[Tai] YSL for Life Biiiiiiih

Akuma

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Alright, long road ahead so let's get started.

What is the major diference between regular Taijutsu and NB Taijutsu. Additionally, what is NB Taijutsu itself, who came up with it and stuff.
 

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The difference is that NB tai is a better set of Tai techniques that also deal with elemental Taijutsu which the regular cannon tai lacks. (I don't think we have elemental tai unless we count ones like Zeus' uppercut...). Also focuses on aspects such as the sixth sense. Idk what else to say about it. Its just an advance set :|

Was originally zen's personal cjs that he donated.
 

Akuma

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The difference is that NB tai is a better set of Tai techniques that also deal with elemental Taijutsu which the regular cannon tai lacks. (I don't think we have elemental tai unless we count ones like Zeus' uppercut...). Also focuses on aspects such as the sixth sense. Idk what else to say about it. Its just an advance set :|

Was originally zen's personal cjs that he donated.
@Bold, lol even I don't know this stuff. What a freak

So you want to get started or what? Come at me. Attempt to take down Sora.
 

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What? Why all of that for just techniques I already know about ~_~

*Kidd runs at Sora and as he reaches striking distance he simply stops with his right foot forward and goes for a punch with his left hand, with the added momentum of the run*
 

Akuma

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What? Why all of that for just techniques I already know about ~_~

*Kidd runs at Sora and as he reaches striking distance he simply stops with his right foot forward and goes for a punch with his left hand, with the added momentum of the run*
Wow, such effort.

I don't care if you know it already. But to be fair, we've fought numerous times so I know you are a good Taijutsu user. So I believe you will simply ask if you have any questions regarding the techniques, and most will be self-explanatory.

(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

Perform, con, pros, questions?
 

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*Blushes*

*Standing within striking distance of the dummy we decided to call Sora, Kidd channels chakra to his lower extremities as he leaps straight up. He didn't jump high, but simply up to the level of sora's head. While airborne, Kid bent his knees to bring his thighs closer to his chest and quickly extend it outwards to stomp sora in the chest with the bottom of Kid's feet.*

The only disadvantage I can think of is the fact that you're airborne and within short range of the opponent. If not careful, thats a dangerous spot.

Advantage...uhh...gives you a way to dodge attacks like a leg sweep ? Lol not sure.

No questions
 

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Sorry for the wait

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.

You must be pretty agile to pull this off with perfect timing. I'm sure you've seen M. Bison from Street Fighter perform this technique. It's like one of his clasic kicks.
 

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For the wait gimme like 3 techs in your next post :)

So lemme get this straight, you basically have to do 2 (or 3) rotations for the blows? Im guessing in one rotation you can extend both legs at once to kick both side of the shoulder and the second spin for the head shot. OR just 3 rotation with a hit each...this tech seems impossible with our era of RP but meh. I don't see myself using this unless I have a paralyze opponent or some shit lol

No questions really...

More disadvantage than advantages.
-Cons: You must be in the air, you must spin at least once to deal the first blow in which time the opponent can deal a fatal strike when you're facing away mid rotation.

-Pros: IF successful I guess you can KO an opponent easily with the final blow.
 

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For the wait gimme like 3 techs in your next post :)

So lemme get this straight, you basically have to do 2 (or 3) rotations for the blows? Im guessing in one rotation you can extend both legs at once to kick both side of the shoulder and the second spin for the head shot. OR just 3 rotation with a hit each...this tech seems impossible with our era of RP but meh. I don't see myself using this unless I have a paralyze opponent or some shit lol

No questions really...

More disadvantage than advantages.
-Cons: You must be in the air, you must spin at least once to deal the first blow in which time the opponent can deal a fatal strike when you're facing away mid rotation.

-Pros: IF successful I guess you can KO an opponent easily with the final blow.
Nah Nah. It's 1 somersault, 1 spin. You're kicking fast enough to deal 3 blows in a consecutive manner before you reach the ground and land on your feet.. You feel me?
 

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Not going to explain these. I want to see some serious effort so explain them yourself and do the pros and cons.

(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.
 

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So for the first one the user goes into a special stance. As describe within the jutsu, the user's arm are parallel to the ground and spread out obviously. The arms are spread out to maintain balance as the user raises their right leg. The thigh would be brought up near the abdomen region as the knee is bent so the lower leg is folded down. As if yourr charging. Now once the stance is completed the user pushes off the ground with the left foot. The push that seems like a leap would catapult the user forward into the target. At this point in time, once within striking distance the user will extend their right leg to delievery a savage kick to the face.

Pros:
-The sudden push off the leg might come as a surprise to the opp
-With the stance, the opp might be confuse as to what body part will be used
-The stance gives prep time for the user to focus carefully

Cons:
-The stance takes time, although its a short time, its still a window of oppurtunity for the oppnent to strike.

Question, wassup with the range? I doubt this can push me from short to mid range.....or?

_____________

I like this because it isnt situation specific. So the user spins around on either foot and comes around with a kick to the opponent. This is quite simple and useful. I like it. The power of the kick sends the opponent flying into the ground

Pros:
-Gives the user the freedom/option to pick which leg to spin off
-Can be pulled after as a feint after charging
-Surprises the enemy with a spin and jump to initiate the spin kick

Cons:
-None really I guess

Question why is the range Mid ?
 

Akuma

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So for the first one the user goes into a special stance. As describe within the jutsu, the user's arm are parallel to the ground and spread out obviously. The arms are spread out to maintain balance as the user raises their right leg. The thigh would be brought up near the abdomen region as the knee is bent so the lower leg is folded down. As if yourr charging. Now once the stance is completed the user pushes off the ground with the left foot. The push that seems like a leap would catapult the user forward into the target. At this point in time, once within striking distance the user will extend their right leg to delievery a savage kick to the face.

Pros:
-The sudden push off the leg might come as a surprise to the opp
-With the stance, the opp might be confuse as to what body part will be used
-The stance gives prep time for the user to focus carefully

Cons:
-The stance takes time, although its a short time, its still a window of oppurtunity for the oppnent to strike.

Question, wassup with the range? I doubt this can push me from short to mid range.....or?

_____________

I like this because it isnt situation specific. So the user spins around on either foot and comes around with a kick to the opponent. This is quite simple and useful. I like it. The power of the kick sends the opponent flying into the ground

Pros:
-Gives the user the freedom/option to pick which leg to spin off
-Can be pulled after as a feint after charging
-Surprises the enemy with a spin and jump to initiate the spin kick

Cons:
-None really I guess

Question why is the range Mid ?
To be honest, i think the range says Mid because I believe they were thinking of Gai and Dynamic entry when making these. You know how Gai can reach from short to mid with Dynamic Entry and not lose strength or speed, I somehow see these being based on that premise. But I wouldn't risk using them at Mid range.

This one is pretty neat, if you can pull this off, you can the continue the assault with a sure-kill technique. Given this technique basically incapacitates the opponent. It temporarily damages their vision and sense of balance, damages the nose and mouth regions, etc.

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.

So it's a combo assault, you use your elbows from above the head and the knees from beneath the chin. Both come with full force from their respective side, at opposite sides the damage would be devastating. Much like a pincer as the description says.


(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.
 
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