Like a miniature Water Dragon Jutsu, with 6 hand seals you'll will a column of water to rise before you spinning rapidly. Then this column will shape into a serpent of some sort with a wide open mouth which will wiggle its way through the air and swallow the opponent- where it turns into a river and carries them away.
(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
A very quick and useful technique, it traps the opponent into an orb of water with undulating walls for the purpose of restricting movement as well as drowning them. Despite the large volume of water used the tech requires no water source, so that's another +.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
With 3 hand seals you release a powerful pulse of water from your mouth to attack enemies, pretty straight forward.
(Suiton: Mizurappa) - Water Release: Water Horn
A pseudo summoning technique, by slamming your hands on the ground you summon a 'massive' amount of water above the opponent in the air. At the right height (at least 10 meters) this can crush your foes leaving bodies in its wake, very contextual but also very worth it.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
A very quick and useful technique, it traps the opponent into an orb of water with undulating walls for the purpose of restricting movement as well as drowning them. Despite the large volume of water used the tech requires no water source, so that's another +.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
With 3 hand seals you release a powerful pulse of water from your mouth to attack enemies, pretty straight forward.
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
A pseudo summoning technique, by slamming your hands on the ground you summon a 'massive' amount of water above the opponent in the air. At the right height (at least 10 meters) this can crush your foes leaving bodies in its wake, very contextual but also very worth it.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.