[YY] Yang Release

Howard

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Personally i'd say no without yin yang mastery at this point. Though rules wise there is nothing to stop you using a yin and yang buff on a jutsu at the same time.

" its tether is immediate and cannot be blocked " - it can't be blocked. They would have to enter sage mode or create a mass of sage chakra surge thing.

As sage transformation uses natural energy, it should be able to break it, as long as it's strong enough.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
The full, quote is

"Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means."

Which is then followed in the notes by

"Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost."

Which sets the precedence that surges or barriers that utilize Yin, Yang, Yin-Yang or Natural energy can break, or prevent the tethering. Making those mentioned methods outside of the "ordinary means" that cannot break or prevent them. I figured that'd make Sage Mode a candidate for that because it is a surge in Natural Energy in the same way that a Sage Transformation user passively absorbing Natural Energy or using it to undergo a transformation is a surge of Natural Energy. Which explains their B rank genjutsu immunity in our RP, because their chakra is constantly spiked and surged by Natural Energy.

Moving on, I don't really have any questions for Great Phantom Dragons. It's basically, Yin's version of the Yamata no Orochi with its own benefits and restrictions. Each dragon has the absorption properties of the Hungry Ghost technique "when the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank" the user can only use two of them at a time but can create up to five depending on the elements they choose to make them of. They cannot use Yang Release or elemental techniques that the dragons are made out of while maintaining the. It can also be used twice vs the Yamata no Orochi's once per battle.

Actually thinking about it, I do have a question. In the theoretical case that Great Phantom Dragons at its full 120 damage potential clashes with a Yamata no Orochi at its full 120 damage potential the Great Phantom Dragons would win out due to it's draining properties?​
 
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Pervyy

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The full, quote is

"Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means."

Which is then followed in the notes by

"Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost."

Which sets the precedence that surges or barriers that utilize Yin, Yang, Yin-Yang or Natural energy can break, or prevent the tethering. Making those mentioned methods outside of the "ordinary means" that cannot break or prevent them. I figured that'd make Sage Mode a candidate for that because it is a surge in Natural Energy in the same way that a Sage Transformation user passively absorbing Natural Energy or using it to undergo a transformation is a surge of Natural Energy. Which explains their B rank genjutsu immunity in our RP, because their chakra is constantly spiked and surged by Natural Energy.

Moving on, I don't really have any questions for Great Phantom Dragons. It's basically, Yin's version of the Yamata no Orochi with its own benefits and restrictions. Each dragon has the absorption properties of the Hungry Ghost technique "when the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank" the user can only use two of them at a time but can create up to five depending on the elements they choose to make them of. They cannot use Yang Release or elemental techniques that the dragons are made out of while maintaining the. It can also be used twice vs the Yamata no Orochi's once per battle.

Actually thinking about it, I do have a question. In the theoretical case that Great Phantom Dragons at its full 120 damage potential clashes with a Yamata no Orochi at its full 120 damage potential the Great Phantom Dragons would win out due to it's draining properties?​
I'd say if you use a heavy sage jutsu that over powers a yin jutsu, then it wouldn't be able to tether to cause the effect. The sage chakra being able to negate the yin chakra. You'd have to have the same strength though, and take into account that the ghost will weakene that jutsu.

Indeed, yin is supreme in this case. Yin would drain on the yang, BUT, the tether wouldn't take effect, i think. It being a full yang jutsu, It says yang can prevent the tether, but if they are the same damage, the yang would be weakened, so is it then enough to stop the tether 🤔
 

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Ah, alright, ready to move on when you are then.
So sorry bud, completely forgot about this, should remind me next time haha

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

Howard

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I don't like this technique, for a few reasons. One, to use it, feels dirty, and it was obviously written to be exploited with the intangibility aspect, and the crippling effects caused merely by touch. Compared to any of the Yang techniques including even the strongest one, Yamata no Orochi, this one seems bigger, worse and more tedious to deal with. One single touch puts the person in a state where they can't break S rank genjutsu or even figure out "deduce" they're in A rank genjutsu, that means they can't break "A rank or above genjutsu" because to break a genjutsu you first have to deduce and reason you are in a genjutsu. You can't break them via "luck" or "guesswork" so this means you can't reason you're in a genjutsu, so you can't break it. It's worded slyly, but that's as plain as it is. So with a single touch, you open your opponent up to be your bitch with just A rank genjutsu they can't break. It's no secret I don't like genjutsu, so, that just rubs me the wrong way, taking the ability to break genjutsu completely from someone. Especially with the numerous overpowered and broken genjutsu we have in the RP, you know the ones, like the one Scorps made that traps you in a state of reversed consciousness and stabs your balls every ten seconds because why not? Or the one Vision created that completely removes the use of your KGs, etc. The list of exploitable genjutsu, that becomes even worse when compounded with this is vast.

As much as it could be useful, it's one I don't see myself using often, if at all. I'm just glad the damage has to be split over all the hands though no one is going to use them as singular arms. They're going to use them as one singular construct trying to make it so all the hands work in tandem to get the maximum damage. When they move to intercept a technique they'd go intangible travel through it while the user avoids, then become solid again after the normal interaction would have happened. Making it just a complete hassle to counter. Adding Yang to them just breaks them even further allowing them to attack, and act on their own opening the user up to do whatever they want to apply pressure combo'ing with the whole genjutsu aspect of the technique. Additionally, combo'ing this with constant Genjutsu + 5 Elements Illusion would be gross and makes me feel dirty just thinking about it. I don't know if I missed anything, but if I did feel free to point it out to me.​
 
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Pervyy

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I don't like this technique, for a few reasons. One, to use it, feels dirty, and it was obviously written to be exploited with the intangibility aspect, and the crippling effects caused merely by touch. Compared to any of the Yang techniques including even the strongest one, Yamata no Orochi, this one seems bigger, worse and more tedious to deal with. One single touch puts the person in a state where they can't break S rank genjutsu or even figure out "deduce" they're in A rank genjutsu, that means they can't break "A rank or above genjutsu" because to break a genjutsu you first have to deduce and reason you are in a genjutsu. You can't break them via "luck" or "guesswork" so this means you can't reason you're in a genjutsu, so you can't break it. It's worded slyly, but that's as plain as it is. So with a single touch, you open your opponent up to be your bitch with just A rank genjutsu they can't break. It's no secret I don't like genjutsu, so, that just rubs me the wrong way, taking the ability to break genjutsu completely from someone. Especially with the numerous overpowered and broken genjutsu we have in the RP, you know the ones, like the one Scorps made that traps you in a state of reversed consciousness and stabs your balls every ten seconds because why not? Or the one Vision created that completely removes the use of your KGs, etc. The list of exploitable genjutsu, that becomes even worse when compounded with this is vast.

As much as it could be useful, it's one I don't see myself using often, if at all. I'm just glad the damage has to be split over all the hands though no one is going to use them as singular arms. They're going to use them as one singular construct trying to make it so all the hands work in tandem to get the maximum damage. When they move to intercept a technique they'd go intangible travel through it while the user avoids, then become solid again after the normal interaction would have happened. Making it just a complete hassle to counter. Adding Yang to them just breaks them even further allowing them to attack, and act on their own opening the user up to do whatever they want to apply pressure combo'ing with the whole genjutsu aspect of the technique. Additionally, combo'ing this with constant Genjutsu + 5 Elements Illusion would be gross and makes me feel dirty just thinking about it. I don't know if I missed anything, but if I did feel free to point it out to me.[/JUSTIFY​
I respect the hate for gen and all that comes with it. And understand where you’re coming from, I much prefer it’s counter part but eh, they have to touch you for any effects to take place


Now we will move onto yin state, replying from phone so can you post the jutsu and a break down, didn’t want to leave you hanging again
 

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(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
It's really not my style, and I personally prefer Yang State. With Yin State you gain an immunity to A rank and below genjutsu excluding doujutsu and Yin gen, S rank spiritual and mental based techniques excluding ones that deal damage and you gain heightened genjutsu abilities on the level of MS sharingan. So you can hypnotize and control your opponent through Kotomatsukami. However you lose access to Yang Release techniques, and all other physically elevating techniques, putting you in a disadvantage because you could be speed-blitzed or overwhelmed. You cannot use taijutsu that requires chakra or is B rank and above. Your main ability comes from the TSB and Kotomasukami, where your goal seems to be to keep your opponent trapped in sustained or constantly placed genjutsu.​
 

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It's really not my style, and I personally prefer Yang State. With Yin State you gain an immunity to A rank and below genjutsu excluding doujutsu and Yin gen, S rank spiritual and mental based techniques excluding ones that deal damage and you gain heightened genjutsu abilities on the level of MS sharingan. So you can hypnotize and control your opponent through Kotomatsukami. However you lose access to Yang Release techniques, and all other physically elevating techniques, putting you in a disadvantage because you could be speed-blitzed or overwhelmed. You cannot use taijutsu that requires chakra or is B rank and above. Your main ability comes from the TSB and Kotomasukami, where your goal seems to be to keep your opponent trapped in sustained or constantly placed genjutsu.​
You're not wrong and i feel the same as you. To be honest i feel as though i'd only use this for the tsb and gen defence. As for hypnotising, that just seems more of an rp thing for me, bit of Danzo action at best.

Now seeing as you touched on it, post Kotomatsukami and break it down.
 

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( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
Basically, it allows the user to subliminally lace thoughts and suggestions into someone's mind when they place other genjutsu. These become indistinguishable from the person's own thoughts, with the purpose of supplanting their own consciousness swaying the way they act, similar to the hypnotism of Mangekyo Sharingan. This hypnotism can take over a person's body in two-turns at short range and three turns at mid range. Finally, if genjutsu is used against them, they can reverse it upon the caster. Preventative measures, like seals, resistances, or barriers are rendered ineffective. Additionally, the user can hide the tells of a genjutsu, making it harder, if not impossible for their opponent to deduce that they are in a genjutsu.
 
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Basically, it allows the user to subliminally lace thoughts and suggestions into someone's mind when they place other genjutsu. These become indistinguishable from the person's own thoughts, with the purpose of supplanting their own consciousness swaying the way they act, similar to the hypnotism of Mangekyo Sharingan. This hypnotism can take over a person's body in two-turns at short range and three turns at mid range. Finally, if genjutsu is used against them, they can reverse it upon the caster. Preventative measures, like seals, resistances, or barriers are rendered ineffective. Additionally, the user can hide the tells of a genjutsu, making it harder, if not impossible for their opponent to deduce that they are in a genjutsu.

(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.
 

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The Yin variation of the Truth-Seeking Ball. They absorb chakra from ninjutsu when they come into contact with them be they energy or physical matter. Alternatively, it can absorb chakra directly from an opponent if they come into contact with them. They have insane durability being able to take on Forbidden or below techniques with ease only being overwhelmed by techniques exceeding Forbidden so 100 damage and above. Like the Yang version, the Yin version can explode, but instead of creating destruction through the explosion it absorbs the chakra in the area. Something cool they can do is buff techniques by allowing the user to reabsorb any of the stored chakra. This is in comparison to the Yang variation that can only heal. Think that's everything worth mentioning.​
 

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The Yin variation of the Truth-Seeking Ball. They absorb chakra from ninjutsu when they come into contact with them be they energy or physical matter. Alternatively, it can absorb chakra directly from an opponent if they come into contact with them. They have insane durability being able to take on Forbidden or below techniques with ease only being overwhelmed by techniques exceeding Forbidden so 100 damage and above. Like the Yang version, the Yin version can explode, but instead of creating destruction through the explosion it absorbs the chakra in the area. Something cool they can do is buff techniques by allowing the user to reabsorb any of the stored chakra. This is in comparison to the Yang variation that can only heal. Think that's everything worth mentioning.​
Any questions regarding yin as a whole?
 

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Alright, you've mastered Yin and Yang. This is the final step. What differentiates a Yin-Yang user from those who have both components? Why is this important? Other than being an artificial step (which, in my opinion, is extremely important anyway).

Yin-Yang training is surprisingly brief. There aren't very many canon techniques to master, especially since most are bio specific.
 

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A Yin-Yang user is able to properly balance both of their components in a perfect balance where a user of either or both components would only be able to balance in favor of one of the components not being able to balance them perfectly in equal proportions. So with Yin and Yang you tend to favor the main component over the other to achieve your goal or create your technique with properties of one component showing more aptly, for example for Yang giving life, healing or buffing others, or for Yin giving or manipulating form. However, with Yin-Yang you are able to balance both to go beyond and achieve your goal or create your technique perfectly. To elaborate upon this line of thought (Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake can be used by any Yang user to give the technique sentience, but its perfect form, form 3 known as Yin-Yang Release: Yamata no Orochi where life and form are given to it can only be accomplished by a Yin-Yang user with a Yang affinity. This is also seen in the contrasting technique from Yin Release, (Inton: Namakemono no Ude ) Yin Release: Hands of Sloth where the final form that uses Yang to impart sentience onto the hands requires Yin-Yang and a Yin affinity. All of this shows that where a Yin-Yang user can use both sides of the ratio and do so perfectly, users of the components even if they are able to use both sides, can only use it to an imperfect degree.​
 
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Yeah. The key point being that a Yin-Yang user can perform this balancing act simultaneously in itself. This means that one is balancing Yin and Yang with each other at the same time, where someone with the individual skills would do this imperfectly and in separate instances.

(In'yōton, Onmyōton: Chakra no Sōzō) Yin-Yang Release: Chakra Creation
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate

First technique. Give me what you think are its limitations, and other thoughts you may have.
 

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Seems the limitations are you can't use techniques while meditating and it takes two turns to gain chakra from it. Works well for what I do in the NW since I could have clones use it to regain chakra for missions easily with the whole meditating angle I could even make a mission out of it in and of itself. No thoughts other than that since there's no real reason to be using it in battle.
 

Drackos

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(In'yōton, Onmyōton: Chakra no Jokyo) Yin-Yang Release: Chakra Removal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (-200 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Removal pertains to the ability to focus on ones physical and spiritual energies and draw in chakra from those nearby. This allows the user of the technique to drain a limited amount of chakra from opponents. This is done by clapping one's hands and focusing, meditating for a moment. After a full turn, a collective max of 200 chakra is drained from those in the landmark per turn for up to 4 turns each. Should one be touched directly, the user doesn't need to meditate.
Note: Must meditate for 2 full turns before ones chakra starts to drain.

Exactly. Here's the next technique, and the opposite of the one from before.
 

Howard

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Same limitations but over a period of three turns, meditation starts on turn one, continues on turn two and finally, you receive the stolen chakra on turn three. Contact can be made to shorten it to a single full turn but still, you'd have to wait out two turns before you're getting chakra from it, the turn you make contact needs to go uninterrupted into the next turn. Like the Chakra Creation, I don't see much use for this in battle.
 
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