[Photoshop] Wow That Took a Long Time XD - CnC my work :P

Cascade

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used a stock, - used a tut by elmage to create an overall idea...then i cropped the stock to make it 'sig' sized - proportions etc, and added my own spin to it

XD enjoy

NK what do you think? afterall you requested it :p - i hope you enjoy it and let me know if you need anything changed XD



CnC please!
 
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Chatte

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Ok, so overall it's nice.
Only that I find a little bit of effects lack.
Why do I say that?
Well, what I would've done, first, is center the idea on Deidara, making him the central point of the sig, bringing him in the front.
Meaning, somewhere in the back, I would've made a light focal. So in this way you shoot the missing of a good light and the lack of a central point in your sig therefore, it covers the lacks in depth.

How do I do that depth?
Well, as I've seen on Elmage (he helped me as well) and on the other tuts I've visualised over time, I create a light source first, put the render/stock so it fits my needs.

If it's render, I delete the margins so it would not seem from the outside, if it's stock, I blend it around with the blending options OR I delete the areas I don't need in such a manner that you won't notice the difference between the background and the render/stock.

As well, what I use sometimes, the render/stock itself.
Duplicate it 2/3 times, smudge it, blend it around and then add the render/stock.
Being the same color pattern you will get away of this problem of the render/stock not matching with the background.

After I do that, I darken with the burn tool around the margins and add a little extra lightening effect with the dodge tool and in the end I sharpen.

So basically, you got yourself a sig that won't lack in depth, effects and such matters. :)
Hope I was helpful enough. :)
 
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Viole

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CnC
Looks LQ
you should lower the opacity of a solid C4D or faintly erase it so that it's see through
depth and flow are lacking there and if you clean the tag up and remove the texture that u pitted over there (looks like u placed a texture which is why it looks LQ) and erase the parts of the fractals that dont look good u might have a chance to fix the tag up
also work on your C4D placement and overall composition...make it so that it goes well with the natural flow of the render/stock
 

Titania Erza

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i probably should have blended more but i used a stock - not a render to i found it pretty difficult
Dont complain about using a render xd it was an easy image to render. Also next time make more use of the dodge/burn tool to create some more depth and a light sourse perhaps because the render contains shadows and having a shadow without a light sourse sometimes makes the sig look weird.
 

Just L

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well you are lucky
already got 2 cncs and now you will get mine xd

lets start with thing that annoys me most
c4ds .. there are placed very bad you just placed them all around the tag
and then used .. used .. SOFT eraser :\
as nlk said you must follow the flow
c4ds are used to blend render more and create nice flow
you did none ..
now focal
also bad for me.. make edges darker and focal brighter
and lighting is placed wrong
look at renders shadows to place lighting right
well those textures and fractals look good
practice more and youll get result =33
 

Cascade

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well you are lucky
already got 2 cncs and now you will get mine xd

lets start with thing that annoys me most
c4ds .. there are placed very bad you just placed them all around the tag
and then used .. used .. SOFT eraser :\
as nlk said you must follow the flow
c4ds are used to blend render more and create nice flow
you did none ..
now focal
also bad for me.. make edges darker and focal brighter
and lighting is placed wrong
look at renders shadows to place lighting right
well those textures and fractals look good
practice more and youll get result =33
Thanks for your cnc, will take on board :)
 
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