[Fuuton] with Juha

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RuckenTM

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Alrighty so the first jutsu here is sword based. You focus your wind chakra to the tip of your blade while swinging it in an Arc like slash. Now this gust will be in powerful arc shape and will be dense and powerful enough to stop projectiles in there tracks. Ie earth projectiles, weapons, lightning, water.


(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.


Alright so this jutsu is also a sword usage jutsu. Holding you sword (katana) above you head you proceed to channel wind into the blade and slash downward in front of your body. You release the wind on the downward stroke and send out a pretty mighty gust of wind capable of pushing back large objects.

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.
- Positive points of this technique
It is strong enough to stop projectiles while simple in use.
- Negative points of this technique
Other than requiring a tool to use, mainly a katana, I'd say it's perfectly good.
- Combinations/Elemental usages
With other tools maybe, also katon before use.
- How to counteract the move
Moving out of the way or using doton to counter it.
- What your opinion is on the move.
It's nice.
- Roleplay
"Jumping over his sensei, Ikiru swings his katana and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles and slash his sensei's head off.


- Positive points of this technique
Two large gusts over come anything in their path.
- Negative points of this technique
Your required to release this through a medium downward for it to be utilized.
- Combinations/Elemental usages
Katon, suiton also Doton as these elements don't conflict each other.
- How to counteract the move
Doton wall or katon ball, while possibly to use suiton to counter thereafter.
- What your opinion is on the move.
Nice, not my cup of tea.
- Roleplay
Ikiru then moves on behind his sensei, streaming wind chakra into his sword by slashing down he creates a large gust of wind behind his sensei to take him onward to wherever death is known.
 

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Okay so let me clarify something simple even though your right with your counter's think about this using Kunai and or a sword attack if your in short range could very well prevent him from getting his attack off. A quick D rank spike to the foot simple yet effective and fast to keep him constantly thinking. Remember it all depends on range and description, say the enemy has not drawn there sword and was going to use this jutsu. Well by the time they drew there sword and did the proper steps it may be easy to just throw a Kunai at there forehead while in short range, and or explosive tag.

sure these techniques can deflect or blow through but if you are faster with how and why you might not have to use much chakra to disrupt the enemy.


So another sister, brother type jutsu which states using handsigns the user can send out a tornado with slashing abilities and also ensaring abilities. This version is stronger and larger, I would have to think the speed may be slightly faster but I would stick with the same speed as previous to avoid confusion. The handsigns form and distribute your wind chakra to the enemy in a violent tornado which you can hear it does make noise and will cut through debris too.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.


So by forming the specified handsigns you will overpower and split an oncoming wind jutsu (keep in mind ranks) and powering that wind into a spiralling vortex of wind (wind tunnel basically). Or you could simply dispel the enemies wind and move quickly into a fast paced counter to really spice things up. Basically cutting through the wind with your power and letting it blow off to the sides past you.


(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.
 
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Okay so let me clarify something simple even though your right with your counter's think about this using Kunai and or a sword attack if your in short range could very well prevent him from getting his attack off. A quick D rank spike to the foot simple yet effective and fast to keep him constantly thinking. Remember it all depends on range and description, say the enemy has not drawn there sword and was going to use this jutsu. Well by the time they drew there sword and did the proper steps it may be easy to just throw a Kunai at there forehead while in short range, and or explosive tag.

sure these techniques can deflect or blow through but if you are faster with how and why you might not have to use much chakra to disrupt the enemy.


So another sister, brother type jutsu which states using handsigns the user can send out a tornado with slashing abilities and also ensaring abilities. This version is stronger and larger, I would have to think the speed may be slightly faster but I would stick with the same speed as previous to avoid confusion. The handsigns form and distribute your wind chakra to the enemy in a violent tornado which you can hear it does make noise and will cut through debris too.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.


So by forming the specified handsigns you will overpower and split an oncoming wind jutsu (keep in mind ranks) and powering that wind into a spiralling vortex of wind (wind tunnel basically). Or you could simply dispel the enemies wind and move quickly into a fast paced counter to really spice things up. Basically cutting through the wind with your power and letting it blow off to the sides past you.


(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.
Yeah, okay got it.
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- Positive points of this technique
Ensnares the opponent also damaging and cutting the opponent.
- Negative points of this technique
Without a fun, you'd make 4 small sequence of hand seals to perform the technique.
- Combinations/Elemental usages
Katon and doton maybe suiton but I'd prefer katon using this technique.
- How to counteract the move
Katon at a higher level or doton with defensive like approaching.
- What your opinion is on the move.
Meh, I'd not use it.
- Roleplay
Ikiru forming the specified handsigns, he Wind Releases a minor tornado, which ensnares his sensei, damaging and cutting him then leaving him to be crashed into the ground by the force.


- Positive points of this technique
This technique is used to counter a Wind attack launched against the user also +5 if attack is sent back! Possible to conjunction with a katana.
- Negative points of this technique
It can block only up to B rank wind jutsu. The user will need to perform a series of handseals.
- Combinations/Elemental usages
..Fire mostly though doton and even raiton could happen...thinking about it, any element atm could be used.
- How to counteract the move
Using a fire element or just using teh same move as well in hopes it won't be bounced back..XD
- What your opinion is on the move.
It's fun to have and a cool way to limit wind users.
- Roleplay
Performing a series of handseals, Ikiru then powers a gale to attack his sensei that makes his fly out of existence.
 

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That's good let's keep rolling.


Okay this this jutsu requires sand or ground dust debris to use it properly. Which is why it was originally Gaara's jutsu. After you have gained enough minimal debris (dust or sand) you will send your wind chakra into this debris kicking it up, lifting it with a gust of wind. You could use your feet to manage this sending a wind gust off the ground expanding it, and making it grow. While sending it towards your enemy which will push them back and also create a debris screen lessening there visibility.


(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.



So fairly simple and highly used jutsu. You start by coiling back a punch and channel your wind chakra to that fist. Then you release that punch forward and release the wind giving the wind some rotation slightly to send off a whirlwind. It's also good for maneuvering as many people have done so although very strong rank for this so be very specific on how far and when you stop the flow of wind.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

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That's good let's keep rolling.


Okay this this jutsu requires sand or ground dust debris to use it properly. Which is why it was originally Gaara's jutsu. After you have gained enough minimal debris (dust or sand) you will send your wind chakra into this debris kicking it up, lifting it with a gust of wind. You could use your feet to manage this sending a wind gust off the ground expanding it, and making it grow. While sending it towards your enemy which will push them back and also create a debris screen lessening there visibility.


(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.



So fairly simple and highly used jutsu. You start by coiling back a punch and channel your wind chakra to that fist. Then you release that punch forward and release the wind giving the wind some rotation slightly to send off a whirlwind. It's also good for maneuvering as many people have done so although very strong rank for this so be very specific on how far and when you stop the flow of wind.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
- Positive points of this techniqueLessening their visibility, expands also can push opponent.
- Negative points of this techniqueIt requires sand or ground dust and could also hinder your sight of the opponent.
- Combinations/Elemental usagesKaton is always present and now doton is at large with this jutsu making them triple useful all together.
- How to counteract the move
Katon but I'd use suiton as it seems more effective.
- What your opinion is on the move. interesting but situational overall.
- RoleplayIkiru streams fuuton into the ground and that makes a a large wind gust with dust toward his sensei making him lose eye sight as he just watch all the little rocks enter the eyes and destroy every single aspect of sigh he'd have.


- Positive points of this techniqueEmpowering and easy to utilize while also versatile in with combinations.
- Negative points of this techniqueNone.
- Combinations/Elemental usagesDoton as you could harden your punches.
- How to counteract the moveMisdirect the punch or be out of range maybe use doton to harden yourself...
- What your opinion is on the move.Interesting but not my style.
- RoleplayIkiru flips out at his sensei who'd forgetten to bring the weed, and delievers a punch that releases a giant, adaptable whirlwind toward his sensei's face and a mysterious voice calls "finish him"...
 

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So a pretty good version of another jutsu. This one involves using your wind chakra on either hand and condensing it into a wind claw with great reach and slashing ability. This jutsu can be used to deflect items and solid substances as well as crush through tree's and other stuff like rocks. Most people will use there dominant hand for these jutsu anyways out of habit, this says to use it anyways. The claw can reach up to mid range if need be just describe that in your usage when you wish to accomplish this, basically just adding and extending the winds reach.



(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
 

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So a pretty good version of another jutsu. This one involves using your wind chakra on either hand and condensing it into a wind claw with great reach and slashing ability. This jutsu can be used to deflect items and solid substances as well as crush through tree's and other stuff like rocks. Most people will use there dominant hand for these jutsu anyways out of habit, this says to use it anyways. The claw can reach up to mid range if need be just describe that in your usage when you wish to accomplish this, basically just adding and extending the winds reach.



(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
- Positive points of this techniqueIt could knock out the force in attacks that aren't fire based as well clear path in destruction. Grabbing, scratching, etc.
- Negative points of this technique None.
- Combinations/Elemental usages Maybe katon but I see doton as least of use.
- How to counteract the move Katon maybe even or at most doton to counter it.
- What your opinion is on the moveI'd use it but as in character this tech is rather not applicable for Ikiru. I love it. I'd hope for an change in the characters way of thinking...
- RoleplayIkiru channels gales and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike his sensei as he releases more power to extending it's reach to overpower his sensei and destroy him.
 

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Very good nice to see you fully understood that one. Sorry for the delay had some family time.

Moving on now with a hand based move. This move involves using your wind chakra based from your hand, you coat the hand in wind and use a chopping downward swing of your hand/arm. This is to cause a slight tremor and also crumble and dismantle footholds as well. The destruction is a fair size to so be wary when having to defend it. If you were to hit an enemy directly with this the outcome would likely be a tko.


Next is another taijutsu based wind jutsu. Starting out you decide which leg you will be using.( however if you double the usage you could make this a drop kick instead using both legs.) you then coat that leg with wind Keeping it condensed and sharp but almost pointed when looking at the foot. You can get creative with your kick aka (round house, push kick, axe kick.) just keep in mind which leg your using. This is a very powerful jutsu as well for close combat user's so if you enjoy taijutsu keep it in mind.


(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
 

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Very good nice to see you fully understood that one. Sorry for the delay had some family time.

Moving on now with a hand based move. This move involves using your wind chakra based from your hand, you coat the hand in wind and use a chopping downward swing of your hand/arm. This is to cause a slight tremor and also crumble and dismantle footholds as well. The destruction is a fair size to so be wary when having to defend it. If you were to hit an enemy directly with this the outcome would likely be a tko.


Next is another taijutsu based wind jutsu. Starting out you decide which leg you will be using.( however if you double the usage you could make this a drop kick instead using both legs.) you then coat that leg with wind Keeping it condensed and sharp but almost pointed when looking at the foot. You can get creative with your kick aka (round house, push kick, axe kick.) just keep in mind which leg your using. This is a very powerful jutsu as well for close combat user's so if you enjoy taijutsu keep it in mind.


(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.


- Positive points of this techniqueSimilar to a sakura tech or medical tech but on a lower scale, this could help one smash and crumble the near by ground throwing the opponent of course in balance.
- Negative points of this technique One hand and also very distract-full as the dust could either help cover your existence or the latter, but overall a nice tech.
- Combinations/Elemental usagesAdding medical jutsu or doton to the mix for more destructible impacts.
- How to counteract the move Moving out of range is best suited in my case, or misdirecting the blow.
- What your opinion is on the moveInteresting, I'd not use it as my bio is against wind.
- Roleplay Running toward his sensei, Ikiru streams fuuton as he covers his hand with it, then leaping over head toward his sensei's head he attacks. With the punch he causes the ground to split and buckle around him and the head of his sensei isn't definable in the making.



- Positive points of this techniqueSimilar to the first tech, it seems to have the same ground in explanation given to the first one.
- Negative points of this techniqueNone, other than being destructive which could be a bless or curse.
- Combinations/Elemental usagesMedical or doton to the mix as in hardening oneself.
- How to counteract the moveSame as above, though doton could be fine if you harden yourself beyond break point.
- What your opinion is on the moveMeh, it's a wanna be Sakura attack...#Sasukebase.
- RoleplayIkiru after knowing this he runs yet again to his sensei who seems to always be alive somehow, yet jumping again he covers his leg with wind chakra and strikes a powerful kick to the head once more but this time as a soccer ball he sends it miles on into a distance.
 
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Remember the first one is a chop motion like breaking a piece of wood.

So performing the neccessary handsigns you can send out a small gust like hurricane of wind which has the capabilities to knock down or push back enemies, items, tools, tree's.
So after the handsigns are performed the wind is sent out in front of you clashing and swirling. It's fairly simple not much going on really. You'll note one important thing about this jutsu that makes it very handy which is the range.
(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.
 

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Remember the first one is a chop motion like breaking a piece of wood.

So performing the neccessary handsigns you can send out a small gust like hurricane of wind which has the capabilities to knock down or push back enemies, items, tools, tree's.
So after the handsigns are performed the wind is sent out in front of you clashing and swirling. It's fairly simple not much going on really. You'll note one important thing about this jutsu that makes it very handy which is the range.
(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

- Positive points of this technique Makes a distance and clears a path while also being able to deflect weapons.
- Negative points of this technique Requires handseals and a fan, otherwise its fine.
- Combinations/Elemental usagesKaton jutsu first then add this or this first then suiton.
- How to counteract the moveDoton or katon depending on the situation.
- What your opinion is on the move I recall this from madara using it and some other wind village person. If a uchiha used it, I like it.
- RoleplayIkiru takes his borrowed fan and swings it after forming the required handseals. The gust is small but powerful hurricane that drags his sensei a mile away.
 

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Requires either a fan for usage or normal user's can make the handsigns to use it. Not that it requires both, just to be clear.





So this next jutsu requires you to form four handsigns and then expelling wind from your mouth. From there you manipulate the wind into a thin sharp disc medium sized. Keeping it sharp and sending it towards the enemy it could cut through rocks with ease. If you had a fan this jutsu is fast and simple usage. If not then you work harder for the same outcome.

______________

So for the next jutsu you will build up wind chakra in you hand or hands and proceed to send out from you palms a a big surge of wind like a gale. Strong and fast usage which has cutting effects on an enemy while also being able to push them back onto there butt. It has plenty of notes to express what else it effects as well.

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
 

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Requires either a fan for usage or normal user's can make the handsigns to use it. Not that it requires both, just to be clear.





So this next jutsu requires you to form four handsigns and then expelling wind from your mouth. From there you manipulate the wind into a thin sharp disc medium sized. Keeping it sharp and sending it towards the enemy it could cut through rocks with ease. If you had a fan this jutsu is fast and simple usage. If not then you work harder for the same outcome.

______________

So for the next jutsu you will build up wind chakra in you hand or hands and proceed to send out from you palms a a big surge of wind like a gale. Strong and fast usage which has cutting effects on an enemy while also being able to push them back onto there butt. It has plenty of notes to express what else it effects as well.

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
- Positive points of this technique:Versatile in use as it could be done two ways. Stronger and powerful than it's previous.
- Negative points of this technique:Not faster with hand seals as it's preferred with that method.
- Combinations/Elemental usages: Katon or suiton. Doton seems the best option in this case as you'd expect the earth to act as a medium.
- How to counteract the move: Avoiding or misdirecting.
- What your opinion is on the move:Nice, really.
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- Roleplay: Ikiru runs toward his sensei and uses four hand seals and releases wind from his mouth and uses shape manipulation to form the disk of wind that he aims at the neck of the his sensei *chop* Fin...


- Positive points of this technique:Able to overpower size to a point; giving sharp cuts within it's gale.
- Negative points of this technique:Katon users have the tendency of take advantage of this...other than that, no prob.
- Combinations/Elemental usages:Katon, Suiton, Doton are great candidates for being used AFTER it's use(maybe not the case).
- How to counteract the move:Katon, Doton but not raiton :/
- What your opinion is on the move: Nice.
- Roleplay:Ikiru sits down and channels a good fuel of wind chakra in his hands and proceeds out a form of a big surge of wind like a gale from his palms. It takes all the sh!t his sensei had bought for lunch.
 

Summer

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Not bad but let's see some better ways for counter acting. Try to envision which jutsu might work for counter attacks, I want to see how well you understand some of the jutsu's. Don't be afraid to make a poor choice or guess I will steer you in the right direction of your wrong.

Anyways moving on I want you to fully understand the steps and intricate moulding this next jutsu entails. Use either of your hands and proceed to breath out from your mouth your chakra infused wind into the palm of that hand. While at the same time using your hand you can mould and manipulate the chakra infused wind into a ball compressing it tightly and giving it a burst from your hand directed at your enemy. The effects as you can read are very adequate and will be beneficial in battle. Also there is a point in the last sentence perhaps you can decipher what that means?

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
 

RuckenTM

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Not bad but let's see some better ways for counter acting. Try to envision which jutsu might work for counter attacks, I want to see how well you understand some of the jutsu's. Don't be afraid to make a poor choice or guess I will steer you in the right direction of your wrong.

Anyways moving on I want you to fully understand the steps and intricate moulding this next jutsu entails. Use either of your hands and proceed to breath out from your mouth your chakra infused wind into the palm of that hand. While at the same time using your hand you can mould and manipulate the chakra infused wind into a ball compressing it tightly and giving it a burst from your hand directed at your enemy. The effects as you can read are very adequate and will be beneficial in battle. Also there is a point in the last sentence perhaps you can decipher what that means?

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
- Positive points of this It's very fast and powerful, while capable of being launched quite fast.
- Negative points of this technique:None...
- Combinations/Elemental usages:Using the earth shaking jutsu and this allows the user to direct simple and quick attack that is deadly.
- How to counteract the move: Using the great fire ball as the air within the jutsu will be desolated as it enters the great fire ball jutsu.
- What your opinion is on the move: I find it quite amusing and interesting but will not ever use.
- Roleplay: Ikiru leaps over and above his sensei, out of the normal view of his sensei as he makes fuuton chakra within him and then breathing the wind-infused chakra onto his hands he then creates a whirlwind-like ball that he shoots downward on the skull of his sensei to smash his skull.
 

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- Positive points of this It's very fast and powerful, while capable of being launched quite fast.
- Negative points of this technique:None...
- Combinations/Elemental usages:Using the earth shaking jutsu and this allows the user to direct simple and quick attack that is deadly.
- How to counteract the move: Using the great fire ball as the air within the jutsu will be desolated as it enters the great fire ball jutsu.
- What your opinion is on the move: I find it quite amusing and interesting but will not ever use.
- Roleplay: Ikiru leaps over and above his sensei, out of the normal view of his sensei as he makes fuuton chakra within him and then breathing the wind-infused chakra onto his hands he then creates a whirlwind-like ball that he shoots downward on the skull of his sensei to smash his skull.
Good good, although neg point could be that you need to expel the wind then manipulate it after which you launch it. Meaning it has multiple steps which makes its use not very likely even for a first move.


Have you learn water yet if so let's try this next one. It requires the user to use this in conjunction with water waves or colliding water. After a wave is sent out from the user, you can use your wind chakra to enhance the power, and speed
Of the already moving water. Its a nice pairing but be careful of wording as to not leave to many openings or people will pick the combo apart and you'll be left defending something instead of being on the attack.



(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.
 

RuckenTM

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Good good, although neg point could be that you need to expel the wind then manipulate it after which you launch it. Meaning it has multiple steps which makes its use not very likely even for a first move.


Have you learn water yet if so let's try this next one. It requires the user to use this in conjunction with water waves or colliding water. After a wave is sent out from the user, you can use your wind chakra to enhance the power, and speed
Of the already moving water. Its a nice pairing but be careful of wording as to not leave to many openings or people will pick the combo apart and you'll be left defending something instead of being on the attack.



(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.
- Positive points of this technique:Could be used with multiple elements and as the gale can support the saiton attacks it could also aid in after come support of katon jutsu.
- Negative points of this technique:Once used, one must had already used another element for support. This jutsu is a great supporter but rather ineffective alone.
- Combinations/Elemental usages: Suiton as stated, given as fuuton Katon is next in line. Doton if in sand state, this could also act in the same way.
- How to counteract the move: Doton is preferred overall the counters I can conjoiner up to clash equal with it.
- What your opinion is on the move: Peculiar for it's level. Not explaining :/
- Roleplay:Ikiru watching his sensei prepare to take off into his sleep, he summons a gale heavy enough to seem as if a storm is approaching as it blows all the items of his sensei out of view.
 

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That's all pretty good young man, let's move along!


so this next jutsu is very simple and if you enjoy Taijutsu and CQC then it will be fun for you. Starting out you channel wind chakra to you hand you will be punching with. Then proceed to Punch the enemy in the gut/stomach, while this is happening you will unleash your wind chakra from your hand and project wind out in a lifting gust motion. This lifts the enemy into the air with a good follow through punch, if you also place an explosive tag on the enemy you could enhance the fire blast with the wind as well.

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
 

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That's all pretty good young man, let's move along!


so this next jutsu is very simple and if you enjoy Taijutsu and CQC then it will be fun for you. Starting out you channel wind chakra to you hand you will be punching with. Then proceed to Punch the enemy in the gut/stomach, while this is happening you will unleash your wind chakra from your hand and project wind out in a lifting gust motion. This lifts the enemy into the air with a good follow through punch, if you also place an explosive tag on the enemy you could enhance the fire blast with the wind as well.

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
- Positive points of this technique:This adds on taijutsu to the user and aids in gaining distance from the opponent. While given it could send the foe in the air it seems able to do the same for just anything in countered by it.
- Negative points of this technique:This requires close contact which highly depends on your skill.
- Combinations/Elemental usages:Explosion tags, Katon~fireball after having them in the air.
- How to counteract the move: Misdirecting the attack or countering by hardening oneself.
- What your opinion is on the move:I like the aspect of being able to distance oneself...
- Roleplay:"watching the boulder above a hill, Ikiru leaps behind it. Channels his fuuton chakra through his punch toward the boulder making it fly in the air toward his sensei. dan-duh-daa~
 

Summer

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Alright now that we are done B ranks I want you to show me a combo of three jutsu which uses fire, wind, water pick any ranks of those and use them in a combo.
 
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