[YY] Yin Release

ZK

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Holy... tha't s heck of a technique. Imperceptible to a large part of the userbase, incredible damage, no turn restrictions, and those extra sloth effects. Just an overall crazy technique.
 

Drackos

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Holy... tha't s heck of a technique. Imperceptible to a large part of the userbase, incredible damage, no turn restrictions, and those extra sloth effects. Just an overall crazy technique.
You have no questions about it? I mean it isn't that much different from 8 Branched Giant Snake honestly. Do you understand the differences in the states that this technique can be in?
 

ZK

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You have no questions about it? I mean it isn't that much different from 8 Branched Giant Snake honestly. Do you understand the differences in the states that this technique can be in?
No, I don't, and yes, I do. The forms are fairly simple. The 2nd is the most fleshed out with dejection, idleness and sleep, but their effects are described simply and efficiently.
 

Drackos

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No, I don't, and yes, I do. The forms are fairly simple. The 2nd is the most fleshed out with dejection, idleness and sleep, but their effects are described simply and efficiently.
Then let's move forward. Yin State. I'm sure you're going to get equally as mad at this point as you did with the Phantom Dragons. But hey, Yang can warp space now so shove this one where the sun don't shine.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Before we move into Yin Truthseeking Orbs, and Kunino, what do you think about this technique itself?
 

ZK

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The technique itself is fine, I suppose. I always raise a sceptical eyebrow when I read about the outfit change... like maybe that's not everyone's style. I'm sure people with good Genjutsu arsenals find this fantastic, because the Mode's abilities really, really depend on your Gen arsenal, at least from the description of the technique itself. Btw, what are the 'genjutsu prowess' of the Mangekyou Sharingan, really? I mean yeah, it allows you to cast Tsukuyomi, but other than that...
 

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The technique itself is fine, I suppose. I always raise a sceptical eyebrow when I read about the outfit change... like maybe that's not everyone's style. I'm sure people with good Genjutsu arsenals find this fantastic, because the Mode's abilities really, really depend on your Gen arsenal, at least from the description of the technique itself. Btw, what are the 'genjutsu prowess' of the Mangekyou Sharingan, really? I mean yeah, it allows you to cast Tsukuyomi, but other than that...
This doesn't allow you to cast Tsukuyomi without actually having that technique and an MS with it. What this refers to are these "tiers" of Genjutsu. Tsukuyomi is typically regarded as the highest tier, not including things like Infinite Tsukuyomi, and what not. They aren't explicitly laid out in any format. But essentially it refers to what Kunino, which we will review next, can do. Kunino's abilities are very similar to what Tsukuyomi, and things like Kotoamatsukami, can accomplish in mental manipulation. That's what it refers to. It isn't letting you use Tsukuyomi, rather it lets you achieve feats with Genjutsu similar to Tsukuyomi and Kotoamatsukami.

Also remember, at the moment only Yin Specialists can enter Yin State. So while you are learning it, you can't achieve this with a Yang specialty.

This is the first sub-technique that you activate when you enter Yin State: Kuninotokotachi, or just Kunino for short.

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
 

ZK

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This doesn't allow you to cast Tsukuyomi without actually having that technique and an MS with it. What this refers to are these "tiers" of Genjutsu. Tsukuyomi is typically regarded as the highest tier, not including things like Infinite Tsukuyomi, and what not. They aren't explicitly laid out in any format. But essentially it refers to what Kunino, which we will review next, can do. Kunino's abilities are very similar to what Tsukuyomi, and things like Kotoamatsukami, can accomplish in mental manipulation. That's what it refers to. It isn't letting you use Tsukuyomi, rather it lets you achieve feats with Genjutsu similar to Tsukuyomi and Kotoamatsukami.

Also remember, at the moment only Yin Specialists can enter Yin State. So while you are learning it, you can't achieve this with a Yang specialty.

This is the first sub-technique that you activate when you enter Yin State: Kuninotokotachi, or just Kunino for short.

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
Yeah, no, obviously you can't use Tsukuyomi. I was just referring to these tiers; MS allows you to cast Tsukuyomi and nothing else, really.
And yeah, which is why I don't really have many questions about this technique. Still, good with a good Genjutsu arsenal.
 

Drackos

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Yeah, no, obviously you can't use Tsukuyomi. I was just referring to these tiers; MS allows you to cast Tsukuyomi and nothing else, really.
And yeah, which is why I don't really have many questions about this technique. Still, good with a good Genjutsu arsenal.
Then we'll move onto the final technique!

(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.


Like Kunino, this passively activates when you enter Yin State. We've spoken a lot about this technique over the past 2 weeks in the mod chat. Any questions that linger?
 
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