
Yes, sir.
Scenario 1: I’m facing a single opponent at short range, and he wields a katana while I wield a giant folding fan. He starts to run at me, holding his katana over his head. I move my fan slightly behind me and channel my chakra through the handle, molding it into fūton chakra as I do. I focus on the chakra as it spreads through the paper of the fan. Then, I swing it across my body toward my opponent, and a burst of wind shoots forward. It takes the form of a large shuriken. It makes contact with my opponent.
I fold my fan and place it into the strap on my back before moving on to my next technique. I concentrate on the chakra flowing throughout my body, specifically my hands. I mold my chakra into doton chakra and weave the Snake handseal. I then slam my right hand onto the ground, causing the earth to break apart and large chunks of rubble to shoot up. My opponent is thrown off balance and distracted.
I choose to finish him by creating suiton chakra and sending it to the area under my opponent’s feet. A sudden amount of water gushes out from under him, and the water surrounds him until he’s trapped in an orb of water. I keep my chakra flowing through the water, holding my opponent until he drowns.
Fūton: Kaze Rasen Yaiba no Jutsu - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
Doton: Tsuchi Douyou no Hira– Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing the Snake hand seal, the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack, although it can also do some damage or be used to destroy enemy earth techniques of equal rank and below.
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing the Snake hand seal, the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack, although it can also do some damage or be used to destroy enemy earth techniques of equal rank and below.
Suiton: Funshutsu Mizu Kinko - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source.
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source.
Scenario 2: I’m faced with several opponents at short range, and we stand on the shore of a lake. It’s to my right and their left. I wield a giant folding fan, and they are armed with the standard kunai and shuriken. They all start running toward me, and I attack the first one that reaches me. I hit him in the gut with the handle of my fan, sending him up into the air a bit. Then, I swing my fan with enormous might, which releases a blast of wind that pushes him and all of my opponents back a ways.
When I return my fan to its rightful place, I focus on the chakra circulating through my system. I mold a portion of that chakra into doton chakra, and I channel it into my right hand. I perform the Snake handseal and slam my right hand onto the ground before me. The earth rumbles and writhes until huge chunks of rubble stick up, throwing my opponents off guard.
While they’re busy with that, I quickly move on to my next technique. I concentrate on my chakra and mold it into suiton chakra. I weave the long list of handseals: Tiger, Ox, Monkey, Rabbit, Ram, Boar, Ox, Horse, Monkey, Tiger, Dog, Tiger, Snake, Tiger, Ox, Monkey, Rabbit, and Bird. A humongous amount of water surges and rises up well above any of our heads. Then, using my charka, I force it to come down, and it cascades over the landscape like a giant waterfall. The wave crashes down and sweeps my opponents away.
Futon: Joushou Arashi Kabe no Jutsu - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
Doton: Tsuchi Douyou no Hira– Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing the Snake hand seal, the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack, although it can also do some damage or be used to destroy enemy earth techniques of equal rank and below.
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing the Snake hand seal, the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack, although it can also do some damage or be used to destroy enemy earth techniques of equal rank and below.
Suiton: Daibakufu no Jutsu- Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique requires a water source.
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique requires a water source.
Pros:- This jutsu only requires one handseal and a quick motion (the user slamming their hand). So, this jutsu is fast and easy to perform.
- This jutsu has multiple uses in battle, whether it be supplementary, offensive, or defensive, so this jutsu is very flexible to use.
- This jutsu can destroy enemy earth techniques of equal rank and below, so a user could perform this jutsu to stop an oncoming earth attack or break through an earth defense.
Cons:- This jutsu is only short to mid-ranged, so an opponent who is out of range or who could easily move out of range can avoid this technique.
- This jutsu might not be useful to use on earth that is already broken up or it could be a bad idea to use this jutsu on earth that is already broken up.
- This jutsu wouldn’t be able to damage or destroy an enemy earth technique that is ranked higher.
Counter: I would say Water Pillar Thrust to get myself off of the ground and be able to locate the user of this jutsu. That way, I wouldn’t be injured or distracted by his/her technique.
Question(s): Nope!
Picture: Not this time, I’m afraid. :/