Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
So, an idea I had while I was reading Bleach is that you could (possibly) create a technique where Kakuzu uses his Dark Threads and force them to enter a foreign body (opponent, Summoning Animal, etc.). From there, especially if a heart travels with the threads, you can then control the body like a puppet or clone. Here's a
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to the character which helped me come up with ability, if it helps at all.
As an extension, you could either modify that ability to include, or create a separate technique for, making a clone out of substantial material with one or more hearts, to make it more useful than a normal clone as it won't disappear upon being hit. Just a couple of ideas I had.
The first may borderline Kinjutsu if you use it on an actual bio, but it could be possible on Summoning Animals and clones (either your own or an opponent's). Maybe? (There are just ideas I'm putting out there)
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Kuchiyose No Jutsu: Batoidea: Shiro & Kuro)- Summoning: Batoidea: Dawn and Dusk
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kuro (male) and Shiro (female) are two twin eagle like Stingrays with impeccable co-op skills. Kuro and Shiro are two meters long (not including tail length), with a wingspan of roughly 4 meters. Kuro and Shiro are named in juxtapose to their colours, with Kuro being white, and Shiro being stark black. Kuro is a Genjutsu specialist, while Shiro specializes in her own unique arsenal of suiton jutsu. When summoned, Shiro begins to release a purplish-black venom infused dense mist outwards to cover a mid ranged radius. Kuro, is capable of utilizing this mist so as to cast an external illusion that solely allows him to manipulate what the opponent sees. As long as the opponent remains in the mist they're vulnerable to Kuro's illusions. While the mist itself may be passive, Kuro's genjutsu requires activation that counts as a move. Shiro's last ability is that she's capable of manipulating this mist so as to create dense, physical C, B and A ranked constructs (following the elemental weaknesses/strengths of Water). The condensed constructs contain concentrated venom that proves to be more lethal than the mist. Upon creation these constructs create a slight swishing/creaking sound should be heard by vigilant ninja. The condensed constructs also have a deeper colour than the mist, making them partially visible. The mists poison targets the lungs, inducing necrosis onto the trachea, bronchi, and alveoli, at first this does very little damage, but by the end of the first turn of exposure the opponent may wheeze slightly, on the second turn they begin to experience mild to severe chest pain and lethargy. Also, the opponents sense of smell will begin to deteriorate, being completely destroyed by the third turn of exposure. If the opponent is unfortunate enough to be exposed to the mist for four full turns, death will result unless the poisoning is somehow treated. The user is made immune to the effects of the mist, by their natural resistance to Ray poison due to being a signer, and the fact that the air around Shiro, Kuro and the user is filtered out.
Notes:
- Kuro and Shiro can only be summoned once, and they stay on the field for 4 turns.
- Shiro is only capable of creating 1 A rank construct, 2 B rank constructs and 3 C rank constructs. Any constructs made will count towards the user's three jutsu per turn.
- Both are capable of flying through air and water.
- Kuro's genjutsu is equivalent to S rank, and can only be broken by the mist being dispersed or by him being killed.
- The mist created emanates from Shiro's body and is equivalent to A rank, thus despite the opponent being capable of blowing it away with a strong wind jutsu. -If the mist is dispersed, Shiro can exude it once again at the cost of one of the user's three jutsu per turn. The mist can be released a maximum of twice (not counting when Shiro was summoned).
- Kuro and Shiro's electroception spans out into long range through mediums of water and air (practically all mediums).
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
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Dark Mutation Arts | Kuro Genban Gigei
Type: Nintaijutsu
Background: Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, black threads woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to extend and retract his threads from anywhere on his body with ease.
The unique body structure of his masks took this a whole new level, as unlike him they possessed no bones, blood or vital organs, creating for an inumerous amount of advantages. Unlike his partial threaded body, his masked creatures being composed entirely of dark threads meant they could take their level of bodily manipulation and transfiguration to new heights. Their flexibility far surpassed his own, their ability to reshape extended to rearranging their whole bodies and their capability to create threaded constructions from any location on their body encompasses usages Kakuzu himself could never perform.
Realizing this potential, Kakuzu sought to lessen (if not eradicate) his mask's weaknesses when released from his body. By brushing their close-combat skills, he could make them competent in Taijutsu and well-versed in the arts of evasion. Usually, whilst the masks were released from his body, Kakuzu would have to protect the threaded creatures from harm, but stumbling across this idea has made the masks more self-sufficient and capable of putting up a considerable fight individually.
Description on the Abilities and Inner Workings of the Style: The fighting style is based on Kakuzu's masked creatures utilizing their unique body structures to enhance their close-combat capabilities. This is done through utilizing their chakra to alter the characteristics of the dark threads which make up their bodies, allowing them to explore a wide range of abilities granted by this.
The fighting style itself is broken down into four main doctrines of combat:
1) The main use of the fighting style relies on the masks creating threaded constructions from their bodies, be it for offensive, defensive or supplementary usage. Using this ability offensively, the masks themselves are capable of extending swords, claws, tendrils, lances, spears, poles, spikes and other weapon-based constructions from any location on their bodies. These constructions being mainly used to constrict, entangle or impale an unsuspecting opponent. By combining their unique body structure with Taijutsu usage, the masks can launch stealthy attack e.g. extending spikes from an individual limb or from every location on their threaded bodies. A more defensive take on this application of the style allows the masks to manifest tightly weaved tools such as: shields, umbrellas and etc. The threads which make up these constructions are also compressed to the extent they gain a degree of elasticity, allowing them to act as "shock absorbers" which dissipate the force of hits and incoming solid attacks. Finally, the masks can also create supplementary constructions which either make the masks more proficient in the art of evasion or grant them the upper hand in close combat confrontations. These tools can include: wings, tails, extra limbs, webbed feet, blunt pillars and etc.
2) Taking this 'threaded manipulation' even further, the masks are also capable of utilizing an ability known as body morphing. Body-morphing is a very specific and abstract component of this fighting style. The masks will constantly rearrange the threaded bodies into different shapes, sizes and forms, in order to gain an edge in Taijutsu fights. Using their chakra, they can gorge the threads in their body to inflate themselves to an incredible size, making them capable of rivaling up to the A-Rank Stone Golem in size. On the other side of the spectrum, they can use their chakra to compress the threads in their body to the extent they can decrease their size to that of small rodent-like animals e.g. rats and squirrels.
They can also extend, bend and retract limbs/any part of their body in a similar manner to Orochimaru due to not possessing any bones/rigid body structure. Because of this the masks can contort their bodes into any shape, allowing them to perform Taijutsu maneuvers thought not to humanly possible due to the level of flexibility required to perform them. Since their insides are hollow and contain no vital organs, the masks can create holes/openings in their body at will to allow physical hits and narrow attacks to pass straight through them.
Alternatively, instead of solely altering their size, the masks can also re-shape the threads which compose their bodies to take on varying shapes, most commonly taking on the form of various humanoid animals, encompassing various animal-like traits into their bodies for many advantages.
3) The third and most advanced application of the fighting style is an extension of Body-morphing combined with elemental usage. After forming their body into a humanoid creature or human/animal hybrid capable of utilizing handseals, the masks transcend their most restrictive weakness. Through the use of handseals, the masks become capable of using their own adapted elemental techniques which can be released from any location on their bodies and not simply exhaled/spewed from their mouths. After forming the required handseals, a mask can generate a coating of their respective element around specific limbs/locations on their bodies or even go on to manifest a full body cloak of elemental chakra. Through this, the masks become capable of fusing elemental chakra with Taijutsu (and their other abilities) to create for a exceedingly dangerous combination. Of course, all of effects achievable by the masks will vary e.g. The Fire mask will become capable of burning hits, the Lightning mask can paralyze and shock, the Wind mask can slice/cut and the Water mask can stick/bind the opponent with adhesive water.
4) The fourth and final use of this fighting style allows the masks to enlarge and compress specific limbs/parts of their bodies (or their whole body) by channeling more threads to that location, in a similar manner to how Suigetsu does this in his partial Hozuki hydrifcation state.
Naturally, enlarging their hands/arms causes for more forceful punches whilst inflating feet and legs will cause for more powerful kicks. Alternatively, the masks can also compress certain parts of their bodies (or their whole body), by tightly packing the threads to the extent they can endure extremely powerful impact forces. By tightly packing the threads within their bodies, the masks can mimic the ability to "harden" their bodies, making this very useful defensive ability.
Usage Examples:
-To be added-
Additional effects and Restrictions:
-Can only be used by Kakuzu bios
-Must be taught by Negative Knight to learn the style
-All Techniques used by the masks will count towards the user's three jutsu per turn
-Masks who have mastered this style have the same base speed as the user
-Masks who have learned this style become capable of using basic Taijutsu techniques known by the user
-Must be a Sannin or above to learn the style
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
Ninjutsu Method 2 - Ninja Tools
Exploding Tags
Shuriken
Kunai
Miscallenous
(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
(Kage Shuriken no Jutsu) - Shadow Shuriken Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
(Kage Makibishi no Jutsu) - Shadow Makibishi Technique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 10
Description: A simple ninja technique in which the user deploys a smoke bomb and is used to lay down the makibishi undercover so that the enemy target will not notice. This technique is used to cause some damage and slow the enemy target down when they stand on them.
(Ninpo: Kyojin Shuriken no Jutsu) - Ninja Art: Giant Shuriken Technique
Rank: D
Type: Offensive, Supplementary
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user throws a Demon Wind Shuriken towards the enemy and uses his chakra to massively enlarge the shuriken, brutally striking the enemy, sending them flying.
(Ninpo: Kakuu no mai ) - Ninja Art: Arrial Dance
Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
(Fuda Kakusu no Jutsu) Tag Hidding Technique
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 5 (per tag)
Damage: N/A
Description:
The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.
(Soryu no Mai) - Rising Dragon Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user jumps up in the air and then spins at high speed throwing a lot of weapons at thier enemy ranging from shuriken, kunai, shuko and many various other weapons.
(Sōgu: Shikyū Geki) - Manipulated Tools: Deadly Spheres Strike
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Desciption: The user pulls out a scroll and rotates it around himself. Many spiked metal balls burst forth from the scroll to strike any nearby opponents or discourage them from using close ranged attacks.
(Sōgu: Fūjin Heki) - Manipulated Tools: Floating Blades Wall
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user unrolls in the floor under the enemy two small scrolls and summons many different weapons from them, taking the enemy into the air. Then they wraps the leg of the enemy with a chain and crushes him back down to the ground.
(Sōgu: Dai Tekkai) - Manipulated Tools: Giant Iron Lump
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description:The user takes out a big scroll and waves it in a circle. It turns into a giant chain hammer with a huge metal ball at the end that they then crushes the enemy with. After this move, the chain hammer turns back into a scroll.
(Sōgu: Shu Senjin) - Manipulated Tools: One Thousand Blades Attack
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: This technique is very similar to Twin Rising Dragons, but in this version the user only summons countless kunai from the scrolls, which are connected by strings at thier hands. They then throws all the kunai at the same time on the opponent.
(Soushouryuu) - Twin Rising Dragons
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: A summoning technique meant almost exclusively for weapon's experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again.
(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.
Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
(Ninpo: Bōseki Enbu no mai) - Ninja Art: Spinning Walts Dance
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will jump into the air and begin spinning around rapidly whislt releasing a continous amount of kunai converging in all directions around them.
( Rakka Kibaku Fuda ) - Falling Paper Bomb
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 25
Description: The user will throw three paper bombs connected to kunai that act like parachutes and float down above the enemy where the user will then make the hand seal to explode the explosive tags when they reach their desired location.
(Fuda Chūshutsu no Jutsu) Tag Extraction Technique
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
After doing the Ram seal, the user will put his palm close to a hidden explosive tag or sealing tag and will draw it out towards his hand. If the tag is inside a solid object it will warp through it towards the users palm. The technique disables the tag as it draws near the users hand in the case its an explosive tag.
(Ninpo: Kagonome) – Ninja Art: Wire Cage
Rank: B
Type: Defensive, Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seals the user can manipulate metal strings to form a protective dome. This dome is capable of repelling most basic Taijutsu attacks up to A rank. The user can reshape the wire within the dome, changing it to a binding string with ease. however it is weak to lightning based techniques.
(Ninpo: Akuma Kaze Bakudan) - Ninja Art: Demon Wind Bomb
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 10
Damage points: 20
Description: The user after creating a shadow clone and grabs it then transforming into a Fuma Shuriken that is then thrown at the enemy the shuriken then turns back into the shadow clone who then punches the target in the face.
Note: Can also add kunai for extra damage and must create one shadow clone before use.
(Sōgu: Maruchiken Ranmyaku) - Manipulated Tools: Multi-Blade Chaos
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses two scrolls and makes multiple weapons come out from them and float in the air. After the final blade causes the opponent to fly up into the air, The user uses a chain to bring their opponent down to the ground and then hits them again with the weapons. Using this attack allows the user to summon more weapons than usual for subsequent attacks.
(Sōgu: Sōninju) - Manipulated Tools: Weapon Gun
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user summons several weapons connected together by strings and jumps into the air, reeling them together to stack on top of each other. They then stands on the top weapon on one foot, and twirls backwards, shooting the string-wealed ninja tools at the opponent like a machine gun.
Sōgu: Kaien Geki) - Manipulated Tools: Spinning Swallow Show
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user hits the opponent with a pair of tonfa, then tosses a scroll in the air to summon a bo staff and hits them with it. When the opponent is lying prone on the ground, they summons a huge spiked club and crushes them with it.
(Sōgu: Tenkosai) - Manipulated Tools: Heavenly Steel Disaster
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Like Manipulated Tools: Heavenly Chain of Destruction, The user unrolls and throws thier large scroll over the enemy. They summons countless Kunai from the scroll to rain down on the enemy before releasing four large chains to force the enemy to the ground as the chains collapse on them.
(Sōgu: Maruchiken Ranmyaku) - Manipulated Tools: Multi-Blade Chaos
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses two scrolls and makes multiple weapons come out from them and float in the air. After the final blade causes the opponent to fly up into the air, The user uses a chain to bring their opponent down to the ground and then hits them again with the weapons. Using this attack allows the user to summon more weapons than usual for subsequent attacks.
(Sōgu: Sōninju) - Manipulated Tools: Weapon Gun
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user summons several weapons connected together by strings and jumps into the air, reeling them together to stack on top of each other. They then stands on the top weapon on one foot, and twirls backwards, shooting the string-wealed ninja tools at the opponent like a machine gun.
Sōgu: Kaien Geki) - Manipulated Tools: Spinning Swallow Show
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user hits the opponent with a pair of tonfa, then tosses a scroll in the air to summon a bo staff and hits them with it. When the opponent is lying prone on the ground, they summons a huge spiked club and crushes them with it.
(Sōgu: Tenkosai) - Manipulated Tools: Heavenly Steel Disaster
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Like Manipulated Tools: Heavenly Chain of Destruction, The user unrolls and throws thier large scroll over the enemy. They summons countless Kunai from the scroll to rain down on the enemy before releasing four large chains to force the enemy to the ground as the chains collapse on them.
(Sōgu: Tensasai) - Manipulated Tools: Heavenly Chain of Destruction
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large boss summons, as they encompass a vast amount of space and inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Water Release in the user's same turn
Note: Only small objects, tools and weapons will be swallowed by the ground
(Katon/Fuuton: Inferuno Houchou) – Fire/Wind Release: Inferno Step
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30
Damage points: N/A (-60 if opponent comes into contact with fire)
Description: Whilst moving or airborne, Kakuzu will focus his chakra into his Katon and Fuuton masks to cause them to protrude ever so slightly from his back. As they do this, the masks will exhale a narrow jet of high-speed wind-infused flames as an intense cannon towards the ground (or air), at a certain angle to serve a specific purpose. The wind serves the purpose of both augmenting the speed and force of the fire, making it more suited to serving its intended purpose. If aimed directly downwards, the user will be projected high up into the air, allowing them to avoid techniques which don't cover an expansive vertical reach. If aimed directly backwards (towards the air), the user will move horizontally towards the opponent in a sudden burst of speed, the stream of fire providing a powerful but linear propulsion effect similar to that of a rocket. Similarly, the masks can exhale the narrow jet of flames at any angle, allowing the user to find the perfect balance between horizontal and vertical motion, specific to the task at hand. The speed of the user whilst using this technique will give the appearance that they have teleported to their new location, when in reality they're simply moving too fast to be tracked by the eyes of non-Doijutsu users. However, this jutsu can only be used to move in one direction e.g. a linear horizontal, vertical or diagonal path and sensory/Doijutsu users will be capable of detecting the build-up of chakra as well as tracking the user's movements. Ninja who do not possess such capabilities can instead rely on seeing the intense reddish glow emanating from behind the user's position, signifying a technique of some sort about to be used. Alternatively, whilst the user is stationary they can utilize this technique as an evasionary measure by using it to move side to side or vertically upwards, by instructing the masks to angle the stream of flames accordingly. Anyone directly behind the user's position whilst they use this technique (within five meters) will be caught within the jet of flames, leaving them with severe fourth degree burns due to the intensity, close proximity and force of the flames. The limit on the distance the user can cover with this technique is a maximum of one range e.g. moving from Short to Mid, Mid to Long, Mid to Short or Long to Mid.
Note: Can only be used three times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Katon and Fuuton masks must be inside the user's body
(Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his Doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced (past their skin) with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness. However, this only makes the user more resistant to physical/force intensive attacks e.g. crushing slabs of rock, blades of cutting wind, waves of water and etc. This doesn't make the user resistant to burning, electrocution or similar attacks. This jutsu doesn't protect the skin itself (meaning it can still be pierced or damaged), but doesn't let weapons/attacks pierce any further than that.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique
(Hishou Ito) - Floating Threads
Rank: C
Type: Supplementary/Defensive
Range: Short-Long (made Short range of the user with Long Range reach)
Chakra cost: 15
Damage Points: N/A
Description: The user will channel their chakra throughout the dark threads within their legs before releasing a mass of dark threads from the soles of their feet. These threads will instantly form into a cloud-like layer capable of levitating the user to protect them from harm or to give then an air advantage. This technique is a close counterpart to Gaara's Floating Sand, with the only differences being the cloud is physically attached to the user's body and is composed of threads instead of sand. Once they are done using the threaded cloud, they can either retract it back into their bodies or detach from it completely.
Note: Lasts for three turns
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
(Raiton: Taiyou Senshu) – Lightning Release: Auriel's Bow
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into both of their open palms before bringing them together to generate a bow and quiver constructed purely of lightning. The bow itself is near-solid in its composition (Similar to Lightning Release: Plasma Ball), allowing it to be wielded and used in the same way as an ordinary weapon. On creation, the bow is already drawn and has four identical arrows placed in the quiver for the user to shoot at the slightest whim by ceasing their hold on the drawn quiver. After being fired, each individual arrow can be split into ten smaller arrows, totaling a daunting rain of fourty miniature arrows. Shortly after colliding with something, each arrow will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the arrow will first dig its spear head into the target technique, before discharging into the section of earth and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single arrow has a five meter radial reach. However, much like Nagashi if the arrow is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired arrows prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the arrows with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they're solid in composition and possess a weakness to Lightning. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. The speed of the arrows is barely visible to the naked eye, making them appear as pale blue fast-moving blurs rather than defined shapes.
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Follows Elemental Strengths and Weaknesses
Note: Power of the technique is equally divided between the number of arrows created.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
Sulphur techniques to submit
1) Colossal Extermination (F-Rank) - Forbidden Rank Omnidirectional Burst. Will appear as a semi-spherical dome if used whilst on the ground, will be a full sphere if used whilst mid-air.
2) Radical Fumigation (A-Rank) – Bursts from the ground as columns towards the sky, creates conditions for Kirin
-Use against opponents spewing water or in a prison water.
3) Body of Vulcan (S-Rank) - Armour of Sulphur, causes water and rain which come into contact with it to explode outwards (into steam). Slows down Taijutsu/Kenjutsu based attacks and speed-based users who come close to the use. Whilst the armour is active, the user can only use Fire, Wind, Earth, any KG/CE combination of Fire, Wind and Earth and Sulphur.
4) Venomous Secretion (S-Rank) - Soil is inhabitable for plant-life and etc. All underground water reservoirs are evaporated. Lightning currents cannot be released into the ground (maybe).
5) Vile Aura (A-Rank) - Turns body into an intangible mist of Sulphur. Can phase through attacks and etc. If the user is set alight in this form, he will revert to his normal human form automatically and be covered in the flames.
-User becomes immune to Wind, Earth, Lightning and similar elements. User phases through all solid elements and etc
6) Corrosive Storm (S-Rank) - The user will create a extremely condensed orb of sulfuron in the air between their hands, before aiming it upwards and shooting it towards the sky. On reaching the sky, the orb will explode into a violent maelstrom of sulphur, evaporating all of the water in the rain/thunder clouds above (as well as dispersing them) and hence causing an intense downpour of superheated drops of steam/boiling water on the opponent. Due to the dispersion force of the explosion, no water or clouds remain directly above the user, meaning they're safe from the attack. The clouds will also linger in the sky above, allowing them to be used as a source for techniques.
7) Greater Sulphur Release Technique (A or S-Rank) - Self-Explanatory.
8) Hallucinogenic Heatwave (Genjutsu) - Creates a hazy pale mist of Sulfuron around the opponent, which seeps out of the cracks in the ground. The mist instantly evaporates all of the moisture in the air, five meters around the opponent's position. The pale mist is translucent and so the user/opponent have a distorted level of mutual sight due to the refraction of light. Also casts an external illusion like the 2nd Mizukage's, which makes the opponent feel like all of the water in their bodies is rapidly being drained, until they're a bare carcass (they look mummified in appearance), an empty shell of their former self. If not broken by the end of the turn, the opponent will pass out due to heat exhaustion.
9) Petrified ____ - Earth/Sulphur combination. Sulphur leaks from the ground and swirls around the opponent, before the user performs a single handseal to cause the tiny pieces of rock, dust and debris to converge on the opponent, compacting into their pores. The heat of the sulphur acts as a blast furnace, leaving the opponent petrified.
Coal Techniques to submit
1) Pterodactyl (S-Rank) - Flying dinosaur creature of coal, flaps wings to create a storm of coal dust. Can use up to S-Rank Coal techniques, A-Rank Fire and A-Rank Earth.
2) Dragon Scale Prison (Fire/Coal Combination) (F-Rank) - Five tornadoes of coal emerge from the ground around the opponent and surround them in a pentagonal formation. The fast rotary motion of the tornadoes generates a large cloud of coal dust in the vicinity of the opponent, leaving them in a minefield ready to blow with the slightest spark. As soon as the coal tornadoes emerge, the user stomps their foot on the ground to cause five identical pillars of fire to emerge beneath each coal tornado respectively, turning them into fiery maelstroms of ignited coal. The tornadoes of flame instantly ignite the cloud of coal dust, blowing the opponent to smithereens.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Raiton: Manako no Ikazuchi) – Lightning Release: Eye of the Thunder
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (+20 damage to anything which moves through the barrier)
Description: This technique is often considered the lightning counterpart of 'Wind Release: Eye of the Gale'. The user will perform the Horse handseal before causing four five meter-tall pale blue pillars to emerge from the ground, either near their location or the opponent's. The pillars will be arranged in a quadrilateral-like formation and will generate intangible barriers of plasma energy (Similar to Lightning Release: Plasma Ball) which occupies the space in between them. The resulting effect will be an open-topped cube of plasma energy, encasing the target inside. A unique ability possessed by the plasma barriers is any solid/liquid objects, constructs or techniques passing through it will have their speed and penetrative capabilities greatly amplified, as the portal of lightning provides them with a blue coating of sharp lightning chakra. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of chakra onto the weapon is substituted by the projectile(s) passing through the portal of lightning. The layer of lightning will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. Furthermore, the coating of lightning will also double the speed of any projectiles which move through it. This technique will only amplify the cutting capabilities of solid, liquid and near-solid constructs e.g. rocks, kunai, bullets of water, fireballs and etc, whilst only blocking/weakening any Lightning or Wind-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. Each of the barriers can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the enhancements, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of lightning chakra, they will become dual elemental techniques e.g. Lightning/Earth or Lightning/Water.
Note: Lasts for three turns
Note: Can only be Taught by Negative Knight
Note: Can only be used three times per battle
Note: Cool down time of two turns in between uses
Note: Pillars can be created a maximum of ten meters away from the user
Note: Pillars cannot be created beneath the opponent
Fire
Water
Earth
Wind
Lightning
Earth/Water
Earth/Wind
Earth/Fire
Earth/Lightning
Water/Wind
Water/Fire
Water/Lightning
Fire/Wind
Fire/Lightning
Wind/Lightning
(Suiton: Gyoushuu Hensen) - Water Release: Blood Clotting
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A (+15 to projectiles if cohesion is increased)
Description: This technique is often seen as the water counterpart to the Earth Release 'Added and Light Weight' techniques. The user will perform the Serpent Handseal before focusing their suiton chakra into a water source/technique to alter its level of cohesion. Through altering the cohesiveness of the affected water source, the user can govern how well the molecules of water "stick together". Increasing the cohesion of the water source, will rapidly increase its surface tension to the extent that the water begins to display solid-like properties. The upper most layer of the water (the surface) will become as hard as concrete, meaning anything inside of the water source will be incapable of escaping its confines. This heightened surface tension will also allow for the user to tread on the surface of the water without relying on channeling chakra to their feet to do this. On the other side of the scale, decreasing the level of cohesion between water molecules will cause for the water source to simply dissipate and fall to the floor. This is especially useful against prisons and other constructs of water such as Water Release: Gushing Water Imprisonment, as they will no longer be capable of keeping their form or structure, allowing for the user to be freed from their hold. Much like its doton counterpart, the user can increase the cohesion level of projectile-type suiton techniques to augment their impact force, effectively adding damage to it.
Note: Lasts two turns
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Can only affect opponent's techniques up to A-Rank
(Fuuton: Kyousou Tounyuu) - Wind Release: Rotary Clockwork
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air around one of their opponent's limbs whilst twisting their hand in a rotary-like motion. The resulting effect will be the target's hand slightly bending or contorting in the way the user wishes, in order to serve a very specific purpose. The twisting/bending will be an extremely quick process and will last for a very miniscule amount of time, making this technique both ideal and limited to Taijutsu-based usage. Basic applications of this technique include: deflecting punches, deflecting kicks, disorientating the opponent or halting their run/walk. A more advanced application of this technique is that it can be used to cause certain types of techniques backfire on the opponent, by adopting a similar method to the one used by Naruto against the Third Raikage. Whilst the opponent is holding a potential damaging object/manifestation of chakra such as the Rasengan, Hellstab or Raikiri, the user will cause the opponent's arm to contort in such a way that they "slam" their own attack into themselves, causing them to take the full brunt of their own technique.
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Kuro Ito Gekiha Katana) – Dark Threads Severing Lances
Rank: Forbidden
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-40 damage to user)
Description: This is one of Kakuzu's ultimate techniques. The user will channel his chakra throughout the dark threads within his body before extending twenty meter long spikes composed entirely of tightly woven threads, from every point on his body (apart from his head). The spikes resemble extremely lengthened lances in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body and fatally impaled numerous times, causing major blood loss to result. The sheer scale of this technique makes it so the user comes to resemble (in appearance) a makeshift version of Magnetic Ninja Arts: World Order. Furthermore, because of this, the technique is exceedingly useful in surviving techniques even on the scale of Planetary Devastation, as the spikes will rip through the entire structure as it constructs itself, preventing the user from being crushed beneath the massive pile of rubble and debris. To use this technique to its utmost effectiveness, the user will ideally be airborne but this isn't mandatory as the spikes protruding from the users feet will simply rip into the earth below. After release, the user will either retract the threaded spikes back into their body or detach themselves from them completely. Performing this technique is extremely strenuous and will take a significant toll on anyone who performs it. This translates to no handseals for the next two turns, no S-Rank or above dark threads jutsu for the next three turns and no other Forbidden Rank jutsus for the user's same and next turn.
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: No long handseal sequences (longer than three) for the next two turns
Note: No S-Rank and above dark threads jutsu for the next three turns
Note: No other Forbidden ranks in the user's same turn and next turn
(Kuro Ito Shujutsushitsu Saisei) – Dark Threads Surgical Regeneration
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A (-40 damage to the user)
Description: After being sliced open or beheaded, Kakuzu will immediately cause a mass of threads to reach out from his body and re-attach his head/the two halves of his body. The jutsu happens so quickly, almost as if its an involuntary response by the body to prevent death by whatever means. The reason this jutsu can even counter beheading as it utilizes the short interval before brain death to repair the body. Kakuzu developed this technique to prevent being killed by treacherous allies or ninja capable of launching attacks invisible to the naked eye. Immediately after using the jutsu, the user is slightly dazed and so can't perform handseals in the same turn its used. Alternatively, if a massive hole/opening is created on the user's body or if they happen to lose any limbs in battle, they can produce a mass of threads from that location to stitch up the wound completely (despite its severity) or tightly weave those same threads into an exact replica of the lost limb(s), returning the user's body to near optimum condition. Any replacement limbs created via this method are in fact capable of using handseals due to Kakuzu's body naturally being made of threads.
Note: Can only be used twice per battle
Note: Requires a cool down for three turns before next usage
Note: No S-Rank and above Dark threads jutsu in the same or next turn
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No handseals in the same turn
(Kuro Ito Karada Hensen) – Dark Threads Bodily Reconfiguration
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A (-40 damage after use)
Description: Kakuzu will channel his chakra throughout the dark threads within his body, to continuously rearrange the position's of his masks, and the spots in which they reside. This causes a massive disturbance in the user's chakra system, making this technique capable of even dispelling Genjutsu techniques of the highest caliber. Any illusionary techniques the user was once under the effect of will systemically be broken, the moment the user activates this jutsu, regardless of the rank of the genjutsu technique. This happens due to the body undergoing a process of sporadic alterations, making their chakra system too unstable to sustain the effects of any foreign chakra residing in the body. As long as this jutsu is active, any genjutsus cast on the user will be instantly broken and any continuous genjutsus acting will rendered useless until this jutsu reaches its turn limit or is manually deactivated. To an outside observer, the user's upper body will appear to shift and contort in a random manner, but otherwise this technique has no visible effects.
Note: Lasts for five turns
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: The user cannot release any masks whilst this is active
Note: Will not break external Genjutsus
(Kuro Ito Heikikoujou) – Dark Webbed Arts: Arachnid's Armoury
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 if used to attack the opponent)
Description: Kakuzu will channel his chakra throughout the dark threads within his body whilst unstitching a sizable hole in either of his palms, releasing a mass of adhesive threads from this opening. These same threads instantly form into a weapon of the user's choice. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which the user uses to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the user's palm but can be detached or retracted into the user's body at any time. Once the weapon pierces someone, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places. The weapons the user can create are: spears, maces, swords, hammers, spiked cannonballs, pitchforks, lances and shields. Once the user is finished using the construction, they can either retract it into their bodies or detach from it, allowing it to fall to the floor.
Note: Can only be used five times per battle
Note: Lasts for four turns
Note: Can only be Taught by Negative Knight
Note: Can only create one weapon/construction per use
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(Kuro Amimono Gigei: Nechinechi Tama) – Dark Webbed Arts: Spider's Spawn
Rank: D
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 10 (+5 for every pair of shots)
Damage Points: 20 (+10 for every pair of shots)
Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of spiked sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will puncture and attach to anything they hit due to their adhesiveness as well as their spiked protrusions, allowing the technique to be much more versatile in use. A maximum of six additional pairs of shots can be used fired by the user, with each pair being used in quick succession.
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(Kuro Ito Heikikoujou) – Dark Webbed Arts:
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu will focus his suiton chakra to secrete adhesive water (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. However, unlike this technique's lesser counterpart (Water Release: Dark Threads Rappelling), the user will continuously unleash adhesive threads in quick succession to travel from one place to another.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
(Kuro Ito Heikikoujou) – Dark Webbed Arts: Venomous
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu attacks)
Description: Kakuzu will channel his chakra throughout the dark threads within his body whilst unstitching sizable holes in both of his palms, releasing a mass of adhesive threads from these openings. The mass of sharp threads will swiftly assume the form of a half-human/half-snake looking creature with sharp threaded tendrils coming from every location on its body. The threaded tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are initially one meter long (but can be extended up to five meters) and come from every point on the user's body, making this form that much more grotesque. These tendrils will "feel" anything which comes within range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air into the air at any location on the battlefield (within mid-range) to generate an invisible hand of tangible air fully equipped with nimble fingers. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on without even the slightest of disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air into the air at any location on the battlefield (within mid-range) to generate an invisible hand of air fully equipped with nimble fingers. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on without even the slightest of disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.
Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.
There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.
人格|Personality
Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.
Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.
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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.
Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.
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Village Information
村の情報|Village Info
Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Infoランクチャクラ|Rank & Chakra Info
Ninja Rank: Sage (Unofficial) Specialty: Earth, Water, Steel, Taijutsu and Dark Webbed Arts
Your Ninjutsu:
Elements
Techniques
Specials
土 Doton →
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忍 Ninjutsu →
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強 Eels→ Mastered
風 Futon →
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幻 Genjutsu →
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撃 Rays → Mastered
火 Katon →
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剣 Kenjutsu →
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取 Steel Release→ Mastered
雷 Raiton →
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体 Taijutsu →
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サ Sulphur Release → Mastered
水 Suiton →
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蛾 Dark Webbed Arts→ Mastered
け Coal Release → Mastered
Summoning Contracts: Rays (Signer)
Eels (Signer)
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Kakuzu's Signature Jutsu
(Kuro Ito) - Dark Threads
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points: 20
Description: User sends out black threads from their body that can attack their opponent.
(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any rock they touch and harden any part of there body.This jutsu also lets the target turn into fine grains of rock that can be used to do another jutsu.
(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.
Rank and Chakra Info
歴史|Background Info
When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.
Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.
Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.
His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.
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歴史|History
Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.
On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.
Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.
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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.
After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.
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While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.
Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.
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Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.
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歴史|Other
Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with faster handseals.
Water Specialty - Over the years Kakuzu began to develop a liking to the Water element due to its calm and fluid yet destructive nature. As a result, after attaining complete mastery of the element, he's become capable of using all Water Release techniques (that require handseals) with a single handseal.
Akatsuki Ring - Kakuzu possess the Boar Ring and wears it on the little finger of his left hand. The ring further augments his earth manipulation abilities, increasing the strength all of his Earth jutsus by 10 and using them with 1/3 of the handseals usually required.
Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility slightly higher than that of a Taijutsu specialist.
Ray Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.
Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.
Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, some cigarettes and flint.
Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.
The 2nd design causes a castle fully equipped with two ten meter tall watch towers to emerge from the ground, with the right tower (from the user's perspective) always surfacing directly beneath the user's feet.
The 3rd and final scroll has a prepared design of a sixty meter tall walls rising from the whole battlefield long-range around the user and curving at the top, forming a massive dome which encases everything inside. The diameter of the dome is thirty meters and once completely formed, its pitch-black inside making it impossible to see the opponent.
All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.
Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".
Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.
After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.
Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.
Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.
Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.
Steel Mask - This heart has the steel affinity and takes on the shape of a tall humanoid figure. Its able to use all steel release techniques the user knows. This mask's face was painted a silverish-grey to signify its the Steel Mask.
Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.
All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.
This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force. Furthermore, Kakuzu has developed the ability to partially release his masks, allowing them to extend out of his body without fully detaching, whilst retaining their capability to perform techniques, in a similar manner to the Soma No Kou.
Kakuzu's Elemental Masks (attached to his body)
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Kakuzu's Elemental Masks (Released)
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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.
Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.
-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability
-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability
-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
-The sword is capable of crawling and acting independently
Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.
How the Sword Looks
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Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back (without a scabbard) and can be withdrawn with the slightest whim. The heart located in the blade possess the Lightning affinity, allowing it to utilize raiton-based techniques at the users will. The sword acts as a safeguard if someone is sneaking up on him or attacking him from a blind spot as it always communicates such information to him at all times.
Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.
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Physical Prowess
Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.
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Unique Bodily Composition
All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.
Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.
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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.
Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.
With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.
Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body. His inability to bleed (other than from his vital organs) due to his unique body structure made him even more difficult to kill.
One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.
Intelligence
Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique
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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.
Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.
Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
"I get stronger in direct proportion to how strong my opponent is. I do not tire, and cannot be defeated."
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基本情報|Basic Information
Name: Kisame Hoshigaki Nickname: Scourge of the Bloody Mist, Tailess Tailed Beast Gender: Male Age: 32 Clan: Unknown
見える|Looks
Kisame is a very tall and muscular shinobi. He has a distinctive shark-like appearance, complete with pale, green skin, depicted as blue-grey in the anime, small, round white eyes, gill-like facial markings under his eyes, and actual gills on his shoulders, and sharp triangular teeth, much like the other members of the Seven Swordsmen of the Mist. He also styled his blue hair in the form of a shark fin. As a member of Akatsuki, he also wore dark purple nail polish. During his time as a Kirigakure shinobi, he sported the standard outfit of the village, complete with a flak jacket and a forehead protector.
Later, he donned what appears to be the standard attire of the Seven Swordsmen which consists of: a dark sleeveless shirt paired with matching pants, provided with a waist guard, and striped arm and leg-warmers typical of his village. He also switched to a modified version of Kirigakure's forehead protector, which covered his ears as well. He kept this very same attire, under his Akatsuki cloak, even after defecting from the village, with the only differences being his leg-warmers, which were substituted by the organisation's standard ones; though later on, he also removed the shirt from its attire, remaining bare-chested. He wore his Akatsuki ring on his left ring finger, bearing the kanji for South (南, nan) which was yellow in colour. He is also seen warped in bandages in a custom way so that it does not prevent him from moving in any way. Most if not all the time before battle, he is seen carrying a gas mask around his neck so counteract the effects of his own custom element and is also specially designed to allow him to release mouth related techniques.
人格|Personality
Kisame loves to fight and would not hesitate to mutilate his opponents, as seen when he suggested cutting off Naruto's legs to make him easier to carry, to prevent the latter from escaping on foot. Despite his aggressive nature, Kisame is very perceptive in battle, able to deduce the basics behind an opponent's technique and react to any potential danger he is aware of. However, being paired with Itachi, Kisame is usually unable to finish his battles with Itachi around, and he would inform his opponents that they "don't know how lucky they are". Kisame also has a deep loathing for Might Guy since their first encounter, with Guy's inability to remember Kisame prior to his death agitating him.
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Originally when first partnered, Kisame warned an equally hostile Itachi to be careful of him. But in time, Kisame became one of the few members of Akatsuki that got along well with his partner despite the fact they had opposite personalities. The only common ground between both ninja being that they betrayed those close to them, Kisame is loyal to Itachi as he would only not take action unless ordered or after being given permission, but express concern for his friend's well being. Despite his pride, Kisame acknowledges Itachi as the stronger of the duo, evident by Kisame saying to Itachi that he himself couldn't defeat Jiraiya, but stated his certainty that Itachi could go one-on-one with the Sannin
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Village Information
村の情報|Village Info
Village of Birth: Kirigakure
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Village of Alliance: Akatsuki
Rank and Chakra Infoランクチャクラ|Rank & Chakra Info
Ninja Rank: Sage (Unofficial) Specialty: Water, Earth, Taijutsu and Kenjutsu
Your Ninjutsu:
Elements
Techniques
Specials
土 Doton →
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忍 Ninjutsu →
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強 Eels→ Mastered
風 Futon →
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幻 Genjutsu →
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撃 Rays → Mastered
火 Katon →
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剣 Kenjutsu →
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取 → Mastered
雷 Raiton →
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体 Taijutsu →
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サ → Mastered
水 Suiton →
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蛾 Dark Webbed Arts→ Mastered
け → Mastered
Summoning Contracts: Rays (Signer)
Eels (Signer)
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Kisame's Signature Jutsu
(Samehada Chakura Juuten no Jutsu) - Samehada Chakra Replenishing Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Whenever the user is injured or exhausted, Samehada can restore the user to his maximum physical and chakra capacities by inserting chakra of its own into the user via its hilt. This skill of Samehada is so powerful it can even bring people that are mortally wounded and on the brink of death back to full health. During Kisame's fight with Bee, his entire chest area got destroyed, but Samehada healed him completely in a matter of seconds. When Bee had no chakra left after his battle with Kisame, Samehada gave him enough chakra to go into Version 1 and after Kisame was discovered by Naruto, Samehada replenished him completely even though he was weakened and only skin and bones after having nothing to eat for several weeks.
Note: Can only be used 3 times per battle
Note: Can only be used by Kisame, Killer Bee and Fuguki
Note: It doesn't require any activiation of the user, Samehada itself does it of its "own accord" and thus doesn't count towards the three jutsu's, however the user can't use any jutsu while Samehada is doing it.
(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank jutsu's
Note: Can only be used by Kisame, Killer Bee and Fuguki
(Samehada Fuka Yuukai no Jutsu) - Samehada Shark Fusion Technique
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A
Description: This Technique allows kisame to fuse with his sword Samehada completely. This causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease and speed. Kisame also receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for offense and absorbing chakra when others come into direct contact with him. Also when fused with Samehada it allows him to restore any damage that he may have received by using the chakra within samehada as a medium. The Transformation gives the user additional power of +15 to their water based techniques and physical techniques. Whilst in this mode the user is also capable of sensing chakra under water.
Note: Can only Transform while being in a body of water.
Note: Transformation occurs for a Maximum of 4 turns and once a battle.
Note: Can only be used by Kisame
Rank and Chakra Info
歴史|Background Info
Originally, Kisame was to guard the Cypher Division under orders from his superior, Fuguki Suikazan of Seven Ninja Swordsmen of the Mist. When the group was cornered by Konoha-nin under Ibiki Morino during a mission, Kisame chose to kill the Cypher Division members to keep their intel from being leaked out through Ibiki's interrogation, as instructed by Fuguki.
Eventually, learning that Fuguki was selling information to other ninja villages, Kisame killed him and took Samehada for himself while replacing his superior as one of the Seven Swordsmen. Since then, Kisame was given the title of "Monster of the Hidden Mist", and formed a connection with Suigetsu Hōzuki and Mangetsu Hōzuki.
While approached by the Fourth Mizukage Yagura to be commended him for his loyalty to Kirigakure, the ordeal from killing his fellow Kiri ninja to reach his status as a Mist Swordsman caused Kisame to become disillusioned and see himself as living a lie. It was soon after that Kisame met a mysterious ninja who was manipulating Yagura from the shadows and called himself Madara Uchiha. Learning of the Eye of the Moon Plan, Kisame was at first sceptical of the mysterious ninja but the notion of a "world of truth" enticed him to become one of the first and most loyal members of the Akatsuki.
Eventually, Kisame became a missing-nin when the Land of Water sought him for plotting to overthrow its government and being involved in numerous assassinations that include another country's daimyō. As a full-time member of Akatsuki, Kisame was partnered with Itachi Uchiha. Though they initially greeted each other with hostility, they became good partners.
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歴史|History
Kisame accompanied Itachi to Konoha to help kidnap Naruto Uzumaki. After the two gained attention due to their unusual clothing, they were stopped by Asuma Sarutobi and Kurenai Yūhi. Asuma and Kurenai found themselves outmatched, but Kakashi arrived to help balance the odds. Asuma was able to distract Kisame while Itachi fought Kakashi. He waited patiently for Itachi's victory, but before Itachi delivered the final blow, Kakashi remembered Jiraiya's warning and recognised the duo as members of Akatsuki from their black cloaks. Itachi changed his mind and ordered Kisame to kidnap Kakashi and kill Asuma and Kurenai. Before he could do so, however, Might Guy showed up and kicked an attacking Kisame in the face. Following Guy's arrival, Itachi ordered Kisame to retreat, not wanting to start a large-scale battle. Kisame seemed quite annoyed with Itachi's idea, as he desperately wanted to fight the Konoha shinobi.
Itachi and Kisame then continued to hunt Naruto, finding him under the protection of Jiraiya. After Itachi hypnotised a woman to distract Jiraiya and leave Naruto alone, Kisame and Itachi confronted Naruto in a hotel hallway. Kisame considered cutting off Naruto's legs so he could not run away, though Sasuke, Itachi's younger brother, showed up and drew their attention from Naruto. When Naruto attempted to fight, Kisame used Samehada to absorb all of Naruto's chakra. Kisame then attempted to cut off Naruto's arms so he wouldn't put up a fight. Before he could do this, however, Jiraiya arrived, and had the toad Gama defend Naruto. Following the encounter, Kisame and Itachi were driven off by Jiraiya's Summoning: Toad Mouth Bind, failing in capturing Naruto.
While Akatsuki extracted the One-Tailed Shukaku from Gaara's body, they learned that Team Guy was nearing their location. Remembering his last encounter with Guy, Kisame volunteered to keep them occupied while the sealing was completed. Pain used the Shapeshifting Technique to make a duplicate of Kisame's body that would be remotely controlled by Kisame. The clone located and confronted Team Guy, but was disappointed that Guy didn't remember him. He converts the surrounding desert into a lake to give him a battlefield advantage and attacks Guy. Guy's students defend him, prompting Kisame to make water clones that then trap them with the Water Prison Technique.
Guy, meanwhile, manages to take Samehada from him and tries to use it against Kisame, but Samehada does not allow it and returns to Kisame. Kisame proceeds to launch a volley of attacks at Guy, forcing Guy to open the sixth gate. Doing so forces away the surrounding water and allows Guy to strike Kisame with the Morning Peacock. The clone is killed. Kisame voices his regret to Itachi that the clone had only 30% of his chakra and thus was not as powerful as the real Kisame was.
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Later, Kisame successfully managed to capture the jinchūriki of the Four-Tails, his assigned tailed beast, without a scratch. During the following Akatsuki meeting to seal the Four-Tails, Kisame and Itachi were informed of Hebi's formation, with Sasuke as its leader. They are soon afterwards told that Sasuke has been killed, and Kisame tries to comfort Itachi for finally being the last Uchiha. Itachi replies that Sasuke is not dead. After a brief sparing session with Itachi, Kisame is instructed to stand guard outside the Uchiha Hideout and to let only Sasuke through. Kisame openly admitted he was somewhat saddened to be parting with his long time companion. After Sasuke left the rest of Hebi, Suigetsu, being an old acquaintance of Kisame, exchanged words with him, and then the two started fighting, with Suigetsu wanting to claim Samehada as his own. It was later revealed that Zetsu had stopped the fight.
Following Itachi's death, Kisame is confronted by Tobi, who revealed his true identity. Recognising him and addressing him as the "Mizukage" and Madara, Kisame commented that he felt a lot better knowing that he was the one who was pulling the strings. Tobi apologises for leaving Kisame the last member of Akatsuki to know his identity when in fact he is closest to Kisame. Kisame later assisted with the sealing of the Eight-Tails captured by Sasuke. When this turns out to be a fake, Kisame notes that the Eight-Tails' host, Killer B, fooled Sasuke.
Because of Sasuke's failure, Tobi ordered Kisame to capture the Eight-Tails by himself. Kisame used Samehada to find Killer B, being drawn to B's immense chakra. When he arrived at their location, Kisame was immediately attacked by Ponta, who he quickly defeated. B and Sabu then join forces, B even entering a four-tailed form. Kisame fended them both off and absorbed B's chakra cloak. He then removed the bandages from Samehada, noting that it liked the "taste" of B's chakra.
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Killer B entered a version 2 form and used his Lariat to destroy Kisame's entire midsection. Kisame fused with Samehada to heal his injuries, becoming a monstrous shark-like creature. After trapping Killer B, Sabu, and Ponta inside a giant, movable dome of water, he continued his assault on Killer B. B was forced to throw Sabu and Ponta from the dome to save them from drowning, allowing Kisame to overpower him. He dissipated the dome and moved in to finish the job, but was stopped by Samehada, who protected B and gave him some chakra. He kicked Samehada away and prepared to try again with one of B's own swords.
Using the chakra he got from Samehada, B attacked Kisame. Kisame barely evaded the attack and tried to cut off B's legs, but was stopped by the arrival of B's brother: the Fourth Raikage, and his two bodyguards. They thank Kisame for creating the water dome, as it can be seen from far away and allowed them to locate B. Samehada then gives some chakra to B and he and the Raikage join forces against Kisame. Kisame attempts to counter with Water Release: Great Shark Bullet Technique, but before he could finish the technique he was decapitated by their Double Lariat. With his last breath, he stated with a grin that their lightning-quick speed was simply too fast for him.
Using the chakra he got from Samehada, B attacked Kisame. Kisame barely evaded the attack and tried to cut off B's legs, but was stopped by the arrival of B's brother: the Fourth Raikage, and his two bodyguards. They thank Kisame for creating the water dome, as it can be seen from far away and allowed them to locate B. Samehada then gives some chakra to B and he and the Raikage join forces against Kisame. Kisame attempts to counter with Water Release: Great Shark Bullet Technique, but before he could finish the technique he was decapitated by their Double Lariat. With his last breath, he stated with a grin that their lightning-quick speed was simply too fast for him.
Zetsu later revealed that the decapitated body was one of his clones, which switched with Kisame when B obscured the water dome with his ink, and that the real Kisame was hiding inside Samehada in order to infiltrate Kumogakure. The sword itself was taken by Killer B, who planned to use it as his new weapon. While B attended but does not pay attention in a meeting of tactics for the approaching Fourth Shinobi World War, Kisame took notes on the village's plans and military strength.
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歴史|Other
Water Specialty - Kisame's prowess in Water Release is unsurpassed, as a result, after attaining complete mastery of the element, he's become capable of using all Water Release techniques (that require handseals) with a single handseal.
Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kisame's become capable of performing all Earth Release techniques (which require handseals) with faster handseals.
Ray Summons: During his life Kisame explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.
Eel Summons: Kisame, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.
Weapons: Kisame carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, some cigarettes and flint.
Topography Scrolls: Kisame being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.
The 2nd design causes a castle fully equipped with two ten meter tall watch towers to emerge from the ground, with the right tower (from the user's perspective) always surfacing directly beneath the user's feet.
The 3rd and final scroll has a prepared design of a sixty meter tall walls rising from the whole battlefield long-range around the user and curving at the top, forming a massive dome which encases everything inside. The diameter of the dome is thirty meters and once completely formed, its pitch-black inside making it impossible to see the opponent.
All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.
Will of the Bloody Mist - Being a former member of Kirigakure, Kisame has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission.
Kenjutsu Mastery
Kisame was a powerful swordsman, and savoured the use of brute strength and melee fighting over any technique. Before killing his master, Kisame was wielding a normal katana, which he was proficient enough to kill all of his comrades with. Kisame's signature weapon is called Samehada, a sentient, scale-covered sword, that shaves flesh instead of cutting it. Samehada is also capable of detecting and absorbing chakra, but requires Kisame's own chakra to perform the latter. When Samehada absorbs chakra, its scales grow and it slowly begins to unwrap itself.
Kisame could heal and replenish his chakra by momentarily fusing with Samehada. He could also fuse all the way to further increase his power along with adding to his shark-like appearance. When fused with Samehada, he gains the ability to breathe underwater using gills. While using his Water Prison Shark Dance Technique, he could take full advantage of that ability by drowning his opponents. In this form he can sense other peoples' chakra, and absorb it just by touching the foe with any part of his body. He can also hide within Samehada, which he states is flawless as he and Samehada have almost identical chakra, that not even sensors can tell where he is.
Only Kisame was able to wield Samehada; if anyone besides him tries to pick it up, spikes protrude from its handle, and it returns to Kisame's side. Samehada's loyalty seems to be only because it likes Kisame's chakra. Chōjūrō describes the Samehada as the most terrifying sword of the Seven Ninja Swordsmen of the Mist.
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Physical Prowess
Unlike his partner Itachi, Kisame prefered direct physical combat, with which he has repeatedly been shown to be very proficient and dangerous. Generally while fighting, he combines strong taijutsu strikes with powerful slashes from Samehada. He has been seen displaying astonishing raw speed and immense physical strength, making it highly difficult for his opponents to directly overpower him, as shown from overpowering Might Guy, a powerful taijutsu master, during their battle. He also managed to overpower another skilled melee-weapon user, Asuma Sarutobi, by using only the tip of Samehada (wielded with one hand), against Asuma's two blades, which he held overhead using his body as extra support. Kisame managed to survive a usually one-hit instant kill technique from Guy, and retained enough strength to break free of Yamato's chakra-enforced wood restrains, showing not just powerful raw strength, but also great endurance.
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Monstrous Chakra Levels
Kisame had an unusually large amount of chakra, even by Akatsuki standards. Karin, upon sensing Kisame, stated she had never seen so much chakra in one place. Even when he fought at 30% power in one instance, Neji compared his chakra supply to that of Naruto. Chōjūrō claims that Kisame is a "Tailed Beast without a Tail", due to his inhuman chakra level and combination with Samehada.
Even without Samehada, Kisame has been shown to absorb chakra while he is in a water source. Aoba Yamashiro discovered it when he used his Secret Technique Stone Needles in an attempt to paralyse Kisame, who instead just sucked the chakra through the threads and exhausted him. He can even steal chakra from Samehada by simply grabbing onto it.
Skill and Experience
Kisame was a powerful member of Akatsuki who successfully captured the Four-Tailed Monkey's jinchūriki, Rōshi, by himself, despite noting his target's exceptional powers. Though a difficult task, by his own admission, Kisame merely complained that he was "a bit tired". He also claimed that he was the best in the Akatsuki at capturing targets alive as seen when he was able to capture Rōshi alive leaving him only "on the brink of death". As a member of the Seven Ninja Swordsmen of the Mist, Kisame is one of the most powerful shinobi ever produced within Kirigakure; in fact, he was able to kill his former master, who was said to be a Seven Swordsmen member of the generation that was the strongest within the village's history, as well as despite Samehada being in the superior's hands at the time. Nagato also noted he had the highest amount of chakra of anyone in Akatsuki. However, despite these abilities, he noted that the Sannin were on an entire other level than he was. Kisame has also shown a keen intellect in battle, an example of which is deducing the nature and tactics of Killer Bee's attack on their first encounter.
(Kuro Amimono Gigei: Nechinechi Tama) – Dark Webbed Arts: Spider's Spawn
Rank: D
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 10 (+5 for every pair of shots)
Damage Points: 20 (+10 for every pair of shots)
Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of spiked sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will puncture and attach to anything they hit due to their adhesiveness as well as their spiked protrusions, allowing the technique to be much more versatile in use. A maximum of two additional pairs of shots can be used fired by the user, with each pair being used in quick succession.
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(Kuro Amimono Gigei: Fukusuu Yurasu) – Dark Webbed Arts: Continuous Rappelling
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu will focus his suiton chakra to secrete adhesive water (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. However, unlike this technique's lesser counterpart (Water Release: Dark Threads Rappelling), the user will continuously unleash adhesive threads in quick succession to travel from one place to another.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Tarantula's Entanglement
-> Shoot a threaded stream towards the opponent, curve around them in orbital-like movements whilst wrapping threads around them. Eventually, they're encased in a cocoon of sticky threads.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
Sulphur techniques to submit
1) Colossal Extermination (F-Rank) - Forbidden Rank Omnidirectional Burst. Will appear as a semi-spherical dome if used whilst on the ground, will be a full sphere if used whilst mid-air.
2) Radical Fumigation (A-Rank) – Bursts from the ground as columns towards the sky, creates conditions for Kirin
3) Body of Vulcan (S-Rank) - Armour of Sulphur, causes water and rain which come into contact with it to explode outwards (into steam). Slows down Taijutsu/Kenjutsu based attacks and speed-based users who come close to the use.
4) Venomous Secretion (S-Rank) - Soil is inhabitable for plant-life and etc. All underground water reservoirs are evaporated. Lightning currents cannot be released into the ground.
5) Vile Aura (A-Rank) - Turns body/parts of the body into an intangible mist of Sulphur. Can phase through attacks and etc. If the user is set alight in this form, he will revert to his normal human form automatically and be covered in the flames.
6) Corrosive Storm (S-Rank) - The user will create a extremely condensed orb of sulfuron in the air between their hands, before aiming it upwards and shooting it towards the sky. On reaching the sky, the orb will explode into a violent maelstrom of sulphur, evaporating all of the water in the rain clouds above (as well as dispersing them) and hence causing an intense downpour of superheated drops of steam/boiling water on both the user and the opponent. The technique will offset conditions required for Kirin. The clouds will also linger in the sky above, allowing them to be used as a source for techniques.
7) Greater Sulphur Release Technique (A or S-Rank) - Self-Explanatory.
8) Hallucinogenic Heatwave (Genjutsu) - Creates a hazy pale mist of Sulfuron around the opponent, which seeps out of the cracks in the ground. The mist instantly evaporates all of the moisture in the air, five meters around the opponent's position. The pale mist is translucent and so the user/opponent have a distorted level of mutual sight. Also casts an external illusion like the 2nd Mizukage's, which makes the opponent feel like all of the water in their bodies is rapidly being drained, until they're a bare carcass, an empty shell of their former self. If not broken in two turns, the opponent will pass out due to heat exhaustion.
9) Petrified ____ - Earth/Sulphur combination (S-Rank). Massive storm of Sulphur leaks from the ground and swirls around the opponent, before the user performs a single handseal to cause the tiny pieces of rock, dust and debris its carrying to converge on the opponent, compacting into their pores. The heat of the sulphur acts as a blast furnace, leaving the opponent petrified.
10) Bad Breath (B-Rank) - The user exudes pale sulphur from any/every point on their body or spews it from their mouth. Can enhance Taijutsu, act as a variant of Hiding in the Mist with turtle pace-like effects or released into the ground below to kill certain plant-like structures on the field.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
( Ninjutsu: ) – Ninja Art:
Rank: B
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The concept of this technique is based on the idea of dormant genjutsu, instead applying this idea to ninjutsu. The user will focus one of the five basic elemental chakras into an object, projectile or feature of the terrain and allow the said chakra to remain dormant. On the user’s command, the affected object will release the built chakra in a certain way or form to serve a purpose specific to the chosen elemental nature. Much like the Added/Light Weight techniques, the user originally requires physical contact with the target object. Releasing the built chakra can be done with or without physical contact with the target object; however the latter requires the user to perform a single handseal.
Fire Release
After focusing Katon chakra into the target object, the user can release the built chakra in the form of a pale, flammable mist (Similar to Fire Release: Mist Blaze Dance Technique). The object will begin to exude the volatile mist from within itself, swiftly surrounding the vicinity within short-range of the object. This is especially useful when used in conjunction with explosive tagged kunai as the user can easily initiate the expulsion of the mist and detonate the explosive tag in quick succession, resulting in an even greater blast.
Water Release
After focusing Suiton chakra into the target object, the user can release the built chakra to cause the target object to inflate/gorge in size, as the water chakra inside of it is converted into a considerable amount of dense, sticky water (Similar to Water Release: Starch Syrup Capture Field). To signify this, the affected material will begin oozing out adhesive water from the microscopic cracks/openings within it, almost overflowing due to the great amount of sticky water residing inside of it. However, the target object will also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest.
Wind Release
After focusing Fuuton chakra into the target object, the user can release the built chakra to cause a green coating of sharp wind (Similar to the one produced in Wind Release: Vacuum Blade) to form around the object. As a result, the object's cutting capabilities are greatly amplified, as the disc of wind provides them with a chakra much like the one produced in Wind Release: Vacuum Blade. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This will add +20 damage points onto the object/technique its used upon
Earth Release
Focusing Raiton chakra will cause the object to release a short-ranged unfocused burst of lightning, much like Chidori Nagashi.
(Katon: Warui Kokyuu) – Fire Release: Bad Breath
Rank: B
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 20
Damage Points: N/A (40 damage if detonated)
Description: The concept of this technique is based on the idea of dormant genjutsu, instead applying this idea to ninjutsu. The user will focus their katon chakra into an object, projectile or feature of the terrain (after making physical contact with it) and allow the said chakra to remain dormant instead of releasing it straight away. After focusing their chakra into the target object, the user can release the built fire chakra in the form of a pale, flammable mist (Similar to Fire Release: Mist Blaze Dance Technique). The target object will appear to "burst", in turn releasing a volatile mist from within itself which swiftly surrounds the immediate vicinity around it (Short-range). This is especially useful when used in conjunction with multiple explosive tagged kunai as the user can easily initiate the expulsion of the mist and detonate an explosive tag in quick succession, resulting in an even greater blast. Much like the Added/Light Weight techniques, the user originally requires physical contact with the target object to pour chakra into it. Releasing the built chakra can be done with or without physical contact with the target object; however the latter requires the user to perform a single handseal.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight