[Fuuton] With Omega

Detective L

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Good.


Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.



A simple technique where you will perform several hand seals and focus a large amount of Wind chakra to your stomach. You will then pound your stomach, increase the pressure and release a spiraling sphere of Wind which causes quite some damage.


Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.



With either a fan or five hand seals, you will release a gust of Wind. This gust is then formed into a net, which slices through the opponent.
 

Hell Autarch

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Wind Style: Drilling Wind Bullet

Advantages:
(1). Can be used to create a dust cloud
(2). Can be used to blow away projectiles or large summoning animals

Disadvantages:
(1). Can easily be stopped using a B Rank and above Fire Technique

I'll most likely use this technique against multiple opponents or a large summoning animal. It will also work effectively against projectiles

Wind Release: Cast Net Technique

Advantages:
(1). Can be used to slice up the opponent
(2). Can be used to slice up any obstacle in the users path.

Disadvantages:
(1).
Requires too many handseals if a fan is not present

I would personally use it to slice up any obstacle in my path. For example, a large boulder or a wall.
 

Detective L

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Cool.


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.



A simple technique where you will wave your hand as your manipulate your Wind based chakra. This allows you to release multiple blades of Wind which emerge into a single scythe of Wind which is quite strong.


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.



With this technique you will start off by sucking in some Wind, drawing the opponent towards you. You will then manipulate your Wind based chakra and release it through your mouth. This allows you to fire a bullet of Wind which causes quite some destruction in its wake.
 

Hell Autarch

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Just noticed I haven't completed Wind .____.

Wind Release: Vacuum Slash Technique

Advantages:
(1). Requires no handseals so pretty quick in close range
(2). Can be used to slice as well as blow away projectiles or large summoning animals

Disadvantages:
(1). Can easily be stopped using a B Rank and above Fire Technique

I'll most likely use this technique against multiple opponents or rather even a single opponent who's in close range

Wind Release: Vacuum Bullet

Advantages:
(1). Can be used to push back multiple projectiles as well
(2). Can be used to push back the opponent.

Disadvantages:
(1).
The user could use a Fire technique when I initially suck him in.

I would probably use it only against projectiles
 

Detective L

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Lit.


Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user will chakra his chakra into his giant folding fan (or any other wind jutsu compatible fan) and swing it in front of him and around him in a complete circle. As he does, a large wind raises and gathers all around, forming a large tornado that whips itself around the user and is then propelled towards the intended chakra through the movement of the fan. The technique can be massive in size, but is always incredibly fast.
Note: The user must have a Giant Folding Fan or some other compatible fan



Now in this technique, you will focus Wind into a fan, and swing it around you in a circle. As you do so, you will manipulate your Wind chakra to raise and gather all around and form into a large tornado that whips itself around you and is propelled towards the opponent with quite some speed.
 

Hell Autarch

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that's embarrassing :|

Wind Release: Drilling Sky Dancing Fan

Advantages:
(1). Can be used to propel summoning animals back
(2). Since it is massive in size, you can probably attack numerous opponents at once

Disadvantages:
(1). Requires a fan

I'll most likely use it against an attack converging from multiple positions.
 
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Hell Autarch

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You don't propel yourself towards the opponent, the wind is propelled towards them. Thought that was pretty clear lol
I ended up accidentally editing my original post xd

Wind Release: Drilling Sky Dancing Fan

Advantages:
(1). Can be used to propel summoning animals back
(2). Since it is massive in size, you can probably attack numerous opponents at once

Disadvantages:
(1). Requires a fan

I'll most likely use it against an attack converging from multiple sides .
 
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Detective L

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Lol good.


Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.



Form the Rat hand seal, and create air currents, which are released from the palms of your hands, forming large fields of raging currents and gusting winds. It spans throughout the field, and creates a controllable dust storm, which is quite nice.


Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.



Now with this technique, you will form four hand seals and take a deep breath, as you mold your Wind chakra. You will then exhale, releasing blades of wind outwards at different angles, rapidly moving your head in different directions, to strike different areas.
 

Hell Autarch

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Wind Release: Air Current Wild Dance

Advantages:
(1). Requires only a single handseal, so non Wind specialists can easily use it too.
(2). Lasts for 3 turns

Disadvantages:
(1). If the user has no form of Sensory while the opponent does, this technique might even end up being in the opponents advantage

I'll most likely use this technique against multiple opponents or large summoning animals.. Particularly, flying targets.

Wind Release: Serial Waves

Advantages:
(1). Can be used to attack from multiple angles
(2). Can even slice through extremely strong defensive techniques, such as Susanoo

Disadvantages:
(1).
Requires too many handseals

I would probably use it to attack multiple opponents
 

Detective L

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Good.


Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.



With this technique, you will form two hand seals, you will launch a larger version of the Vacuum sphere technique. You will inhale, and manipulate your Wind based chakra and compress the inhaled breath into a large single sphere which is released towards the opponent.


Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.



The last technique, where you will form the Ram hand seal, and general a large wall of 5 tornadoes before you, which can be launched towards the opponent. A flying summon with Wind affinity can do this with flapping their wings and generating the wind, however, with normal S rank damage. This technique can only be used if you're a Wind Specialist.
 

Hell Autarch

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Wind Release: Vacuum Great Sphere

Advantages:
(1). Much stronger than the original
(2). Can be used to rip through multiple opponents at once

Disadvantages:
(1). Sin e its only one sphere instead of multiple (in the original, it had multiple sphere), it makes it more easier to avoid

I'll preferably use this against multiple charging opponents

Wind Release: Tornado Wall

Advantages:
(1). 5 Tornado walls are much more difficult to avoid in comparison to one.
(2). Has an extremely wide range

Disadvantages:
(1).
Can only be used twice, and it requires the user to be a Wind specialist.

I would probably use it against incoming earthen projectiles
 
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