[CJ] with ZandaT

ZandaT

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I'll go first then you post your jutsu and i'll reply after work

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
►Can only be taught by Zanda
Perform and give me 1 adv. and 1 disadv.
 

Detective L

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WTF did the T stand for doe <_<
It's like RokuNR, we don't really know what it means. Let's find out though o__o

I'll go first then you post your jutsu and i'll reply after work

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the
opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in
their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up
backfiring, but if they do not escape in time
then the user will faint due to lack of air.

NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
►Can only be taught by Zanda

Perform and give me 1 adv. and 1 disadv.
Dean starts by focusing his Wind based chakra beneath his opponent. Then he forms two hand seals and stoms onto the very ground before him. This causes a harmless current to rise up from beneath the opponent. Dean then manipulates this current of Wind to form into a concentrated orb of Wind that is greatly concentrated, and shrinks. This causes the opponent to be forced to be in a fetal postion because of the way the orb encloses. The orb also has racing currents within it, that circles around the opponent. This makes the orb more concentrated inside and out, and makes escaping near impossible. The opponent would then faint due to lack of oxygen.

Advantages:
-It's quite difficult to escape the orb, once it starts forming around you.
-It's up to long range, which basically makes it quite useful.
-Only two hand seals are needed.

Disadvantages:
-It can only be used once per battle.
-No Wind over A rank in the next turn.
-It's basically a supplementary technique as it doesn't do any damage. o-o

Your turn, just perform it for me. One advantage and disadvantage.

(Fuuton: Banshī no kanakirigoe) | Wind
Release: Screech of the Banshee
Type: Supplementary
Rank: B rank
Range: Short – Mid range
Chakra: 20
Damage: N/A
Description:
The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off.
They vibrate at a stationary point and cause an eerie and somewhat deafening
screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack.
Restrictions:
-Can only be used 4 times a fight
-Can only be taught by –L-
 

ZandaT

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WTF did the T stand for doe <_<
You'll never know

z.z

Your turn, just perform it for me. One advantage and disadvantage.

(Fuuton: Banshī no kanakirigoe) | Wind
Release: Screech of the Banshee
Type: Supplementary
Rank: B rank
Range: Short – Mid range
Chakra: 20
Damage: N/A
Description:
The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off.
They vibrate at a stationary point and cause an eerie and somewhat deafening
screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack.
Restrictions:
-Can only be used 4 times a fight
-Can only be taught by –L-
Where is the other one >_>

*I start by manipulating my wind based chakra into the area surrounding the opponent, and with great precision, I form extremely small but dense shards of wind that vibrate at a extremely swift speed. These shards appear all around the opponent and they all emit a white glance. They all vibrate at a stationary point and cause an eerie and somewhat deafening screech*

Adv- distracts opponent
Dis-No damage >_>

What do you mean by as big as a normal ring?
 

Detective L

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You'll never know

z.z


Where is the other one >_>

*I start by manipulating my wind based chakra into the area surrounding the opponent, and with great precision, I form extremely small but dense shards of wind that vibrate at a extremely swift speed. These shards appear all around the opponent and they all emit a white glance. They all vibrate at a stationary point and cause an eerie and somewhat deafening screech*

Adv- distracts opponent
Dis-No damage >_>

What do you mean by as big as a normal ring?
As big as a ring, that you wear on your finger. Like an Akatsuki ring. The shards are that size.

(Fuuton: Torikago ) - Wind Release: Birdcage
Type: Offensive
Rank: B rank
Range: Mid range
Chakra: 20
Damage: 40
Description: By performing two handseals, Rat -> Snake, the user will create a ball of dense Wind in the air above the opponent which is barely visible to the naked eye, but can be felt due to the energy of the Wind chakra it is gathering. Then by using shape manipulation, the user is able to form the ball of Wind into thin wires that
spread out from the central point of the ball outwards into a dome of sharp, thin Wind-based projections that look like a bird cage around the opponent. Then by a snap of the user's fingers, the dome of sharp Wind projections would close in on the opponent with great speed, cutting him up within it.

Do the same with this one.
 

ZandaT

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*Performing 2 hand seals, I create a ball of barely visible dense wind of air above my opponent in which I manipulate into thin wires that spread out towards the ground creating a dome shape around them. With a quick snap the dome of wind closes on my opponent at high speeds, cutting them up into shreds.*

Adv- barely visible
Dis- good tech
 

ZandaT

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(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda

Any questions? And congrats, you're my 6th learner :)
 

Detective L

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Nah, its fairly simple and clearly explained in the description ^^.

(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone
Type: Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent (up to Mid range), and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. This explosion spans up to Short range around the area where the clone is. The power of the explosion is also B rank in power. The clone is capable of using all of the wind techniques the user knows and non-elemental abilities such as Nin, Gen, Tai, Ken, etc.

Illustration of how string clone forms:

You must be registered for see images

Notes:

-Can only be taught by Detective L.
-Can only make 2 clones per fight, though not at the same time.

Got any questions?
 
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