[ARCHIVE] Custom Jutsu Submission - II

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Enzup

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Re: ±±Custom Jutsu Submission±±

Link to summoning contract

(Kame Ninjutsu: Ao Bara) - Terrapin Arts: Green Rose
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: User summons 2 curved terrapin shells around his enemy, forming a sphere, such that the enemy is trapped inside it. The moment shells are summoned they starts secreting water from all the pores, filling the sphere with water and eventually leaving no space in it for breathing and hence enemy caught inside it may pass out if he don't deal with it in time. The size of the shells cannot vary and can only be used to trap human and as such they have a definite diameter of 2m. Because of terrapin's natural granted defensive capabilities, the shells are of high strength and hence capable of taking one attack equal to its own rank.
Note: -It takes 3 complete turns for water to fill the sphere completely.
-Can be used by terrapins and people who have signed Terrapin contract.
-Usable by any one of them, and hence only once per battle.
-Can only be taught by Enzup.

Changes Made:
-Reduced rank.
-Restricted size to 2m.
-Increased time period to 3 turns from 2.

________________________________________________
 Declined 
If this makes the opponent pass out, how does it not do damage? One more go and then DNR. Its been tumbling around the CJ thread long enough.
Link to summoning contract

(Kame Ninjutsu: Ao Bara) - Terrapin Arts: Green Rose
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User summons 2 curved terrapin shells around his enemy, forming a sphere, such that the enemy is trapped inside it. The moment shells are summoned they starts secreting water from all the pores, filling the sphere with water and eventually leaving no space in it for breathing and hence enemy caught inside it may pass out if he doesn't deal with it in time, due to asphyxiation. The size of the shells cannot vary and can only be used to trap human and as such they have a definite diameter of 2m. Because of terrapin's natural granted defensive capabilities, the shells are of high strength and hence capable of taking one attack equal to its own rank.
Note: -It takes 3 complete turns for water to fill the sphere completely.
-Can be used by terrapins and people who have signed Terrapin contract.
-Usable by any one of them, and hence only once per battle.
-Can only be taught by Enzup.

X-Approved-X

(Genjutsu: Done) - Illusion Arts: Done
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet useful technique which can only be triggered when the opponent is dashing towards the user or a specific target for completing an action, like to execute his target. Once he starts running user makes an eye direct contact with him, inducing a genjutsu upon him in which he runs towards his target and completes his wanted action. But in reality the opponent is frozen at his place unable to do anything.
Note: -Cannot use any above S-rank genjutsu in same turn.
-Can only be used twice per battle.
-Can only be taught by Enzup.

X-Declined-X too generic
 
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Khallil

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Re: ±±Custom Jutsu Submission±±

(Mokuton: Mokuzai no suponji) - Wood release: wood sponge
Type: supplementery
Rank:B
Range: short-long(shooting the pillars)
Chakra: 20
Damage: N/A
Description:The user causes 5 very small wooden pillars to erupt out of each finger in his dominant hand. Whenever the wooden pillars touch water, the water will turn into wood. The amount of water turning into wood is limited by the amount of chakra spent in it. The user is also able to point his hand towards the water, and shoot the pillars out of his hand, and it'll get stuck to the water and turns the water into wood in a relatively high speed (like when shooting a waterbullet, and a clone shoots the pillars at it, it'll be a wood bullet). The user can also simply touch a water source with the pillars, the pillars will get stuck to the water, the water changes into wood and the pillars break off the finger.
-can only be thought by ~Khallil-Sama~
-it can only be used on water, not any other liquids
-can only be used 3 times in a battle

________________________________________________
 Declined 
The water will turn to wood? DNR.

(Mokuton: Mokusei bodi o karamiau) - Wood release: Intertwining wooden body
Type: Supplementary/Attack/Defense
Rank: S
Range: short-long
Chakra: 40 (+10 every turn)
Damage: 80
Description: After performing the monkey>snake handseals, the user manipulates his mokuton chakra over his whole body, and causes wooden threads and vines to erupt out of different places of the body and the wooden threads will intertwine and surround the whole body and get stuck to it. This resembles the susanoo a little bit, when the muscles are wrapping around the bones. The wooden thread will wrap around the user's body in the same way the susanoo's muscles do, and at the same speed. There will be 2 small openings for the eyes, so the user's vision would be still there, and the threads are also wrapped around the lips, so when the user opens his mouth an opening would be created at the mouth. The wooden threads will protect the user's body, and whenever the user wants, he could always control and manipulated the wooden threads around his body, like releasing the wood threads/vines and attack the opponent with it. The wooden threads could reach up to long range. The complete wooden body made out of threads, which surrounds the user, will not go away, until it's completely destroyed, or else the wooden threads will regenerate, or after 3 turns have passed or after the user cancels it out with a single handseal.




see 0:19 -0:25 for the intertwining muscles of the susanoo
[video=youtube;_0BydQTDymw]http://www.youtube.com/watch?v=_0BydQTDymw[/video]
-can only be taught by ~Khallil-Sama~
-can only be used 2 times per battle
-technique lasts for a maximum of 3 turns
-can only use wood, water and earth techniques up to the user's rank, fire and wind jutsus which require your mouth to be used, like blowing fire/wind balls, and no lightning jutsus at all, while this technique is activated.
-every turn this technique is maintained, the user will lose 10 chakra points

________________________________________________
 Declined 
Similar to existing techniques. DNR.


(Ichigo Haineko) - Strawberry ash cat
Type: Weapon
Rank:S
Range: short-long
Chakra: 40(+10 each turn the blade is dissolved)
Damage: N/A
Description:Haineko is a large sword in the shape of a flat strawberry, with the leaves as "tips". It has very rough texture and smooth sharp edges, and it could be used as a fan because of the shape and size. The user channels their chakra into the sword, and the blade of the sword will break down into many grey little pieces of sharp blades. To the opponent, it would look like as if the blade itself is dissolving in thin air. The blade particles can become a grey cloud, and with the handle, the user can control/manipulate the particles as little blades by swinging it. Depending on the direction the wielder swings the handle, the cloud of blade particles will move in that direction. If the particles happen to be within close range of the opponent when the user swings the handle, the small blades will begin slicing into the opponent, shredding them. The user can also reform the blade back to normal simply by canceling his chakra flow from the handle.

Restrictions:
- Only ~Khallil-Sama~ and those who he allows may only use this weapon.
- The blade can stay in its "dissolved" form for up to a maximum of two turns.
- Once the blade has returned back to its original form, the user must wait two turns before they can use its ability again.
- The ability can be used only three times per battle.
- While the user is using the swords ability, the user has to put away the handle somewhere for a small moment, or grab it with his/her mouth
- The user will spend an extra 10 chakra each turn while using the swords ability.
- The cloud of blade particles move at the speed of the handle that is swung. Ex: If the handle is moved to the left in a slow manner then the cloud will move to the left in a slow manner; if the handle is moved in a fast horizontal slashing motion, then the cloud is moved in a fast horizontal slashing motion.

this is what the blade looks like
You must be registered for see images


X-Declined-X Explain or remove the bolded restriction.
(Ichigo Haineko) - Strawberry ash cat
Type: Weapon
Rank:S
Range: short-long
Chakra: 40(+10 each turn the blade is dissolved)
Damage: N/A
Description:Haineko is a large sword in the shape of a flat strawberry, with the leaves as "tips". It has very rough texture and smooth sharp edges, and it could be used as a fan because of the shape and size. The user grabs the handle and simply channels their chakra into the sword (so not infusing the sword with chakra), and the blade of the sword will break down into many grey little pieces of sharp blades. To the opponent, it would look like as if the blade itself is dissolving in thin air. The blade particles can become a grey cloud, and with the handle, the user can control/manipulate the particles as little blades by swinging it. Depending on the direction the wielder swings the handle, the cloud of blade particles will move in that direction. If the particles happen to be within close range of the opponent when the user swings the handle, the small blades will begin slicing into the opponent, shredding them. The user can also reform the blade back to normal simply by canceling his chakra flow from the handle.
Restrictions:
- Only ~Khallil-Sama~ and those who he allows may only use this weapon.
- The blade can stay in its "dissolved" form for up to a maximum of two turns.
- Once the blade has returned back to its original form, the user must wait two turns before they can use its ability again.
- The ability can be used only three times per battle.
- The user will spend an extra 10 chakra each turn while using the swords ability.
- The cloud of blade particles move at the speed of the handle that is swung. Ex: If the handle is moved to the left in a slow manner then the cloud will move to the left in a slow manner; if the handle is moved in a fast horizontal slashing motion, then the cloud is moved in a fast horizontal slashing motion.

this is what the blade looks like
You must be registered for see images

X-Pending-X Leaving for someone else

________________________________________________
 Declined 
Big problems here: I want it clearly stated that the blades will always act as a "cloud" and never be invisible or unoticeable. I don't want you controlling a single tiny blade to cut someones eye out and kill him before he can see it. They will behave as a cloud, always visible. Also, you need to rank it while on this form. I mean, can I us a D-Rank wind and push them back? what about the amount you can produce? I mean, what about the size of this "cloud"?
 
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Erzo

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Slow Loris
Scroll Owner: Erzo
Other Users who have signed contract: None yet
Summoning Boss if existing: King Loris
Other Summoning Animals tied to contract: N/A

Description and Background:
Slow Lorises have a round head, narrow snout, large eyes, and a variety of distinctive colouration patterns that are species-dependent. Their arms and legs are nearly equal in length, and their trunk is long, allowing them to twist and extend to nearby branches. The hands and feet of slow lorises have several adaptations that give them a pincer-like grip and enable them to grasp branches for long periods of time. Slow lorises have a toxic bite, a trait rare among mammals and unique to lorisid primates. The toxin is produced by licking a gland on their arm, and the secretion mixes with its saliva to activate it. Their toxic bite is a deterrent to predators, and the toxin is also applied to the fur during grooming as a form of protection for their infants. The toxin is able to knock an opponent/summon unconscious if directly bitten by a Slow Loris.

Moreover, their large eyes are able to induce a fear based attack extremely similar to the D-ranked Temporary Body Paralysis Technique, however, unlike the technique, it's able to temporarily bind both humans and animals. The binding can be broken by both a surge of chakra greater than B-rank, or pain enough to be able to release someone from a B-ranked genjutsu, however, boss summons are immune to this specific attack.

Underlined is from Wiki:
Rest is added by me.
Permission to own this contract given here:

________________________________________________
 Pending 
Why are you resubmitting it here? taking ownership of a contract isn't done in this thread. Also, the things you wish to add are an absolute no. Summons can have generic traits yes, but nothing like a no move cost ability...that all have... No. No on such abilities. If you want them you need to submit them as techniques.
I've taken over the contract and now I'm just simply updating it because it previously had no description and background.

Summoning Animal: Slow Loris
Scroll Owner: Erzo
Other Users who have signed contract: None yet
Summoning Boss if existing: King Loris
Other Summoning Animals tied to contract: N/A

Description and Background:
Slow Lorises have a round head, narrow snout, large eyes, and a variety of distinctive colouration patterns that are species-dependent. Their arms and legs are nearly equal in length, and their trunk is long, allowing them to twist and extend to nearby branches. The hands and feet of slow lorises have several adaptations that give them a pincer-like grip and enable them to grasp branches for long periods of time. Slow lorises have a toxic bite, a trait rare among mammals and unique to lorisid primates. The toxin is produced by licking a gland on their arm, and the secretion mixes with its saliva to activate it. Their toxic bite is a deterrent to predators, and the toxin is also applied to the fur during grooming as a form of protection for their infants. The toxin is able to knock an opponent/summon unconscious if directly bitten by a Slow Loris.

X-Declined-X Take care of the bolded region

Underlined is from Wiki:
Rest is added by me.
Permission to own this contract given here:
_______________

( Ninpou: Higai o Shatā ) - Ninjutsu: Shatter damage
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40 (If used for offensive purposes)
Description: Shatter damage is a ninjutsu technique which is fast enough to be used in conjunction with an explosion or a collision between two attacks, as well as anything else which is able to create solid sharples of any kind or small earthen particles/debris. Upon such things happening, the user would use shatter damage and pour their chakra into the surrounding sharples/debris and use that chakra to manipulate them, using them for attacks by sending them towards the opponent at fast speeds whilst manipulating the chakra used to 'burst', causing an explosion within the debris, sending them flying towards the opponent aiming to pierce them from all angles. For defensive methods by having them form a cloud of debris which would be able to protect from B-rank and below attacks or simply for supplementary reason, such as having the 'cloud' of debris/sharples which would block the opponents view as well as enter the opponents eyes, ears, nose and overall simply becoming a hindrance, if not defended from properly. The speed of the jutsu is equivalent to that of wave of inspiration in terms of being able to occur before the sharples/debris land on the ground, allowing this to be a quick follow up jutsu.
~ Can only be used 4 times
~ Can only be taught by Erzo
~ Must wait a turn inbetween uses
~ No other Ninjutsu technique (non-elemental) above A-rank in same turn as this jutsu.

X-Declined-X Maybe if you were a puppeteer.

( Ototon: Oreiasu no Hogo ) - Sound Release: Protection of the Oread
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short - Mid
Chakra cost: 40 (-10 per turn)
Damage points: N/A (60 if hit by A-rank blast)
Description: The user would release their sound chakra around their body, allowing them to create 3 vibrating limbs of sound anywhere on their person, as well as an armour made of sound which would cover every inch of their body. The vibrating sound limbs would be clearly visible as they can be seen flickering due to the speed at which they vibrate, all whilst creating a low humming noise which can be heard by opponents short range away from the user. The limbs would have a physical presence, allowing them to counter physical attacks and deflect attacks from Kunais/Katanas with ease all whilst being able to send visible sounds of blasts (A-ranked) which would have the power to counter A-ranked Earth/Wood/Water and anything else which is able to be deflected/dispersed, however it has no affect on Fire or Lightning jutsus, and would simply phase through them. The length of the limbs can differ but they can't be made longer than 1 meter. Should the sound blasts hit the opponent, they'd be able to send the opponent flying whilst dealing blunt damage which would hinder the opponent in the battle as well as messing up their equilibrium slightly, causing them to lose their balance and their hearing. Moreover, the limbs can be used to launch punches and kicks which would let sound enter where the opponent was hit, making the nearest limb impossible to use for 2 turns as the vibrations numb the nerves and muscles surrounding the area hit. The armour would serve no defensive abilities to the user but would simply do what the limbs are capable of doing when physically hitting the opponent, which is numb the surrounding area, however with the armour, it would numb the nerves of the limb which the opponent hits the user with, whilst softening the impact slightly.
~ Can only be taught by Erzo
~ Can only be used twice; Lasts 3 turns.
~ No other sound jutsu whilst this is active
~ A-ranked Sound blasts count as one of the 3 moves per turn.
~ Must wait 2 turns after deactivation in order to be able to use the jutsu again.

X-Declined-X Tanglible sound?
 
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Beifong

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Re: ±±Custom Jutsu Submission±±

(Suiton: Haidora) - Water Style: Hydra
Type:Offensive/ Defensive/Supplementary
Rank:A-Rank
Range:Short-Long
Chakra:30 Chakra
Damage:60 Damage
Description: By concentrating Suiton chakra in his body the user makes 1-5 long water streams from his back. the water streams looks like the snake heads of the Hydra (of Greek Mythology). the Hydra heads are always attached to the users back and can't be dispatched. the user has complete controlling of the hydra methods of attacking and defending by controlling them using his chakra. The hydra heads like the original Greek myth can regenerate forming more heads but the amount of heads can't exceed 5 heads and once they reached five heads the heads can't regenerate again. The Hydra's necks are tall and can reach opponents standing up to 20 meters.
note: can only be used four times per battle
note: Hydras last in the battlefield till they're destroyed
note: only Pain... can teach this jutsu

You must be registered for see images

X-Declined-X Exisitng technique



(Katon: Jigoku no kikku) - Fire Style: Kick of Hell
Type: Offensive
Rank: B-Rank
Range: Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: After concentrating enough amount of katon chakra in the user's leg, the user will kick the surface of the ground while releasing the katon chakra he gathered. the force of the kick and the released katon chakra together will make a straight line of flames going in the same direction of the flames. the flames doesn't last for long time as the fire will self-extinguish after seconds.
note: can't be used twice in the same turn
note: requires 1 turn cool down before using it again
note: only Pain... can teach this jutsu

X-Declined-X Generic




(Doton: Asutorarujanpu) - Earth Style: Astral jump
Type: Supplementary
Rank: C-Rank
Range: Short range (on self)
Chakra: 15 Chakra
Damage: 30 Damage
Description: the user uses his doton chakra to make a small pillar of earth to rise forcefully under him. The force of rising is enough to push the user and throws him away from his original place leaving the small pillar behind it. the pillar rises only 50 centimeters over the ground and is able to throw the user away up to 15 meters.
note:eek:nly usable 4 times per battle
note:eek:nly Pain... can teach this jutsu

X-Declined-X Why not just use earth style technique?
 
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Edward

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Re: ±±Custom Jutsu Submission±±

(Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only.

Note & Restrictions:
- Can only be used three times per battle
- Can only be taught by EdwardSama (me)
- When you are in the water, only water techniques are allowed.
- Can only use water techniques up to B-rank when you are in the water.
- Needs one full turn until you can use it again.
- Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent.
- Requires a water source


X-Approved-X

__________________
(Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+15 with lightning added)
Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn.

Notes & Restrictions:
- Can only be used three times per battle
- Needs to wait two full turns before using again.
- Can only be taught by EdwardSama
- The victim, if they escape before being covered in the water, will not face any side-effects from the technique.
- The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale.
- The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body)
- The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points.
- Requires a water source

You must be registered for see images

X-Approved-X
_____________
(Daburu Inferuno) - Double Inferno
Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40 (+20 to fuse the two swords together)
Damage: N/A
Description: The Double Inferno is a twin sword, that when combined together, will form a double-bladed staff. It was handed down from generation to generation, until the unknown clan that had it passed away. The twin swords were forged by a master blacksmith who was well known for his weaponry, however, time passed by and information about the forger of the sword remains a mystery. The sword only cooperates with certain people who possess the will of fire and determination. Others who have tried wielding this legendary sword was killed by the two swords. The two swords act like normal swords; left one used for defending while the right one used for attacking. When you connect the two swords handles together, and release your chakra into the sword, it will go through a change where it becomes a double-bladed staff. This staff, unlike the twin swords, has the ability to release fire with its master/wielder. By exerting your chakra on the center of the staff, you would be able to perform Fire techniques using it. This sword is very sturdy and indestructible. It has a mind of its own and can somehow "speak" to its user by their chakras. By speak, i mean that they are able to warn you of incoming fire techniques because it has the ability to sense fire chakra in a persons body. In addition, this blade could pierce and destroy earth released up to B-ranks, because of the sturdiness and solidness of its blades.

Picture of the twin swords:
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Picture of the twin swords fused together:
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Where the two blades are kept:
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Notes and Restrictions:
- Can only be taught by EdwardSama
- Can only be in the fused form for a maximum of three turns.
- Can used fused form once per battle.
- When it is in fused form, the sword grants the user an ability to perform handseals for katon technique with one hand.
- Can do some fire techniques up to A-rank of the known element. (By some, i mean it can do fire techniques that comes out of a person's mouth, instead of the user using their mouth they channel their chakra in the sword and release it from the blades)
- The user can only use one hand to form handseals when it is in fused form.

(I understand if the "one handed handsigns" is op, so feel free to take it off if you have too. :|)

X-Declined-X Much too similar to existing weapons
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

Link to Chainsaw Arts CFS----->

Surgery for the CFS------>

Current bio with chains------>

Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This is the first gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels their chakra into the chains that are located on both legs. The chakra sends the chains into rotation and give the users kicks more powerful and enabling them to cut through flesh and other soft materials quite easily. The user can even use this gear as transportation between villages to get there faster when on a mission then you would on foot. This gear can cut through B rank and below Earth Style techniques.

______________
±± Approved ±±


Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is the second gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a great deal of chakra into the chains located on both legs. The chakra rotates the chains and giving the users kicks even more powerful kicks then Gear 1. This gear is able to cut through B rank and below Wood Style techniques.
-Can only be used five times and must wait one turn to use this again.

______________
±± Approved ±±


Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is the third and final gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a large amount of chakra into the chains located on both legs. The chakra sends the chains in rotation giving the users kicks more powerful then Gear 2. This is like a rare gear to see. This gear is able to cut through A rank and below Kaguya techniques.
-Can only use it three times and must wait one turn to use this again.

______________
±± Approved ±±
Gears that the jutsu below is talking about are in the above quote and link is here ---->

Approved bio with Gears-->

CFS-->

Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)
Rank: A
Type: Attack
Chakra Cost: 30
Damage Points: Depends on the Gear
Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage)
-Activating the gears counts as a move and must be posted also.

Similar to this in the spoiler

You must be registered for see images

X-Approved-X

Baseball Slide (Yakyū no Suraido)
Rank: C
Type: Supplementary/Offensive
Range: Short-Mid(highest length of sliding)
Chakra Cost: 15
Damage Points: N/A
Description: The user runs or just toss their body forward and slides against the ground doing a baseball slide and have their whole body against the ground. The user uses chakra to toss/launch their body forward to do the slide. The user uses their speed to do the slide when running into a slide.

X-Declined-X

Crow Claw (Kuroukurou)
Rank: A
Type: Attack/Defense
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user channels raw chakra in their forarms or shins. The user releases the chakra out and forms a scythe like blade of chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is blue in color and can be as long as the user's arms or shin. The blade is very sharp and dense enough to cut through B rank and below earth and water.

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X-Declined-X Then how is it any different from chakra scalpel? [/FONT

Resubmitting from this post--->

Crow Claw (Kuroukurou)
Rank: A
Type: Attack/Defense
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user channels raw chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is blue in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks because it is shape manipulation on another level so it is equal to A rank elemental ninjutsu jutsus. The difference between this and Chakra Scalpel for medical ninjas is that this technique does external damage and internal when slicing and can be used as a defense in some cases. Also Crow Claw can be used against elemental jutsus which Chakra Scalpel can't do.

X-Declined-X Fix the template and perhaps make this Wind release
 
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Venom

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Re: ±±Custom Jutsu Submission±±

(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two to four colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks.

Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-

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________________________________________________
 Declined 
A bit too many properties stacked on eachother. Besides, you cannot claim their immunity to Taijutsu and Kenjutsu based on their sticky properties. There are Taijutsu and Kenjutsu technique which don't work based on that physical interaction so those would work. It should count as two moves since you're essentially using two techniques. and I want a note stating exactly what these creatures can endure in terms of defensive abilities.
Resubmitting:

(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.

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________________________________________________
 Approved 





New Submission:

(Suiton: Yari Nami )- Water Release: Spear Wave
Type: Offensive
Rank: A Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs 4 hand seals. Then the user of this technique will gather his suiton chakra around his hands. He/She will then continue to gather more water from the moisture in the air, or from a water source near by, and focus it. Once these process is over with, the user will thrust his hand forward, releasing the water in the form of a spear. A water spear that is very strong, with cutting capabilities, able to cut through some of the thickest rocks.

Note:
-Can only be used 3 times per battle.
-No S rank and above suiton techniques in the following turn.
-Only need 2 hand seals if use on/near a water source.
-Can only be taught by venom.

Video of jutsu being performed.

________________________________________________
 Declined 
DNR. Done before.

(Genjutsu: Kagami Mayakashi) - Illusionary Arts: Mirror Deception
Type: Offensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user, present on the battle field channels his very own chakra into the enemy's chakra system. Altering and disrupting the flow of it to make the victim's senses go haywire. Once the genjutsu has been successfully cast, the poor and unfortunate victim won't feel anything right away. The two senses that this genjutsu affects are that of touch and sight, but never the same at a time. (For example, if fire is around them they will feel the heat from the flames but don't see it, or if a fireball is coming at them they will see a snow storm, or a water bullet coming but feel the heat when it gets closer.) It begins to work when the caster begins to move around, or release some sort of attack at him. The two senses of the victim will be the opposite in everything he sees or tries to do. If the user of this jutsu release a fire jutsu, the victim of the genjutsu will see the fire approaching (Obviously he will see the fireball before feeling the intense heat of it) as if it was something quite normal, but instead his sense of touch won't correspond (when it reaches closer). Instead he will feel a icey or chilly feeling approaching him, as if it was a small but strong snow storm approaching him. If he is trap under water, he will begin to feel a burning sensation all over his body, as if he is being burnt alive, receiving third degree burns all over the body but see that he is under/in/around water. Which ever sense reacts first to the initial attack, the other sense will act up. I the user sees the threat first, he will feel something different when it arrives or reaches closer. If he feels it first, he will see the opposite or see something which is not what he is feeling at all.

-Only usable 3 times per battle
-No A rank and above Genjutsu the next turn
-Can only be taught by Venom

X-Pending-X Leaving for Scorps.

________________________________________________
 Declined 
DNR. Oped.
 
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Migualon J.J.

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Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Magarime Ni Sumāfu Jutsu) - Sealing Arts: Turn Into Smurf Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: The user puts seal on someone or himself and if the person that has this seal on him does something bad or wrong (for example lie or thinks something evil), he turns into person with blue skin color which happens because the seal makes body have bad oxygen delivery. The effects are temporary if said person does the opposite of what made his skin turn into blue. (For example if I lied and my skin turned into blue, than if I tell a truth, my skin turns normal again). Even tho, if person does something bad again, their skin will turn blue yet again.

Image
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or
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*Can only be taught by Migualon J.J.
*Can only be removed by the creator of this technique or those who learned it.
*Stays on the person till he dies or till he gets it removed by the creator or those who learned it from him.

X-Declined-X But i lol'd

(Genjutsu: Za Kakudai Suru Karada) - Illusionary Arts: The Expanding Body
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user first makes 4 hand seals and than makes his opponent believe that his (opponent's) body or parts of his body start expending into gigantic sizes. For example one could make his opponent believe that his (opponent's) whole left half of the body grows into size of pyramids, while the rest of the body stays the same.

*Can only be taught by Migualon J.J.
*Can only be used twice per battle
*Can be used second time after 2 turns pass after the first use
*After the second use, the user cannot use any Genjutsu for 3 turns

X-Declined-X On a different note: "than makes his opponent believe that his (opponent's) body or parts of his body start expending into gigantic sizes" o.0 Seriously? and the hell is wrong with your signature!
 
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-Jiraiya-

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Re: ±±Custom Jutsu Submission±±

Resubmitting the summoning jutsu and CW. Changes made are in bold.
Elephant Summoning Technique: Ares (Zou Kuchiyose no Jutsu: Ares)
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user draws some blood and performs the Snake hand seal to summon Ares. He is a giant elephant with an intimidating appearance.
He is about the size of Gamabunta with proportionate trunk & tusks to his body size which projects in front of his head. His trunk can reach up to short range in front of him when fully extended and can be used to grab objects or persons.
He has a hard spiked metal armor covering his head & face with spiked metal knee cups with several war wounds over his entire body.
Abilities:
  • Ares is capable of using fire jutsus up to A rank without the need of hand seals using his mouth/trunk.
  • Because of his heavy armored body, he can destroy small obstacles with ease and can break defenses up to B rank by dashing against them.
  • When summoned he can intimidate other summoning animals which are smaller in size compared to him and can momentarily paralyze them with fear for one turn (passive ability).
  • He is able to suck in objects and targets within the short range in front of his trunk's openings, which counts as user's move if used.
  • His skin is dry & rough (which is a natural ability of elephants) and can resist damage from simple projectiles like kunais, shurikens, senbons.
    Note(s):
  • Can only be summoned once per battle & must have signed Elephant contract to summon Ares.
  • Can stay in the field for 4 turns once summoned.
  • Can use fire jutsus up to A rank without the need of hand seals and each move counts as the user's move.
  • Can suck in targets with his trunk within short range 4 times per battle and each time counts as one of user's move if used.
  • Can resist damage from simple projectiles like kunais, shurikens, senbons.
  • Can perform ordinary physical attacks using his trunk, tusks, legs at close range and can grab objects/persons with his trunk.
  • Can talk.
  • Can carry up to 3 people on his back.
  • Must be taught by me (-Jiraiya-).
  • Gained ownership of Elephants contract:
Image of Ares:
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________________________________________________
 Declined 
I dislike such big summons because this is where it becomes illogical. ITs the same size as Gamabunta right? so its 100 meters tall...and his trunk only reaches short range, meaning its trunk is 5 meters long? Make him smaller. Or its virtually useless in battle. Also, no need to make this so complex. The "sucking" ability can't be made as that is a copy of Baku's, danzo's cannon summon, ability. Rest is fine.

Illusionary Arts: Hyper drive (Genjutsu: Haipa-doraibu)
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user performs the Ram -> Snake hand seals and casts an illusion on the opponent where the opponent perceives that suddenly his body and the surrounding are suddenly moving at a very fast rate like the speed of hyper-drive. This produces an enormous amount of sudden sensory outburst in the opponent's body which exerts enormous sensory burden on brain while the opponent's physical body cannot keep up with the amount of sensory input leaving the opponent heavily exhausted and he stumbles, falls on the ground in his stead and becomes paralyzed for one turn.
The opponent has in-coordination of his muscles of limbs and walks with an unsteady drunken-like gait in the next turn.
Note(s):
  • The jutsu can only affect the opponent when he is in motion or has just started to move.
  • No effect on opponents who are immobile.
  • Can only be used 4 times per battle.
  • Can only be taught by me (-Jiraiya-).
________________________________________________
 Declined 
This has been submitted before and declined and at least a similar application was once approved. DNR.

Sulfuras
Type: Weapon
Rank: S
Range: Short (can be thrown up to mid range)
Chakra: N/A (40 when summoned via scroll)
Damage: N/A
Description: Sulfuras is the legendary war hammer made from the combination of various metals extracted from the molten lava from the volcano within the very depths of Iwagakure.

Sulfuras is a heavy hammer about 3 feet in length and contains several flame shaped designs all over its body. In spite of its heaviness, the user can handle it pretty much like handling a light weapon because of his continuous training with this hammer for a very long time.
Sulfuras has a hammer-head from which several sharp spikes project outwards symmetrically. The weight of the head end and the handle is exactly the same which allows the user to handle it with ease.

The head end of the hammer is primarily used for most of the attacks and the handle is covered with a thick insulated material for better grip. Though Sulfuras is primarily meant to be used for producing severe blunt damage, because of the several sharp symmetrical projections on its head it can also inflict penetrating damage (up to few centimeters) while during an attack and the penetration by the spikes on its head helps in converting the entirety of the blunt force generated into a tearing force on contact with the opponents.

Sulfuras is usually carried strapped to the user's back with the handle upwards so that it can be taken out relatively with ease in a combat.

Abilities:
  • Sulfuras can be used a basic blunt weapon like an ordinary hammer but because of the spikes on its head, Sulfuras is also capable of producing penetrating injury along with blunt force injury which converts the blunt force attack into a tearing force when it comes in contact with the opponent's body.
  • Sulfuras being made from a combination of metals obtained from the volcano naturally has high thermal storage capacity and it can be heated to higher temperatures quickly without itself becoming molten.
    [*]The Sulfuras is capable of storing and utilizing fire chakra and raw chakra from the user.
  • The user can channel his fire chakra into the hammer head via the handle and can heat up the hammer head up to 300 degree Celsius. This makes the hammer head and part of the handle glow with a faint orange-yellow glow. This heated up hammer head can be used to attack the opponents to produce severe third degree burns on hit. The insulated handle of the hammer protects the user from thermal damage from handling the hot Sulfuras.
  • While not channeling his fire chakra, the user can channel his raw chakra through Sulfuras and store it within the hammer head, which can be released rapidly from its head end just at the moment of its contact with the target to produce a blunt-penetrating damage which is equivalent to the damage caused by B rank taijutsu and can break down defenses up to B rank.
    This raw chakra channeled Sulfuras can also be hammered forcefully on to the ground which sends tremors, rises up dirt and causes several cracks to develop on the ground in front of it up to mid range into which the opponents may get get trapped.
Restrictions:
  • Sulfuras is indestructible.
  • Sulfuras can only be wielded by me (-Jiraiya-).
  • The user can channel his fire chakra into Sulfuras up to 4 times per battle. The user channels his fire chakra which heats up the hammer head in the same turn and the heat lasts for another 2 turns without the need of continuous channeling of fire chakra.
  • The channeling of fire chakra to heat up the hammer head in the initial turn counts as a move.
  • The user can channel his raw chakra through Sulfuras and utilize it for attack only 5 times per battle and each attack utilizing raw chakra counts as user's move.
  • The user cannot channel his fire chakra or raw chakra into Sulfuras in the same turn.
  • The user cannot perform any hand seals while wielding Sulfuras but can use jutsus which require no hand seals.
Image of Sulfuras:
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Dropping this CW if approved --> Link to approval >> <<
The Unlimited Blade | Mugenjin (無限刃)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (40 When summoned via scroll)
Damage: N/A
Description: The Mugenjin is one of the highly searched, legendary sword even among the great five nations which has taken a countless lives during the 2nd ninja war.

This legendary sword was said to be forged by the master sword smith Arai Shakku, the head of Takumi Village (Literally meaning "Village of Artisans") during the formation of 5 great nations using a secret alloy combination which made the sword near hard as diamond and conferred protection against corrosion by rust.

It was rumored that the Mugenjin was lost in the chaos of the 2nd great ninja war somewhere in the depths of the hidden grass village. This sword came into the possession of -Jiraiya- while he went a stealth mission to the hidden grass village where he accidentally discovered it in a hidden cave. Since then -Jiraiya- became the wielder of the Mugenjin.

Externally the Mugenjin appears as a regular sword of normal size with a bright lustrous blade and a deep dark purple hilt of higher insulation quality residing in a deep dark purple sheath. But on very close examination of the blade, one can see a fine serrated edge flaked away in a regular pattern, which has become soaked in the flesh and body fat of the victims it had cut/killed over the years.

Abilities:
  • Each serration on the blade has a micro-pore leading to a blind end(of few millimeters) within the sword which acts by passive capillary action to store the oils/fats which comes in contact with blade.
  • Further the serration itself can grab the fat particles from the opponents owing to friction.
  • The wielder can also feed the sword with oil from externally by pouring it over the sword but the imbibing action/quality of the sword requires no special technique by the user as it is passive due to the capillary action of the micro-pores in the sword.
  • As a result above special qualities, the wielder can ignite the imbibed fat/oils using his fire/lightning chakra or lightning sparks or fire jutsus from externally.
  • The Mugenjin can be used as a normal sword when not using any special jutsus through it, but the oil/fat imbibing quality of the sword continues to work until the space in serrations and storage sacs are saturated as it is a passive quality of the sword due to capillary action and friction produced while coming in contact with the opponent's flesh.
Note:
  • Can only be wielded by me(-Jiraiya-).
  • The sword is indestructible.
  • The user can incorporate combustible oils into the sword externally by pouring them over the sword from a storage container or through ninjutsus that produce oil.
  • The harvested oil/fat can be ignited using fire chakra, fire jutsus, lightning sparks.
Picture:
Note: The serrations will be even smaller than what is shown in the picture, which will not be noticeable by the opponent under normal circumstances.

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________________________________________________
 Declined 
Ok the blue parts need definition. When heated, what power has his attack? You can store fire chakra in it? why and for what purpose? what is the rank of this shockwave-like effect you get when you hit the ground? what does it actually do and why would the opponent be trapped in it? its it a blunt or a penetrating impact on contact when used on an enemy?


Elephant Summoning Technique: Ares (Zou Kuchiyose no Jutsu: Ares)
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user draws some blood and performs the Snake hand seal to summon Ares. He is a giant elephant with an intimidating appearance.
He is about 10 meters high with proportionate trunk & tusks to his body size which projects in front of his head. His trunk can reach up to short range in front of him when fully extended and can be used to grab objects or persons.
He has a hard spiked metal armor covering his head & face with spiked metal knee cups with several war wounds over his entire body.
Abilities:
  • Ares is capable of using fire jutsus up to A rank without the need of hand seals using his mouth/trunk.
  • Because of his heavy armored body, he can destroy small obstacles with ease and can break defenses up to B rank by dashing against them.
  • When summoned he can intimidate other summoning animals which are smaller in size compared to him and can momentarily paralyze them with fear for one turn (passive ability).
  • His skin is dry & rough (which is a natural ability of elephants) and can resist damage from simple projectiles like kunais, shurikens, senbons.
    Note(s):
  • Can only be summoned once per battle & must have signed Elephant contract to summon Ares.
  • Can stay in the field for 4 turns once summoned.
  • Can use fire jutsus up to A rank without the need of hand seals and each move counts as the user's move.
  • Can resist damage from simple projectiles like kunais, shurikens, senbons.
  • Can perform ordinary physical attacks using his trunk, tusks, legs at close range and can grab objects/persons with his trunk.
  • Can talk.
  • Can carry up to 3 people on his back.
  • Must be taught by me (-Jiraiya-).
  • Gained ownership of Elephants contract:
Image of Ares:
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Removed storing chakra part. Changes made are in bold. added further explanation.
Sulfuras
Type: Weapon
Rank: S
Range: Short (can be thrown up to mid range)
Chakra: N/A (40 when summoned via scroll)
Damage: N/A
Description: Sulfuras is the legendary war hammer made from the combination of various metals extracted from the molten lava from the volcano within the very depths of Iwagakure.

Sulfuras is a heavy hammer about 3 feet in length and contains several flame shaped designs all over its body. In spite of its heaviness, the user can handle it pretty much like handling a light weapon because of his continuous training with this hammer for a very long time.
Sulfuras has a hammer-head from which several sharp spikes project outwards symmetrically. The weight of the head end and the handle is exactly the same which allows the user to handle it with ease.

The head end of the hammer is primarily used for most of the attacks and the handle is covered with a thick insulated material for better grip. Though Sulfuras is primarily meant to be used for producing severe blunt damage, because of the several sharp symmetrical projections on its head it can also inflict penetrating damage (up to few centimeters) while during an attack and the penetration by the spikes on its head helps in converting the entirety of the blunt force generated into a tearing force on contact with the opponents.

Sulfuras is usually carried strapped to the user's back with the handle upwards so that it can be taken out relatively with ease in a combat.

Abilities:
  • Sulfuras can be used a basic blunt weapon like an ordinary hammer but because of the spikes on its head, Sulfuras is also capable of producing penetrating injury along with blunt force injury which converts the blunt force attack into a tearing force when it comes in contact with the opponent's body.
  • Sulfuras being made from a combination of metals obtained from the volcano naturally has high thermal storage capacity and it can be heated to higher temperatures quickly without itself becoming molten.
  • The Sulfuras is capable of utilizing fire chakra and raw chakra from the user.
  • The user can channel his fire chakra into the hammer head via the handle and can heat up the hammer head up to 300 degree Celsius. This makes the hammer head and part of the handle glow with a faint orange-yellow glow. This heated up hammer head can be used to attack the opponents to produce severe third degree burns on hit. The only purpose of channeling fire chakra is just to produce severe burns on contact and channeling fire chakra doesn't enhance the force of the attack in anyway. The insulated handle of the hammer protects the user from thermal damage from handling the hot Sulfuras.
  • While not channeling his fire chakra, the user can channel his raw chakra through Sulfuras and store it within the hammer head, which can be released rapidly from its head end just at the moment of its contact with the target to produce a blunt damage which is equivalent to the damage caused by B rank taijutsu and can break down defenses up to B rank.
  • This raw chakra channeled Sulfuras can also be hammered forcefully on to the ground which sends tremors, rises up dirt and causes several cracks which progressively increase in size as it progresses forwards to develop on the ground in front of it up to mid range into which the opponents may get trapped. This attack is equivalent to C rank and affects the opponent only when he is standing over the ground. This attack can throw the opponent off their balance and the opponent's legs may get trapped in the fissures produced by the attack if the opponent is standing on the ground..
Restrictions:
  • Sulfuras is indestructible.
  • Sulfuras can only be wielded by me (-Jiraiya-).
  • The user can channel his fire chakra into Sulfuras up to 4 times per battle. The user channels his fire chakra which heats up the hammer head in the same turn and the heat lasts for another 2 turns without the need of continuous channeling of fire chakra.
  • The channeling of fire chakra to heat up the hammer head in the initial turn counts as a move.
  • The user can channel his raw chakra through Sulfuras and utilize it for attack only 5 times per battle and each attack utilizing raw chakra counts as user's move.
  • The user cannot channel his fire chakra or raw chakra into Sulfuras in the same turn.
  • The user cannot perform any hand seals while wielding Sulfuras but can use jutsus which require no hand seals.
Image of Sulfuras:
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Dropping this CW if approved --> Link to approval >> <<
The Unlimited Blade | Mugenjin (無限刃)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (40 When summoned via scroll)
Damage: N/A
Description: The Mugenjin is one of the highly searched, legendary sword even among the great five nations which has taken a countless lives during the 2nd ninja war.

This legendary sword was said to be forged by the master sword smith Arai Shakku, the head of Takumi Village (Literally meaning "Village of Artisans") during the formation of 5 great nations using a secret alloy combination which made the sword near hard as diamond and conferred protection against corrosion by rust.

It was rumored that the Mugenjin was lost in the chaos of the 2nd great ninja war somewhere in the depths of the hidden grass village. This sword came into the possession of -Jiraiya- while he went a stealth mission to the hidden grass village where he accidentally discovered it in a hidden cave. Since then -Jiraiya- became the wielder of the Mugenjin.

Externally the Mugenjin appears as a regular sword of normal size with a bright lustrous blade and a deep dark purple hilt of higher insulation quality residing in a deep dark purple sheath. But on very close examination of the blade, one can see a fine serrated edge flaked away in a regular pattern, which has become soaked in the flesh and body fat of the victims it had cut/killed over the years.

Abilities:
  • Each serration on the blade has a micro-pore leading to a blind end(of few millimeters) within the sword which acts by passive capillary action to store the oils/fats which comes in contact with blade.
  • Further the serration itself can grab the fat particles from the opponents owing to friction.
  • The wielder can also feed the sword with oil from externally by pouring it over the sword but the imbibing action/quality of the sword requires no special technique by the user as it is passive due to the capillary action of the micro-pores in the sword.
  • As a result above special qualities, the wielder can ignite the imbibed fat/oils using his fire/lightning chakra or lightning sparks or fire jutsus from externally.
  • The Mugenjin can be used as a normal sword when not using any special jutsus through it, but the oil/fat imbibing quality of the sword continues to work until the space in serrations and storage sacs are saturated as it is a passive quality of the sword due to capillary action and friction produced while coming in contact with the opponent's flesh.
Note:
  • Can only be wielded by me(-Jiraiya-).
  • The sword is indestructible.
  • The user can incorporate combustible oils into the sword externally by pouring them over the sword from a storage container or through ninjutsus that produce oil.
  • The harvested oil/fat can be ignited using fire chakra, fire jutsus, lightning sparks.
Picture:
Note: The serrations will be even smaller than what is shown in the picture, which will not be noticeable by the opponent under normal circumstances.

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________________________________________________
 Both Approved 



Illusionary technique: Acid rain (Genjutsu: Sui ame)
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description: The user performs the Tiger -> Snake hand seal and puts the opponent(s) under illusion where they'll see and perceive that dark rain clouds gather above in the sky and starts pouring rain which is corrosive to their flesh. Thus in the illusion the opponent(s) feel severe burning pain as the illusionary acid rain falls over their body and chars their body producing smoke which smells of their burning flesh.
In reality the opponent(s) will fall on the ground and struggle as if they are in severe burning pain. The damage is due to stress on the brain due to severe pain produced in the illusion.
Note(s):
  • Capable of affecting multiple targets within range.
  • Can be used 4 times per battle.
  • Can only be taught by me (-Jiraiya-).
X-Pending-X Leaving for Scorps

________________________________________________
 Declined 
Why the blue? I have said this countless times. You cannot control how your enemy will react unless you use doujutsu genjutsu. With normal genjutsu you control his senses, not his will. If he rolls on the floor in pain is up to him...and a C-Rank damage genjutsu surely won't make anyone roll around in pain... >_>
 
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Negative Knight

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Re: ±±Custom Jutsu Submission±±

(Suiton: Kyuuketsuki Gesuidou) – Water Release: Vampiric Drain
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will point their index finger towards the opponent whilst focusing their suiton chakra into the minute droplets of moisture in the air behind the opponent's position to generate a raindrop-sized leech composed of sticky water similar in composition to Water Release: Starch Syrup Capture Field. The leech will attach its underbelly to the back of the opponent's neck, specially the region above the first thoracic vertebra, namely the sole blind spot of the Byakugan. Its sticky nature will ensure its capable of remaining on the opponent's body even if they move at fast speeds or change positions. On firmly rooting itself onto the opponent, the leech will utilize its parasitic nature to gradually drain the opponent of their chakra, with this chakra stealing effect intensifying as time passes by. In turn, the leech will also grow in size as it depletes the opponent of their chakra supply, its presence becoming slightly more noticeable every turn. On attaching to the opponent, the leech will drain 10 points of chakra on the first turn, whilst inhibiting the use of the highest caliber techniques (Forbidden Ranks). On the 2nd turn, the leech will drain 20 points of chakra, grow to the size of a marble and will inhibit the use of S-Rank and above techniques. On the 3rd turn, the leech will drain 40 points of chakra, grow to the size of a tennis ball and will inhibit the use of A-rank and above techniques. On the 4th turn, the leech will drain 80 points of chakra, grow to the size of a football and will inhibit the use of B-Rank and above techniques. On the 5th turn, the leech will drain 160 points of chakra, grow to the size of a large fish and will inhibit the use of C-Rank and above techniques. On the 6th turn, the leech will drain 320 points of chakra, grow to the size of a watermelon and will inhibit the use of D-Rank and above techniques. On the 7th turn, the leech will drain 640 points of chakra, grow to the size of a car's wheel and will inhibit the use of E-Rank and above techniques. Throughout the course of this technique, the opponent has the chance to notice the burgeoning mass weighing down their neck, making it more and more likely every turn to remove/destroy the leech and do away with its harmful effects. Once the leech has been removed, the opponent will become capable of performing all levels of techniques once again but the stolen chakra will not be restored. Whilst seemingly powerful, vigilant shinobi will be capable of noticing the leech attaching to them (in most cases), allowing them to remove it almost immediately.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: The user cannot use Forbidden Techniques during this jutsu's duration
Note: No S-Rank Suiton in the user's next turn

X-Pending-X I'll come back for this one

________________________________________________
 Declined 
Oped and goes beyond the normal applications of water release. Besides, you'd need to have a bio with chakra absorbing abilities like Kisame or fuuinjutsu or something special applied to this. I don't like the concept that you can "simply do it" behind the opponent in his blind spot and, without a vessel to store the chakra and a medium to suck it out (Fuuinjutsu), simply achieve this.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used four times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight

X-Approved-X

(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped construct of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of wind chakra much like the one produced in Wind Release: Vacuum Blade. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Fire/Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely.

Note: Lasts for Three turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs

X-Declined-X I get the lightning part, but Fire is natural weakness to Wind. Explain why
 
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Ushiro

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Re: ±±Custom Jutsu Submission±±

(Bakuhatsu-tekina Shūsei no Jutsu) - Explosive Modification Technique
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra cost: 15 (+2 per additional tag)
Damage points: 30 (+5 per additional tag)
Description: This technique allows the user to modify the explosion of an exploding tag(s) to suit his needs. The user imbues a tag with chakra focused in different areas of the tag. It serves to divert the force of the explosion away from the chakra, allowing the direction, size, and strength of the explosion to be changed. For example, the user could place a tag on a tree and cause an explosion which only makes a 3 inch wide hole in it by diverting all of the energy of the explosion toward the tree and limiting its range. If the user is in contact with a tag exploding away from him, he will be blown back by the recoil unless he braces himself or reduces it's strength.
-Max 3 tags per use
-Tags can be detonated whenever the user wishes

X-Approved-X
 
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Robot Boy

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Re: ±±Custom Jutsu Submission±±

~Resubmitting~

(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/a
Damage: N/a
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal and has the ability to crush Ice and Earth techniques up to B-rank. The spiked mace is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. The user can attack when the hammer and ball are together by using the hammer to hit the ball a few times to build up power then hitting it at high speed towards the opponent. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range to 'Ram' the target and send them backward or to smash them.

Restrictions
-Can only be wielded by Fang.
-Each hammer-based technique counts as a move.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When separated the Hammer & ball are both A-rank.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.
You must be registered for see images

Changed it a bit.

________________________________________________
 Declined 
Gather power? how and to what extent? a bit all over the place this weapon...

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(Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: n/a
Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill is 45 cm and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Excadrill can perform mole techniques up to S-rank that are exclusive to only him and basic Taijutsu up to C-rank except NB Tai and EIG.

Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Mole techniques counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.
-His Taijutsu counts as move.

________________________________________________
 Declined 
a 45cm tall mole doing taijutsu? his limbs aren't long enough nor does he have the size and strength needed for it... Doesn't seem feasible or logic.

==============================================
~New Submission~

(Bakuretsu Nokogiri Kiba)- Exploding Saw Fang
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user creates three clones of their dog partner that will surround and lunge at the target, appearing to attack him, forcing them to evade by jumping upward. Once the target does this, the clones will explode dropping Makibishi on the ground, while the user and their real dog partner attack him from above from opposite sides., performing a ferious roll to send the target crashing into the Makibishi.

Restrictions:
-Must be a member of the Inuzuka clan.
-Usable once per battle.

________________________________________________
 Declined 
Clones of the dog? like shadow clones of the dog? DNR.
~Resubmitting~

(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/a
Damage: N/a
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal and has the ability to crush Ice and Earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range to 'Ram' the target and send them backward or to smash them.

Restrictions
-Can only be wielded by Fang.
-Each hammer-based technique counts as a move.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When separated the Hammer & ball are both A-rank.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.
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X-Declined-X I still dont see an exact length your weapon could extend to.

clarified the wording.

(Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: n/a
Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill is 45 cm and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Excadrill can perform mole techniques up to S-rank that are exclusive to only him.

Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Mole techniques counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.
You must be registered for see images

X-Approved-X

removed the taijutsu part.
==================================================
~New submission~

(Katon: Reijingu Doraibu)-Fire Release: Raging Drive
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user begins by weaving the tiger hand-seals and releases rising fire along the ground and is shot upward in the form of three vertical columns of fire that rise around the targets. The user then manipulates the three columns and creates an orb of fire from each one that rises above the targets and then, turn into lances of fire, one from each orb, descending onto the targets.

Restrictions:
-Can only be taught by fang.
-usable only twice per battle.

based off of this technique:

X-Approved-X
 
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ZandaT

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Re: ±±Custom Jutsu Submission±±

(Doton/Katon: Mitsubachi no su) Earth/Fire: Bees Nest
Type: Offensive
Rank: Forbidden
Range: Short/Mid-Long
Chakra: 50
Damage: 90(-15 to user)
Description: The user will channel their doton chakra into the ground as they perform 2 hand seals before slamming their hands on the ground causing three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they manipulate their fire chakra on every earth arrow head tip, creating a condensed hard fire coating around them, before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous hardened flame tipped earth arrows rain down on an area, triggered by touch, the condensed harden flames ignite, setting the ground a blaze as all the arrows land. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.
NOTES
►User cannot use Fire or Earth jutsu above B rank next turn
►This jutsu takes two of the users three jutsu spots per turn
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda

X-Approved-X

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent. They will then stomp down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent which the user will then manipulate in order to create a concentrated orb of wind that encloses their opponent. The orb encloses around the opponent in a tight fashion, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used 3x per battle
►If the user does not escape within that turn they will faint due to lack of oxygen
►Can only be taught by Zanda

X-Declined-X Given that there are already very few defences for this technique, it should be S ranked. And why no hand seals? Isnt this OP

(Fūinjutsu: Shirizokeru) Sealing Art: Repulse
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times before disappearing leaving the user to create another one outside of battle.
NOTES
► Seal activates 3x before disappearing
► User can create another seal outside of battle
►Can only be taught by Zanda

Link to Fuin training:

X-Declined-X Explain the bolded part
 
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Frozenstein

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Re: ±±Custom Jutsu Submission±±

(Raiton: Raikou Rensa-tou) - Lightning Release: Lightning Chain-sword
Type: Attack/Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user releases lightning chakra into the ground and spread it out equally. When the chakra is in the ground, the user uses this chakra to electroduce the iron sand found in the earth and once an enough amount is electroduced, raise and collect it above the ground, creating a sword from it. The sword is only made of this iron sand and lightning chakra, where the lightning chakra flutters/vibrates the iron sand grains inside the sword, making it work like a chainsaw. Due to this effect the sword can cut solid objects easily. Advantage of this technique is that the iron sand can be manipulated as the user wishes due to the sword has no solid form. If the user wishes, he can reshape the sword into a long, but thin whip, what he can control using his lightning chakra presented in the sword/whip.
- can only be used 2 times per battle
- sword/whip lasts 3 turns before the chakra runs out
- re-shaping the sword/whip counts as a move
- can only be taught by Frozenstein

How the jutsu looks like:
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X-Declined-X Its alright, but define the extent of your manipulation of this iron sand. Make sure to mention that it doesnt hinder a magnet release technique.

(Raiton: Dendou Kimi) - Lightning Release: Electric Sensation
Type: Supplementary
Rank: C-rank
Range: Short-Long
Chakra: 15
Damage: -
Description: The user uses his natural electric currents in his own body as a base for this technique. He channels a dose of lightning chakra into this flow what makes him emit a stronger electric field than usual. The field when meets with another electric field coming from a living organism or other outer sources will get disarrayed and let the user know the existence of the field. With this technique to user can sense other weaker or stronger electric fields emitted in his surroundings, allowing him to sense living organisms and lightning based techniques.
- effect lasts until deactivated
- can only be taught by Frozenstein

X-Declined-X Existing Technique

(Raiton: Dendou Hishou) - Electric Flight
Type: Attack/Defense/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30 (+5 per turn)
Damage: 60
Description: The user performs 2 hand seals and start to continually emit a high amount of lightning chakra from his whole body. Once the chakra is released, the user uses his chakra to electroduce (is that a word? lol) objects/areas in his vicinity. He then change the charge of his lightning chakra he emits and use the previously electroduced objects/areas to pull himself toward them. However while he is pulling himself, the user continually redirects his lightning chakra toward new objects/areas and start the process again, resulting in a continuous movement. When the lightning reaches an area/object/technique that has earth chakra in it, that chakra gets nullified and if that was an earth technique, it gets destroyed too. If the earth chakra in the targeted area/object is S-rank or higher, it gets destroyed/nullified but the technique stops too. The user while using this jutsu can raise himself in the air, making it possible to move around areas (like a swamp) where normally it wouldn't be possible. The lightning also surrounds the user which shocks everything that gets in contact with it.
- the user can only affect objects/areas in a short range radius, but the user can travel long ranges with it
- due to the user has to emit lightning chakra continually, he can only use lightning techs while this active
- can only be used 3 times per battle
- effect lasts 3 turns or until destroyed/canceled
- can only be taught by Frozenstein

How the jutsu looks like:
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X-Declined-X Two things:
-How does it work over the swamp technique when contact with earth chakra cancels the technique?
-You cannot continuously change charges to keep yourself afloat. You get once chance to charge the nearby structure and you move within the vicinity of these structure for set limit of turns. You could even do this over the ground and move long distance in a straight line and add some speed to this technique.
 
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Awkward Linguist

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Re: ±±Custom Jutsu Submission±±

Majestic Bird
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description: Mr.Majestic is a sword, the length of Sasuke's sword. It is a weapon that was believed to have been in the possession of the strong Fallen Angel in that time. After many years, when the time came for the Fallen to fade away into the light, the Fallen made sure of keeping his greatest most powerful weapon hidden. The Angel placed the sword on the top of the mountain where his father died. The Sword was placed in a tank full of water. After the death of the Angel, many travelers discovered the sword. They were amazed by the shear beauty of such a rare object. In there eyes, everything about the sword was impeccable. They tried taking it out of the tank, but they unable to lift it up. They tried many methods, but all failed, so left with no choice, they abandoned it. This was because the sword was just impossible to lift up, as it weighted the same as the mountain. One night, a bright lad came along. Unlike the previous failures,the lad read the riddle written in blood on the wall across the sword. The lad figured it out after many tries. The lad took different approaches each time, including one where he channeled his chakra into the water and sword. By becoming one with the sword, he was able to lift it out of the taken and therefore knew the sword had accepted him.

┼ Abilities ┼

- The size of the sword can be increase by will.
- The markings on the sword automatically glows during night-time.
- It's Indestructible.
- For its size it's very light, but when a user with foreign chakra touches the sword, it weighs a much as a mountain. Therefore the opponent is unable to use it.

┼ Restrictions ┼

- Can only be held by UchihaMadara01 bios.

When the swords size increases:

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X-Declined-X Similar to existing weapon
 
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Luther

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Re: ±±Custom Jutsu Submission±±


(Genjutsu sutairu: Hikisaka )Illusion Technique:Ripped Apart

Type: Offense
Rank: B
Range: Short-Mid
Chakra:20
Damage:N/A
Description:The user performs the rat, dog and tiger hand seals and casts his opponent under a genjutsu creating an illusion in which his feet and legs are being bound[Restrained,Not Paralyzed] and attached to two moving horses going in the opposite directions which gradually begins to tear his body muscles and flesh apart until the force becomes too great that his body is ripped apart in two directions completely. This is a mere illusion as in reality the opponent is unharmed and simply disoriented.

Note:Can only be done three times in a battle
Note:must be taught by thunderbolt to use

________________________________________________
 Declined 
Write the description better. Its very weak. Really weak. And disoriented? why?
(Genjutsu sutairu: Hikisaka )Illusion Technique:Ripped Apart
Type: Offense
Rank: B
Range: Short-Mid
Chakra:20
Damage:N/A
Description:The user performs the rat, dog and tiger hand seals and casts his opponent under a genjutsu Which creates an illusion in which his feet and legs are being bound[Restrained,Not Paralyzed] to two moving horses going in the opposite directions, which gradually begins to tear his body muscles and flesh apart until the force becomes too great that the opponent body is completely ripped apart into two separate directions. This is a mere illusion as in reality the opponent is unharmed.

Note:Can only be done three times in a battle
Note:must be taught by thunderbolt to use

X-Approved-X

(Genjutsu sutairu: Gensoku jikan )Illusion Technique: Perception Of Time
Type: Offense
Rank:S
Range: Short
Chakra: 40
Damage: N/A
Description: The user performs The rat and dog hand seals in quick successions and casts his opponent under a genjutsu which slightly alters his/her perception of time and movement of objects around him, making the user to appear being able to move himself and objects around him with greater speed and pace, which ones eyes would find difficult to keep up with, thus allowing the opponent to deliver and execute techniques and jutsu faster. Whereas, the opponent is simply under a genjutsu as in reality the user speeds and the speeds of his attacks remains the same as such is only going on in the opponents mind.

Note: Can only be done once in a battle
Note: Last for 4 turns if not dispelled
Note: The user Speed Is equivalent to lvl 13[Speed Chart]
Note:No Genjutsu in the same turn and the next

X-Declined-X Existing technique

(Shoton: Daun ame ) Crystal Release: Raining Down
Rank: B
Type: Offensive
Range: Short/Mid
Chakra Cost: 20
Damage: 40
Description: The user performs the ram and tiger hand seals in quick successions, and focuses his shoton chakra deep into the sky creating hundreds of crystalline arrows,spears and projectiles in the process which he sends raining down directly on the opponent skewering him and cutting him in the process.

Note: Can only be taught by thunderbolt
Note: Can only be done three times

X-Declined-X Yes you can make crystal out of thin air , but you cant do that.
 
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-Naruto-

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Zettai hanpatsu) - Wind Release: Absolute Repulsion
Type: Defensive
Rank: S
Range: Short
Chakra: 40
Description: The user will begin by gathering a large amount of their fuuton chakra in the center of their chest while also gathering a small layer of raw chakra inside of their skin, using the chakra in order to harden the skin so that it can withstand the Wind portion of the jutsu. Once the fuuton chakra is gathered they quickly surge the gathered chakra outwards in all directions, turning the fuuton chakra into a 2 inch barrier of razor sharp wind as soon as it exits the body. This barrier only lasts for a span of a single turn for the sake of not harming the user and so that the user can use the jutsu multiple times.

Note: Can only be taught by -Naruto-
Note: Can only be used three times
Note: No wind higher than S-rank next turn
Note: Must wait 1 turn before being able to re-use

X-Declined-X Vague, recreate the description.
 
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Daemon

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Re: ±±Custom Jutsu Submission±±

(Genbugan-shitsu no genkotsu) - Basaltic Fist
Rank: B
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
-Can only be taught be Daemon
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(Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
Rank: A
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
-Can only be taught by Daemon
- Must have learned Basaltic Fist
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X-Both Declined-X If they can defend, add a usage limit.

(Fenikkusu Handou ) - Phoenix Kick
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
- Can only be taught by Daemon
You must be registered for see images

X-Approved-X
 
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Seblax

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Re: ±±Custom Jutsu Submission±±

CF approval proof:

(Shippuusuka Tatakai no Jutsu: Kazedama) - Hurricane Skater Martial Arts: Wind Bomb
Type: Supplementary/Offensive
Rank: A
Range: Close(Send the user to mid range)
Chakra cost: 30
Damage points: 60
Description: Whilst using Hurricane Skater Martial Arts: The Twister Skater, the user manipulate the wind twisting below his skater and cause it to explode sending himself flying in the direction he balanced the skater against. Once the user get close to the floor again, the hurricane will be reformed again below the skater, keeping the user flying in his new location. If this technique was preformed at close range of an enemy/enemies, he will suffer multiple minor cuts and be blown away of the user from the blast which doesn't harm the user for his skater would protect him.
-Can only be used twice per battle.
-Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.
__________________
-Leaving for Scorps-


________________________________________________
 Declined 
Speed of the movement? Why is this an A-Rank? B-Rank tops.
CF approval proof:

(Shippuusuka Tatakai no Jutsu: Kazedama) - Hurricane Skater Martial Arts: Wind Bomb
Type: Supplementary/Offensive
Rank: B
Range: Close(Send the user/effected enemies to mid range)
Chakra cost: 20
Damage points: 40
Description: Whilst using Hurricane Skater Martial Arts: The Twister Skater, the user manipulate the wind twisting below his skater and cause it to explode sending himself flying in the direction he balanced the skater against at a speed slightly higher than his rank's top speed. Once the user get close to the floor again, the hurricane will be reformed below the skater keeping the user flying in his new location. If this technique was preformed at close range of an enemy/enemies, he will suffer multiple minor cuts and be blown away of the user from the blast which doesn't harm the user for his skater would protect him.
-Can only be used twice per battle.
-Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.

________________________________________________
 Declined 
On resubmissions you are required to bold every change you made into the technique.
(Shippuusuka Tatakai no Jutsu: Kazedama) - Hurricane Skater Martial Arts: Wind Bomb
Type: Supplementary/Offensive
Rank: B
Range: Close(Send the user/effected enemies to mid range)
Chakra cost: 20
Damage points: 40
Description: Whilst using Hurricane Skater Martial Arts: The Twister Skater, the user manipulate the wind twisting below his skater and cause it to explode sending himself flying in the direction he balanced the skater against at a speed slightly higher than his rank's top speed. Once the user get close to the floor again, the hurricane will be reformed below the skater keeping the user flying in his new location. If this technique was preformed at close range of an enemy/enemies, he will suffer multiple minor cuts and be blown away of the user from the blast which doesn't harm the user for his skater would protect him.
-Can only be used twice per battle.
-Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.



________________________________________________
 Declined 
There is no such thing as "Close" range. I don't like the "throwing the enemy back to mid range" thing nor do I think this should do damage to anyone.

Art of the Jade Warp: You, My Muppet - Tamamayu no Jutsu: Yu, Mai Muppet
Type: Supplementary
Rank: B
Range: Long
Chakra cost: 20
Damage points: N/A
Description: The user manipulate the strings of the Jade Warp using his chakra to reach something or a person to tie itself from multiple parts of its body giving him the ability to pull any of the strings at will to drag that body partly or completely from place. The strings can be hard to notice until they actually reach a close range of the enemy and and visible to them. The user of this technique have the freedom to choose how the strings transport from his side to the opponent which can also be through underground. The string is enhanced with the user's chakra however it can easily be cut by a blade separated and by weak technique that commonly overpower this technique.
-Can only be used thrice per battle.
-The user must be wearing the Jade Warp.

________________________________________________
 Declined 
DNR. done before

Yamanaka Clan's Secret Art: The Second Conscious - Yamanaka Hidan no Jutsu: Shunkan Konshasu
Type: Supplementary
Rank: A
Range: Long
Chakra cost: 30
Damage points: -
Description: The Yamanaka Clansman with mastery over Shadow Clone Technique preform the special handseal for the Shadow Clone Technique then follow it with the ram handseal. After that, the user creates a second conscious within him, a clone with no physical form or chakra separation but just a second mind working deliberately from the user's. The clone can be used for Yamanaka's Mind Body Switch Technique, to take over the body when the user is being mentally restrained by a genjutsu or jutsus such as killing intent and act deliberately with the user's body and chakra. However, this clone doesn't jam the user with their ideas and only reach him with the telepathy technique or take over control and say what they think. The clone can focus the user chakra into preforming techniques that doesn't require handseals, making the user able to preform combos that can only be preformed with others or actual clones.
-Can only be preformed twice per battle.
-Can only be used by a Yamanaka clan member.
-Counts as one of the Shadow Clone usages.

X-Pending-X Leaving for someone else

________________________________________________
 Declined 
Its clear you don't understand the Yamanaka clan techniques. DNR.
 
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Vasto Lordé

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Re: ±±Custom Jutsu Submission±±

( Fuuton: Shi no tameiki ) - Sigh of death
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damange: 90
Description: The user will channel his wind chakra through his body and into his mouth. He then sends out a "sigh" of which he channels his wind chakra into the air mixing it with his wind chakra up to short range. Once the opponent(s) breathes in, he also breathes the user's wind chakra that is now infused with the air. This wind chakra is utilized to aim for the opponent's nostrils, of which then the chakra becomes pressurized and condensed into a scale that is enough to cause bleeding from the nose, and mild headaches that leaves the opponent unable to react, faltering and vulnerable for attacks.

•Can only be used once.
•Cannot use wind techniques the next turn.
•Can only be taught by Vasto Lordé

X-Declined-X o_O

( Katon: Ikarinotsubasa ) - Fire Release: Wings of Fury
Type: Supplementary
Rank: S
Range: Short/Self
Chakra: 40 (+5 for each turn)
Damage: 80 (upon direct contact)
Description: The user sends a surge of chakra throughout his whole body, then distributing it to each side of his Scapulae back bone evenly allowing it to condense itself into that small area. He then makes a single handseal releasing the condensed chakra from his scapulae resulting in (5) pointed rods form each side of his scapulae to emerge up to (5) meters in length, and (3.5) meters in width. The moment these pointed rods emerge from the user's scapulae they turn into orange/yellow glow colored rods of chakra due to the immense heat they carry in them. These rods can then be used to evaporate nearby small water sources such small ponds or any water source that envelopes around the user.

•Can only be used (3) times.
•The rods stay on the user's scapulae for (2) turns before they disappear.
•Cannot use any other technique that requires elemental chakra while the rods are present except with Yin-Yang training.
•The user can choose to disperse the rods whenever he wishes during those two turns.
•Can only be taught by Vasto Lordé

X-Declined-X Existing technique


( Ninpou: X7 senshingu gijutsu ) - Ninja Arts: X7 Sensing Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+5 for each turn)
Damage: N/A
Description: A user with sensory technique abilities can further enhance it to an extent that it allows him to sense the nature of each chakra he senses, whether it was elemental or biological depending on their characteristics. For example, Lightning chakra is known for it's vibration property, which by using the X7 Sensing Technique, the user will be able to deduct that the nature being utilized is lightning based nature. Fire chakra would have an unstable property while emitting heat itself, the user may also sense that through this technique. Wind chakra is known to be fast, free flowing, and unpredictable, but does not emit heat, which separates it and differentiate between itself and fire chakra. Earth chakra on the other hand, is steady, calm in it's flow, and slow. Although water can be similar to wind in it's free flow, it has a ripply properties as it ripples on the slightest touch while being channeled from one place to another. These five chakra natures are all different from each other, and using additional training and more focus, a user with a Sensor ability will be capable of gaining the ability to differentiate between each chakra nature and plan fast and proper counters for attacks that can be considered hidden to the naked eye.

•The user must activate his chakra sensing technique to gain access to this technique and each counts as a move.
•The technique's effect disperses the moment the original Chakra sensing technique effect disperses.
•The technique only works on natures that the user have encountered before hand such as those he has trained and gained knowledge in.
•Can only be used by Bio's with regular Sensory Ability.
•Must have been a Sensor for at least (1) month.
•Can only be taught by Vasto Lordé

X-Declined-X Didnt made sense to me. Feel free to ask someone else to recheck.

________________________________________________
 Declined 
DNR.
 
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