[ARCHIVE] Custom Jutsu Submission - II

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Robot Boy

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Re: Custom Jutsu Submission

~Resubmitting~

made the necessary changes.

(Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles. He is the size of Gamatatsu from part 2 when he had grown and wears a helmet and carries a pickaxe as a weapon. He can perform earth techniques up to S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him.

Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-Requires a ground source.
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 Approved 

~New submission~

(Misairu Renda)-Missile Barrage
Type: offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After using underground missile, the user will summon three more standard moles each holding a hammer and appearing above the target as he rises from the previous attack. The moles then proceed to deliver a three hit combo onto the target sending them crashing down into the ground.
Restrictions:
-Can only be used after using underground missile.
-Must have signed the mole contract.

technique:

contract:


 Declined  What happens to these moles? You summon 3...do they stay on the field? Forever? what can they do? what size are they?​
-updating-

(Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles and resides in the place called the Furui rokkīton'neru, which is connected between Kusogakure and Sunagakure, and runs around the borders of Amegakure. Mine is the size of Gamatatsu from part 2 when he had grown. He now wears bandages around his neck that he wears as a scarf and a tool belt. He wears his usual helmet and carries his favorite pickaxe, which he uses for combat besides using it for mining. He can perform earth techniques up to S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him. By channeling earth chakra into his pickaxe he can deflect A-rank water and regular projectiles, though he can only do it up three times.

Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-His deflecting counts as move.
-Requires a ground source.

‡ Declined ‡ My only problem is how he can deflect water with a pick-axe lol. Oh and change it to "up to and including S-Rank" because at it is right now, he can only use A-Ranks and below.

(Katon: Reijingu Tsuchi Doraibu) – Fire Release: Raging Earth Drive
Type:Offensive
Rank: S
Range:Long
Chakra:40
Damage:80
Description: Is a larger variant of the raging drive technique. The user will weave the tiger hand-seal and stomp on the ground, having huge amounts of fire rise along the ground and is shot upward in the form a giant vertical column of fire instead of the three columns with the raging drive technique, which rises around the targets. The column forms around and traps the targets instead of rising underneath them and burning them. The user then manipulate the column and create a giant orb of fire that rises above the targets and then, turns into a giant lance of fire that descends onto the targets, incinerating them. The column when formed is several meters in height and covers a 5 meter radius.
-Useable twice per battle with a 2 turn cooldown period in between usages.
-No S-rank and above fire techniques next turn

raging drive:

(Te-ru Shikon) - Tail Fang
Type:Defensive
Rank:B
Range:short
Chakra:20
Damage:n/a
Description: The Inuzuka’s ninken will channel chakra into and around its tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ to the extent that it can be used as a shield to protect its own body or an ally, blocking physical attacks up to C-rank. When performing it, the ninken twirls its tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga.
-Can be used up to four times
-Can only be used by a ninken or in one of the wolf transformations

looks something like this:

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~Resubmitting~

(Chimeiteki Keiteki: Ohitsuji Kujiku) –Fatal Horn: Ram Crush
Type: Offensive
Rank: B
Range: Short(Mid if used with the extending mechanism)
Chakra Cost: 20
Damage: 40
Description: The user will take fatal horn, coat the head in fire chakra, and surround its horns with spheres of fire that swirl around it. The user will then thrust fatal horn into the target, slamming the target with significant force. The horns are four meters long and are covered completely.

Notes:
-Can only be used with Fatal Horn.
-Useable up to three times per battle.

✦ All Approved, edited bits of them ✦
-Updating-

(Te-ru Shikon) - Tail Fang
Type:Defensive
Rank:B-A
Range:short
Chakra:20(+10 with a second ninken)
Damage:n/a
Description:The Inuzuka’s ninken will channel chakra into and around its tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ to the extent that it can be used as a shield to protect its own body or an ally, blocking physical attacks as well as attacks that would more or less penetrate or lacerate the target, such as a sword made of water or a rain drop enhanced with chakra, making it as sharp as a kunai, up to C-rank. When performing it, the ninken twirls its tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga. When performed in collaboration with two ninken, both users’ can shield themselves and others, against physical attacks as well as attacks that would more or less penetrate or lacerate the target, such as a sword made of water or a rain drop enhanced with chakra, making it as sharp as a kunai, up to B-rank. This is done by harmlessly overlapping their tails to create a stronger defense.

-Can be used up to three times
- Can only be used by a ninken or in one of the wolf transformations

‡ Update Declined ‡ No multi-rank techniques unless absolutely necessary. The details you added aren't required as this can already protect from what you're trying to counter. The deadliest thing about the rain slash is your lack of awareness. Countering it either requires you to prevent the opponent from making it rain, creating a defense the moment it begins raining or something of the sort.

-New submission-

(Yajuu Sanpatsu Buro-) – Beast Scattering Blow
Type:Attack
Rank:B
Range: Mid/Long
Chakra:20
Damage:40
Description:After performing the beast blow technique, the user focuses and expels water chakra onto his hammer and swings it upward towards the sky, releasing a blast of water, where it explodes and releases several mini blasts in the form of lion heads, made of water, that rain down on the opponent, causing multiple explosions In the targets’ area.
-Can only be used after beast blow
-Can only be used up to three times
-Requires a hammer

beast blow:

‡ Declined ‡ Take away the hammer and you're left with a generic CJ which has been done multiple times.
 
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layway

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Re: Custom Jutsu Submission

Water release: five hundred pins of shutsumoto [suiton: shutsumoto no 500 pins]
Rank: A
Type:Attack/Defense/Supplementary
Range: Short- mid
Chakra Cost: 15
Damage Points: 30
Description: The user would focus their suiton round the opponents he will then shape manipulate the chakra into bubbles that float around the opponent, the bubbleshave two uses, the user can control them to join together entraping the opponent in abig bubble preventing them from moving, the big bubbke formed repels A-rank techniques and below but it can only repel b-ranked and below earth techniques, the second use of the bubbles is that after the bubbles move round the opponent the user can cause them to transform into tiny needles attacking the opponent from all ditections.
★can only be done thrice per battle
★Can only be taught by layway
.★Requires water source .

‡ Declined ‡ Bubbles like this are patented by Utakata. Your usage of them is the exactly the same.
 
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Priest

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Re: Custom Jutsu Submission


Ototon: Ni-Hankyo - Sound Release: Anti-Resonance.
Type: Defensive/Supplementary
Rank: S
Range: Close
Chakra: 40
Damage: 0(+20 to Tai)
Description: The user focus sound chakra all over his body making the sound chakra begin to gently resonate through his entire entity as a low frequency pulse. The low frequency vibration would ripple through the user while negating another vibration caused by external affect, probably from the opponent's sounds technique. This is just like two ripple merging together. The user's sound wave combines with the opponents sound wave causing a destructive interferrence. With this, the user is able to counter act the affects of induction from external sound waves and negate them completely.
The user can however, decide to use this supplementarily to cause excitation of his enzymes, hormones, blood.
Enzymes
Excitation of specific enzymes in the body could cause rapid amplification between stimulus and response. This in turn makes the user responsiveness, reflex and reaction time to double for a short period of time.
Blood
Due to a chain of successive proenzymes-enzymes activations, the blood is excited causing quick blood clothing. Although in no way is this as perfect as Med jutsu, it causes bleeding to be minimal. E.g: if the user is supposed to bleed out in 4 turns, it extends to 8 turns, adding x2 turns of grace.
Hormones
Excitation of specific hormones in the body, such as testosterone and the adrenaline would increase the user's strenght, vitality, increase of body mass and strenghtening of the muscles. This gives the user increased physical prowess.
NOTE: Can only be used 3x per battle with a 2 turn wait after each use.
NOTE: Last 3 turns
NOTE: No wind jutsu while active
NOTE: No forbidden ranked Sound jutsu while active
NOTE: After jutsu ends, the user won't be able to do taijutsu for a whole turn
NOTE: Only one variant can be used per usage. Either the defensive use or the supplementary use.

‡ Pending ‡ Leaving for another mod.


 Declined  Med jutsu requires medical mastery.


Suiton: Awaigyo - Water Style: Liquid Luck
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(-5 p/turn)
Damage: 0(40 if water touches skin)
The user focuses his suiton chakra activating a technique. With this he is able to increase and decrease his water PH level at will. Through this the user is able to cause the water to drastically gain acidic properties or alkalinic properties, depending on the range from 0 to 14. Which 0-7 is acidic while 8-14 is alkalinic. The normal PH level of human skin is 5.5, thus if a water with ph level of 14 for example, a situation called Acid-base homeostasis occurs. This is an improper balance between acid and base and due to the body's sensitiveness to its PH level, hazardous affects would begin on the targets skin, organs and body. Affects like instantenous and unstable osmosis between the different ph level while the skin itself is the permeable membrane, causing painful bloats to form the targets skin, then the target protein begin to denature and digest, the targets skin/organ cells begin to loose their ability to function then lastly this may cause death if delicate organs is severely affect.
-Last 3 turns
-Can only be used on water sources or the user's water jutsu.
-It is an activation that is instantenouse thus it take no time whatsoever and it can be use simultenously with or before using a suiton technique.
-Once activated, for 3 turns, every water jutsu the user uses comes out with the said property.
-No S-rank and above Fire jutsu while this is active.

-Declined, Do Not Resubmit- This goes beyond the normal applications of water release and infringes upon several abilities and CEs. Just to clarify, you can no longer edit your post.

Pending. Gonna check with Scorps as I find the first part ok but the second part imo is pretty much medjutsu


from Priest to resubmit.



Genjutsu: Babarik Kanibaru no Ndi Echi - Illusionary Art: Barbaric Carnival of Ndi Echi
Rank: S
Type: Sup
Range: Short-Mid
Chakra: 40
Damage: 0
Description:This genjutsu takes hold of the opponent's senses like a set of instruction laid on the opponent's brain. It effects makes the opponent see something different and at the same time hear and smell something with respect to what they see. However their sense of touch and taste is unaffected, meaning they can still feel things like normal, heat, tremor, shock, pressure among others.
Once the illusion has been casted the senses of the target are being captured into seeing/hearing/smelling things in a rather funny way. For example, when a target is trap in this illusion which looks as normal as it is before the illusion was casted and the user makes a jutsu that requires spewing/spitting from the mouth, say fire, the target instead of seeing the user spiting fire, he sees him blowing air into a long baloon just like a clown at kids' birthday party and then the baloon pops giving a loud bursting sound while several colorful and shinny papers ooze out into the atmosphere conoting a carnival scene. Another example is if it is not a jutsu that is spat from the mouth but rather, the user tries to throw a jutsu from his hand or weapons, it appears to the target(if he has not broken out of the genjutsu) that the user has brought out 3 bottles or battons and starts juggling it in a mesmerizing fashion.
If the user decides to stomp his foot on the ground for a ground base jutsu, it appears he's tap dancing and also handseals are masked making it look like the user is shoving cards inbetween their fingers. Slaming hands on the grounds appears as if the user is doing acrobatic stunts thus doing a handstand and walking upside down. However the sole purpose of the genjutsu is to tame the opponent into seeing, smelling, hearing something different from the battle field to a rather fun carnival scenario, a celebration and joyous ambience shutting them out of a real life atmosphere.

++
-Last for 3 turns
-3x per Match
-One turn inbetween usage

-No S-rank or above genjutsu next turn

Declined: first of all restrictions for an S-rank genjutsu are far from enough on this one. 3 times, 3 turns you can't use S-rank or above genjutsu the next turn? You already have a 1 turn in between usage, and not being able to use S-rank or above (forbidden genjutsus are impossible btw) makes no sense. If you want any hope on this getting approved restrict it more.

Next to that, this jutsu is borderline DNR. Being able to mislead certain senses, ok, but being able to say what or how the user senses in close to any way is too much.



Genjutsu: Babarik Kanibaru no Ndi Echi - Illusionary Art: Barbaric Carnival of Ndi Echi
Rank: S
Type: Sup
Range: Short-Mid
Chakra: 40
Damage: 0
Description:This genjutsu takes hold of the opponent's senses like a set of instruction laid on the opponent's brain. It effects makes the opponent see something different and at the same time hear and smell something with respect to what they see. However their sense of touch and taste is unaffected, meaning they can still feel things like normal, heat, tremor, shock, pressure among others.
Once the illusion has been casted the senses of the target are being captured into seeing/hearing/smelling things in a rather funny way. For example, when a target is trap in this illusion which looks as normal as it is before the illusion was casted and the user makes a jutsu that requires spewing/spitting from the mouth, say fire, the target instead of seeing the user spiting fire, he sees him blowing air into a long baloon just like a clown at kids' birthday party and then the baloon pops giving a loud bursting sound while several colorful and shinny papers ooze out into the atmosphere conoting a carnival scene. Another example is if it is not a jutsu that is spat from the mouth but rather, the user tries to throw a jutsu from his hand or weapons, it appears to the target(if he has not broken out of the genjutsu) that the user has brought out 3 bottles or battons and starts juggling it in a mesmerizing fashion.
If the user decides to stomp his foot on the ground for a ground base jutsu, it appears he's tap dancing and also handseals are masked making it look like the user is shoving cards inbetween their fingers. Slaming hands on the grounds appears as if the user is doing acrobatic stunts thus doing a handstand and walking upside down. However the sole purpose of the genjutsu is to deceive the opponent into seeing, smelling, hearing something different from the battle field to a rather fun carnival scenario, a celebration and joyous ambience shutting them out of a real life atmosphere.In no way would this genjutsu determine how the target/victim react, it only deceives what they see, hear and smell.
++
-Last for 3 turns
-2x per Match
-Two turns inbetween usage
-No A-rank or above genjutsu next turn


Declined, DNR. Similar customs have been made before/exist.

‡ Pending ‡ Leaving for another mod.
 
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Python

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Re: Custom Jutsu Submission

(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent at very high speeds. The matter which is as small as a popcorn is shot at very high speeds (which can be tracked by normal ninja of same or higher rank; lower ranked ninjas will have some difficulty) towards the opponent. The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.
Note:
Can only be used two times.
Cannot be used in consecutive turns.
User cannot use other Fire techniques of S-Rank and above in the same turn.
Can only be taught by shadow rider

✦ Declined, yeaaaahhhhh the S rank restriction doesn't cut it for me. Change it to A rank and above and no Fire above S rank the next turn. I'm more strict (or stricter? Idek my head hurts) than Wes is z.z ✦

(Katon: Hakkō matsuri) | Fire Release: Luminous Festival
Type : Attack
Rank : S
Range : Short-Mid
Chakra cost : 40 (+10 every turn)
Damage points : 80
Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emmited laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds. The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emmited from the ring. The two phases happen very quickly, and as such happen as fast as other techniques.
Note:
~ Can only be used twice.
~ The ring stays around the user wherever he goes.
~ Cannot use other fire techniques above S-Rank in the same or next turn.
~ Can only use fire release techniques when this is active.
~ Can only be taught by Shadow Rider

✦ Declined, first and most importantly, you lied. This is not appealing to the eye. e___e Second, this is really just you creating a "beam" or pillar of fire that spins around your body to cause damage, except you make 4 of them. While I want to decline this on instinct, I won't but either way, parts of it need to be clarified, especially this "very high speed" part. Like, how fast? Sonic fast? Delta being oneshotted fast?.....Too soon? Eh. *shrugs* either way, you need to clarify parts and the restrictions need to be reworked as well, too many filler restrictions that do very little practically, like the second and fourth and fifth restrictions, especially the last one because lmao who else is going to teach your CJ? ✦
(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent at very high speeds. The matter which is as small as a popcorn is shot at very high speeds (which can be tracked by normal ninja of same or higher rank; lower ranked ninjas will have some difficulty) towards the opponent. The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.
Note:
* Can only be used two times.
* Cannot be used in consecutive turns.
* User cannot use other Fire techniques of A-Rank and above in the same turn.
* User cannot use other Fire techniques above S-Rank in the next turn.
* Can only be taught by Python

‡ Declined ‡ Change it to A-Rank like LoK said

(Katon: Hakkō matsuri) | Fire Release: Luminous Festival
Type : Offensive
Rank : S
Range : Short-Mid
Chakra cost : 40 (-15 every turn)
Damage points : 80
Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emitted laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds, as fast as a ceiling fan rotates (but can still be tracked by naked eyes). The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emitted from the ring. The two phases happen very quickly, and as such happen as fast as other techniques.
Note:
~ Can only be used twice (with 5 turns cool down).
~ Ring stays active for 3 turn (unless the user chooses to deactivate it) ~ The ring stays around the user wherever he goes.
~ Cannot use other fire techniques above A-Rank in the same turn.
~ Cannot use other fire techniques above S-Rank in the next turn.
~ Can only use fire release techniques when this is active.
~ Can only be taught by Python

‡ Approved ‡

(Doton: Ejiputo no makihige | Earth Release: Tendrils of Egypt
Type: Offensive/Defensive
Rank:S
Range:Short-Mid
Chakra Cost:40 (+10 every turn)
Damage Points:80
Description: The user begins by concentrating a lot of earth chakra within his body. Once done, he releases them out in all direction to his skin, like a surge of chakra, releasing him from A-Rank and below genjutsus. However, this is not the primary reason to why the chakra is released. The chakra accumulated on the skin, erupts out as tendrils made of mud in all directions. These tendrils have steel-like strength and quality (similar to Earth Spear) which makes them quite useful. These tendrils provide good defense for the user and also help in impaling the opponents as and when they come near. The tendrils reach up to mid-range and can be controlled individually as long as the user maintains the rat hand seal.
Note:
Can only be used twice
Can only be taught by Python
No Earth techniques above S-Rank in the same or next turn.
Can not use in consecutive turns
During the time it is active, the user cannot use any other technique apart from Earth.

‡ Declined ‡ Done before.
 
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Crutch Kaguya

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Re: Custom Jutsu Submission

(Nitōryū: Burēdo no Gisei) Two Sword Style: Sacrifice of the Blades
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage: 90
Description: This technique requires extreme precision and will result in the shattering of the blades on both of the user's swords and the user is only left with the handles. The user will begin the technique by holding both swords vertically facing the sky with the user's arms fully extended upward. The user requires precise control over the movements of both of his swords from henceforth. The user will release chakra into the blades of each sword and will begin to apply constant uniform pressure to the entire blade, while leaving only a tiny spot on the tip of the blade exposed. The pressure applied to the blades is so tremendous that the blades begin to shake intensely. The user must hold the swords tightly even with the vibrating blades to make sure the user does not lose control. The force required to hold the swords causes extreme damage to both the user's arms. The user then slashes down both swords in complete unison with great speeds. Both swords are slashed down so that they come into contact with each other exactly when the user's arms are horizontal and both swords are facing the direction that the user desires. Both blades smash into each other at the exact spot where the swords were exposed with no chakra pressure being applied to them. The result impact creates a massive internal shockwave.

The shockwave created from the two blades crashing into each other instead of being released out is transferred into both of the blades. The spot at which both blades came into contact is unable to handle the force of the impact and a small crack is created on the blades at that exact spot. The crack at first is only as wide as a hair, but as the crack spreads deeper into the blades, the constant pressure exerted on the swords begins to exacerbate the effect of the crack. The pressure which was already casing the blades to vibrate begins to overwhelm the blades and causes that single hairline crack to exponentially multiply into thousands and thousands of hairline cracks within each of the blades. The blades instantly lose their shape and shatter into thousands and thousands of pieces on tiny steel swords all coated with chakra. Because the blades must be able to break when using this technique, it cannot be done with indestructible swords. As the blades shatter, the user uses his chakra to control the shockwave and push the tiny swords forward.

The tiny swords are carried by the shockwave and form almost a concentrated vertical slash of steel mist. For the naked eye, it will seem as though the shockwave is just one solid wave but in reality the wave is composed of these many tiny blades and thus cannot be blocked in conventional ways. The blades are so tiny that their surface area allows them to exert an enormous amount of pressure. This makes trying to block the blades with solid elements or objects impossible. The blades will pass through them as though the objects are not even there. The blades possess an enormous amount of energy and can only be stopped by a concentrated energy based attack that is of the same strength. The shockwaves travels at such fast speeds that the mist seems almost like a blur and only users with three tomoe Sharingan and chakra sensors can deduce its nature. While normal eyes can detect and track the attack, it cannot deduce the nature of it. The blades do not cause physical damage but attack the target on a cellular level leaving any target hit with this attack unable to move or mold chakra.

Restrictions:
- This technique can only be used once per battle.
- After this technique is used, the two arms used for this technique are completely worn down and the user's hands also receive slight cellular level damage. The user becomes unable to use the hands used for this technique for ninjutsu, taijutsu, and performing hand seals for the next three turns. The user is not able to use hand to hand combat or kenjutsu for the rest of the match using the arms that were used for this technique. The user experiences -40 to their health when this technique is used.
- The user cannot use techniques above S-rank on the same turn and on the next turn.


 Declined  Part I colored is what creates the issue. Why? Mainly CE's. How can you say this will pass through all objects when we have materials harder than steel? What about stuff like crystals or other very dense metals such as lead or gold that, despite softer, would absorb the impact? The fact that its a shrapnel attack doesn't allow it this property. Specially because it makes no sense when you say energy can stop the attack. I don't mind this being only stopped by same rank solid things but it cannot overcome it. I also don't enjoy the part where Sharingan only can detect the nature or chakra sensors. Normally, when that is put in a technique, it becomes DNR by default as your customs should be able to be countered without the need for special Kg's or speed boosts.

(Ittōryū: Hiken: Tsubame Gaeshi) One Sword Style: Concealed Sword: Swallow Return
Type: Offense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage: 90
Description: This technique is fabled in the myth that it was used cut down a swallow in mid-flight. It is a technique to the blind eye simply seems like an extremely fast series of sword strikes. The technique only requires one sword. Due to the concentration needed to perform this technique, it cannot be performed if the user has other sword in his other hand. The user begins to focus a massive amount of chakra into his sword wielding hand and into the blade itself. This technique is used in short range in order to create an inescapable attack by cutting off all paths of escape. When using a sword to attack, it is apparant where the sword is coming from. An opponent who can see this still has the freedom to move in whatever direction he pleases while the sword can only move in a direct line under normal circumstances. In order to block all escape routes, it was devised that multiple strikes would be necessary to entrap the opponent.

The technique begins with a simple horizontal strike that boosted by chakra moves so fast that the blade itself seems like a blur. But the blade is clearly visible and trackable by normal eyes. This is the initial attack. The user uses his chakra in the blade to bend the will of the steel itself and forces the blade to curve so that it wraps around his target. This attack on it's own is very simple and easy to avoid or even block. But the user does not stop there. After years of refining the technique the user devised a way to create multiple slashes. After the first strike, it seems as though the user begins to bend space and time itself in order to at the same time the first strike occurs to deliver another strike. This is a vertical strike that comes from above the opponent and also curves to wrap around the top of the opponent. Finally, it seems as though the user bends space and time again to deliver a third and decisive strike. A strike similar to the first but coming from the oppoisite horizontal direction. The result is the performance of three perfectly timed strikes that travel at great speeds and have great power that come at the opponent from every direction leaving no room for escape. The technique is also impossible to block with a sword as the opponent cannot block all three swords at the same time. The technique is so precise that the only way to block it is to use a technique that is omni-directional and can block all three strikes at once but can also produce enough force so the blades just don't cut through the defense. If this technique is used in short range, it is so fast, the opponent doesn't have enough time to perform hand seals.

While the technique from the outside looks like its bending reality, it is actually simply using chakra to boost the physical capabilities of the user's arm while also using the properties behind the Shadow Clone technique and transformation in order to create multiple replicas of the user's arm and the user's sword so that all three of the replicas can attack the opponent at the same time. This combination of tactics causes immense strain on the user's arm and the user experiences large amounts of damage in that arm. The other arms arms disappear as soon as the technique is completed.

Restrictions:
- This technique can only be used once per battle.
- After this technique is used, the user's arm with which the technique was used is completely worn down and the user's arm also receives large amounts of blunt force trauma. The user becomes unable to use the arm used for this technique for ninjutsu, taijutsu, or performing hand seals for the next three turns. The user cannot use hand to hand combat or kenjutsu for the rest of the match with that arm. The user experiences -40 to their health when this technique is used.
- The user cannot use techniques above S-rank on the same turn and on the next turn.


 Declined  I need you to explain that part better becuase I'm not seeing it. Sorry. Rewrite it and btw avoid space time manipulation references. Those bring about...hum...issues.
(Nitōryū: Burēdo no Gisei) Two Sword Style: Sacrifice of the Blades
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage: 90
Description: This technique requires extreme precision and will result in the shattering of the blades on both of the user's swords and the user is only left with the handles. The user will begin the technique by holding both swords vertically facing the sky with the user's arms fully extended upward. The user requires precise control over the movements of both of his swords from henceforth. The user will release chakra into the blades of each sword and will begin to apply constant uniform pressure to the entire blade, while leaving only a tiny spot on the tip of the blade exposed. The pressure applied to the blades is so tremendous that the blades begin to shake intensely. The user must hold the swords tightly even with the vibrating blades to make sure the user does not lose control. The force required to hold the swords causes extreme damage to both the user's arms. The user then slashes down both swords in complete unison with great speeds. Both swords are slashed down so that they come into contact with each other exactly when the user's arms are horizontal and both swords are facing the direction that the user desires. Both blades smash into each other at the exact spot where the swords were exposed with no chakra pressure being applied to them. This creates a massive internal shock wave.

The shock wave created from the two blades crashing into each other instead of being released out is transferred into both of the blades. The spot at which both blades came into contact is unable to handle the force of the impact and a small crack is created on the blades at that exact spot. The crack at first is only as wide as a hair, but as the crack spreads deeper into the blades, the constant pressure exerted on the swords begins to exacerbate the effect of the crack. The pressure which was already casing the blades to vibrate begins to overwhelm the blades and causes that single hairline crack to exponentially multiply into thousands and thousands of hairline cracks within each of the blades. The blades instantly lose their shape and shatter into thousands and thousands of pieces on tiny steel swords all coated with chakra. Because the blades must be able to break when using this technique, it cannot be done with indestructible swords. As the blades shatter, the user uses his chakra to control the shock wave and push the tiny swords forward.

The tiny swords are carried by the shock wave and form almost a concentrated vertical slash of steel mist. For the naked eye, it will seem as though the shock wave is just one solid wave but in reality the wave is composed of these many tiny blades and thus cannot be blocked in conventional ways. The blades are so tiny that their surface area allows them to exert an enormous amount of pressure. This makes trying to block the blades with solid elements or objects of lesser rank impossible. The blades will pass through them as though the objects are not even there, but will be weakened accordingly depending on the power of the opposing solid based technique. The technique can be stopped by earth and earth variations, or other solid based techniques, that are the same strength. The blades possess an enormous amount of energy and can also be stopped by a concentrated energy based attack (fire, lightning, wind, or raw transformed chakra) that is of the same strength. The shock waves travels at such fast speeds that the mist seems almost like a blur and only users that are the same rank or one rank below the user can deduce its nature. Other ninja can still follow the attack and track it with their eyes, but cannot deduce its nature. The blades do not cause physical damage but attack the target on a cellular level leaving any target hit with this attack unable to move or mold chakra. Transforming into an intangible substance that can still interact with solids is not enough to counter this technique as the many blades will disperse that substance to such great extents it cannot reform.

Restrictions:
- This technique can only be used once per battle.
- After this technique is used, the two arms used for this technique are completely worn down and the user's hands also receive slight cellular level damage. The user becomes unable to use the hands used for this technique for ninjutsu, taijutsu, and performing hand seals for the next three turns. The user is not able to use hand to hand combat or kenjutsu for the rest of the match using the arms that were used for this technique. The user experiences -40 to their health when this technique is used.
- The user cannot use techniques above S-rank on the same turn and on the next turn.


 Approved 

(Ittōryū: Hiken: Tsubame Gaeshi) One Sword Style: Concealed Sword: Swallow Return
Type: Offense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage: 90
Description: This technique is fabled in the myth that it was used cut down a swallow in mid-flight. It is a technique to the blind eye simply seems like an extremely fast series of sword strikes. The technique only requires one sword. Due to the concentration needed to perform this technique, it cannot be performed if the user has other sword in his other hand. The user begins to focus a massive amount of chakra into his sword wielding hand and into the blade itself. This technique is used in short range in order to create an inescapable attack by cutting off all paths of escape. When using a sword to attack, it is apparent where the sword is coming from. An opponent who can see this still has the freedom to move in whatever direction he pleases while the sword can only move in a direct line under normal circumstances. In order to block all escape routes, it was devised that multiple strikes would be necessary to entrap the opponent.

The technique begins with a simple horizontal strike that boosted by chakra moves so fast that the blade itself seems like a blur. But the blade is clearly visible and track-able by normal eyes. This is the initial attack. At the start of the initial attack, the user uses principles behind the shadow clone technique and transformation to create two additional arms, each holding blades. The user uses his chakra in the blade to bend the steel while delivering a horizontal strike from the right side. Bending the steel results in the sword deforming into a semi-circle. This attack on its own is very simple and easy to avoid or even block. But the user does not stop there. After years of refining the technique the user devised a way to create multiple slashes. After the first horizontal strike, with another arm, the user delivers another horizontal strike. This horizontal strike also bends the blade into a semi-circle and comes from the left side. The overlap of both horizontal strikes creates a circle around the opponent, preventing escape in any of those directions. The final strike is delivered from above with the user's last remaining arm. The user has no need to bend this blade, and simply slashes downward. The result is the performance of three perfectly timed strikes that travel at great speeds and have great power that come at the opponent from every direction leaving no room for escape. The technique is also impossible to block with a single sword or one fluid motion as the opponent cannot block all three swords at the same time. But an applicable sword technique that may produce effects to block the three swords is an option. The technique is so precise that the only surefire way to block it is to use a technique that is omni-directional and can block all three strikes at once but can also produce enough force so the blades just don't cut through the defense. The important aspect to remember is that all slashes are at the same time. If this aspect of the technique is treated appropriately, and all three swords are blocked simultaneously, an applicable counter can be developed. If this technique is used in short range, it is so fast, the opponent doesn't have enough time to perform hand seals.

While the technique from the outside looks like the user is delivering all the slashes with one arm, this is not the case. It is actually simply using chakra to boost the physical capabilities of the user's arm while also using the properties behind the Shadow Clone technique and transformation in order to create multiple replicas of the user's arm and the user's sword so that all three of the replicas can attack the opponent at the same time. This combination of tactics causes immense strain on the user's arm and the user experiences large amounts of damage in that arm. The other arms arms disappear as soon as the technique is completed.

Restrictions:
- This technique can only be used once per battle.
- After this technique is used, the user's arm with which the technique was used is completely worn down and the user's arm also receives large amounts of blunt force trauma. The user becomes unable to use the arm used for this technique for ninjutsu, taijutsu, or performing hand seals for the next three turns. The user cannot use hand to hand combat or kenjutsu for the rest of the match with that arm. The user experiences -40 to their health when this technique is used.
- The user cannot use techniques above S-rank on the same turn and on the next turn.

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 Approved 


(Ittōryū: Ikorosu Hyakutou) One Sword Style: Nine Lives: The Shooting Hundred Heads
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: N/A (+30 to the previous wind or kenjutsu technique)
Description: This technique was created in order to give a technique that has already been used new life. This technique can only be used on techniques that release some sort of concentrated slash toward a target. The technique was made to solve one of the biggest issues that slash attacks that are delivered from a distance where the sword cannot directly make contact possess: the large window that they offer the opponent to simply evade the powerful technique with much weaker techniques. The opponent's ability to simply evade one of the user's strongest attacks leaves the user at a disadvantage. After using their strength and energy to create the technique and release the slash toward their target, the user loses all control of their technique and simply allows it to follow the straight path toward which the slash was released. In order the solve this problem, a technique was created that allowed the user to shift the trajectory of the slash through the air pressure generated from the swing of their blade. This technique cannot be used with a sword that is indestructible due to the fact that this technique is by nature a supplement, and thus cannot be performed with a sword intended to be a purely offensive weapon. This technique can only be used to change the trajectory of kenjutsu or wind techniques as long as the techniques release a concentrated slash of energy or other material such as shrapnel and the path of the slash cannot be changed once released.

The technique works by channeling chakra into one of the user's arm and the sword in that arm to sharpen the edge of the blade. The user then slashes the sword down to release a burst of air pressure that moves faster than the technique that was previously used. The air pressure comes from behind the technique, and thus it both increases the speed of the slash while at the same time slightly changing its trajectory toward another direction. But one simple burst of air pressure is not enough because the opponent can simply use another technique to move away once more. Instead the user swings their sword continuously, and releases an endless stream of slashes that merges with the initial technique from behind. Using the endless stream of continuous slashes, the user is essentially able to control the path of the slash while the at same time increasing its speed. The increase in speed makes the technique much faster and greatly increases the raw power of the slash. The user is able to combine this technique with a slashing attack in order to allow the user to turn the slash into a controllable attack that can follow the opponent even if they move out the way. This technique can be used simultaneously with the slashing attack (kenjutsu or wind) to control the slash early on if the slashing attack can performed with a sword in another arm or without hand seals. The user's arm used for this technique receives large amounts of stress and damage due to the fact that this technique relies on the user's ability to continuously release slashes of air pressure from their blade. After the many strikes, the blade is dulled to the point that it is nothing more than a metal kendo stick, no longer possessing any cutting ability at all. This technique is not considered to be strong by regular swordsman due to the fact that it cannot do any damage by itself. It is in every aspect a supplement.

Restrictions:
- This technique can only be used two times per battle.
- After this technique is used, the user's arm with which the technique was used is completely worn down and the user's arm also receives large amounts of stress. The user becomes unable to use the arm used for this technique for ninjutsu, taijutsu, or performing hand seals for the next three turns. The user cannot use hand to hand combat or kenjutsu for the rest of the match with that arm. The user receives -20 to their health after this technique is used.
- The user cannot use techniques above S-rank on the next turn.


 Declined  DNR. I cannot approve this as its use collides with the time frame rule. For example, you release a Slash of Wind, I dodge, you use this, I can't dodge and I'm dead. If I dodge again, then the time frame gets thinnier and thinnier until it simply can't be done and one of us breaks it, more likely the one trying to defend. The concept is not bad but it can't be approved in the RP. Becomes an easy one move pawn to basically everyone.


Submitting using Official Sage Bonus (I never took a title as I had no desire for those things, but as seen by my bios dating back to 2012 approved by Roku himself, my ninja rank is Official Sage) :

(Fūinjutsu: Nisemono: Mugen no Kensei) Sealing Technique: Fake: Unlimited Blade Works
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 (-15 per katana)
Damage: N/A
Description: This technique allows the user to summon ordinary blades into the palms of their hands. These blades are ordinary katana of average length that have absolutely no unique properties. The important aspect of this technique is that once activated, it allows the user to summon katana passively for the remainder of the match. Almost acting as the user's ninja pouch for katana for ninja who constantly destroy blades. The blades cannot be summoned if their summon would overlap with something in the summoning location. The blades cannot be summoned inside the opponent for example if the user is grabbing onto the opponent. The user must also not be holding anything in their hand, as this will also interfere with the process. The summoning of the blades results in the seal forming on the user's palm followed by a puff of smoke, that doesn't block vision and immediately disappears, making the opponent aware of the blade's existence even in short-range. The whole process takes the same time as any other summoning except that it can be initiated by will and requires no hand seals.


 Approved  You need to pick a Sage title if you passed the Sage Mission. When you pick it, pm me and detail the mission in question. I'm creating an archive of the missions issued so that anyone in the staff can keep track.
 
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Re: Custom Jutsu Submission

(Fūton : Tokage no sanpu) - Wind Release: Lizard Scatter
Rank: A
Type: Offense
Range: Short - Mid
Chakra Cost: 30 (-10 Each Turn Active)
Damage Points: 60
Description:
The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn.

This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around.

- Only taught by LonelyAssassin
- The Technique is usable three times
- Can't be used twice in the same turn
- Lasts for 3 turns or until Lizards are released

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☼ Declined ☼

What ranks are we talking here? Is the tornado sword itself A-rank, and then its another A-rank when the lizards are released? If so both things need to count as a move. Same thing with the projectile weapons, needs to be clarified.


New Submission :
Summoning Contract :

(Kuchiyose : Oregon) - Summoning : Oregon
Type: Offensive
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description:
The User bites their thumb and wipes it on their tattoo, performing a string of three hand seals and then slamming their hands on the ground which creates a couple metre tall tornado of water with 1 metre diameter anywhere within mid-range except around the opponent - this is harmless and purely cosmetic the water disappears and reveals the summon. The Summon is basically a very large amount of ordinary sized Thoracica type barnacles clumped together to form the shape of a human of average size - but the mastermind of these Lesser Barnacles is the Boss of the Summoning Contract and he is able to command them to do his bidding, 'Oregon' the Barnacle Boss resides in the Head of the man representing the brain and in form he is a very large Barnacle that has outgrown it's shell and so is protected by the other Shells. Oregon has a greater intelligence and is basically the one whom trained the first Barnacles passing down his knowledge. He can talk or communicate mentally to the Contract signer.

Oregon is a Taijutsu Specialist and he has the ability to perform Taijutsu of up to A-Rank and gets a +10 Damage boost because of his extremely hard body. Since his body is made up of many thoracica type barnacles which have their tendrils also spread out through the body to keep together - means he can be pretty versatile. He can pull apart his own body (except the head) to dodge oncoming attacks like punches or swords and then quickly clamp it shut again, the tendrils of the many Barnacles stretch to allow him to separate his torso or other sections so that he is not hit. When Oregon clamps shut like this, it is strong enough to snap a blade and so can crush bone pretty easily whilst at the same time Barnacles detach from inside his body and attack onto the limb of the enemy if he decides to let them free. Oregon can also use this to stretch his limbs or body, making them much longer so he can punch and kick much further, or to further ensnare an opponent. He has one final use of pulling his body apart and that is to be able to completely cover his opponent with his body of barnacles and slowly crush him, this however takes about two turns to actually do some critical damage and Nagashi doesn't effect him, Barnacles Can't be Paralysed.

Oregon has the ability to change his body structure further by changing from a man to a four legged creature very quickly, the only reason he does this is to close distance between his opponent and can do so pretty fast. When running on all fours like this he can close the mid-range gap in seconds but it still trackable and when he goes to attack he quickly changes back into a Man to fight. He also has the ability to "look" like a man, taking the form of someone he has seen before or that of the contract signer, basically like using the transformation technique and looking like someone new. Oregon's version of the transformation technique only allow him to take the form of a human and is passive, the outer layer of barnacles basically create this illusion and if he is hit will go back to normal

He also has a very strong Defense, being made completely out of Thoracica Barnacles it's like being a Walking Piece of Armour, he acts like the S-Rank Earth Hardening Technique in strength except B-Ranks and below have no effect at all. Unless it is Lightning then that is C-Rank and below. He also cannot be effected by Genjutsu of any kind as other Barnacles in his head will take the effect instead of him and because there are many that form the head this can be done for a while before Oregon disperse from the field.

- Oregon can use "Body of the Thoracica" on any Acorn Barnacle on the Field
- Oregon separating his body to dodge attacks costs a Move (not if he's doing it to stretch his limb further to attack). He can use this to dodge small scale jutsu as well.
- Oregon changing in the Creature Form to move faster costs a move, changing back doesn't.
- Oregon can only be summoned Once per fight
- Oregon can only last 4 turns on the field
- Must have signed Barnacle Contract

☼ Declined ☼

I like the idea of this guy, but needs a few things. You can't just say Nagashi doesn't work on him. Barnacles have nervous systems so they would of course be affected by electricity, though there are other ways you can work around it. Electrical currents tend to make muscle contract, so if the opponent is covered Nagashi probably isn't the best counter. What do the barnacles that attach onto the enemy do to them? Remove the transformation illusion part.
(Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 Each Turn Active)
Damage Points: 60
Description:
The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu.

This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn.

- Only taught by LonelyAssassin
- The Technique is usable three times
- Can't be used twice in the same turn
- Lasts for 3 turns or until Lizards are released

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‡ Approved ‡ Fixed your template. Future breaches will result in an auto-decline.

Summoning Contract :
Body of the Thoracica Reference :

(Kuchiyose : Oregon) - Summoning : Oregon
Type: Summon
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description:
The User bites their thumb and wipes it on their tattoo, performing a string of three hand seals and then slamming their hands on the ground which creates a couple metre tall tornado of water with 1 metre diameter anywhere within mid-range except around the opponent - this is harmless and purely cosmetic the water disappears and reveals the summon. The Summon is basically a very large amount of ordinary sized Thoracica type barnacles clumped together to form the shape of a human of average size - but the mastermind of these Lesser Barnacles is the Boss of the Summoning Contract and he is able to command them to do his bidding, 'Oregon' the Barnacle Boss resides in the Head of the man representing the brain and in form he is a very large Barnacle that has outgrown it's shell and so is protected by the other Shells. Oregon has a greater intelligence and is basically the one whom trained the first Barnacles passing down his knowledge. He can talk or communicate mentally to the Contract signer.

Oregon is a Taijutsu Specialist and he has the ability to perform Taijutsu of up to A-Rank and gets a +10 Damage boost because of his extremely hard body. Since his body is made up of many thoracica type barnacles which have their tendrils also spread out through the body to keep together - means he can be pretty versatile. He can pull apart his own body (except the head) to dodge oncoming attacks like punches or swords and then quickly clamp it shut again, the tendrils of the many Barnacles stretch to allow him to separate his torso or other sections so that he is not hit. When Oregon clamps shut like this, it is strong enough to snap a blade and so can crush bone pretty easily whilst at the same time Barnacles detach from inside his body and attack onto the limb of the enemy if he decides to let them free. The Barnacles that are left on the opponent's limbs can be then set up for the Barnacle Jutsu, "Body of the Thoracica". Oregon can also use this to stretch his limbs or body, making them much longer so he can punch and kick much further, or to further ensnare an opponent. He has one final use of pulling his body apart and that is to be able to completely cover his opponent with his body of barnacles and slowly crush him, this however takes about two turns to actually do some critical damage and it basically becomes the opponent's armour; if Nagashi is used on them it wouldn't be effective and would crush the opponent much faster due to the contraction caused by paralysis.

Oregon has the ability to change his body structure further by changing from a man to a four legged creature very quickly, the only reason he does this is to close distance between his opponent and can do so pretty fast. When running on all fours like this he can close the mid-range gap in seconds but it still trackable and when he goes to attack he quickly changes back into a Man to fight.

He also has a very strong Defense, being made completely out of Thoracica Barnacles it's like being a Walking Piece of Armour, he acts like the S-Rank Earth Hardening Technique in strength except B-Ranks and below have no effect at all. Unless it is Lightning then this immunity only extends to C-Rank and below. He also cannot be effected by Genjutsu of any kind as other Barnacles in his head will take the effect instead of him and because there are many that form the head.

- Oregon can use "Body of the Thoracica" on any Acorn Barnacle on the Field
- Oregon separating his body to dodge attacks costs a Move (not if he's doing it to stretch his limb further to attack). He can use this to dodge small scale jutsu as well.
- Oregon changing in the Creature Form to move faster costs a move, changing back doesn't.
- Oregon can only be summoned Once per fight
- Oregon can only last 4 turns on the field
- Must have signed Barnacle Contract

‡ Approved ‡ Nice summon.

(Doton : Rohirrim no raido) - Earth Release : Ride of the Rohirrim
Type: Offensive/Supplementary
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description:
The user performs a series of 4 hand seals and slams his hands on the ground, which begins to rumble noticeably throughout the whole battlefield. From the earth at about 8 meters from the opponent Horses rode by men rise from the ground and charge towards the opponent or specified target, the men at the front of the charging horses have spears and will skewer specified target before trampling them with their large horses. The Men and horses behind the line of spears launch a volley of arrows rain down from above and then is followed by the brute force of the charge - the Volley of Arrows is A-Rank and so that means the Horses and Spears are that of A-Rank too. The Volley of arrows can be launched whenever the user wills it. Once the Horses have finished with their charge they will crumble to pieces of rock, arrows and spears will remain on the field.

The user can at any time make another hand seal and the horses and men will suddenly become a sticky mud that will cover anything near to them in the sticky stuff, binding it onto the earth. Because of the momentum gained from the charge, the sudden transition to mud will go forward a few meters like a wave and then cover the large area of ground as the large army of Horses stretched back 10 meters and is 15 meters wide. The Mud Source is that of A-Rank.

- Can only be used 2 times
- If the jutsu is used close to the user, he can create an Earthen Horse for himself to charge forward with the army
- Np S-Rank Earth jutsu can be used in the same turn or the next.
- Must be taught by LonelyAssassin

♠ Declined ♠
Whoa, whoa. Hold on here. Too many things going on at once. I totally get what the whole "Lord of the Rings" feel you're going with this, but the way it is now is just going to cause issues during fights. First things first, do these horses charge in one direction only and to a certain degree? You say they disappear after they charge, but what if the opponent chooses to relocate elsewhere? Do they simply stop at where their target originally was? Secondly, that mud part...I'm very hesitant about that. Eight meters from the opponent isn't enough space for momentum to build up and send ten to fifteen meters worth of mod surging at the opponent. Lastly, create an earthen horse for self? Uhhh, no.
(Doton : Rohirrim no raido) - Earth Release : Ride of the Rohirrim
Type: Offensive/Supplementary
Rank: S
Range: Mid - Long
Chakra Cost: 40 (+20 second charge)
Damage Points: 80
Description: The user performs a series of 4 hand seals and slams his hands on the ground, which begins to rumble noticeably throughout the whole battlefield. From the earth at about 8 meters from the opponent Horses rode by men rise from the ground and charge towards the opponent or specified target, the men at the front of the charging horses have spears and will skewer specified target before trampling them with their large horses. The Men and horses behind the line of spears launch a volley of arrows rain down from above and then is followed by the brute force of the charge - the Volley of Arrows is A-Rank and so that Men the Horses and Spears are that of A-Rank too. The Volley of arrows can be launched whenever the user wills it. The army stay together and if the opponent tries to move out of the way they can also move, slightly going to the left or the right - if they do not hit anything and are still on the field they can stop galloping and get into formation again and then charge in a new direction - the use will have to sacrifice more chakra for this next charge and it will also cost another move. Once the Horses have finished with their charge (which is up to the user) they will crumble to pieces of rock, earth arrows and spears will remain on the field.

The user can at any time make another hand seal and the horses and men will suddenly become a sticky mud that will cover anything near to them in the adhesive material, binding it onto the earth. The mud will cover the large area of ground as the large army of Horses stretched back 10 meters and is 15 meters wide, because the horses are galloping the mud would traverse a couple meters with the forward momentum but not enough to become a strong wave that knocks anyone over. The Mud Source is that of A-Rank, even though there is a large area of it.

This Jutsu also has another use where the horses form encircling a target, they begin at 8 meters away and start charging at the target getting closer and closer. They can still do the Arrow Volley technique as the horsemen will shoot the arrows beforehand or not at all and they will all go to the middle or in another specific location (if they opponent tries to escape by going upwards for instance). When they get close enough to the opponent about 3-4 meters in they will also be very close to themselves and so when they crash into each other they will break up into rocks and all come into the middle and crush whatever is in the middle; this would also leave a big dust cloud around the opponent. If the A-Rank volley of arrows is used, when the horses crash into the middle it will be A-Rank as well.

- Can only be used 2 times
- No S-Rank Earth jutsu can be used in the same turn or the next.
- Must be taught by LonelyAssassin

‡ Approved ‡ Changed the range (eight meters is within mid-range. Also fixed parts of the wording.
 
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Shady Doctor

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Re: Custom Jutsu Submission

fuuton: Sheidīsheru | Wind Release: Shady Shell
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely solidifies in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now solidified into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its physical state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

~ usable 4 times
~ only taught by Shady

✦ Pending, leaving for someone else ✦

Declined. Solidifying air means you need to reach a temperature of around -230°C (or 50K), or you need a ton of pressure. I'm pretty sure this falls under several CE's. You need to reword it, because you're not going to solidify air. It's another thing to actually just make the wind technique itself more pressurized, but never up to such a point that you solidify it.

Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. Once in its pressurized state, the wind can be combated by physical and energy based techniques, according to elemental strengths of course. Due to the nature of this technique, it can only be used on things solid-like in composition and it cannot be applied to fire or lightning-based elements.

☆ usable three times
☆ only taught by Shady

‡ Approved ‡ Awesome technique.

-

-

( Hebereke Seiyuuki Genkotsu: Saru no Teiru ) - Drunken Monkey Fist: Monkey’s Tail
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage: 30
Description: This is a basic technique in the Drunken Monkey style that utilizes the Monkey’s Prank genjutsu. With the user already stumbling about as if he were off balance and unstable they will suddenly sway in on direction appearing as though they will fall; The falling motion being the inductor of the genjutsu. Within the genjutsu the user will appear to have suddenly regained his balance, with a confident step, demonstrating a rouse and jump upwards to the sky to deliver a dropping kick on the top of the victim’s head. In reality, the user falls into a roll on the ground. The user will push up with his hands, similar to the Rock Lee’s rising kick and deliver an upward blow to the chin, chest, or even their groin. As the genjutsu itself is a low level visual technique (C-rank) once the user actually makes physical contact the false image will disappear but by then the victim will have already been struck.




( Hebereke Seiyuuki Genkotsu: Keiryō ) - Drunken Monkey Fist: Lightweight
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This is a counter technique that utilizes the Drunkard's Genjutsu style. Instead of using the genjutsu to lead an opening for the offensive, the user waits for the precise opportunity to strike. Upon being attacked by another taijutsu technique or closed ranged attack, the user sways; either his hands or body, whatever to induce a hypnotic like illusion. The illusion creates the sudden pulsating sensation that jolts the victim’s body, disturbing their focus for a very brief, yet effective enough moment. From there the user’s perception of the world around them becomes heavily slurred and the actions they were doing before will falter. Should the victim have been attempting a taijutsu movement they will attack short and miss all together or simple stumble. If they were using a ninjutsu of some sort their hand seals will mess up or the aim of their attack will be off and miss (within reasonable circumstances). In that momentary laps and the drunken slur of their opponent’s movements, the user can then execute an attack of their own.

Note: Can only be used 3 times per battle
Note: The disturbance of their opponent’s technique must happen within reason, described in explanation.

‡ Both Approved ‡
 
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Cursed Prince

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Re: Custom Jutsu Submission

B] Mashin Gan | Machine Gun[/B]
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique requires the user to have a pack of his cards on him. He will place it in his left hand, and then place his right hand on top of the card. He will then begin to flick cards towards the opponent, using chakra to empower the cards and speed them up, shooting them at high speeds at the opponent. With this technique the user can either shoot cards at his opponent once at a time, or shoot multiple amounts at once in burst rounds.

‡ Declined ‡ This can be done freeform.
 
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Re: Custom Jutsu Submission

(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
- No water techniques above A-rank for the same turn
- Usable twice per battle

-Update Declined- Its just an update designed to make it less restrictive in every regard. “Same turn” restrictions are a lot less taxing than “next turn” ones. If you want, I'll change it to “No Water above A-Rank next turn” and approve it.
(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
- No water techniques above A-rank for the next turn
- Usable twice per battle

-Update Approved-
 
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Penguin

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Re: Custom Jutsu Submission

Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: (80 to mental stress if unbroken)
Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one wind upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. If the opponent wouldn't break the genjutsu in time, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu.

✦ Can only be used once per conflict
✦ No genjutsu for two turns
✦ Can only be taught by Penguin.

‡ Declined ‡ Your techniques never fail to confuse me. Well, some bits of the wording need work. Wind? I assume you mean hand. The sort of thing. You need to describe the effects this would have in reality, not just in the illusion. You need to clarify what "in time" is. Also, just know I won't allow S-Rank genjutsu which paralyze.

Penguin. said:
Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.

Note: The user cannot use explosive tags for two turns after this jutsu is used
Note: Can only be used three times per battle
Note: Can only be taught by Penguin.

[ ]
This is kinda the parent or son jutsu in a way.

Kuchiyose/Suiton: Kōtei Pengin no Ikari ✦ Summoning/Water Style: Wrath of the Emperor Penguin
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short-Medium
Chakra: 50 (-20 per turn penguin is active)
Damage: 90 (-20 due to laceration)
Description: This is known to some as the most complex and advanced suiton ninjutsu to ever be created by the legendary shinobi Senju Tobirama, which combines his powerful suiton ninjutsu and parts of his other invention "Gojō Kibaku Fuda". To begin, the user, after performing a row of six hand seals involving the Dog -> Tiger -> Dragon -> Bird -> Snake -> Bird hand seals, will take out a kunai of theirs. After taking out the kunai, they will begin to cut their palm, shallow enough not to do nerve damage but deep enough to draw out a fair amount of blood. After they cut their palm, they would begin to clench their fist as tight as they can as they extended that arm forward towards the opponent, performing a pseudo-summoning technique after the blood drips to the ground. As the blood hits the ground, hundreds of explosive Fuda would be summoned onto the battlefield within short range of the user as the user sends their chakra into a water source near them. The water would then form into a gigantic penguin around the explosive Fuda. This would be possible because the gigantic penguin would have many air pockets within it's gigantic body so that the explosive Fudas would not get damp from the water, keeping them perfectly usable for when the situation calls for it. Once the penguin is completely formed with the explosive Fuda inside itself, the user can command the penguin to move up to mid range away from themselves with mental commands at the cost of twenty chakra per turn to keep it active whilst still being able to use every technique he knows barring katon, fuuton, doton, and raiton techniques. The penguin itself has two very unique and cool techniques, and one last failsafe technique as well as being able to use all suiton ninjutsu the user knows.

The first technique of the penguin is by extending it's flipper towards the opponent, two tendrils of viscous suiton would emerge from the ground one meter in front and behind them. The two tendrils, which cannot damage the opponent in any way shape or form, would then wrap themselves around the opponent, and using the same principles as (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, the tendrils would begin to absorb chakra from the opponent as long as it makes physical contact with them. If the opponent's chakra was being drained, the opponent could only use S-rank techniques or lower since their chakra is being absorbed, not having their full capacity of chakra. This technique is B-rank in strength and would cost twenty chakra to perform.​

The second technique is quite simple, albeit a supplementary technique and an offshoot of the penguin's final jutsu. Due to the penguin being filled with explosive tags and being under the user's control, the user or the penguin itself can use the gigantic penguin as a "water source" if you will. Once the user or penguin uses a technique that requires a water source, such as Suiton: Suiryūdan no Jutsu, the water technique will gain an additional twenty points of damage due to the explosive tags inside the water. The twenty damage points will come into play when the user or penguin flashes the seal of confrontation when the water makes contact with something, causing a huge explosion coupled with the water's already strong momentum. This technique requires no turn or chakra since it is just using water as a water source.​

The final technique is similar to Gojō Kibaku Fuda, a technique Tobirama created using Edo Tensei as a host for the technique, combined with elemental ninjutsu. By focusing his chakra in all of the Fuda inside the penguin, and all the water that the penguin is, whilst flashing the seal of confrontation, the Fuda will all explode in a chain reaction with the water shooting outwards with amazing speed and force, causing massive explosion that is F-rank in strength and require fifty chakra to perform. If the user wishes to not to be caught in the explosion and maelstrom of water, they must be at least medium range away from the penguin or else they would face the impact of all the explosion tags and the paramount power of the water. Once this jutsu is used, the user would be drained of most their chakra for a short while, unable to perform techniques above A-rank for two turns.​

✦ People with a water specialty can use this technique without a water source
✦ After using this jutsu, you cannot use Fuda for the rest of the match
✦ No water S-rank or above whilst the penguin is active
✦ After the penguin disperses, no techniques S-rank or above for two turns
✦ Due to the penguin not having it's own chakra system, every jutsu it uses causes the user to lose chakra
✦ The penguin is a water master, capable of using suiton with one hand seals
✦ The penguin can stay on the field for five turns maximum
✦ The summoning and water manipulation happens in the same time/frame but costs two moves
✦ Can only be taught by Penguin

‡ Declined ‡ First off, its mid and not medium (said this once before). So even if this jutsu was approvable, this would have been an auto-decline for an incorrect template. Anyway, I feel like you're stretching a fairly simple concept. This is just a more powerful version of your technique + more abilities which just aren't necessary. Also, while there's an element of summoning involved, this in itself is not a summoning animal. So why should it be capable of using all the suiton techniques the user knows. Why would this only restrict your basic five usage? Not CEs? For future reference, know something like this will restrict you to Water and CEs which solely derive from Water. I'm just gonna go ahead and DNR this. DNR.
 
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Souji

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Re: Custom Jutsu Submission

- changed some principles of the jutsu
- adjusted effects


(Ninjutsu: Maindochāji) Ninja Arts: Mind Charge
Type: Supplementary
Rank: A rank
Range: Short (self)
Chakra: 40
Damage: N/A (x1.5 to the jutsu applied on)
Description: An application of precise chakra control, the user will concentrate the chakra within their body, creating a special “reserve” of sorts within their system. This is done subtly and goes unnoticed unless the opponent has sensory abilities or is a dojutsu user, making this a non-offensive action that happens almost immediately. The "reserve" is passively molded by the user during the fight to take on a much higher quality than their typical molded chakra due to its nature and location as partially separated from the main chakra system. At any given moment, the user can unleash the "reserve" as a substitute to chakra that's molded for elemental jutsus. It does not change any other properties of the jutsu such as its speed or performance. Essentially, since this chakra is already being molded passively, it's of a higher quality and increases the damage of the jutsu this chakra is molded for.

- Can only be used thrice per battle
- Pooling the chakra as a reserve counts as a move when performed
- In the turn the damage modifier is applied on a jutsu, the user can only perform one other technique for a total of two moves.
- Only works on D to A-rank jutsus that incorporate the basic 5 elements; no elemental KGs or CEs. However, moves that integrate basic elements or combinations (raiton sword jutsus, Earth/Fire combos, etc) can use this
- Cannot be applied to non-offensive jutsus
- Can only be taught by Souji

-Declined- This is a lot more reasonable. The whole reasoning about the higher quality chakra needs to go. Dante/Ryujin has a technique called Inferno Mode which raises the power and rank of his techniques by expending twice the amount of chakra one normally would so I can see this technique working by the same mechanism. You can use this on KG/CEs if you want. Theoretically this could be used on defensive jutsus to make them capable of defending against boosted techniques of the same rank (read Baldy's Armour of the Armadillo to get an idea of what I'm talking about). Maybe try it as a variant if you manage to get this approved. Also, why is there no drawback to this technique? Side note: Glad to see you putting my ninjutsu training to good use lol

(Ninjutsu: Maindochāji) Ninja Arts: Mind Charge
Type: Supplementary
Rank: A rank
Range: Short (self)
Chakra: 30 (initial; +10 to a technique's chakra count when used with it)
Damage: N/A (x1.5 to the jutsu applied on)
Description: An application of precise chakra control, the user will concentrate the chakra within their body, creating a special “reserve” of sorts within their system. This is done subtly and goes unnoticed unless the opponent has sensory abilities or is a dojutsu user, making this a non-offensive action that happens almost immediately. At any given moment, the user can unleash the "reserve" as a substitute to chakra that's molded for elemental jutsus, increasing its damage output. It does not change any other properties of the jutsu such as its speed or performance. The initial pooling costs the same amount of chakra as an A-rank. When applying this to another jutsu, the overall technique consumes its base chakra plus 10 chakra points. So, for example, if applied to an A-rank elemental jutsu, it uses 40+10=50 chakra.

- Can only be used thrice per battle
- Pooling the chakra as a reserve counts as a move when performed
- In the turn the damage modifier is applied on a jutsu, the user can only perform one other technique for a total of two moves.
- No (non-elemental) ninjutsu A-rank or above for the next turn
- Works on D to A-rank jutsus that incorporate the basic 5 elements as well as elemental KGs or CEs. Furthermore, moves that integrate the aforementioned (raiton sword jutsus, Earth/Fire combos, etc) can use this
- Cannot be applied to non-offensive jutsus
- Can only be taught by Souji

‡ Declined, DNR ‡ Sorry but when I think of the people that could come to acquire this (looking at you Baldy, LoK, Daemon), I can't approve this without some serious doubts. Your jutsu itself isn't OP but the fact that its a multiplication rather than an addition is when paired with other stacking techniques.
 
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Re: Custom Jutsu Submission

(Doton: Kotai Bayloz) - Earth Release: Solidified Bayloz
Type: Offensive/Defensive
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-15)
Damage: 80
Description: After doing the neccesary hand seals of Ram > Dragon > Boar, the user either claps his hands together or slams them on the ground channeling earth chakra on the ground and creating a Knight like monster with the height of 4 meters composed of solid rock, the creature is named after a medieval brave knight Bayloz who fought with several monsters while he himself being one but helping people, it's said that during his final battle he fought with his own brother and both of them died in that battle, the Bayloz looks exactly like a giant medieval knight with a solidified body and the strength of a monster, the Bayloz can use earth techniques up to S-rank and has high durability and can withstand most of the water jutsu, the Bayloz is connected to the user by manipulating him and controlling him with his chakra, it's like a earth puppet but it gets manipulated by channeling your own chkara to him, due to the hardness of his body he is quite strong able to shatter through S-ranks defenses easily (It follows the elemental weakness and strength of course) with the help of its strong fist or legs while he lags on speed since he has only 3/4 of the speed the user has, another unique ability of the Bayloz is that when in deep surfaces of mud or water, the Bayloz can turn its body into mud completly or partially helping the user stand in mud or water surfaces without a problem, also when hit with weak jutsus it heals the damage that is caused by the jutsu easily and if anything gets broken then it can reform it easily, the Bayzol needs to be hit in a vital point like in the stomach or chest to get completly destroyed, for example : the opponent hits the earth Bayloz with a lightning or fire jutsu in its arm the Bayloz can still stand, the hand is unusable but the Bayloz isn't completly destroyed, if the Bayloz is hit in the leg and the leg is unusable then the Bayloz's undamaged leg becomes smaller so it can match the other leg while it lowers its size.

Note: It can only be used twice and lasts for 3 turns.
Note: After using it, the user needs to wait another 2 turns to use it again.
Note: The user needs to feed the Bayloz with -15 chakra per turn to control it, if the user doesn't feed the Bayloz then it begins to transform into rocks that fall on the ground.
Note: The user is unable to use S-rank and above Earth jutsus in the following turn.
Note: The Bayloz can use the ability to turn into mud only twice in a battle.
Note: If the Bayloz is hit in his arms then he can't repair nor use the arms anymore but when he is hit in both legs then the Bayloz will create 2 legs of earth but get smaller and weaker after doing so.
Note: It can only be taught by Osmon.

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‡ Declined ‡ I just can't...

But I will. So many things wrong here. First off, you need to word your techniques better. Next, you don't give sentient creations clone-like abilities. No, he can't use jutsus the user knows up to a certain rank. A lot of the description is filler really. Generally the more you write, the more the checker can pick out faults in the jutsu. Sometimes its better to have a simpler and shorter description so you don't have to spend cycles correcting everything that's wrong. My main concern with this guy is he's so stacked and a lot of his abilities aren't that original. He can turn into mud, he can regenerate from damage and he can only be destroyed completely if he's struck in "vital" locations? That last bit makes the least sense since he lacks organs, so a human being's most vulnerable areas shouldn't be his.

Generally sentient creations can use about one to three abilities. I would keep the ability to turn into mud and expand on that. Make it so he can retain his form and structure in this mud state but also has the ability to move as a wave/torrent of it. I will only allow his reformation and/or regeneration if there's a mud or water source nearby and he enters it or makes contact with it. I really like the option of transforming partially. Expand on that. Explain if he transforms his legs/feet he can stand on swamp sources without trouble and et cetera.

Also, please cut down on the sheer number of restrictions. State anything relevant in the jutsu and keep things like usage restrictions in the notes section.
Genjutsu: Fūjin no gurea | Illusion Technique: Glare of the Wind God
Type: Supplementary/Defense
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:
This is a simple yet highly useful illusion created in the opponent's mind to recreate the affects of having Anemophobia; or fear of wind/air. The illusion can be used in one of two ways, one being used for supplementary purposes and the other being used as a defensive mechanism.
Defensive: This variant is initiated with a single hand seal as the opponent is using a wind based technique (this includes combinations of wind that give off any breeze or gust or is visually made of wind i.e. a humanoid being made of both wind and earth.) thus trapping them in the illusion in that same moment. Suddenly the opponent would be overcome by Anemophobia, absolutely fearing the wind technique that he/she had just created. His breathing would become heavy, he'd feel as if he was in a panicking state and would end the technique immediately to rid the area of any wind. This of course can't work on techniques that the opponent no longer has control over, such as a wind sphere projectile and such. Though it would work on any stream or sentient wind based technique that the opponent is able to cancel out himself.
Supplementary: The supplementary variant is more stealthy and quick in its activation, being able to be casted along side a wind technique in the same time frame. The moment the target sees, hears (the whistling sounds of wind), or feels the activation of a wind technique, he'd suddenly be caught in the illusion and would immediately be overcome by Anemophobia. The target's muscles would tense up, paralyzing him in place as his heart started to irregularly beat from the sudden fear. His breathes would be short while it proves difficult to think due to fear of the wind clouding his mind and judgements.
Due to the supplementary variant being so fast to cast, it can only be used beside A-rank and below techniques, though it can be used with combinations of wind that give off gusts, breezes or are visually composed of wind.

~ Usable 4×
~ Each variant can only be used 2×
~ Can only be used once per turn
~ Can only be taught by Osmon

‡ Declined ‡ I know genjutsus which induce fear exist but those aren't in compliance with the logical limits of illusions. Ordinary genjutsu can only affect the five senses, not how the opponent feels, thinks or acts. This doesn't extend to reflexive/involuntary actions since those are beyond our control but for the most part genjutsu cannot force you to act in a particular way. Sharingan genjutsu can but customs of those are banned.
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Jishaku Ninpō: Shinsekaichitsujo) Magnetic Ninja Arts: New World Order
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage: 90
Description: The user will concentrate his Jiton chakra to form a sort of column of magnetic forces around the intended target in a coil like manner, of course it won't be visible to the naked eye as is characteristic of Jiton chakra, it can be seen with Doujutsu and sensed however. This coil of magnetic forces will be perfectly balanced to lift the intended object from the ground with a diameter of 6 meters, and a height of 12 meters, the magnetic forces will be precisely enough to counter gravity and any other forms of accelerations on the object(s). As the object is now suspended the user will then form the seal of confrontation and concentrate his Raiton chakra on the magnetic coil, being 'sibling releases' this wouldn't be of much hindrance to disrupt the technique. The Raiton chakra will then cause a phenomenon known as 'induction heating' to take place where the object in question will have high amounts of current coursed throughout it on a molecular level with the magnetic fields as a medium, this current will serve to paralyze the opponent as well as damage his organs. The current will progressively increase before thoroughly electrifying the target but not in the generic, unfocused manner but rather from the inside out. This can cause a shinobi trapped in this conundrum to be burnt alive while his garments remain unscathed.
Note(s):
- Can only be done twice
- Requires a 4 turn cool down
- After this technique, user is fatigued and unable to mold Raiton and Jiton above B ranked for the next two turns

‡ Declined ‡ OP.

(Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion capable of piercing solid objects up to short ranged. However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and releases the torrent of wind surrounding the blade. The released cocoon of wind will quickly expand width wise while spinning violently capable of reaching up to mid ranged of the user. It would appear to be a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its clockwise motion lifts the opponent's feet off the ground while flinging their head sideways and downwards in a circular motion all while sending them backward with the initial momentum of the thrust, catching them off completely off guard.
Note(s):
- Can only be done 3x
- Requires a turn cool down

‡ Declined ‡ Template was completely wrong but I fixed that for you. Techniques like this simply fall under the Wind element not "Wind/Sword Techniques" and its type before rank. As for the technique itself, how is the wind released onto the sword? Is this coating of wind truly five meters in length? That's what it means to be capable of reaching anything within short-range. The technique itself is fine but the effects of the tornado seem strange. Why would it have such specific effects (referring to the opponent's head moving sideways and what not)? I feel like instead of repulsion, suction would make more sense. Just make this a generic tornado that can suck anything within mid-range towards you and slices up anything it captures.

(Futon: Kōki shōten)- Wind Release: Luminary Ascension
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage: 80 (+10 to Futon techniques)
Description: The technique claims the name due its rather appalling visual aesthetics, "Luminary Ascension" sees the user standing still and molding a delicately high amount of Futon chakra throughout his body. Once finished the chakra will leave the body through all 361 tenketsu. But not in an unfocused and intemperate manner, instead the Futon chakra will seek to manipulate the air around the user to hug to his body creating a thin cloak like formation that sticks to the contours of his body like a personalized suit. This wind shroud will house rapidly undulating wind currents, so rapid that a slight hum as well as light can be seen and heard, almost like the sound and sight of a Rasenshuriken but not nearly as loud. With this shroud the user is given a bright, white emissive look where their clothes and very eyes will emit this brilliance given the appearance of other worldly powers. It would appear like Naruto and Minato's Kurama Chakra Mode but simply white instead with no other color present. After this shroud is present and humming the user is able to take control of the air around him, with the use of the Futon chakra surrounding him. He is able to give tangibility to the wind around him, forming swords and other constructs for the sole purpose of attack and defending. These constructs are only limited to the imagination but can only be formed up to short ranged of the user and with an initial A ranked strength. The more constructs created their ranks are divided equally; 2 constructs= B ranked each, 3 constructs= C ranked each and so on. These constructs aren't invisible as one would expect but showcase a visible green hue while having the same low frequency humming, they are treated as solids and can act as such including piercing slicing and even blocking. They can range from small objects to medium sized objects.
Note(s):
- Can only be done 2x with a 3 turn cool down
- Only 2 constructs can be created a turn
- Lasts 3 turns
- Futon techniques are performed much more quicker than even that of primary specialty (with no effect on time for hand seals), Katon can't be performed in this state and the others of the basic 5 are sill operational but at a slower rate.

‡ Declined ‡ This is merely a generic wind mode.
 
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Re: Custom Jutsu Submission

CSC Contract Approval: [ ]




(Tategami Ōkami Kuchiyose no Jutsu: Akanou) Maned Wolf Summoning Technique: Akanou
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A (+10 to Lightning while Storm Call is active)
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Akanou. Akanou, meaning "Flash in the East", is the acting Boss of the Maned Wolf Summoning contract. His nickname among the Maned Wolves is the Raijū, the Lightning Beast, due to his unnaturally high affinity with the Lightning Element, which he can manipulate up to S-Rank. Akanou is a 15ft tall Maned Wolf with shaggy fur in various shades of silver and tints of blue, and his mane is even more so. While he, or someone on the field uses Lightning Release Jutsu his fur will stand on end, while the fur in his mane shapes into spikes, giving him a menacing and fierce look. He has a scar that circles around his neck, which he tries to hide with his mane, and is a reminder of a great battle he fought in many years ago. Finally he has 2 Tails, a symbol of great age and tremendous power among the Maned Wolves. As for his personality, that depends. To other Maned Wolves, he is kind or at least tolerable and sometimes even likeable, but he despises humans. Through his eyes, they only care of one thing, themselves. In battle he is aggressive and relentless, swearing to completely destroy his summoners enemies. When Akanou is summoned, thunder clouds will begin to gather as his roar echoes through the sky, tearing the sky itself asunder. On the first turn Akanou is summoned lightning clouds will begin to gather in the sky and for up to the next 3 turns, a natural lightning storm will ravage the skies above the battlefield. This is independent of Akanou's will, following him wherever he goes, ironically granting credibility to his given nickname. This increases the power of Akanou's Lightning Style Jutsu +10 while active. If the energy from the Storm is used, for example in the case of Kirin, the Storm disappears soon after, as the energy that constitutes it is used up in whatever Jutsu the energy was directed into.

Note: Remains on the field for up to 4 turns.
Note: Requires Maned Wolf Summoning Contract.

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☼ Declined ☼

The thunderstorm would need to be an activated technique, and it can't be something that once activated keeps being regenerated passively by the wolf, it needs to be removable. This would undoubtedly lead to someone using Kirin every time the wolf is summoned, whether it be you or your opponent.





(Tategami Ōkami Kuchiyose no Jutsu: Jakunikukyōshoku) Maned Wolf Summoning Technique: Law of the Jungle
Type: Summoning
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon any animal associated with the Maned Wolf Summoning Contract. At the same time, they will perform a secondary Summoning Jutsu with their other hand to Summon "The Pack". The pack is not a simple gathering of a few Maned Wolves, it is the embodiment of the packs strength, of the Maned Wolf's strength. Through this summoning, the user is able to summon up to 3 Maned Wolves, or "pack", but these aren't any ordinary animals. Unlike most animals of this contract, they don't have a natural affinity, or level of proficiency with any skill or form of Jutsu. Instead these wolves have one single ability. Adaptability. Hidden within their home is a sacred primordial tree, more commonly known across the world as the "Litmus Tree" though this one is much older and powerful, and through living with this tree they have gained it's ability to absorb the nature of Chakra that they come in contact with. When they are summoned with another summon they are summoned within the same area of that Summon and "borrow" or "adapt" to their natural elemental affinity. But there is a catch, they are only borrowing the other Summons power, and thus they can only use the borrowed ability up to B-Rank. "Jacks of all Trades, Masters of None" as it were. They remain on the field for as long as the Summon they are summoned with does, up to the regular maximum of 4 turns, providing assistance to the Summon and the Summoner alike.

Note: Remains on the field for up to 4 turns, or until the original summon disperses.
Note: If used, the user cannot perform the Shadow Clone Jutsu in the same battle.
Note: Requires Maned Wolf Summoning Contract.

☼ Approved ☼

Toned it down to 3 (makes 4 including the original summon, just like the limits on other clone jutsu) and removed the gen/nin/tai leaving just elementals. If you don't want this let me know and I'll decline.





(Tategami Ōkami Kuchiyose no Jutsu: Durian) Maned Wolf Summoning Technique: Durian
Type: Summoning
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Durian. His nickname among the Maned Wolves is the Nioijū which means "Smelly Beast", which he earned by utilizing debilitating smells in combat. He is a 4ft Maned Wolf who relies on deception, debilitation and distraction tactics, rather than a straight forward fight. His brownish-orange, black and white fur is covered in scars, all reminders of his failures in battle. He's rather shy, but does try and converse with people he is familiar with, although the mask he wears usually gets in the way and no one can understand a word he is saying. To ensure he doesn't feel the effects of his own gasses, or those of his opponent for that matter, the mask he wears has a filtration system, similar to those found in Samurai helmets, and always carries a spare for his Summoner. While he doesn't have any skill or affinity for Jutsu, Durian always carries several canisters of weaponized Maned Wolf scent combined with various gasses, plants and various other natural agents, that have effects that range from confusion or disorientation to respiratory and motor problems, while hiding himself amongst the cover provided by the gas. The gasses emitted by the canisters will dissipate over the course of the turn they are used in, but can be blown away with a large Wind technique of any Rank. The different cans of gas Durian carries on the holster on his back are color coded, and are as follows.

Yellow Canister: The Yellow mix is simply a more concentrated batch of the regular Maned Wolf odor. It provides a deep, thick screen of yellow gas. Durian uses this screen to attack in confidence with his Summoner, increasing their combat effectiveness, while the smell and density of the gas lowers the opponents sense of smell and sight. Besides allowing the Summoner and Durian to attack from cover while hidden amongst the gas, the Yellow Mix has no other special features. (Smokescreen lasts for 1 Turn.)

Red Canister: The Red mix is a combination of the usual Maned Wolf odor and flammable gasses that ignite when lit. When the canister is opened it releases a steady stream of reddish-brown gas. This can be thrown, creating a "stream" of gas, or placed on the ground to create a large shroud of flammable gas. When ignited as a stream, it's simply ignites, creating a linear stream of fire to the canister. When ignited in a large quantity (eg. as a shroud or smoke screen), it ignites at once and creates a large explosion, dealing severe burns to anyone unfortunate enough to be within. (Small quantity has power equivalent of a C-Rank Fire Jutsu. Large quantity has power equivalent of a B-Rank Fire Jutsu.)

Green Canister: The Green Mix is one of the more effective canisters in Durian's arsenal, and acts as a mild Anesthetic. It's based on a combination of Maned Wolf odor and Nitrous Oxide, otherwise known as "Laughing Gas". Once it's inhaled, it relaxes the muscles, making any who inhale it move erratically, as though they were drunk. If the opponent inhales any of the Green mix in, they will be perfectly lucid, but they will be unable to move their limbs properly for a small amount of time. Durian uses this when against Taijutsu centric opponents, to allow his Summoner an edge in the fight. (Effects of the Green mix last 2 turns.)

Blue Canister: The Blue mix is a very unique concoction, even amongst the various canisters Durian carries. It's a blend of the usual Maned Wolf odor and a secret mix of some combination of the following: Salvia Divinorum, Datura, Belladonna, Mandragoria, Hyoscyamus (Henbane) and Brugmansia (Angel’s Trumpet). This combination of ingredients makes the Blue Mix part Deliriant, part Weaponized Hallucinogen. One breath is able to impart surreal visions, akin to a Genjutsu, but it isn't illusory, it's physical hallucinations. Whatever they see or experience is completely unique, but can't actually actually harm them. Durian uses this mix to incapacitate his targets long enough for either himself or his summoner to land a finishing blow. (Effects of the Blue Mix last 2 turns.)

Black Canister: The Black mix is considerably Durian's worst mix, as it irritates the mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, and temporary blindness. The smoke itself is white/ gray and is essentially Tear Gas, completely incapacitating any who are in it's midst. Durian only uses this as a last resort, as it's an unpleasant experience to watch grown humans weep and cry out in pain. (Effects of the Black Mix last for 3 turns.)

Note: Remains on the field for up to 4 turns.
Note: Using a canister counts as a move towards the users 3 per turn.
Note: The effects of only one of the Green, Blue or Black canisters may be active at any time.
Note: Requires Maned Wolf Summoning Contract.

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☼ Declined ☼

I'm okay with you trying to use their odor in battle, but you're trying to do way way way too much here.





(Tategami Ōkami Kuchiyose no Jutsu: Sif & Repede) Maned Wolf Summoning Technique: Sif & Repede
Type: Summoning
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Sif and Repede. Their nickname among the Maned Wolves are the Hajū, otherwise known as the Blade Beasts. They got this name for their skill and potential with swords and Kenjutsu, which they wield in their mouths and while they have the same level of proficiency in Kenjutsu, their general skills and approach to the same battle differ greatly. They are both highly intelligent and smart animals, as they have the intelligence to understand human language, but the smarts to remain silent. Sif is a 8ft Maned Wolf with gray fur who carries a massive great sword that he uses to completely crush his opponents with raw blunt force and his sheer size. He isn't afraid of charging head first into danger or death so long as he does his duty, and will continue to defend his charge or Summoner to the end. Repede is a 4ft Maned Wolf with blue and white fur and carries a small blade that he draws from a specially made holster on his right shoulder that allows for quick drawing and nimble strikes, both due to the size of the blade and the ease of access the holster provides. With his short sword, Repede makes use of his agile physique and lighter load to cut and sever key points on his targets, restricting or preventing movement through severed joints and potentially fatal blows at vital points. On their own Sif and Repede are formiddible opponents, when they are together in a team, they are one perfectly balanced force to be reckoned with.

Note: Remains on the field for up to 4 turns.
Note: Requires Maned Wolf Summoning Contract.

Sif
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Repede
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☼ Declined ☼

I'm assuming you plan on using Kenjutsu techniques with these two, what rank can they use up to?
CSC Approval:

In regards to the "Law of the Jungle" Summon, Typhon said in his Approval Note (as seen in the above quote) he'd decline it if I VM'd him. I did, requesting he Decline it and I would work on the Summons. This is just for clarification, it isn't an update, it's a resubmission.




(Tategami Ōkami Kuchiyose no Jutsu: Jakunikukyōshoku) Maned Wolf Summoning Technique: Law of the Jungle
Type: Summoning
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon "The Pack". Alternatively, the user can perform this Summoning in collaboration with another Maned Wolf Summoning Jutsu, using their other hand, and requiring 2 moves of the users 3 per turn, but counting as a single move in the users time frame. The Pack is not one single animal but a combination of many Maned Wolves, all with their own personalities and appearances, making describing them as individuals impossible. However they share the same generic features as most other Maned Wolves, such as being roughly 4ft tall, with long legs, having brownish-red and black fur, white features, etc. The Pack don't have a natural affinity, or level of proficiency with any skill or form of Jutsu, instead these Maned Wolves evolved with one single ability, which they gained by living in unison with a tree that has special properties, the Litmus Tree.

Elemental Adaptation: Each wolf Summoned through this technique has the unique ability to adapt to the Elemental Affinity of Jutsu, either through copying one of the Chakra Nature's the user is, or other present Summons are, predisposed to, or by adapting to the Chakra Nature of Jutsu they are in close proximity to (Short-range). However, since they are only borrowing the Elemental Nature of others, they can only use the Element up to and including B-Rank. Maned Wolves of The Pack may only adapt to one Elemental Nature each per battle, as even though the process is natural to them, in that it is a natural response to being in close proximity to Elemental Chakra, it takes time for the adapted Nature to leave the Maned Wolves Chakra Network. When any Maned Wolf from The Pack adapts to a given Elemental Nature, they may show a visible indicator for the Element they have adapted to, such as their fur's colour or shape changing, or a more physical change, such as a flame appearing on their bodies when adapting to a Fire Affinity, being surrounded by small arcs of Lightning when adapting to a Lightning Affinity, etc.​

Note: Remains on the field for up to 4 turns.
Note: Summons up to a max of 4 Maned Wolves, including Maned Wolves from other Summoning Techniques.
Note: While this Summon is present, the user is not allowed to perform the Shadow Clone Jutsu, and vice versa.
Note: Requires Maned Wolf Summoning Contract.

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‡ Declined ‡ I like this one and the use of Eevee for this was both fitting and amusing. Just a note, using "up to and including" when you say what a particular summon can use rather than simply "up to". The latter makes it sound like they can use everything below that rank. Moving on to the technique itself, its slightly exploitable. Generally summons can't use KG elements because you can drop the bio/skill but still possess the ability via your summons. Its a loophole and one we don't allow anymore. Since other summons can't have KG elements, copying their affinities isn't a problem. If the user has a particular KG affinity and the summons copy it, that doesn't pose a problem either. The issue arises when we move onto their ability to adapt to the chakra nature of jutsus they're in close proximity to. I'll discuss this with another mod and re-check this if such is necessary.

(Tategami Ōkami Kuchiyose no Jutsu: Durian) Maned Wolf Summoning Technique: Durian
Type: Summoning
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Durian. His nickname among the Maned Wolves is the Nioijū, which means "Smelly Beast". He is a 4ft Maned Wolf who relies on deception, debilitation and distraction tactics, rather than a straight forward fight. His brownish-orange, black and white fur is covered in scars, all from his failures in battle. He's shy by nature, but does try and converse with people he is familiar with, even though the mask he wears gets in the way and he can't be understood anyway. While he doesn't have any skill or affinity for Jutsu, Durian always carries several canisters of weaponized Maned Wolf scent combined with various natural agents that have a wide array of effects, while also providing cover for him to hide. To ensure he doesn't feel the effects of his own gasses, or those of his opponent for that matter, Durain wears a mask with a built in filtration system, similar to those found in Samurai helmets. He also carries a spare for his Summoner. The different canisters of gas Durian carries on the holster on his back are colour coded, and are as follows.

Yellow Mixture: The Yellow Mix is a heavily concentrated canister of the basic Maned Wolf odour. Once opened it provides a large, thick screen of yellowish smoke that affects a 10m radius from where it is activated, and renders sight and smell almost null as the smoke is too thick too see through, and the concentrated scent overpowers any other smells. Doujutsu and Sensory types who detect through other means are otherwise unaffected by the smoke. Because the smoke is so dense and covers such a wide area, it requires an A-Rank or higher Wind technique to be blown away completely, otherwise it dissipates naturally over the course of 3 turns.

Red Mixture: The Red Mix is a combination of the usual Maned Wolf odour and flammable agents that violently ignite when lit. When the canister is opened it releases a steady stream of reddish-brown gas, that can be used in a variety of ways. While it is still a gas, it can be blown away by a C-Rank or higher Wind Jutsu, otherwise it dissipates over the course of the turn it's used. Once ignited, it follows basic Elemental guidelines and interactions, being considered a B-Rank Fire Jutsu.

Green Mixture: The Green Mix is one of the more close-combat orientated canisters in Durian's arsenal, as it uses the regular Maned Wolf odour combined with a mild Aesthetic. The gas affects any target('s) in Short Range of the canister when it's activated, who don't have the proper protection against it (gas mask or any other misc method of protection). Once inhaled, it relaxes the muscles, making any who inhale it move erratically, as though they were drunk. The target('s) will be perfectly lucid, but they will be unable to move their limbs properly for a short duration, making their Taijutsu and general physical movements dulled, delayed, and generally ineffective. The gas released from the Green Canister dissipates over the course of the turn it's used in, while the effects of the Green Mixture, once inhaled, take 2 turns to be flushed from the target's system.​

Note: Remains on the field for up to 4 turns.
Note: Using a mixture counts as a move towards the users 3 per turn.
Note: Only one mixture, or effects thereof, may be in use at any given time.
Note: Requires Maned Wolf Summoning Contract.

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‡ Approved ‡ Removed that noted you added lol. If you wish to update this, you're free to do so.

New Submission:

(Tategami Ōkami Gijutsu: Shēpushifuto) Maned Wolf Art: Shape Shift
Type: Supplementary/ Offensive
Rank: B-Rank
Range: N/A
Chakra: 20
Damage: N/A (Maned Wolf Summons gain +10 to Taijutsu)
Description: Through their travels, the Summons of the Maned Wolf contract have come to know many Shinobi, some of which taught them the basics of their Ninjutsu. One technique in particular, that the Maned Wolves then built upon, was the (Kao Utsushi no Jutsu) - Face Copy Technique. The original technique worked by remaining in close proximity to a designated target, using Chakra to physically change the body into the chosen target. Unlike a regular transformation, this technique was not undone with physical damage, just as this technique provides a similar transformation. Where Shinobi saw it as a method of complete espionage, the Maned Wolves saw it as a means of surpassing their own physical limitations. By studying the anatomy and habits of humans, as well as their movements and general characteristics, the Maned Wolves were able to use this technique to mimic their form, but only for brief periods of time, and at great risk to themselves. The Shape Shifter technique allows any Maned Wolf to briefly take a human form, like that of a Werewolf, only in reverse. Any summon, regardless of size or Rank, who uses this technique will change, appearing almost identical to a regular human, in shape, size, weight etc, with their own individual characteristics still present, such as fur or eye colour, or scars, their tail, etc. Through this technique, Maned Wolves can help their Summoner in close quarters engagements, and allows them access to basic Taijutsu (Up to B-Rank) and makes them the equivalent of a Sannin Rank Ninja in terms of strength and speed. However, as a result, their Ninjutsu based abilities are essentially cut off, only allowing them to perform Taijutsu and basic free form movements. This also puts strain on the summon physically, reducing their total remaining turns on the field by 1.

(Ningen Shēpushifuto Gijutsu) Human Shape Shift Technique: The Maned Wolves were even able to develop a usage for the signers of the Contract, allowing them a similar transformation that could completely change and alter their physical form. This variant works the same way, requiring the user to study the movements, characteristics and general habits of the animal they wish to Shape Shift into, however, by the technique's very nature, this prevents the user from Shape Shifting into the form of another person. They already walk, talk and act like other humans, so trying to gain a deeper understanding of another person is pointless, as nothing new is learned or understood. Another point of note is because Shinobi are usually at their maximum potential, they gain no physical benefits from such transformations, but at the same time, suffer no drawbacks. Besides allowing the user to change their physical characteristics to mimic that of animals they have studied, or to wholly transform into the desired animals to better blend in with their environment and facilitate actions such as spying much more easily, this technique provides no other benefits to a Human user.​

Note: When used by a Maned Wolf Summon, Shape Shifting lasts until their Summoning Time has ran out, at which point they revert back to their original form and the Summoning Jutsu ends. If used by a generic Summon, they disappear after 3 turns. When used by a Maned Wolf Signer, they can only Shape Shift into animals they have studied, after which point, they can transform into said animal at any time. They can only transform into a generic animal, and therefore cannot mimic specific summoning animals they have encountered, nor do they gain their abilities or any other unique factors in any way, only the generic traits of the animal.

Note: This technique can only be performed by one Summon per battle. If used in the NW, this restriction only applies to the battle this technique is used in, and of course the Summon who used it, and does not carry over consecutive battles in an event. If used by a Summoner, they can revert back to their original form at any time, but must wait 2 turns before using this technique again.

Note: Requires Maned Wolf Summoning Contract.

Example of a generic Maned Wolf Shape Shifting.
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Example of a Maned Wolf Signer Shape Shifting.
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‡ Declined ‡ Cool idea but summoning hybrid techniques are no longer allowed.
 
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Gobi Gobletsson

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Re: Custom Jutsu Submission

(Doton: Chikyū no naka Kami) - Earth Release: Rebirth of the Earth God
Rank: Forbidden
Type: Supplementary
Range: Self-Affected
Chakra cost: 50 (+10 per turn.)
Damage points: N/A (-20 to the user.)
Description: ''Chikyu no naka Kami'' is a fabled technique, only known to few, and those who ever lived to tell the tales of such majestic traits it carries when activated. However, before even dreaming about to use the technique itself, it requires immense training throughout the years. Amaimon Katsuryoku found himself viable after many a years of hard work, and labour, and first then only found himself capable after having undergone Sage training, getting adapted to his Curse seal, and overall Yin-Yang training progress. All these, needed for him to balance out the energy within the technique to activate it. Through the use of Fuuinjutsu, Amaimon marked himself with 'Juuin' marks - Kanjis to be exact which ressembled ''Earth'', ''Life'', ''Honour'' and last ''Sacrifice'', which were spread across his entire body made to absorb and contain energy from the environment. The sealing Kanjis themselves only boasts to be equal to an A-rank technique. Nonetheless, upon establishing requirements, and preperations that have to be made, the user will make a singular hand sign causing the Kanjis that pertains within ''Chikyu no naka Kami'' to become visible across the users body, emitting what would seem a faint browninsh aura thus forcefully opening the doors of the seal, that had kept the energy hidden away. The energy itself upon the untrained body would unleash torment and savage damage and eventually kill said person, while the trained and accustomed user will be able to harness the energy through his previous trainings and Yin-Yang to balance out the ratios to succesfully control the energy and mix it with their chakra thus empowering affinity for Earth Release by 1 rank or +20. Another visible feature to note upon activation aside from the aura, is that the user's pupil will seemingly become invisible while the iris will turn completely brown emitting a similiar aura to those from the Kanjis.
Once the activation have concured, the user will become affected by the harnessed energy which will in turn of his manipulation and sustainment, drastically increase some traits of the user. While as earlier stated the users affinity which have to be earth, will be empowered, the user will also find himself increased slightly in speed and overall melee prowess(+2 Speed, +15 Taijutsu). Alas, much akin to the Earth Release, the user's skin becomes much more durable, being able to resist B-rank Ninjutsu and A-rank Taijutsu. Now, through hand motions, body gestures, and otherwise movements the user is capable of controlling the earth short-mid-range of himself, which would equal that of an A-rank, while he still have to perform hand signs for prolonged range. This counts towards the user's three moves per turn.
''Chikyu no naka Kami'' will also enable to use to passively gain the ability to detect pressure throughout the ground in a radius of mid-range around the user, much akin to the detection ability given off 'Hiding like a mole technique'.
However all techniques does not only come with a bonus, and ''Chikyu no naka Kami'' isn't an exception. While ''Chikyu no naka Kami'' is activated certain elemental chakras becomes unavailable for the user, such as Wind, Fire, Water etc. This does however not pertain to Earth based elements such as Diamond which would in turn be empowered alike Earth Release. This of course is due the energy's nature being so heavily affiltrated with the nature of earth. The Kanjis duration lasts for five turns, alas as they run out the user will find himself severely setback by the drawbacks that follows such as -5 Speed, -10 Taijutsu and being incapable of performing A-ranks the following two turns, while the user also will be restricted to max two moves after the turn that the duration ends.

‡ Declined ‡ One of the few differences between this and Goro's Creation Mode is the mechanism by which you accomplish it by. There's no connection between the abilities imparted by this Earth mode (other than the fact that they're all encompassed in Earth Release). If you want something like this, you need to make it different from existing earth modes. Focus on one thing. I made an earth mode which solely revolved around sentient creations. It was declined for having some generic abilities like using earth without handseals and etc. Freeform manipulation of the earth (even if its only within short-range) is neither allowed and is already an ability of Goro's technique. Personally I suggest making a mode which revolves around and expands on one of Earth's principal qualities. The hardening part would suit you due to your Sage title but you could also look into one which focuses on Hiding in a Mole (the sensing bit) + Hiding in Rock. This might sound like too little to work with to create an entire mode but again, that's up to you. Oh and wrong template.

Reference to Chocobo hinted in below tech:
(Henge: Gishiki Sento Hanesu) - Transformation: Ceremonial Battle Harness
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn transformed)
Damage points: N/A
Description: Chocobo, Amaimon's personal basilisk summoning, will by its own chakra transform into a battle harness, charatertized by the durability given by Chocobo's scales, and its feathery look, accompanied with a headdress looking almost alike to a tribal armour. The headdress itself is like any other traditional native-cultured head wear, aside from the fact that beneath is a scaled helmet formed as a bird head, which the headwear is simply attached to. As the battle harness is consisting of flexible scales and feathers, it allows to cover the entirety of Amaimon's body giving an overall defense corresponding to Chocobo's own restrictions and limitiations. While under the influence of the Henge, Chocobo's duration on the field is suspended untill damaged properly to reverse summon itself, or simply transform back, where it will continue as it was left. While using the transformation technique, Chocobo still retains the ability to exude mists of toxic from it's bodice, also corresponding to the restrictions and limitations of Chocobo's summoning technique. While this mist could prove harmful to the user, the beak given from the helmet can be shut down as a visor, working as a functional gas mask. Lastly, but not least, Chocobo's transformation allows for manipulation of feathers running along the arms, back, etc. of the user. Essentially hardening them and stirring them in desired location as functional thrown daggers, however small and thinner yet capable of being proven lethal. This Henge transformation, can of course, only be used by Chocobo itself.

Note: Can only be used twice per battle

‡ Approved ‡ Wrong template but I fixed it for you. Its type before rank. Future breaches will result in an auto-decline.

(Doton: Tokihanata no Tesuto) - Earth Release: Unbound Might
Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: Unbound Might is a form of jutsu which can be used in two ways. Either an omni-directional burst from the user, or through a stomp on the ground in order to trigger the technique. Through a stomp, like an omni-directional explosion, everything within the user's vicnity and the range of the technique, will cause a surge of earth particles being expelled through the pores of the earth, throughout the entirety of the field, shooting up small shrapnels of earthern particles. These of course aren't lethal, but can still prove harm and otherwise shredding and cutting injuries unless properly defended. The particles will lay dormant on the field for three turns, while obscuring both user's and target's visiorn, impairing their senses. However while the particles lay dormant - considering the user's close relation to the particles he will be able to monitor whenever anything within the plume of dust that moves, e.g. someone running through it, much alike to motion sensory. But alas, this wouldn't enable to user to differ between chakra natures, only the size and speed of objects, while perhaps more experienced user could make a qualified guess due the 'flow' and 'shape' of the object. The dust itself upon eruption ascends only mid-range. The secondary application of the technique, where it is triggered from the user itself as explained above, is much akin to the first. Rather than ultilizing it through the pores of earth, the user makes it surge through his own, in an omni-directional burst, that would only reach mid-range while its counter application would reach long-range. Inhalation of the technique can cause heavy coughing, irregular breathing and otherwise impairment in the CQC-field for the targets aside the user. Unbound Might can only be used a maximum of four times per battle, and restricts the user from above S-rank earth techniques the following turn.

‡ Declined ‡ Not a true restriction (especially when you don't have any Forbidden Earth rank techniques). The effects of the dust are a bit much. Change that "heavy coughing" into "moderate coughing". Also, most B-Ranks don't require restrictions but I'd like a usage limit on this one (max three times per battle). Took away the damage as it didn't make sense.

(Doton: Shiro Oshika) - Earth Release: White Stag
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra cost: 50
Damage points: 90
Description: ''Shiro Oshika'' or also known as the ''White Stag'' pertains to its name due the technique's element of surprise, swiftness and brute force, and seldomly observed. Through a special Hand sign ressembling that of two horns, the user triggers the technique. Utlizing their ability to mould and manipulate, either previously earth techniques or pre-existing earth sources, the user is capable of using ''Shiro Oshika''. Making use of either source, the user can through the special hand sign cause earth particles to compress on itself forming a variable of size, in this case, the head of an humongous stag which is powered by the chakra strewn forward in a rocket motion at the target. The sheer force is capable of leaving a giant crater in its wake. The overall size can maximum fill out the perimeters of short-range, and can, if the user so desires, be formed hollow with openings. While maintaining the hand sign ''Shiro Oshika'' pertains the ability to emerge unheard, without warning, no shakes due its nature of phasing through existing earth sources, much alike the Hiding in the Rock Technique. However, if the user wishes for ''Shiro Oshika'' to be loud and wrathful he may simply abandon the hand sign. Once used, ''Shiro Oshika'' the user is betowed exhaustion and slight strains (-15 damage), also leaving him incapable of using the earth element above S-rank the following two turns.

‡ Declined ‡ The method of creation, while you elaborate on it extensively, is unclear. Clarify within what range it can be created. Is it created above ground or underground? What can it phase through? All of your techniques? S-Rank and below Earth used by someone else? The silent emerging isn't something I'm too keen on in general especially not when its concerning a Forbidden Rank. This also feels too similar to Dork's Diving Serpent. Also, a Forbidden Rank causing you slight strain?
 
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Re: Custom Jutsu Submission

(Genjutsu: Akushitsuna usaginodansu) | Illusion Arts: Dance of a Malicious Rabbit
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: Depends on what the opponent uses.
Description: This is one of the most complex techniques ever created, that would play mess with the opponent's chakra circulatory ststem. Generally, within a certain period of time (every move), a ninja can physically only perform a certain amount of techniques. Or in better words, he/she can only use a certain amount of chakra, which are the restrictions placed by one's own body. Exceeding which, he/she will feel the side effects of using the jutsus. This is the reason why most of the forbidden ranked techniques cause a certain damage to the users itself. The user of this technique will form a single handseal and channel his chakra into the opponent's chakra system. This can also be done by a simple hand gesture or an eye contact if the opponent is close (short-range) to the user. Just before the illusion kicks in, the user will hear the sound of wind whistling silently into his/her ears. The foreign chakra in the opponent's body will exhaust the opponent's capacity (make him think he has exhausted). In essence, it would look like as if it is self-replicating itself with the intention of exhausting the opponent's resources. For example, assuming that the opponent is allowed 100 chakra every turn, exceeding which he starts to feel the pain of damage to his body. This technique would consume majority of this capacity i.e. say 80 chakra, leaving the opponent with the option of using only 20 chakra. The moment he exceeds that, he starts feeling the mental damage. Using too much chakra would physically be impossible for him. The moment this technique is implanted into the opponent's system, he/she would feel slight tiredness as his muscles feel worked out as if he/she has done some work. Since the technique steals majority of the opponent's capacity to perform techniques, he would be limited to C-Rank and below techniques. Using B-Rank and A-Rank techniques is still possible but will cause the opponent to take mental damage (40 and 60 respectively). To him, it would feel as if his techniques have suddenly become stronger and hence he feels the repurcussions i.e the physical damage. But in reality, there is no truth to that. Using S-Rank technique is physically not possible. Bios which officially claim to be stronger can still use S-Rank techniques, but the repurcussions will cause them to pass out due to the extreme mental damage (80 damage). Performing Forbidden Rank techniques is physically not possible.
Note:
Works for 3 turns or until the opponent releases himself from the genjutsu.
Technique in no way causes the opponent to be paralyzed.
Can only be used twice.
Cannot use Genjustu techniques above S-Rank in the same or next turn.
Can only be taught by Azráel.

-Declined- Not allowing this.

(Erementaru Ninjutsu: Ronrīurufu no kōkatsuna tekunikku) | Elemental Ninja Art: Cunning Technique Of A Lonely Wolf
Type: C-S
Rank: Defense/Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: N/A
Description: Over the years, shinobi have developed various techniques to counter the incoming attacks. However, the most useful counters has always been the unique methods used by the Kusagakure shinobi i.e. negating the attack by overriding a chakra present in the source. An earth attack of lower rank, coming from below the user could be countered by channeling earth chakra of higher rank into the ground and overlap the foreign chakra in the ground. Using this concept as inspiration, the user of this technique, another Kusagakure shinobi, created a generalized technique to counter majority of the jutsus. By forming a single handseal, the user channels his chakra into the chakra source and overrides the opponent's chakra in it, with his own and thereby negating it. It works best against wind and lightening techniques that the opponent throws at the user. When the user uses a technique (say a wind blade), the user will insert a higher ranked chakra (wind chakra in this case) into the technique and disperse it into its basic original nature (into pure harmless breeze in this case). Lightening and fire techniques (that does not contain matter, like flames of fire) will simply turn to nothingness. Earth and Water techniques will lose the opponent's chakra, but will still leave the matter behind which will continue its path following momentum.
Note:
✦ The user will still need to know the attack before he can negate it.
✦ Technique does not allow the user to take over the opponent's technique. Simply negates it.
✦ A-Rank and S-Rank variations can only be used twice in total.
✦ Cannot use same element techniques above A-Rank in the same or next turn (if using A-Rank or S-Rank version).
✦ Can only be taught by Azráel

-Declined- This could have been done better. I mean for one, this can only be used on A-Ranks and below as it is since you would need to expend more than 40 chakra to overpower the opponent's chakra. Made this usable a total of three times regardless of which rank is used. Make the relevant changes.



The below technique is a variation of the above technique and hence why the abilities are similar.

(Doton: Warau kobura no giman-teki sukēru) | Earth Release: Deceptive Scale Of A Laughing Cobra
Type : Supplementary/Attack
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description: The user when in range, releases his earth chakra through out his body, to create a very thin layer of dust on his skin. This settled dust will separate from the user's body and attack the foreign chakra source (the opponent) as and when the user releases it with simple movements like a punch or even lifting the hand according to the user's wishes. The dust is purely cosmetic when it sticks to the user, as it blends with the user's skin color. This is because it contains his own chakra. To normal eyes, they might look like normal dust that is carried by the wind. But only a doujutsu user can see the chakra inside the dust particles. The user has a choice to mentally activate these dust particles similar to Zetsu's spore techniuqe. Should he not activate within 3 turns, the dust will become normal dust without any chakra in it. When activated, these dust particles attack the opponent in a sense that they stick to the opponent's skin and seep through it, into the blood. Tiny molecules of this dust which contains the user's chakra, enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. With a single turn, it will only petrify the opponent, still allowing him to counter it with any viable means. The quantity of dust that can be created depends entirely on the user. The user can at max create dust of the same volume as his physical body. But a handful of dust is enough to take care of a limb. The releasing of chakra throughout the body also acts as a chakra surge, which can get the user out of genjutsu. The downfall to this technique is that, it cannot survive in the rain or inside water.
- Can only be used thrice.
- To destroy a limb, it takes 2 turns.
- No Earth techniques above S-Rank in the same turn or next turn.
- Can only be taught by Azráel.

-Declined- I was torn on this one but the whole “can't be detected” thing led me to decline this.
(Genjutsu: Akushitsuna usaginodansu) | Illusion Arts: Dance of a Malicious Rabbit
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: Depends on what the opponent uses.
Description: This is one of the most complex techniques ever created, that would play mess with the opponent's chakra circulatory ststem. Generally, within a certain period of time (every move), a ninja can physically only perform a certain amount of techniques. Or in better words, he/she can only use a certain amount of chakra, which are the restrictions placed by one's own body. Exceeding which, he/she will feel the side effects of using the jutsus. This is the reason why most of the forbidden ranked techniques cause a certain damage to the users itself. The user of this technique will form a single handseal and channel his chakra into the opponent's chakra system. This can also be done by a simple hand gesture or an eye contact if the opponent is close (short-range) to the user. Just before the illusion kicks in, the user will hear the sound of wind whistling silently into his/her ears. The foreign chakra in the opponent's body will exhaust the opponent's capacity (make him think he has exhausted). In essence, it would look like as if it is self-replicating itself with the intention of exhausting the opponent's resources. For example, assuming that the opponent is allowed 100 chakra every turn, exceeding which he starts to feel the pain of damage to his body. This technique would consume majority of this capacity i.e. say 80 chakra, leaving the opponent with the option of using only 20 chakra. The moment he exceeds that, he starts feeling the mental damage. Using too much chakra would physically be impossible for him. The moment this technique is implanted into the opponent's system, he/she would feel slight tiredness as his muscles feel worked out as if he/she has done some work. Since the technique steals majority of the opponent's capacity to perform techniques, he would be limited to B-Rank and below techniques. Using A-Rank and S-Rank techniques is still possible but will cause the opponent to take mental damage (60 and 80 respectively). To him, it would feel as if his techniques have suddenly become stronger and hence he feels the repurcussions i.e the physical damage. But in reality, there is no truth to that. Using F-Rank technique is physically not possible. Bios which officially claim to be stronger can still use F-Rank techniques, but the repurcussions will cause them to pass out due to the extreme mental damage (90 damage).
Note:
* Works for 3 turns or until the opponent releases himself from the genjutsu.
* Taking mental damage (60 or 80) will cause the target to release himself from genjutsu.
* Technique in no way causes the opponent to be paralyzed.
* Can only be used twice.
* Cannot use any other Genjustu techniques the same or next turn.
* Can only be taught by Flásh

‡ Declined ‡ So you're opponent is now restricted to B-Ranks rather than C-Ranks? How nice of you. DNR.

(Erementaru Ninjutsu: Ronrīurufu no kōkatsuna tekunikku) | Elemental Ninja Art: Cunning Technique Of A Lonely Wolf
Type: C-S
Rank: Defense/Supplementary
Range: Short-Long
Chakra Cost: 15-40 (+5 to overpower)
Damage Points: N/A
Description: Over the years, shinobi have developed various techniques to counter the incoming attacks. However, the most useful counters has always been the unique methods used by the Kusagakure shinobi i.e. negating the attack by overriding a chakra present in the source. An earth attack of lower rank, coming from below the user could be countered by channeling earth chakra of higher rank into the ground and overlap the foreign chakra in the ground. Using this concept as inspiration, the user of this technique, another Kusagakure shinobi, created a generalized technique to counter majority of the jutsus. By forming a single handseal, the user channels his chakra into the chakra source and overrides the opponent's chakra in it, with his own and thereby negating it. It works best against wind and lightening techniques that the opponent throws at the user. When the user uses a technique (say a wind blade), the user will insert a higher ranked chakra (wind chakra in this case) into the technique and disperse it into its basic original nature (into pure harmless breeze in this case). Lightening and fire techniques (that does not contain matter, like flames of fire) will simply turn to nothingness. Earth and Water techniques will lose the opponent's chakra, but will still leave the matter behind which will continue its path following momentum.
Note:
* The user will still need to know the attack before he can negate it.
* In case if wrong type of chakra is used, the result will be decided according to Elemental Strength & Weakness.
* Technique does not allow the user to take over the opponent's technique. Simply negates it.
* Technique can only be used thrice.
* Can only be taught by Flásh

‡Declined ‡ If this is dictated by elemental strengths and weaknesses you could in theory negate two Forbidden Ranks (via the S-Rank version) with no cost to yourself. Sorry but DNR.

(Doton: Tatsujin no shibō majutsu) | Earth Style: Death Magick for Adepts
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms two handseals (Boar > Dragon) and channels his chakra into the ground in the entire battlefield. The user creates small snakes made of mud that act as parasites to emerge from the ground and capture the opponent. Initially these snakes are not visible as they are hidden just below the surface of the ground. They activate only when they sense the original source of the foreign chakra (the opponents) in their vicinity (short-range). The moment they emerge, these snakes coil around the opponent and hold them in place as the mud starts to solidify around the opponent's body as they travel up. The opponent would be unable to move around with his legs being covered in mud. Now this is not what they were primiraly made for. These mud snakes when they come in contact with the user's skin, it tries to enter the user's body through the pores of the skin. Tiny molecules of this mud enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb.
- Single turn of exposure will cause the limb to be filled with mud, making it heavy, causing minor damages.
- This jutsu does not differentiate between allies and enemies.
- Can only be used twice.
- Cannot use any Earth jutsu above S-rank in the same and next turn.
- Can only be taught by Azráel

☼ Approved ☼
The parent technique ^^
Took out the whole sentence about invisibility.

(Doton: Warau kobura no giman-teki sukēru) | Earth Release: Deceptive Scale Of A Laughing Cobra
Type : Supplementary/Attack
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description: The user when in range, releases his earth chakra through out his body, to create a very thin layer of dust on his skin. This settled dust will separate from the user's body and attack the foreign chakra source (the opponent) as and when the user releases it with simple movements like a punch or even lifting the hand according to the user's wishes. The user has a choice to mentally activate these dust particles similar to Zetsu's spore techniuqe. Should he not activate within 3 turns, the dust will become normal dust without any chakra in it. When activated, these dust particles attack the opponent in a sense that they stick to the opponent's skin and seep through it, into the blood. Tiny molecules of this dust which contains the user's chakra, enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. The quantity of dust that can be created depends entirely on the user. The user can at max create dust of the same volume as his physical body. But a handful of dust is enough to take care of a limb. Regardless of the quantity of dust created, it is still visible to opponents within short-range. The releasing of chakra throughout the body also acts as a chakra surge, which can get the user out of genjutsu. The downfall to this technique is that, it cannot survive in the rain or inside water.

- Can only be used thrice.
- To destroy a limb, it takes 2 turns.
- No Earth techniques S-Rank or above in the same turn or next turn.
- Can only be taught by Flásh.

‡ Approved ‡
 
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Alyx

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Re: Custom Jutsu Submission

(Sennin no Souzouryoku :Sagiteki Doryoku no Kii)Sage of Imagination: Keys of Deceitful Endeavors
Type: Supplementary| Offensive
Rank: A - Rank
Range: Short
Chakra: 30(-10 per turn)
Damage: 60(once more then 4 keys are used)
Description:
Keys of Deceitful Endeavors is a special genjutsu that was created by the king of the Royal Sinners. The user will make 5 hand seals, then slamming there hands together, releasing an omni directional burst of chakra, allowing them to place enemies up to short range into a genjutsu. Once activated, the target will find that nothing seem wrong at first but while trapped the user is able to manifest special illusion keys. This keys can be summoned with a swing of the hand or snapping fingers, where as they can summon up to 8 keys which rotate around the user, or a single key alone.The user can also manifest the keys . Once ready, the user will cause the key to fly towards the target and make contact with the targets body. The key enters the body and based on what part of the body the user targets, the enemy feels as if that body part is either missing or sealed away. An example is the lungs, to which when used, they will find themselves not breathing and starting to suffocate. Another variant of usage is on the outer part of the body. The keys can lock up and tighten the muscles of limbs, to which the target wont be able to move. In reality the effects of the genjutsu renders the target motionless, but also if used on a body muscle the targets real muscle becomes hard to move in reality. The user can used more then one key within the genjutsu, further restraining the target. Once more then 4 keys are used, the target suffers from mental strain but the pain isn't enough to break the genjutsu. The effects of the genjutsu remains active as long as the user feels , though they must constantly fuel chakra into it in order to keep it active or unless the targets break it.

*Can only be used twice per battle requiring 5 turn break between usages (counting after the turn it ends)*
*No Genjutsu above A-Rank and Below can be used for 2 turns*

‡ Declined ‡ I believe Lili has a Genjutsu which does just this (minus the Key mechanism). Also, wrong template.

(Ibara no Jūhō)Thorn Curse
Type: Defensive | Offensive | Supplementary
Rank: A-Rank
Range: Short - Mid
Chakra: 30(+ 15 extra for elemental infusion)
Damage: 60(Normal on hit damage)
Description:
Ibara no Jūhō is a special branch of ninjutsu derived from one of the last Kaguya members alive. Similar to Sawarabi no Mai the user will channel chakra into there bones, slamming there hand or stomping there foot into the ground. This causes bones in the form of whips, resembling that of rose whips. On each whip, its covered with spikes further replicating rose whips, in which the user can freely control. The bone whips are flexble due to being created from the bones found in the spine of the user, however the bones are still strong as steel. The user can create up to 8 whips at once.

The bones can act like a source to absorb chakra, meaning elemental chakra can be infused into them similar to swords and other weapons. The following effects occur depending on the element:

Lightning: Focused Lightning cant be channeled through the bones, but unfocused lightning can. This method of usage surges small amounts of chakra through them, to which when in contact with the target, slightly paralizes them(can only make up to 5 handseals) and shocking them(dealing 20 damage)

Wind: When wind is channeled into the bones, they gain the sharpness of the wind and can easily cut through solid techniques up to B-Rank. The user can also swing up to 3 whips, causing a wind gust to be unleashed(C-rank in power) able to blow a target back slighlty.

Earth: The user can increase and decrease the weight of the bones, which when decreased can move much faster(matching x1.5 faster then the users base speed) and when increased slowers the bones but adds more power to them(speed is slowed by 1.5 of the user's base speed and increases the whips natural power by +10)

Fire: The user can infuse there fire chakra into the tips of the thorns, and propel them towards the target. They can also infuse the fire into the whips alone to increase its damage by +10.

*Can only bed used by a Kaguya Member*
*Only one element can be infused at a time unless user has Yin/Yang*
*Can be used up to four times per battle*
*Wind Vortex , Fire Throns each counts as its own move, but Earth Increase/Decrease and Lightning Infusion are passively done.*
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‡ Declined ‡ The creation of the rose whips is a bit simple but ok I suppose. The problem arises when you turn this from a simple technique into a five in one. Also, Fire and Lightning are not compatible with Kaguya bones imo.

(Hato-ka Kuchiyose: Mizu Umi no Otome)Columnbidae Summon: Lady of the Lake
Type:Summon
Rank:S - Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Lady of the Lake, or Lady for short is one of the only females of the Columnbidae contract. She is a white and blue pure dove with ribbons around her plumage. She is the keeper of the ancient swords of the Colmunbidae contract, known as the Noble Arms. It is a collection of swords that exists in the Garden of Eden, guarded by her. Each blade differs in looks, but each carry the same effect as each other: They can’t be destroyed, they increase the wielders Kenjutsu by +20 and can only be used by the contract signers and summons (how are able to use Kenjutsu). To summon lady, the user must however, instead of the traditional summoning, must wipe the blood unto a sword they possess, and slam the blade into the ground with the hand they signed the contract with. Lady like all doves of the contract has the ability to change between a human and avian, but she prefers her human form over her avian form. Once summoned, she brings forth at random, one of the scared Noble Arms swords with her. She is able use Kenjutsu known to the user and as her own ability to create a chakra blade from her hands in case she wants to double sword wield considering its her main style of fighting. Only one of the Noble Arms can be present in battle, and when Lady Leaves, the sword remains with the user if they desire it but requires an extra -10 chakra every turn to maintain the blades presence. The blades names are : Gallatin, Caliburn, Excaliburn and Arfeudutyr. Also only one Noble Arm can exist in the current battle. Lady speaks English but she speaks in an old British Tune, ironic to her human form which appears so young. In avian form she is average sized(4 feet tall) with a wingspan of 4 feet. In human form she is roughly tall as 5 feet. She is also the personal summon of Ishiro and due to the strong bond they share, when summoned by Ishiro, all chakra costs are cut in half. Meaning Ishiro only needs 20 chakra to summon her, and when one of the Noble Arms remians, he suffers -5.
*Lady can only be summoned once per battle
*Keeping one of the Noble Arms in play after Lady’s dismsal costs -10 chakra per turn
*Lady’s can use Kenjutsu up to S- Rank known to the user and counts to the users 3 turn limit.
*Making a chakra blade for Lady is passive , it has the strength and cutting power of a katana.
*Transforming between human and avian form costs – 10 chakra and counts a move, though she can be summoned in either form prior to this, not counting as a move and not requiring chakra.
*She remains for 4 turns.
In human form
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Noble Arms
Excaliburn
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Caliburn
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Gallatin
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Arfeudutyr
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Signed contract here:
Original Approval with Human Transformation Approved:
Gained Ownership Here:

☼ Declined ☼

So...you're basically just summoning a woman with a custom weapon that you can use for the rest of the battle? o_O

I'm not sure what the intended purpose of the human transformations in the original submission was, but I'm not going to approve an animal summon that is just a human.


(Genjutsu:Suritto Kaikou no Namidanagara no Kanashimi)Illusionary Arts: Tearful Sorrow of the Slit Mouth
Type: Offensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After making 3 handseals, the user will cast a genjutsu on the target(s), which will create wires to raise from the ground, and will attach to the legs of the target. The wires will proceed to pull the muscles of the targets, causing mass pain. The wires will continue to pull the skin of the target to the point that blood will start to leak out from the skin as its being ripped from the bone of the target. After which more wires will come out from the ground and attach to the face of the target and begin to pull at the mouth of the user, cutting there mouth open and giving them a dark and devilish forced smile. The wires are microscopic , making it hard for the target to see the wires. The user can add flashing lights or burst of fire to confuse the target and distract them from looking for the source of the pulling

*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*

☼ Declined ☼

Microscopic would be impossible to see without Doujutsu. This should also be a single target technique, so removed the (s).


(Tsumibukai Genjutsu:Dai Kui )Sinful Illusionary Arts: Gluttony
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
Gluttony, the sin of over consumption of food , drink or wealthy items, with no remorse for the needy. The user will perform a set of 3 hand seals. The targets sense of taste, sight and smell are affected. They will find themselves strapped to a chair in a dark room were a man with a deformed face stands before them, unleashing a wicked and evil laugh, as he reaches for a spoon and begins to force feed the target, rotting wasted food. The food has a foul scent that when caught to the nose, causes it to burn on the nose from the high concentration of mold. The taste of the foods is sour and bitter. As the deformed man continues to feed the target, the user can manipulate the illusion to make the target even suffer more like having the man hold the rotten food even much longer to nose of the target. In reality the target remains untouched however due to the pain being caused from the force feeding of the target and burning the nose, causes mental stress on the target. This happens to the point that the target is filled up and suffers enough. Targets of lower in rank experience the burning effects longer then normal.

*Can be used only on targets lower then the user, however Genjutsu specialists and Sharingan users can use it on targets above there rank and same rank*
*Lasts 1 turn, but lasts 2 turns when used be Sharingan and Genjutsu specialists*

☼ Declined ☼

Single target again. The rank restrictions are odd, not sure they're necessary.


(Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats
Type:Supplementary
Rank: C- Rank
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: The user will perform 1 hand seal, putting the target into a genjutsu. The user will make illusionary rats appear from anywhere in the sight of the target. The rats will climb onto the target, and proceed to bite and attack the target. The bites will cause a target to experience Streptobacillosis, in oh words Rat Bite Fever. Their skin starts to become irritated, causing them to scratch the irritating spot. The target also experiences a false fever, getting the chills and red/purple bumps on their skin. The user can add smoke when creating the rats to be more realistic.
*Effects last 2 turn*

☼ Approved ☼
(Genjutsu:Suritto Kaikou no Namidanagara no Kanashimi)Illusionary Arts: Tearful Sorrow of the Slit Mouth
Type: Offensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After making 3 handseals, the user will cast a genjutsu on the target , which will create wires to raise from the ground, and will attach to the legs of the target. The wires will proceed to pull the muscles of the targets, causing mass pain. The wires will continue to pull the skin of the target to the point that blood will start to leak out from the skin as its being ripped from the bone of the target. After which more wires will come out from the ground and attach to the face of the target and begin to pull at the mouth of the user, cutting there mouth open and giving them a dark and devilish forced smile. The wires are thin as a syringe needle , making it hard for the target to see the wires. The user can add flashing lights or burst of fire to confuse the target and distract them from looking for the source of the pulling

*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*

‡ Declined ‡ I hate to do this but this is no different from existing techniques.
 
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Deviation

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Re: Custom Jutsu Submission

(Samurai Kendō: Kibō no Hoshi) - Samurai Sword Art: Rising Star
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user makes a fast dash towards the opponent, while channeling chakra to his blades as his dominant hand grabs onto the hilt of his sword, readying himself. As he comes face to face with his opponent, in what seems quite fast, the user unsheathes his sword and cuts into his opponent, jumps, and spins upwards. The momentum of his spinning jump and blade cutting into the opponent, launches them both into the air in what you could describe as a spinning, rising missile. The slashes are done several times at an incredible rate and strength that it may seem almost impossible to avoid however it does expose a weakness, the user's upper body as his hands are focused on the grip of his sword and maintaining the chakra flow to the sword. Once the user reaches as high as he can go (logically of course) he then releases one giant, crimson chakra wave downwards at the opponent, causing him to crash down onto whatever surface is below. The user then lands and sheathes his sword quickly, ending the technique.
Note: Can only be used by Samurai biographies
Note: Can only be used 2x in battle
Note: Can only be taught by Deviation

✦ Declined, incorrect template. These are Kenjutsu attacks, and thus should be labeled as Kenjutsu. "Seems quite fast" is a vague phrase, phrases like this should always be avoided as they are left for interpretation. I'm also slightly confused on how you execute this; you say you "cut into the opponent" and then jump and spin upwards, creating a spinning rising missile. If you're already stabbing them before you jump, you jump would only serve to further thrust your sword in and the spin upwards won't be as easy as you would think, though that's of minimal importance. The part that confuses me is how you state that once you raise as high as you can go, you release a crimson wave. How can this be done if your sword is stuck within the opponent's body? Also, this is an S rank with no real restrictions? ✦

(Hanauta Sancho: Yahazu Giri) - Three-Verse Humming: Arrow-Notch Slash
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user begins by channeling chakra to his sword while still in its scabbard. The user then approaches and slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps (verses, as the name suggests), does their opponent only realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walks past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like. After the attack, the user sheathes his sword, ending the technique. The speed of the attack depends on the user's rank.
Note: Can only be used by Samurai biographies
Note: Can only be used 2x in battle
Note: Can only be taught by Deviation

*Here is an example of the technique

✦ Declined, incorrect template. This is Kenjutsu. The second line also makes this unapprovable, claiming that it is done so fast that it cannot be seen. Besides that, this is basically just Iaido, just a way to make it seem like a genjutsu. DNR ✦

(Bushidō: Inochi no onjin) - Way of the Samurai: Lifesaver
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (Effects depend on rank)
Description: As a samurai, there are times when force is needed to knock some sense into someone and since killing should always be a last resort, one must take other non-deadly measures sometimes resulting in unorthodox methods of persuasion. The user makes a quick dash at his opponent while gripping tightly to the handle of his sword and infusing chakra to the sheath and sword. As he dashes right past his opponent, but right behind him, much like with Iaido, the user instead doesn't draw his sword but lifts it up with scabbard still in place. With his tight grip, he forcefully hits his opponent in the back of the head. Given how heavy the scabbard and the blade together weigh, the force of the hit is enough to knock out an opponent or at least knock some sense into him. The effect of the impact depends on the opponents rank, Two or more ranks being able to knock an opponent out for a turn and one rank being able to cause slight disorientation and a throbbing pain to the users head for a turn. After the first hit, the target is fine to continue however he develops a bruise that makes a next hit cause him to be knocked out for two turns if two ranks or more, or one turn if one rank. It should be noted that if the user hits an opponent of same rank all he causes is a distracting pain on his opponent for one turn though nothing on the level of not allowing him to concentrate, it will just be harder for him. Opponents above the user's rank are unaffected.
Note: Effects for first hit lasts one turn unless above user's rank
Note: Effects for second hit lasts two turns unless above user's rank
Note: Can only be used by Samurai biographies
Note: Can only be used 2x in battle
Note: Can only be taught by Deviation

‡ Pending ‡ Leaving for another mod.

✦ Declined, once more, incorrect template. Besides that this is nothing more than striking the opponent with a scabbard, clearly not an S ranked attack. ✦
 
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Strawberry

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Re: Custom Jutsu Submission

(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary l offensive
Rank: B - S Rank
Range: Short to Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 20m by 20m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used.

Note: Can only be taught by strawberry
Note: The S ranked version can only be used Twice and the A rank one three times.
Note: Has a two turn cool down before reuse
Note: When the S ranked version is used the user cannot use
S rank or higher wind in the next turn
Note: If it is not destroyed the sheet disappears after the third turn.

-Declined- No to this being multi-ranked. Make it a B or A. It can reach up to mid-range, not long (so maximum it can be 15 by 15). It can't be used offensively. Reduce the usage limit to four if you make it a B-Rank or three if you make it an A-Rank. Remove the restrictions pertaining to the S-Rank version. Removed that last note as it was useless and it might cause problems.

(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 15m by 15m. The sheet is created short range but can travel up to Mid range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used.

Note: Can only be taught by Strawberry
Note: Can only be used 3 times
Note: If it is not destroyed the sheet disappears after the third turn.
Note: No S-Rank or above Wind on the turn this is destroyed/deactivated

-Approved- Just realized this isn't maintained passively and you can't use any jutsus while its active. Restored it to S-Rank and gave it back its offensive capabilities. Added an additional restriction.

(Raiton: Kujo Kawa) l Lightning Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: An elemental variant of the Wind Release: Destruction Shells technique. The user will form the ox and tiger handseals, channeling their chakra into an area atleast 5 meters above the ground and form 4 shells of raiton chakra 5 meters or higher from the ground. The shells are each a meter in diameter and are bright blueish in colour. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying everywhere , these raiton shells upon impact with the ground or a hard enough object will explode and send countless lightning needles, much like the chidori senbon, flying short range in every direction. The needles are about an inch long each and like many lightning techniques capable of paralysing an opponent for a short duration. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the needles of lightning from one shell will collide with the remaining shell(s) and make them go off as well.

Note: Paralysis lasts one turn if successfully hit
Note: Explosion doesn't do any damage, the needles do.
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used two times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked raiton or above the next turn
Note: Can only be taught by Strawberry

-Declined- By adding the manual explosion bit, you could create this around three meters away from someone, surround them and send lightning arrows towards them from every angle. Also, your wind one is easily counterable with canon techniques but this one isn't.
(Raiton: Kujo Kawa) l Lightning Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: An elemental variant of the Wind Release: Destruction Shells technique. The user will form the ox and tiger handseals, channeling their chakra into an area atleast 5 meters above the ground and form 4 shells of raiton chakra 5 meters or higher from the ground. The shells are each a meter in diameter and are bright blueish in colour. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying everywhere , these raiton shells upon contact with the ground, a hard enough object or chakra based technique will explode and send countless lightning needles, much like the chidori senbon, flying short range in every direction.The needles are about an inch long each and like many lightning techniques capable of paralysing an opponent for a short duration.This technique however cannot be set off manually by the user and requires physical contact stated prior

Note: Paralysis lasts one turn if successfully hit
Note: Explosion doesn't do any damage, the needles do.
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used two times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked raiton or above the next turn
Note: Can only be taught by Strawberry

-Declined- I generally won't allow the materialization of lightning just like that unless its within short-range (possibly mid-range) of the user.
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

Hyoton: omoi yuki (Ice style: Heavy snow)
Type: Supplementary
Rank: B
Range: Short-long
Chakra: 20
Damage: N/A (-10 to both sides per turn)
Description: Similar to: Earth style weighted weighed boulder, this jutsu will cause snow to gain weight. The user will start by making the hand seal Haku made to make the Ice mirrors in the anime and will focus his chakra into the clouds above, the snow on the ground or both. With his chakra he will constantly add water chakra to the snow flakes then refreeze the snow flakes with his wind chakra and then using shape manipulation make the snow return to its original size until each snow flake becomes as heavy as an ice berg (altough that is only used for exaggeration the weight of each snow flake would be more closer to 100 lbs ) while remaining the size of a small snow flake. The user will do this to the snow in the clouds allowing the clouds to drop this heavy snow for 2 turns in a row.This will increase the crushing power of any snow related jutsu by one rank. The snow will constantly fall for 2 turns injuring the user and the opponent as they are hit by dozens of heavy snow flakes per second.
Note: Can only be used 3 times
Note: The user can choose specific snow to increase the weight on, for example the snow on long range but keep the snow in short range the same weight.
Note: the heavy snow comes down for 2 turns but all snow keeps the weight until melted.
Note: It must already be snowing or snow must already be on the field to use this jutsu.

-Declined- Yeah, what's this boulder boulder jutsu? Sounds like something out of One Piece. Again, the template is wrong.

Hyouton: koori bouchou (Ice style: Ice expansion)
Type: Supplementary
Rank: B
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user will start by first making the rat hand seal. Then the user will focus his water and wind chakra into an existing ice source. He will add water to it to increase the size then freeze it using his wind chakra and continue doing this until the ice has expanded to be the size he wants it to be.
Note: The ice can't be made bigger then that of Gamabunta
Note: Can only be used twice per battle

-Declined- Believe it or not but that's not reasonable at all lol. A normal pillar becoming the size of that massive summon? Also, you don't use water and wind chakra in making ice, you use Hyouton chakra which is a predetermined combination of the two. As it is, I don't see this working. This what you should do. Make it a Water/Ice jutsu. Cause water in the air to converge on the source of ice you're targeting in order to clump over it and then freeze it in quick succession. Since its a fairly simple move, I won't make it count as two of your jutsus per turn and it will occur in the timeframe of a single technique. I won't let this boost your ice techniques since that might infringe upon Pervy's expansion techs but you can create a larger source of ice from this as long as its within reason. Increase this to an A or S-Rank. Also, get a new name.

Formatting is wrong too. Its Japanese Name - English name. Make sure to change this as a wrong template is grounds for declining a jutsu.
 
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