Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

First off, might wanna state how to counter it, being S rank suiton, seems like S rank earth would be needed, would Added weight jutsu work?

Also, the bolded is the most pointless restriction ever
Its not pointless, its fair <_>

But yeah, Added Weight and such would work on this.
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

it's pointless, how many people follow up with a freaking forbidden? Make it S rank, Forbidden is pointless
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

it's pointless, how many people follow up with a freaking forbidden? Make it S rank, Forbidden is pointless
I don't plan on this jutsu being easily countered. I've worked out a way to let it stay active for its full duration, but let's save that until its approved ;).

The reason I can't use F-Ranks is because by the 2nd turn, the opponent won't be physically capable of countering them.
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

S rank would cripple the user more so as oppose to the forbidden restriction. Although on the other hand I guess it might make it more approvable, not that there's anything wrong with it in the first place anyhow.
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

S rank would cripple the user more so as oppose to the forbidden restriction. Although on the other hand I guess it might make it more approvable, not that there's anything wrong with it in the first place anyhow.
That's my last resort. I'll give up the use of S-Ranks (during this jutsu's duration), if need be.
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Genjutsu: ) | Illusionary Arts: Thermal Sensitivity
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into the opponent's body to give rise to a basic yet potent dormant illusionary technique. This technique will distort the way in which the opponent's body reacts to slight yet sudden local temperature changes, giving rise to an array of bodily reactions and reflexes.

Under intense heats (Exhaling Katon techniques, armours of Fire-based elements) - The opponent will begin to melt into a wax-like substance, with their limbs liquefying almost instantly, preventing lower body movement and the use of handseals.

Under intense cold - Stiffness, rigid body, reduced handseal speed, sluggish movement, shivering/chattering teeth/chills (for realism) etc and etc
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Genjutsu: ) | Illusionary Arts: Thermal Sensitivity
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into the opponent's body to give rise to a basic yet potent dormant illusionary technique. The genjutsu consists of making the opponent's body more vulnerable to sudden local temperature changes, with their body

Under intense heats (Exhaling Katon techniques, armours of Fire-based elements) - The opponent will begin to melt into a wax-like substance, with their limbs liquefying almost instantly, preventing lower body movement and the use of handseals.

Under intense cold - Stiffness, rigid body, etc and etc
Add a disclaimer that Heat/Cold doesn't necessarily mean typical elements, as the changes to activate the illusion are minimal. Thus, under the category or Heat, anything from Fire/Lightning to any variation of the two (Lava, Gas, Ashes, etc) could trigger the heat effects. While under the category of Cold, anything from Wind/Water to any variation of the two (Ice, Frost, etc), would trigger the effects of cold.

Giving you a wider range of counterable techniques
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Add a disclaimer that Heat/Cold doesn't necessarily mean typical elements, as the changes to activate the illusion are minimal. Thus, under the category or Heat, anything from Fire/Lightning to any variation of the two (Lava, Gas, Ashes, etc) could trigger the heat effects. While under the category of Cold, anything from Wind/Water to any variation of the two (Ice, Frost, etc), would trigger the effects of cold.

Giving you a wider range of counterable techniques
That's a great idea, thanks for your input ^^.
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Fuuton: Magunechikku Teishi) – Wind Release: Magnetic Suspension
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform a sequence of two handseals before focusing their fuuton chakra into the air around the opponent to generate two identical portals of wind (above and below them) similar in size to the whirlpool formed in Water Release: Water Dragon Biting Explosion. Almost immediately, the portals will connect up to one another to form a cylindrical column-like prison of air around them. In perfect synchronization, the bottom portal of wind will begin pushing/blowing the opponent upwards, whilst the top one of wind sucks the opponent in with immense suction power, leaving them helplessly suspended in the air at the top of the wind tunnel. As soon as this happens, both constructs of wind will then simulatenously cease their effects (suction and repulsion) before the ground-level portal lets forth an upward barrage of slicing blades, aimed to cleanly cut through the opponent and anything which blocks their path.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Wind in the user's next turn
Note: Upper portal of wind is created ten meters above the opponent(s)

(Fuuton/Raiton: Magunechikku Teishi) – Wind/Lightning Release: Supersonic Shockwaves
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: The user will focus their fuuton chakra to generate three intangible, invisible portals of wind between themselves and the opponent, each of which which are evenly spaced apart. They will then channel their raiton chakra to their index finger to generate a large quantity of electricity before aiming the finger at he opponent in a similar manner to a gun and firing the built raiton chakra as an extremely narrow guided beam of lightning. As the bolt of lightning traverses through the first "gate", it will receive a green coloured coating of sharp wind (much like the one created in Wind Release: Vacuum Blade) which pushes its penetrative and cutting capabilities to their utmost limits. Furthermore, the sudden increase in pressure and temperature from lightning will also cause for the rapid expansion of the successive wind gates, leading to the meteorological phenomenon known as the thunderclap (albeit on a much lesser scale). This process will mimic itself as the lightning bolt passes through each successive gate, resulting in a forward-moving shockwave blast (travels at the speed of sound), which quickly overtakes the bolt of lightning. The shockwaves are innately non-damaging and will only exert a blunt pushing force to the opponent, knocking them a considerable distance away whilst interrupting their intended course of action, making the wind-infused lightning bolt more likely to be successful. Each shockwave will happen at a fairly short interval of one another, with the time between each of their occurrences entirely dependent on the distance between the portals of wind. The ground-level thunderclaps will also generate enough noise to drown out any sound and leave everyone on the battlefield deaf for two whole turns.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Fuuton or Raiton in the user's next turn
Note: No handseals for two turns
Note: User is rendered deaf for two turns
Note: Technique damages the user

(Doton: Chika Shoutaku Doragon) – Earth Release: Subterranean Marsh Dragon
Rank: S
Type: Supplementary/Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Doton in the user's next turn

 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Yeah so i took out "before and after ignition", And fixed the part about the Coal dust. Oh and i removed one of the two Dust Explosion links, the one that wasn't hooked to Wiki.

This has been changed from Anthracite Coal Release to Coal Release, taking in the fact that this coal is not as hard as Anthracite coal, hence the reason why Wind(Cutting) and Lightning are its weaknesses now. I know that below I state that Static discharge is a way to ignite coal, however lightning is so powerful that it would actually cut through the piece of coal more than igniting it, unless it 2 ranks or lower than the coal it is trying to cut, as stated below in the Dust Explosions Section.

Custom element Japanese name: Mueton

Custom element English name: Coal Release

The element is based on: (Earth + Fire) + Chakra

Facts that prove the element to be possible (in the manga context):
The user is capable of either forming coal by pulling it out of the surrounding earth or from their body. Earth, already a significant element in the Narutoverse, coal is simply a highly combustible piece of earth. On missions, if there were no Fire element user, the usage of small lumps of coal as long as you have at least a pair, would enable the personnel to create a source of fire. A downfall to the usage of coal itself is that if another person were to get a hold of it before it was ignited, they could use it just as effectively as the user. Not able to manipulate/create it the way the original user could, but if they are able to successfully block the technique before it is ignited, pick it up as it were but a rock.

How it works:
Coal is an easily ignitable/combustible (by fire) substance formed from metamorphic rock (rock subjected to extreme pressure and heat that changes its form and properties) of the earth and dead plant matter inside of it. Being formed by erosion of Wind make it its natural weakness. Strong Lightning cuts and travels too fast through the coal to ignite it as fire would, and cuts cleanly through it; however much weaker lightning is capable of igniting the Coal. The Coal when created or pulled from the ground, shakes loose large amounts of Coal dust that when ignited by friction, static discharge, hot surfaces, and fire. Not burning all of the coal at once it is just the Coal dust that has the possibility to explode.

- (Please see Source of Ignition)
Is what is noted as the result of when Coal is ignited via friction with
*Another piece of Coal
*Static Discharge/Lightning - Though Lightning is a weakness, Lightning of 2 or more Ranks Lower than the Coal jutsu used is capable of igniting the coal.
*Hot Surfaces
*Fire.

Usage Examples:
Mueton: Rōringu Gyokuseki (Coal Release: Rolling Boulder)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User will create a small lump of coal in their hands and charge it with a lot of chakra before throwing it like a bowling ball along the ground where it will pick up speed and grow larger as it travels towards an enemy. As it travels across the ground, the friction caused from rolling on the ground ignites the bowling ball as it grows into a boulder.

(Mueton: Kasuibakuha)- Coal Release: Spike Explosion
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40 (+5 if caught in the explosion)
Description: The user will pull coal from the ground, creating two spikes of coal which then cross and then connect and cause a spark between them, which then ignites the two coal spikes and destroys the spikes which cause more damage if the opponent is caught in the blast.

(Mueton: Atemiwa)- Coal Release: Blowing Rock
Type: Supp/Attack
Rank: C
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: The user will create a small chunk of coal in their hand, then release fire chakra into the coal, the user will then throw the rock at the opponent, and make a single handseal which causes the coal chunk to explode.

Conditions to be able to use it: Mastery of Earth. Mastery of Fire.

Is weak to:

Wind (Cutting only), Lightning (Cuts through it) [And any CE or variant of the two], Metals

Is strong against:

Earth, Water, Fire (And all CE or Variants of the three)

Co-creator: Oasis Nara
Students I passed this custom element on too:

_______________


✗ Declined: Because currently I find it that you did not explain it very well, at least not enough to justify what you wrote as strengths weaknesses. I don't expect, nor even want, that you write an entire essay. However I do expect that you explain the crucial parts clearly, which you didn't do as I do not understand half of your supposedly strength weaknesses. I mean why is earth a strength? If coals harder is than earth ok, but you didn't not say that anywhere and then you contradict yourself saying by that it's weak against wind (also no reason to say cutting only, then it seems you're just trying to lessen its impact) while wind is neutral to normal earth. Where's the logic in that? Also don't say so easily 'and CE variants'. You can do that when you have an element that's almost at the end of a spectrum, like for instance diamond, or when you have clearly explained the boundaries, but I mean what are variant of earth? Aren't those mainly metals? Which are listened as weakness (metals are definitely a weakness, however it's again a contradiction between what you say). But above all I really can not understand why fire is listed as strength, let alone it's CE variants. Humanity has been burning coal as fuel for centuries, so how could that possibly be a strength? Especially when I start imagining CE like Hellfire or Sunfire. Also proving that coal exists shouldn't be so hard in the Narutoverse, still you actually never gave any. When you state your proof for a CE you need to answer two questions: does it exist in Naruto and so yes is it possible to make it. You did not answer the first one.

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Custom element Japanese name: Mueton

Custom element English name: Coal Release

The element is based on: (Earth + Fire) + Chakra

Facts that prove the element to be possible (in the manga context):
The user is capable of either forming coal by pulling it out of the surrounding earth or from their body. Earth, already a significant element in the Narutoverse, coal is simply a highly combustible piece of earth. On missions, if there were no Fire element user, the usage of small lumps of coal as long as you have at least a pair, would enable the personnel to create a source of fire. A downfall to the usage of coal itself is that if another person were to get a hold of it before it was ignited, they could use it just as effectively as the user. Not able to manipulate/create it the way the original user could, but if they are able to successfully block the technique before it is ignited, pick it up as it were but a rock. Since coal is a fossil fuel the villages used it as a way to fuel fires for cook like when Asuma took his team to the BBQ there was coal use to cook the food. Being that coal is also created in a manner similar to petroleum, from the organic remains, protected from oxidation and decomposition through geological eras.

How it works:
Coal is an easily ignitable/combustible (by fire) substance formed from metamorphic rock (rock subjected to extreme pressure and heat that changes its form and properties) of the earth and dead plant matter inside of it. Strong Lightning cuts and travels too fast through the coal to ignite it as fire would, and cuts cleanly through it; however much weaker lightning is capable of igniting the Coal. The Coal when created or pulled from the ground, shakes loose large amounts of Coal dust that when ignited by friction, static discharge, hot surfaces, and fire. Not burning all of the coal at once it is just the Coal dust that has the possibility to explode.

- (Please see Source of Ignition)
Is what is noted as the result of when Coal is ignited via friction with
*Another piece of Coal
*Static Discharge/Lightning - Though Lightning is a weakness, Lightning of 2 or more Ranks Lower than the Coal jutsu used is capable of igniting the coal.
*Hot Surfaces
*Fire.
Usage Examples:
Mueton: Rōringu Gyokuseki (Coal Release: Rolling Boulder)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User will create a small lump of coal in their hands and charge it with a lot of chakra before throwing it like a bowling ball along the ground where it will pick up speed and grow larger as it travels towards an enemy. As it travels across the ground, the friction caused from rolling on the ground ignites the bowling ball as it grows into a boulder.

(Mueton: Kasuibakuha)- Coal Release: Spike Explosion
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40 (+5 if caught in the explosion)
Description: The user will pull coal from the ground, creating two spikes of coal which then cross and then connect and cause a spark between them, which then ignites the two coal spikes and destroys the spikes which cause more damage if the opponent is caught in the blast.

(Mueton: Atemiwa)- Coal Release: Blowing Rock
Type: Supp/Attack
Rank: C
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: The user will create a small chunk of coal in their hand, then release fire chakra into the coal, the user will then throw the rock at the opponent, and make a single handseal which causes the coal chunk to explode.

Conditions to be able to use it: Mastery of Earth. Mastery of Fire.

Is weak to:

Fire (helps power/fuel fire), Lightning (Cuts through it) [And any CE or variant of the two], Metals

Is strong against:

Earth (Harder then normal rock)
Water(Having Earth properties and being denser then water it can overpower it)

Co-creator: Korra
Students I passed this custom element on too: -Tauburn- and ?
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Genjutsu: Maguma Sukin ) | Illusionary Arts: Magma Skin
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into the opponent's body to give rise to a dormant illusionary technique which takes effect under a sudden increase in local temperature. In response to a rise in heat levels, the opponent's entire body will begin melting into a sticky wax-like substance, with their limbs (arms, hands, legs and feet) being the worst affected by this abrupt liquefaction, rendering hand maneuvers and lower body movement impossible. The lesser bodily reactions induced by this technique include: excessive sweating, rapid shallow breathing and dizziness. This "local" temperature change can range from the opponent simply coating their body/part of their body in Fire, Lightning, Steam and etc e.g. the Raikage's Raiton Armour, wielding constructs of heat-based elements (such as Flame Rasengan or Chidori) or even creating protective orbs/shields which fully/partially surround the opponent's body e.g. Fire Release: Flame Whirlwind. Alternatively, the user can perform two handseals to cast this Genjutsu as an instant activation technique whenever the opponent is within the vicinity of a heat-generating technique (short range of it), replicating the exact same effects as stated above.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: All heat based elements (including KG and CE variants) will activate this technique's effects.
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Mid - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform two handseals before focusing their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large boss summons, as they encompass a vast amount of space and inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Water Release in the user's same turn
Note: Only small objects, tools and weapons will be swallowed by the ground

(Katon: Kazan Kiraigen) – Fire Release: Volcanic Minefield
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Long (Mid-Range Vertical Reach)
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: The user will perform two handseals before focusing their Katon chakra into the ground and generating eight circular wart-looking "bulges" of superheated earth around them in an octagonal formation. The ground at these points will appear to bulge out, making them distinctly noticeable due to the forced and intensive expansion caused by the sudden change in heat at these points. These "hotspots" will glow an intense reddish-color before quickly bursting up from the ground as scorching geysers of flame, uplifting an intense plume of aflame rock, dirt and debris into the air, before traveling outwards in every direction as jagged sword-shaped columns of fire, ripping through the ground and laying waste to anything which opposes them. The sheer heat of the fire produced in this technique is enough to reduce the ground to its molten state (Similar to Fire Release: Exploding Flame Crater), turning the battlefield into a makeshift version of the inside of a volcano. After utilizing this technique, the user will be left surrounded in a ground-level ring of fire, whilst the terrain outside the ring will resemble a protective moat of molten mud with solidified sections of rock positioned scattered across the battlefield for the opponent to position themselves on. Due to the mechanism of the jutsu, it also couples as an effective defense against omni-directional techniques which target the user from multiple directions. It will not however protect them from attacks directed from below. Performing this technique is extremely strenuous and will take a significant toll on anyone who resorts to using it, including some form of recoil damage. The columns of fire themselves reach a considerable distance of fifteen meters high into the air.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank and above Fire in the user's same and next turn
Note: No other Forbidden Ranks in the same turn
Note: No Forbidden Rank Elemental jutsu in the user's next turn
Note: No long handseal sequences (longer than three) for the user's next two turns

Appearance of Hotspots before eruption
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(Masuku Kyuuzou) – Masked Explosion
Rank: Forbidden
Type: Offensive
Range: Short - Long (Explosion is Short-ranged)
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: Kakuzu will focus his chakra into one his elemental masks (whether its inside or outside of his body) to cause it to erupt into a devastating Forbidden Ranked technique of its respective element. Due to differences in transition states (solid, liquid, gas and energy-based), the various effects that can be produced by this technique will differ widely. However, they all follow the universal rule that once an elemental heart as been forced to "explode", until its replaced the user will become unable to utilize the sacrificed element. If this jutsu is used on a mask currently inside of the user's body, the jutsu will go ahead as planned but the user will be killed in the process.

Fire or Scorch Mask
When forced to erupt, these elemental masks will release an intensive omni-directional explosion of fire which will swiftly incinerate anything and anyone caught within its five-meter radius blast radius. Whilst inherently small scale, the sheer heat and power of these flames is enough to reduce to ashes if they're unfortunate enough to be caught inside in its reach.

Lightning or Storm Mask
When forced to erupt, these elemental masks will burst into an explosion of bright and surging electricity, capturing the opponent in a cube composed of solid-like confines (similar to the one produced Lightning Release: Plasma Ball) whilst they are ravaged inside by countless wild bolts of lightning, tearing them apart on a near-molecular level. The initial explosion of lightning serves the simultaneous purposes of blinding and paralyzing the opponent, rendering them near helpless if caught within the explosion. These two elemental explosions seem to resemble the process of demolecularization used in Dust Release, albeit on a much lesser scale. The plasma cube will encase anything within a five meter radius of the initial "explosion".

Wind Mask
When forced to erupt, the Fuuton mask will suddenly explode in on itself capturing everything within a five meter radius into a dome of slicing winds. The dome will exhibit properties similar to those produced in Rasenshuriken, with the microscopic blades of wind cutting and slicing the opponent on a molecular level, severing all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Unlike the other elemental "explosions", this one is the only one which does not directly kill but simply leaves the opponent in a vegetative state, unable to move or mold chakra, making this very effective against medical shinobi.

Earth or Steel Mask

Water Mask

Note: Can only be used up to four times per battle (once on each mask)
Note: Can only be Taught by Negative Knight
Note: User loses access to elemental affinity of the destroyed mask
Note: Cannot be used on consecutive turns
Note: Deals damage to the user
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Meteor Supernova
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: Kakuzu will focus his fuuton chakra into the air around them before spinning on the spot to erect a sizable dome of protective air around himself, maintaining its form, shape and structure through his rotatory motion. Simultaneously, he will cause his Katon elemental mask to reach out from his back and mount itself above his shoulder before exhaling a continuous barrage of large fire balls in every direction (towards the wind dome). As they pass through the dome of air, the wind will serve to augment both their speed and fuel their need for oxygen, allowing them to grow to a truly incredible size (rivaling that of Fire Release: Great Blaze Ball). The released balls of fire will also set the dome alight, converting into a powerful rotating barrier of wind-infused fire, allowing this technique to couple as an effective offense and defense against omni-directional techniques. The fireballs released in this technique display solid-like properties, much like the ones exhibited in Fire Release: Great Dragon Flame Song Technique, allowing them to deliver impact as well as burn damage. However, this also means they can be deflected as solid projectiles. Alternatively, this jutsu can also be performed by Soma no Kou users whilst they share a single body.

Note: Can only be used once per battle
Note: No other S-Rank and above Fire in the user's same and next turn
Note: No other Forbidden Ranks in the same turn
Note: No Forbidden Rank Elemental jutsu in the user's next turn
Note: No long handseal sequences (longer than three) for the user's next two turns

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Deviation

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Meteor Supernova
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: Kakuzu will focus his fuuton chakra into the air around them before spinning on the spot to erect a sizable dome of protective air around himself, maintaining its form, shape and structure through his rotatory motion. Simultaneously, he will cause his Katon elemental mask to reach out from his back and mount itself above his shoulder before exhaling a continuous barrage of large fire balls in every direction (towards the wind dome). As they pass through the dome of air, the wind will serve to augment both their speed and fuel their need for oxygen, allowing them to grow to a truly incredible size (rivaling that of Fire Release: Great Blaze Ball). The released balls of fire will also set the dome alight, converting into a powerful rotating barrier of wind-infused fire, allowing this technique to couple as an effective offense and defense against omni-directional techniques. The fireballs released in this technique display solid-like properties, much like the ones exhibit in Fire Release: Great Dragon Flame Song Technique, allowing them to deliver impact as well as burn damage. However, this also means they can be deflected as solid projectiles. Alternatively, this jutsu can also be performed by Soma no Kou users whilst they share a single body.

Note: Can only be used once per battle
Note: No other S-Rank and above Fire in the user's same and next turn
Note: No other Forbidden Ranks in the same turn
Note: No Forbidden Rank Elemental jutsu in the user's next turn
Note: No long handseal sequences (longer than three) for the user's next two turns

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Awesome custom. Which Naruto game is that?
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

"Even Hell runs on money. I'd be just fine."

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報|Basic Information

Name: Kakuzu
Nickname: Bounty Hunter, Wolverine
Gender: Male
Age: 91
Clan: Unknown

える|Looks

Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.

There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.

格|Personality

Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.

Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.

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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.

Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.

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Village Information
報|Village Info

Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Info
ンクャクラ|Rank & Chakra Info

Ninja Rank: Sage (Unofficial)
Specialty: Earth, Wind, Steel and Dark Webbed Arts


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Doton
忍 Ninjutsu
強 Eels Mastered​
風 Futon
幻 Genjutsu
撃 Rays Mastered​
火 Katon
剣 Kenjutsu
取 Steel Release Mastered​
雷 Raiton
体 Taijutsu
サ Sulphur Release Mastered​
水 Suiton
蛾 Dark Webbed Arts Mastered​
け Coal Release Mastered​
Summoning Contracts: Rays (Signer)
Eels (Signer)


Kakuzu's Signature Jutsu
(Kuro Ito) - Dark Threads
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points: 20
Description: User sends out black threads from their body that can attack their opponent.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any rock they touch and harden any part of there body.This jutsu also lets the target turn into fine grains of rock that can be used to do another jutsu.

(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.

Rank and Chakra Info


史|Background Info

When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.

Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.

Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.

His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.

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史|History

Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.

On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.

Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.

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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.

After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.

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While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.

Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.

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Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.

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史|Other

Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with faster handseals.

Wind Specialty - Over the years Kakuzu began to develop a liking to the Wind element due to its destructive, ruthless and in discriminant nature. As a result, after attaining complete mastery of the element, he's become capable of using all Wind Release techniques (that require handseals) with a single handseal.

Akatsuki Ring - Kakuzu possess the Boar Ring and wears it on the little finger of his left hand. The ring further augments his earth manipulation abilities, increasing the strength all of his Earth jutsus by 10 and reducing the handseals required for them by 1/3.

Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility slightly higher than that of a Taijutsu specialist.

Ray Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.

Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.

Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, some cigarettes and flint.

Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.

The 2nd design causes a castle fully equipped with two ten meter tall watch towers to emerge from the ground, with the right tower (from the user's perspective) always surfacing directly beneath the user's feet.

The 3rd and final scroll has a prepared design of a sixty meter tall walls rising from the whole battlefield long-range around the user and curving at the top, forming a massive dome which encases everything inside. The diameter of the dome is thirty meters and once completely formed, its pitch-black inside making it impossible to see the opponent.

All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".

Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.

After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.

Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.

Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.

Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.

Steel Mask - This heart has the steel affinity and takes on the shape of a tall humanoid figure. Its able to use all steel release techniques the user knows. This mask's face was painted a silverish-grey to signify its the Steel Mask.

Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.

All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.

This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force. Furthermore, Kakuzu has developed the ability to partially release his masks, allowing them to extend out of his body without fully detaching, whilst retaining their capability to perform techniques, in a similar manner to the Soma No Kou.

Kakuzu's Elemental Masks (attached to his body)
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Kakuzu's Elemental Masks (Released)
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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back (without a scabbard) and can be withdrawn with the slightest whim. The heart located in the blade possess the Lightning affinity, allowing it to utilize raiton-based techniques at the users will. The sword acts as a safeguard if someone is sneaking up on him or attacking him from a blind spot as it always communicates such information to him at all times.

Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.

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Physical Prowess

Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.

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Unique Bodily Composition

All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.

Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.

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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.

Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.

With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.

Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body. His inability to bleed (other than from his vital organs) due to his unique body structure made him even more difficult to kill.

One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

Intelligence

Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique

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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.

Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.

Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.

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Background Music and Theme Song


[video=youtube;xmNPbTpf5XU]https://www.youtube.com/watch?v=xmNPbTpf5XU[/video]




Battles
Official Battles
Won: 7
Lost: 0
Draws: 1

This is an update of my previous bio.​
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Genjutsu: Kiseichuu Souhou ) | Illusionary Arts: Symbiotic Touch
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will cast the opponent in a powerful dormant illusionary technique which predominantly affects the sense of touch. The illusion's effects will trigger once the opponent next comes into direct contact with a substance, material or element, employing a similar process to the Ninjutsu technique "Assimilate All Creation"', but on a much higher level since its not exclusive to rocks/minerals, nor will it only cause the user's body to solely take on the hardness of the target material. As a result, this technique will cause the opponent to see their body take on the following attributes of the first substance they come into contact with: weight, flexibility, physical state, durability and temperature. Due to the broadness of this technique, the effects of it can primarily be categorized into three main categories. This genjutsu will not affect or apply to anything the user was touching prior to its usage such as the user's clothes. Furthermore, this will only apply to external entities (other than the user or his/her clones) as they are recognized as one and the same, meaning this will mostly only trigger itself when the opponent makes contact with any of the substances which fall under the three categories below. Finally, the user must directly touch the send substance/material/element with their exposed skin (direct contact) for the genjutsu's effects to be triggered. Regardless of the point of contact between the opponent and the first substance they touch, the transformation will begin from their right hand and will gradually spread over towards the left side of the body.

Sturdy earth-like solids
Should the opponent come into direct contact with a sturdy or earth-like material such as: Earth, Bones, Wood, Metals or Crystals, their body will begin a moderately quick process of petrification. The petrification will turn the user into the respective material/element they've touched (e.g. a wooden figure if they've touched wood). In this petrified form, the opponent will become extremely rigid/inflexible to the point they can no longer move, will gain a much higher tolerance to pain and they will be less prone to temperature changes (making them harder to detect/notice). Less tough solids such as Ice and Glass will also fall under this category, with the higher pain tolerance being substituted with a much lower pain tolerance (e.g. biting their tongue will feel like intensive torture). If the opponent does not prevent the transformation from completing itself (takes one turn after being triggered), they'll see themselves become an inanimate object and will lose consciousness as a result.

Flimsy materials, liquid-like solids and fluids.
Should the opponent come into direct contact with any of following: sand, clay, grass, Kakuzu's dark threads, Konan's paper or any liquid, their body will begin a moderately quick process of transformation/liquefaction. This transformation/liquefaction will cause the opponent to transform into the respective material/element they've touched, with the liquefaction (if a liquid was touched) resembling the same process which occurs with Water Replacement or the Hozuki Hydrificaiton technique. In this form, the opponent's body will lack structure and will be too flimsy to the point efficient use of limbs/the body and complex maneuvers (such as handseals, snapping or flicking of the fingers) become impossible. The lack of a concrete underlying body structure (such as bones) will cause their body to behave like Jellyfish, making them unable to even remain on their feet. Should the opponent fail in preventing themselves from transforming completely (if it isn't broken one turn after being triggered), they'll see themselves become an inanimate substance and will lose consciousness.

Mist, Gases and Energy-Based Elements
Should the opponent come into direct contact with any of the above, they'll quickly see themselves disintegrate/evaporate at a moderately quick rate. Since mist, gases and especially energy-based elements lack form lack any type of form, the opponent will essentially become "nothingness", making them unable to move in the slightest. Making them unable to perform even the smallest tasks such as: twitching a finger, batting an eyelid or even lifting an eyebrow. If the process of complete evaporation/disintegration completes itself (the genjutsu isn't broken within 1 turn of being triggered), the opponent will lose consciousness completely.

Note: Lies dormant for a maximum of three turns (unless dispelled)
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No Genjutsu in the user's next turn
 
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