[Gen] With Souji

Jhin

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"Alright then... I appreciate your curiosity. Our next illusion requires the forming of five handseals. You'll then inject chakra into your opponent and impair their sense of sight. You will 'disappear' into cherry blossom petals, effectively masking your presence from them. It's a good compliment to stealth ninjutsu."

"... knowing this, what may you use for your subsequent move, Orochimaru?"
Ah a technique that essentially blinds my opponent to my location. It seems the execution could be masked under the guise of a body flicker technique. Making it harder to establish the technique as a genjutsu. I would possibly follow this technique up with the silent killing technique given high fame by the mist village.
 

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(Okay, I apologize for this late reply, but the holidays got pretty packed. Here are the rest of the D-ranks; we'll resume our RP-based training once you look over each of them. If you have questions or comments on any of them, please feel free to share them with me!)

( Genjutsu: Kasumi ) - Illusion Technique: Servant
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user does one handseal and throws a paper bomb at the enemy. The enemy, trapped in a genjutsu will see a clone of the user advancing upon him. As the paper bomb reaches the enemy, it explodes
( Kasumi Jūsha no Jutsu ) - Mist Servant Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost:10
Damage Points: N/A
Description: This illusion creates numerous illusionary clones of the user that appear to emerge from the ground, trees, rocks, etc. If these clones are attacked, they appear to multiply. The user can co-ordinate his attacks with the clones to make it appear as if they are real.
( Magen: Narakumi ) - Demonic Illusion: Hell Viewing
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user performs two handseals causing it to appear as if a swirl of leaves surrounds the opponent. The swirl eventually falls away, and after a few seconds, the opponent sees the image of whatever they fear the most, shocking them and potentially causing them to faint.
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.
 

Jhin

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(Okay, I apologize for this late reply, but the holidays got pretty packed. Here are the rest of the D-ranks; we'll resume our RP-based training once you look over each of them. If you have questions or comments on any of them, please feel free to share them with me!)
No questions or comments really I got these all down pat. Sorry for the late reply on my part too. I would ask a question or two if I had any to not look lazy but honestly, there is nothing confusing about these abilities. Genjutsu is pretty well explained in the special bio and ability section. lol
 

Drackos

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No questions or comments really I got these all down pat. Sorry for the late reply on my part too. I would ask a question or two if I had any to not look lazy but honestly, there is nothing confusing about these abilities. Genjutsu is pretty well explained in the special bio and ability section. lol
We'll stick with analysis training; however I'll vary it up a bit here, compared to your Ninjutsu training thread.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
A technique I have my own qualms with, for various reasons. So this can pretty much release any illusion, up to S-Rank. This doesn't include the legendary forbidden rank illusions that exist still in the RP that you almost never come across, but hey it happens sometimes. It also can't release MS-level illusions, or higher. So, my biggest issue with this technique is that it puts you on the back foot in a fight; spending a move to use a hand seal to release an illusion. These days it seems the best way to reliably release an Illusion and continue your offense is by using a fullbody surge. But that is obtain mostly through customs. Or just simply become immune to illusions. At least Yin masters get handseal free Kai >.>. Personally, I think it's a great technique. but it just seems a bit dated and just not as useful compared to other techniques.

Mechnically wise, the technique works by disrupting the illusion you're induced in by spiking your spiritual energy, which in turn disrupts your own chakra flow. Quite simple in nature.
 

Jhin

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We'll stick with analysis training; however I'll vary it up a bit here, compared to your Ninjutsu training thread.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
A technique I have my own qualms with, for various reasons. So this can pretty much release any illusion, up to S-Rank. This doesn't include the legendary forbidden rank illusions that exist still in the RP that you almost never come across, but hey it happens sometimes. It also can't release MS-level illusions, or higher. So, my biggest issue with this technique is that it puts you on the back foot in a fight; spending a move to use a hand seal to release an illusion. These days it seems the best way to reliably release an Illusion and continue your offense is by using a fullbody surge. But that is obtain mostly through customs. Or just simply become immune to illusions. At least Yin masters get handseal free Kai >.>. Personally, I think it's a great technique. but it just seems a bit dated and just not as useful compared to other techniques.

Mechnically wise, the technique works by disrupting the illusion you're induced in by spiking your spiritual energy, which in turn disrupts your own chakra flow. Quite simple in nature.
I agree completely to be honest. I'd much rather break the genjutsu by using sage mode activation which is instant on orochimaru and does not waste time. Perhaps by using my apex intent which also paralyses them while releasing me. Worst case I can run myself through with kusanagi and survive it while breaking the genjutsu via pain. Which can even release me from S and forbidden ranked genjutsu.
 

Drackos

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( Kori Shinchū no Jutsu ) - Sly Mind Affect Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A
Description: The user casts an illusion on the opponent that makes them believe they are travelling in a straight line, when instead they are moving in circles. This is only effective on moving opponents. If the opponent travels in the circle for hours, they will be exhausted.
The first of the C-Rank illusions is pretty amusing, despite being obvious. Honestly, some of these illusions are weird and probably wouldn't be approved as customs seeing as this illusion forces the opponent to start moving in circles, yet it is so emphasized that illusions, basic in nature, cannot force or suggest actions to a subject. So I guess that makes this one, and a few others in the list, a little special. What else do you think about it? How would you deduce it?
 

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( Kori Shinchū no Jutsu ) - Sly Mind Affect Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A
Description: The user casts an illusion on the opponent that makes them believe they are travelling in a straight line, when instead they are moving in circles. This is only effective on moving opponents. If the opponent travels in the circle for hours, they will be exhausted.
The first of the C-Rank illusions is pretty amusing, despite being obvious. Honestly, some of these illusions are weird and probably wouldn't be approved as customs seeing as this illusion forces the opponent to start moving in circles, yet it is so emphasized that illusions, basic in nature, cannot force or suggest actions to a subject. So I guess that makes this one, and a few others in the list, a little special. What else do you think about it? How would you deduce it?
I believe I would deduce this by the fact that the scenery doesn't change because you're in fact walking in circles even when moving the surroundings wouldn't change to mirror this along with the fact that the target you're heading towards wouldn't get any closer.
 
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Drackos

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I believe I would deduce this by the fact that the scenery doesn't change because you're in fact walking in circles even when moving the surroundings wouldn't change to mirror this along with the fact that the target you're heading towards wouldn't get any closer.
Yeah, pretty much. These sorts of illusions aren't even allowed anymore tbh.

( Genjutsu: Jinmon ) - Illusion Technique: Interrogation
Rank: C
Type: Supplementary
Range: Short
Chakra Cost:15
Damage Points:30
Description: The user of this technique, upon casting on a stationary opponent with physical contact with them, is able to convince the enemy to give away information. However, this will only work on ninja two ranks lower and below than the caster.
This one is cool. I'm not really sure how this is an illusion exactly but nonetheless its results are fun and cool to use. Although, unfortunately it is one of those ones where rank comes into play so it is largely useless since most people are Sage rank. It would make more sense if the illusion was torture or something like that and you broke their mental fortitude.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
Simple enough. A visual illusion which influences your surroundings. Not much to say here.

( Genjutsu: Kasumi no Jutsu ) - Illusion Technique: Mist Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: N/A
Description: The user creates an illusionary clone that charges towards the enemy, jumps, then explodes in a cloud of cherry blossom petals which results in confusing the opponent and obscuring their vision, leaving them open for attack.
Once again, like the above. This illusionary clone I believe is nothing like the Ninjutsu ones we create which can be seen by all. It is simply a visual illusion cast on one target. I don't like this one very much because it seems to take a significant amount of time; although it is rather hard to deduce that it is a fake clone until it explodes in your face.
 
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