Ze Last Battle @_@ [Open]

Gèckö

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Alright so yea the rp is extremely dry right now for me personally. And i don't see this account progressing any further then it is right now. So after this fight is concluded, i will most likely never battle on this account again. I plan on restarting on a new account, training and everything. Just to see where i can get. I'll come on this account to teach customs and make customs but that's pretty much it. So yea i'm putting everything into this one. Brought out the crutch rules and everything._.

This is open to anyone any level i don't care. I just want to enjoy this rp for once. I'll be using my Uchiha bio 3t, earth one hand seal, wind fast hand seals.

Please keep track of chakra and health.


Crutch's Rules:
Each fighter may use only TWO canon elements, Ninjutsu, Taijutsu, and Genjutsu.
Each fighter may use their bio's inherent special ability, KG, or CE. If a fighter wishes not to uses any of these, then the fighter may use a third element. If the opponent deems that the opponent may use a third element with his special ability, then that fighter may use a third element regardless.
In this fight, taking damage or getting hit from a technique does not directly result in a loss. If the damage is accountable, the fighter who takes damage must respond to their opponent's move while showing signs of the damage in the response. Taking forceful but simple punches, kicks, or other collisions can be disregarded and can be taken for the realism of the fight.
The ranks of techniques used in this fight does not matter. Each fighter has the choice to empower or decrease the power of any technique that they use to respond to the opponent's move to any level. The range and power of the technique must be described according to the change in power. Because ranks do not matter, description and usage of techniques is very important. A fighter's response will be held as valid if he uses a technique and properly describes how it is used to defend. This prevents rank climbing as one individual may try to use a more limited technique just to overpower an opponent's move.
Power up modes are allowed but the user of the mode cannot exploit it's ability if the opponent is not on fair fighting grounds (self-restrain and the honor system).
Similarly, a fighter must not necessarily have to block every technique. A fighter can use free form to describe how they avoid their opponent's move. The description should be full without holes and also interesting.
A fighter may also allow an opponent to complete his moves or enter certain power-ups to keep the fight dynamic. This is inspired by how in all anime series the hero or main villain allows the other to power up.
There is no winner of loser. The point is to have a long sustained role-play battle that is interesting for both fighters.
Dialogue is also welcome, as are descriptions that enhance the surroundings but don't have a direct impact on the role-play.
I will be using left in sig, thanks to crutch for the neat rules.
Post bio and let's rp for a bit.
 

Gèckö

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Suzaku headed out from the village hidden in the cloud. Clouded intentions, the burdens of his life lye heavily on his shoulders. He just needed something to relieve himself of all of it. An opponent, no a duel that would make his life gain new meaning or bring it to an end. Suzaku didn't know where he was going, but wherever he was going a battle had better await him.
 

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Genesis Mandalore simply waits in the middle of the forest with his helmet activated. Waiting for a heat signature to come into his area.. How did Genesis get there? Where he was going? nobody knows.. but he couldnt wait to kill this fodder coming his way
 

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Suzaku continues to walk onward. As the dry road from his village slowly turned into a forest. As Suzaku became submerged within the forest he began to notice a figure off in the distance. As he continued to walk forward the figure began to take shape. After a few minutes the figure was now a man. Or was it a man, the figure was in a high tech armor of sorts Suzaku had never seen. Suzaku stops in his tracks and begins observing the armor. There was no visible signs of humanity. What was this figure? Suzaku thought to himself, "is it even alive?" Suzaku then drops to one knee and picks up a small stone. Suzaku stands back up before hurling the stone at the figure. If the figure was alive, it would react.
 

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As genesis sees you pick up the rock, he dont even move nor react. He then sees you throw the rock at him. As the rock hits his armor it deflects.. He doesn't move an inch.. 10minutes go pass , and he gets bored of sitting like a duck and proceeds to talk

Why did you just throw a rock at me?
 

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10 minutes pass and Suzaku starts to make his way back home when the thing speaks. "Why did you just throw a rock at me?" It asked. Suzaku turns back around and faces the figure, he speaks. "Does it really matter? I mean you are obviously to weak a man. You hide in armor and allow yourself to be hit so easily. Now if i'd actually thrown that rock with some force, we wouldn't be speaking now would we? Now step aside so i can find a worthy opponent."
 

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Genesis just stood their 5 more minutes and waited for the man to start walking. Genesis then proceeded to move his whole body so he makes it noticed he isnt playing no more

If you move towards me one more inch, and Ill kill you
 

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Since we both have kg, i'm allowing 3 elements, genjutsu, taijutsu, ninjutsu, and kenjutsu. (If you have a ce feel free to use it) All out, customs allowed.

My elements are Earth, wind and fire (lol)

Keep track of chakra
Me: 1850


The forest was quiet for a moment, allowing silence to resound against the tall trees that surrounded the two men. Suzaku speaking with such brash confidence, he was prepared to fulfill this yearning for battle. But was the man before him the right one? Suzaku had all the doubt in the world in the figure that stood before him. He wasn't even completely sure it was human. But whatever it was, it was just a bold as Suzaku. It threatened Suzaku, and Suzaku didn't take kindly. He scoffed arrogantly at the figure before he spoke. "Little by little i'll keep progressing forward. And sooner or later we will be face to face. But the results won't be in your favor..."

Suzaku slowly closes his eyes then reopens them revealing his sharingan. As he glares at the man, signaling that this was no longer small talk. He was serious, either it takes Suzaku's life or Suzaku takes its life. A simple battle but the stakes were high. Suzaku smirks then without a moment notice, he snaps his fingers causing the ground beneath the figure to drop 100 meters into the ground. As the figure drops into the ground, Suzaku performs one hand seal. Causing the ground around the whole to turn into a thick swamp. Slowly but surely, the swamp begins to pour into the hole drowning it and crushing it under the pressure of mud. Not leaving much time to react, Suzaku performs another hand seal and slams his hand to the ground causing the walls of the hole now filled with mud to turn into giant jaws and they collide into each jaw crushing it in between.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

Chakra Spent: 120
Chakra left: 1730
 
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BusinessManTeno

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Earth|Water|Fire + Mandalore Techniques (Counting as a KG)



As genesis stood their, his mask hiding his facial expression.. But his expression was the same.. Lifeless.. He knew things was going to get a little rough.. But he could sense the chakra in this young soul.. Full of ambition but lack power. Power is knowledge, and I can see you are very smart. Dont disappoint me in the name of justice.. As Genesis says this, He suddenly feels a huge drop into the ground that starts sky-rocketing downward.. As he goes down he commands his jetpack to activate. This would activate as he drops, causing him to fly upward as the ground shoot downward. With little no no effort he quickly appear on the right side of the drop

Mandalorian Armor : Armor Activation -Passive Abilities
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.

-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

Genesis dont waste no time, soon as this happen he splits the ground beneath this young soul causing a huge fissure to open up from beneath you causing you to fall into it. Once you start falling, Genesis does one handseal causing a wave of spikes to protrude all throughout the fissure puncturing your body as it travels from top to bottom. Making it that if you come up the spikes would puncture all through your body.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

1,800
_____
Armor Activation: 40
Earth Dash: 40
_____
1,720
 

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Suzaku notices the man flying out of the hole and his eyes widen in astonishment as he finishes up his hand seal. The man lands in the mud, Suzaku had planned to trap him and slowly starts to become dragged back into the hole as the force of the mud and gravity had trapped him. Under Suzaku breath he let's out a slick remark, followed by a smirk. He closes his eyes as he yawns sarcastically and speaks. "Tch. Idiot!" Suzaku begins to start his next attack when he notices chakra starting to form beneath him. Suzaku instantly becomes alert and focuses chakra to his leg. The ground quickly opens up beneath him into a large fissure. As this happens, Suzaku stomps downward with his left foot. Releasing a small pillar of earth from his left foot. Not wasting any times, he sends another burst of chakra to the foot releasing his body from the pillar sending him flying in the air. As he travels in the air, he does a slight back flip. Keeping his eyes focused on the area where the thing was. Suzaku lands gracefully at the back end of the fissure. And he watches the figure struggle in the mud. Fighting for his life as he is slowly dragged into the hole again. Suzaku laughed boastfully, but he knew deep down he'd have to be more careful if this fight continued. He thinks to himself. "Whatever this thing is, it has some weird armor and almost as much control over the earth element as me."

(Doton: Hiroi Kikku)- Earth release: Broad Kick
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
-Usable 4 X
-The earth would be connected to the users foot, but through a simple chakra burst the user can separate his foot from the earth.
-Completion of Earth & Taijutsu training are required.

Chakra Spent: 30
Chakra left: 1720
 

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As genesis does this jutsu, it slipped his mind that he was actually in a swamp. This person thought ahead and knew his tactics.. This kinda angered genesis but you cant see his facial expression. Genesis knew he wasnt to take this lightly. He quickly activate his strength stimulant lvl 2 as he command his jetpack upwards. The jetpack would skyrocket upward in the same angle as you are. Allowing me to intercept you, or come from right below while at the same time channeling lightning chakra into my fist. Soon as that happen we would pretty much be face to face, I quickly thrust my right fist into your shoulder releasing all the lightning from my hand into your body, but due to the strength stimulant, Its way more powerful than the original, Breaking your shoulders, while knocking you downwards towards the ground at the same time

(Ikazuchi Hirate Dageki) � Thunder palm strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60 +30
Description: the user charges their hand with an electrical current and then strikes at the enemy�s right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time preventing the enemy from making any seals.
Note: numbing affect lasts for 1 turn
Note: can only be used 3 times

I then manipulate my jetpack to turn off as I fall in a lateral position diving right from above you. I then do 1 handseal causing my legs to turn to iron like steel qualities. Once done, right as your body would hit the ground. My leg would come in contact with your stomach, piercing through your body, tearing your mid section from front to back. with such tremendous force leaving a crater in the ground similar to tsunades due to both the earth technique active and the strength stimulant

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 +40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

Cant believe such weakling is causing me to use my secret aresonal. In the name of justice I wont let him live
 

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As Suzaku flips through the air like a coin at the casino, he notices the figures chakra presence intensify. Suzaku's eyes widen, he thinks to himself. "Where is he getting all this strength?" As the figure begins to drop back into the hole with the mud he notices the man suddenly shoot back out of the hole like before. Suzaku still in the air watches as the figure starts to fly at him. Suzaku quickly claps his hands causing a near translucent current of air to travel at the figure as he flies at Suzaku. The figure then shifts in elevation against his will. Suzaku lands at the hind end of the fissure and removes 5 shuriken from his ninja pouch. Suzaku quickly coats the shuriken in katon chakra. After moving his hand downward slightly, Suzaku flicks his left wrist on a 45 degree angle sending the shuriken in an reverse arc like a Frisbee. His timing and aiming if accurate would hit the figure's back once the current reached it's maximum altitude. Suzaku takes a moment to gather himself. "Once i remove that armor, I will reveal whatever weak being you are!"

(Futon: Jixyoushou)- Wind Release: Updraft
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description:The user will clap their hands together sending out a powerful transparent pulse of wind, the wind will travel towards the target while staying close to the ground. Winds natural intangibility allows this technique to travel over and around small obstructions and still stay on course. As it reaches the target it creates a powerful updraft that goes straight up, blowing the target ten meters up into the air.
Note:
~Can only be used 3 times
~ The nature of the updraft sends the target spinning and twisting into the air, making it very difficult to get ones bearings once the technique has hit.
~Can only be taught by xHoudinii

(Katon: Kaen Shuriken Ranbu) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.

Chakra Spent: 40
Chakra left: 1680
 

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As Genesis sees the chakra of wind that pushes him upwards. His armor starts to turn Darkish Red (Brown and Red Mix). Soon as your body hits the ground and you take out 5 shurikens and infuse them. Genesis manipulates the ground under you causing huge earth spikes to protrude from the ground from under you (5 Spikes to be exact) 1 shooting straight up, while the other 4 are shooting from each corner. Attempting to protrude through your body through any direction you launch in. These spikes are bigger and stronger due to the added chakra being put in this. This happens as Genesis is in the air falling down. And before you launch your shurikens. Due to the Earth Armor (Turning brown) Genesis is able to do earth jutsus without having contact with the ground)

(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements

Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.

Fire Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses


Earth Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques


Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars

Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60 +20
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

By this time genesis would be just touching down to the ground with both his fist infused with fire. As he comes in contact with the ground he slam his hands infused with fire on the ground with tremendous force sending the chakra into the ground. Making an indentation a mile wide radius all around us. Causing A massive fire to erupt from the center and on all 4 corners of the indentation. As this happen the fire on all corners start to spin at rapid speeds, now creating a ring of fire with me on the edge. (Right by the fire ring.) . I then quickly slam my hand on the ground again. As I do this, the whole area around us (Up to 1 mile long) is caught in a devastating blast with the heat reaching Beyond temperatures. Enough to turn your body to ashes. The only spot that does not get the full brunt of the attack is where genesis is at. Instead it blast him outside of the huge burst (Backwards through the fire real quick enough to not get majory damaged). Due to the Fire armor he has on, He doesnt take the full brunt of the attack. Though still quite hurt.. He stands out the radius of the fire ring. Just watching the area burn

Kinjutsu Katon Hijutsu: Su-Pa-Shinsei (Forbidden: Secret Fire Release: Super Nova)
Rank: Forbidden
Type: Offensive
Range: Long
Chakra: 60
Damage: 120 +10 (-60 to the user)
Description: The user charges both fists brightly with a huge fire and the put their hands together above their head and slams their fists onto the ground, making an indentation a mile wide in radius and the flames shoot out from the center and end at the end of the indentation and spin around making a ring of fire that burn to the clouds. The user then hits the ground again and everything inside the pillar bursts into flames making the giant pillar burns at 5,800 kelvins. Anything caught inside is burnt beyond comprehension and the user is blasted out of the pillar damaged.
Note: Once used the user may not use any S-Rank and above Fire Jutsu's nor can they use this technique again for the remainder of the fight
Note: Only Zanji may use this technique

My armor is my sanctuary which I will have nobody soil. It was needed for you to die in order for peace to be obtained. So let me be your grim reaper
 

Gèckö

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"Sorry I don't believe you'll be the one killing me... So I guess your grim reaper can hide within your armor as well. Tch."

As Suzaku s about to release the shuriken from his hands, he notices chakra swelling beneath him. Suzaku quickly throws the shuriken down to the ground, then he claps his hands causing the ground to shoot up 65 meters into the air. 5 Spikes emerge from the ground and collide into the platform Suzaku was standing on. As this happens, Suzaku notices a large mass of fire chakra rising within the figure. Suzaku quickly slaps his hands to the ground causing to massive golems the same height as the platform he is on to emerge from the ground. The golems emerge stacked on top of each other. The fire is released from the figure, and Suzaku quickly dives off the back end of the platform and onto the spike protruding from the back. Sliding down it's body as it burst into rubble from the colliding pressure. On the ground safely now, Suzaku watches as the golems are fried from the massive amount of fire. Panting form all the chakra he just spent, he awaits his opponent's next move.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique 2x
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

Chakra Spent: 120
Chakra left: 1760
 
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BusinessManTeno

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Ima continue just for fun.. The golems wouldnt be fried AS you are sliding, it would be melted as you are being protected from them 5,400 Kelvins is 9260 Degrees bro.. So You would more than likely have to jump off it so you wont get caught in the lava golem pretty much.. Not to mention everything inside of it would be pretty much be burned to ashes >_> Not to mention My fire jutsu was powered up due to my fire armor but meh... So if you can, please rp like you have had a LITTLE damage.. to make it realistic. This fight is going good so far, also please dont be a bich by using a bigger font. I was simply telling you whats wrong with your move, i would expect the same from you. Wasnt that serious



As The fire erupts burning everything inside, He watches as the golem crumbles at the same time keeping a close eye on his opponent about to land. Right before you land, he quickly manipulate the ground under you to where it sky rockets at such incredible pace. This earth is a very wide range where Mid range in radius to be exact. As this earth shoots up towards you it sky rockets into the air pinning you down not only that due to the force of this, It would have cracked several of your bones as it shot upward

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

As the earth rises up, I dont waste no time and manipulate the area right below you to shape into a huge centipede (the same size as peins) to shoot up from below you with you in its jaws manipulating it to crush down on your already crushed body making it even more crushed and damaged. But it doesnt clamp his jaws he simply launch himself downward to the ground in attempt to do maximum bone breaking damage to your body

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60 +20
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

As the centipede is heading down to the ground with your body, I quickly stomp my foot on the ground causing a tunnel to be made from my location to yours. I then breathe fire into it carrying all the dirt, debris and everything with the fire. I then do a handseal, Making it that right when your body lands on the ground, it erupts like a small volcano engulfing your whole body burying you alive

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60 +10
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

You talk as if your words carry weight your body can handle.. Me alone without my armor is enough to handle you.. But I want you to know and see the full capabilities of punishers...- *Sees bruises on his body as they start to ache* (That last attack damaged me even through my armor... something like that shouldnt be used again*
 
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