Re: Custom Jutsu Submission
(Yūkan-na no Nageki) – Lamentation of the Intrepid
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.
‡ Approved ‡ Much better but I made some edits nonetheless. I wasn't going to turn you into a walking, talking Amegakure so your the first ability has to be manually activated but can be passively maintained. You never stated the rank of the bow so I edited your note about how it can be destroyed. No way was I going to allow a passive damage boost to your ameton techniques made from the bow. Btw, that last note means you can't perform a technique during the same timeframe as your cloudless rain's initiation.
(Doton: Uma no Kōshin) – Earth Release: Procession of the Horse
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: 80
Description: Through weaving a set of three hand seals (Ram → Snake → Tiger) the user manipulates their earth based chakra to open up a portal, similar to the one from “Earth Release: Sticky Earth Drop” and “Earth Release: Dropping Lid”, in the sky. From this portal an earthen horse construct will fall from the sky down to the surface of the earth. The horse produced by this portal is quite immense in its size being 10 meters from head to tail and roughly 7 meters tall. The horse however, is not entirely solid. The horse itself has quite a thick earthen body offering substantial protection within elemental weaknesses and strengths. However, packed tightly within the horse is a highly volatile and flammable mud. As previously mentioned the horse will drop from the sky and, should the user desire, can take control of the horse’s movements by maintaining the Tiger hand seal. Should the user desire to control its movements it will drain the user of 10 chakra per turn while also limiting the user to being only able to perform Earth Release techniques. The horse will move as fast as an average Kage Ranked ninja while being controlled and manipulated by the user. The horse itself possesses one ability that it is capable of performing while being maintained by the user. From its mouth the horse is capable of spewing flammable mud from its mouth. The mud is extremely flammable and as such should it encounter a fire or fire based technique it will ignite producing an explosion. This is equivalent to a B-Rank ability, costs a move, and has a mid-range reach from the horse. Should the user not desire to maintain the horse they can simply ignite the mud within the horse through the application of a fire technique causing a deadly explosion surrounding the horse which reaches 15 meters away from its body.
Note: Can only be used twice per battle.
Note: No Earth techniques A-Rank or higher in the same and next turn of creation.
Note: Cannot be used in consecutive turns.
Note: Will remain on the battlefield for three turns until it will disperse.
Note: While maintaining the horse through the Tiger hand seal the user is limited to Earth/Fire and Earth based techniques.
Note: Can only be taught by Drackos
‡ Declined ‡ Started editing but I realized there was too much that needs changing. Controlling the horse would mean you're restricted to Earth only, not Earth and Fire because its convenient. When you say average ninja, supplement it with a rank. This should only restrict your Earth, not your Fire. The flammable mud will ignite, not explode. Also, an explosion which extends to 15 meters around the horse's body? Not even close to reasonable. The horse is already seven meters tall and ten meters wide, so why should I allow something like this to generate an explosion which encompasses long-range? This last bit just for future reference if you make any ash-related jutsu which explode. I won't allow this technique to be explosive.
(Ninjutsu: Yōso Asshuku no Jutsu) – Ninja Art: Element Compression Technique
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A (+10)
Description: The Element Compression Technique is an advanced application of shape manipulation ninjutsu based upon the different states of Fire and Lightning techniques. This technique utilizes a substantial reserve of the user’s chakra and applies it to either a Lightning or Fire, or similar advanced nature, to enhance and alter its basic properties. Many techniques of Fire and Lightning Releases take a solid property through basic shape manipulation. The Element Compression Technique applies this concept by altering the basic properties of a recently released Fire or Lightning projectile. The user applies a quick additional hand-seal directly after a fire, lightning, or related element so that the technique may be used in incredibly quick succession allowing it to be used within the same time frame. The result of the application of this infusion of surplus chakra and shape manipulation will cause the projectile on which it was applied to become effectively solid and compressed giving it physical capabilities to punch through obstacles in their path. Additionally, because of the excess chakra infused in the technique to apply such advanced shape manipulation the technique will gain in strength enhancing its basic properties further.
Note: Can only be used three times per battle.
Note: Cannot be used on consecutive turns.
Note: No basic Ninjutsu techniques above S-Rank for the remainder of the turn.
Note: Cannot be used on sustainable techniques, such as flamethrowers or streams of lightning.
Note: Cannot be used on techniques which already possess physical capabilities and solidity.
Note: Can only be taught by Drackos
‡ Declined ‡ I'll approve this when you get a Forbidden Rank Ninjutsu so that restriction actually means something :|. Also I love how its only for the remainder of the turn. Even if it extended to the next turn or even two turns, this would still be equally meaningless.
On a serious note, stop using such filler-ish restrictions. As for the technique itself, you will need to split this into two techniques. One for fire and one for lightning. Also, I recommend you make this activation techniques rather than one time usages which occur right after a technique has been used. This would enable it to be used upon streams, waves, whatever. The solidity such things would develop would be akin to waves of water or mud, so they would be capable of clashing/blocking other intangible jutsu.
I changed most of it and removed the third ability. I reworked the first ability to fit the weapon a bit better I think so instead of just rolling abilities like you originally said I think it works a bit better.(Yūkan'na no Nageki) – Lamentation of the Intrepid
Type: Weapon
Rank: S
Range: N/A
Chakra: -5 per turn
Damage: N/A (+10 to Ameton techniques produced by the bow)
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 5 chakra from him or her per turn.
The artifact’s most basic ability allows the user to release their suiton chakra into the atmosphere and cause a light rain to begin to fall. The unique quality of this rain however is that there are no clouds present in it. Simply the basic technique will cause a sort of cloudless rain phenomenon. The rain that falls, however, does not possess the same sensory qualities that Rain Tiger at Will does and simply will fall as normal rain water with no special qualities. The rain will last for five (5) turns before needing to reactivated at the cost of a move. This counts as a D-Rank technique.
The artifact’s second basic ability is that, through the use of a source of rain, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants.
The advanced ability of the Lamentation of the Intrepid is that it is capable of condensing rain droplets within the user’s vicinity to create a hollow hardened sphere of rain water which will extend outwards from the user up to short-range. The sphere of rain water however is not static in its creation and movement. Similar to Vortex Storm Technique the rain water that creates the sphere will spin extremely rapidly acting as both a defense and offense to anyone who come into contact with it. This counts as an A-Rank technique and can only be used twice per battle. It can only be used once every two turns. The sphere can be sustained at the cost of 10 additional chakra per turn during which the user can utilize the sphere to produce additional rain techniques. The user must remain stationary during the sphere’s creation and sustainment.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed temporarily within elemental weaknesses and strengths of Ameton.
Note: Each of the abilities mentioned can only be used at the cost of a move, unless otherwise mentioned.
Note: Can only be wielded by Drackos and those who are instructed.
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-Declined- The more I read, the more I couldn't shake the feeling that this isn't a CW but rather simply a set of techniques rolled into one. The second ability is the only real one which resembles the abilities of custom weapons but the other two don't fit at all.
(Doton/Katon: Uma no Kōshin) – Earth/Fire Release: Procession of the Horse
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: Through weaving a set of three hand seals (Ram → Snake → Tiger) the user manipulates their earth based chakra to open up a portal, similar to the one from “Earth Release: Sticky Earth Drop” and “Earth Release: Dropping Lid”, in the sky. From this portal an earthen horse construct will fall from the sky down to the surface of the earth. The horse produced by this portal is quite immense in its size being 10 meters from head to tail and roughly 7 meters tall. The horse however, is not entirely solid. The horse itself has quite a thick earthen body offering substantial protection within elemental weaknesses and strengths. However, packed tightly within the horse is a highly volatile and flammable ash that is identical to the ash produced by “Fire Release: Ash Pile Burning”. As previously mentioned the horse will drop from the sky and, should the user desire, can take control of the horse’s movements by maintaining the Tiger hand seal. Should the user desire to control its movements it will drain the user of 10 chakra per turn while also limiting the user to being only able to perform Earth and Fire based techniques. The horse will move as fast as an average ninja while being controlled and manipulated by the user. The horse itself possesses two abilities that it is capable of performing while being maintained by the user. The first of its basic abilities is to spew from its mouth highly packed blasts of the highly volatile and flammable ash. The ash, being extremely heated, is easily capable of producing very painful burns should it make contact with an enemy. Additionally, should the user desire, they can click their teeth to ignite and detonate a blast of ash. This is equivalent to a B-Rank ability, costs a move, and has a mid-range reach from the horse. The second ability of the horse is that it can release a haze of explosive ash from its entire body into the air surrounding mid-range of the horse. Entering the ash haze will cause 2nd degree burns on the victim and suck the oxygen out of the air making it incredibly difficult to breathe and subsequently move about the longer the victim remains within the ash. This counts as a B-Rank technique, counts as a move, and has a mid-range reach around the horse. Should the user not desire to maintain the horse they can simply ignite the ash within the horse with the use of the Snake hand seal ad clicking their teeth causing a deadly explosion surrounding the horse which reaches 15 meters away from its body.
Note: Can only be used twice per battle.
Note: No Fire/Earth Release techniques A-Rank or higher in the same and next turn of creation.
Note: Cannot be used in consecutive turns.
Note: Will remain on the battlefield for three turns until it will disperse.
Note: While maintaining the horse through the Tiger hand seal the user is limited to Earth and Fire related techniques.
Note: Procession of the Horse requires two of the user’s three jutsu per turn.
Note: Can only be taught by Drackos
-Declined- You'd need Yin-Yang for this to be viable. Instead make it so you create the horse with flammable mud inside its body. The first ability would still work (instead it spews mud rather than ash) but remove the second ability altogether. This isn't a summon and so you can't stack abilities on top of each other. Of course make this solely Earth rather than Earth/Fire.
(Yūkan-na no Nageki) – Lamentation of the Intrepid
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.
‡ Approved ‡ Much better but I made some edits nonetheless. I wasn't going to turn you into a walking, talking Amegakure so your the first ability has to be manually activated but can be passively maintained. You never stated the rank of the bow so I edited your note about how it can be destroyed. No way was I going to allow a passive damage boost to your ameton techniques made from the bow. Btw, that last note means you can't perform a technique during the same timeframe as your cloudless rain's initiation.
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(Doton: Uma no Kōshin) – Earth Release: Procession of the Horse
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: 80
Description: Through weaving a set of three hand seals (Ram → Snake → Tiger) the user manipulates their earth based chakra to open up a portal, similar to the one from “Earth Release: Sticky Earth Drop” and “Earth Release: Dropping Lid”, in the sky. From this portal an earthen horse construct will fall from the sky down to the surface of the earth. The horse produced by this portal is quite immense in its size being 10 meters from head to tail and roughly 7 meters tall. The horse however, is not entirely solid. The horse itself has quite a thick earthen body offering substantial protection within elemental weaknesses and strengths. However, packed tightly within the horse is a highly volatile and flammable mud. As previously mentioned the horse will drop from the sky and, should the user desire, can take control of the horse’s movements by maintaining the Tiger hand seal. Should the user desire to control its movements it will drain the user of 10 chakra per turn while also limiting the user to being only able to perform Earth Release techniques. The horse will move as fast as an average Kage Ranked ninja while being controlled and manipulated by the user. The horse itself possesses one ability that it is capable of performing while being maintained by the user. From its mouth the horse is capable of spewing flammable mud from its mouth. The mud is extremely flammable and as such should it encounter a fire or fire based technique it will ignite producing an explosion. This is equivalent to a B-Rank ability, costs a move, and has a mid-range reach from the horse. Should the user not desire to maintain the horse they can simply ignite the mud within the horse through the application of a fire technique causing a deadly explosion surrounding the horse which reaches 15 meters away from its body.
Note: Can only be used twice per battle.
Note: No Earth techniques A-Rank or higher in the same and next turn of creation.
Note: Cannot be used in consecutive turns.
Note: Will remain on the battlefield for three turns until it will disperse.
Note: While maintaining the horse through the Tiger hand seal the user is limited to Earth/Fire and Earth based techniques.
Note: Can only be taught by Drackos
‡ Declined ‡ Started editing but I realized there was too much that needs changing. Controlling the horse would mean you're restricted to Earth only, not Earth and Fire because its convenient. When you say average ninja, supplement it with a rank. This should only restrict your Earth, not your Fire. The flammable mud will ignite, not explode. Also, an explosion which extends to 15 meters around the horse's body? Not even close to reasonable. The horse is already seven meters tall and ten meters wide, so why should I allow something like this to generate an explosion which encompasses long-range? This last bit just for future reference if you make any ash-related jutsu which explode. I won't allow this technique to be explosive.
(Ninjutsu: Yōso Asshuku no Jutsu) – Ninja Art: Element Compression Technique
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A (+10)
Description: The Element Compression Technique is an advanced application of shape manipulation ninjutsu based upon the different states of Fire and Lightning techniques. This technique utilizes a substantial reserve of the user’s chakra and applies it to either a Lightning or Fire, or similar advanced nature, to enhance and alter its basic properties. Many techniques of Fire and Lightning Releases take a solid property through basic shape manipulation. The Element Compression Technique applies this concept by altering the basic properties of a recently released Fire or Lightning projectile. The user applies a quick additional hand-seal directly after a fire, lightning, or related element so that the technique may be used in incredibly quick succession allowing it to be used within the same time frame. The result of the application of this infusion of surplus chakra and shape manipulation will cause the projectile on which it was applied to become effectively solid and compressed giving it physical capabilities to punch through obstacles in their path. Additionally, because of the excess chakra infused in the technique to apply such advanced shape manipulation the technique will gain in strength enhancing its basic properties further.
Note: Can only be used three times per battle.
Note: Cannot be used on consecutive turns.
Note: No basic Ninjutsu techniques above S-Rank for the remainder of the turn.
Note: Cannot be used on sustainable techniques, such as flamethrowers or streams of lightning.
Note: Cannot be used on techniques which already possess physical capabilities and solidity.
Note: Can only be taught by Drackos
‡ Declined ‡ I'll approve this when you get a Forbidden Rank Ninjutsu so that restriction actually means something :|. Also I love how its only for the remainder of the turn. Even if it extended to the next turn or even two turns, this would still be equally meaningless.
On a serious note, stop using such filler-ish restrictions. As for the technique itself, you will need to split this into two techniques. One for fire and one for lightning. Also, I recommend you make this activation techniques rather than one time usages which occur right after a technique has been used. This would enable it to be used upon streams, waves, whatever. The solidity such things would develop would be akin to waves of water or mud, so they would be capable of clashing/blocking other intangible jutsu.
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