[CJ] with Haku

-Haku Yuki-

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tell me two advantages and dis advantages and how you'd use it


Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a baseball. The user will condense their spheres into The size of a bullet, The user will then send the water to surround the enemy on all sides With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the suer makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
 

Mirai

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tell me two advantages and dis advantages and how you'd use it


Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a baseball. The user will condense their spheres into The size of a bullet, The user will then send the water to surround the enemy on all sides With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the suer makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
Ok so the main advantages is for one this technique doesn’t need a water source which although isn’t a true advantage; it’s nice to know a strong water technique exists without it lol. Now moving on is towards the A-ranked version which when made can be done literally anywhere while its forming after being condensed so while you don’t have to unleash it right away I assume you can hold onto it for usage after its formed. So while in play the bullet simply remains active on its own but you can keep it and manipulate another water technique at the same time.

The next advantage I can see in my eyes is that this technique general can be hard to avoid when its used as the S-ranked version. This is due to the bullets covering a large area surrounding the enemy. The only thing that concerns me is in disadvantages.

While I might be able to see the “OPED” potential as its creator, I wanted impose the question if this technique forms the bullets short ranged first then moved towards them in terms of the S-ranked or is can it spawn up to long ranged away? If the latter then the disadvantage that I see is the enemy potentially stopping the bullets when they are “moved” towards them.

Other then that I have no real other “disadvantages” which in turn if it can form up to long range the only disadvantage turns into an advantage instead.
 

-Haku Yuki-

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Ok so the main advantages is for one this technique doesn’t need a water source which although isn’t a true advantage; it’s nice to know a strong water technique exists without it lol. Now moving on is towards the A-ranked version which when made can be done literally anywhere while its forming after being condensed so while you don’t have to unleash it right away I assume you can hold onto it for usage after its formed. So while in play the bullet simply remains active on its own but you can keep it and manipulate another water technique at the same time.

The next advantage I can see in my eyes is that this technique general can be hard to avoid when its used as the S-ranked version. This is due to the bullets covering a large area surrounding the enemy. The only thing that concerns me is in disadvantages.

While I might be able to see the “OPED” potential as its creator, I wanted impose the question if this technique forms the bullets short ranged first then moved towards them in terms of the S-ranked or is can it spawn up to long ranged away? If the latter then the disadvantage that I see is the enemy potentially stopping the bullets when they are “moved” towards them.

Other then that I have no real other “disadvantages” which in turn if it can form up to long range the only disadvantage turns into an advantage instead.
While it can be made without water source I still think you could use it with a water source to make it form directly around the enemy if the water source is below them for example but I wouldn't do it like that unless you ask a mod first because I'm not sure, it is made in short then travels to long/mid but you can use it from short range just not from all directions but as a frontal attack.

Edit: however I didn't state if it had to be spawned in short range so it could be spawned long range too

Ok your turn
 
Last edited:

Mirai

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(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
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Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher.

*Genjutsu lasts two turns*
*Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends*


Tell me whats up and then Ill post the other CJ from my alt
 

-Haku Yuki-

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It's a useful genjutsu in that it absorbs the environment into the enemies spine, if you started by saying "fuin jutsu environmental body seal!" You could trick them into thinking its a sealing jutsu ( if they don't meta game) so it's pretty good for that useage.
 

Sauron

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(Fuuton: kochou bure-do) Wind Style: Butterfly Blades
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Type: Attack
Rank: A
Range:Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.

Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.

Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location

Tell me wasss goodd
 
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