[Nin] with Souji

Jᴀʏ

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I rememeber combination transformation from Naruto. And assimilation all creation from the fillers. Both are great techniques however the latter seems more useful when dealing with C rank Tai and Water Attacks. The last technique seems so ridcoolous so I really have nothing to say about it (other than the fact that its good as a diversion). But back to Combination Transformation, I guess it would be nice to use both your partners or summons abilities and your own. However if you get attacked you both get attacked.
 

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Moving onward... questions on any of these three?

(Gyorai Shin) - Torpedo Needle
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, nails pin their feet stopping their movement. Then, the user forms a hand seal and hundreds of nails shoot out of the ground at the opponent.
(Hitei Mushou) - Flying Nail Mist Pierce
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.
(Jouro Senbon) - Sprinkling Needles
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After throwing a special umbrella that has been equipped with springs into the air, it releases a hailing "shower" of senbon. It cannot be dodged by moving away since the needles cover a wide area in all directions, controlled by chakra.
 

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A bunch of projectile techniques that seem incredibly useful.

1. The first technique can be used as a trap, and can restrict the opponents movements. If the user were to follow up with an powerful technique this could end the battle.

2. A flying mist of needles that can travel up to mid range I assume since its mist it'd be hard to track and hard to evade as well

3. This technique cannot be dodged by moving away, which means the other user has to exert chakra to survive if they can't the battle is as good as done.
 

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You don't have to analyze them if I don't state it xd so you'd only have to ask questions if you had any. Makes things easier and faster, because I'm sure you're good at reading. Be sure to read what I'm expecting for your replies, and I'll make things clearer on my end.

I particularly like Manipulate Advancing Blades, Exploding Tag: Activate, and Ninja Art: Tyrants Calling Technique in this (last!) set of C-ranks. Now, I want you to write out a scenario as if you were in an actual battle, and use three of these jutsus in a nice combination :)

(Soushouryuu) - Twin Rising Dragons
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: A summoning technique meant almost exclusively for weapon's experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again.
(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.
(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
(Ninpo: Bōseki Enbu no mai) - Ninja Art: Spinning Walts Dance
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will jump into the air and begin spinning around rapidly whislt releasing a continous amount of kunai converging in all directions around them.
(Ninpo: Bōkun Yobidashi no Jutsu) - Ninja Art: Tyrants Calling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This technique enables the user to project an image of themselves in the sky in order to send a message. This technique can work as a good diversionary technique.
( Rakka Kibaku Fuda ) - Falling Paper Bomb
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 30
Description: The user will throw three paper bombs connected to kunai that act like parachutes and float down above the enemy. The user will then make the confrontation hand seal to explode the explosive tags when they reach their desired location.
 

Jᴀʏ

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Mugen looked at his opponent across the battlefield, he then sprinted around him attaching paper tags to the ground surronding him, it was a trap of sorts. As he ran around him he then ran in a straight line directly behind him activating the bombs. He then used Tyrants calling as thr smoke began to clear the opponent looked up into he sky launching a few kunai and a earth javelin. Meanwhile Mugen threw his enter inventory of weapons in the air levitating them and launching them at the same time towards thr opponent. Ending the battle and mutaliting his body.
 

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Remember that you should post the jutsus your character used, and in the order you used them. Also, you can only use up to three (3) official techniques per move. I did like how your character ran around and set up a trap and distracted the target, though.

B-rank time! Getting there... two supplementary techniques here. Explain them to me in your own words (try to make it short!).

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Fuda Chūshutsu no Jutsu) Tag Extraction Technique
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
After doing the Ram seal, the user will put his palm close to a hidden explosive tag or sealing tag and will draw it out towards his hand. If the tag is inside a solid object it will warp through it towards the users palm. The technique disables the tag as it draws near the users hand in the case its an explosive tag.
 

Jᴀʏ

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1. The first technique allows the user to emrge with passive objects and rake on their properties to defend themselves, it's also virtually undetectable unless the user has doujutsu, even chakra sensing cannot pinpoint the exact location. Due to it's power the user has to be Sannin Rank to be able to use it. Incredibly cool technique.

2. After using the Ram Seal the opponent will draw out eplosive tags and seals this can be used to disable explosions. Not really realsitic to use wasting chakra to stop it from exploding forsnt make sense when u can evade it or clash with it.
 

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Keep it up!

Shadow Clones... I don't think I have to explain what these are xd

Clones are great for simultaneous attacks and combos, plus the Shadow variants can use ANY technique you have in your arsenal. Great for overwhelming an opponent, or pushing them to the defensive, among other things.

For this exercise, I want you to use your post/chakra ranking as the baseline to determine the chakra count of each clone + yourself. So, if you made four clones, how much chakra would each clone (and yourself) have?

Also, for the second part, let's say you're in a fight with those four clones, and a large attack defeats all four of them. How much chakra do you get back?

In the old rules, clones only cost 20 chakra, didn't divide up your total reserves, and didn't return chakra after being defeated.

( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 

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Basically the user makes a contract with the summoning, this contract is made with blood onto a scroll. Once the user wants to summon one of the animals tied to the contract he will perform the required hand seals slam a sealing formula into the ground and summon the animal. Certain animals require a different amount of chakra this is why it's usually diffcult for low ranking ninja to summon boss summons. The technique is basically a space time ninjutsu where the user summons the user to his location from their old one.
 

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Excellent! All the basic principles weaved into a short and sweet answer. That's what I'm looking for! If you remember all that, you'll be able to start creating custom summoning techniques without fear of being disapproved on the basis of function.

Non-sentient summons are essentially the same, but they usually don't require any blood sacrifice or 'contract'; they're usually sealed into scrolls or whatever medium via a formula.

Here are the canon summoning techniques. Look them over and let me know if you have any questions or clarifications needed. Note the principle of the Reverse Summoning, and make sure to understand the defensive properties of each Rashomon jutsu.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
(Kuchiyose: Aian Meiden) - Summoning: Iron Maiden
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seal the user summons a giant Iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue then closes in on the opponent trapping them inside and wrapped around with iron chains and then dragged underground.
(Kuchiyose: Rashōmon) - Summoning Technique: Rashōmon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.
(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.
(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.
(Kuchiyose no Jutsu: Gojū Rashōmon) Summoning Technique: Quintuple Rashōmon
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
Note: Usable twice per battle
 

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Check out these two. They have a similar principle in the formation of a protective dome made out of metal. Wire Cage is a porous, nonuniform surface because it's layers upon layers of metal strings, so it's something like a net or ball of yarn. Because of that property, can you name some possible exploits? I think this technique is underused because it can defend from up to A-rank taijutsu, but I suppose it's also less useful because C-rank Lightning and above can destroy it.

Iron Protection Wall is a straightforward defense that can't defend from techniques that come up from underneath. What would you use for maximum effect, essentially 'trapping' your opponent?

(Ninpo: Kagonome) – Ninja Art: Wire Cage
Rank: B
Type: Defensive, Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seals the user can manipulate metal strings to form a protective dome. This dome is capable of repelling most basic Taijutsu attacks up to A rank. The user can reshape the wire within the dome, changing it to a binding string with ease, however it is weak to lightning based techniques.
(Kuchiyose: Tetsuengo Kabe) -Summoning: Iron Protection Wall
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons a large iron dome from one of their scrolls that covers themselves and even their teammates from enemies' attacks.
Note: Can only defend against B rank and down but doesnt block techniques directed from beneath.
 

Jᴀʏ

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Well from the looks out it their both created from metal, and the wire is weak to lightning, which I think means conducts electricity. Thus I could use to trap whilst simultaneously electrocuting my opponent.
 

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Correct! But something even simpler: the porous nature of the wire cage allows non-solid attacks, like wind or water to completely bypass it :)

Multi-Blade Chaos: great range, what it essentially does is you lay out scrolls and weapons rain down from above, smashing into your target and forcing them up into the air. How that works is kind of strange, but I had to cross-reference it and it's a jutsu from the games, so that's how it is. And then, you'll wrap a chain around your target and smash them back down into the ground, hitting the weapons they already were pelted by earlier (those weapons will be scattered across the ground by this point).

Weapon Gun: Essentially, you'll stand on a string of weapons and twirl, releasing the weapons in rapid fashion. Kind of hard to visualize... think you can find an image?

Spinning Swallow Show: tonfa hits, then a bo hit. Then a spiked club smash. A three-weapon combination!

Heavenly Steel Disaster: The initial performance is the same as Multi-Blade Chaos, but the difference is that the scroll is thrown above the opponent to rain downward, then four chains burst from the scroll to pin your opponent down.

(Sōgu: Maruchiken Ranmyaku) - Manipulated Tools: Multi-Blade Chaos
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses two scrolls and makes multiple weapons come out from them and float in the air. After the final blade causes the opponent to fly up into the air, The user uses a chain to bring their opponent down to the ground and then hits them again with the weapons. Using this attack allows the user to summon more weapons than usual for subsequent attacks.
(Sōgu: Sōninju) - Manipulated Tools: Weapon Gun
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user summons several weapons connected together by strings and jumps into the air, reeling them together to stack on top of each other. They then stands on the top weapon on one foot, and twirls backwards, shooting the string-wealed ninja tools at the opponent like a machine gun.
Sōgu: Kaien Geki) - Manipulated Tools: Spinning Swallow Show
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user hits the opponent with a pair of tonfa, then tosses a scroll in the air to summon a bo staff and hits them with it. When the opponent is lying prone on the ground, they summons a huge spiked club and crushes them with it.
(Sōgu: Tenkosai) - Manipulated Tools: Heavenly Steel Disaster
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Like Manipulated Tools: Heavenly Chain of Destruction, The user unrolls and throws thier large scroll over the enemy. They summons countless Kunai from the scroll to rain down on the enemy before releasing four large chains to force the enemy to the ground as the chains collapse on them.
 

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For the last B-rank I'll teach you, it's a technique that can hide you from view by using a -literal- 'smoke and mirrors' method of flower petals and dark smoke. A dojutsu/sensor can easily see through it, and it's countered by most wind or higher-ranked elements. Note how the short range also limits its possibilities, meaning that it really truly shines when you use it when you're in close combat.

(Hana Ninpō: Kyōku Sai) - Flower Technique: The District End
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user reaches out his/her hand, sending a stream of flower petals from their palm towards the opponent. The flower petals encircle the enemy and dark smoke fades their surroundings to black, hiding the user.
 
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