Interesting. I never thought of using the cave-in jutsu in combination with the Earth Corridor.

Let's finish this method.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Call it the A-Ranked version of Stone Spikes and somewhat like Wood Release: Deep Forest Emergence. After sending a massive amount of Earth chakra into the ground, you control the Earth and forcefully manipulate it to cause gigantic pillars of rock to burst forth from the ground. The pillars are very thick in their width, although they have blunt edges. These can easily impale giant summonings with ease. You can literally grow a forest of pillars with this technique, crushing an entire army with it, as shown in the anime. Since the pillars are so wide, you can only use them in mid-long range. One of my favorite Earth techniques and very devastating. Obviously enough, the ground shakes violently before the pillars rise.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Ah, these are classics. One of the most used techniques in our Rp. Super versatile. For the A-Ranked one, you gather a large amount of Earth chakra and slam your hands onto the ground, manipulating it to cause a massive section of earth to either rise upwards or downwards, upto maximum 20 meters. This happens with terrific speed, and can be used to falter your opponent's balance, as well as push him/her deep into the ground. The most common usage is to push yourself above incoming attacks. A classic way of dodging nukes. The technique happens with tremendous speed, thus the opponent has nearly no time to react. The best way to pressure your opponent and lead them into traps. They will struggle hard to rise upwards again. Now, the S-Ranked version needs a large chakra input, albeit the performance is the same. Here, however, you can raise or lower the ground upto 100 meters, which is pretty brilliant. Another way of dodging nukes. Beware, however, if you raise yourself up, you're vulnerable to techniques from the sky. The S-Ranked version causes the opponents to be pinned to the ground if they are being pushed upwards. However, plant life and other things on the ground retain their same positions. The S-Ranked version can only be used twice, due to the massive chakra input and due to how much of an area you alter. The size of the pit is your choice. You can form pits of any size, within logic ofcourse.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Take it as the Doton version of Tobirama's famous Dragon Bullet Technique. After weaving 5 handseals, you channel your Earth chakra into the ground and use extreme shape manipulation to form a large dragon of earth to burst forth from the ground, which you can direct towards the enemy. The dragon travels with decent speed and can damage summonings, as well as crush skulls with ease. You can also manipulate the dragon so as to make it rise below you, so that you can ride atop it, and close the distance between your opponent and yourself. Albeit, you need to constantly focus chakra to sustain the dragon, else it becomes a chakra devoid dragon which falls to the ground. Extends upto long range, which is pretty cool. One interesting usage is to make the dragon coil in such a manner so as to protect you from attacks, as well as use it as a cover to escape underground.
(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.
A canon technique. With this, once you focus your Earth chakra into the ground after slamming your hands, you can alter the ground in such a way that you can bring up anything deep from within the ground, which bursts upwards with tremendous force. This causes any explosives, smoke bombs, or anything suspicious hidden beneath the ground to burst upward in the form of an erupting volcano. According to the chakra input, you can alter the impact of the rise. If you suspect your opponent's underground, or basically anything, you can instantly force it to rise up. Can be used to push large summonings or large scale techniques upwards in an unpredictable manner. The ground however shakes when this happens, so the opponent can be warned about it.
(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
The strongest Earth technique in the canon list. Once you weave 3 handseals, and slam your hands into the ground, you manipulate the ground to materialize forth two gigantic rock formations from the either side of the opponent, which close upon him with tremendous force. This is a very large scale technique and in the manga, was used to pressure the Juubi within it. The size is such that the Gedo Mazou statue is miniature in size in comparison with it. The best way to crush summonings within it, as well as brutally murder your opponent. Due to it's size, it can only be used mid-range from the user and can only be used twice, due to the insane chakra it requires. Nearly uncounterable, because of it's sheer speed and size. Merging with the rock formations won't work at all, i.e. Leech All Creation(B Rank) since the rock formations have a higher chakra quantity within them(70 chakra, S Rank).
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
Ah, another canon technique, which is widely used. After slamming your hands into the ground, you materialize forth a massive warrior of stone, which is shaped like a golem. The golem can reach heights upto 30 meters, standing in opposition with summonings, with ease. You can partially manifest an arm, or the whole body, it all depends on you. The golem can be controlled by fueling chakra to it. You can control it's movements, like making it's hand crush opponents, or using it as an Earth source for other techniques. Even though it's so huge, it can move quite fast and is pretty deadly. You can also ride atop the golem, if you manipulate the golem to rise beneath you. Like other techniques, once you stop fueling chakra, it becomes a chakra devoid, and lifeless stone warrior. Again, the range is pretty terrific.