[Fuuton] with Juha

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RuckenTM

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(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

  • Using (Suiton: Suishōha) - Water Style: Water Shock Wave; he starts by clapping his hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target who was his sensei. While after the shortwave was launched, he aided the swift current with a powerful gale to overwhelm his opponent. Seeing as this opponent used doton to lift himself above ground, "hmph" he smirked.
(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

  • ( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique, Ikiru then releases it into the ground by stomping down his leg and then causing three pillars of fire several meters tall to appear spaced out evenly. Within him he changes this chakra to fuuton, as releases a gust of wind after forming the Ram handseal, forming several small tornadoes that catch the flames and a massive flaming hurricane materializes around his sensei who was on his high up pillar.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

  • While up on his pillar he is unable to see him and leave so Ikiru leaps above to meet his sensei with a fist that he charged with fuuton chakra, the wind around it engulfs it and the impact kills his sensei as the head is rather injured to the point of.."..idk..but...ya dead for giving me this work load^^"
 

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(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

  • Using (Suiton: Suishōha) - Water Style: Water Shock Wave; he starts by clapping his hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target who was his sensei. While after the shortwave was launched, he aided the swift current with a powerful gale to overwhelm his opponent. Seeing as this opponent used doton to lift himself above ground, "hmph" he smirked.
(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

  • ( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique, Ikiru then releases it into the ground by stomping down his leg and then causing three pillars of fire several meters tall to appear spaced out evenly. Within him he changes this chakra to fuuton, as releases a gust of wind after forming the Ram handseal, forming several small tornadoes that catch the flames and a massive flaming hurricane materializes around his sensei who was on his high up pillar.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

  • While up on his pillar he is unable to see him and leave so Ikiru leaps above to meet his sensei with a fist that he charged with fuuton chakra, the wind around it engulfs it and the impact kills his sensei as the head is rather injured to the point of.."..idk..but...ya dead for giving me this work load^^"
Okay while I like your depth and simple equation you have mustered! All I asked was that you post three jutsu and show yourself using them in a combo. Not multiple different combos bunched together like the gladiators of Rome. Your on the right track though!

Try this again

Post one wind jutsu and pair it with two other jutsu that will help, strengthen, or be beneficial to the combo.
 

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Okay while I like your depth and simple equation you have mustered! All I asked was that you post three jutsu and show yourself using them in a combo. Not multiple different combos bunched together like the gladiators of Rome. Your on the right track though!

Try this again

Post one wind jutsu and pair it with two other jutsu that will help, strengthen, or be beneficial to the combo.

Go pokey ball jutsu, I choose you:

(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.


While his sensei, somehow escaped once more, like he'd done for the past training, Ikiru was starting to understand the tricks. He started by forming the ram handseal which allowed him to form 6 small tornades spaced evenly. Then performing the Tiger hand seal by utilizing his katon chakra, which he then streamed katon as he ran on the ground before striking his sensei. With the fuuton jutsu he'd released a massive inferno. With that he had his sensei all to himself to pound on^^. "no where to run now, lets do that thing you said you were gonna do" ^^ Ikiru making sure, he launches onward,
( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).

and leaps upward to hit his sensei in the face,
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

but not like any normal punch, Fuuton chakra on his fists slamming any foe's gut would unleash a blast of wind that sends the foe into the air. Meaning this punch were to hit his sensei the face wouldn't be any pretty to recall.
 

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okay that'll do little pig.

So building up wind chakra to your fingertips similar to the 3rd raikages jutsu. It forms an extension of a handheld wind blade. Says near invisible but we all know doujutsu and other means will detect and notice this blade. You will notice a gust upon swinging the hand being used with this jutsu and also hear the wind movement. Notice the range of this jutsu that also means that swinging this badass jutsu will have great distance and reach. It also can be used in different ways weapon wise forming wind blades and projectile launching them at your enemies. Remember that doing projectiles makes the jutsu spread between power, distributing the power of the jutsu to multiple forms making each one slightly less powerful for how many are made.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

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okay that'll do little pig.

So building up wind chakra to your fingertips similar to the 3rd raikages jutsu. It forms an extension of a handheld wind blade. Says near invisible but we all know doujutsu and other means will detect and notice this blade. You will notice a gust upon swinging the hand being used with this jutsu and also hear the wind movement. Notice the range of this jutsu that also means that swinging this badass jutsu will have great distance and reach. It also can be used in different ways weapon wise forming wind blades and projectile launching them at your enemies. Remember that doing projectiles makes the jutsu spread between power, distributing the power of the jutsu to multiple forms making each one slightly less powerful for how many are made.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

- Positive points of this technique:Makes blades that can slice just through anything given to a creative level. This is rather wind blade in the naming.
- Negative points of this technique:None.
- Combinations/Elemental usages:Katon making them flam'n hot^^
- How to counteract the move:Doton hardening one's self.
- What your opinion is on the move:It' meh, I find it quite amusing at the least.
- Roleplay:Ikru expelling Fuuton chakra from his finger tips, thin yet powerful blade of wind comes forth, its mere revolutions causing a minor humming in the ear. Then, dashing fast, he then decapitates this sensei's head.
 

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Indeed it is basically wind blade or blades per say either or depends on the usage you are willing to use.


So building up a substantial amount of wind chakra and using the Ram hand sign while inhaling. You will find your chakra kneading itself and compressing in your lungs, this is to basically ready the wind and make the forming of the jutsu simple and effective. You'll then exhale a blast of wind from your mouth exerting out the built up creation your handsign and chakra perfected for you. It's a large blast of wind with hurricane and tornado level of destruction, it has plenty of notes directly in the jutsu so tell me in better detail all of the many point which are crucial.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

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Indeed it is basically wind blade or blades per say either or depends on the usage you are willing to use.


So building up a substantial amount of wind chakra and using the Ram hand sign while inhaling. You will find your chakra kneading itself and compressing in your lungs, this is to basically ready the wind and make the forming of the jutsu simple and effective. You'll then exhale a blast of wind from your mouth exerting out the built up creation your handsign and chakra perfected for you. It's a large blast of wind with hurricane and tornado level of destruction, it has plenty of notes directly in the jutsu so tell me in better detail all of the many point which are crucial.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

- Positive points of this technique:Range of the whole jutsu's calibrate make it rather very useful in the gale blast that blow away terrains and while the whale wave of wind carries great power it can't be tamed.
- Negative points of this technique: Could be caught in the wave and the same effect could take place as the enemy. While one has to be stupid to fall in the situation.
- Combinations/Elemental usages:Katon is best as it can turn the flames into a uncontrolled state of gushes.
- How to counteract the move: Doton or maybe use suiton to overpower the effect turning the gale on the user. I'd use A-rank suiton massive kinds to pull something like that off.
- What your opinion is on the move:Meh. It's a risk.
- Roleplay: Making the hand seals he then exceeds fuuton tempered chakra with wind to create a gale so crazy and massive to level the area along in it's current taking the sensei to alaska. ^^
 

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Alright so this next jutsu is somewhat confusing because of its name. The user manipulating there wind chakra and with a blade of wind project it out from there body and giving it a swirling hurricane rotation. The wind will rise up similar in looks to Tentens rising dragon jutsu but with wind instead of a scroll. That's how you picture the look of it, now this wind is very sharp so don't use this and plan on having to go through it yourself. Imagine a cyclone rising up in one fell swoop this is what your trying to attain by raising the level of the wind and forcing it to grow taller and expand into the sky. There are a few points I left out please point them out and describe how it effects where this is made.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
 

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Alright so this next jutsu is somewhat confusing because of its name. The user manipulating there wind chakra and with a blade of wind project it out from there body and giving it a swirling hurricane rotation. The wind will rise up similar in looks to Tentens rising dragon jutsu but with wind instead of a scroll. That's how you picture the look of it, now this wind is very sharp so don't use this and plan on having to go through it yourself. Imagine a cyclone rising up in one fell swoop this is what your trying to attain by raising the level of the wind and forcing it to grow taller and expand into the sky. There are a few points I left out please point them out and describe how it effects where this is made.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
- Positive points of this technique:Could draw in the opponent and kill them.
- Negative points of this technique:None.
- Combinations/Elemental usages:Doton, as using sand with it...also katon to make the effect blazing.
- How to counteract the move:Using doton to escape through the ground.
- What your opinion is on the move:It's nice in combat.
- Roleplay:Ikiru after a slammer of sleep he channels his chakra to make a hurricane that draws his teacher within it, slashes his teacher then after.
 

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so the first technique is fairly simple you'll do three handsigns and inhale a deep breath. Then you will scatter precision shots aka balls of wind, (decent size let's say about the same as a 40lb Boulder) very dense shots towards the direction of the enemy directing them to where you want to push them.

______________________


Next up is vacuum wave I enjoy this jutsu because it gives you new ideas for different usages of jutsu's be it canon or custom. The user will form a few handsigns and inhale a deep breath, then the user will rotate into a spin. You will proceed to exhale a dense and compressed blade of wind with a pretty good thickness and depth to it. Which expands in a 360' span of the user do to the rotating release state.



Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
Please let me know if you have completed rasengan in your ninjutsu training so I can add in a variant to out training.
 

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so the first technique is fairly simple you'll do three handsigns and inhale a deep breath. Then you will scatter precision shots aka balls of wind, (decent size let's say about the same as a 40lb Boulder) very dense shots towards the direction of the enemy directing them to where you want to push them.

______________________


Next up is vacuum wave I enjoy this jutsu because it gives you new ideas for different usages of jutsu's be it canon or custom. The user will form a few handsigns and inhale a deep breath, then the user will rotate into a spin. You will proceed to exhale a dense and compressed blade of wind with a pretty good thickness and depth to it. Which expands in a 360' span of the user do to the rotating release state.



Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
Please let me know if you have completed rasengan in your ninjutsu training so I can add in a variant to out training.
- Positive points of this technique:They are hard to dodge without taking damage.
- Negative points of this technique:None.
- Combinations/Elemental usages:Suiton would be nice as one can apply it with the jutsu or using doton behind the opponent to inhibit there movements.
- How to counteract the move:...try to not get hurt...or counter with a greater fuuton or otherwise katon.
- What your opinion is on the move:It's nice in combat.
- Roleplay:Ikiru after performing the necessary hand seals Rat → Rabbit → Dog, he then takes a deep breath and exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function. This attack leaves his sensei in a situation of wither escaping the attack or rather full counter it.

- Positive points of this technique:The area it covers is a great asset making it really useful. While it can slice through objects etc and is large!
- Negative points of this technique:None.
- Combinations/Elemental usages:Katon jutsus would be applied.
- How to counteract the move:Katon jutsu for full counter; doton is rather the best to use.
- What your opinion is on the move:meh, I fairly don't picture it...might be the reason^^
- Roleplay:Ikiru after performing the necessary hand seals Rat → Snake → Horse → Dog, Ikiru takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around him due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit. Unlucky teacher was posing with a damned crowded as his student took him away sliced with the crowd. "hmm."
 

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Alright sorry for such a long delay let's move along. Building up your wind chakra you can project it anyway you wish into the sky. Focusing the wind to change the clouds and makeup of them, from there you will attempt at dragging your wind back from the clouds pulling down a slicing tornado. You can get creative with the description of how the tornado project downwards.

______________________

So this next jutsu is normally used by fans but has the ability to be done with handsigns. By forming the necessary seals you can release two slicing tornadoes from either sides of your body sending one out to the enemy and the other will be the follow up. The first tornado will ensnare the enemy while the next one will consume the first and grow with even greater slashing powers tearing at the enemies.




(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

------------------

(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.
 

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Alright sorry for such a long delay let's move along. Building up your wind chakra you can project it anyway you wish into the sky. Focusing the wind to change the clouds and makeup of them, from there you will attempt at dragging your wind back from the clouds pulling down a slicing tornado. You can get creative with the description of how the tornado project downwards.

______________________

So this next jutsu is normally used by fans but has the ability to be done with handsigns. By forming the necessary seals you can release two slicing tornadoes from either sides of your body sending one out to the enemy and the other will be the follow up. The first tornado will ensnare the enemy while the next one will consume the first and grow with even greater slashing powers tearing at the enemies.




(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

------------------

(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.
- Positive points of this technique: Commanding the clouds(weather) to change into a tornado.
- Negative points of this technique:None.
- Combinations/Elemental usages:Suiton to make a raining stormy tornado. To fully say, any element technique will go with this if done right.
- How to counteract the move: Katon jutsu to fully head on attack the jutsu.
- What your opinion is on the move:I like it. Moreover I find it rather limited.
- Roleplay: Ikiru moves upward a highland, he sends wind into the sky from his mouth to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind toward his sensei.


- Positive points of this technique: One tornado pulls in the enemy and another slashes them to death.
- Negative points of this technique: Handseals, possible slowed forming.
- Combinations/Elemental usages: Katon to enhance the form. While also using suiton too to limit them from using katon.
- How to counteract the move: Katon. Simply overpower the jutus.
- What your opinion is on the move: Meh.
- Roleplay:Ikiru moves onward kicking his sensei into the air, he makes 7 handseals as he is done. The two tornadoes are formed and them tare him apart. One pulling him in and another slashing him to death.
 

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So instead of writing that a jutsu has no weak points try to find something. For example the first you could say that it requires you to send wind into the clouds, now that could take what at least a few seconds where as three handsigns literally takes two seconds to make. So having handsigns and or using the sky itself take close to the same time but one also travels down from the sky and or harnesses the natural properties as well.

Moving on the first jutsu requires you to form four handsigns which will mould and and compress you wind in your body. You will then exert the wind from your mouth pushing it out using your tenketsu points to expel it with force. The wind will shape into a gusting wave of wind capable of levelling houses and pushing large summons around.
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The next jutsu requires only one handsign making it fast and special, I say special because it allows you to harness debris and anything else from the ground. You'll emit a strong stream towards the ground to gather debris and dust , then by utilizing your hands you can direct the jutsu by folding it with your hands giving it direction to a source of target. The cloud could simply be used as a tactic to mask a different attack all together if you get creative enough you could even mix this with other canon earth jutsu or fire jutsu to secretly engulf the cloud without much notice.


(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
 

RuckenTM

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So instead of writing that a jutsu has no weak points try to find something. For example the first you could say that it requires you to send wind into the clouds, now that could take what at least a few seconds where as three handsigns literally takes two seconds to make. So having handsigns and or using the sky itself take close to the same time but one also travels down from the sky and or harnesses the natural properties as well.

Moving on the first jutsu requires you to form four handsigns which will mould and and compress you wind in your body. You will then exert the wind from your mouth pushing it out using your tenketsu points to expel it with force. The wind will shape into a gusting wave of wind capable of levelling houses and pushing large summons around.
______________
The next jutsu requires only one handsign making it fast and special, I say special because it allows you to harness debris and anything else from the ground. You'll emit a strong stream towards the ground to gather debris and dust , then by utilizing your hands you can direct the jutsu by folding it with your hands giving it direction to a source of target. The cloud could simply be used as a tactic to mask a different attack all together if you get creative enough you could even mix this with other canon earth jutsu or fire jutsu to secretly engulf the cloud without much notice.


(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse→ Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
- Positive points of this technique:When you shoot the blade of wind, it comes in any form of alignment whether it be vertical and horizontal.
- Negative points of this technique: It's limit to mid range as one has to gain in range for that to hit someone who'd be in long range.
- Combinations/Elemental usages: Katon; great fireball jutus is a mice supplement.
- How to counteract the move: Katon; the same previous statement.
- What your opinion is on the move: It's alright, I like it.
- Roleplay: Watching as his sensei sits down, he performs a small sequence of four hand seals Bird → Hare → Horse→ Ram shoots from his mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust. This gust slams his sensei on ground as he follows through the powerful stream.




- Positive points of this technique:Very interesting. Catching dust/ soil segments into a powerful gust, this is very useful to hid an attack or rather another jutsu.
- Negative points of this technique:One would have to gather the dust and it's not applicable in a clean paved place.
- Combinations/Elemental usages: Doton is preferred than katon in this case, many possible applications can be applied to this jutsu.
- How to counteract the move: Katon, it will overwhelm the attack and also continue forward.
- What your opinion is on the move: It's versatile in use, so it's great.
- Roleplay: Ikiru simply performing the Bird hand seal then creating a stream of high velocity wind combined with scouring dust. While overlapping hands he send the storm toward his sensei that hurts his eyes.
 

Summer

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Alright so this first jutsu requires handsigns and it does not say how many so for A ranks it normally requires a minimum of three. You will do the handsigns then proceed to utilize wind chakra in your lungs, now by placing your hands on your stomach and pressing quickly (kinda like palm thrusts) you will expel from your mouth and enhanced wind bullet. These bullets are reminsicent of the ones gamabunta used although these ones are wind and on a smaller scale of course.
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So the next jutsu requires five hand seals and you will utilize your wind chakra and project it from your tenketsu points throughout your body. The wind is sent out and begins forming into a finely weaved net of wind which carries itself across the battlefield.. Now a good time I find using this is when the enemy is in mid air. Why because you can force them to maneuver into another jutsu after casting this. They will maneuver In mid air to avoid leaving you with a nice opening. Or this can be used in conjunction with a fire type summon igniting the net.



(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.
 

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Alright so this first jutsu requires handsigns and it does not say how many so for A ranks it normally requires a minimum of three. You will do the handsigns then proceed to utilize wind chakra in your lungs, now by placing your hands on your stomach and pressing quickly (kinda like palm thrusts) you will expel from your mouth and enhanced wind bullet. These bullets are reminsicent of the ones gamabunta used although these ones are wind and on a smaller scale of course.
_______________

So the next jutsu requires five hand seals and you will utilize your wind chakra and project it from your tenketsu points throughout your body. The wind is sent out and begins forming into a finely weaved net of wind which carries itself across the battlefield.. Now a good time I find using this is when the enemy is in mid air. Why because you can force them to maneuver into another jutsu after casting this. They will maneuver In mid air to avoid leaving you with a nice opening. Or this can be used in conjunction with a fire type summon igniting the net.



(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.
- Positive points of this technique: It's able to cover all range, while strong enough to over power a summoning as large as gamabunta.
- Negative points of this technique:While one has to perform a series of handseals and target the thing they want to destroy.
- Combinations/Elemental usages: Katon and suiton are the elements I'd use. Using katon before the very jutsu and suiton after the jutsu.
- How to counteract the move: Katon, to overwhelm the jutsu, while also doton to block it.
- What your opinion is on the move: It's nice.
- Roleplay: Ikiru then makes a series of handseals as he molds fuuton chakra into his stomach. With that done, he launches a heavy sphere of wind that sends everything in it's path away. After the very shock, he looked to find his sensei...he was no place to be found.


- Positive points of this technique: Covers all ranges, though one with a fan can simply send things flying momentously with little time to waste.
- Negative points of this technique: Without a fan, one's performing of the jutsu is slowed to process this jutsu.
- Combinations/Elemental usages: Katon only as it fits perfectly in a rhythm.
- How to counteract the move: Katon or doton, but I'd prefer to use doton.
- What your opinion is on the move: I like it. Still won't use it as Ikiru
- Roleplay:Ikiru makes his way toward his sensei then, performing the handseals he molds fuuton chakra that allows him to send things flying, in this scene, his sensei.
 

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Alright this next one is very different as you build up a large amount of wind chakra in one of your hands you will wave that hand and release from it multiple blades of wind. These blades will clash with each other growing into a large scythe of wind. It's pushing power is strong as well as its cutting velocity as well able to cut through a large house like it was butter.

______________

This jutsu I recommend as I enjoy these types of jutsu a great deal. You will utilizing your wind chakra in your lungs inhale a deep breath able to lift and pull things in the surrounding area. With the right pairing you could really bring the enemy into close range using the right combo's. Once your inhale is complete you will knead that inhaled air with your wind chakra and release a large shot of wind.




(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
 

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Alright this next one is very different as you build up a large amount of wind chakra in one of your hands you will wave that hand and release from it multiple blades of wind. These blades will clash with each other growing into a large scythe of wind. It's pushing power is strong as well as its cutting velocity as well able to cut through a large house like it was butter.

______________

This jutsu I recommend as I enjoy these types of jutsu a great deal. You will utilizing your wind chakra in your lungs inhale a deep breath able to lift and pull things in the surrounding area. With the right pairing you could really bring the enemy into close range using the right combo's. Once your inhale is complete you will knead that inhaled air with your wind chakra and release a large shot of wind.




(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
- Positive points of this technique:This vacuum is powerful to stop a double S-ranked monster making it quite formidable.
- Negative points of this technique:One has to target then make a motion to attack it and destroy.
- Combinations/Elemental usages: After a katon jutsu to enhance the effect as they burn.
- How to counteract the move: Doton is more pleasing and smart to use.
- What your opinion is on the move: Powerful and not demanding.
- Roleplay:"Ikiru watches the clones appear, he waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe take out the clones altogether at once in moments notice.


- Positive points of this technique: Difficult to avoid them entirely without taking any damage.
- Negative points of this technique:One has to target lock on place as they attack. Something that moves quite fast will slip through the very attack.
- Combinations/Elemental usages: Doton to keep them in place as you fire at them.
- How to counteract the move: Simply avoid being in range and close.
- What your opinion is on the move: Perfect.
- Roleplay:Ikiru leaps above as he then draws in the wind which results in drawing in his sensei towards him and then by kneading within chakra in his mouth he then releases powerful bullets that blasts his sensei in pieces.
 

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Alright now the last few to get done. So this next jutsu is very dependable for a user as it can be extremely beneficial when the terrain matches up with it. Performing the Rat handsign the user will focus your hands to release large currents and gusts of winds which would be able to pick up things off the ground and or shift the terrain. This spans the entire battlefield and can be used in different ways. Now if you focus both hands in front of you then you can work at a pushing usage, however say you spin with your hands out to your sides it will do something else entirely leaving less openings. You could even direct both hands angled towards the ground to send out a rolling current that will pick up debris and have a slightly lower based instead of height to it.


(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: lasts three turns or until released
 
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