[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Ouacus

Active member
Elite
Joined
Jun 11, 2011
Messages
7,497
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

Resubmitting
_____________
(Suiton: Mizu seiun) - Water Release : Water Nebula
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: After concentrating their chakra into the water and doing the handseals: Ram → Tiger → Boar, the user creates two columns of water that appear on either side of the opponent, and rotate around each other and forms a helix that pushes the opponent.

Notes:
- Water source is required
- Can only hit a single opponent
- Can only be use 3 times in a battle
- Can only be taught by Ouacus
Picture of jutsu:
You must be registered for see images

~Declined~ If the water columns are made to the opponent's sides, where exactly do they push him to? against each other? this has to be clarified in the description.
Resubmitting:
(Suiton: Mizu seiun) - Water Release : Water Nebula
Type: Supplementary
Rank: B - Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: After concentrating their chakra into the water and doing the handseals: Ram → Tiger → Boar, the user creates two columns of water that appear on either side of the opponent, and rotate around each other and forms a helix in which each column closes in after the other, pushing the opponent against the coulmn which is closing in, which pushes back against the other and so on.

Notes:
- Water source is required
- Can only hit a single opponent
- Can only be use 3 times in a battle
- Can only be taught by Ouacus
Picture of jutsu:
You must be registered for see images
__________________
(Futon: Tenran) - Wind Release: Orchid Sky
Type: Supplementary
Rank: A - Rank
Range: Short
Chakra: 30
Damage: 60
Description: The practitioner of the jutsu begins to spin their sword clockwise while concentrating wind chakra into it before stopping the blade. Releasing one last burst of chakra into it while holding the sword upside down in their hand, a widening tornado-like blast that only allows the opponent to see the silhouette of the user, which is fired forward toward the target.If no sword is available for the user, they can use their hand but need to make the Snake → Rat → Sheep hand seals.

Note:
- Can only be used three times per battle
- Can only be taught by Ouacus

Picture:
You must be registered for see images

X-Both Approved-X
 
Last edited by a moderator:

Summer

Active member
Legendary
Joined
Sep 17, 2012
Messages
14,423
Kin
3💸
Kumi
24💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

Summoning Animal: Armadillo
Scroll Owner: Roju
Other Users who have signed contract: None yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None as of yet
Description and Background:
Habitat and anatomy
Armadillos are small to medium-sized mammals. The smallest species, the pink fairy armadillo, is roughly chipmunk-sized at 85 g (3.0 oz) and 11 cm (4.3 in) in total length. The largest species, the giant armadillo, can be the size of a small pig, weigh up to 60 kg (150 lb) and be over 150 cm (39 in) long. They are prolific diggers. Many species use their sharp claws to dig for food, such as grubs, and to dig dens. The nine-banded armadillo prefers to build burrows in moist soil near the creeks, streams, and arroyos around which it lives and feeds. The diets of different armadillo species vary, but consist mainly of insects, grubs, and other invertebrates. Some species, however, feed almost entirely on ants and termites.


Paws of a hairy and a giant armadillo
In common with other xenarthrans, armadillos in general, have low body temperatures (33–36°C) and basal metabolic rates (from 40–60% of that expected in placental mammals of their mass). This is particularly true of types that specialize in using termites as their primary food source.
The armor is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called "scutes", composed of bone with a covering of horn. Most species have rigid shields over the shoulders and hips, with a number of bands separated by flexible skin covering the back and flanks. Additional armor covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armored, and is simply covered with soft skin and fur.
This armor-like skin appears to be the main defense of many armadillos, although most escape predators by fleeing (often into thorny patches, from which their armor protects them) or digging to safety. Only the South American three-banded armadillos (Tolypeutes) rely heavily on their armor for protection. When threatened by a predator, Tolypeutes species frequently roll up into a ball. Other armadillo species cannot roll up because they have too many plates. The North American nine-banded armadillo tends to jump straight in the air when surprised, and consequently often collides with the undercarriage or fenders of passing vehicles.
Armadillos have short legs, but can move quite quickly, and have the ability to remain under water for as long as six minutes. Because of the density of its armor, an armadillo will sink in water unless it swallows air, inflating its stomach to twice normal size and raising its buoyancy above that of water, allowing it to swim across narrow streams and ditches.
Armadillos have very poor eyesight, and use their keen sense of smell to hunt. They use their claws for digging and finding food, as well as for making their homes in burrows. They dig their burrows with their claws, making only a single corridor the width of the animal's body. They have five clawed toes on their hindfeet, and three to five toes with heavy digging claws on their forefeet. Armadillos have a large number of cheek teeth, which are not divided into premolars and molars, but usually have incisors or canines.

Special notes:
-Can be used to bypass Katon while in defense mode being thrown or kicked at an enemy.
-will float in water but cannot swim across great lengths of water.
-Digging of the armadillo can be enhanced by adding my chakra to it.
-speed is as stated they are quick and with a good running start they can produce attacks like chouji but with less attack damage.
tattoo of the contract will recieve the armadillo mark.
You must be registered for see images

Restrictions:must be taught by Roju
[has been held by -vendetta- but I believe he dropped it as he has mink for a summon now and can only hold one summon at sannin I believe and no one else has been shown using it beside's him and or holding it. I have pm him to find out some info but he is inactive.]


If you find out any info about the armadillo and it is taken then here is my other choice

~Declined~ It's not mentioned in the Approved Custom Summons thread so i think it's okay, but remove those "special notes" part, the abilities of the animals are determined when they are made into techniques.
Kuchiyose no Jutsu: Arumajiro Kokuou: Baulder| Summoning Technique: Armadillo King: Baulder earth armadillo
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Baulder is summoned using the normal summoning handsigns. Baulder is about 5 meters tall and 10 meters long. His skin is covered in a thick layer of armor shell for protection. There are spikes right above each of his legs and spikes going down his back which are made of the same material as his shell. Are used for gaining traction while rolling. Each spike is 1/4 meter long. He can't run very fast but he can roll up into a ball and roll around at around 50 km per hour. He can only use earth type jutsu that do not require handseals. He has sharp claws that he uses for digging underground and coming back up. He also has a ball at the end of his tail with small studs all over it that he can swing around and whack people with. He can float in water by holding his breath but cannot swim.
*Must have signed Armadillo contract to summon
*Can only be summoned twice per battle
*Must wait 4 turns before summoning again

~Pending~ After the contract is approved i'll give it a look.

(Raiton: Hiryū Gekizoku Shinten Raihō) Lighting Style: heaven shaking lightning cannon
Type: Attack
Rank: forbidden*
Range: Long range only
Chakra: 50
Damage: 90
Description: The user will start off by doing 3 handseals.. *A Huge lightning bolt will be shot down from behind the opponent. This Lightning bolt (If struck by it) can cause serious damage, the purpose of the lightning bolt is *to cause damage but is very dangerous to the user. The diameter of the bolt is the same as a fully grown redwood tree which is 25 feet in diameter the core if the lightning bolt is the main power point and out from the core the bolt get's lighter and less potent as the main focus point is a straight center line.
think of this diameter as e earth's core there is a core the center point of this diameter the strongest point which is a 0-9foot diameter which if hit by this the user will explode from the concentration of raiton. then the outer core which is about half the power of the inside core. But has a greater reach than the inside core the reach of this core is 10-19 feet which the effects of being in range of the outer core are that you receive extreme burns which limit you movements from moving easily from the pain. Than there is the mantle or the outside of the lightning bolt which is basically strong enough to knock an opponent down. So even if the enemy dodges up to 20-25 feet radius he will still be knocked down.
Diagram of the lightning cores:
Note: cores of the attack have been labelled properly for effects*
Note: Cant use Lightning Above C rank for 3 turns*
Note: The bolt can only be shot at long range . Effects will only be as stated if enemy is hit at long range. If the enemy is hit while moving into mid range the enemy suffer's a deadly blow.

~Declined~ Incorrect Chakra and Damage info for a Forbidden ranked technique.
resubmitting edited chakra and damage

(Raiton: Hiryū Gekizoku Shinten Raihō) Lighting Style: heaven shaking lightning cannon
Type: Attack
Rank: forbidden*
Range: Long range only
Chakra: 50
Damage: 90
Description: The user will start off by doing 3 handseals.. *A Huge lightning bolt will be shot down from behind the opponent. This Lightning bolt (If struck by it) can cause serious damage, the purpose of the lightning bolt is *to cause damage but is very dangerous to the user. The diameter of the bolt is the same as a fully grown redwood tree which is 25 feet in diameter the core if the lightning bolt is the main power point and out from the core the bolt get's lighter and less potent as the main focus point is a straight center line.
think of this diameter as e earth's core there is a core the center point of this diameter the strongest point which is a 0-9foot diameter which if hit by this the user will explode from the concentration of raiton. then the outer core which is about half the power of the inside core. But has a greater reach than the inside core the reach of this core is 10-19 feet which the effects of being in range of the outer core are that you receive extreme burns which limit you movements from moving easily from the pain. Than there is the mantle or the outside of the lightning bolt which is basically strong enough to knock an opponent down. So even if the enemy dodges up to 20-25 feet radius he will still be knocked down.
Diagram of the lightning cores:
Note: cores of the attack have been labelled properly for effects*
Note: Cant use Lightning Above C rank for 3 turns*
Note: The bolt can only be shot at long range . Effects will only be as stated if enemy is hit at long range. If the enemy is hit while moving into mid range the enemy suffer's a deadly blow.

______________
±± Declined ±±
How will it be shot from behind the opponent? Magic? =_=

resubmitting removed any thing to do with elements and abilitys.

Summoning Animal: Armadillo
Scroll Owner: Roju
Other Users who have signed contract: None yet
Summoning Boss if existing: Not yet
Other Summoning Animals tied to contract: None as of yet
Description and Background:
Habitat and anatomy
Armadillos are small to medium-sized mammals. The smallest species, the pink fairy armadillo, is roughly chipmunk-sized at 85 g (3.0 oz) and 11 cm (4.3 in) in total length. The largest species, the giant armadillo, can be the size of a small pig, weigh up to 60 kg (150 lb) and be over 150 cm (39 in) long. They are prolific diggers. Many species use their sharp claws to dig for food, such as grubs, and to dig dens. The nine-banded armadillo prefers to build burrows in moist soil near the creeks, streams, and arroyos around which it lives and feeds. The diets of different armadillo species vary, but consist mainly of insects, grubs, and other invertebrates. Some species, however, feed almost entirely on ants and termites.


Paws of a hairy and a giant armadillo
In common with other xenarthrans, armadillos in general, have low body temperatures (33–36°C) and basal metabolic rates (from 40–60% of that expected in placental mammals of their mass). This is particularly true of types that specialize in using termites as their primary food source.
The armor is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called "scutes", composed of bone with a covering of horn. Most species have rigid shields over the shoulders and hips, with a number of bands separated by flexible skin covering the back and flanks. Additional armor covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armored, and is simply covered with soft skin and fur.
This armor-like skin appears to be the main defense of many armadillos, although most escape predators by fleeing (often into thorny patches, from which their armor protects them) or digging to safety. Only the South American three-banded armadillos (Tolypeutes) rely heavily on their armor for protection. When threatened by a predator, Tolypeutes species frequently roll up into a ball. Other armadillo species cannot roll up because they have too many plates. The North American nine-banded armadillo tends to jump straight in the air when surprised, and consequently often collides with the undercarriage or fenders of passing vehicles.
Armadillos have short legs, but can move quite quickly, and have the ability to remain under water for as long as six minutes. Because of the density of its armor, an armadillo will sink in water unless it swallows air, inflating its stomach to twice normal size and raising its buoyancy above that of water, allowing it to swim across narrow streams and ditches.
Armadillos have very poor eyesight, and use their keen sense of smell to hunt. They use their claws for digging and finding food, as well as for making their homes in burrows. They dig their burrows with their claws, making only a single corridor the width of the animal's body. They have five clawed toes on their hindfeet, and three to five toes with heavy digging claws on their forefeet. Armadillos have a large number of cheek teeth, which are not divided into premolars and molars, but usually have incisors or canines.


tattoo of the contract will recieve the armadillo mark.
You must be registered for see images



resubmitting was pending.

Kuchiyose no Jutsu: Arumajiro Kokuou: Baulder| Summoning Technique: Armadillo King: Baulder earth armadillo
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Baulder is summoned using the normal summoning handsigns. Baulder is about 5 meters tall and 10 meters long. His skin is covered in a thick layer of armor shell for protection. There are spikes right above each of his legs and spikes going down his back which are made of the same material as his shell. Are used for gaining traction while rolling. Each spike is 1/4 meter long. He can't run very fast but he can roll up into a ball and roll around at around 50 km per hour. He can only use earth type jutsu that do not require handseals. He has sharp claws that he uses for digging underground and coming back up. He also has a ball at the end of his tail with small studs all over it that he can swing around and whack people with. He can float in water by holding his breath but cannot swim.
*Must have signed Armadillo contract to summon
*Can only be summoned twice per battle
*Must wait 4 turns before summoning again

X-Pending-X Leaving for someone else

______________
±± Both Declined ±±
Contract taken by -Vendetta-
 
Last edited by a moderator:

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Genjutsu: Anata wa kantosutoppuburorī) You can't stop Broly
Rank: A
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description: The user claps his hands and disrupts his opponents chakra, placing them in a genjutsu. In this genjutsu the opponent becomes and believes that he is a 2 month old child in a crib surrounded by toys and a mobile above him. Due to him being a 2 month old child and believing that he is a 2 month old child he doesnt have the ability to manipulate his limbs and is thus paralyzed. In addition to this the user fills the head of the opponent to the brim with things that 2 month olds may care about such as when is his next milk bottle coming, how to get to the toys on the outside of his crib, why the mobile above him looks the way it does and the like, preventing him from immediately thinking about the battle he was just in because all he can think about is 2 month old baby things and thus making the illusion that he is now a baby all the more realistic.

-Can only be taught by Broly
-No genjutsu above B rank the next turn
-Can only be used twice per battle

X-Pending-X Leaving for someone else


______________
±± Declined ±±
DNR. Be serious in your submissions...
 
Last edited by a moderator:

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Sakugen | Reduction
Type: Weapon
Rank: S-rank
Range: Short - Long (Only if the chain is used.)
Chakra: 40 (+30 for every beam of chakra used.)
Damage: 60 (+20 for every beam of chakra used -5 when the user absorbs raw chakra)
Description:
A blade of the finest quality forged by Castiel and named for its raw chakra stealing abilities. It is exquisite in both form and use, a dual edged blade that mimicked the shape of a roaring flame, a hilt of obsidian, and a long chain hidden within the hilt which would only respond to his chakra. This blade was developed to steal the raw chakra from opponent with every connecting attack, and store them within, making it a “living” but not sentient blade. He crafted it of Crusentu, a metal darker than night and near indestructible. Due to its large size it is worn on Castiel's back and when swung it can deal both slashing damage and blunt bashing damage. With each swing that connects with the opponent chakra is taken and absorbed by the sword. Once raw chakra has been absorbed into the blade it may be used to produce beam of energy that can cut through steel and fly off the blade with each slash, increase the cutting power of the blade, or provide Castiel with chakra. Within the hilt of Sakugen is a chain that can be used to extend the range of the swings and enables Sakugen to be used as a projectile weapon that may be retrieved. The chain has a limit of extending to a distance of twenty meters, and is able to retract at a speed of half a second per meter, meaning it takes ten seconds to retract Sakugen after the chain has been extended to the maximum length which creates a large window from an opponent to counterattack.
Restrictions & notes:
- Using Sakugen and it's absorbing raw chakra both count as 1 of the 3 moves
- Sakugen is on Castiel's back at all times.
- Sakugen can't absorb anything but raw chakra.
- Can only use the absorbing raw chakra from opponent(s) ability three times per-match.
- User takes five damage when absorbing opponent(s) raw chakra.
- Chain only extends to 20 meters and takes 10 seconds to retract the chain/sword.
- Can only be wielded by Nathan and his Castiel bio.
You must be registered for see images

X-Approved-X

-------------------------------

(Kōton: Doragon Kourin) Steel Release: Dragon Advent
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description:
The user first performs the hand seals Tiger → Dog → Boar → Rat → Monkey → Dog → Dragon → Serpent → Rat, the user exudes a large aura of steel chakra, resembling a dragon. They then manipulate as much metallic objects as they can sense and gathers them around them. They then shape the metal around them until everything except their face and some distance around them is covered by metal. The user then utilizes their chakra to form the mass of steel into the shape of a bipedal dragon. This technique coats the user in a suit of metal, similar to armor, and reinforced by chakra. Taijutsu blows are far stronger than normal and the armor is durable to many attacks. If some of the metal is destroyed, the aura left in its place will refuse the metal. The dragon can also create and launch a storm of projectiles at the opponent. However, this jutsu is extremely risky to use. For one, it changes the user's posture into a dragon-like stance. Secondly, the chakra needed for this technique is incredible, especially the restoration process. Third, the armor is incredibly heavy, weighing almost 300 pounds. The chakra aura negates the weight, but only for so long, giving the technique's effectiveness a strict time limit otherwise the user may get crushed. Finally, the metal coating the user makes them very vulnerable to Fire Release techniques.
Notes:
- The storm of projectiles counts as 1 of the 3 moves.
- The chakra aura negates the weight for two turns.
- Can only rebuild itself once, per use.
- Can only be used once per battle.
- No steel related jutsu's for four turns after the use of this.
- The user will be completely drained, can only use B-rank and below techniques.
- Taijutsu up to S-rank are made renderless.
- A-rank fire jutsu will be able to give major damage to the user of this.
- Can only be taught by Nathan.

X-Approved-X

Approved steel release bio:
I also have .
--------------------------

(Futon: Keiriku Rekishichizu) Wind Release: Punishment of Atlas
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
The user will perform the hand seals Tiger → Dog → Ox then they will proceed to send their futon chakra into the air they will then manipulate the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them. However, this technique has a twenty-second time limit due to its immense chakra cost, so it is best used in close quarters.
Notes:
- This technique only lasts for twenty seconds.
- Can only be used once.
- Can only be taught by Nathan.

X-Declined-X Existing technique
 
Last edited by a moderator:

Professor Sarutobi

Active member
Legendary
Joined
Dec 12, 2010
Messages
10,582
Kin
10💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

( Futon: Hari tenchishinmei ) Wind Release: Needles of the Gods
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user raises their arms and releases wind chakra into the air around the battlefield up to mid range away from him and takes control of the air to twist it into numerous long thin piercing threads (same size as Kakzuzu's threads) that form at least 10 meters in the air above ground and can then be controlled by the user's hand movements. The threads are 20 meters long and capable of piercing through up to A rank earth but once formed can't move away from their starting location so they can only affect what is within the reach of where the wind is shaped.
-Three times per battle.
-Threads last for 2 turns.
-Only taught by Professor Sarutobi.

~Declined~ No free manipulation techniques are going to be approved, also mimicing Kakuzu's threads is not going to be allowed.

( Suiton: Hayashi nepuchu-n) Water Release: Forest of Neptune
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will mold a large amount of water chakra and concentrate it into the ground and then by making 3 hand seals will cause water to erupt from all ranges on the battlefield that take shape of trees the size of Konohagakure's forest. These trees keep their shape for 4 turns until losing form and leaving behind a large water source (after the 4 turns, empty of the user's chakra)
-Once per battle.
-No other S rank water the same turn.
-Only taught by Professor Sarutobi.

~Declined~ Why does this have damage points? if it's intended to be a large water source, it can't have damage points, if it's not meant to be a water source but an attack then it's not going to be approved, because trees rising from all over the battlefield pretty much attacking everything at once, including the user? a bit too much mate.
bla forgot to remove the damage sorry >.>

( Suiton: Hayashi nepuchu-n) Water Release: Forest of Neptune
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will mold a large amount of water chakra and concentrate it into the ground and then by making 3 hand seals will cause water to erupt from all ranges on the battlefield that take shape of trees the size of Konohagakure's forest. These trees keep their shape for 4 turns until losing form and leaving behind a large water source (after the 4 turns, empty of the user's chakra)
-Once per battle.
-No other S rank water the same turn.
-Only taught by Professor Sarutobi.

X-Declined-X Whats the point other then the water source?

(Muton no jutsu: Bakenokawa) Sheep Technique: Sheep's Clothing
Rank: A
Type: Defensive
Range: Short
Chakra cost: 30
Damage points: n/a
Description: The user concentrates his chakra and summons from his body a thick ball of Wool taken from his ninja sheep that can either encompass him entirely or be summoned on a single limb. The ball grows to a full size of 10 meters by 10 meters and can be reverse summoned away at the user's will. Due to wool's natural ability to insulate lightning it can protect up to S rank lightning and A rank other techniques.
-Once per battle.
-Lasts 2 turns or until canceled.
-Only taught by Professor Sarutobi.

X-Declined-X Oped

(Genjutsu: Doragon Iki Meimu) Illusionary Art: Dragon's Breath Illusion
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 35
Damage points: n/a
Description: The user will send chakra into his opponent's mind and manipulates his sense of vision to see the user breath out a stream of smoke as if releasing a small inhaled amount followed by controlling more chakra in the opponent's brain so that the opponent feels suddenly dizzy, tired, and more uncoordinated but generally the same as normal.
-Four times per battle.
-Lasts 2 turns each.
-Only taught by Professor Sarutobi.

X-Declined-X Generic
 
Last edited by a moderator:

Nagato..

Active member
Supreme
Joined
Sep 23, 2010
Messages
35,155
Kin
1💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±



Resubmitting Alucards Dropped Grand Inhaling Maw.


Meiton: Yuuen Kyūketsukō| Dark Release: Grand Inhaling Maw
Rank: S
Type: Defense
Range: Short
Chakra Cost: 40
Damage Points: -
Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defense most of the times. The absorbed technique can then be released via Dark Release: Judgement or Dark Release: Imperial Judgement.

Note: Usable twice per battle
Note: There must be a gap of at least one turn between each usage
Note: Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

X-Declined-X And where is your permission to resubmit this?
 
Last edited by a moderator:
  • Like
Reactions: Nathan

Sonnelion

Active member
Veteran
Joined
Nov 29, 2012
Messages
3,337
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Water Release: Dancing Shruiken(Suiton:Jigoku Shuriken Wo Dansu)
Type: Attack
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will perform the dog hand seal then wave either their left or right hand as they do this shuriken made of water that is hardened using the users chakra ,similar to the way water dagger jutsu works, the shuriken will spin at 20 miles an hour as they are formed in front of the user, the shuriken are 8 inches wide and a inch thick,then the user will push their hand foward causing 10 shuriken grouped together at first to launch at the opponent and can be controlled,but can only change direction once.
Notes/Restrictions
-Require one turn breaks
-Doesn't require a water source
-Can only be taught by Sonnelion

X-Approved-X

Water Release: Heavens Scattering Shot(Suiton:Shotto Wo Sanran Ten)
Type: Attack
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description:The user will perform the dog and tiger handseals then after inhaling, as the inhale happens water from thin air forms around the users mouth in the shape of a ball of rapidly spinning water, the user will send towards their enemy with great speed,20 mph,that the user will cause to split up ,by crossing their arms, into 6 blasts of rapidly moving water blasts that will converge onto one target from all angles,except above.
Notes/Restrictions
-Can only be used 4 times a battle
-Can only be taught by Sonnelion
-Require 2 turn breaks between use
-Each blast of water deals 5 damage

X-Approved-X

Water Release:God's Tears(Suiton: Kami No Namida)
Type: Attack
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will perform one handseal, ram, then release their chakra into the sky then after the clouds form the user will cross their arms while bringing them down towards the ground as this happens it triggers multiple blasts of water to fall from the sky and the only safe place is the one foot diameter formed around the users body.
Notes/Restrictions
-Can only be taught by Sonnelion
-Lasts for one battle phase
-Can only be used twice
-Each blast of water does 3 damage by itself
-Takes one battle phase for the clouds to form
-Have to post it twice and counts as one of the three allowed jutsus
-Isn't impossible to dodge but very difficult due to it raining downward for a period of time
X-Declined-X OP-ed for C rank
 
Last edited by a moderator:

Reborn

Active member
Legendary
Joined
Aug 15, 2010
Messages
14,107
Kin
732💸
Kumi
3,689💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±



Kuchiyose no Jutsu: Senjo Karakaru (Summoning Technique: Nymphs of the Caracals)
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: The Nymphs, are a select group of isolated female Caracals within the Caracal Sanctuary. In order to summon these special Caracals, the user will need to preform a unique sequence of hand seals: Tiger → Upside down Tiger → Ram → Half Tiger seal (Seal of Confrontation). With the last seal, the user will place the seal on the left side of his chest where his heart is. At that moment, the users body from the neck below, will become engulfed in a cloud of smoke and once cleared, the sexually ravenous females will appear suggestively holding the user against their bodies. These Caracals are summoned in a transformed state they take when they're summoned for battle. They take on the appearance of ordinary female humans while maintaining some feline features like their ears, tails, and their whiskers. They are capable of speech, however when they speak, most of their comments are usually sexual in nature. These females are amongst the strongest and most dangerous of the Caracal species due to their unique trait and abilities that only reside within them. These females are in constant heat meaning they are constantly sexually excited. Why these felines remain in such a state is a mystery even among the Caracals, but it has given birth, to a unique ability. Because of their constant sexual arousal, these Caracals release a pheromone that sexually excites the males of the species. The affects of the pheromones on their own species has caused the other members of the species to isolate these members from the rest of the species which only increases their frustration. With their proficiency in genjutsu, these Caracals have learned to mix their chakra with their chemicals and have it act as a medium for their special genjutsu. Their special technique is the ability cast a genjutsu that imitates the same powerful arousal in any other animals including humans and other summoning animals. The genjutsu creates intense insatiable feelings which creates a difficulty for those captured to focus on anything other than their arousal. The illusion also creates suggestive image flashes in the minds of opponents that act as brief lapses of the moment to distract those captured within the genjutsu. This genjutsu ability is the equivalent to a B-rank, however, due to the affects of the genjutsu being mixed in with the pheromones of the Caracals, once the illusion is cast, the captured will remain in the genjutsu so long as they are in the Pheromone's range. However, the isolation from contact has made the four females competitive with one another whenever they are summoned. As a result, for the sake of stability they are normally split apart from one another.

~Each Caracal has ¼ the chakra of a Kage, meaning 350 and can only use Genjutsu techniques up to B-rank including their own special technique.
~Their special genjutsu technique is activated through their special call which is a “meow” that is sighed in a somewhat sensual manor. The genjutsu is activated up to mid-range costing the chakra of a B-rank technique and the technique remains active until victims exit the range with an additional cost of 10 to them to maintain active.
~The genjutsu's affects make it difficult for those captured to focus disallowing them to use techniques above S-rank.
~Every 2 turns, the Caracals can create a brief image in the minds of those captured within the illusion that distorts/distracts the victim by affecting their senses and counts as one of the three moves per turn, however this effect can be shaken off like any other illusion.
~Only three members of the Nymphs can be summoned per battle, however only two can be summoned at a time. Also, only one Caracal can be paired with a specific bio due to the Caracal's competitive nature towards one another.
~Other bios, not related to the user, can be partnered with these Caracals if necessary.
~No other Caracals can be summoned while these four are on the field.
~These four remain on the battle field for until 90% of their chakra (315) have been used, by which point they would be exhausted and will return to their sanctuary.

||Declined|| I feel as though this is slightly lacking in restriction, as this genjutsu is pretty powerful, assuming the pheromone can only be avoided by escaping the range of the technique. Otherwise, good.
Kuchiyose no Jutsu: Senjo Karakaru (Summoning Technique: Nymphs of the Caracals)
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: The Nymphs, are a select group of isolated female Caracals within the Caracal Sanctuary. In order to summon these special Caracals, the user will need to preform a unique sequence of hand seals: Tiger → Upside down Tiger → Ram → Half Tiger seal (Seal of Confrontation). With the last seal, the user will place the seal on the left side of his chest where his heart is. At that moment, the users body from the neck below, will become engulfed in a cloud of smoke and once cleared, the sexually ravenous females will appear suggestively holding the user against their bodies. These Caracals are summoned in a transformed state they take when they're summoned for battle. They take on the appearance of ordinary female humans while maintaining some feline features like their ears, tails, and their whiskers. They are capable of speech, however when they speak, most of their comments are usually sexual in nature. These females are amongst the strongest and most dangerous of the Caracal species due to their unique trait and abilities that only reside within them. These females are in constant heat meaning they are constantly sexually excited. Why these felines remain in such a state is a mystery even among the Caracals, but it has given birth, to a unique ability. Because of their constant sexual arousal, these Caracals release a pheromone that sexually excites the males of the species. The affects of the pheromones on their own species has caused the other members of the species to isolate these members from the rest of the species which only increases their frustration. With their proficiency in genjutsu, these Caracals have learned to mix their chakra with their chemicals and have it act as a medium for their special genjutsu. Their special technique is the ability cast a genjutsu that imitates the same powerful arousal in any other animals including humans and other summoning animals. The genjutsu creates intense insatiable feelings which creates a difficulty for those captured to focus on anything other than their arousal. The illusion also creates suggestive image flashes in the minds of opponents that act as brief lapses of the moment to distract those captured within the genjutsu. This genjutsu ability is the equivalent to a B-rank, however, due to the affects of the genjutsu being mixed in with the pheromones of the Caracals, once the illusion is cast, the captured will remain in the genjutsu so long as they are in the Pheromone's range. However, the isolation from contact has made the four females competitive with one another whenever they are summoned. As a result, for the sake of stability they are normally split apart from one another.

~Each Caracal has ¼ the chakra of a Kage, meaning 350 and can only use Genjutsu techniques up to B-rank including their own special technique. However, when their special genjutsu is active they cannot use genjutsu techniques above C-rank
~Their genjutsu special genjutsu, once activated, will only last for four turns unless released prematurely and the activation of the genjutsu can only happen twice per battle
~Their special genjutsu technique is activated through their special call which is a “meow” that is sighed in a somewhat sensual manor. The genjutsu is activated up to mid-range costing the chakra of a B-rank technique and the technique remains active until victims exit the range with an additional cost of 10 to them to maintain active.
~The genjutsu's affects make it difficult for those captured to focus disallowing them to use techniques above S-rank.
~Every 2 turns, the Caracals can create a brief image in the minds of those captured within the illusion that distorts/distracts the victim by affecting their senses and counts as one of the three moves per turn, however this effect can be shaken off like any other illusion.
~Only three members of the Nymphs can be summoned per battle, however only two can be summoned at a time. Also, only one Caracal can be paired with a specific bio due to the Caracal's competitive nature towards one another.
~Other bios, not related to the user, can be partnered with these Caracals if necessary.
~No other Caracals can be summoned while these four are on the field.
~These four remain on the battle field for until 90% of their chakra (315) have been used, by which point they would be exhausted and will return to their sanctuary.

~Declined~ I will not allow a genjutsu that when activated can't be released, once one is released from the genjutsu they will stay that way, it's like how the Temple Of Nirvana technique works, even though you are constantly applying genjutsu effects to the field, once you are out of it you aren't caught in it once more, as this is now it isn't acceptable

Do-Fuuton: Dokuyaku Jibeta (Earth/Wind Release: Poison of the Earth)
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: The user of this technique will first begin the activation of this technique with the Snake hand seal, activating his earth chakra, channeling it into the earth mid-ranged/long-ranged from their position. The user will then complete the jutsu by using the Bird → Dragon seals to activate their wind chakra. The last two hand seals allow for the user to activate their wind chakra from underground and have the winds rise up. With the last seal the user will cause a large mass of condensed wind, mixed with the minerals from the earth beneath to rise from the ground. The winds rise almost like a dense wall capable of blocking B-ranked earth techniques. The earthly minerals mixed within the wind are all hazardous and poisonous (minerals like Orpiment and Cinnabar) and their mixing with the wind essentially creates a noxious gas. Once the dense wall of noxious gas rises it will immediately disperse in a strong gust in every direction, releasing the poisonous gas. The gas only needs to enter any open pour to take effect (inhalation, open wounds, etc). The effects happen in phases, the first phase upon entering the body is severe distortion of the vision and equilibrium and difficulty in breathing. The second stage is loss of consciousness and eventually death.
~Can only be used Twice per battle
~Gas remains on the field for three turns unless dispersed
~No S-ranked earth or wind techniques can be used in the following turn.
~With the creation of the Tiger seal, the user can manipulate the wind but only if the user/gas comes within close range of each other
~Within the first turn the victims will feel distortion and unbalance in their equilibrium which prevents them from using techniques S-rank and above. In the second turn the victims will fall unconscious and the third turn, they will die.
~If the user has an affinity to wind, the second set of hand seals can be done using only one seal.

~Declined~ OP, it also requires Yin/Yang, don't resubmit.

X-Pending-X Leaving for someone else
 
Last edited by a moderator:

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Summoning Animal: Tanuki (Raccoon Dog)
Scroll Owner: Typhon
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
Description and Background: Raccoon Dogs, despite their common names, are not closely related to Raccoons nor are they actually dogs. Instead they are a basal species in the Canidae family and one of the few that like to climb trees. Their bodies are similar in shape and size to foxes with a long body but short legs. The fur coloration is very similar to Raccoons which led to the poor misnomer of a name. In Japanese culture the Raccoon Dog goes by the name "Tanuki" and is a common figure in classic folklore. They are often depicted with big round eyes, a pudgy build, and enlarged....how should I say this.... cojones. They're used to represent a trickster, and are considered talented shape-shifters, but are presented in a light-hearted and aloof manner.


The Tanuki of this contract generally stand on two feet like humans growing on average to the same size as a typical person. They're not the most physically fit species and often develop strong attachments to sake that leads to being overweight. Despite their physical short comings they're talented users of genjutsu and fuuinjutsu, staying true to their reputation as tricksters. Upon discovery of the Ichibi, the Tanuki immediately became drawn to the tailed beast which shared their form, though on a much larger and monstrous scale. They began to worship Shukaku as a God, and the creator of all Tanuki. Even the vessel for the Ichibi became worshiped and revered as a holy figure. This infatuation with the Ichibi led to the Tanuki moving their village to the deserts around Sunagakure. They found an abnormally large oasis in the western half of the desert which became their homes. The new village became known as the "Hachi-takioashisu" or "Eight-Falls Oasis", named after the eight waterfalls that supplied the water. Travelers lucky enough to stumble upon this paradise often can't remember the details of their stay due to the large amount of sake forced upon them, but they swear it to be the best time of their life.

(I no longer own the Lyrebird contract as I handed it over to Himura here: )

~Declined~ Remove the genjutsu and fuuinjutsu reference, not going to allow genjutsu to be a passive ability for a contract, nor fuuinjutsu is going to be allowed for a summon to use.

(Subakukaze no Jutsu: Suna no Jikoku) - Desert Wind Technique: Sands of Time
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Gaara mixes the hardest minerals of his sand with a very strong current of wind that swirls at incredible high speeds emitting a howling sound. He then envelopes his target in the storm where the sand particles whip into the target and grind them away. This technique can be used to devour an earth technique by having the sand almost immediately grind down the earth into even more sand, adding to the volume of the attack and making it even more deadly.
-Can only be used by Gaara.
-Can be used twice per battle.
-Devouring an earth technique increases the damage by 1/3 the power of the technique used (i.e. an A-rank tech would add 20 dmg).

(Bijutsu: Subakukazedama) - Tailed Beast Skill: Desert Wind Bomb
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 (+20)
Description: After going into either his initial, or full transformation, Gaara uses the principles of the tailed beast bomb to create a similarly devastating attack. He arcs his tail over his body holding the tip in front of his mouth and begins to construct a highly compressed ball of wind and sand. Once made Gaara fires the ball at his target where on impact it erupts into a giant storm of wind and and that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake.
-Can be used once per transformation.
-Can be used in the initial or full transformation.
-Damage is boosted by +20 if used during the full transformation.
-No Sand or Wind techniques above S-rank the following turn.

~Leaving both for Scorps~
(Reminder: Second two still haven't been checked)


Summoning Animal: Tanuki (Raccoon Dog)
Scroll Owner: Typhon
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
Description and Background: Raccoon Dogs, despite their common names, are not closely related to Raccoons nor are they actually dogs. Instead they are a basal species in the Canidae family and one of the few that like to climb trees. Their bodies are similar in shape and size to foxes with a long body but short legs. The fur coloration is very similar to Raccoons which led to the poor misnomer of a name. In Japanese culture the Raccoon Dog goes by the name "Tanuki" and is a common figure in classic folklore. They are often depicted with big round eyes, a pudgy build, and enlarged....how should I say this.... cojones. They're used to represent a trickster, and are considered talented shape-shifters, but are presented in a light-hearted and aloof manner.


The Tanuki of this contract generally stand on two feet like humans growing on average to the same size as a typical person. They're not the most physically fit species and often develop strong attachments to sake that leads to being overweight. Upon discovery of the Ichibi, the Tanuki immediately became drawn to the tailed beast which shared their form, though on a much larger and monstrous scale. They began to worship Shukaku as a God, and claimed he was the creator of all Tanuki. Even the vessel for the Ichibi became worshiped and revered as a holy figure. This infatuation with the Ichibi led to the Tanuki moving their village to the deserts around Sunagakure. They found an abnormally large oasis in the western half of the desert which became their homes. The new village became known as the "Hachi-takioashisu" or "Eight-Falls Oasis", named after the eight waterfalls that supplied the water. Travelers lucky enough to stumble upon this paradise often can't remember the details of their stay due to the large amount of sake forced upon them, but they swear it to be the best time of their life.

X-Approved-X

Removed the sentence.
 
Last edited by a moderator:

Saikyokami

Active member
Legendary
Joined
Dec 11, 2012
Messages
16,813
Kin
20💸
Kumi
624💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(jigoku no goudatsusha )- Hell Reaver
Type: Weapon
Rank: A
Range: Short
Chakra: N/A
Damage: 80
Description: A Polearm With spikes on the edge of the hilt and the bottom of the blade, along with 2 jagged spikes on the up most side. With the blade glowing with a red aura the hilt of the polearm is made entirely of a thick cylinder shaped wood. (Hashirama made it for me xd).

Restrictions :
- Made by Me with the assistance of a wood release bio to make to make the hilt for more sturdiness.
- Only members of the Hozuki clan and My bios can use this weapon and its duplicates (see above restriction)

~Declined~ I don't see why you want this, it doesn't have any special characteristics, custom weapons should be unique to generic weapons, it should have abilities unique to it as well.

( Genjutsu: kageno tejixyun ) - Illusion Technique: shadow steps
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: After performing the hand seals tiger, Rabbit, ox, horse, the user focuses their chakra into their opponent causing a distribution of the brain waves which not only slows the opponent's movements, but also makes it appear to them that you are moving 50% of the speed your actually moving.

Restrictions :
- Must know atleast 1 D-rank Genjutsu technique.
- Only teachable by Saikyokage
- Only usable once every 3 turns.


You must be registered for see images





~Declined~ Similar techniques exist, this is definitely not a D-rank as well.

X-Pending-X Leaving for someone else

-This has been edited on a later page-
 
Last edited by a moderator:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,526💴
Trait Points
18⚔️
Re: ±±Custom Jutsu Submission±±

I will be dropping the weapon in the quote. Here is where it was approved------>





(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Solf to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot everytime the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangler shield to defend against the attack.

You must be registered for see images

______________
±± Approved ±±


Sealing Arts: Shine Bright (Fuuinjutsu: Akaruku Kagayaku)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user after having Fuuin for a year, makes a tattoo on both of their arms that reacts with their chakra. The only way the tattoos react to the user chakra is when it is irregular. The tattoos glow a white light down the whole tattoo when the user chakra is irregular. The light is bright enough to see when not even looking at the arms. The user can see the light from the corner of their eyes.
-Must be posted in the bio or beginning of the battle
-Must have fuuin for a year because they need the experience to developed such sealing tattoos on themselves.
-The purpose of this jutsu is when someone places the user in a genjutsu of any type, the user can be notice by the light they are in a genjutsu

How they look when they glow but it will be brighter then it is in the pic

You must be registered for see images

______________
±± Declined ±±
Don't resubmit. This already exists.

Water Style: Help From the Deep (Suiton: Dīpu Kara Herupu)
Rank: S
Type: Attack/Defense/supplementary
Chakra Cost: 40 (30 per post to keep active)
Damage Points: 80
Description: The user releases their water chakra around them. The user forms eight tentacles and a head of a Octopus, Jellyfish, or Squid. The user is standing right behind the two front tentacles while the rest a spread around them. The head of the animal they choose is behind them. When the jutsu is active, the user can't focused on no more jutsus expect this one. The user can have a summon or a partner to help them out but no clones of the user. When this is active, the user clones if they have any are dispersed so the user has all their chakra. The user can use this jutsu as defense and attacks, even as a way to avoid jutsus(not sure about this one) and each does count as moves.

-The user can't move from the area inside of the tentacles and head so the user can move around in that space but not out of it
-The user can repair this jutsu if it is damaged(counts as a move also)
-Last for five turns
-No other jutsus can be used by the user while this is active
-No water jutsus for three turns after the last turn this is used
-The user can't use A rank or higher jutsu after this jutsu is over because of the chakra it drains each turn

How it looks
You must be registered for see images




starts on 13:59 till 14:15 on any of the videos but the first video is the fastest a nd the last one.

If this gets approved, I will make jutsus that will go with it so I can use it for attacks, defense, avoid(not sure about this on) and repair its self.

X-Leaving for someone else-X

______________
±± Declined ±±
Don't resubmit. Already made.
Updating this weapon with the bold

Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Solf to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower. The Bearers can also be channeled with raw chakra making it the same affects and ranking system as if it was channeled with water. This ability can only be used six times per match. This would be easier on the user when the user doesn't have enough water source to build an object with.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot everytime the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangler shield to defend against the attack.
-The Bearers can connect at the ends of each other
-Raw chakra usage only six times per match

You must be registered for see images

X-Pending-X Resubmit it with a better explanation of the bolded part, i didn't get it. But even if i try to it will still be hard to understand for your opponents during battles.
 
Last edited by a moderator:

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain.
Type: Supplementary/Attack/Defence
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage points: 90
Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu.
Note:
-Can only be used one time per battle
-Dehydration last for two turns
-This Jutsu can only be taught by Serpent

X-Approved-X

(Fuuton: Teikiatsu) Wind Release: Cyclone
Type: Attack/Defence
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: The user will make a single handseal while focus chakra and exhaling out of there nose. This will release a large wave of wind that spreads out in a 360 degree area. This Technique is strong enough to blast away large summoning and picks up a lot of dust if used on solid ground causing a massive dust cloud to cover the battlefield.
Note:
-Can only be used twice time per battle
-Requires a three turn cool down.
-Dust cloud last for the fallowing two turns.
-Cannot use Fuuton above A-rank next turn
-This Jutsu can only be taught by Serpent

X-Declined-X Existing technique
 
Last edited by a moderator:

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the finger through an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted back into the fingers at the user's will but making another shot after it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers.
++Must be taught by Priest
++Useable 5 times per match
++Re-shooting after retracting back into the fingers counts as a move

X-Approved-X

You must be registered for see images


Summoning Animal: Hooded Pitohui(Pitohui dichrous)
Scroll Owner: Priest
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
Arwin
Kulios
Seth
Description and Background:
Origin:

Hooded Pituhois live and Originates from the tropical rainforests and jungles of Modakeke from the lower forests to sea level.

General Description:
Hooded Pitohui, members of the family Corvidae (crows, ravens, jays, etc.), are beautiful passerines, i.e., songbirds. Their wing, head, and tail feathers are black and their back and belly feathers orange. They have black legs ending in sharp claws and a black beak that is strong and sharp. Male and female birds have the same coloration. When threatened, these birds erect
their head feathers to form a crest.
Their sizes varies from younglings to Adult birds. Some averaging sizes of a normal raven bird while others are as big as peins bird.
Hooded Pitohuis are omnivorous, feeding on a
variety of berries and insects.
This species were the first documented poisonous birds. The poisons found in the birds' skin and feathers, A neurotoxin called homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
and other minor symptoms when touched.
Serious side effects such as paralysis and
death would occur if you came in contact with a higher quantity of this poison. They acquire its poison from part of its food, the Choresine beetles. the exact same poison that is found in the slightly more famous “Poison Dart Frogs”.

Summon General Abilities:
Hooded Pitohuis have chakra of their own and some are with elemental chakra, coupled with special characteristics that come with their different specific features, they have a general ability known to all of them though the power level of the ability may vary due to size.
1. Hooded Pitohuis are song birds. They hum irregular tunes to which when heard, disrupts the chakra of the victims puting them in a kind of trance-like state(Genjutsu would be submitted as Pitohui Art)
2. They secrete a paralysing odour which anybody who hasn't signed the contract is endangered to. All Pitohuis can secrete neurotoxin gas into the enviroment by flapping their wings and grooming their feathers which causes tingling, numbing, paralysis & cardiac arrest for longer inhalation and eventually death.



~Declined~ Remove the general abilities, this means that it's a passive ability used by all summons of the contract, but if you want an ability your gonna have to submit it as a separate CJ one way or the other, and the abilities pertain to the summon should be all included in the summoning's description.
You must be registered for see images


Summoning Animal: Hooded Pitohui(Pitohui dichrous)
Scroll Owner: Priest
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
Arwin
Kulios
Seth
Description and Background:
Origin:

Hooded Pituhois live and Originates from the tropical rainforests and jungles of Modakeke from the lower forests to sea level located Northeast of KIri.

General Description:
Hooded Pitohui, members of the family Corvidae (crows, ravens, jays, etc.), are beautiful passerines, i.e., songbirds. Their wing, head, and tail feathers are black and their back and belly feathers orange. They have black legs ending in sharp claws and a black beak that is strong and sharp. Male and female birds have the same coloration. When threatened, these birds erect
their head feathers to form a crest.
Their sizes varies from younglings to Adult birds. Some averaging sizes of a normal raven bird while others are as big as peins bird.
Hooded Pitohuis are omnivorous, feeding on a
variety of berries and insects.
This species were the first documented poisonous birds. The poisons found in the birds' skin and feathers, A neurotoxin called homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
and other minor symptoms when touched.
Serious side effects such as paralysis and
death would occur if you came in contact with a higher quantity of this poison. They acquire its poison from part of its food, the Choresine beetles. the exact same poison that is found in the slightly more famous “Poison Dart Frogs”.

~Approved~ keep in mind that that "poision" would cause death if it was an ordinary summon, just numbness, you'll have to mention in the submission of the custom animals of this contract whether it has the amount of poison that can kill or not if you want that effect.

Genjutsu: Waga Honmei Jibutsu - Illusion Style: My Favourite Things
Type: Sup
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The target is lured into a genjutsu after 3 handseals where he finds himself in a dreamworld (Totally white environment which looks like a flash light is been used) filled with floating fluffy Golden teddy bears. The teddy bears glow with entraping glare to which causes a kind of hypnosis. A mental growth deficiency where the opponent would think and act based on their childhood, their toys, playpen, they want to make a sand castle, walk naked and even cry. Their feeling is mesmerized and emotions enchanted making them feel like touching the soft and furry skin of the hovering teddies, grab them to their bossom and cuddle it till they fall asleep. In real life, opponent/s are in a dormant state, pertrified and goes into a deep sleep after 2 turns.
Note:
++Can't affect multiple targets at once
++Useable Twice per match
++ Must be taught by Priest
++Opponent stays paralysed for two turns in which they fall asleep after that.

~Declined~ The colored portions are Sharingan genjutsu abilities not normal genjutsu ones, you can't force the opponent to do this and that with a normal genjutsu, only the Sharingan genjutsu can do that.
Genjutsu: Yue soshite Tegotae - Illusion Style: Cause and Effect
Type: Sup
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The target is lured into a genjutsu after 3 handseals where he finds himself in a dreamworld (Totally white environment which looks like a flash light is been used) filled with floating fluffy Golden teddy bears. The teddy bears glow with entraping glare of white silverish light that flickers and upon direct contact with the opponent's eyes causing high frequency light penetration into their eyes. The sense of sight would interprete the penetration of light to be true and also its adverse effect. this is similar to the mind making believe someone is being crushed in respect to "Crushing snake contriction illusion". Due to penetration of light from the teddies, an effect called entoptic phenomenon is caused; tiny mesh of blood vessels grow outwards from the pheriphral side of the eyeballs spreading all over the eyeballs while the line of sight becomes blury. this could cause involuntry blinking of the eyes repeated(3-5 times) to correct the defect, however this would not force the opponent to blink but he might feel it is the right thing to do to clear the blury vision(some may even wipe their hand across their face or rub their eyes with their index finger). This illusion have physical basis in the image cast upon the retina. Hence, it is different from optical illusions.
Note:
++Can't affect multiple targets at once
++Useable Twice per match
++ Must be taught by Priest

~Declined~ It still follows the same aspect as a visual illusion, the colored portion is pretty generic and vague.

X-Pending-X Leaving for Dante
 
Last edited by a moderator:

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground.
Note:
- Can be used twice per battle
- Can only be taught by Gutsy Jiraiya

X-Approved-X

(Suiton: Poseidon Rippuku) Water Release: Poseidon’s Anger
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: This technique allows the user to release a massive amount of chakra into a large water source on the battlefield, which contains at least 4 cubic meters of water, after performing a single hand seal. And using the large amount of chakra in the water, the user will force the water to ripple and progressively get worse until they begin making violent waves, vicious currents or both. This technique is not an attack as such but makes moving about in water or on water almost impossible because of the effects.
Note:
- Can be used twice per battle
- Can only be taught by Gutsy Jiraiya
- Needs a water source

X-Declined-X Too generic?

(Suiton: Mori Hando) Water Release: Helping Hands
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform the Tiger – Ox hand sequence, whereas the user will pour their chakra into an existing water source which contains at least 3 cubic meters, and by doing so the user will perform the tiger hand seal and the water will when coming into contact with an object or person explode outwards with a surge of water. This surge of water will blast out and entangle, strangle, crush and drown the person.
Note:
- Can be used twice per battle
- Can only be taught by Gutsy Jiraiya
- Needs a water source

X-Approved-X
 
Last edited by a moderator:

Chime

Active member
Regular
Joined
May 12, 2012
Messages
1,267
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Summoning Animal: Sea Urchins
Scroll Owner: Chime
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Urchins live on the Blue Fire Reef found along the natural harbors of the Fire Country. The younger Urchins live near the surface of the oceans, while the ancients live so deep that none but the strongest shinobi have ever managed to summon them. Sea urchins are small, spiny, slow moving, globular animals colored black and dull shades of green, olive, brown, purple, blue, and red. They are capable of surviving without a water source when the user summons them. Their spines are able to individually be controlled and either extend or contract on will, extending up to short range. The spines are also poisonous, and produce immediate stinging and paralyzation in the affected region two turns after the physical contact.

~Pending~ Mention that it has to be summoned within a water source or an equivalent amount of water in respect to it's size for it to survive. nice one btw ^^

Kuchiyose no Jutsu: Dīpuburū no Kyōdai | Summoning Technique: Brothers of the Blue Deep
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user weaves a hand seal, and summons two, six foot tall, blue sea urchins in any short range position around him. The Brothers of the Blue Deep insert their hollow spines into the ground, and begin siphoning any liquid or semi-fluid within mid-range of their position. Each can siphon up to an A-ranks worth of liquid into their spines, whether the liquid lay on or underground. (Counts as a single move for one or both to siphon) However, anything like lava will of course kill the Brothers after it has finished siphoning into their bodies. After taking liquid into their body, they can release it as a spray of said liquid through their spines. In the case the absorbed liquid is normal water, the user/urchins can use the water present as a water source for their techniques. The brothers can use water techniques up to A-rank. They also carry traits universal to all sea urchins. First, they are capable of surviving without a water source when the user summons them. Their spines are able to individually be controlled and either extend or contract on will, extending up to short range. The spines are also poisonous, and produce immediate stinging and then paralyzation in the affected region two turns after the physical contact.
- Lasts 3 turns; Can be summoned twice per battle

~Pending~ Resubmit when the contract is approved.

X-Pending-X Leaving for someone else
 
Last edited by a moderator:

Yugure

Active member
Elite
Joined
Nov 11, 2010
Messages
8,525
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Ranton: Arashi no tsume) | Storm Release: Storm Claws
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is somewhat similar to (Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm, the user will focus his ranton chakra in his hands while performing the hanseals Rat → Tiger → Dog → Ox → Rabbit → Tiger, creating one or two massive demonic-like claws that extend from the users hands, made of thunder clouds, that grab the target(s) and paralyse it completely while frying the opponents brain, leaving them incapable of doing anything.
Note: Can only be taught by –Severus Snape-
Note: No A-Ranked ad above lightning and water technique's in the same and next turn

~Declined~ the colored portion is a bit too much, it's a two simple claws, so this isn't supposed to be an S-rank, define the size of the claws, and how long does it last?
~Resubmitting
(Ranton: Arashi no tsume) | Storm Release: Storm Claws
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is somewhat similar to (Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm, the user will focus his ranton chakra in his hands while performing the hanseals Rat → Tiger → Dog → Ox → Rabbit → Tiger, creating one or two massive demonic-like claws that extend from the users hands, made of thunder clouds and covered in lightning, that grab the target(s) and paralyse it completely.
Note: Can only be taught by –Severus Snape-

X-Approved-X

~Submitting
(Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
Type: Attack/Supplemtary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feels slightly tired but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will
become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
This can be applied to multiple targets due to the sound being the medium of the genjutsu.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-

X-Declined-X Remove Damage and Reduce the rank. I'd do it myself but its getting annoying.
 
Last edited by a moderator:

'Kurapika

Active member
Legendary
Joined
Feb 27, 2011
Messages
10,266
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Doton: Ketsugō Kusari) - Earth Release: Binding Chains
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate the ground to form extremely durable chains that surreptitiously emerge from underneath the opponent, proceeding to bind the opponent by wrapping his legs and being pulled back into the ground to tighten the grip. Because the ground provides an unlimited supply of doton, the chains' size and length can be determined at will, making it possible to bind summon bosses and shinobi alike.
Note:
-This jutsu isn't to be used for launching chains into the air ground level, or in any fashion similar to chakra chains. But rather to form them from the ground and be kept on the ground until pulled back.
-The user must remain in contact with the ground as the chains emerge.
-Only usable 4 times per battle

~Declined~ I already said that i'm not going to accept this in the earlier submission, Earth Release isn't flexible to form chains that wrap around your opponent's body, that's a Wood Release ability.
(Doton: Ketsugō Kusari) - Earth Release: Binding Rock Chains
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate the ground to form extremely durable chains made of stone that surreptitiously emerge from underneath the opponent, proceeding to bind the opponent by wrapping around his legs and being pulled back into the ground to tighten the grip. Because the ground provides an unlimited supply of doton, the chains' size and length can be determined at will, making it possible to bind summon bosses and shinobi alike.
Note:
-This jutsu is not to be used for launching chains into the air ground level, or in any fashion similar to chakra chains. But rather to form them from the ground and be kept on the ground until pulled back.
-The user must remain in contact with the ground as the chains emerge.
-Only usable 4 times per battle

Sidenote: Real Life examples of chains crafted from rocks:







X-Pending-X Leaving for Dante (Specifically)

~Declined~ Don't resubmit.
 
Last edited by a moderator:

Lyanna Stark

Active member
Elite
Joined
Feb 5, 2010
Messages
6,358
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Suiton: Heisha Sattou) Water Style: Chariot arrow Bombardment
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that Are all positioned in a long line.They then all from thelaunch 5 water senbon by their mouth.Depending on the sclae of the technique used the amout total shot varies.Upon doing so. The chariots are able to Charge at the opponent and. hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuriesAnd if hit by the water senbon deeping cuts all over their body.

Notes:
- No water source required
- Usable once per battle
- only allowee max of 6 chariots.

X-Approved-X

(Kasu
Rank:A
Range:Mid-range
Chakra:30
Damage:60
Description:The user after performing 3 handseals will bite their thumbs and place them on opposite forearms. then lift their arms towards the enemy.Upon doing so relasing a dozen magpies from the users sleave.Which all upon impact explode creating a devestation explosion.The magpies are no bigger than that of a baby chiken so roughly 10cm by 5 cm making extremely hard to hit them with ninja weapons.They are also fast and agile.
Restrictions
~Track the enemy for 1 turn
~Lasts 1 turn upon that they automaticly explode.
~Cant use any techniques.Only explode.
~Explode upon impact.

Azula the Azure-winged Magpie
Type:Summon
Rank:S
Range:short-long
Chakra:40
Damage:80
Description:It is roughly the size of pains bird summon which from the show seems to be 2-3 meter in length and 1-2 meters in width it has a shallow beak and slim body.It can shoot S rank water or below from its mouth/beak at enemies or objects.It is capable of holding 2 or less people on its back during flight.It can also protude chakra claws from its claws.Giving it the ability to cut through even the most dense of objects.It can in addition communicate with the summoner telepathicly.
Restrictions:
~water blast counts towards users move limit
~summonable only once per battle.
~Remains in battle for 2 turns.

X-Both Declined-X Link to summon?
 
Last edited by a moderator:

Lucifer

Active member
Legendary
Joined
Mar 15, 2011
Messages
17,797
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Katon: Kagerō) - Fire Style: Heat Haze
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user starts by simply gathers a surprisingly large amount of fire chakra into the palm of both hands, while doing this the user will form the Tiger→ Hare hand seals. And after performing the two hand seals the user point both hand torwards the target it can also be used on multiple opponents and release a ocean of fire that speards out into the direction of the enemies having and enormous range on the ground and through the air. While traveling torwards the targets the ocean of inferno will violently rage (like the actual sea) and form into a many wave formations that corners the targets from every every direction. Making a circle of raging fire around the enemies thus enclosing them, while they burn.

♦ Note: This jutsu can only be taught by Ichigo.
♦ Note: This jutsu can only be used twice per battle.
♦ Note: The user cannot use any technique above A-Rank the following turn.

X-Declined-X Generic
 
Last edited by a moderator:

Seblax

Active member
Elite
Joined
Aug 9, 2009
Messages
8,514
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

The Toad Sage Belt - Gama Seijin no Sanjaku
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A belt usable only by talented toad summoners, it takes years for the Gamabunta to entrust it to a loyal summoner. The built itself is usually summoned from a scroll held by the entrusted toad summoner around his wrist. The belt has multiple pre-opened mini scrolls that each has special seal written by the summoner's blood, each of the seals is designed to summon one of the toads the user is capable of summoning just by channeling chakra through it, replacing the old method of forming handseals and biting one's thumb then placing his/her arm over the ground to form the summoning. Once a toad was summoned through this belt, it cannot be re-summoned through it or by the old method.
-Each toad summoned through this belt count as a jutsu usage.
-Can summon all the toads the user is capable of summoning.
-Can only summon four toads maximum per battle.

X-Declined-X Should count as a CW

Spit Summoning - Kushi Kuchiyose
Type: Supplementary
Rank: E
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: When the user is about to summon a creature he already had a contract with, he form the handseals accordingly then, instead of biting his thumb and placing his hands on the ground, he bite his lips harshly while forming the handseals, then place his chakra into the spit he mixed with his blood and spit it at a surface accurately, preforming the summoning as it touches the surface normally. This method is developed to make a summoning technique formation proceed faster.
-This method can only be used thrice per battle.
-Doesn't count as a jutsu usage since its merely a method enhancer.
-The user must have already mastered the summoning contract of the animal he's about to summon.

X-Declined-X Raise to C rank, and be aware biting your tongue can cause death from bleeding.
 
Last edited by a moderator:
Status
Not open for further replies.
Top