Ok so the main advantages is for one this technique doesn’t need a water source which although isn’t a true advantage; it’s nice to know a strong water technique exists without it lol. Now moving on is towards the A-ranked version which when made can be done literally anywhere while its forming after being condensed so while you don’t have to unleash it right away I assume you can hold onto it for usage after its formed. So while in play the bullet simply remains active on its own but you can keep it and manipulate another water technique at the same time.tell me two advantages and dis advantages and how you'd use it
Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a baseball. The user will condense their spheres into The size of a bullet, The user will then send the water to surround the enemy on all sides With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the suer makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.
Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
While it can be made without water source I still think you could use it with a water source to make it form directly around the enemy if the water source is below them for example but I wouldn't do it like that unless you ask a mod first because I'm not sure, it is made in short then travels to long/mid but you can use it from short range just not from all directions but as a frontal attack.Ok so the main advantages is for one this technique doesn’t need a water source which although isn’t a true advantage; it’s nice to know a strong water technique exists without it lol. Now moving on is towards the A-ranked version which when made can be done literally anywhere while its forming after being condensed so while you don’t have to unleash it right away I assume you can hold onto it for usage after its formed. So while in play the bullet simply remains active on its own but you can keep it and manipulate another water technique at the same time.
The next advantage I can see in my eyes is that this technique general can be hard to avoid when its used as the S-ranked version. This is due to the bullets covering a large area surrounding the enemy. The only thing that concerns me is in disadvantages.
While I might be able to see the “OPED” potential as its creator, I wanted impose the question if this technique forms the bullets short ranged first then moved towards them in terms of the S-ranked or is can it spawn up to long ranged away? If the latter then the disadvantage that I see is the enemy potentially stopping the bullets when they are “moved” towards them.
Other then that I have no real other “disadvantages” which in turn if it can form up to long range the only disadvantage turns into an advantage instead.