Holy... tha't s heck of a technique. Imperceptible to a large part of the userbase, incredible damage, no turn restrictions, and those extra sloth effects. Just an overall crazy technique.
You have no questions about it? I mean it isn't that much different from 8 Branched Giant Snake honestly. Do you understand the differences in the states that this technique can be in?Holy... tha't s heck of a technique. Imperceptible to a large part of the userbase, incredible damage, no turn restrictions, and those extra sloth effects. Just an overall crazy technique.
No, I don't, and yes, I do. The forms are fairly simple. The 2nd is the most fleshed out with dejection, idleness and sleep, but their effects are described simply and efficiently.You have no questions about it? I mean it isn't that much different from 8 Branched Giant Snake honestly. Do you understand the differences in the states that this technique can be in?
Then let's move forward. Yin State. I'm sure you're going to get equally as mad at this point as you did with the Phantom Dragons. But hey, Yang can warp space now so shove this one where the sun don't shine.No, I don't, and yes, I do. The forms are fairly simple. The 2nd is the most fleshed out with dejection, idleness and sleep, but their effects are described simply and efficiently.
This doesn't allow you to cast Tsukuyomi without actually having that technique and an MS with it. What this refers to are these "tiers" of Genjutsu. Tsukuyomi is typically regarded as the highest tier, not including things like Infinite Tsukuyomi, and what not. They aren't explicitly laid out in any format. But essentially it refers to what Kunino, which we will review next, can do. Kunino's abilities are very similar to what Tsukuyomi, and things like Kotoamatsukami, can accomplish in mental manipulation. That's what it refers to. It isn't letting you use Tsukuyomi, rather it lets you achieve feats with Genjutsu similar to Tsukuyomi and Kotoamatsukami.The technique itself is fine, I suppose. I always raise a sceptical eyebrow when I read about the outfit change... like maybe that's not everyone's style. I'm sure people with good Genjutsu arsenals find this fantastic, because the Mode's abilities really, really depend on your Gen arsenal, at least from the description of the technique itself. Btw, what are the 'genjutsu prowess' of the Mangekyou Sharingan, really? I mean yeah, it allows you to cast Tsukuyomi, but other than that...
Yeah, no, obviously you can't use Tsukuyomi. I was just referring to these tiers; MS allows you to cast Tsukuyomi and nothing else, really.This doesn't allow you to cast Tsukuyomi without actually having that technique and an MS with it. What this refers to are these "tiers" of Genjutsu. Tsukuyomi is typically regarded as the highest tier, not including things like Infinite Tsukuyomi, and what not. They aren't explicitly laid out in any format. But essentially it refers to what Kunino, which we will review next, can do. Kunino's abilities are very similar to what Tsukuyomi, and things like Kotoamatsukami, can accomplish in mental manipulation. That's what it refers to. It isn't letting you use Tsukuyomi, rather it lets you achieve feats with Genjutsu similar to Tsukuyomi and Kotoamatsukami.
Also remember, at the moment only Yin Specialists can enter Yin State. So while you are learning it, you can't achieve this with a Yang specialty.
This is the first sub-technique that you activate when you enter Yin State: Kuninotokotachi, or just Kunino for short.
( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
Then we'll move onto the final technique!Yeah, no, obviously you can't use Tsukuyomi. I was just referring to these tiers; MS allows you to cast Tsukuyomi and nothing else, really.
And yeah, which is why I don't really have many questions about this technique. Still, good with a good Genjutsu arsenal.