@Bold, lol even I don't know this stuff. What a freakThe difference is that NB tai is a better set of Tai techniques that also deal with elemental Taijutsu which the regular cannon tai lacks. (I don't think we have elemental tai unless we count ones like Zeus' uppercut...). Also focuses on aspects such as the sixth sense. Idk what else to say about it. Its just an advance set :|
Was originally zen's personal cjs that he donated.
Wow, such effort.What? Why all of that for just techniques I already know about ~_~
*Kidd runs at Sora and as he reaches striking distance he simply stops with his right foot forward and goes for a punch with his left hand, with the added momentum of the run*
Nah Nah. It's 1 somersault, 1 spin. You're kicking fast enough to deal 3 blows in a consecutive manner before you reach the ground and land on your feet.. You feel me?For the wait gimme like 3 techs in your next post
So lemme get this straight, you basically have to do 2 (or 3) rotations for the blows? Im guessing in one rotation you can extend both legs at once to kick both side of the shoulder and the second spin for the head shot. OR just 3 rotation with a hit each...this tech seems impossible with our era of RP but meh. I don't see myself using this unless I have a paralyze opponent or some shit lol
No questions really...
More disadvantage than advantages.
-Cons: You must be in the air, you must spin at least once to deal the first blow in which time the opponent can deal a fatal strike when you're facing away mid rotation.
-Pros: IF successful I guess you can KO an opponent easily with the final blow.
Try and explain it dude.This makes no sense and is useless. Got ya. Next tech z.z
To be honest, i think the range says Mid because I believe they were thinking of Gai and Dynamic entry when making these. You know how Gai can reach from short to mid with Dynamic Entry and not lose strength or speed, I somehow see these being based on that premise. But I wouldn't risk using them at Mid range.So for the first one the user goes into a special stance. As describe within the jutsu, the user's arm are parallel to the ground and spread out obviously. The arms are spread out to maintain balance as the user raises their right leg. The thigh would be brought up near the abdomen region as the knee is bent so the lower leg is folded down. As if yourr charging. Now once the stance is completed the user pushes off the ground with the left foot. The push that seems like a leap would catapult the user forward into the target. At this point in time, once within striking distance the user will extend their right leg to delievery a savage kick to the face.
Pros:
-The sudden push off the leg might come as a surprise to the opp
-With the stance, the opp might be confuse as to what body part will be used
-The stance gives prep time for the user to focus carefully
Cons:
-The stance takes time, although its a short time, its still a window of oppurtunity for the oppnent to strike.
Question, wassup with the range? I doubt this can push me from short to mid range.....or?
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I like this because it isnt situation specific. So the user spins around on either foot and comes around with a kick to the opponent. This is quite simple and useful. I like it. The power of the kick sends the opponent flying into the ground
Pros:
-Gives the user the freedom/option to pick which leg to spin off
-Can be pulled after as a feint after charging
-Surprises the enemy with a spin and jump to initiate the spin kick
Cons:
-None really I guess
Question why is the range Mid ?