In Asian philosophy Yang is a single half of a whole - Yin and Yang. The two are complimentary yet also simultaneously competing. They are contradictory forces, yet at the same time perfectly compliment each other. So in both the Naruto Universe and in ours, Yin-Yang is a balanced duality that is constantly in motion. This is represented by the ratio between Yin and Yang, the spiritual and physical. You can't have one without the other, and so on. So Yang is characterized as light, energetic, and hot. It is the 'active' of the two, compared to Yin's docile and passive form. It is the masculine, represented by the sun.You should tell me about Yang, and why it is much better and more useful than Yin, and why anyone who says otherwise better not show their damn faces in my neighborhood.
You actually do your homework? Nerd. And as a nerd you will no doubt be interested in Power of the Sun, which basically turns you from a zero, to hero, to "oh shi-.." -level of badassery in no time. Very straightforward technique. The restrictions are gruesome, but if you have a Yang specialty immunity to A-ranks can be stretched a liiiiiiiiittle farther. Think about it, and enjoy your speed boost.Makes sense it’s restricted in such a way. But nonetheless it’s great. Reversing any physical damage is fantastic. I made the Yin version last month to mirror it in a spiritual sense.
I’ve read Moofy’s and your training on the technique. So I have no questions on my end.
Yeah, as with Touch of the Sun there is a certain lack of numbers on that front. And you're right about the chakra cost, but that's not really a problem for you, is it?Potent, but costly. Certainly not recommended to be used on a regular bio with no chakra boosts of any sort. You’ll burn through reserves faster than Trump burned through wives.
It reminds me of a “pocket” raikage transformation. Potent mode that offers a large array of boosts. My only suggestion is to have the healing quantified. But in its current form I would assume the healing potency is equivalent or comparable to the level 1 wood passive healing (30/turn).
Pretty wild side effects. Just thinking about how one regular S-Rank can turn into 120 chakra expenditure for someone is nuts. Even for us and our increased chakra pools. It reminds me of a Yang version of Gentle Fist; so rather than striking the chakra points, you're striking their balance of physical and spiritual to create all these wild side effects. No questions on my end. I need to think of ways to land some easy hits.So all in all pretty cool. I think it's logical to assume that techniques could be created through the 'branches', as long as they are logically possible, of course. Next one is another 'custom' one. You know the drill.
( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users capable controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the justu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
Yeah, it seems pretty lopsided, but then again; what's an 'easy' here here on NB, health system or not? People will fight tooth and nail to keep you at arms-length. I do agree though, with the high baseline established with the first strike the following ones should add to it in general, not just specifically restrict YY and Genjutsu. Very Rebornesque.Pretty wild side effects. Just thinking about how one regular S-Rank can turn into 120 chakra expenditure for someone is nuts. Even for us and our increased chakra pools. It reminds me of a Yang version of Gentle Fist; so rather than striking the chakra points, you're striking their balance of physical and spiritual to create all these wild side effects. No questions on my end. I need to think of ways to land some easy hits.
I feel like the 4th strike (preventing use of Genjutsu) should be even stronger in terms of restrictions. Seems like the restrictions applied are in reverse in potency; using 3x chakra for the match is way worse than not being able to use Genjutsu. So achieving maximum impact from this technique is pretty easy.
We're using this on each other in the NW.Yeah, it seems pretty lopsided, but then again; what's an 'easy' here here on NB, health system or not? People will fight tooth and nail to keep you at arms-length. I do agree though, with the high baseline established with the first strike the following ones should add to it in general, not just specifically restrict YY and Genjutsu. Very Rebornesque.
Now for the final tech, I believe:
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to block attacks of B rank and below and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If leg based alterations are made, then the target will gain either +3 levels to his base speed or +20 damage to leg based tai. If changes include both, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts listed are passive in nature and are if the user touches someone and used this. If the ranged variant is used, then these boosts are halved (in case of speed and durability, this comes +1.5 speed levels and C rank durability).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects and alone allies lasts up to 4 turns.
Note: Can only be used four times in total.