Can only be taught by Tybone.

✦ Approved ✦

(Suiton: Hashira no Shibo) – Water Release: Pillar of Entrapment
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 per turn to sustain)
Damage: N/A
Description: When standing atop of a source of water the user manipulates the water beneath him, rising the water below and upto a short range radius around him upward in a single thrust upto a height of five meters, trapping both the user aswell as anyone within the short range radius within the pillar of water. After rising up the water used for this technique attains a solid nature similair to that of 'Sword of Draining' preventing anyone trapped within the pillar from moving freely, except for the user who is able to move through it freely due to the chakra infused within the water being his own. However, the downside of this technique is that the user has to maintain his focus on it and is unable to perform other chakra based techniques when sustaining the pillar as doing so would result in the pillar losing it's solid nature and simply splashing down back into the water from which it came.

Note: Only usable thrice per battle.
Note: Can only be taught by Tybone.
Note: The user must be standing atop of a water source to use this technique.
Note: No other Water Release above A-Rank in the same turn.

‡ Declined ‡ I don't think the current way you achieve this would work. Instead of making the water solid-like, I would opt for making it heavy as well as adhesive. You would still be capable of moving since sticky water doesn't affect the user but the opponent will be trapped in place. You could make this span up to mid-range if you want. That restriction about not being able to use other techniques while this is active is rather hefty. There are ways around it (e.g. using ice to freeze the surface of the water) but again that's up to you.
 
Last edited by a moderator:

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Raiton: Īguru no enchō)- Lightning Release: Extension of the Eagle
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (Depends on the shape)
Description: An advance elemental lightning technique based around the superior capability of shape manipulation. Noted within the Naruto World, we have seen various lightning techniques create more shapes out of preexisting lightning techniques, mainly to further harm or disable the opponent or their respective jutsu. A prime example is how well we have seen the chidori create various attacks and shapes out of the initial technique, such as a spear, or blast of unfocused lightning. This technique steals the concept and brings it into fruition with other lightning techniques. The basic concept is simple, the user will erect either a chain of lightning, or a spear of lightning, out of a users very own preexisting lightning technique (not including Chidori Variants). Lightning techniques such as Thunder Dragon Tornado and Lightning Beast Running Technique (and other humanoid techniques based from lightning) will be able to compliment this technique well, having spear(s) or chain(s) come out the body, and use them to attack (pierce), or bind the opponent while continually shocking them. This technique is meant to compliment lightning techniques that are focused (take on a shape), or continue to remain on the field, example like self-sustaining techniques. Some form of lightning combined with other elements (dual elemental technique) can also work with this technique in logical forms. The spear and/or chain are different actually. The spear more lethal, and meant to pierce and deliver serious damage to the opponent (similar to False Darkness Spear), and the chain can actually bind and shock the opponent, paralyzing them in place (similar to the chain that the Beast Running Technique uses). Each can reach up to mid range in distance. The user can decide where to rise the artillery, and how to aim them. The user can also decide to control them and continuously move them around the body of the technique (through mental command), to correspond with the opponents movement/technique. Lastly, the user if decided to can disperse the weapons, when doing so, they fall in place as unfocused lightning (which can be re-aimed after dispersion one time) which can be used to combine with other conductible substances (+20 to those material). A drawback is the user can never perform both a chain and a spear on the same elemental technique, as well as if they decide to erect more of the same shape on a technique, they would have to drain more chakra. The chain and spear are both B-rank.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A shape can last up to two turns max
Note: A shape can only be used on one technique at a time, if the user wants to change the shape, they would have to re-perform the technique
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control

‡ Declined ‡ You could explain this so much more concisely than you did. Remove all of the filler parts of the description and word this better.

(Fuuton: Ventus no Komando)- Wind Release: Command of Ventus
Type: Offense/Supplementary/Defense
Rank: C-S
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The user will focus their wind chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any substances (or anything imbued with the user's own chakra) caught in its reach with the user's wind chakra, this does not include the opponent's techniques. The object themselves will have a light-green hue aura covering the exterior of the objects body, these objects can also be included as metal, cloth, earth, water, etc, and will not have any lethality on all its own. Anything that stands by logic for imbuing with wind can essentially be covered. When covered, these objects obtain a certain ability, where the user by performing basic hand gesture can release a pulse of wind from the object, creating a repel effect to push objects away (which can be aimed depending on the direction of the pulse), or create a vacuum effect to draw objects in closer to the user. The objects can be repelled up to long range (mainly due to momentum), however, material can only be drawn in from mid-range (where the pulse is set), this also means if the user was to exit the mid-range area of the pulse they can no longer perform this jutsu. Depending on the amount of chakra imbued can depend on how large, or how much power the wind can release, obviously, a C-Rank pulse can repel and draw in small constructs and kunais, an S-Rank pulse will have the power to push away large rock sections. Evidence of a technique like this has been seen in the Narutoverse, for we have seen material be covered and imbued by wind (Danzo's wind technique), and wind has a basic tendency to releases pulses as well as vacuums from different mediums within specific jutsus. The drawback of this technique is another basic concept of wind, for not only is it easy to notice a greenish-aura around these constructs/techniques, the pulse to repel, is rather easy to hear, and the vacuum effect has a certain "suction" noise to it, once again easy to notice for the average ninja hearing. The movement of the objects when being repelled or vacuumed in, is dependent on the size of the construct, obviously a larger rock section will be repelled much slower then a small kunai, either or, they can all be traced and reacted to by any ninja.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of Wind
Note: The jutsu is kept active for three turns
Note: Requires one turn cool down before use again, the entire technique
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time
Note: Follows elemental strength and weakness
Note: Can not be used on lightning or fire element
Note: The repel pulse is projectile, the vacuum effect is a stream

‡ Pending ‡ Leaving for another mod.

☼ Declined ☼

No reason for this to be multi-ranked. Pick one. I'm a little worried about you being able to cover the opponent's close in this, has room for abuse.


(Ninjutsu: Pawā no datsu kōchiku)- Ninja Art: Deconstruction of Power
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: An advance ninjutsu technique. Through either activating this technique near instantly (instant because of how the activation does not cause initial harm) which will have the technique activate passively or by the users command from their on out (not including the turn needed to waste for activation), or through channeling chakra into a preexisting technique (which will cost a turn every time doing so). It's purpose is simple, when a user decides to stop the channeling of a technique (such as a streaming technique), or deactivate a technique all together (such as humanoid techniques, or projectiles) the technique will disperse as normal, however they will leave trails of specific composition that makes sense logically towards the element that is being deactivated. This deactivation is instant, and none of the deactivation releases is meant to inflict serious harm, it is only meant to disarm and/or distract the opponent through specific releases, while also helping in combination efforts. When deactivating/stopping a earth tech, it will burst into heavy dust - non-lethal dust - water would turn to mist, lightning would turn into bright, flashing light (is aimed forward and covers a 180degree radius at that direction), fire would turn into a flammable gas (slightly grey in color), and wind would turn into a intangible wind gust that can push an opponent off balance (similar to Earth Release: World Shaking). When deactivating a technique, it will move into the direction it was first aimed, and the size of each of these dispelled techniques will be as large as the initial technique created. This technique can also be used on time consuming dormant techniques, such as a spike of earth that the user created some time ago, essentially any technique the user created at one time can be dispersed using this technique, simply by injecting their chakra.

Note: KG/CE used along side this would have to follow logical bases, wood for example would burst into simple saw dust, storm would release a bright light, scorch would release a simple heat wave, etc
Note: Can only be taught by Noni
Note: Can only be used twice
Note: Lasts four turns
Note: After deactivation user must wait one turn before re-use

✦ Declined, for one, I'm not keen on all these "instant activation" jutsu you keep attempting; I dont plan on approving more of these, it's a precedent I'm not looking to further establish, nor these passive activation jutsu either. That being said, I think you have some things confused; most if not all of these when elements when dispersed do not cause these effects: Fire simply stops fueling and essentially evaporates, water stays the same generally, earth falls and crumbles, wind disperses into harmless wind, and lightning simply ends. What you're going for is something altogether different, and no the KG/CE usage with this as well. Used twice but lasts for turns? Lol no. ✦

(Ninjutsu: Pawā no datsu kōchiku)- Ninja Art: Deconstruction of Power
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (+10 to techniques)
Damage Points: N/A
Description: An advance ninjutsu technique. Through channeling chakra into a preexisting technique (which will cost a turn every time doing so). It's purpose is simple, when a user decides to stop the channeling of a technique (such as a streaming technique), or deactivate a technique all together (such as humanoid techniques, or projectiles) the technique will disperse as normal, however they will leave trails of specific composition that makes sense logically towards the element that is being deactivated. This deactivation is instant, and none of the deactivation releases is meant to inflict serious harm, it is only meant to disarm and/or distract the opponent through specific releases, while also helping in combination efforts. When deactivating/stopping a earth tech, it will burst into heavy dust - non-lethal dust - water would turn to mist, lightning would turn into bright, flashing light (is aimed forward and covers a 180degree radius at that direction), fire would turn into a flammable gas (slightly grey in color), and wind would turn into a intangible wind gust that can push an opponent off balance (similar to Earth Release: World Shaking). When deactivating a technique, it will move into the direction it was first aimed, and the size of each of these dispelled techniques will be as large as the initial technique created. This technique can also be used on time consuming dormant techniques, such as a spike of earth that the user created some time ago, essentially any technique the user created at one time can be dispersed using this technique, simply by injecting their chakra. This technique is done by adding additional chakra to these preexisting, chakra of the same nature, this makes the after effects linger around the technique, so when they disperse, all that is left are the after effects specified. So in essence, for fire techniques, the user injects extra fire chakra, creating flammable gas, which will remain dormant in the technique, same concept is applied to other elements.

Note: Can only be taught by Noni
Note: Can only be used twice
Note: Lasts two turns
Note: After deactivation user must wait one turn before re-use

‡ Declined ‡ On submitter's request.
 
Last edited by a moderator:

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Fuuton: Chishi) - Wind Release: Fatality
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting the fuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).

~Can only be taught by Mako.
~Can be used thrice in a battle.

‡ Approved ‡ Fixed the template for you. Future breaches will result in an auto-decline.

(Kenjutsu: Battousai Sutansu) -Sword Arts Battousai Stance
Rank: B
Type: Offensive
Range: Short
Chakra: N/A
Damage: 40
Description: The user move their right leg forward and left leg backwards maintaining a lower center of gravity and will carry his sheathed sword with his left hand just behind their waist parallel to the ground, as the opponent closes in, the user will quickly unsheath his sword with his right hand still keeping his scabbard in place with his left hand and faint a slash from the opponent's left side to right side intentionally leaving his left side open, as the opponent attempts to strike the user, the user will hit the opponent's attacking limb's major joint (Leg-Knee and Hand-Elbow) with the scabbard in an horizontal slash damaging the joint and the muscles around it leaving the limb useless for the rest of the battle (regardless if limb is carrying a weapon).
Note: This jutsu can be performed using an hand for an opposite role, as in, the right hand can be used to hold the scabbard while left hand can be used to faint the slash depending on the usage.
Note: Can only be taught by Mako.
Note: Can only be used 5 times in a battle.

✦ Declied, disabling an entire limb for the rest of battle from a B rank? Lmao. This has also been done before, DNR ✦

(Meiton: Subete Mete Me) - Dark Release : All Seeing Eyes
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 30 (-5 per turn)
Damage points: N/A
Description: The user will continuously release small amounts of chakra from the diamonds on their hand in a 360° direction creating a dome of chakra spreading outwards with user as center, due to the fact that very low concentration of chakra cant pass through objects and denser chakra, every object's structure in its path is carved into the dome of chakra, an human will leave an humanoid shaped hole in the dome, a ball will leave a circular shaped hole in the chakra dome, as the dome extend outwards, the user will then absorb the released chakra back into the diamonds on his hand, the various shapes and sizes of the holes in the absorbed dome will be sent straight to the brain giving the user an idea of everything that's around, the release and absorb process is so fast that it happens about 100times in a second giving the user another sense sinilar to the rain at will tiger technique.
~Can only be taught by Mako.
~Can only be used by Dark release bios.
~Lasts 4 rounds and can only be performed twice in a battle.
~Sensory/Dojutsu users can also sense the dome.
~Cant sense opponents behind denser objects/chakra.

‡ Declined ‡ The idea is cool but we have way too many sensory techniques already. Template is wrong btw. DNR.
 
Last edited by a moderator:

Zaphkiel

Seraph
Legendary
Joined
Mar 18, 2013
Messages
12,628
Kin
1,915💸
Kumi
1,618💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion capable of piercing solid objects up to short ranged. However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and releases the torrent of wind surrounding the blade. The released cocoon of wind will quickly expand width wise while spinning violently capable of reaching up to mid ranged of the user. It would appear to be a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its clockwise motion lifts the opponent's feet off the ground while flinging their head sideways and downwards in a circular motion all while sending them backward with the initial momentum of the thrust, catching them off completely off guard.
Note(s):
- Can only be done 3x
- Requires a turn cool down

‡ Declined ‡ Template was completely wrong but I fixed that for you. Techniques like this simply fall under the Wind element not "Wind/Sword Techniques" and its type before rank. As for the technique itself, how is the wind released onto the sword? Is this coating of wind truly five meters in length? That's what it means to be capable of reaching anything within short-range. The technique itself is fine but the effects of the tornado seem strange. Why would it have such specific effects (referring to the opponent's head moving sideways and what not)? I feel like instead of repulsion, suction would make more sense. Just make this a generic tornado that can suck anything within mid-range towards you and slices up anything it captures.


(Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs
Type: Offensive
Rank: A
Range: Short-Mid (Suction is short-ranged)
Chakra Cost: 30
Damage: 60
Description: The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade, spanning from the hilt to the tip in a full undulating coat. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion of wind like a sharp thin spear that extends up to short ranged of the user (5m). However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and cause the spear of wind to quickly expand width wise, like an opening umbrella while extending another 5m to reach mid-range from the user (10m).The spinning motion will quickly take shape of a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its powerful clockwise motion sucks anything in its aim into its eye and by extension the user's outstretched sword while slicing and dealing cuts to the victim through its viciously rotating wind walls.
Note(s):
- Can only be done 3x
- Requires a turn cool down

‡ Approved ‡ Made some edits. Bold your titles btw.

(Katon: Fuhen-ho)- Fire Release: Immutable Law
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40 (-5 per turn)
Damage: 80
Description: The user will form the Horse hand seal while focusing a large volume of Katon chakra in his lungs. He will then inhale and exhale bringing his mouth to shape as if whisteling while blowing through the notch of his index fingers formed by the 'Horse'. A thin stream of super concetrated flames will splurt out hitting the ground a few meters from him and immediately cultivates into a malestrom of flames which seem to take no shape and just tumble across the terrain in the direction he aimed. This is just the first half the jutsu though as by keeping the seal the user wills the flames to shape into humanoid or logical animal of the NV, about 3 times the size of a regular human being (Like Sai's warrior ink jutsu) and begin to run towards the opponent. In its momentum this infernal creation can quickly retake its initial state of pure, unintentional flames and avoid obstacles or just change form to accomplish the set task. The user has unprecidented control over his creation, able to have it peform complex manuevers and change form or degenerate to flames at will- so long as he keep the Horse seal and exhale into it, fueling it with Katon chakra.
Note(s):
- Can only be done 2x
- Lasts 2 turns
- Requires a 2 turn cool down
- Can only change shape 2x a turn

‡ Declined ‡ Similar techniques exist. DNR.

(Raiton: Īongēto)- Lightning Release: Aeon Gate
Rank: A
Type: Supplementary/Offensive
Range: Mid-Long
Chakra cost: 30
Damage: 60
Description: The user initiates this technique by holding the Snake hand seal and focusing his Raiton chakra about his body, the chakra will emanate from him up to mid ranged using the air as a medium, a flattened, circular two dimensional disk of 2x2m will then form either in front, behind, above, below, or beside him short ranged from his person, given it has the necessary space to do so. This disk appears to be a small barrier of the sort complete with elaborate glowing patterns, this is all aesthetic however and serve no true purpose to the actual technique. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same dimensions open up on the battlefield. This second gate will emulate exactly the object that was placed into the previous gate in a pure electrical form, meaning, if the user placed a kunai in the first gate the second gate will open and release a pure Raiton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Both gates are connected via the user's Raiton chakra. Objects placed in the first gate remain unaffected whatsoever and aren't removed, instead the object will just pass through the gate to end up on the other side like throwing a pebble through a doughnut hole. This means even body parts can be placed in the aeon gate to create pure Raiton replicas elsewhere up to mid ranged. However, only physical objects can be sent through this gate, energy based objects and attacks will simply disrupt the delicate balance of Raiton chakra that composes it. Once the second gate releases its Raiton replica it then closes and so does the first one. The only gate capable of receiving objects is the first gate and has to be short ranged of the user, the second gate is incapable of receiving objects as they would simply pass through it with no effect at all, it can form anywhere in the user's sight up to mid ranged. The Raiton replica upon contact with an opponent not only slices or pushes based on the replicated object but it also numbs the affected area rendering it ineffective for an entire turn.
Note(s):
- Can only be done 2x
- Only one object can replicated at at time
- Requires a 2 turn cooldown
- No Raiton techniques above B ranked next turn

‡ Declined ‡ Fixed your template for you last time but you didn't care to post the correct template this time. A wrong template results in an auto-decline. Its Type before Rank.
 
Last edited by a moderator:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Resubmitting :

(Meiton : Kyūnyū insatsu) - Dark Release : Inhaling Print
Type: Defence/Offence
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The User places their palm against a solid surface and releases their dark chakra making a print almost like their Dark Mark onto that surface fuelled with chakra from using Inhaling Maw beforehand; the print is the same size as the Dark tattoo on their hands (Smaller than the palm). Once the print is made on the surface it stays there for a few turns acting like sort of a trip mine - if a jutsu passes by into short range of the print, it absorbs that said jutsu and becomes fuelled with even more chakra making it glow a light purple. The Print doesn't disappear just yet as it has one more use and that is when an enemy steps within short range of that Print it explodes into light blue flames, engulfing and severely burning anyone within three meters of it. Can absorb S-Rank Fire, Wind and Lightning, B-Rank Water and has no effect on Earth.

- Up to two prints can be made per use, power is split between them (Each Print becomes B-Rank)
- If two are created, they must at least be in 5 meters with one another
- Print lasts 4 turns on the field
- Can only be used 4 times
- Can only be taught by LonelyAssassin

☼ Pending ☼

To me this seems an awful lot like fuuinjutsu. I'm not too familiar with dark release so maybe another mod with more knowledge of it will think differently, but unless it was shown that the mark can be placed on object like this I don't think its doable.


-Declined- I have to agree with Typhon. I have no problem with this lasting multiple turns (the effects can just linger like the Added/Light weight techniques without being maintained) nor do I have a problem with the absorption since its Dark Release. The problem is this "print" you create. You say its almost like the one on the user's hand but I don't believe that kind of thing can be transferred so freely. If you make it clear that the print is made of dark chakra and decrease this technique's duration to three turns (or decrease its usage to twice per battle) then I'll be more inclined to approve this.
Resubmission :

(Meiton : Kyūnyū insatsu) - Dark Release : Inhaling Print
Type: Defence/Offence
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The User places their palm against a solid surface and releases their dark chakra making a print purely out of Dark chakra which looks exactly like their Dark Mark, onto that surface fuelled with chakra from using Inhaling Maw beforehand; the print is the same size as the Dark tattoo on their hands (Smaller than the palm). Once the print is made on the surface it stays there for a few turns acting like sort of a trip mine - if a jutsu passes by into short range of the print, it absorbs that said jutsu and becomes fuelled with even more chakra making it glow a light purple. The Print doesn't disappear just yet as it has one more use and that is when an enemy steps within short range of that Print it explodes into light blue flames, engulfing and severely burning anyone within three meters of it. Can absorb S-Rank Fire, Wind and Lightning, B-Rank Water and has no effect on Earth if one print is made. Up to two prints can be made per use, power is split between them (Each Print becomes B-Rank). If two prints are made, each one can absorb A-Rank Fire, Wind and Lightning, C-Rank Water and they have no effect on Earth.

- If two are created, they must at least be in 5 meters with one another
- Print lasts 3 turns on the field
- Can only be used 4 times
- Can only be taught by LonelyAssassin

‡ Approved ‡

New Submission :

(Meiton : Dāku shūshū) - Dark Release : A Dark Gathering
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra Cost: N/A (+40 For Clone Reverse Summon and Absorption)
Damage Points: N/A
Description:
This is a concept similar to that of 'Sage Mode' in terms of gathering chakra, but it is in no way a Dark Sage Mode. The user will create shadow clones and use them to gather chakra, but they gather chakra in a different way, feeding the majority of it into their Dark Tattoos as to create dark chakra - but this takes a long time to do to ones self so they need to meditate and be still for a couple of turns to gather enough. Much like the Sage mode the user can have four pre-prepared clones in a different location ready to be reverse summoned and the user will then clasp hands with the clone and both of them activate their dark marks, the clone with then disperse and the user will have his chakra.

Though if the user has no more preprepared clones they can create one and have them gather chakra on the battle field, this takes 2 turns and they must remain still and unharmed before they can be used for Dark Chakra. This jutsu is basically used for gathering chakra so the user is capable of using Dark Techniques, mainly in case they have no jutsu to absorb in battle because the opponent is too stubborn to use anything but Water and Earth.

  • This Jutsu can used for the Clone Reverse Summon and Absorption part
  • For if the user has no preprepared clones and choose to gather on the field that can only be used 4 times and so this jutsu is posted for that as well.
  • Must be stated at the start of battle that you have 4 preprepared clones
  • This counts to one of your Shadow Clone uses
  • This Jutsu is posted as reference at the start of battle stating they have clones pre-prepared
  • Must know Reverse Summoning Technique
  • Can only have 2 clones prepared
  • 200 points of Dark Chakra is gathered and can be used for only Dark Jutsu.
  • Dark Absorption Techniques do not count towards this chakra gathered.
‡ Declined ‡ Sorry but I can't allow this. DNR.

(Mitsuoshie-ka | Rāteru) - Honeyguide | Honey Badger
Type : Weapon
Rank : B
Range : Short
Chakra Cost : 20
Damage Points : N/A
Description :
Two Very Similar Looking Tribal Knives, both with different inscriptions and patterns on their handles and blade. The shinobi that now owns these two blades acquired them from a smaller village when it was raided, found locked inside a box with similar markings on it to the ones on the blades. The Two Blades have some sort of connection between them which is what connects their abilities.

The User will throw Mitsuoshie-ka at an intended target and whether it hits or not doesn't matter with what happens next. Whilst holding Rāteru the user will channel their chakra into the blade, the markings on the blade will glow blue as it reacts to the chakra and becomes self sustaining. Meanwhile, the star like markings on Mitsuoshie-ka's hilt will also glow blue as the two connect, the user can then control the blade to levitate freely and passively for a number of turns until the chakra in Rāteru runs out. Mitsuoshie-ka can now be controlled to be thrown at a target or even strong enough to block sword attacks whilst levitating in the air like it is still being held by a man.

-Effects last three turns
-Must wait two turns to use them again
-Mitsuoshie-ka moves at the same speed of a normal kunai when thrown and controlled passively

You must be registered for see images

‡ Declined ‡ This has been done before.
 
Last edited by a moderator:

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

for reference.

(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy
Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: 0
Description: This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.
NOTE: Only usable 2x per battle
NOTE: No Fuin and Raiton above S-rank the next turn
NOTE: Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)

Approved with additional note

Fuin

Fuinjutsu: Shokku Terapi II - Sealing Arts: Shock Therapy II
Type: Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 0
Description: A mutated level technique to "Shock Therapy". The user has 3 small tatoos seals at the left side of his head(behind the right/left ear). The seals are drawn to form a triangle and as each seal is used, the seal disappears after usage. The seal responds willingly or reflexively to distinct activity in the brain and thus discharges subtle controlled lightning chakra to charge/change the brainwaves for different affects. It is said the brain is made up of billions of brain cells called neurons, which use electricity to communicate with each other. The electrical activity of the brain is a cyclic, wave-like nature called Brainwave pattern thus our mind is able to regulate its activities by means of electric waves which are registered in the brain, emiting tiny electrochemical impulses of varied frequencies. The seal responds to the frequencies emitted by the brain due to a certain situation and then it activates, pouring lightning chakra inform of subtle electric current to correct the brainwaves' frequency to a more prefered one.

Beta : This is the type of Brainwaves emitted when we feel agitated, tensed, afraid, confused(not thinking clearly due to mind curruption or mind clutter). The brain emmits frequencies in the range of 13-60 pulses per seconds.

Alpha: This is emitted when we are in a state of physical and mental relaxation, although, we are aware of what is happening around us. Frequency ranges from 7-13 pulses p/sec.

Theta: This is emitted when we in a state of somnolence, with reduced conciousness(a very sleepy state, drowsiness). Frequency from 4-7 Pulses p/sec.

Delta: This is emitted when there is unconciousness, deep sleep or catalepsy. Emits between 0.1-4 pulses p/sec.

Now from all the 4 brainwaves pattern, Alpha is the normal one. The seal responds to Beta, Theta and Delta brainwave and then activates. Upon activation, it immediately corrects the brainwaves, reverting it back to Alpha.
NOTE: Cannot be used to break from any illusions except illusions that brings the mentioned affects of Beta, Theta and Delta.
NOTE: There are only 3 sealing marks so therefore, it can only be used 3 times
NOTE: No fuinjutsu above A-rank can be used the turn this is used

-Pending- I think you're taking a simple technique too far but I'll leave this for someone else.

✦ Declined, collides with too many existing Fuuinjutsus ✦
Removed Theta and Delta, leaving only Beta.

Fuin

Fuinjutsu: Shokku Terapi II - Sealing Arts: Shock Therapy II
Type: Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 0
Description: A mutated level technique to "Shock Therapy". The user has 3 small tatoos seals at the left side of his head(behind the right/left ear). The seals are drawn to form a triangle and as each seal is used, the seal disappears after usage. The seal responds willingly or reflexively to distinct activity in the brain and thus discharges subtle controlled lightning chakra to charge/change the brainwaves for different affects. It is said the brain is made up of billions of brain cells called neurons, which use electricity to communicate with each other. The electrical activity of the brain is a cyclic, wave-like nature called Brainwave pattern thus our mind is able to regulate its activities by means of electric waves which are registered in the brain, emiting tiny electrochemical impulses of varied frequencies. The seal responds to the frequencies emitted by the brain due to a certain situation and then it activates, pouring lightning chakra inform of subtle electric current to correct the brainwaves' frequency to a more prefered one.

Beta : This is the type of Brainwaves emitted when we feel agitated, tensed, afraid, confused(not thinking clearly due to mind curruption or mind clutter). The brain emmits frequencies in the range of 13-60 pulses per seconds.

Alpha: This is emitted when we are in a state of physical and mental relaxation, although, we are aware of what is happening around us. Frequency ranges from 7-13 pulses p/sec.

Now from all the 2 brainwaves pattern, Alpha is the normal one. The seal responds to Beta brainwave and then activates. Upon activation, it immediately corrects the brainwaves, reverting it back to Alpha.
NOTE: Cannot be used to break from any illusions except illusions that brings the mentioned affects of Beta
NOTE: There are only 3 sealing marks so therefore, it can only be used 3 times
NOTE: No fuinjutsu above A-rank can be used the turn this is used


‡ Pending ‡ Leaving for another mod.
Declined, DNR. There are already ample ways to get out of genjutsus using lightning techs (I've seen enough pass by already at least). Even if you make a fuuin seal out of it, it's really just another one in a long row of generic techniques.

Dropping

Bàtáá - Bata
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A(-5 per turn when active)
Damage: N/A
Description: Priest in the last of his journeys stumbled upon a lost artifact of the Sage of Music. While harnessing it for himself as a master of sound himself, unleashes the power of Bàtáá.
Bata is a crucifix that when activated, tranforms into pair of ear morphs with an angellic apperance that appears as if the user has a pair of elvish ears. The ear morphs are fixed on the user's ears and won't come off unless the user deactivates it thus making it tranform back to a crucifix. The indestructible black colored ear-morphs is fabricated from an unknown material, tightly fixed that it won't fall off even during complex movements until the user removes it himself.
You must be registered for see images
Bata would at all times, be in link with the user's auditory senses, brainwaves and chakra system and is able to manipulate sound chakra which he can now use/release in 4 different ways/beats.

Ìlù Àgèrè - Beat of Tranquility :
This is a basic and passive ability of Bata that is always on as long as he is active. Apparently, when Bataa is active, the user is shut from any form of external sound making him totally deaf. However, Bata passively records external sounds and by itself translate it in an alternate electromagnetic form directly to the user's sense of touch. By this, the user can't hear sound but can feel them. This is akin to using sound as a sonar to be able to feel and sense matter due to the sound they give off, a similar phenomenon to "Inner Sonar Skill". The user having being used to the consequencies of Bata and the drawback which is deafness, although he can feel sound, he could not actually feel what exactly is being said if the particular sound is a conversation thus making him train to be able to read lips.

Sákárà - Beat of Gloat
At the outside part of Bata, the tip of the ears, Bata is also able to produce his own sound. The sound produced, however are able to cause affects and put those who hears it into genjutsu.(to be submitted in Bàtáá Arts)

Ìlù Àgídigbo - Beat of Barm
Bata responses whenever the user wants to perform sound techniques. While wielding Bata, whenever the user wants to conjure any sound technique, Bata taps into the user's chakra system and pushes the molding of sound chakra even further than the user attemped, thus making the user spend 5 more chakra for every of his sound jutsu. This however makes that particular sound jutsu to be more powerful than it should have been, gaining +10 damage or stronger supplementary effects.

Ìlù Gángan - Beat of Exorcism:
Bata is able to tap into the user chakra, draw them out and use it to form a shield/barrier of sound. Bata reacts to this upon sensing an incoming entity though it may or may not require the user's will depending on the situation. If the user isn't able to utilize his will due to him being unconcious(though still alive) or in a will-subduing jutsu of any kind, then Bata reacts itself so far the user still has chakra that it can leech. If the user can use his will properly, then it requires the user's will to form the barrier. The shield is able to deflect/bounce back A-rank and below jutsu and depending on the kind or area affected by the incoming jutsu, the shield can be large, small, parabilic or even spherical, encompassing 360deg around the user. This can only be used once per turn and count as a move.
NOTE: Can only be wield by Priest
NOTE: The user sacrifices 5 chakra point per turn while its active. The user however, can deactivate it anytime thus loosing access to the weapon's abilities.
NOTE: When Bata is inactive and worn on the neck as a crucifix, it serves no purpose but for fashion.
NOTE: Activation and transition of Bata from crucifix to ear-morphs is instant and takes no time whatsoever.
NOTE: While Bata is active, the user spends more chakra in using wind jutsus thus spends +5 more chakra for any wind jutsu he uses.
NOTE: The user recieve +10 more damage when hit by sound techniques that affects the sense of touch/body while Bata is active.

-Pending- Leaving for another mod
✦ Declined, this has too many abilities for me to approve this. Remove some before I actually check this ✦
Removed "Beat of Gloat" and "Beat of Barm"


Dropping

Bàtáá - Bata
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A(-5 per turn when active)
Damage: N/A
Description: Priest in the last of his journeys stumbled upon a lost artifact of the Sage of Music. While harnessing it for himself as a master of sound himself, unleashes the power of Bàtáá.
Bata is a crucifix that when activated, tranforms into pair of ear morphs with an angellic apperance that appears as if the user has a pair of elvish ears. The ear morphs are fixed on the user's ears and won't come off unless the user deactivates it thus making it tranform back to a crucifix. The indestructible black colored ear-morphs is fabricated from an unknown material, tightly fixed that it won't fall off even during complex movements until the user removes it himself.
You must be registered for see images
Bata would at all times, be in link with the user's auditory senses, brainwaves and chakra system and is able to manipulate sound chakra which he can now use/release in 4 different ways/beats.
Ìlù Àgèrè - Beat of Tranquility :
This is a basic and passive ability of Bata that is always on as long as he is active. Apparently, when Bataa is active, the user is shut from any form of external sound making him totally deaf. However, Bata passively records external sounds and by itself translate it in an alternate electromagnetic form directly to the user's sense of touch. By this, the user can't hear sound but can feel them. This is akin to using sound as a sonar to be able to feel and sense matter due to the sound they give off, a similar phenomenon to "Inner Sonar Skill". The user having being used to the consequencies of Bata and the drawback which is deafness, although he can feel sound, he could not actually feel what exactly is being said if the particular sound is a conversation thus making him train to be able to read lips.
Ìlù Gángan - Beat of Exorcism:
Bata is able to tap into the user chakra, draw them out and use it to form a shield/barrier of sound. Bata reacts to this upon sensing an incoming entity though it may or may not require the user's will depending on the situation. If the user isn't able to utilize his will due to him being unconcious(though still alive) or in a will-subduing jutsu of any kind, then Bata reacts itself so far the user still has chakra that it can leech. If the user can use his will properly, then it requires the user's will to form the barrier. The shield is able to deflect/bounce back A-rank and below jutsu and depending on the kind or area affected by the incoming jutsu, the shield can be large, small, parabilic or even spherical, encompassing 360deg around the user. This can only be used once per turn and count as a move.
NOTE: Can only be wield by Priest
NOTE: The user sacrifices 5 chakra point per turn while its active. The user however, can deactivate it anytime thus loosing access to the weapon's abilities.
NOTE: When Bata is inactive and worn on the neck as a crucifix, it serves no purpose but for fashion.
NOTE: Activation and transition of Bata from crucifix to ear-morphs is instant and takes no time whatsoever.
NOTE: While Bata is active, the user spends more chakra in using wind jutsus thus spends +5 more chakra for any wind jutsu he uses.
NOTE: The user recieve +10 more damage when hit by sound techniques that affects the sense of touch/body while Bata is active.

‡ Pending ‡ Leaving for another mod.
Declined. Really makes no sense at all. If a drawback is deafness, why have need to use it anyway after being deaf? oh right, to constantly make an instant shield that protects you from A-rank techs all together, for as many times as you want. And that +5 more chakra on wind jutsus next to the 10 more damage on sound techniques (while sound isn't even an open skill in the first place, but requires to be taught and you need permission) really sets some drawbacks for you. (sarcasm btw). Really change pretty much the whole lot about this, because as of now it has no drawbacks at all for the power it gives you.

Katon: Kitae - Fire Style: Quench
Type: Supplementary/Defense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 0
Description: Fire needs fuel and without it it seize to exist. The user focuses his fire chakra around or within a fire source, be it a dormant one or the opponent's. With the snap of his finger, the entire oxygen around the fire is used up/completely drained by the user's fire chakra. The result is the fire with which the oxygen is used up immediately seize to exist or quenches.
NOTE: Can only be used on fire, be it dormant or the opponent's fire upto A-rank.
NOTE: Usable 5x per match
NOTE: One turn rest inbetween usage

‡ Declined ‡ Sorry but no. DNR.
 
Last edited by a moderator:

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Kagune) Shining Child
Type: Weapon
Rank: Forbidden
Range: Short - Long
Chakra: N/A (-20 each turn active)
Damage: N/A (-50 to user upon Activation and on each shape change, -20 per turn active)
Description:
Kagune is a very unique custom weapon, as instead of being composed out of minerals or materials, it is a parasitic organism, similar to Kisame Hoshigaki’s Samehada’s. Samehada is a sentient weapon that feeds on chakra. Kagune is a similar case, however, as it lack any proper physical form on it’s own, and as it lacks any way to make judgements and actions on it's own, it needs the control of a sentient/intelligent being. It is surgically implanted into it’s hosts spine, near the Central Nervous System via Medical Ninjutsu, and through this, responds to the users commands. The shape of it outside the users body is not defined as it is almost fluid, as it is red blackish in color, and very slime like parasite. Kagune can be implanted on 4 points along the spinal column, each location providing different pro’s and cons, and are explained in further detail below. Kagune will connect to the users spinal fluid via extensions allowing the nerves of the user to control the organism from within. This process causes minor or medium levels of internal damage, depending on the location Kagune is implanted. Kagune, like any other parasitic organism can feed on it’s Host’s Chakra, which it uses to expand and harden it’s form, giving it the nickname “liquid muscle”. When Kagune expands and hardens it releases itself from the back of it’s Host, between the bones, tearing through the skin. From this point on, Kagune is activated, constantly requiring Chakra from the Host, as well as causing damage to their body, so long as Kagune remains active. Kagune’s connection, and general requirements for it’s activation, mean that it is technically an additional organ/limb that the user can control at will.

As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is implanted in the Host’s body, with their own unique usages, advantages and disadvantages. One user can use only one kind of kagune. Once it is implemented it can't actually be changed, and all of them are unique on their own way. So,the shape is distinctive, not changeable, and it depends where it is implemented.

You must be registered for see images

(Ukaku || 羽赫) Shining Feather
The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.

You must be registered for see images

(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.

You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales
The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.

You must be registered for see images

(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.

You must be registered for see images

(Kakuja || 赫者) Shining One

One forbidden form which will sap 100 points from the users health, but upon doing that, the parasite will grow all around the person's body, creating a sort of armour, which will protect him from any sort of danger. Being a form which will grow all around the user and a mass of chakra, while it is active, the user cannot mold chakra. Upon end of that turn, the armour will shatter apart, killing the parasite, making it not usable for that course of battle anymore.

You must be registered for see images

► Once activated it can be reversed only one time.
► Can't be reverted a second time
► Can only be taught by Six Pāths
► Shards from the shinning wind only have a total of 30 damage so equal to a C Rank.

‡ Declined ‡ As much as I like this, this is more befitting of a CFS rather than a CW. It stopped being a CW the moment it gained numerous forms only one of which can actually be implanted per person. A CW can only be wielded by one person at any given time and it can only be one weapon. Custom fighting styles actually extend to weaponry (check out Solf's Chainsaw Arts and Beifong's Machinery) so this should work. Of course, like Solf's CFS this will require surgery and you will need to change this slightly. Instead of five distinct Kagune, you make one generic liquid muscle and make ten techniques revolving around reforming/reshaping it. I recommend this method over making this a CW with one form for various reasons. If for whatever reason the CFS doesn't work out, you're free to resubmit this as a weapon with one Kagune which can transform into a Kakuja.
I tried, and well....didn't work out as intended. So, I am trying it again as a CW.

Changed the solid shape implementation and turned it into a very flexible shape which seemed to be the problem last time and along with few more restrictions added.

(Kagune) - Shining Child
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-20 each turn active)
Damage: N/A (-40 to user upon Activation and on each shape change, -10 per turn)
Description: Kagune is a very unique custom weapon, as instead of being composed out of minerals or materials, it is a parasitic organism, similar to Kisame Hoshigaki’s Samehada’s. Samehada is a sentient weapon that feeds on chakra. Kagune is a similar case, however, as it lack any proper physical form on it’s own, and as it lacks any way to make judgements and actions on it's own, it needs the control of a sentient/intelligent being. It is surgically implanted into it’s hosts spine, near the Central Nervous System via Medical Ninjutsu, and through this, responds to the users commands. The shape of it outside the users body is not defined as it is almost fluid, as it is red blackish in color, and very slime like parasite. Kagune needs to be implanted into the users spinal cord close to the central nervous system and using extensions it can connect itself to the spine at will. Kagune will connect to the users spinal fluid via extensions allowing the nerves of the user to control the organism from within. This process causes minor or medium levels of internal damage, depending on the location Kagune is implanted. Kagune, like any other parasitic organism can feed on it’s Host’s Chakra, which it uses to expand and harden it’s form, giving it the nickname “liquid muscle”. When Kagune expands and hardens it releases itself from the back of it’s Host, between the bones, tearing through the skin. From this point on, Kagune is activated, constantly requiring Chakra from the Host, as well as causing damage to their body, so long as Kagune remains active. Kagune’s connection, and general requirements for it’s activation, mean that it is technically an additional organ/ limb that the user can control at will. This limb has the durability of an S-Rank and can play on par with elemental techniques.

As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is projecting out of in the Host’s body, with their own unique usages, advantages and disadvantages. The location where the kagune will project itself out of will be necessary to give it the shape needed. Depending where it projects itself out of, it will show 4 different, distinctive forms which all have different strength and weaknesses, while when the shape is changed, the user needs to release the weapon, so that the organism will travel back in, and wait one turn for the parasite to move across the spinal cord and find the new location, where it will reconnect to the spine and project itself out once again, needing to state what form it took.

You must be registered for see images

(Ukaku || 羽赫) Shining Feather
The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.

You must be registered for see images

(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.

You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales
The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.

You must be registered for see images

(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.

You must be registered for see images

► Can only be used by Six Pāths
► Shape can only be changed four times per battle
► Each shape change counts as a move
► Initial release counts as a move

‡ Approved ‡ Removed the final form. You can make that as a technique. Made some edits.
 
Last edited by a moderator:

Robot Boy

Active member
Legendary
Joined
Nov 6, 2011
Messages
10,044
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

-Resubmitting-

( Kuchiyose No Jutsu: Gnome)- Summoning Technique: Gnome
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:N/a
Description:Is Mines right hand mole and is a slightly larger than the king, only by a meter. He also wears a helmet just like Mine and wears a pair of sunglasses over his eyes as well as a tool belt. He is well-versed in using mole based techniques and can use techniques up to S-rank. Like most moles, he can rotate his body except his attack is special compared to the rest. Instead of crashing into targets to deliver physical damage, Gnome is capable of blowing away clouds and other targets by forming a tornado around his body and release a huge gust of wind. He named this move, Salvo. He can also use it to evade an attack, moving in a linear direction up to five meters, the same range as when it is used offensively.
-Salvo counts as an A-rank move
-When Salvo is used to evade it is an B-rank move
-Requires a ground source
-Lasts for four turns
-Can only be summoned once per battle
-Must have signed the mole contract

-Declined- You say he can form a tornado around his body yet nowhere do you state he has the fuuton affinity.
-Resubmitting-

( Kuchiyose No Jutsu: Gnome)- Summoning Technique: Gnome
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:N/a
Description:He is Mines right hand mole and is a slightly larger than the king, only by a meter. He also wears a helmet just like Mine and wears a pair of sunglasses over his eyes as well as a tool belt. He is well-versed in using mole based techniques and has an affinity for wind, being able to use techniques up to S-rank. Like most moles, he can rotate his body except his attack is special compared to the rest. Instead of crashing into targets to deliver physical damage, Gnome is capable of blowing away clouds and other targets by forming a tornado around his body, and release a huge gust of wind. He named this move, Salvo. He can also use it to evade an attack, moving in a linear direction up to five meters, the same range as when it is used offensively.
-Salvo counts as an A-rank move
-Requires a ground source
-Lasts for four turns
-Can only be summoned once per battle
-Must have signed the mole contract

‡ Approved ‡ Made some edits.

-updating-

(Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles and resides in the place called the Furui rokkīton'neru, which is connected between Kusogakure and Sunagakure, and runs around the borders of Amegakure. Mine is the size of Gamatatsu from part 2 when he had grown. He now wears bandages around his neck that he wears as a scarf and a tool belt. He wears his usual helmet and carries his favorite pickaxe, which he uses for combat besides using it for mining. He can perform earth techniques up to S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him. By channeling earth chakra into his pickaxe he can deflect A-rank water and regular projectiles, though he can only do it up three times.

Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-His deflecting counts as move.
-Requires a ground source.

‡ Update Declined ‡ My only problem is how he can deflect water with a pick-axe lol. Oh and change it to "up to and including S-Rank" because at it is right now, he can only use A-Ranks and below.
-Resubmitting-

(Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles and resides in the place called the Furui rokkīton'neru, which is connected between Kusogakure and Sunagakure, and runs around the borders of Amegakure. Mine is the size of Gamatatsu from part 2 when he had grown. He now wears bandages around his neck that he wears as a scarf and a tool belt. He wears his usual helmet and carries his favorite pickaxe, which he uses for combat besides using it for mining. He can perform earth techniques up to and including S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him. By channeling earth chakra into his pickaxe he can deflect A-rank water and regular projectiles. He does this by forming a layer of transparent earth into and around the pickaxe to create a blunt weapon to knock away an incoming attack , though he can only do it up three times.

Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-His deflecting counts as move.
-Requires a ground source.

‡ Update Declined ‡ Transparent earth? Just make it so its a shield of normal earth.

contract:

-New Submission-

(Doton/Katon: Yaketsuku yōna Hebi Kazangan Toreiru) – Earth/Fire Release: Searing Serpent Lava Trail
Type:Offensive/Defensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: This technique has two versions, the first one being the user will focus his fire chakra on an earthen creature made and controlled by an ally or clone whether it be made of mud or solid rock, will manifest lances from the raging drive technique along its head, back, torso, and the sides of its arms(if it has any), as well as plates that the lances on the surface of the creature. Once they combine, the users will send the creature forward and slam it into the target(s), covered in mud or knocked away (blunt force) and incinerated. The other version is if the users create a smaller creature or a number of smaller creatures it is A-rank and is cloaked in fire, and appear as a fiery projectile, trailing towards their target(s). This version doesn’t require a two turn cool down.

-Counts as two moves
-Useable twice per battle with a 2 turn cool down period in between usages, if using the first version.
-No S-rank and above earth and fire techniques next turn

raging drive:

‡ Declined ‡ Reference to Raging Drive needs to go. Second usage needs to go. The first part isn't really possible since most sentient creations require active maintenance (you can't use other techniques while you're fueling them).
 
Last edited by a moderator:

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Re: Custom Jutsu Submission

(Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The shark is capable of reaching to mid range depending on the species of shark as their sizes vary. Through the use of this jutsu the user can summon parts of a specific summoning out of the user's body(The shark summoning must be posted as reference when this is used). The user,however, cannot summon parts of the boss summoning to aid them in battle. The shark is generated from the user's shark tattoo on their body if applicable(Kisame bios have no tattoo present.)
Can only be used 3 times per battle

‡ Declined ‡ Wrong template. Type before Rank. As for the jutsu itself, this feels weird. Snake users summon whole snakes, not the snake's head. You're also trying to use this so it reaches mid-range, that won't be allowed. And summoning parts of actual summons rather than generic sharks? Not happening.

You must be registered for see images

(Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Can only be used 2 times per battle

‡ Declined ‡ Wrong template. Type before Rank. This is cool. Kind of feels like a way of getting Kisame's Thousand Sharks technique but I'm willing to overlook that. This needs handseals. Change the range to mid.

( Hachimon: Keimei Houou ) - Eight Inner Gates: Dawning Phoenix
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (-10 from fire to arm)
Description: After opening at least the 4th Inner Gate, the user jumps high in the air and draws his arms backwards, as if drawing a bow and then punches said arm forward, creating a pressurized burst of air, similar to Daytime Tiger, in the shape of a massive phoenix. Due to the friction of moving his arms so fast, the air pressure shaped like the phoenix ignites with natural fire as it speeds off, the user's arm slightly burning as the phoenix is launched. Flying at high speeds, the phoenix is capable of slamming into the opponent with great force, tucking it's wings in as it flies to acheive maximum speed, burning a trail of natural fire behind it. The Flaming Phoenix collides violently with the opponent slamming them into the ground viciously, leaving a large crater left behind. Once the opponent and the phoenix hit the ground, a large dome of natural fire is released portraying a large explosion. The user's arm is left slightly burned, making it more sensitive to pain and slowing taijutsu and handseal speed after the Inner Gates time out.
Note: Can only be used twice a battle with at least 3 turns in between usages.
Note: Must have opened at least the 4th Inner Gate.‏

‡ Declined ‡ The 7th gate minimum needs to be open in order to accomplish this.
 
Last edited by a moderator:

RuckenTM

Legendary
Joined
Mar 15, 2014
Messages
10,543
Kin
2,675💸
Kumi
2,113💴
Trait Points
54⚔️
Re: Custom Jutsu Submission

3Rd Dimensional Maneuver Gear
Type:Weapon
Rank:S
Range:Short-Long
Chakra:N/a
Damage:80
Description:
The gear allows the user to fight in a 3D space as opposed to a 2D one. The gear itself takes the form of a body harness that encompasses much of the body below the neck. Although the Gear can grant a skilled user tremendous mobility, it is a demanding art that requires strength, and skill, both of which must be honed through constant practice. Some tools involved in the apparatus include:
  • Handgrips
  • Piston-shot grapple-hooks
  • Gas powered mechanism
  • Iron Wire Propeller with Plug in Blades
The simplest move possible with the 3DMG is simply aiming and firing the grapple hooks at an object and then activating the gas mechanism to reel oneself toward said object. They can then disconnect the hook and continue moving forward. Usually however, one must be able to move around in order to navigate in general. Therefore, they tend to use their momentum in order to swing around targets. More advanced techniques include changing directions while still being reeled in. The Body of the Device - Steel wire is stored inside the body. There are two axles, which revolve independently. Operating Device - The functioning part of the operating device is a black box, which the technical department manages and improves in secrecy. Body of the Compressed Gas Cylinder - Gas is compressed into the cylinder and injected. Blades - The blades are made from a Super Hardened Steel, which is both supple and strong, capable of rending flesh easy. It can only be manufactured in the blast furnaces of factory cities. Fan Section - Gas is blown directly into the fan to make it rotate. The pressure of the gas is regulated to manipulate the output.
Notice:
-User can't use any ninjutsu while operating the 3DMG
-User's speed is equal to rank level
-Limited gas supply, equal to 4 turn use.
-Only 6 total replaceable blades (3 on each side).
-Terrain of use: Forest/ Tall structural surroundings
-Ability: N/A
Restrictions
-Can only be wielded by Ikiru Uchiha and those he allows.
You must be registered for see images

‡ Declined ‡ You're not the first to have tried this.

(Ration: Hōndochāpu/Hōndochā)-Lightning Style: Horned chirp
Type:Offensive
Rank:A
Range:Short
Chakra:30(+20 per turn active/use)
Damage:60
Description:
The user must first perform the following sequence of hand seals, Ox → Rabbit → Ox→ Monkey(Raiton specialty and Mastered also Katon) or Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra through their hand releasing a condensed lightning jutsu that is concentrated 2 inchs away from the the user's fingers as it blinkers with a loud strained-bird chirp-like before taking shape. Only at 12 inches in length the triangle, functions something like a chainsaw: the ration-chakra of blade vibrate at ultra-high silent frequencies, loosening the molecular bonds between any ration B-rank or below jutsus/ matter it cuts into. Hōndochā may easily absorb the freed particles using it to increase voltage power. Hōndochā is an extremely powerful and devastating melee weapon in close quarters combat. A single strike can penetrate through solids as butter, partially ionized, Hōndochā is more-like free moving electron based gas rather than traditional, solid matter. Being able to slice through the toughest metals or jutsus more like Lightning Release Chidori Sharp Spear. Hōndochā in most cases is fatal — as the blade passes through the body, the innards of the body are burned and cauterized by the temperatures produced by the blades. Survival is minimal at best and in the case of non-vital organs being stabbed with the energy, proper medical treatment must be applied as soon as possible to ensure long term survival. Because of the Hōndochā's sheer voltage power, dismemberment is another common form of fatality to victims, ranging from decapitation to bodies being sliced in half. Even loss of limbs is a common injury, while not always fatal, it will permanently disable a victim. Each killing strike from the Hōndochā will drain the user as even keeping active requires constant streaming of ration-chakra. Once the streaming is halted, the power is fully depleted, the jutsu will deactivate immediately.
Notice:
-Uchiha Ikiru bio can use the technique without hand seals.
-First 2 taught students who mastered ration & katon also as their specialty, can perform Hōndochā with just the Monkey hand seal.
Restrictions
-Can only be taught by Ikiru Uchiha and those he taught.
[Change Setting speed to 2]Chirp→
You must be registered for see images

‡ Declined ‡ This is just a complex way of making a lightning blade. Also, must have mastered Katon? Alternative handseal sequences. Why? Also, stop with the formatting. Checking your techniques is a nightmare at the moment.

Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background:
The Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they It have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders. Hoatzin fully at adult age their size of adults tend to be equal to the size of a skeletal Susanoo.

‡ Declined ‡ :|
 
Last edited by a moderator:

Xicer

Active member
Elite
Joined
Jul 17, 2012
Messages
8,756
Kin
601💸
Kumi
6💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Raiton: Tekidan) Lightning Style: Grenade
Type: Attack
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user activates a time release seal on a scroll, and tosses it into their opponents location. After a moment, the seal activates releasing a torrent of lightning bolts in all directions. The lightning bolts would come from an electric orb that would hold the scroll in the center, measuring about a meter in diameter.

Note: Being hit by a lightning bolt would result in numbness to the hit area, and a minor burn. Making direct contact with the lightning orb would result in a shock powerful enough to stop the person's heart.
Note: Can only only be used twice per battle
Note: Can only be taught by Xicer


‡ All Declined, Do Not Resubmit ‡ The first one is a canon rain technique, the second is too generic and the last one is Gats' Planet Dispatch. Also, just a note. Since the sticky rain would be imbued with your chakra, you would be unaffected by it so you wouldn't have to make it "mid-range away from you". This doesn't mean you automatically become immune to all of your own techniques, just certain things like the stickiness of water or even the corrosive nature of acid rain. Not too sure on the latter but that's my understanding of it.


(Raiton: Tako Tekidan) Lightning Style: Octopus Grenade
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user activates a time release seal on a scroll, and tosses it into their opponents location. After a moment, the seal activates releasing a very large octopus made entirely of electricity. The octopus would then sprout tentacle like tendrils all around its body (up to 8). The tendrils then would hunt out the target(s) in the area, avoiding obstacles if need be. Once they catch the target, they would wrap it up like an octopus would its prey, and reel it into the head area of the octopus.

Note: Lasts for three turns
Note: Lightning specialties are immune to numbness and paralysis
Note: Can only only be used twice per battle
Note: Can only be taught by Xicer

‡ Approved ‡ Made small edits.

New Submission

(Raiton: Raikou Furo-Ryoukin) Lightning Style: Lightning Flow Charge
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+15 if hit twice)
Description: The user channels his raiton chakra into his palms and lower arms and slams his palms onto the ground. This infuses the ground with chakra under the user. With their palms still on the ground, the user would simultaneously force the chakra out from under themselves and rotate in a counter clockwise fashion all around the user (up to short range), while using nature manipulation to convert the chakra into lightning. Because of the electronegative nature of the human body, anyone caught in this area would act as a lightning rod for this rotating chakra. They would get a surge of electricity that would spread throughout their body causing slight paralysis, and fling them about 2 meters into the air in the direction of the rotation. If the target lands within area once more, they would then collect the remainder of the lightning in a smaller blast, leaving them on the ground.

Note: Lightning specialties are immune to the slight paralysis
Note: Usable twice per battle
Note: Must be taught by Xicer

For reference, it is based on the move at the 0:45 mark of this video. The guy refers to it as a down smash

‡ Declined ‡ Similar techniques exist.
 
Last edited by a moderator:

Glad Of War

Active member
Elite
Joined
Apr 19, 2014
Messages
8,892
Kin
117💸
Kumi
3💴
Trait Points
0⚔️
Re: Custom Jutsu Submission


(Raiton: Shoto) - Lightning release: short circuit
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user gathers their raiton chakra, and releases thousands of lightning bolt into the air. This lightning bolts would be extremely low, roughly at 0.5V each. The user then immediately manipulates the bolts and surround their opponent. By conjesting this bolts together, the user will create their own version a short circuit. This would blow up causing extreme burns as well as, electrocute the opponent.

Note:
» the user can increase the lightning bolts that are release into the air and even cause more damages.
» Can be perform 3 times per battles.
» Can only be taught by savage.

(Katon: Chēnbōru) - Fire release: Chain ball.
Rank: S-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: To perform this technique, the user will perform a tiger hand seal and mold their katon chakra into their dominant hand. Afterwards, the user would use shape manipulation, and create a chain made of fire that would surround the arm from the elbow. The chain would be roughly 5meters In length, and at the tip would be a condense ball of fire connected to the chain. This ball of fire, will have a diameter of 200cm, and a height of 150cm.

Firstly the user would be capable of swirling it above in a circular manner and create an immense heat wave that would certainly irritate foes. Secondly, the user can simply stretch fought the ball of fire towards their opponent using the chain as mechanism. Once upon contact, the ball of fire causes extremes burns and could also shatter bones with relative ease. Thirdly, the user can also swirl the ball of fire and strike it into the earth crust with great force insomuch that, it can split the ground open and even create a wall of fire moving at great speed against the opponent.

Note:
» Can only be done twice per battles.
» Can be countered if the opponent can figure how to cut the chain connected to the ball of fire.
» Last two turns
» Can only be taught by Savage.


(Katon: Gomu Gomu No te) - Fire release: Fire rubber hands.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (-10 per punches)
Description: The user will execute a tiger hand seal and mold their katon chakra on both hands simultaneously. Thereupon, the user will coat both their hands with a thick layer of condense fire almost 10cm thick. Against opponents, the user would be capable of stretching forth this fire technique shaped in the image of their arm like rubber at a distance of 10 meters. Stretching, also allows the user to drastically increase the range of what would otherwise considered a powerful close-range attack. Once upon contact against opponent, this technique would cause extreme burns as well as physical injuries. Also, the user can even punch opponents in rapid succession, Albeit each of them would get weaker than the former.

Note:
» Can move at extreme speeds.
» Only 1 tomoe sharingan users can predict the movement.
» Can be perform 2 times per battle.
» Can only be taught by savage.

‡ All Declined ‡ Don't use things like volts, seconds or whatever. Define things in terms of their RP counterparts or leave them be altogether (e.g. for time we use turns not seconds). Also, use objects for reference in terms of measurements or use meters rather than millimeters or centimeters. Also, all of these techniques have been done in some shape or form or their simply too generic to warrant a custom being made for them.

Resubmitting - Removed Centimeters and Volts, P.s Tweak some things.

(Raiton: Shoto) - Lightning release: short circuit
Rank: A/S
Type: Offensive
Range: Short-Mid
Chakra cost: 30-40
Damage points: 60(+20 if the user increase the lightning bolts)
Description: The user gathers their raiton chakra, and releases thousands of lightning bolts into the air. This lightning bolts would be extremely low, insomuch it will look harmless at first. The user then immediately manipulates the bolts still at the air and surround their opponent or even attach it on the opponent's body. By conjesting this bolts together, the user will create their own version a short circuit similar in an electric appliance. This would blow up causing extreme burns as well as, electrocute the opponent.

Note:
» the user can increase the lightning bolts that are release into the air and even cause more damages.
» Can be perform 3 times per battles.
» Can only be taught by savage.

(Katon: Chēnbōru) - Fire release: Chain ball.
Rank: S-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: To perform this technique, the user will perform a tiger hand seal and mold their katon chakra into their dominant hand. Afterwards, the user would use shape manipulation, and create a chain made of fire that would surround the arm from the elbow. The chain would be roughly 5meters In length, and at the tip would be a condense cuboid of fire connected to the chain. This cuboid of fire, will have a diameter of 2m, and a height of 1.5m.

Firstly the user would be capable of swirling it above in a circular manner and create an immense heat wave that would certainly irritate foes. Secondly, the user can simply stretch fought the ball of fire towards their opponent using the chain as mechanism. Once upon contact, the cuboid of fire causes extremes burns and could also shatter bones with relative ease. Thirdly, the user can also swirl the ball of fire and strike it into the earth crust with great force insomuch that, it can split the ground open and even create a wall of fire moving at great speed against the opponent.

Note:
» Can only be done twice per battles.
» Can be countered if the opponent can figure how to cut the chain connected to the ball of fire.
» Last two turns
» Can only be taught by Savage.


(Katon: Gomu Gomu No te) - Fire release: Fire rubber hands.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (-10 per punches)
Description: The user will execute a tiger hand seal and mold their katon chakra on both hands simultaneously. Thereupon, the user will coat both their hands with a thick layer of condense fire almost 1m thick. Against opponents, the user would be capable of stretching forth this fire technique shaped in the image of their arm like rubber at a distance of 10 meters. Stretching, also allows the user to drastically increase the range of what would otherwise considered a powerful close-range attack. Once upon contact against opponent, this technique would cause extreme burns as well as physical injuries. Also, the user can even punch opponents in rapid succession, Albeit each of them would get weaker than the former.

Note:
» Can move at extreme speeds.
» Only 1 tomoe sharingan users can predict the movement.
» Can be perform 2 times per battle.
» Can only be taught by savage.

‡ All Declined ‡ The last part of my previous comment meant these won't be approved. DNR.
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
Re: Custom Jutsu Submission

Just changed the whole concept to lightning. Didnt bold cause I took out majority

(Ameton/Raiton:Zeus tsuba) Rain/Lightning Style: Zeus Spit
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-10 per turn)
Damage: N/a (20 Each Turn ) (+10 Rain Jutsus)
Description: This is a very interesting but dangerous type of jutsu. Incorporating lightning and rain together. The user will do 3 handseals, channeling lightning into the rain clouds giving the rain drops an static effect. The user makes sure that he doesnt channel lightning chakra into the clouds above him in a 3meter diameter. Making it that if he moves outside the 3 meter mark he too will face the affects of this jutsu. Each rain drops carries a spark that stings the opponent like a bee sting increasing damage every turn. This jutsu specialty is that it causes distractions to the opponent while constantly being hit with the spark rain drops. The special thing about this jutsu is that over a period of time it does more damage. If this jutsu isnt stopped before the 3rd turn The opponent will suffer paralysis paralyzing the opponent for one whole turn. Each turn the rain hits the opponent, the damage from the rain adds 1 rank . Meaning 20 first turn. 40 2nd turn and 60 3rd turn.

Note: Can use twice
Note: 3 turn cool down period
Note: Last 3 turns
Note: Cant use any rain jutsu above A rank with this technique.
Note: All Rain jutsus carry a static effect that over time increases in damage

-Declined- Storm techniques already do this. There's a Storm Rain and Noni's Porcella technique.

(Kenjutsu: Hayai Nokogiri) Sword Arts: Graceful Seesaw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning yourself, causing your body to take a seesaw type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. This technique travels up to 10 meters while being very fast when travel (similar to the release of leg weights)

Note: Can use twice
Note: Cant use back to back
Note: No kenjutsu for two turns afterwards

You must be registered for see images

‡ Declined ‡ Now why did you have to make this as fast as someone with their leg weights dropped? No references to the speed chart. Removed the lightning chakra bit. Also, I feel like this should require two swords.

(Ninjutsu: Kokuou shusseki) Ninja Art: Kings Presence
Type: Supplamentary
Rank: B-S
Range: Short-Long
Chakra:25-40
Damage: N/a
Description: This technique is a technique only exclusive to those who reached kage level, to the point where their chakra is tremendous and can only be used on those who are two ranks and below from the user. This is not to be mistaken for killing intent as it does not paralyze, or use the basics of fear.. The user will simply expel a huge amount of chakra from all over their body that marinates the air. The air around the whole area becomes extremely heavy to the point one person speed is reduced by half, and they would have difficulty breathing making it feel like an earthquake when it really isnt. This technique is normally used for rp purposed, but acts as a full body surge in a rp battle.

Note: B=Short Range|A=Mid Range|S=Long Range
Note: Can only use the S rank version twice, and A rank version twice. B rank has no limits
Note: Can only use this once per two turns

-Declined- So you make your weaker opponent who is already slower than you, who might already have a difficult time tracking you even slower? Halving their speed would mean you're no longer trackable to them.

(Ninjutsu: Kokuou shusseki) Ninja Art: Kings Presence
Type: Supplamentary
Rank: B-S
Range: Short-Long
Chakra:25-40
Damage: N/a
Description: This technique is a technique only exclusive to those who reached kage level, to the point where their chakra is tremendous and can only be used on those who are two ranks and below from the user. This is not to be mistaken for killing intent as it does not paralyze, or use the basics of fear.. The user will simply expel a huge amount of chakra from all over their body that marinates the air. The air around the whole area becomes extremely heavy to the point one person would have difficulty breathing restricting the opponent from using any jutsu from the mouth for the whole turnwhile making it feel like an earthquake when it really isnt. This technique is normally used for rp purposed, but acts as a full body surge in a rp battle.

Note: B=Short Range|A=Mid Range|S=Long Range
Note: Can only use the S rank version twice, and A rank version twice. B rank has no limits
Note: Can only use this once per two turns

‡ Declined ‡ This is now too similar to Axle's Haki. DNR.

(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry one person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense. Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and twice as fast as a normal shinobio but still easily trackable) and great strength (Enough to breakthrough C rank and below earth). The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Only allow them to use 2 Move slots instead of 3 Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense.Virgo being the mother of all cone snails is one of the 2 cone snails that have access to every single element but only to a certain degree. She is able to infuse the harpoon with any of the 5 elements giving the harpoon strike a elemental affect once it strikes.

  • Fire: Adding fire chakra to the harpoon will deliver a 1st degree burn effect to the body part that was struck by the harpoon.
  • Wind: Adding wind chakra to the harpoon increases the cutting abilities of the harpoon. Allowing a clean cut through the body
  • Lightning: Adding Lightning chakra to the harpoon delivers a paralysis effect that courses through the body causing them to be paralyze for 1 turn
  • Water: Adding water chakra to the harpoon will cause the harpoon to be able to reshape into twice its size (so 4times the size of a kunai)
  • Earth: Adding Eartch chakra to the harpoon will cause the opponents body weight to triple making it extremely hard for them to move without much effort


Note: Stays on for 4 Turns max
Note: Can Only Defend Once A Turn & It counts as one of the users 3 turns
Note: Can only attack once a turn & it counts as one of the users 3 turns
Note: Once The Shell is broke, she is no longer able to fight and gets reverse summoned
Note: What ever element she infuses into her harpoon, the user is not allowed to use that element in the same turn
______________
-Declined- Reduce the speed in which the harpoon travels, remove that "using 2 slots instead of 3 thing", and no multiple elemental infusion, only one is allowed and mention that it can be summoned once, also the "harpoon" strike needs to have a definite rank.


♦ Pending, leaving for someone else ♦
Summoning Contract Approved Here:


(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry two person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to A rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense. Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and equally as fast as a normal shinobi but still easily trackable) and great strength Being S rank in strength The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Only allow them to use 2 Move slots instead of 3 Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense.Virgo being the mother of all cone snails is one of the 2 cone snails that has access to unique abilities far surpassing others. Virgo, once per battle can emit an incredible bright light (Even brighter then the S rank flash pillar) for one whole turn. This not only blinds the opponent for said turn (If they look at it) but 1 turn after said turn, to give the opponent ample time for their eyes to adjust

Note: Last for 4 turns
Note: Every action done by this snail counts as a move (Excluding its defense), such as striking with the harpoon, and emitting a bright light
Note: The poison stays in the opponent body for 3 turns

‡ Declined ‡ You didn't make all of the changes Dante asked for. In places you made her a lot stronger (A-Rank immunity instead of B-Rank) and her tongue harpoon has suddenly become S-Rank. I don't mind the latter but you need to lower her immunity back to B-Rank. You also need to specify that this immunity doesn't extend to attacks which don't strike/target the shell e.g. surfacing earth pillars from underneath your snail would mean the shell would offer no protection. You need to get rid of the "2 out 3 moves per turn thing" and the last ability just feels like something random you felt like adding to her. I won't allow for the blindness to last that long. I recommend going back to the infusing elemental chakra into the tongue but of course, a summon can only have one elemental affinity.

(Ensui Katatsumuri Waza: Shita Watatsumi) Cone Snail Art: Tongue Of The Sea
Type:Offensive/Supplamentary
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: This is a trade mark technique, only usable by humans who signed the cone snail contract. Using an confirmation handseal, the user will create a large, thick tongue that overlaps their tongue from their mouth that has the same properties as a cone snails tongue. The tongue is extremely thick and strong (Can pierce through, and break earth of equal rank), constrict opponents, and very fast with a sharp end to it though. The speed though is very fast, it is visible. The tongue can be used to strike, or even get out of sticky situations as the tongue is strong enough to support the body of the user. If the tongue pierces the opponent, the user has a choice to release toxins from their tongue. The toxin isnt deadly, but it travels to the brain and shuts down the portion of the opponents brain that controls the arms for 2 turns, not allowing the opponent to use their arms in that set time period. The user can easily release the cone snail tongue from the their own tongue if a situation seem like it can backfire. Causing the cone snail tongue to disappear, leaving the users original tongue, unharmed.

Note: Poison effects, last for 2 turns
Note: Can use a max of 3 times with a 2 turn cool down period
Note: Cant use any other cone snail arts in the same turn

A visual, and example how fast, and thick the users tongue would be
You must be registered for see images

‡ Declined ‡ No summoning hybrid techniques. That is exclusive to Orochimaru. What I mean by this is giving yourself body parts, aspects or traits of your summons. For the most part, its not allowed.
 
Last edited by a moderator:

Reborn

Active member
Legendary
Joined
Aug 15, 2010
Messages
14,107
Kin
732💸
Kumi
3,689💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Tensha Fuin Shiki (Transcription Sealing Method)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: The transcription sealing method is a method of sealing where the user seals their techniques within an entity with prescribed restrictions. The seal remains dormant until the specific requirements set by the user are invoked and the sealed technique activates executing whatever technique was sealed inside. This method requires the user to pre-emptively initiate the technique before any actions can happen. However, the user can only seal techniques upon things he/she comes into direct contact with or themselves. The transcription seal itself is not physical or visible; it only reveals the technique sealed upon its activation.
Note: The technique can be used in battle by having the user describing what technique (and where) they are sealing and the conditions for its invocation. Every usage counts as one of the three moves per turn.
Note: This method can be used to seal techniques a total of 5 times, however, only 3 of the effects can be activated per battle after which all other seals will disappear. Essentially this means that only three of the created conditions can be activated. Logically, this means that after the three activations the user cannot use this sealing method again.
Note: This seal can be set in one’s bio, however it will count toward 1 of the 5 total seals thus meaning, they only get four more during battle.
Note: Once created, the seal cannot be erased or rendered unless a ‘release’ seal of higher rank is used to negate it. This includes the ability to change the conditions. Once the conditions are set they cannot be changed.
Note: This method cannot be used to seal techniques that require elemental chakra. All technique restrictions of the jutsu being sealed will apply during the seal and after the activation as well.
Note: The user cannot use fuinjutsu in the following turn.



 Declined  uh?


Khakkhara no Sennin (Sage’s Sounding Staff)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: 40 (-5 per turn | -10 for techniques)
Description: This is a staff that is only accessible to one who has achieved a true status of sage. Alternatively this staff is called a Shakujo and it is a metal staff carried by sages and monks, typically possessing four, six, or twelve rings. However, this staff possesses no rings and is unique in the sense that it is a resonator weapon. The staff is more receptive to chakra and sound waves thus, making it a great medium for sound based techniques. Once the weapon itself is activated, the user’s chakra is absorbed into the weapon continuously causing the staff to resonate. However, unless directed for a technique, the sound that comes from the staff is harmless and just creates an echoing sound. The staff can be used for all types of sound techniques. The user can also choose to continuously release the sound wave for a specific technique with the weapon at the additional cost of chakra for every turn the jutsu is active. However, if the technique itself is not a continuous technique by design, every turn it is maintained by the weapon will count toward the user’s 3 moves per turn. Alongside its resonator ability, the staff grants the user a unique technique that can only be used through the staff.

The Khakkhara gives the user the ability to release a hindering sound wave that affects both the physical and spiritual constitutions of others. Through the staff, the user releases hindering sound waves that, causes a physical vibration of both body and chakra causing a disruption on both ends. This disruption is a hybridization of both ninjutsu and genjutsu. With the staff as a medium, the user can therefore make non-sound genjutsu into a hybrid ningenjutsu by releasing the sound wave in such a way that would result in the same effects as the genjutsu being used. With the sound wave’s physical properties are consistent due to the weapon’s constant draining of the user’s chakra; the only way to break its effects is by blocking the waves with sufficient enough chakra. The strength of the sound waves is directly dependent on the technique being used.

Note: This weapon can only be possessed by a shinobi who has achieved Sage rank and possesses sound release mastery.
Note: Once activated (passive) the weapon remains active, draining the user’s chakra until it is deactivated at will(doesn’t count to turn) or the weapon is further than mid-range from the user’s body, in such a case, the chakra cannot reach weapon and its properties turned off. However it can be activated again once it’s been deactivated but every time after its first activation will cost one of the user’s three moves.
Note: Genjutsu used with this weapon can be broken by the normal standards of genjutsu, however, unless the waves are actually blocked the target will just fall back into the illusion after the spiking of their chakra.
Note: To use the hybrid technique the user must specialize in genjutsu.



 Declined  Please explain more clearly what the abilities of the weapon are. Sorry but its all over the place.
 
Last edited by a moderator:

Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
29,426
Kin
213💸
Kumi
2,291💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Resubmitting AoTM

(Raiton: Taishū no atorakushon)- Lightning Release: Attraction of the Masses
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will gather lightning chakra and release the lightning into a weapon and/or object (kunais, shurikens, etc) that can conduct lightning, the user will then proceed to throw the weapon at the opponent. The user will have to make direct physical contact with the weapon to channel their raiton chakra into it. Once it gets within short-range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material in order to activate the special ability of the technique. Taking into account the canon jutsu Lightning Release: Lightning Blades Levitation from which it was derived from, the user will cause any objects/tools/materials within short-range of the opponent to converge on the opponent's position by releasing the lightning all around and attracting things inward to its source, crushing anything within the vicinity. These materials will also contain a certain amount of shock value, able to paralyze the opponent on touch, yet only applies to things that are logical and can conduct lightning (clothing, metal, rocks, etc).

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Can only be taught by Joker

‡ Approved ‡ Edited.

(Doton: Kōzō-teki hen'i)- Earth Release: Structural Mutation
Type: Supplementary
Rank: B
Range: Short (Requires contact)
Chakra Cost: 20
Damage Points: N/A (Depending on the jutsu)
Description: Deprived from the Assimilate All Creation Technique, The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to take on the earthy material it has subjective itself to. This technique can turn a solid rock jutsu, into a muddy jutsu if it makes contact with that kind of earthy substance, or even vice versa, turning any muddy jutsu and harden it if it makes contact with a solid substance of earth. These substances can include anything earthly, such as dust, mud, sand grains, etc. This jutsu helps self prepare the user for future techniques by taking advantage of the earth technique new bodily structure. Also, a concern might be, that if a solid technique (such as a earth golem) was to make contact with a muddy substance, the golem will still retain its size, strength, and structure, however, his body will be composed of condensed mud, similar to the Earth Release: Mud wolves technique (less harder then regular stone rock), the same applies if it touches dust, or sandy structures, everything in size, strength, and structure is the same, the composition is just different, compressing the light material to retain its shape, and how the technique attacks effect the opponent will also be different, corresponding with the earthly material it came into contact with. This applies to earth techniques with shape manipulation, or techniques with less of an advance shape. This jutsu can be used on natural earthly material, or an earth technique (of the users, an ally, or an opponents, but when contacting with an opponents technique, the original technique must be able to overpower the opponents technique in rank to take on its composition, even when doing so, the original rank of the technique will be lowered by one rank.) Just like its composition that changes, the earth will also retain the abilities, strength, and weaknesses that the technique material mimics. The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. Works on mainly all earth jutsus, or jutsus that have some sort of solid composition (dust, ash, mud, etc). Can be used on KG and CE as well that corresponds with earth, but the user must know the KG or CE to perform it

Note: Can only be taught by Joker
Note: Can only be used three
Note: Activation lasts four turns

‡ Declined ‡ Won't allow this for dust, only mud. No to the KG/CE thing. Also, will this apply to mud the technique is created in contact with? You should clarify that to avoid problems. Nice technique.

(Doton: Ishi ni yotte shi)- Earth Release: Death by Will
Type: Supplementary
Rank: B
Range: Short (Requires contact)
Chakra Cost: 20
Damage Points: 40
Description: A simple concept of earth, the user will channel their chakra towards the ground, aiming at a short-mid range radius of where the opponent is standing. The user will begin to seep the chakra under the ground, and break apart the earthly composition, minerals, and natural crystals that subside in the ground. The effect will be the ground turning extremely unstable for movement and travel. The ground in where the opponent stand, however, will remain relatively the same in looks and structure. However, when the opponent tries to move, the ground will begin to almost shake naturally, crack, and showcase signals of collapsing in on itself. Taking into account the various speed most people have, someone who applies more pressure on the ground (which is a natural part of running) during movement at high speeds will create more trouble for themselves. For people who move at relative speeds, might experience slight problems with the ground moving/wavy, cracks might appear spontaneously. While someone who runs at a more frightening pace (Untraceable for the user), the ground will collapse in on itself, the opponent will lose balance, and drop along with the ground. This effect is similar to Earth Release: Antlion Technique (Note this can also create certain friction and heat, applying a medium such as oil or ash will likely set the place ablaze, but would require another jutsu all together). The rock and debris will randomly shoot around as it collapses hitting the opponent most likely, and the end result will be the entire area in which this jutsu was put into effect will look like a crater of rocks and debris, with the opponent buried and crushed alive.

Note: Lasts for three turns
Note: Can only be used three times
Note: Can only be taught by Joker

‡ Declined ‡ This is too similar to -Jiraiya-'s Hidden Earth Drop.
Resubmitting the first two, and the last one is a new submission, obviously.

(Doton: Kōzō-teki hen'i)- Earth Release: Structural Mutation
Type: Supplementary
Rank: B
Range: Short (Requires contact)
Chakra Cost: 20
Damage Points: N/A (Depending on the jutsu)
Description: Deprived from the Assimilate All Creation Technique, The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to take on the earthy material it has subjective itself to. This technique can turn a solid rock jutsu, into a muddy jutsu if it makes contact with that kind of earthy substance, or even vice versa, turning any muddy jutsu and harden it if it makes contact with a solid substance of earth. These substances can include anything earthly, such as dust, mud, sand grains, etc. This jutsu helps self prepare the user for future techniques by taking advantage of the earth technique new bodily structure. Also, a concern might be, that if a solid technique (such as a earth golem) was to make contact with a muddy substance, the golem will still retain its size, strength, and structure, however, his body will be composed of condensed mud, similar to the Earth Release: Mud wolves technique (less harder then regular stone rock), everything in size, strength, and structure is the same, the composition is just different, compressing the light material to retain its shape, and how the technique attacks effect the opponent will also be different, corresponding with the earthly material it came into contact with. This applies to earth techniques with shape manipulation, or techniques with less of an advance shape. This jutsu can be used on natural earthly material, or an earth technique (of the users, an ally, or an opponents, but when contacting with an opponents technique, the original technique must be able to overpower the opponents technique in rank to take on its composition, even when doing so, the original rank of the technique will be lowered by one rank.) Just like its composition that changes, the earth will also retain the abilities, strength, and weaknesses that the technique material mimics. The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. Works on mainly all earth jutsus, or jutsus that have some sort of solid composition (mud). This jutsu can be used on earth techniques that are already in contact with mud, however, the user would need to inject this technique's chakra into the earth technique for it to change (So won't be an activation).

Note: Can only be taught by Joker
Note: Can only be used three
Note: Activation lasts four turns

‡ Declined ‡ Sorry but there's just so much filler description here that I can't check this without getting slightly confused. At least 50% of what's written here needs to go and you need to re-write this completely. Make the two disticnt usages clear. This can be used on a existing technique or this can be used as an activation technique. Preferably split them into two paragraphs but that isn't necessary. Mud-based techniques will only turn into solid ones if they come into contact with solid rock (not dust, debris or anything like that).

(Doton: Ishi ni yotte shi)- Earth Release: Death by Will
Type: Supplementary
Rank: B
Range: Short (Requires contact)
Chakra Cost: 20
Damage Points: 40
Description: A simple concept of earth, the user will channel their chakra towards the ground, aiming at a short-mid range radius of where the opponent is standing. The user will begin to seep the chakra under the ground, and break apart the earthly composition, minerals, and natural crystals that subside in the ground. The effect will be the ground turning extremely unstable for movement and travel. The ground in where the opponent stand, however, will remain relatively the same in looks and structure. However, when the opponent tries to move, the ground will begin to almost shake naturally, crack, and showcase signals of dust protruding out the ground. Taking into account the various speed most people have, someone who applies more pressure on the ground (which is a natural part of running) during movement at high speeds will create more trouble for themselves. For people who move at relative speeds, might experience slight problems with the ground moving/wavy, cracks might appear spontaneously. While someone who runs at a more frightening pace (Untraceable for the user), the ground will start to rise extremely condensed and sharp clouds of dust, purposefully harming the opponents vision, and the dust will be chakra infused so looking through the dust almost impossible. The dust will start to bare weight on the opponent as it builds up, slowing them down, and due to dusts natural sharp nature, it will also cut the opponent randomly around their body, making movement that much more difficult. The end result will be the entire area in which this jutsu was put into effect will look like a crater of rocks and debris, with the opponent buried and crushed alive.

Note: Lasts for three turns
Note: Can only be used three times
Note: Can only be taught by Joker

‡ Declined ‡ Now this is merely a copy of Iwa's VCJ Weight of Baphomet.

(Ninjutsu: Misshutsu)- Ninja Art: Closed Doors
Type: Defense/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: A very simple ninjutsu based technique. The user will release an omnidirectional pulse of chakra that moves at amazing speed, an opponent would be unable to physically or use a technique stop the pulse, and the pulse appears in a light blue pulse. The pulse will cover the entire terrain to long range, mixing in with any sort of non-chakra infused material. After the pulse is set, the user will not be able to see the chakra no longer (won't fool most forms of dojutsu and sensory). The pulse purpose is simple, to create a barricade, preventing material of any sorts from phasing in those objects and hiding away from the user. Techniques like Tag Hiding Technique, hiding in a rock, etc will be completely rendered useless, due to the chakra preventing people from phasing physically in. A great defense to prevent most stealth attacks. Despite its great defensive purpose, it does not extend to S/T phasing (Obito ability). Another alternative way of using this technique is when a user is able to find out of hidden techniques, material, weapons, or different substances around the terrain (be it with sensory, dojutsu, some form of technique, or finding it out through logical ways) the user will inject their raw chakra into that area, they will extract that hidden material out, rendering it noticeable, and of course disposable. The user can extract anything from a short-range radius of where they stand, they can extend the reach for extracting a technique, but would consume more chakra; mid-range +10 more chakra, long range +15 more chakra on top of the mid range (so 35 chakra points in total).

Note: Can only be used twice
Note: Lasts four turns
Note: Can only be taught by Joker

‡ Declined ‡ This is kind of cool but it won't work in the way you imagine. This is B-Ranked raw chakra, meaning its on par with C-Rank and below elemental techniques. Techniques with a higher rank than this (pretty much every worthwhile one is above C/B-Rank) would be unaffected by this. The extraction bit is a copy of a canon technique, so I'm not sure if I'll allow that. I suppose it can be a byproduct of your technique's use (so you can't control what you want to extract, everything inside another medium will surface whether you want it to or not). This has to be at least A-Ranked but I recommend S-Rank. Choose between them, I won't allow for this to be multi-ranked. Just to clarify, if you make this S-Ranked this will only affect A-Rank and below elemental techniques, S-Rank and below non-elemental ones.
 
Last edited by a moderator:

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Futon - Kūki suishin) Wind Release - Air propulsion
Type: Defense/attack
Rank: A
Range: Short
Chakra Cost: 30
Damage points: 60
Description: Often referred to as "hand of the octo god". This technique is done by the user gathering their fuuton chakra into their right palm as they move their hand/arm towards their target. As this motion happens the cup in the users hand will suck in air in a non powerful manner (suction isn't strong enough to pull objects in) and the user will slap their hand onto the target, therefore making the cup burst but in a controlled manner which creates a forward air burst powerful enough to send the opponent to long range and deal enough damage to bruise internal organs and crack bones. The user can also make the cup burst when it first makes contact with an object to create the forward air pulse so that they can seemingly slap away objects without having to directly touch them.

~Notes~
- No other wind above A rank this turn
- Can be used 3X per battle‏
- Must be taught by -Vegeta

(Raiton - Zange no Ken) Lightning Release - Fist of Penitence
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: After gathering raiton chakra to the fists, the user will swing both fists horizontally towards each other with the thumbs out, connecting the thumbs with the targets temples, conducting the raiton chakra from both fist into the target's head, brain, and body seriously shocking them and stunning them for 1 turn causing involuntary muscle spasms resulting in their collapse.

~Notes~
- Can be used 2X per battle‏
- immobilizes and stuns for 1 turn
- Must be taught by -Vegeta
reference

‡ Both Declined ‡ Similar techniques exist.

(Futon - Tenha Kassatsu) Wind Style - Heaven's Impalement
Type:Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch the opponent. By focusing wind chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of wind chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards.
~Notes~
-Must be taught by -Vegeta
-Can only be used twice per battle, with a 1 turn cool down
reference-

Declined: Please rewrite the description. I found it pretty difficult to understand what you meant without watching the video. Also: why the constellation? It gives no value to the technique. Also remember the wind is visible, unlike in your video.
(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement
Type:Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.

~Notes~
- Must be taught by -Vegeta
- Can only be used twice per battle, with a 1 turn cool down
reference-

‡ Approved ‡
 
Last edited by a moderator:
Status
Not open for further replies.
Top