[Doton] with Priest Sensei [Hakairyoku1]

Hakairyoku

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:what: Just thought I’d check!

Yes, sir.

Scenario 1: I’m facing a single opponent at short range, and he wields a katana while I wield a giant folding fan. He starts to run at me, holding his katana over his head. I move my fan slightly behind me and channel my chakra through the handle, molding it into fūton chakra as I do. I focus on the chakra as it spreads through the paper of the fan. Then, I swing it across my body toward my opponent, and a burst of wind shoots forward. It takes the form of a large shuriken. It makes contact with my opponent.
I fold my fan and place it into the strap on my back before moving on to my next technique. I concentrate on the chakra flowing throughout my body, specifically my hands. I mold my chakra into doton chakra and weave the Snake handseal. I then slam my right hand onto the ground, causing the earth to break apart and large chunks of rubble to shoot up. My opponent is thrown off balance and distracted.
I choose to finish him by creating suiton chakra and sending it to the area under my opponent’s feet. A sudden amount of water gushes out from under him, and the water surrounds him until he’s trapped in an orb of water. I keep my chakra flowing through the water, holding my opponent until he drowns.

Fūton: Kaze Rasen Yaiba no Jutsu - Wind Release: Wind Spinning Blade Technique

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken.

Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

Doton: Tsuchi Douyou no Hira– Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing the Snake hand seal, the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack, although it can also do some damage or be used to destroy enemy earth techniques of equal rank and below.

Suiton: Funshutsu Mizu Kinko - Water Release: Gushing Water Imprisonment

Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: Technique creates its own water source.

Scenario 2: I’m faced with several opponents at short range, and we stand on the shore of a lake. It’s to my right and their left. I wield a giant folding fan, and they are armed with the standard kunai and shuriken. They all start running toward me, and I attack the first one that reaches me. I hit him in the gut with the handle of my fan, sending him up into the air a bit. Then, I swing my fan with enormous might, which releases a blast of wind that pushes him and all of my opponents back a ways.
When I return my fan to its rightful place, I focus on the chakra circulating through my system. I mold a portion of that chakra into doton chakra, and I channel it into my right hand. I perform the Snake handseal and slam my right hand onto the ground before me. The earth rumbles and writhes until huge chunks of rubble stick up, throwing my opponents off guard.
While they’re busy with that, I quickly move on to my next technique. I concentrate on my chakra and mold it into suiton chakra. I weave the long list of handseals: Tiger, Ox, Monkey, Rabbit, Ram, Boar, Ox, Horse, Monkey, Tiger, Dog, Tiger, Snake, Tiger, Ox, Monkey, Rabbit, and Bird. A humongous amount of water surges and rises up well above any of our heads. Then, using my charka, I force it to come down, and it cascades over the landscape like a giant waterfall. The wave crashes down and sweeps my opponents away.

Futon: Joushou Arashi Kabe no Jutsu - Wind Release: Rising Tempest Wall Technique

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.

Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

Doton: Tsuchi Douyou no Hira– Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing the Snake hand seal, the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack, although it can also do some damage or be used to destroy enemy earth techniques of equal rank and below.

Suiton: Daibakufu no Jutsu- Water Style: Giant Water Vortex Technique

Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.

Note: Technique requires a water source.

Pros:- This jutsu only requires one handseal and a quick motion (the user slamming their hand). So, this jutsu is fast and easy to perform.
- This jutsu has multiple uses in battle, whether it be supplementary, offensive, or defensive, so this jutsu is very flexible to use.
- This jutsu can destroy enemy earth techniques of equal rank and below, so a user could perform this jutsu to stop an oncoming earth attack or break through an earth defense.

Cons:- This jutsu is only short to mid-ranged, so an opponent who is out of range or who could easily move out of range can avoid this technique.
- This jutsu might not be useful to use on earth that is already broken up or it could be a bad idea to use this jutsu on earth that is already broken up.
- This jutsu wouldn’t be able to damage or destroy an enemy earth technique that is ranked higher.

Counter: I would say Water Pillar Thrust to get myself off of the ground and be able to locate the user of this jutsu. That way, I wouldn’t be injured or distracted by his/her technique.

Question(s): Nope!

Picture: Not this time, I’m afraid. :/
 

Priest

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sorry if my answer sounds harsh. I was a bit distraught in RL then.

The next is quite useful as you begin to knead chakra within you and channel them into your hand then while converting it to doton chakra, you will coat your hand in rock like a gauntlet and smash your opponent with it. I see many combo that goes with this, earth, fire, even wind.



(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing
their arm in rock, the user can deal a
powerful hardened punch against an
opponent while being protected from direct
contact with their target. If necessary, the
weight of the rock can be increased to further increase the punch's destructive
power through the Earth Release: Added
Weight Technique or the Earth Release:
Super Added Weight Technique.
 

Hakairyoku

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That’s okay. It’s understandable! I hope things are better for you now. ^^

Yes, sir!

Scenario 1: I have one opponent to deal with, and he stands at short range from me. I start on the offensive, initiating the first attack. I concentrate on the chakra flowing through my system and focus a portion of it into my right arm. I then mold my chakra into doton chakra and weave the handseals Snake and Seal of Confrontation. Almost immediately, earth forms around my right arm, and it becomes encased by the earth as it hardens into rock. I thrust my arm forward and form my hand into a fist, punching my opponent right in the gut. The impact is substantial, in that it sends him back to mid range.
I let the rock crumble from my arm as I channel my chakra into my mouth next. I use the doton chakra that I’ve already created. I accumulate so much doton chakra into my mouth that I spit out a thick glob of mud at my opponent’s feet. The mud quickly becomes sticky as it traps my opponent and roots him to the spot where he stands.
Finally, I utilize my doton chakra once more and send it through my feet and into the earth beneath me. I weave the Rat handseal, and multiple sections of earth break up from the ground. I use my chakra to manipulate them and move them around my opponent. I then bring them together into two, enormous sections, one on either side of my opponent. With great force, I bring the sections together, and they crush my opponent.

Doton: Kengan no Jutsu - Earth Release: Fist Rock Technique

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing Snake → Seal of Confrontation and then encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct
contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

Doton: Dorosandan – Earth Release: Mudshot

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Doton: Ganban Kyu- Earth Release: Bedrock Coffin

Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

Scenario 2: I’m facing a single opponent at short range, and there’s a river running through the space directly between us. My opponent makes handseals to begin a technique, but I decide to attack first. I focus on the chakra that makes its way through my system, and I convert some of it into fūton chakra. I quickly release that chakra from every pore on my body, and it creates a gust of wind that kicks up all of the loose sand and dust in the area. It happens so fast that my opponent has little time to react, and he’s also blinded by the sand in his eyes.
I take this opportunity to follow up with my next attack. I gather some chakra and mold it into doton chakra. I channel my doton chakra into my right arm as I weave Snake and Seal of Confrontation. Pieces of earth begin to encase my arm and as they do, the earth hardens into solid rock. I close the distance between myself and my opponent while pulling my arm back. I then punch him with my right hand, which sends him reeling.
As he’s taken off his feet by that technique, I release my doton chakra, letting the rock around my arm deteriorate. I then begin to mold some suiton chakra. I weave the handseals Boar, Dog, Horse, and Tiger. I collect some water from the river that’s now behind both me and my opponent. I make sure it’s a large amount of water before I use my chakra to make it spin. I send the spiraling stream of water toward my opponent, and he’s swept away for as long as I hold the technique.

Fūton: Fūsajin no Jutsu- Wind Release: Dust Wind Technique

Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.

Doton: Kengan no Jutsu - Earth Release: Fist Rock Technique

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing Snake → Seal of Confrontation and then encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct
contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

Suiton: Suishi no Jutsu– Water Drowning Technique

Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.

Note: Requires a nearby water source.

Pros:- This jutsu can be used to gain an upper hand against a taijutsu opponent because the user can deal a more powerful punch and be protected from contact with the opponent.
- This jutsu can be enhanced by Earth Release: Added Weight Technique and Super Added Weight Technique, making the punch even stronger.
- This jutsu has a relatively short list of handseals, so it would be quick and easy to perform.

Cons:- This jutsu is only short ranged, so an opponent who is outside of that range or could easily move out of range won’t be affected by this technique.
- This jutsu carries a risk against an opponent who uses ration techniques because not only can the rock around the user’s arm be broken (and the user’s arm be extremely hurt), but then the user would be close enough to be electrocuted by the opponent.
- If the user decides to enhance this jutsu with the Earth Release: Added Weight Technique or Super Added Weight Technique, then the opponent might have an opening to attack the user before he/she can even perform this jutsu.

Counter: So when the user comes right at me, I’d use Wind Release: Great Vaccum Cannon to blow the user backwards and away from me. That way, he/she wouldn’t come into contact with the punch.

Question(s): No, sensei, I’m good for now.

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Priest

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Yes they are.. Thanks

Priest quickly makes some handseals and the next you see, you are falling into a tunnel beneath you. Priest had created a tunnel from infront of him and ending just beneath you.
Now I want you to make the same handseals as I did then channel your earth chakra into the ground before you and make it pave a tunnel up to long range of your desire.
Good for escape, or to do what I just did though not harmful but distracting. Good use in RP.



(Doton: Ton'neru chika no Jutsu) - Earth
Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat →
Bird is able to create a wide tunnel in the
ground, this cannot travel through rock
though or anything with a high density. The
large tunnel that is created allows the user
to transport others without detection. Note: The initial entry of the technique is short range.
 

Hakairyoku

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Good. No problem. ^^

“Whoa!” I exclaimed. I land on my feet down in the tunnel. I look up at Priest, who stands above me and gives me his instructions. Once he’s done, I salute him. “Yes, sir!”

Scenario 1: I’m about to fight a single opponent, and we stand at short range from one another. We engage in a taijutsu fight before I decide to try and gain the upper hand. I gather my chakra and mold it into suiton chakra. I focus the flow of my chakra into my right arm before I weave the Ram handseal. Suddenly, an amount of water materializes and starts to spiral around my arm. I thrust my arm forward, and the water is released toward my opponent. The water forms a bullet and hits my opponent, pushing him back a bit.
I keep my momentum going, this time gathering my chakra and making fūton chakra. I channel that chakra into my left arm this time until it reaches my fingertips. I close my hand into a fist and pull my arm back. When I thrust my arm forward, a huge burst of wind blasts toward my opponent, and I use my chakra to add a spinning motion to the wind. It becomes a giant whirlwind that swirls toward my opponent and makes contact.
My opponent is just about down for the count, so I take the opporunity to make my escape. I accumulate chakra and create doton chakra, channeling it through my feet and into the ground beneath me. I weave the handseals Ram, Dog, Rat, and Bird before a huge hole in the ground opens up underneath me. I let myself fall inside, still releasing my chakra as I do. I’ve created a tunnel, and I use it to get away.

Suiton: Haretsu sui Yashi- Water Release: Water Bursting Palm

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

Fūton: Senpūken- Wind Style: Hurricane Fist

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Doton: Ton'neru chika no Jutsu- Earth Release: Tunneling Technique

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground. This cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.

Note: The initial entry of the technique is short range.

Scenario 2: I’m standing on a beach and facing several opponents at short range. The ocean is to their backs, and I’m looking straight at it. They start running at me with various weapons at their disposal. I quickly gather my chakra and mold fūton chakra. I save a bit of that chakra to fill my lungs and pool in my mouth. I take a deep breath and release the air, aiming at my oncoming opponents. I create a gust of wind so strong that the beach immediately around me is sand blasted and picked up by the gust. My opponents are not only sent back by the gust, but they are blinded by the sand as well.
While they’re distracted, I collect more chakra and create doton chakra. I let that chakra flow into my feet and through the ground beneath me. I weave the handseals Ram, Dog, Rat, and Bird. The earth in front of me is hollowed out, and I create a tunnel that travels all the way beneath my opponents. The eath under them caves, and they fall into the tunnel.
Finally, while my opponents are trapped, I take the time to invest in my finishing technique. I gather my chakra and mold suiton chakra. I concentrate heavily on the chakra within my core and my mouth. I close my mouth, trying to contain the chakra for as long as I can. I weave the Snake handseal, and I open my mouth. Water comes pouring from it with such speed and power that I’m propelled into the air. The water from my technique fills the tunnel I created, trapping my opponents inside. I keep going until I’ve severely altered the terrain; the beach is completely gone, and the ocean has at least another 100 yards added to it.

Fūton: Mugen Sajin Daitoppa- Wind Style: Infinite Sand Great Break Through

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Doton: Ton'neru chika no Jutsu- Earth Release: Tunneling Technique

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground. This cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.

Note: The initial entry of the technique is short range.

Suiton: Bakusui Shōha- Water Release: Exploding Water Colliding Wave

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Pros:- This jutsu is anywhere from short to long-ranged, so it’s flexible for use at any distance from an opponent.
- This jutsu could be used as a good opportunity for escape or stealth missions because the user could possibly get away undetected.
- This jutsu has a fairly short list of handseals, so it can be quick and easy to perform.

Cons:- While this jutsu has a range of short to long, the initial entry of the technique is short range, so if the user wanted to trap his/her opponents, he/she would have to be short range from them.
- This jutsu doesn’t cause any damage, so unless it’s being used to escape, the user should follow up with a damaging technique to hurt his/her opponent.
- This jutsu has a short list of handseals, but an opponent could still manage to perform a technique not requiring handseals or use taijutsu to attack the user before this jutsu is used.

Counter: Perhaps Wind Release: Wind Stream Technique so that as I was falling, I could keep myself in the air before I get caught in the tunnel.

Question(s): Not this time.

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After using earth flow wave, you will channel more chakra into the earth wave and manipulate it to form a large needle made of earth out of it to impale the target.
Needs a handseal though.
Pretty easy kill if the earth flow wave is previously used to bind the target


(Doton: Retsudo Tenshin) - Earth Release:
Violent Heavenly Earth Needle
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage point: 30
Description: The user after after using earth release: earth flow wave, will perform
the snake hand seal and then will create a
large needle out of it to impale the opponent.
Note: Must use Earth Release: Earth Flow
Wave before hand
 

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Sorry to interrupt, sensei, but I don't think I've learned Earth Flow Wave yet. :erm: Unless you mean Earth Flow River? If you mean Earth Flow River, then I can perform this next technique. ^^
 

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Okay, You will do it together with Earth Flow wave. EFW i think its a B-rank jutsu

Make the snake handseal and knead your chakra into the ground. Make the nature of the chakra sturdy and manipulate the very earth surrounding your target and create two sections of rock the pop around them and crush them while they are at it

(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.
 

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Alright, I have no problem with that. :) I’ll try and remind you when we reach B-rank, if you need me to.

Okay!

Scenario 1: I stand at short range from my opponent, propping the bottom of my giant fan off the ground with my foot. I collect my chakra and channel it into fūton chakra, preparing to use my giant fan. I send that chakra through the handle until it spreads down into the paper material of the fan. I then notice that my opponent is weaving handseals and getting ready to deal an attack. I poise my fan slightly behind me and swing it forward with great power. As it comes across my body, I release the fūton chakra. The wind created by the fan swirls together and forms a tornado, then it heads for my opponent. He’s caught up in the tornado, and the sharp wind cuts him severely until the tornado disperses.
As my opponent tries to regain his footing, I strap my giant fan onto my back and move on to my next technique. I gather my chakra, and this time, I mold it into suiton chakra. I allocate the chakra into my mouth and weave the handseals Ram and Tiger. Right as my opponent stands again, I spit out very sticky water that’s infused with my chakra. I aim the water at my opponent’s feet and only cover the area a few meters around him so that I’m not affected by the technique.
Once my opponent is stuck, I start to create doton chakra. I let it flow into the ground beneath my feet, taking control of the earth around my opponent. I weave the Snake handseal, and two large sections of earth protrude from the ground on either side of my opponent. Using my chakra, I mold the pieces of earth into walls, and I bring them together with my opponent in between. He’s crushed instantly.

Fūton: Dai Sakūgen Sebiti - Wind Release: Great Slashing Tornado

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

Suiton: Mizuame Nababara - Water Style: Starch Syrup Capture Field

Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user after performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

Doton: Dāchiganshō- Earth Release: Ground Bedrock

Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.

Scenario 2: I’m facing a single opponent at mid range. I take a lot of time to prepare for my first technique. I gather my chakra and mold it into suiton chakra. As I do, I focus that chakra into my core and let it pool in my stomach. I hold my breath, forcing that built-up chakra up and into my mouth until I can’t bear to hold in the air any longer. I exhale, sending out a thick mist into the area surrounding my opponent. I use my chakra to spread the mist and conceal myself within.
Then, using my chakra once more, I manipulate the mist, causing the natural light coming in to reflect. As the light refracts in different directions, I close my eyes, making sure not to blind myself in the process. I continue to control the mist until I feel that it’s time to release the technique. I let the mist disperse, and I open my eyes, setting my sights on my opponent. He stands at about short range now, stumbling a bit and rubbing his eyes.
I take this opportunity to finish him off. I collect my chakra and create doton chakra, sending it into the ground and through the earth surrounding my opponent. I act quickly, weaving the Snake handseal and summoning two walls of earth from the ground on either side of him. Using my chakra, I take control of the walls and smash them together, trapping my opponent between them. I force them into one another until my opponent is crushed.

Suiton: Kirigakure No Jutsu - Water Release: Hiding in Mist Jutsu

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dojutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.

Suiton: Kirigakure Shiryoku Hakudatsu - Water Release: Hidden Mist Eye Sight Deprivation

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the Hiding in Mist Jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.

Note: Must have already used Hiding in Mist Jutsu

Doton: Dāchiganshō- Earth Release: Ground Bedrock

Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.

Pros:- This jutsu only requires one handseal, so it’s quick and easy to perform in battle.
- Since this jutsu has only one handseal, and it’s a short and mid-ranged technique, it would be hard for an opponent to counter because of the speed at which this jutsu can be done.
- This jutsu would be a good finisher in a combination because the two walls of earth could either trap an opponent so the user can escape, or they could crush the opponent.

Cons:- This jutsu is only short to mid-ranged, so an opponent at long range or an opponent who could easily move out of range would be unaffected.
- This jutsu may only have one handseal, but an opponent could use a technique requiring no handseals to attack the user before this jutsu can be performed.
- This jutsu could be used offensively or as a supplementary technique, but not defensively.

Counter: I’d say the Hiding Like a Mole Technique because you could trick the user into thinking that they crushed you, when really you’re underground, and you can use a surprise attack on them when you come up.

Question(s): Not right now.

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Release your chakra into the ground and morph the nature into earth chakra then by waving your hand or a weapon, you make dust rise from the ground and cover the terrain in a screen of dust blinding your opponent and give you an opportunity to attack or escape.

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a
wave of their arm or through the application
of a weapon can cause a small wall of dust
particles and sand to rise up from the
ground and thrusting forwards. This
technique creates a simple dust screen that will fade away after 3 turns.
 

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Scenario 1: I’m fighting a group of opponents at mid range. We’re in a pretty barren area, not enough to be called a desert, but dry and hot nonetheless. I start to attack my opponents by using those amounts of earth. I channel my chakra into my right arm and mold it into doton chakra. I swing my arm across my body, creating a ring of rocks as I release my doton chakra. The rocks are sent flying towards my opponents, striking a few of them.
I then use the same doton chakra that I’ve accumulated, but this time, I focus it through my feet and into the ground below me. I use my chakra to turn some of the earth into fine sand, almost on the molecular level. I sweep my left hand up and over my head, bringing the particles of sand up from the earth. I then use my chakra to propel the sand in the direction of my opponents. Combined with the last technique, they’re pretty thrown off.
To finish this battle, I prepare for my last attack. I gather my chakra and mold it into fūton chakra. Instead of my right arm, I choose my left, and I curl my left hand into a fist. When I feel as though chakra is going to burst through my skin, I thrust my fist forward, releasing my chakra. A blast of air comes out, forming a giant, feral claw. I use my chakra to aim the claw at my opponents, and I lash them with it, sending them flying.

Doton: Iwa Rendan- Earth Release: Rock Barrage

Rank: D
Type: Offensive
Range: Short – Mid
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.

Doton: Hokoriheki no Jutsu- Earth Release: Dust Wall Technique

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
Fūton: Jūha Reppū Shō- Wind Style: Beast Tearing Gale Palm

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

Scenario 2: I’m faced with a group of opponents at mid range, and we’re in the middle of a grassy field. It’s not going to be so grassy or much a field once we’re done here. I begin the battle by collecting my chakra and molding it into doton chakra. I perform the Snake handseal and slam my right hand onto the ground, my palm facing down. I release my doton chakra into the earth and sure enough, huge sections of rubble start protruding from the ground. The terrain gets heavily turned up, causing my opponents to lose their balances.
I continue to disorient them further with my next technique. I send the doton chakra that I’ve already molded through the ground beneath my feet. I haven’t stood up from my last jutsu, but when I feel that I’m ready, I rise. I bring my right hand with me, summoning a flurry of sand and dust. I use my chakra to form a screen, and I attack my opponents with it. It doesn’t do them any damage, really, but it does deprive them of their sight briefly.
I finally gather the most chakra I have yet, and I convert it into suiton chakra. I perform the Dog handseal and release my chakra into the atmosphere above our heads. Ominous and dark storm clouds start to form, and rain starts pouring on all of us. Using my chakra, I take control of the downpour and create a massive wave of water. I sweep it over my opponents, and it traps them within its surges. I keep the Dog handseal formed as the water sucks my opponents of their chakra.

Doton: Tsuchi Douyou no Hira– Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be udes to destroy enemy earth techniques of equal rank and below.

Doton: Hokoriheki no Jutsu- Earth Release: Dust Wall Technique

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

Suiton: Uramiame no Jutsu- Water Release: Grudge Rain Technique

Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Pros:- This jutsu doesn’t need any handseals in order to be performed, making it quick and easy to do so.
- This jutsu can last for 3 turns without the user needing to concentrate on it, so the jutsu can still be effective and the user can move on to another technique.
- This jutsu can be used for a good distraction, whether it can be followed up with an attack or used to make an escape.

Cons:- This jutsu is only short to mid ranged, so an opponent out of range wouldn’t be affected. An opponent could also easily move out of range if they can see the attack coming and avoid it.
- This jutsu is only supplementary and causes no damage, so the user will want to follow up with another attack.
- This jutsu isn’t enough to conceal the user from an opponent’s sight, but it could potentially blind the opponent temporarily.

Counter: A wind technique such as Divine Wind could probably be enough to disperse the dust, so the screen wouldn’t last for 3 turns.

Question(s): I’m assuming that this screen of dust isn’t enough to conceal you from an opponent?

Picture: Not that I could find. :/
 

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its enough to conceal you unless if the opponent has doujutsu.

Next one, you channel your doton chakra into the ground around you and carve out a huge section of rock/earth, then slam in down against your target. Note that is can only go as far as short range.


( Doton: Rokkuhanmā ) - Earth Release: Rock Hammer
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.
 

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Oh, okay! Thanks for answering my question. (And I’m so sorry for the late response. :T_T: )

Right!

Scenario 1: I start off by facing my opponent in a forest clearing. We’re at short range from each other. I begin by gathering my chakra and molding it into fūton chakra. Since I don’t have a giant folding fan for this battle, I allocate some chakra to my lungs and mouth, and then I form four handseals. I blow chakra from my mouth, which creates a stream of air. I use my chakra to change the air into the shape of a spinning disk. I send it toward my opponent, and he dodges it, running toward me.
I move on to my next technique. I collect my chakra and mold it into doton chakra, focusing that chakra into my right hand. I weave the Snake handseal and the Seal of Confrontation. My right arm becomes covered in rock and encased. I approach my opponent and deal a crushing blow to his mid section. It sends him back a short ways, but he’s injured and lies on the ground.
For my finishing technique, I use the doton chakra that I’ve already created. I channel that chakra through my feet and into the ground. I summon the earth before me, and a huge rock rises from the ground in front of me. I use my chakra to control the rock and slam it over my opponent, crushing him further into the ground.

Fūton: Kaze Rasen Yaiba Rendan no Justu- Wind Release: Wind Spinning Blade Barrage Technique

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

Doton: Kengan no Jutsu- Earth Release: Fist Rock Technique

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

Doton: Rokkuhanmā- Earth Release: Rock Hammer

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.

Scenario 2: I’m facing a single opponent in an open field. We stand at short range from each other, and there’s a pretty sizable river flowing behind my opponent. I gather my chakra and mold it into doton chakra. I let it flow through my feet and into the ground beneath me. I take control of the earth before me, and I summon a huge rock that rises up and above my opponent. Before I can even slam him with the rock, he’s moved to avoid my attack. When I bring the rock down, he’s rushing toward me.
I use the same doton chakra that I’ve made and send even more of it into the ground underneath me. I start releasing the chakra, and the earth begins to shake in front of me. The earth around and under my opponent shakes as well, and he stops his forward advance. He loses his balance and falls back into the river. He clamors to the surface, using his chakra to stand on the surface of the water.
My opponent has lost this fight already. I collect my chakra and create suiton chakra, planning to use the water of the river to my advantage. I close the distance between myself and my opponent, and I send my chakra into the water beneath him. I use my chakra to make the water explode, sending my opponent flying. I then jump up to meet him, releasing my chakra to create a whirlpool around my right arm. I punch my opponent and send him back down to the river’s surface, and the impact causes a huge water explosion.

Doton: Rokkuhanmā- Earth Release: Rock Hammer

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.

Doton: Yochi no Douyou- Earth Release: World Shaking

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

Suiton: Kōka Suijin- Water Release: Hard Whirlpool Water Blade

Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.

Note: Water source required.

Pros:- This jutsu requires no handseals, so it would be quick and easy to perform for the user.
- If the jutsu can be used multiple times, then the user could continue slamming his/her opponent until they are unable to fight.
- If the jutsu can be used multiple times, then the user could use this technique on multiple opponents, which would make it very flexible in battle.

Cons:- This jutsu is only short-ranged, so an opponent out of range or who could easily move out of range wouldn’t be affected.
- If the jutsu can only be used once, then it’s a one-shot technique, meaning that the user could only slam his/her opponent once and then have to move on.
- This jutsu can only be used for offensive purposes, so it wouldn’t have a defensive or supplementary use in battle.

Counter: Wind Release: Gale Surge Technique. If the user of this technique blows the wind against the Rock Hammer, then it might blow the rock and the opponent away, causing the user to come away unharmed.

Question(s): Can the user slam the rock over the opponent as many times as he wants (until the rock breaks)? Or is it just a one-shot type thing?

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I think its a one time use. Otherwise, it could be bordering Nagato's gravitation tech.


Nice one. Keep it coming

begin to knead doton chakra on both your hands pointed to the opponent while you form soft earth(mud) on it the you shoot the mud towards your target. The mud is infused with your chakra and will harden to a rock on its way before it connects. Alternatively you can jusy imbue earht chakra into your mouth while mixing it with your spit, then you spit out a globule of mud towards the target which hardens half way


( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the
opponent, creating a large rock on it which he
then sends at the opponent. Alternatively,
the user can "spit" the rock. In this case he
will spit a large globule of mud which
hardens mid way towards the opponent into a large rock.
 

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Okay, good to know. Yeah, that’s very true.

Thank you! Will do.

Scenario 1: I have one opponent to fight, and we’re standing in the midst of a rocky terrain. We’re at mid range from one another. He starts running toward me, weaving handseals. I quickly gather my chakra and mold it into doton chakra, focusing it into my palms. I face my hands out toward my opponent before releasing my chakra. I create mud using my hands, and I shoot it toward my opponent. I change my chakra within the mud, which changes the mud into a large rock on its way toward my opponent. He dodges the attack and continues his advance.
But, I’m not done there. I channel my chakra into my lungs and mouth, all the while molding it into fūton chakra. I exhale, blowing my breath out as well as my chakra. The chakra-infused wind that I’ve created jets out as a huge stream, aimed at my opponent. It lifts dozens of rocks, small and large alike, before it hits my opponent. The stream lifts him into the air as the rocks make contact with him.
I use the same fūton chakra that I’ve already accumulated and weave four handseals. I blow out more wind from my mouth, except this time, I use my chakra to create a menacing tornado. I aim the tornado up at my opponent, who still hasn’t fallen to the ground just yet. He gets caught up in the tornado, getting sliced. Once the tornado disperses, he comes crashing to the ground.

Doton: Iwa Dangan- Earth Release: Rock Bullet

Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.

Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage

Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks and lifts the opponent into the air where the rocks hit them.

Fūton: Dai Sakūgen Sebiti- Wind Release: Great Slashing Tornado

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

Scenario 2: I’m facing a single opponent at short range. We’re out at some training grounds, just having a spar. I start our fight by collecting some chakra and concentrating it into my mouth while I mold it into doton chakra. I inhale through my nose, keeping my mouth shut so that my chakra can continue to build there. Then I exhale, spitting a thick glob of mud toward my opponent. He avoids the technique and begins to rush at me, preparing a scroll of weapons to use against me.
Before he can release any weapons, I utilize the same doton chakra that I’ve just made, and I fill my mouth with it once more. I repeat the same actions, making sure that the chakra remains trapped in my mouth. When I exhale, I spit another glob of mud, which I aim toward my opponent. However, this time, I manipulate my chakra to harden the mud as it makes its way. The mud turns into a rock before it slams into my opponent, knocking him backwards.
I then take my chance to close the distance between us. Once I’m close enough to him, I start delivering kicks and punches that send both of us into the air. All the while, I’m gathering chakra and molding it into suiton chakra. I focus that chakra into my right hand, specifically my palm. I swing my arm in an arc as I release my chakra, causing water to materialize between myself and my opponent. I shape the water into a crescent blade, and I bring it down onto my opponent. I strike him, and he goes crashing into the ground below us.

Doton: Dorosandan– Earth Release: Mudshot

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Doton: Iwa Dangan- Earth Release: Rock Bullet

Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.

Suiton: Mizu Yashiken no Jutsu- Water Release: Water Palm Blade Technique

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in an arc they release chakra creating a cresent blade of water that strike the target.

Pros:- This jutsu is anywhere from short to long-ranged, making it very flexible to use at any distance during battle.
- This jutsu can be used either by fist/palm or mouth, so it would be very easy and flexible to perform. Also, it requires no handseals, which makes it easy and quick to perform.
- This jutsu would be good as part of a combination because it could distract an opponent so that the user can follow up with another technique.

Cons:- This jutsu is pretty straightforward, so if an opponent is aware that it’s coming, he/she could dodge it with relative ease or counter with a different technique.
- This jutsu is a one-shot technique, meaning that the user can’t send more than one rock at a time, so this jutsu wouldn’t be handy when facing multiple opponents.
- This jutsu might not make for a good finishing technique because it doesn’t sound like it’s able to crush or smash the opponent.

Counter: Water Release: Water Encampment Wall, because it’s a defensive technique that surrounds the user completely. Also, this technique should stop Rock Bullet because it’s a higher rank (A as opposed to C).

Question(s): No, sensei, I think I’m good!

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What a valuable technique, isn't it?

Okay, you will again focus chakra into the area around your target while using the chakra to manipulate the very earth surrounding them. Clap your hands and make two rock formation rise from thence that would push them backwards with a ghastly strike.

( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks
from the ground on either side of the enemy
to send the opponent flying backwards.
 

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Yeah, I couldn’t agree more!

Alright!

Scenario 1: I’m facing multiple enemies in battle at mid-range. They come toward me in sort of a V formation, with one opponent in the lead and the others flanking behind him in a V shape. I decide to take out the leader first. I gather my chakra and mold it into doton chakra, and I have to concentrate hard on the ground around my target, even while he’s advancing. I send my chakra through the ground between me and the oncoming enemies. Then, I clap my hands together, and sure enough, my plan works. Right in front of the leader, two huge rocks suddenly appear on both of his sides. The force of the rocks alone is enough to send him flying, but the fact that he ran straight into them probably added to the impact.
But, there’s no time to celebrate. The other opponents continue advancing, and they begin wielding weapons and weaving handseals. I allocate the doton chakra I’ve already created into my mouth and, when I spit, a thick glob of mud heads for the group. More specifically, it heads for their feet. The glob is big enough to cement all of my opponents to the ground, rooting them to the spot.
It’s time to finish this at last. Once more, I use the doton chakra I’ve already utilized during the fight. I release it through my feet and into the earth beneath me and in front of me. The chakra travels all the way under my opponents as well. When I decide to use my chakra, rock pillars emerge from the ground at a pretty fast pace. Before they’ve even broken the surface, I’ve made sure to make them sharp like spikes. The spikes skewer each opponent.

Doton: Jōshō Iwa- Earth Release: Rising Rocks

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

Doton: Dorosandan– Earth Release: Mudshot

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Doton: Ganchūsō- Earth Release: Stone Spikes

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

Scenario 2: Again, I’m facing multiple opponents at mid-range, and they come running towards me, prepared to attack. This time, I choose to take out the majority of them first. I gather my chakra and mold it into fūton chakra. I bring a hand up to my mouth, letting the chakra collect in my lungs as well as my mouth. I inhale and then exhale. I breath my chakra out into the palm of my hand, and I shape it into spinning, whirlwind-like balls. I inhale and exhale once more, this time more forcefully, shooting the balls toward my opponents. It takes out the majority of them, and only two remain.
As they continue their advance, I aim for one in particular for my next technique. I gather my chakra and, this time, I mold it into doton chakra. Since my opponent is on the move, I have to take extra focus in releasing my chakra in the right spot. I do so through my feet and toward the earth on either side of my opponent. I clap my hands together, and two huge rocks pop up from the ground around him. He’s knocked back and sent flying backwards, but I’m not done yet. I still have one more to take care of.
I use the fūton chakra that I’ve already gathered, and I concentrate its flow into my right hand. The opponent now gets into short range, and it appears that he’s about to use a technique. I clench my right hand into a fist and bring it back behind me, all the while letting it charge with chakra. Once the opponent is right on top of me, I punch him in the gut and release my fūton chakra. It results in a large blast of wind that impacts him heavily and sends him up into the air. He falls to the ground with a violent thud, almost at long range due to the power of this technique.

Fūton: Rasen Kazedan- Wind Release: Spiraling Wind Ball

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

Doton: Jōshō Iwa- Earth Release: Rising Rocks

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

Fūton: Uzu Sentou - Wind Release: Vortex Punch

Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

Pros:- This jutsu needs no handseals in order to be used, so it’s very quick and easy to perform.
- This jutsu would be good to use during a combination because it’s such a fast technique, and it takes the opponent off of their feet, meaning that the user has time for their next attack.
- This jutsu is short to mid-ranged, making it most useful in closer combat, which along with its speed, makes it very handy.

Cons:- This jutsu is only short to mid-range, meaning that an opponent out of range won’t be affected. An opponent who can move out of range also won’t be affected.
- This jutsu is only an offensive type, meaning that it can’t be used in a defensive or supplementary fashion during battle.
- This jutsu could be considered pretty straightforward, so an opponent could see the attack coming before it makes contact.

Counter: Probably that Wind Release: Spiraling Wind Ball if the user of this jutsu had enough time to deploy it. If the jutsu was successful, it could break up the rocks, and no harm would come to the user.

Question(s): None at the moment!

Picture:

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Priest

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Knead your chakra then stomp the ground with your foot while forcing your chakra into the ground. Manipulate the earth to get turn up while small shards of rock shoot up to harm your target

( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so,
he causes small fractures to rip through the
ground, which will then force fragments of
earth and rock to rise up from the ground
like protruding rock formations to then deal
blunt force damage to the opponent and can raise them up into the air.
 

Hakairyoku

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(SUCH a late response. I’m so sorry! ;_; )

Yes!

Scenario 1: I’m facing an opponent at mid-range, and I carry a giant war fan on my back while he arms himself with the standard ninja tools. I move my hands over and behind my head, taking hold of my fan and bringing my hands back in front of me. I wield my fan and open it with a flick of my wrists. My opponent takes this as a signal to begin his attack, yet I’ve already begun mine. I gather chakra and mold it into fūton chakra, letting it flow though the handle of my fan and through its paper. I hold it behind me for a brief moment, and then I swing it forward. This creates a small but powerful hurricane that spins toward my opponent. Once the hurricane hits him, he is dragged across the ground for some distance.
Next, I return my fan to its holder on my back. I then channel my chakra through my body all the way to my feet, and I convert it to doton chakra in the process. I stomp one foot against the ground beneath me and release my chakra. My chakra travels through the earth, ripping it up as it goes and causing portions of earth to rise from the ground. The portions continue protruding until they go under my opponent, and the force of the earth causes him to be raised into the air.
Finally, I turn to my fan once again. I retrieve it from its spot on my back and open it quickly. I use the fūton chakra that I’ve already created, sending it throughout the materials of the fan. I move my fan slightly behind me before bringing it across my body rapidly. I aim toward my opponent, and the gust of wind that I make turns into a huge vortex. It takes hold of my opponent and sends him flying into the sky. I use my chakra to complete the technique; I summon three bolts of lightning to strike my opponent one after the other. He falls to the ground with a thud, and his skin and clothes are charred black.

Fūton: Kibishii Shippuu Kabe- Wind Release: Severe Hurricane Wall

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

Doton: Gizagiza no Iwajin- Earth Release: Jagged Rock Formation

Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

Fūton: Boufuu Gekido Kabe– Wind Release: Gale Raging Wall

Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.

Note: Must wield a Giant Fan.

Scenario 2: I’m facing multiple opponents at mid-range, and it’s obvious that I’m outnumbered. I figure that I must take care of as many of them at a time as I can, and if I don’t, I’ll need a strong finishing technique to take care of the job. I start simple though. My opponents begin to rush toward me, weaving handseals. I gather my chakra and let it flow into my feet as I mold it into doton chakra. Before my opponents are upon me, I stomp one of my feet into the ground. I release my chakra right as the ball of my foot makes contact. The earth rapidly rips apart, forcing fragments of earth to rise up in huge formations. The fragments meet their mark, as their blunt force deals critical attacks to some of my opponents.
The other opponents are still oncoming, however. I try another method to take more of them out. I use the doton chakra that I’ve already accumulated, and I pick up a handful of rocks. I release my chakra through the palm of my hand, using that chakra to form the rocks into staffs of earth. I use one hand to hold the staffs and the other to launch them with great speed at my opponents. Unfortunately, this attack isn’t as accurate as I like, for there are still a majority of my enemies left.
I have no choice. I use one of most powerful techniques in my arsenal. As the several opponents that remain proceed in their advance, I gather an enormous amount of chakra, and I mold it into suiton chakra. I focus that chakra into my mouth and let it pool there. I clamp my mouth shut so that no chakra can escape until the proper moment. Once I feel like my cheeks are about to burst, I weave the Tiger handseal and exhale. A very thin stream of pressurized water escapes from me, and I blow hard to make it as forceful as possible. I move from side to side, making sure that the stream causes damage to all of my remaining opponents. Sure enough, it does, mutilating them and cutting through them violently.

Doton: Gizagiza no Iwajin- Earth Release: Jagged Rock Formation

Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

Doton: Gansetsukon- Earth Release: Rock Section Cane

Rank: D
Type: Supplementary/Offense
Range: Short (Mid on throw)
Chakra Cost: 10
Damage Points: 20
Description: This technique allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throw it with pinpoint accuracy at their opponent. A variation of this technique allows the user to create several staffs and launch them at the target, but with less accuracy.

Suiton: Suidanha- Water Release: Severing Wave

Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Pros:- This jutsu requires no handseals, making it fast and easy to perform.
- This jutsu can be offensive or supplementary, so it can be very handy and flexible to use in battle.
- This jutsu would be a good part of a combination because it can either act as a prep for another technique or a finisher to deliver a final blow.

Cons:- This jutsu is only short to mid-ranged. So an opponent who is out of range or could easily move out of range wouldn’t be affected by this jutsu.
- This jutsu has offensive and supplementary uses in battle, but not defensive, so the user couldn’t protect him/herself with this jutsu.
- This jutsu might not be very useful in an area where the earth is already broken up because this jutsu needs an area that can produce steady rock formations.

Counter: Probably Wind Release: Vacuum Wave, because the blade of wind circles the user enough to both defend the user and attack the opponent at the same time. So the user could protect him/herself from Jagged Rock Formation and follow up with a counter simultaneously.

Question(s): Nope, I’m good!

Picture: No, not this time.
 

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A decent combo.

next you will weave the two set of handseals and place your palms on the ground while channeling your chakrs into it. Manipulate the earth surrounding your target and cause it to suddenly cave in and bury your target.

(Doton: Retsudo Tenshō) - Earth Release:
Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the
ground, the user causes the ground
surrounding the enemy to spiral inwards on
itself, burying them alive or crushing them in
a mayhem of jagged rocks. This technique is
capable of causing quite a bit of damage to a large area. This technique is much more
damaging if used in rocky mountainous
areas, or inside a cave.
 
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