[ARCHIVE] Custom Jutsu Submission - II

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Kung Fro

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Re: ±±Custom Jutsu Submission±±

Summoning: Lucky The Sensory Cricket (Shōkan: Rakkī kankaku kuriketto)
Rank: S
Type: Summon
Range: Short-Long
Chakra cost: 40
Description: Lucky the Cricket is a sensory cricket that stays with the Contract Owner at all times. He is a sensory type summon and has a direct tie to the chakra of the owner. The cricket is keen at rubbing its hind-legs together in order to detect an enemies chakra. The cricket is able to detect an enemy's chakra and body position when it rubs its hind-legs together, using echolocation to pinpoint the opponent. Lucky is approximately the size of a male's thumb and can be stored in the Master's clothing or rest on his shoulder or head.
- Can communicate in English
- If abilites are used, cannot be used the next turn
- Can not attack the opponent or cause any damage
- Lasts for 3 turns after first use. (Kind of like Akamaru and Kiba just no fighting)
- Must be at least Sannin rank to use
- If gets hit by a jutsu, reverse-summons away to
- Contract is only applicable to Saiyan Goku and up to 2 people he chooses
- Owner does not need to summon (stays with) but people who it is taught to need to carry a scroll
- Only taught by me (Goku)
You must be registered for see images
_________________
~Declined~ Summoning contract approval link?


(Doton: Chiri Funshutsu) – Earth Release: Dust Eruption
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After releasing their doton chakra into the ground via their feet, the user performs the snake handseal to cause a number sudden underground eruptions to occur (in a similar fashion to geysers), both beneath and around the opponent. The eruptions cause large amounts of dust, debris and shrapnel to be forcefully launched into the air, making this technique ideal to propel the opponent into the air, cause damage via shrapnel and temporarily blind them due to the sheer amount of dust/debris that gets caught in their eyes. The user can cause a maximum of eight successive explosions to occur, with each one happening one second after the other. Each of the explosions encompasses a radius of five meters but the potency of the eruption itself is dependant on how many explosions the user wishes to create.

Note: Can only be used Twice per battle
Note: Can only be Taught by Saiyan Goku
Note: Doijutsu users aren’t blinded by this technique
___________________
~Declined~ A bit OP, mention that a large amount of vibrations are felt before the eruption of the "geysers".


Raiton: Sabaki Ryouiki) - Lightning Release: Draining Minefield
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates their lightning chakra into both of their palms and fires a volley of lightning in the shape of small spheres towards the opponent, each ball equaling the size of a tennis ball and the total number of shots fired equaling four (two from each hand). Each ball once it comes into contact with something, erupts into a dark blue electric field with a radius of five meters, violently surging through anything electrical caught within the attack. Anything electrical caught in the field is permanently disabled and will no longer function. When used against a person, the attack simply causes paralysis from the waist upwards.
-only taught by Saiyan Goku
__________________________
~Declined~ don't resubmit.
 
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ZandaT

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Re: ±±Custom Jutsu Submission±±

(Phengaris no ikō) Migration of the Phengaris
Rank: Forbidden
Type: Offense
Range: Short-Long
Chakra Cost: 50
Damage Points: 90(-15 to user)
Description: Once the user has taken the red Chilli Pill and its effects take place in the users body they channel their unique chakra into their hands while taking a wide stance with their arms bent by their ribcage, and their hands held out with their fingers close together and their thumbs bent inwards. They then highly condense their unique chakra and shape it around their hands rapidly layering the special chakra on top of each other with each layer being thin, hardened, and holding a tremendous amount of the special chakra. The user then begins to rapidly thrust their hands forwards in a random manner, at various angles in front of them, while exerting a tremendous amount of energy behind each thrust allowing the user to perform a great number of thrusts in mere seconds. The energy output of the thrusts causes the condensed chakra layers to be rapidly launched off of the users hands, which they then form into V shaped projectiles, creating a wave of numerous V shaped projectiles launched in a wide radius towards the opponent. Once the wave is released the user then manipulates all of the projectiles at once and claps his hands causing each V shaped projectile to break in two, multiplying the wave of the projectiles even more. The wave of projectiles reach a maximum of 6m long and 6m high making it a very hard jutsu to dodge. Due to the shape of the chakra projectiles and the amount of energy put behind them, the projectiles cuts through the air with little to no resistance allowing them to travel at barely trackable speeds. The opponent would only see a barrage of small blue blurs approaching them at high speeds. This results in the opponent being hit by multiple highly condensed high speed chakra projectiles back to back all over their body which cause bruises, bone fractures, bone displacements, and multiple lacerations. This jutsu is said to resemble thousands of small migrating phengaris butterflies which its name was based upon. This attack takes a lot out of the user physically, and can even kill a Three Colored Pill (3CP) user if done while they are exhausted, but those who have obtained Calorie Control have a less detrimental effect. This is a hidden NinTaijutsu of the Akimichi clan.
NOTES:
-3CP users can only use this 1x per battle
-This move takes away 1 turn away from their 3 turn win limit
-No Taijutsu or NinTaijutsu can be used next turn
-If used on turn 2 the user will die
-------------------------------------
-CC users can use this 2x per battle
-With 1 turn in between uses
-No Taijutsu or NinTaijutsu above B Rank can be used next turn
-No ElementalNin. or Ninjutsu above A Rank can be used next turn
-Can only be taught by Zanda

X-Declined-X The technique is not possible. Ask me in PM if you want an explanation.
(Phengaris no Bakuhatsu) Explosion of the Phengaris
Rank: B
Type: Offense
Range: Short-Mid.
Chakra Cost: 20
Damage Points: 40
Description: Once the user has taken the red Chilli Pill or activate Calorie Control and its effects take place in the users body they channel their unique chakra into their hand. They then highly condense their unique chakra and shape it around their flattened hand, rapidly layering the special chakra on top of each other with each layer being thin, hardened, and holding a tremendous amount of the special chakra. The user then thrusts their hand towards the enemy while releasing the built up chakra, causing the condensed chakra to be launched off of the users hand, which then forms into a hand sized V shaped projectile aimed at the opponent. Due to the shape of the chakra projectile and the amount of energy put behind it, the projectiles cuts through the air with little to no wind resistance allowing them to travel at fast speeds. The opponent would only see a swift blue blur approaching them before the user detonates it if they choose too. If the user can get a direct hit on the opponent with this highly condensed projectile, it would pierce through the opponents body causing massive damage. Once in close range of the opponent the user can choose to clap their hands causing the projectile to explode into a numerous amount of tiny pieces of hardened chakra which shoot out in a 3m radius from the projectile causing bruises, and lacerations to the skin. This is a hidden NinTaijutsu of the Akimichi clan.
NOTES:
-User can only use this 4x per battle
-CC or 3CP must be activated
-Can only be taught by Zanda
___________________
~Declined~ Akimichi don't release chakra blasts, their attacks are simply Taijutsu enhanced ones, this technique is really pushing it with the technique, don't resubmit.

(Fūinjutsu: Gogyou Shuriken) Sealing Art: Elemental Shuriken
Rank: A
Type: Offense/Defensive/Supplementary
Range: Short-Long.
Chakra Cost: 30
Damage Points: 60
Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
Abilities
Fire
Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.

Water
Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent. The water from the torrents can make a medium water source on the field fairly quickly.

Earth
Once the earth chakra is released from the fuma shuriken the chakra manifests into a 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.

Lightning
Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.

Wind
Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
NOTES:
-No Fūinjutsu next turn
-Can be used 2x but special shuriken must be retrieved.
-Can only be taught by Zanda
______________________
~Declined~ All is fine, except that water torrent releasing a water source thing, how would a 6m tall and 2 meter wide torrent of water release a larger amount of water out of it? O__O


Link to Fuin:

(Futon: Rei G) - Wind Release: Zero G
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user channels their wind chakra throughout their body and continuously releases it allowing them to coat their body in wind chakra. This wind coating flows in the same direction as air resistance, that would normally hit against the users body as they move reducing their speed of some sort, and speeds up its process of flowing around the user by cutting into the air itself. The wind coat flows at a faster pace than that of the air around the user thus allowing them to have swifter body movements compared to a taijutsu specialist. It is also a good jutsu to use when you are falling and you need to drop at a faster rate in order to dodge a technique, but that usage can hurt the user as well if they do not find a way for a softer landing and they cannot change direction. The dropping speed would be the same as dropping a boulder. If the user uses chakra in order to perform another jutsu then this technique ends.
NOTES:
-Can be used 3x per battle
-No other jutsu can be used while activated.
-Last 1 turn
-Can only be taught by Zanda
______________________
~Declined~ Similar techniques exist.
 
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-Jiraiya-

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Re: ±±Custom Jutsu Submission±±

Wood Release: Hidden explosion (Mokuton: Hitoshirezu bakuhatsu)
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+5 for each explosion produced)
Description: The user takes some explosive tags on his hand and using their wood chakra turns their hand into single large or several small wooden pillars, hiding the explosive tags by embedding them within the wooden pillars and impales the opponent causing explosion.
Note(s):
  • Must have a wood bio to use this jutsu.
  • Can only be taught by me(-Jiraiya-).
______________________
~Declined~ This is simply the Wood Style Technique and Hidden Explosive Tags technique crammed in one.


Wood Release: Life detection (Mokuton: Jinsei hakkaku)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: By using the inherent property of the tree to produce flowers, the user performs the snake hand seal and grows few trees here and there scattered throughout the field which produces flowers. The pollen produced by these flowers are closely linked with the users senses through chakra. These pollens scatter in air as they are released from flowers and when they become attached to a living being they'll transmit the location of any unknown foreign chakra to the user.
Note(s):
  • Must have a wood bio to use this jutsu.
  • When trees are already present in the field the user can simply perform the snake hand seal and force them to grow pollen producing flowers.
  • Can only be taught by me(-Jiraiya-).
_______________________
~Declined~ Simply use the Tracking Seeds Technique, no chakra sensing technique will be approved anymore.


Wood Release: Swirling wooden dust (Mokuton: Uzu mokuzou funjin)
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A (+5 when used with fire jutsus)
Description: The user focuses wooden chakra in his mouth and forcibly expels out a large stream of wooden dust which is dry compared to other wood jutsus. This wooden dust is capable of acting similar to a smokescreen and can temporarily blind the opponent(s) vision as they fall on their eyes and produce irritation when inhaled through nose/mouth. When this jutsu is used in conjunction with a fire jutsu, the wooden particles burn easily(due to their small size, dryness) acting sort of a fuel and amplifies the effect of the fire jutsu making it more powerful and adds +5 damage to the fire jutsus used in combination.
Note(s):
  • Must have a wood bio to use this jutsu.
  • Can only be taught by me(-Jiraiya-).
Example of how the wooden dust looks:
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_________________
~Approved~
 
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-Broly-

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Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Gobōsei) -Sealing arts: Pentagram Star
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will place a seal bearing the Kanji for "Absorb" on the ground. When this is done 5 large pillars will be summoned in long range that makes the shape of a 5 pointed star with chains going back and forth between the pillars, connecting them and making a pentagram in the center of it which will be were the user and the opponent will be at. The pentagram reaches into the edge of mid range all around and the chains all covered in kanji bearing the word "Absorb". As such, when within the radius of the pentagram the chains will activate with a purple glow and start siphoning away both of their chakra including the techniques they make, drawing the chakra into the chains like a magnet and making any technique above A rank unusable. The purple glow the chains exude are similar to the violet flame pillar technique because touching any of the chains before the technique is over or destroyed will cause the person touching it to be painfully engulfed in purple flames. This is made possible due to the chakra the technique has drained "fueling" it This technique can be destroyed easily by destroying 2 of the pillars with an A rank technique.
-Can only be used once per battle
-No fuuin above B rank the next turn
-Lasts 5 turns
-Can only be taught by Broly

X-Declined-X I dont think its within the seals ability to absorb chakra without any medium used.


Fuuinjutsu: Poseidon no gifuto Sealing Arts: Poseidon's Gift
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/a
Description: This seal utilizes one of the most basic functions of seals, which is to simply seal normal everyday things. This particular seal contains twice the amount of water as "Water Release: Great Exploding Water Colliding Wave" creates and works like a gate. With the user's chakra controlling how much the gate opens. When the user wishes to create a water technique that needs a water source he will channel his chakra into the seal. The amount of chakra the user channels into the seal (eg 20 points of chakra for a B rank, 40 points for a S rank) controls how much water is available from it. Depending on the technique, the correct amount of water is made available from the seal and the technique that the user wishes to use will burst forth from the seal. The rest of the water will be "behind the gate" and thus can be used for future techniques. Since the water technique comes from the seal the user can place the seal wherever he wishes on his body.
- Once the seal is activated it doesn't need to be activated again for any other water technique
-Can be used 6 times for any water technique
-Can only be taught by Broly

X-Declined-X So you will be wasting additional chakra as well for Water techniques while you could simply use nature transformation which already comes with alot of the water techniques, why? Whats the exploit?. Basically a limitless supply of water, and sealed where? A scroll? Your body?

X-Both Declined-X Link to Fuinjutsu Training.
(Fuuinjutsu: Gobōsei) -Sealing arts: Pentagram Star
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will place a seal bearing the Kanji for "Absorb" on the ground. When this is done 5 large pillars will be summoned in long range that makes the shape of a 5 pointed star with chains going back and forth between the pillars, connecting them and making a pentagram in the center of it which will be were the user and the opponent will be at. The pentagram reaches into the edge of mid range all around and the chains all covered in kanji bearing the word "Absorb". As such, when within the radius of the pentagram the chains will activate with a purple glow and start siphoning away both of their chakra including the techniques they make, drawing the chakra into the chains like a magnet and making any technique above A rank unusable,with the chains being the medium that is draining the chakra away. The purple glow the chains exude are similar to the violet flame pillar technique because touching any of the chains before the technique is over or destroyed will cause the person touching it to be painfully engulfed in purple flames. This is made possible due to the chakra the technique has drained "fueling" it This technique can be destroyed easily by destroying 2 of the pillars with an A rank technique.
-Can only be used once per battle
-No fuuin above B rank the next turn
-Lasts 5 turns
-Can only be taught by Broly

Added a medium (I hope)

Fuuinjutsu: Poseidon no gifuto Sealing Arts: Poseidon's Gift
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/a
Description: This seal utilizes one of the most basic functions of seals, which is to simply seal normal everyday things. This particular seal contains twice the amount of water as "Water Release: Great Exploding Water Colliding Wave" creates and works like a gate. With the user's chakra controlling how much the gate opens. When the user wishes to create a water technique that needs a water source he will channel his chakra into the seal. The amount of chakra the user channels into the seal (eg 20 points of chakra for a B rank, 40 points for a S rank) controls how much water is available from it. Depending on the technique, the correct amount of water is made available from the seal and the technique that the user wishes to use will burst forth from the seal. The rest of the water will be "behind the gate" and thus can be used for future techniques. Since the water technique comes from the seal the user can place the seal wherever he wishes on his body.
- Once the seal is activated it doesn't need to be activated again for any other water technique
-Can be used 6 times for any water technique
-Can only be taught by Broly

There's nothing to change I dont believe. To answer your question the point of this is to provide a water source for me in the event that there isn't one around, it only needs to be activated once so there's no chakra drain really. And the water is in a seal on the body. All of this was contained in the original description
_______________________
~Leaving for Scorps~



________________________________________________
 All Declined 
Blue rule.
 
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Professor Sarutobi

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Re: ±±Custom Jutsu Submission±±

Archimedes
Rank: A
Type: Weapon
Range: Short-Long
Chakra Cost: 30 (to summon)
Damage points: N/A
Description: Archimedes is a mechanical owl created by a skilled ninja and engineer from Amegakure years ago. The user is able to control the mechanical owl with a special chakra receiving circlet worn on their head allowing him to transfer chakra and receive mental messages through it. After spending years making this creation the ninja found he could remotely power it with his lightning chakra and even found a way for the owl to directly feed off the owner by attaching special machines to it's feet so that when Archimedes sits on their shoulder it can create a chakra link with the person's system and stay active as well as use it's abilities faster. When not sitting on the user's shoulder Archimedes must be occasionally given doses of lightning chakra to use it's special mechanics and abilities, normally done by the user condensing small amounts of lightning chakra and striking it's casing which then absorbs the chakra into it through special grounders and routers set through the body.
Archimedes is able to fly slightly faster then a normal owl. His metal casing is resistant to attacks B rank and below, able to survive B rank attacks while taking slight damage, 3 direct B ranks would disable him entirely as would one A rank or above. It's wings are designed with spring loaded mechanisms that allow Archimedes to shoot several golden feathers slightly smaller then kunai at the same speed as a normal thrown kunai, Using some of the lightning chakra powering the machine it can also coat the feathers in lightning to increase their piercing power and speed. Archimedes can also coat his talons or wings in lightning chakra to the same effect, increasing their piercing power to that of a B rank lightning jutsu. Archimedes's head is designed to be able to rotate a full 360 degrees as needed and it's eyes are cameras protected by silver plating except for the small area in the center that allows for it to see, the eyes can activate Night Vision if needed. Like a real owl, Archimedes vision is superb at picking out small details and movements.
-Stays active for 6 turns without using extra chakra taxing abilities or being fed more. Doesn't include Flying or Night Vision.
-Coating feathers/wings/talons in lightning reduces activity by one turn per use.
-C rank lightning techniques refill his batteries back to 6 turns. D ranks give an additional 2 turns.
-Only used by Professor Sarutobi.

You must be registered for see images

‡ Declined ‡ Nice idea but needs a little clarification on some points. eg, when the bird is attached to you can it be used as an external source to break genjutsu?

(Genjutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality.
-Twice per battle.
-Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion.
-Opponent must be partly or fully submerged in water for illusion to trigger.
-Only taught by Professor Sarutobi.

‡ Approved ‡ added a minor alteration in bold to prevent misunderstandings

(Fuuton: Ketatamashii Anryuu) Wind Release: Piercing Undercurrent
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user sends his wind chakra through the ground and concentrates it under his opponent, the chakra then forms several spikes of wind that explode upwards through the ground and pierce the opponent from multiple angles. During the build up of chakra the ground shakes slightly giving a warning beforehand.
-Three times per battle.
-Only taught by Professor Sarutobi.

‡ Declined ‡ wind chakra through the ground? and spikes? this needs more clarification maybe have it as thin jets of slicing wind instead of saying spikes
 
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Luther

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Re: ±±Custom Jutsu Submission±±

Taijutsu sutairu: Koko no chōkoku Body Technique:Get Over Here.
Type: Offensive
Rank: B
Range: Short_Mid
Chakra Cost:20
Damage Points:40
Description:The user draws out an iron chain from his pocket and stretches it towards his opponent grabbing them by the neck restraining them from further movement. The user then swiftly draws the chain backwards with the opponent body tied around it and raises up his right elbow to deliver a blow to the opponent jaw dislocating it in the process.

Note:must be taught by thunderbolt to use
Note:can only be done twice a battle
_________________
-Declined- how would the opponent's movement be strained if the chain is only around their neck, won't they be able to move their legs and arms? what do you mean by the colored? how would that be possible if the chain is only around the opponent's neck?


I reduced the rank and edited the chakra cost and damage points.



Mokushiroku:Apocalypse
Type:weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points:80
Description:Apocalypse is the name given to a sword which rumor had it was forged by one of the sages son himself however that remains unclear and yet to be proven. The sword is 20 meters tall in height and was from titanium and lead and thus is indestructible. The sword though being powerful has its limits and cannot be infused with any elemental chakra. However it has two unique traits which sets it aside from other swords. The sword shares its own unique chakra signature from the user and can knock the user out a genjutsu he is casted upon by creating a chakra surge which he redirects towards the user body, however the genjutsu which can be broken is limited to [A Rank and below] The other ability of the swords is its ability to create minor shockwaves blast[B Rank] by the swinging of the sword in a to and Through movement which creates such effects.

Note:Can only be used /wielded by thunderbolt
Note:Last for only 4 turns
Note:Creation of shockwaves and genjutsu breaking Count as a move
____________________
-Declined- No custom weapons that can get you out of genjutsu will be approved anymore.

ubmit =_____=[/COLOR][/FONT][/I]
Mokushiroku:Apocalypse
Type:weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points:80
Description:Apocalypse is the name given to a sword which rumor had it was forged by one of the sages son himself however that remains unclear and yet to be proven. The sword is 20 meters tall in height and was from titanium and lead and thus is indestructible. The sword though being powerful has its limits and cannot be infused with any elemental chakra. However it has one unique traits which sets it aside from other swords. The swords has its ability to create minor shockwaves blast[A Rank] by the swinging of the sword in a to and Through movement which creates such effects.

Note:Can only be used /wielded by thunderbolt
Note:Last for only 4 turns
Note:Creation of shockwaves count as a move in a turn

I removed everything about break genjutsu and reworded more clearly!

‡ Declined ‡20 meters long.. and you intend to even pick that up.. how? be realistic with it or dont submit it

Taijutsu sutairu: Koko no chōkoku Body Technique:Get Over Here.
Type: Offensive
Rank: B
Range: Short_Mid
Chakra Cost:20
Damage Points:40
Description:The user draws out an iron chain from his pocket and stretches it towards his opponent grabbing them by the neck up to his hips[upper body] restraining the opponent partially although his legs are free and can still move..The user then swiftly draws the chain backwards with the opponent upper body tied around it and raises up his right elbow to deliver a blow to the opponent jaw dislocating it in the process.

Note:must be taught by thunderbolt to use
Note:can only be done twice a battle.

‡ Declined ‡ how is this not something that cant be done free form?

Kaze sutairu: Sobietatsu kazaguruma:Wind Style:Towerful Wind Mill
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points:60
Description:The user performs The Tiger-Snake and Dog hand seals In quick successions and channels his chakra across his body , using his chakra along with shape manipulation he erects a tall large wind mill up to 50 feet high with huge depth and weight, with two huge blades attached to it which generates a massive amount of wind and can be used to blast anything in its way by generating a great amount of wind in it, the user directs the generated wind towards his opponent which blasts him away out of sight impaling him upon crashing into the ground.

Note:Can only be used twice
Note:can only be used/taught by thunder bolt

‡ Declined ‡ how does making a windmill that generates a wind blast impale your opponent?
 
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Selendrile

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Re: ±±Custom Jutsu Submission±±

(Fuinjutsu/Doton: Chikyū Ningyo no Ishi Suisō)- Sealing/Earth Release: The Earth Mermaid's Stone Aquarium
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user first will perform the required hand seals, Dragon → Boar. They then will direct their chakra into the ground, in the necessary location. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. This is done through several seals located inside the creature’s mouth which initially seal the chakra. By having multiple tags spaced along the circumference of the mouth, it reduces the concentrated force of the absorbed technique at a single point. Once swallowed, secondary seals located throughout the inside of the creature labeled with the kanji for, “Secrete” are activated. Depending on the element absorbed, these seals release the chakra onto the creature’s exterior, covering it in an armor of the absorbed element. After the creature enters the ground once its first leap is finished, it performs another leap at the opponent, covered in the armor. The leftover strength of the creature follows elemental strengths and weaknesses after absorption. (Ex: The creature absorbs an A-rank fire attack; the fire is secreted through its skin to cover it in an armor of A-rank fire + A-rank earth) This technique works best on techniques that have a mostly defined shape, and not on huge scale attacks like Wind Release: Pressure Damage.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No S-rank or higher earth on the same turn; ; No sealing above B-rank next turn



X-Declined-X Are you allowed to submit S rank Fuinjutsu?



(Ginga no Hoshi)- Galactic Stars
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The Galactic Stars are a pair of bladed, sentient, shuriken ear-rings which are stuck to the user’s ears by chakra. When desired, the user can flow elemental or basic chakra into the shuriken to massively enlarge them up to four times the normal size of a windmill shuriken. With the added chakra coat that enlarges them, they stand more resistance to chakra infused attacks sent at the user. The bladed ear-rings can be used to defend from attacks, while the user can also detach them from the ears and send them spinning at the opponent. The user is able to maintain complete control of them up to a mid-range distance. When levitating in the air, they are able to be passively controlled by the user to perform complex aerial maneuvers. This is achieved through processes similar to that used in the “Wind Release: Rotating Shuriken” technique. The chakra coating around the shuriken allows the user to manipulate and completely control their movements within the air. Each shuriken has the power of an A-rank technique when enlarged. Once the user has finished utilizing the shuriken, they revert back to their normal size and rest once again on the user’s ears. This enlargement ability can be used up to four times per battle.
Note: Flowing chakra into one/both of the shuriken counts as a single move of the user
Note: Only wield-able by Selendrile

X-Declined-X Everything else aside, why are they sentient? They have no reason to be

(Raiton/Futon: Kodoku to Furenjī, Appā Burū no Kyōdai)- Lightning/Wind Release: Solitude and Frenzy, The Siblings of the Upper Blue
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage Points: 90 (-15 to user)
Description: The user performs two hand seals (Dog → Monkey), and then channels chakra into the sky. The user will either utilize existing weather conditions (doesn’t necessarily have to be chakra-related weather, as long there are clouds), or create their own clouds within the sky. The user will then release their chakra gathered within the clouds at incredible speeds, downwards onto the battlefield. Solitude, the stoic entity of lightning, and Frenzy, the mischievous entity of wind are released from their cages. They each stand eight feet tall, and are composed purely of their respective natures. When released from the sky, they are able to join together, having Solitude spin around Frenzy (or vice-versa) as they hurtle towards the ground. Additionally, each is able to hit different locations simultaneously. The speed and cutting power of their descent is so great that they can pierce up to five meters deep within the ground, and leave the area short range in all directions around their positions charred and destroyed if they choose to do so. To those without the aid of doujutsu, they merely appear as white and blue streaks in the sky. Once they hit the ground, they are able to rebound back upwards into the sky, to descend once again at a different time as long as they have not been destroyed/defeated.
Note: Can only be taught by Selendrile
Note: Usable once per battle
Note: No Wind or Lightning techniques above A-rank in the next turn
Note: The user suffers from leg exhaustion (half of current speed) and cannot perform techniques that require more than four hand seals in the next turn.

X-Declined-X Two handseals, undefined shape of the creatures and the combination of Lightning and Wind simultaneously without Yin-Yang.
------------------
Be more careful. I wont allow any exploits
(Fuinjutsu/Doton: Chikyū Ningyo no Ishi Suisō)- Sealing/Earth Release: The Earth Mermaid's Stone Aquarium
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user first will perform the required hand seals, Dragon → Boar. They then will direct their chakra into the ground, in the necessary location. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. This is done through several seals located inside the creature’s mouth which initially seal the chakra. By having multiple tags spaced along the circumference of the mouth, it reduces the concentrated force of the absorbed technique at a single point. Once swallowed, secondary seals located throughout the inside of the creature labeled with the kanji for, “Secrete” are activated. Depending on the element absorbed, these seals release the chakra onto the creature’s exterior, covering it in an armor of the absorbed element. After the creature enters the ground once its first leap is finished, it performs another leap at the opponent, covered in the armor. (Ex: The creature absorbs an A-rank fire attack; the fire is secreted through its skin to cover it in an armor of A-rank fire + A-rank earth) This technique works best on techniques that have a mostly defined shape, and not on huge scale attacks like Wind Release: Pressure Damage.
Note: Can only be taught by Selendrile
Note: Usable thrice per battle
Note: No S-rank or higher earth on the same turn; ; No sealing above B-rank next turn

‡ Declined ‡ define the rank it can absorb, plus this wouldnt work with lightning, the ligntning chakra would disrupt the doton due to opposing natures

(Raiton/Futon: Kodoku to Furenjī, Appā Burū no Kyōdai)- Lightning/Wind Release: Solitude and Frenzy, The Siblings of the Upper Blue
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage Points: 90 (-15 to user)
Description: The user performs four hand seals (Dog → Monkey → Dragon → Ram), and then channels chakra into the sky. The user will either utilize existing weather conditions (doesn’t necessarily have to be chakra-related weather, as long there are clouds), or create their own clouds within the sky. The user will then release their chakra gathered within the clouds at incredible speeds, downwards onto the battlefield. Solitude, the stoic entity of lightning, and Frenzy, the mischievous entity of wind are released from their cages. They each stand eight feet tall, have a humanoid shape, and are composed purely of their respective natures. When released from the sky, they are able to join together, having Solitude spin around Frenzy (or vice-versa) as they hurtle towards the ground. Additionally, each is able to hit different locations simultaneously. The speed and cutting power of their descent is so great that they can pierce up to five meters deep within the ground, and leave the area short range in all directions around their positions charred and destroyed if they choose to do so. To those without the aid of doujutsu, they merely appear as white and blue streaks in the sky. Once they hit the ground, they are able to rebound back upwards into the sky, to descend once again at a different time as long as they have not been destroyed/defeated.
Note: Can only be taught by Selendrile
Note: Usable once per battle; Counts as two moves of the user
Note: No Wind or Lightning techniques above A-rank in the next turn
Note: The user suffers from leg exhaustion (half of current speed) and cannot perform techniques that require more than four hand seals in the next turn.

‡ Declined ‡ yea.. i dont see how this is approvable
 
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Shady Doctor

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Re: ±±Custom Jutsu Submission±±

(Tiglon Kuchiyose: Hikari no megami )-Tiglon Summoning: Goddess of Light
Type: Summon
Rank: Forbidden
Range: Short-Long (summoned at short range but light reaches to long range)
Chakra: 50
Damage: N/A
Description: The user first draws blood from his hand and does the hand signs for the summoning technique or wipes blood on to his Tiglon tattoo. In return he/she is able to summon the Tiglon Goddess. The Tiglon Goddess is an all Silver Tiglon that is the size of a full grown horse though her body mass is pure muscle. She also has a short, neat mane. The goddess is able to speak english in order to comprehend what her summoner says and communicate with him to strategize, though she can communicate with the summoner telepathically like the other approved Tiglons.
The Tiglon goddess specializes in wind style techniques in which she can use up to S-rank in without the use of hand signs or a fan. Unlike the other Tiglons, the Goddess has a very unique and special coat of fur. Unwillingly, her coat of fur emits a blinding light from her that is active at all times. This light is better explained as an "everlasting flash bomb". The light from her coat is so powerfully bright that it can even obscure the vision of people that are up to 25 meters away, though it is a double edged sword since the summoner himself can be blinded by this light also. Being too close to this light (close range) can cause temporary blindness for a few turns (3) thus making it difficult to fight her. She's also known to move at the same speeds of a kage ranked Taijutsu specialist.

~ Can only be taught by William24
~ Can't be used against the contract owner
~ Can only be summoned once and lasts only 4 turns, while all of her moves and techniques count towards the users own 3 technique per turn count
~ Takes a direct S-rank technique to kill him/disperse her
~ The users speed is lowered by one rank for the rest of the fight due to the amount of chakra needed to summon her..



‡ Declined ‡ that flash thing is a game breaker, tone it down or remove it, a permanent flash bomb is not acceptable

(Fuuton: Ten to ji no same) - Wind Style: Heaven and earth sharks
Type: Attack/Defense/supplementary
Rank: S-rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user begins by focusing a massive quantity of Fuuton chakra within the soles of their feet. Once that is done, the user stomps or taps their foot on the ground (or can do it in mid air) which allows him to form within the ground (or beneath their feet in mid air) a full sized shark who's body consists of nothing but condensed wind. The sharks top fin would be visible above ground and extremely sharp. The shark can be used to race around underground in order to slice the enemies with its fin, or can even emerge from the ground and used to attack the enemy full on. It's teach would be razor sharp and capable of grinding the victim into pieces with relative ease. The shark is capable of flight due to Its wind nature thus allowing the user to fly around whilst standing on its back.

~ Can only be taught by Shady doctor
~ usable twice per battle
~ multiple sharks can be created but the more sharks created, the weaker they are.

‡ Declined ‡ how can you ride on it if its a technique designed to kill? also give definite values for how many can be made and the strength they have
 
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Priest

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Re: ±±Custom Jutsu Submission±±

Magen: Hanpatsu Baki - Demonic Illusion: Rebounding Curse
Type: Sup
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A(Depends on the opponent's illusion)
Description: A genjutsu cast on an opponent that lays dormant until the opponent is about to cast a genjutsu of his own. This genjutsu simply makes the opponent to be effected by his own genjutsu. Works on genjutsu upto A-rank.
+Useable only 3 times
+Must be taught by Priest
+Can't be used on Sharingan genjutsu

‡ Declined ‡ and this works... how? You cant lay a genjutsu that automatically rebounds your opponents gen, as you couldn't know they were using one until they've already cast it, so either lay in a trigger, or reword it


Pitohui Kuchyose: Kullios - Pitohui Summoning: Kullios
Rank: B
Type: Sup
Range: N/A
Chakra: 20
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Kullios in a cloud of white smoke.
Kullios is a small Hooded Pitohui with the size of a dog. He wores a blue armor on its back and a Kirigakure headband tied around it neck showing their loyalty to the village. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enourmously lightweighted which naturally grants him immense speed. He can communicate with his summoner through Pitohuian Language.
Abilities:
-Kulius can't use any Ninjutsu except for Pitohui arts.
-Has immense flying speed equivalent to Lee's without his wieght and trackable by doujutsus and though normal eyes are still able to track it but would have difficulty reacting to it.
-He can sense body heat
-He also has some amount of neurotoxins though not enough to kill but can cause paralysis
-He can't be ridden as he's small and very light but can perch on its summoner's head without any stress/load on the summoner
Note:
-Paralysis from his neurotoxin only lasts for 2 turns
-Can be summoned once and lasts on the field for 5 turns
-Summoning must be taught by Priest


‡ Declined ‡ that level of speed is not approvable, tone it down

Pitohui Geijutsu: Kagai Doukisaki - Pitohui Arts: Foul body of Pitohuian Empress
Rank: A
Type: Sup
Range: N/A
Chakra: 30
Damage: N/A
Description: A hooded pitohui or someone who has signed the contract and who is trained in the training mangroves of modakeke by Majele herself. They become one with their foul nature while using nature manipulation to transform their body on a cellular level where they are able to tranform their body into a colourless cloud/gas of neurotoxin thus they are intangible to physical attacks. If an opponent is caught in within, he would be paralysed for 2 secs. Also transforming back to physical body is extremely fast and unnoticeable, however except the Empress herself who can move upto Mid-range in her intangible form within split seconds, any other hooded pitohui and summoner can only move short range in this form.
++Note++
-Useable 3 times per match
-Can only be used by Hooded Pitohuis and their summoner
-Must be taught by Priest


‡ Declined ‡ that transformation is op, tone that down
 
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Negative Knight

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Re: ±±Custom Jutsu Submission±±

(Kuro Ito Shoushitsuno Jutsu) - Dark Threads Shuppet Technique
Rank: B
Type: Defensive/Supplementary
Range: Short (Can travel up to Long Range)
Chakra cost: 20
Damage points: N/A
Description: The user channels chakra throughout the dark threads within his body to cause himself vanish in a small burst of string-like dark threads. These same strands of threads then rapidly move to another location and come together, instantly reforming into his original body. In this form he becomes invulnerable to most attacks. However, whist in this form he's unable to attack the opponent and is vulnerable to fire-based elements as they can encompass a wide area, allowing them to burn all of the threads to a crisp.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu or his masks
Note: Can stay in this form a maximum of one turn
Note: Cannot be used on consecutive turns

‡ Declined ‡ seems like a spammable sub tech, reword it to resolve that

(Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the four basic elemental chakras into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their raiton chakra into the threads, their penetrative abilities will heightened and the threads themselves will be electrified, giving them paralyzing capabilities. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever.

Note: Lasts for Five turns
Note: Can only be used thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: If raiton chakra is infused, paralysis caused by contact with the threads lasts for one turn.
Note: The metallic sheen of infusing doton chakra is purely cosmetic

‡ Declined ‡ suiton - rephrase, chanelling water chakra into the threads will make it more vulnerable to raiton, not less... doton, if it can clash with swords, how would you be able to move exactly?


(Kuro Ito Metaru Sukin) – Dark Threads Adamant Skin
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together to the extent their density surpasses that of even some metallic structures. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

X-Declined-X Whats wrong with using Earth Spear? I understand that tightly positioning them threads should provide a strong defense, but how are they harder than metallics? Give proper reasonings to back up the qualities of your techniques.
(Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

‡ Declined ‡ yea.. hardening the threads inside you doesnt mean you dont take damage, your skin is unchanged and therefore can still be harmed
 
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Lyanna Stark

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Re: ±±Custom Jutsu Submission±±

(tsuin kagirini hisaki ) Twin Eternal Flames Chakrams
Rank : S
Type: Weapon
Range:Short-Mid
Chakra:40
Damage:80
Dscription:
The two chakrams are not regular chakrams.They are held on the back of the user when not being used.They are made of a pure white mettalic substance which is indestructable.They have 8 spikes on them each.These are extremely sharp and able to cut through anything.The two chakrams when held by the user constantly absorb the users chakra.Which causes it to react with the chakra and spin extremely fast.Allowing it to cut through other materiels.Even the most dense objects.They can be infused with either fire or wind chakra.They both can be different chakras to add a combo attack into it.When they have wind chakra the already spinning chakrams gains extra speed and even greater cutting power. essentially they glow green.When they add fire chakra they gain a firey surroundings around the spin and burn any who touch them.They remain spinning and gain reddish glow..If the user wishes it they can be condensed and release a tangible wave of fire .The user can also throw them which due to addition of chakra be it elementalor raw can be controlled whilst in the air and moving.
Restrictions
~Only useable by Blaise12
~Only able to channel emenetal(wind,fire) chakra into it 4 times per battle.
~Elemental chakra lasts 2 turns.


‡ Declined ‡ give definite values for speed boosts and damage inflicted by the elemental boosts


(Katon Release:Egyption hieroglyph chakushu haretsu no jutsu)Fire style: Egyptian hieroglyph launching explosion
Rank:S
Type: Offensive
Range:Mid Range
Chakra:40
Damage:80
Description:
The user will focus Katon chakra to their hand,Speccificly their palm.Once a sufficient amount has been compressed within.The user will say the word chakushu Causing the katon chakra to launch forward in the form of a small marble.At an increasingly fast speed.Upon reaching the opponent the user will say another word called haretsu whilst forming 1 handsign with one hand.Causing the ball to explode Rapidly expanding and covering the opponent in flames.Severly damaging the opponent.
Restrictions
~Only useable twice per battle
~Only able to be taught by Blaise12
~No S rank or above katon for 2 turns due to exahstion from compressing and releasing such vast amounts of katon chakra.
~Can be used within 3 turns doesnt need to be done within 1 turn.
~Automaticlly explodes after 3 turns.

‡ Declined ‡ define the speed it moves at and how far it expands

(Fuuton Style: Egyptian hieropglyph gai hougeki)Wind style: Egyptian hieroglyphic scythe bombardment
Rank: S rank
Type: Offensive
Range: Mid-Long
Chakra: 40
Damage: 80
Description: Unlike its counter part fire style launching explosion This is rather significantly bigger in size being that of a tennis ball.Composed of miny scythes that are rotating inside of the sphere.This will give a false sense that the technique is using rasengan however he then holds his hand fully extended and focuses fuuton chakra to his palm launching the ball.Upon reaching its desired destination the user will say the word for release chakushu Which the small compact ball of scythes will then rapidly expand into visible scythes that are extremely thin and sharp but rotating appearing to the naked eye as chakrams these scythes are in such a large amount it creates powerfull gusts capable of pushing d rank attack back and dispelling them.It disperses in a square of 10 by 10 metres going as high as 20 and doesnt resemble the throwable wind rasengan one bit.
Restrictions
~Only useable twice per battle.
~Only taught by blaise12
~Can not use any other egyptian hieroglyphics this or next turn due to the strain of composing the amounts of chakra puts on the user.
It isnt rasengan as such the user can not physiclly touch the enemy with it.

‡ Declined ‡ again, your speeds are too vague, give actual comparable values
 
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System001

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Oujou Warai) | Illusionary Technique: Death by Laughter
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. In reality, at the beginning of the Genjutsu the opponent begins to experiences Knismesis, the light touch creating a crawling sensation, which may create the urge to promptly scratch, twitch or cringe. As the Genjutsu progresses, the opponent begins to feel ticklish, perhaps undergoing bouts of laughter, or perhaps erratically waving their arms in a attempt to rid themselves of this distraction. Of course because this is a Genjutsu, there can be no prior anticipation to the 'tickling' therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed. Needless to say the tickling makes it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected, making movement of these regions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion also has an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it.
Note:
- Can only be used 2x
- No Genjutsu S rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

X-Declined-X Good technique, but too damn over-powered. Its an effect you achieve using 2 hand seals alone, essentially making this technique unavoidable.







(Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Therefore widespread piercing and electrocuting lightning techniques such as Chidori Raimei can prove to be devastating when used against Hydra. As the tails will be both physically damaged, while the electricity stops any kind of regeneration and the electricity continues to conduct towards the main body. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting is rather potent, with a single sting being able to quickly affect an area the size of a rugby ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis. Hydra's tail are capable of lengthening into long range, while their thickness rivals that of techniques such as 'Water Dragon Bullet Technique. Hydra's tail growth counts as a move, their growth can be freely and continuously manipulated within the turn that this technique is used.

Note:
- Hydra can only be summoned once per battle and stays on the field for four turns.
- Hydra is capable of both swimming and flying through the air.
- Hydra’s electroreception spans out to mid range through medium of water or air.
- Hydra’s abilities are loosely based off of Pein’s dog.
- Tail size manipulation can only be used three times per battle.


X-Declined-X Again, good technique. There are issues however, Hydra itself is no larger than a frisbee while its tails are about as large as the water dragon? Apart from being anatomically incorrect, given the sheer size and numbers of its tail. Hitting the main body is quite impossible. Further more, the effects of its sting are good but with the number of tails again it will be exploited and once the opponent is hit, he is pretty much done for no?


X-Pending-X Will get back to this one later. I'll check them more often if you promise to write shorter descriptions though..




(Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere around the size of a beach ball. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Therefore widespread piercing and electrocuting lightning techniques such as Chidori Raimei can prove to be devastating when used against Hydra. As the tails will be both physically damaged, while the electricity stops any kind of regeneration and the electricity continues to conduct towards the main body. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting isn't all that potent, although it does work rather quickly, with a single sting being able to quickly affect an area the size of a tennis ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis. Hydra's tail are capable of lengthening into long range, while their thickness is capable of growing to to be half the thickness of the 'Water Dragon Bullet Technique. This effectively allows him to combat large summons such as Gamabunta. Hydra's tail growth counts as a move, their growth can be freely and continuously manipulated within the turn that this technique is used. However on the next turn, Hydra would have to renew his tail size, as if he shouldn't they would begin to revert to their normal size, leaving him rather vulnerable.

Note:
- Hydra can only be summoned once per battle and stays on the field for four turns.
- Hydra is capable of both swimming and flying through the air.
- Hydra’s electroreception spans out to mid range through medium of water or air.
- Hydra’s abilities are loosely based off of Pein’s dog.
- Tail size manipulation can only be used three times per battle.


‡ Declined ‡ there needs to be a limit to the size and speed of the tail growth, as well as the regenerative properties of your summon


(Genjutsu: Oujou Warai) | Illusionary Technique: Death by Laughter

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, at the beginning of the Genjutsu the opponent begins to experiences Knismesis, the light touch creating a crawling sensation, which may create the urge to promptly scratch, twitch or cringe. As the Genjutsu progresses, the opponent begins to feel ticklish, perhaps undergoing bouts of laughter, or perhaps erratically waving their arms in a attempt to rid themselves of this distraction. Of course because this is a Genjutsu, there can be no prior anticipation to the 'tickling' therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed. Needless to say the tickling makes it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected, making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion also has an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:

- The user is capable of targeting specific spots if they so wish.

- Can only be used 2x
- No Genjutsu S rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

‡ Declined ‡ you cant control how your opponent will react to your genjutsu, only control what happens inside the illusion, besides, not everyone is subject to such behaviour as being ticklish so kindly reword this technique


(Kuchiyose No Jutsu:Batoidea: Shiro & Kuro)- Summoning: Batoidea: Dawn and Dusk

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kuro (male) and Shiro (female) are two twin eagle like Stingrays with impeccable co-op skills. Kuro and Shiro are two meters long (not including tail length), with a wingspan of roughly 4 meters. Kuro and Shiro are named in juxtapose to their colours, with Kuro being white, and Shiro being stark black. Kuro is a Genjutsu specialist, while Shiro specializes in her own unique arsenal of suiton jutsu. When summoned, Shiro begins to release a purlish-black venom infused dense mist outwards to cover a mid ranged radius. Kuro, is capable of utilizing this mist so as to cast an external illusion that solely allows him to manipulate what the opponent sees. As long as the opponent remains in the mist they're vulnerable to Kuro's illusions. While the mist itself may be passive, Kuro's genjutsu requires activation that counts as a move. Shiro's last ability is that she's capable of manipulating this mist so as to create dense, physical C, B and A ranked constructs (following the elemental weaknesses/strengths of Water). The condensed constructs contain concentrated venom that proves to be more lethal than the mist. Upon creation these constructs create a slight swishing/creaking sound should be heard by vigilant ninja. The condensed constructs also have a deeper colour than the mist, making them partially visible. The mists poison targets the lungs, inducing necrosis onto the trachea, bronchi, and alveoli, at first this does very little damage, but by the second turn of exposure the opponent may wheeze slightly, on the third turn of exposure they may experience slight chest pain and coughing, on the fourth turn they begin to experience mild to severe chest pain and lethargy. Also, the opponents sense of smell will begin to deteriorate, being completely destroyed by the fourth turn of exposure. The user is made immune to the effects of the mist, by their natural resistance to Ray poison due to being a signer, and the fact that the air around Shiro, Kuro and the user is filtered out.

Note:

- Kuro and Shiro can only be summoned once, and they stay on the field for 4 turns.
- Shiro is only capable of creating 1 A rank construct, 2 B rank constructs and 3 C rank constructs.
- Both are capable of flying through air and water.
- Kuro's genjutsu is equivalent to S rank, and can only be broken by the mist being completely cleared (Which would require the death of Shiro) or by him being killed.
- The mist created emanates from Shiro's body and is equivalent to A rank, thus despite the opponent being capable of blowing it away with a strong wind jutsu, the mist will simply begin to reform over the period of a turn.
- Kuro and Shiro's electerecption spans out into long range through mediums of water and air (practically all mediums).

‡ Declined ‡ the mist needs to have some form of weakness and a way to remove it realistically like fuuton, otherwise i dont see this as even slightly approvable
 
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Lucifer

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Re: ±±Custom Jutsu Submission±±

(Katon: Ryūjin no Kōen) - Fire Style: Dragon God's Brilliant Flame
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique permits the user to generating a highly destructive blast that is capable of destroying a large area, due to the highly unstable concentration of chakra utilized. This technique is performed by engulfing one hand in flames, and the other as well. While engulfing both hands in flames, the user will jump into the air and combine both of the flames together, the highly unstable flames after making contact with each other expand torwards the desired target. The expansion of this technique is very swift it happens in a single motion, which is hard to counter. Thus after guiding the combined force of the unstable flames torwards the targets, the practitioner will clap both of their hands together to create an highly explosive combination of both flames that engulf the targerts from right & left. After bringing both hands together, the two combined flames will make an massive explosion leaving a huge crater behind. It also evaporates any substance(s) present on the battlefield from, such as water, mud, slim etc. due to the high amount of heat utilized by this technique, being even greater than Zukokku.

♦ Note: This technique can only be taught by Lucifer.
♦ Note: The user cannot perform any fire techniques the following two turns.
♦ Note: The user cannot use any wind techniques in the same turn as this jutsu.

‡ Declined ‡ why must people always say "very fast" or some variation, but not give a workable explanation, if you want this approved, state how long it takes to form, or give a comparison to a cannon jutsu
 
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Hell Autarch

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Re: ±±Custom Jutsu Submission±±

(Konjiki Ashisogi Jizō) - Golden Leg-Cutting Jizo
Type: Offensive; Defensive; Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: The user gathers chakra into his mouth, converts it into a poisonous gas and expels it out of his mouth. This poisonous gas than materializes and forms into a giant creature with the body of a caterpillar in a red cape, with a grotesque golden baby's head and arms, and a silver halo hovering around its head.
Note: Can only be taught my Hell Autarch
Note: Must have Mayuri Kurotsuchi biography

If the above is accepted than the following are the technique which can be after Konjiki Ashisogi Jizo has been formed.


(Doku Kuraudo) - Poisonous Cloud
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: Konjiki Ashisogi Jizo breathes a poisonous cloud, which is lethal to anyone who breathes it, aside from the user. The poison spreads through a very wide area, and it is almost impossible to avoid. If the target somehow manages to breath a poison than his body would begin to break down in at most 5 turns
Note: Can only be taught by Hell Autarch
Note: The poisonous gas can be pushed back by a B rank or above Wind Technique
Note: The only way to remain unaffected by the poison without using any sort of ninjutsu is to repel it with a sufficient amount (50 Chakra in NB) of Chakra. Anyone within the vicinity of the person repelling the poison will also be unaffected.

(Ritorakutaburuburēdo) - Retractable Blades
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description: Konjiki Ashisogi Jizō can produce numerous blades which extend from its chest, allowing it to run through and skewer opponents. This, when used simultaneously with its poison, makes Konjiki Ashisogi Jizō particularly lethal to anyone that cannot keep a safe distance, which is in turn difficult due to its immense size. These blades can also be shot at others making them a dangerous technique for targets that are best at Mid range.
Note: Can only be taught by Hell Autarch

‡ All Declined ‡ poison release is the sole domain of med ninjas and the nb med school
 
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Gitanshu

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Re: ±±Custom Jutsu Submission±±

Genjutsu hensen gorannasai- Illusionary Arts Changing look
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user start’s by transmitting his chakra to his opponent’s brain by either weaving a single hand seal or staring directly into their eyes, this genjutsu effect’s the sense of vision of the opponent under this genjutsu the opponent is made to believe that a certain body has changed its appearance [living/non-living], while under this genjutsu the user can make the opponent believe that he has grown in size just like a member of akimichi clan or he has become timid [should be possible in terms of manga], he can also make him see a sharp pointed rock as a blunt one or can make his see a small rock as big as a boulder, the user can’t make him believe something which is completely impossible, like making small rock appear as big as a mountain.
- Can only be taught by Gitanshu
- No S rank or above genjutsu in the same turn it is used.
-Only usable 5x
__________________
-Declined- Why exactly is this A-ranked? this should be B-ranked at most, A single handseal isn't sufficient for an A-rank, neither the technique is complex enough to be one, also the idea is too broad, limit it's usage to certain aspects.

Genjutsu hensen gorannasai- Illusionary Arts Changing look
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:The user start’s by transmitting his chakra to his opponent’s brain by either weaving 2 hand seal or staring directly into their eyes, this genjutsu effect’s the sense of vision of the opponent under this genjutsu the opponent is made to believe that a certain body has changed its appearance [living/non-living], while under this genjutsu the user can make the opponent believe that he has grown in size just like a member of akimichi clan or he has become timid [should be possible in terms of manga], he can also make him see a sharp pointed rock as a blunt one or can make his see a small rock as big as a boulder, the user can’t make him believe something which is completely impossible, like making small rock appear as big as a mountain.
- It can not be used to change the look of the terrain, It is mainlyused to change the look of basic ninja tools, users body/body part, small rocks etc. [all with in reason and possible in terms of manga]
- Can only be taught by Gitanshu
- Only usable 5x

‡ Declined ‡ no real point of this in contrast to the standard henge no jutsu
 
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ReXii

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Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Yang Fuu) - Sealing Technique : Yang Seal
Rank: A
Type: Supplementary
Range: Self
Chakra Cost: 40 (+10 per turn)
Damage Points: +10
Description: This is a unique seal created by a specialist in fuuinjutsu after witnessing the seal used by the fifth hokage Tsunade Senju, following this principle to store chakra, the creator of this technique sought to increase his own power in techniques rather then provide healing like Tsunade's.

-Note- Only usable once per battle.
-Note- Only sustainable for four turns maximum.
-Note- Upon deactivation the user is unable to peform any elemental ninjutsu for the following turn
____________________
-Declined- Can't approve something like this which empowers everything without a reason as to why the powering up is done, simply adding more chakra to your techniques from a seal wouldn't increase it's power, also be careful on your origins, because this is considered a rip off of Tsunade's seal that you mentioned, not the technique itself but the core principal.


(Hiraishin: Gokan Sakusou) - Flying Thunder God: Five Senses Confusion Disorder
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A technique unique to Minato Namikaze, by manipulating the jutsu shiki of the FTG he is capable of teleporting an explosive tag, the user disperses an odourless powder which when inhaled by their targets affects their five senses, slowing down their reaction times. This allows the users to freely dodge attacks while attacking their opponents, this effect lasts for two turns and the powder is a deep purple color.

-Note- Only usable four times per battle.
-Note- Must have fuuinjutsu at A rank.
-Note- Only usable by Minato Namikaze and taught by ReXii.
_____________________
-Declined- Too generic, like seriously mate, "freely dodge attacks while attacking their opponents" slowing down their reaction times? don't resubmit.


(Hiraishin: Fūjin Heki) - Flying Thunder God: Floating Blades Wall
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A technique unique to Minato Namikaze, by manipulating the jutsu shiki of the FTG he is capable of teleporting two scrolls under his opponent, that causes two thick metal chains to appear catching the opponents body preventing handseals, then from the seal up to 30 shuriken or kunai fire upwards attacking the trapped opponent.

-Note- Only usable four times per battle.
-Note- Must have fuuinjutsu at A rank.
-Note- Only usable by Minato Namikaze and taught by ReXii.
___________________
-Declined- Again too generic, teleporting two scrolls under his opponent, what if the sealing formula wasn't under your opponent? and then you talk about catching the opponent preventing handseals, and you didn't even bother to describe how that's done, and that colored portion, it's obvious that you didn't spend any effort in creating the technique, and i'll tell you this, if you submit more FTG related techniques without an extensive explanation behind the idea, then the technique will be automatically declined without question, i simply won't accept a FTG variation without a detailed explanation.
(Fuuinjutsu: Yang Fuu) - Sealing Technique : Yang Seal
Rank: A
Type: Supplementary
Range: Self
Chakra Cost: 40 (+10 per infusal)
Damage Points: +10 to start
Description: This is a unique seal created by a specialist in fuuinjutsu after witnessing the seal used by the fifth hokage Tsunade Senju, following this principle to store chakra, the creator of this technique sought to increase his own power in techniques rather then provide healing like Tsunade's, through use of this seal the user is capable of storing his excess chakra through multiple turns for one large release, the user may sacrifice one of his three moves a turn every turn, to increase the chakra stored, becoming in damage terms +5 stronger, this can be done up to a maximum of 12 times, and at any point the user is able to activate this granting the plus damage to a single attack in his turn, be it elemental or taijutsu.

-Note- Only usable once per battle.
-Note- Only sustainable for four turns maximum.
-Note- Upon deactivation the user is unable to peform any elemental ninjutsu for the following turn

________________________________________________
 Declined 
DNR! Dante was quite clear... Don't rip off Tsunade or other existing techniques. Next time, I'll ban you from this thread. And it won't be for a short time.
 
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Noni

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Re: ±±Custom Jutsu Submission±±

(Katon: Jinrai Nuibari) Fire Style: Blowing Needle
Type: Offense
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: 30
Description:
The user first performs the single hand seal Tiger. Then the user will blow out flames from his mouth, While holding the hand seal Tiger the shape of the flames begin to form into 1000 small needles that are directed towards the opponent.

- Can only be taught by Noni1997
- The fire needle's can grow stronger and larger if infused with a Wind technique
- Must hold the Hand seal Tiger until the flames finish forming into needles.

‡ Declined ‡ similar techniques exist

(Suiton: Funka Kakuheki) Water style: Eruption Wall
Type: Supplementary/Defense
Rank: C-Rank
Range: Mid-Long
Chakra: 15
Damage: N/A (30 if fused with Lighting)
Description:
The user will slam his hands on the ground, Water will begin to erupt from the ground and begin to form a circle type wall around the opponent, Blocking attacks. It can block the opponent vision as well and won't be able to see anything from out side the water wall and Also you can send lighting chakra towards the wall which will then shock what ever is in the water wall.

-Can only be taught by Noni1997
-Requires no water source
-The wall covers around the opponent, Not above or below,

‡ Declined ‡ similar techniques exist

(Raiton: Rai bakudan) Lighting style: Lighting Bomb
Rank: B
Type: Offense
Range:short-Long
Chakra Cost: 20
Damage Points: 40
Description:
The user will perform the hand seals Snake-Tiger-Monkey-Rabbit and then release a lighting bomb from his mouth which contains heavy lighting chakra. It will be shot towards the sky, When the user release the lighting bomb, An explosion of lighting will shot out of the bomb, The user manipulate where the blasts impact will aim.

-Can only be taught by Noni1997
-User must have all his concentration towards the orb
-The terrain will be changed drastically if the blast is aimed towards the terrain

‡ Declined ‡ needs to be worded better, as the current description is contradictory and wouldnt work
 
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-Cerberus-

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Re: ±±Custom Jutsu Submission±±

Resubmitting

Raiton - Kozumikku Haro | Lightning Release – Cosmic Halo
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user begins by performing the handseals, Tiger-Dragon-Ox. Once performed the user channels a large amount of their lighting chakra to both their hands. The users hands begins to glow due to the large amount of chakra based in the hands of the user. By manipulating the chakra the user creates a large circle of electricity that floats above the user. The circle has a diameter of three meters, making it big enough to encircle a average sized human. The user waves his hand towards the opponent causing the circle of electricity to fly across towards the opponent. As the circle is traveling towards the opponent, the user causes the the circle to rise up above the user. Once above the user, the circle of electricity lowers and becomes smaller in size trapping and electrocuting the opponent. The ring travels as fast as a average ninja running at full speed. Once the opponent is caught in the ring, they become paralyzed for ten seconds.

You must be registered for see images

Note:
- Can only be used twice per battle
- Can only be taught by -Cerberus-
_____________________
-Declined- Fix the colored =_= and mention the radius of the circle
Resubmitting.


Raiton - Kozumikku Haro | Lightning Release – Cosmic Halo
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user begins by performing the handseals, Tiger-Dragon-Ox. Once performed the user channels a large amount of their lighting chakra to both their hands. The users hands begins to glow due to the large amount of chakra based in the hands of the user. By manipulating the chakra the user creates a large circle of electricity that floats above the user. The circle has a diameter of three meters, making it big enough to encircle a average sized human. The user waves his hand towards the opponent causing the circle of electricity to fly across towards the opponent. As the circle is traveling towards the opponent, the user manipulates the disk to fly up into the air above the opponents head. Once above the user, the circle of electricity lowers and becomes smaller in size trapping and electrocuting the opponent. The ring travels as fast as a average ninja running at full speed. Once the opponent is caught in the ring, they become paralyzed for ten seconds. The radius of the circle is four meters as the diameter is eight.

You must be registered for see images

Note:
- Can only be used twice per battle
- Can only be taught by -Cerberus-

‡ Declined ‡ Similar techniques exist

Fuuton: Orikaeshi Douyou Ato Tori: ) Wind Release : Flap like a birdie
Type: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: The user begins by channeling his wind chakra into both his arms. Once gathered, the user focuses on the chakra giving it a white glow due to the large amount of concentrated chakra stationed there. He flaps his arms in the same manner as a bird does when flying. For every flap, the user releases a amount of the wind chakra manipulating it creating a large gust of wind that propels him 20 meters into the air. The wind is released through the underside of his arms. This propelling motion is similar to wind release Hurricane Fist. The user can rapidly flap their arm's allowing them to gain even more flight, sending them higher and higher into the air.

Note:
-Can only be used three times in one battle
-Can only be taught by -Cerberus-

‡ Declined ‡

Illusionary Arts: Gasu | Genjutsu: Gas Gas
Type: Supplementary
Rank: C-rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: After performing two hand seals the user will place his target into a illusion where they believe to smell the gas methane all around him. The smelling of methane will prevent them from using fire jutsu's or jutsu's that create any sparks, unless they would want to explode.

Note:

Usable three times per battle.
Lasts two turns once activated.
Must be taught by -Cerberus-.

‡ Declined ‡ you cant determine how an opponent will react to your illusion, only what they will experience
 
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-Cobalt-

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Re: ±±Custom Jutsu Submission±±

Dropping this CW:
Name: (Koumorigasa)Umbrella
Rank:S
Typeffensive/Defensive/Supplementary
Range:Short
Chakra:40
Damage:80
Description:The umbrella is a specially made umbrella,created to be used as a deadly weapon.It is a black Japanese fashioned umbrella made of bamboo which was reinforced with very resistant metal thus making it nearly unbreakable,unless put under extreme pressure.It can be used for several purposes such as attacking or defending.It has a handle which is 1.5 metres long.Inside the umbrella's handle,a katana that is about 1 meter long is hidden which can be drawn when needed.The sword has no special abilities,though it can channel elemental chakras.Also,by spinning the umbrella the user can release a rain of about 100 senbon at the opponent.The umbrellas strongest ability is that it can absorb any water technique up to A rank (excluding B rank techs).This makes the umbrella a great tool for both offensive and defensive purposes.
Note:Can only be used by -Cobalt-.
Note:Senbon can be launched once per battle.
Note:The user can defend from water techs 3 times per battle with a cool down period of 2 turns after every use of this ability.
Note: Absorbing a water technique counts toward the user's 3 moves per turn.


For this:

The Bloodthirster | Chikawaki
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: The Bloodthirster is a barely known weapon in the Ninja World. During the travels of several shinobi, originating from several countries they came upon a tablet which spoke of a katana with the abilities to heal it's wielder. The group of shinobi traveled in search of the katana and upon finding it a conflict arose.The shinobi fought over the blade, each being power hungry for the abilties of the powerful blade, but only one of them survived. That shinobi took the katana in his posession becoming it's new master. The sword originates from the Land of Blood, forged in the city of Chigakure. It is called Bloodthirster because the blade was forged with chakra, blood and iron which gave the sword it's unique abilities.When it comes to looks it is a longsword, one edged katana with a slight curve for easier wielding. Being two meters in length (including the handle) the user of it has a long range with it. With the sword comes a holster which goes on the users waist. The handle of the sword is white and red in color and can easily be wielded with either one or two hands.

Abilities:
-The sword has the unique ability to heal it's user. What it does is, when in contact with blood and chakra, it absorbs that and turns it into a special chakra that heals the user. Similar to medical chakra, but on a much more primal and simplistic level it will heal the users wounds. The amount of healing it can do depends on the amount of blood the sword absorbs.
-The sword, due to it's unique way of making has a special trait. When blood is in the vicinity of the sword, the blade of the sword will become bloody red. This is only active if blood is present and does not count towards the users three moves.
-The sword is unbreakable and unwieldable by anyone else then –Cobalt-, unless he allows them to touch the sword. If someone tries to wield it without permission it will weigh 10 tons making it unwieldable by anyone else.

Restrictions and requierments:
-Must have at some point been part of the NB Medical school. If the wielder has never been part of the Med school he cannot use this sword.
-The healing ability of the sword counts towards the users three moves.
-In order to heal himself, the sword needs to have touched blood and needs to be in contact with the user.
-If the user is not injured, the healing chakra will simply restore his strength, causing him to feel rested and fresh.
-The healing ability can be used 4 times per battle only but needs to have absorbed blood beforehand.

‡ Declined ‡ this is essentially a custom med jutsu in the form of a sword, you do not have permission to submit custom medical techniques

Illusionary Arts: Mirror Effect | Genjutsu: Kagami Efekuto
Type: Supplementary
Rank: B-rank
Range: Short- Mid
Chakra: 20
Damage: N/A
Description: After performing two hand seals (in mid range, in short range the user needs one hand seal or direct eye contact) the user places his target into a genjutsu. Though simple this illusion has complex effects on it's victim. This technique affects the targets brain in a way that it reverses and changes the opponents function to move his limbs. If the target tries to move his left arm his right arm will move instead and this effect applies to all the opponents movement (limb movement, head movement etc.). This can be used to prevent/delay the usage of hand seals or in taijutsu to confuse and delay the target's actions.
Note: Two hand seals at mid range, one at short (or eye contact).
Note: Usable two times per battle.
Note: Effects last two turns unless the opponent breaks out of it.
Note: Must be taught by -Cobalt-.

‡ Declined ‡ genjutsu rip of cannon medjutsu

Illusionary Arts: Mute | Genjutsu: Mokumoku
Type: Supplementary
Rank: C-rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: After performing two hand seals the user will place his target into a simple yet effective illusion. While this genjutsu is active the target will be robbed of his sense of hearing for a short while. This is best used to cover up the sounds of an elemental attack and to create a surprise attack. This illusion only affects the targets sense of hearing.
Note: Usable three times per battle.
Note: Lasts two turns once activated.
Note: Must be taught by -Cobalt-.

‡ Declined ‡ similar techniques exist
 
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Re: ±±Custom Jutsu Submission±±

(Doton:Ganzan) - Earth Release:Rock Mountain
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:The user claps their hands together. The user then manipulates the earth around them to create a rock mountain that can be used to block incoming attacks. This mountain is intricately designed, sculpted into what seems to be a giant warrior. It's a sturdy defense, can take up to A rank lightning attacks, S rank Wind and Fire, and can protect from all water attacks. These are considering the element by itself, elemental combos will have to deal with the NB strengths and Weaknesses.

- Can only be used 3 times
- Can only be taught by Better

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________________
-Declined- How would an A-rank Earth technique block an A-rank lightning technique? for all the stuff you said it needs to be an S-ranked, and needs a size definition, also mention where it's risen.

(Doton:Ganzan) - Earth Release:Rock Mountain
Type: Defensive
Rank: S
Range: Short
Chakra: 30
Damage: N/A
Description:The user claps their hands together. The user then manipulates the earth around them to create a rock mountain that can be used to block incoming attacks. This mountain is intricately designed, sculpted into what seems to be a giant warrior. It's a sturdy defense, can take up to A rank lightning attacks, S rank Wind and Fire and Earth, and can protect from all water attacks. These are considering the element by itself, elemental combos will have to deal with the NB strengths and Weaknesses. The giant rises up rather quickly compared to most earth jutsus. It's risen from behind the users heels and rises up defending the user by surrounding him in the belly of what looks like an earth warrior.

- Can only be used 3 times
- Can only be taught by Better
- Must have contact with the ground.


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‡ Declined ‡ similar techniques exist*
-------------------------
new:

(Futon/Raiton: Kotaiyanah issho ) Wind/Lightning Release: Budha Palm
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Demon wave is an advanced technique. The user focuses lightning chakra into their dominant hand, creating a blue-ish aura in the shape of an orb around their hand, much like chidori. The user then cocentrates large amounts of wind chakra into their hand, winds pressure compresses lightning vibrations. The user then does a palm-thrusting motion,radiating the compressed pressure/vibrations in the same direction, basically creating a Golden shockwave which causes severe blunt damage to the opponent and causes the very ground to crumble and break away. It affects a full short-wave. It doesnt kill the opponent, the most it does is knock uncosnsious, the force of the shockwave is enough to send someone flying out to mid-range.
Note: Counts as two jutsu due to two elemental chaks being charged
Note: The Chakra strain prevents S-Rank the next turn.
Note: Can only be used Twice

00:10-00:24 watch in HD!

‡ Declined ‡ wind and lightning are opposing natures and cannot be combined without y/y training

(Suiton/Futon: Fūryūdan no Jutsu)- Water/Wind Release: Shifitng Bullet
Type: Offense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
The user begans be focusing water chakra into their right arm, shortly afterwards wind chakra into their left arm. The user claps their hands together with their knucles facing the intended target, and releases the built-up chakra simeltanously together. The water is blasted forward, and in the shape of a Giant serprent that cleaves to the ground, hollowing it out as it moves. The wind increases it concussive damage to the max, taking a hit from this would be devastating. The serprent is around the size of one of the Giant Kodachi orochimaru summons and has a 3 meter diameter.
Note: Counts as two jutsu due to two elemental chaks being charged.
Note: The Chakra strain prevents S-Rank the next turn.
Note: Can only be used Twice.

‡ Declined ‡ you would be moulding 2 seperate natures in your body at the same time, that cant be done without y/y, if you want this approved, make it as a 2 stage technique, release one element from your body, then use the other*
 
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