[Doton] With Crutch

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
1. Alright, first jutsu in my opinion in this set ,without the first jutsu you posted as I don't know Assimilation all Creation, would be:

Doton: Domu – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

This is the first jutsu because of the versatility that it has. Being a skill that requires only one handseal, it makes it very fast so you can even use it when directly, a person is about to punch you. Another very awesome aspect is the usages you can pull with this skill with different kinds of Taijutsu moves in order to maximize the strength of the moves being able to be one step further ahead from him. Another very good aspect is that this jutsu was shown by Kakuzu and he reminds me of NK ;__:.

Advantages to this skill would be as i said the very quick performance as you only need to form one handseal, and the other one would be that this skill will give you a huge boots in taijutsu strength being able to give you one step higher in strength than your opponent being able to knock him out quickly. Another one would be that it could give you a better defense to normal taijutsu attacks making your body more resilient.

Disadvantages are present as well though. You see when the skin color changes and becomes darker, it will become a hint to the opponent that the user might be doing something with his own body in order to get something more positive. And the dark brown color might even make the enemy think in advance and be able to understand you are using earth chakra. Another one would be that sharingan users will be able to see the change beforehand and reply to it accordingly.


2. Second technique in this set would be:

Doton no Yoroi - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.

I chose this one because just as the one above, it is very very useful in general. The versatility is what generally helps. This skill will be able to make your defensive and offensive capabilities higher so you can use it perfectly to withstand physical taijutsu attacks, or to empower your's, but of course at the cost of speed. So having the enemy pretty close you would really help a lot.

Advantages to this technique would be that it is insanely quick, so it doesn't need any seals and you can use it directly. Another one would be that this skill will boost your physical power and the physical resistance so you can make taijutsu attack deal more damage or you can withstand more punches which enemies might throw at you.

Disadvantages to this skill would obviously be the fact that you will be a lot slower, having a rock body, will make you look like the thing and it will make you very slow, so you can sometimes not evade attacks which you need to evade. Another one would be the large vulnerability to lightning, so any lightning attack of equal range or even a range lower can pierce through it easily.


3. The third jutsu then would be:

Doton: Doryūha - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

This skill would be the third one because of the amazing usages in general of this technique. It is terrain based, so it can change up the train into a wave of mud, in order to make it ride-able, make it break up, and make it even restrict the person. So you can use it into collaboration with other skills which can win from the restricted movements from the target, hitting him with projectile attacks in order to kill him easily.

Advantages to this skill would be the flexibility, you can have it go down ion one huge wave, you can move around with it, you can even break it up. Another advantage would be that this skill can restrict movements of the enemy in order to have him a lot more vulnerable to projectile weapon attacks.

Disadvantages would be that it needs 3 handseals, making is considerably slower than some other lightning attacks which can stop it. Another one is that it can be easily avoided if you ride yourself up with a pillar, it can even be vulnerable as you ride it and you will be all up front awaiting for his attacks.


4. And the last jutsu of this set would be:

Doton: Doro Ookami - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target's. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns

This is the last skill for me cause it is pretty much least useful. This skill is a trap based technique, which will basically be used perfectly in cases that the enemy will move forward towards a location you want to remain hidden. Another usage would be when you have used some kind of invisibility technique in order to hide the traps and then lure them in with a clone or with anything else.

Advantages to this skill would basically be the fact that it has a lot of ability to be able to attack in many different ways, from the sides, or even from behind and another one is that this skill will give you the versatility, to take the enemies attention, to keep him busy, to catch him or to even knock him unconscious.

Disadvantages to this skill is that it is trap based and if enemy takes steps carefully he can't possibly fall into the trap. Another one is that the wolves can be stopped by any kind of lightning attack and maybe even fully destroyed killing them instantly if you aim carefully. And another one is that you need to maintain this skill contantly draining chakra even if they are useless.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Alright, not bad. Here is the other set.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
This set is a pretty weird one as I can't find one I really like, but I will put them from about most useful in this bunch to the last one.

1. So for starters, I would put the first one:

Doton Kage Bunshin – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques

This technique is a supportive type which can be insanely useful in about any way possible. You can use this skill, despite being an earth source close or not, and this clone will be able to do about everything your own body can do, like moving around, running, punching and even attacking people. It can only use earth release yes, but since it can still regenerate after taking a C rank damage, it will be much more versatile against low level shinobi.

Advantages to this skill is the fact that it can do everything your own body wanted to do, as it has your own thoughts. So it will closely follow your strategy and you don't need to give him signals or any other kind of talking, which could alert the enemy. Another one is that novice or not sensory and Uchiha won't be able to find the difference between the real body and the clone.

Disadvantages is that this skill can't use any other jutsu than earth. And the earth will be limited as well. Another one is that they have different flow of chakra so sharingan users can tell easily, another one is that they cannot stand much against lightning and crumble easily.


2. For the Second technique I guess I would of course choose:

Doton: Nentsuchi Otoshi – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

This technique could surely be a projectile based attack which would be perfect with some kind of combination attack. It will first and foremost allow you to restrict the enemy after the completion of just 2 handseals, which will have very sticky mud drop over them. With this, you will A restrict their movements entirely, another thing which you could do, is used it along some other technique, like Lightning Release: 16 Pillar Bind, in order to fully annihilate the enemy.

Advantages to this skill would be that it is pretty fast, with just 2 handseals, it is very hard to predict, since many many jutsu follow up with 2 handseals, so Metagaming is close to impossible, another one would be it falls right from above, so a certain blind-spot for the enemy unless he is a sensory.

Disadvantages would be that if the enemy is sensory or Uchiha, or Hyuuga the worst, he will see the mud coming from up, so he will quite easily sidestep. Another one would be that it has such a narrow path, so you can very very easily, just step away and it could really miss you. Another one would be that if you are hit, you could easily, use any force to repel it away like Wind, or god-save us, Shinra Tensei.


3. Third technique in this cycle would be:

Doton: Otoshibuta – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

This is a weird one, and I don't know where to classify him, this is a restriction type, projectile something...And for sure this jutsu has many many usages, as it is very flexible. Putting a lid over the enemy the moment you bow down and touch the ground, will give you a lot of possibilities. One would be, restricting summonsing's which will be insanely helpful and save a lot of hassle. Another one would be, restricting, movements, vision, and even not have him chase you from behind if it is ever happening. Another one would be being able to create a giant furnace, and turn the fire on in there and use it to cook a very big meal. Like giant snakes.

Advantages to this skill is the lack of any kinds of handseals, so you just slam the ground and the lid opens up and falls over the enemy, or the summoning that you are targeting. Another advantage would be the possibilities and combos you could use. You can use fire jutsu directly after it, while having the enemy have no idea what you used or did, since he can't see or hear perfectly in there. You can use of course earth jutsu which manipulate the footing, as it will be completed darkness inside, he can't see the earth being lifted. You can even use lighting projectiles to pierce the shield and hit the enemy...You could even use paper bombs under the lid, and prevent the explosion from spreading far away.

Disadvantages are that this skill will be predictable, if you fight a sensory, Uchiha or even Hyuga. Another one is that strong enough wind attacks can lift the lid up and free you, and another one is that the enemy might go through the ground, with you having no idea he left.


4. Forth jutsu would be:

Doton: Iwa Keiro – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

This technique would be a terrain type manipulation, and you use it to create gigantic rocks, which will come up from below, to drag up or even jag the opponent. I think this jutsu has some usages, in order to stop the enemy from weaving seals, another one would be stopping him from running, or use it in conjunction with a jutsu coming from above to rise him up. Or just directly kill him.

Advantages would be that it needs no seals, it is quick, it has tons of actual usages so you could very easily grow the ground below him, with the intent to push him up, forward to a jutsu...or simply kill him. Another one would be stopping him from making seals and disrupt his movements of seals.

Disadvantages would be the fact that still this skill will be signifying if you slam the ground, the enemy could feel the vibrations before-hand and easily counter it. I can't really think of others...


5. And the last jutsu in this set, for maybe one and one reason only is...

Doton: Musaborudzuchi – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

This skill is pretty weird I have to say. It is terrain manipulation but if you think about it, it can't really be used perfectly. It requires just way to many seals, and the enemy will not just sit idly there and watch you till you are done. Another one is that, the sides will shape up and jaws, and if you can add up 2+2, you could be ready for it like a huge while before anything even happens.

Advantages is that it can be adjusted in size, and another one is that with the vibrations the enemy could lose focus and control and be killed immediately, another one is that you could sue this in conjunction with blinding jutsu.

Disadvantages would be that this skill requires more handseals then you have time to do. Another one is that this skill be be very understandable, as when the jaws form, you could understand his aim is to crush you, another one is that lightning attacks which can pierce through eh rock can easily save you and get you out of there. And another one is that I will never use it.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.


(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Alright, another awesome set, from my awesome teacher. I have run out of things what to say, so I will just continue with my wall of text.

1. First jutsu on this bunch would be:

Doton: Doryū Jōheki - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

A terrain type skill which the user can use in order to manipulate the terrain around him so neither a stream nor a projectile as you change the place around you. And since you have it all under control, you can do about whatever you want with the rampant of earth. You can grow it as a large dome, as a conical shape, an inverted cone and trap him inside. A rampart with spikes all across or use it to confuse the enemy right under him....ect. This technique has tons of usages.

Advantages to this technique would be the low number of seals, you will have enough time to use a handseal easily so you can keep up even with the very very fast techniques. Another advantage to this technique would be that by the fact that you can grow the dome wherever and however you want within range you can win a lot from it, as you can use it to bring yourself higher if you are gonna use Kirin. Another advantage would be that if it grows rapidly below you you could use it under you to lift you up and escape jutsu which will end up hitting the wall, leaving you either airborne or in a perfect position to counterattack.

Disadvantages to this skill would be the fact that you will need to touching the ground and use it as your medium, so if you fight over water, or if you are in the air, there is no way this technique could become useful. Another fact that makes this jutsu risky is that, if such large masses of earth move under you, the moment it is destroyed it will leave you airborne and thus will leave you defenseless towards an enemy which has safe ground.


2. For the second technique, this was a very close one, but I will have to go for this one:

Doton: Tsuchi Kairō - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

So if we will talk about this technique, just as the one above, you can clearly see that it manipulates the terrain and is able to do more then just lift it up infinitely. This one can rise it up and form some kind of cavern, imprisoning targets, taking away the light and smell and create a small opening. This opening will naturally be the spot where any person would head towards, but this would be even a perfect place where to launch an attack and get the enemy instantly.

Advantages to this technique would be the small number of seals, allowing you to use the jutsu quick, about as quick as no seal requiring jutsu. Another advantage would be the effect this jutsu has on the senses. As you created the cavern, directly you will be able to restrict his vision, limit his smell and his hearing. So you will be able to correctly attack from the opening and have the enemy killed easily. Another one is that the light of the opening will light through making the enemy run that way, and he will directly be caught in the attack.

Disadvantages would be that it will take time for the user to make the cavern so the enemy might use this change to get away. Another one would be that the enemy could use the lightning release to make too many openings in the cave and it would crumble and fall apart. Another one is that if the enemy has sharingan he can see right through the earth and pinpoint your location.


3. For the third jutsu with a very hard choice, I would go for:

Doton: Arijigoku no Jutsu - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

This is yet again a technique which is neither projectile, neither stream, but mostly terrain morphing and transformation. You will be able to create an epicenter which will have all the earth around to gather to the center and suck itself in. So you will use this to disturb the seals of an enemy, cause him to lose balance and if he is caught up in the middle he could die from suffocation or from being strangled.

Advantages to this technique, would be the fact that it has only one handseal so you can keep up even with the very fast paced ones. Another very useful part of this technique is that it could be used against a huge number of enemies and take them down as well. Another one would be that you could disrupt any handseals or jutsu he was about to use, if you use this technique.

Disadvantages to this technique is that if the enemy is using any lightning technique which will charge lightning chakra he can nullify the technique. And another one would be that if the enemy will ruin your focus or chakra charge to the ground, this jutsu will stop as the hole will no longer constantly suck in the earth all around.


4. For the 4th technique I would go for:

Doton: Iwagakure no Jutsu - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defense/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

A technique which is either projectile, nor stream, but it manipulates the body of the user, giving him the ability to eventually go through rock, hard earth and in limited cases even mud. So this technique will help you hide from non sensory, it will help you generally dodge jutsu which are coming from above by melting with the ground.

Advantages to this technique is that you don't need seals to perform this, it is a very fast jutsu which you can use in order to dodge techniques, or travel from one point of the battlefield to the other one and perform faster and blind-spot attacks the moment you pop out. You can eve appear below him and kill him that way as well.

Disadvantages to this technique would be that you can't mold with more than C rank, so if you mistake the power of one technique it could cost your life. Another one is that Doujutsu or Sensory can still point up your location and catch you beforehand. And another one is that if you merge with the ground and the enemy yes swamp of the underworld...you are pretty much dead.


5. For the last jutsu would be the simplest one:

Doton: Doryuheki - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

It's a technique which uses a lot of handseals, for something which is as simple as just growing a wall. You can use this jutsu in many instances, like, restrict the movements of a person, you can use it to stop the enemy from going back, or ducking or dodging a move.

Advantages would be that this jutsu can stop a lot of techniques, and can even limit routes of ways for the enemy to escape. another one would be the fact you can grow it right before you, or even close to the enemy if you are in short range of him. It is amazing for defense or trapping.

Disadvantages to this technique is that it has a lot of seals, and most jutsu won't forgive that. Another one would be the minuscule range it has so it could cost you your head. And another one is that you need to touch the ground, which could very much kill you.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.


(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Pokemon, it is you and me, Pokemon it's my destiny, Pokemon, you are my best friend in the world we must defend!! Po-Ke-Mon...POKEMON!!

1. First jutsu in this set would be:

Doton: Ukiwagan no Jutsu - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

This is a technique which will basically allow you to use the earth below you, and get 2 large rock cubes, which rotate around you. So I had some questions, how far are the cubes from the user? But still, i will continue, this would be more called a projectile type but a special one, as it will be able to even protect the user from any kind of attack which he might initiate, As long as an C rank boulder can catch it. So great usages would be for dodging attacks which are launched by the enemy. Another very good usage for it I would mention would be that you can attack any enemy of any range, and the attack will be rather fast as well. And another good usage would be the fact that you can have a clone enhance one attack with fire, or make it faster with wind.

Advantages to the technique would be the versatility. As we are able to lift those 2 rocks, they will be fully in our control whatever you want to do with them, so you can use them for defense, offence, you can have them boosted with wind or fire. You can even use them to make other things like, implant a paper bomb. Or maybe have a small summon ride it in order to send him in long range.

Disadvantages to this skill would be that the rock is still coming from the terrain you are in. And if you use a rock which is generally brittle and easy to break, it might be not very effective against other attacks. And a last disadvantage would be the fact that it can hinder your vision and an attack might follow from right below.


2. Second jutsu would be:

Doton/Katon: Yōdo Ranfunka no Jutsu - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a technique which will use the terrain and with a simply stomp in the ground, you will lift chunks of rock, and then boost them with fire and fire them towards the enemy. So good usages might be in cases when there are more enemies, so that the fire chunks would harm more enemies. Another good usage might be with wind to boost their speed and send them faster to the enemy.

Advantages to the technique would be the lack of seals, so it is very quick and you can use it in cases that you need something quick. Another advantage would be that this skill could be boosted with wind from a comrade or a clone and make their speed greater. And yet another one would be that if you use this skill in a narrow space, the chances of hitting the enemy is greater.

Disadvantages to this technique would be the fact that the chunks of rock aren't huge and strong enough to resist very strong gusts of wind, or to a very strong stream of water.


3. For the 3rd technique I would choose:

Doton/Raiton: Denki Iwabashira - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a technique I would classify as projectile for the sole reason of it being to summon the pillar and fire the lightning bolts. Another good usage might be with a technique which will limit the enemies vision like kirigakure no jutsu, or summon the pillar behind the user in order to catch him of guard.

Advantages to this skill would be that you can summon the pillar anywhere in mid range and like this you can easily get the enemy who is far. Another one is that once the pillar is summoned the enemy will simply counter it with lightning which is the strength to earth, but as you fly the lightning shards, the usuer will get confused and the attack will most likely land right at the enemy.

Disadvantages to this technique would be that you need 4 handseals and there certainly are attacks faster. Another one are wind shields which could either catch the lightning shards or attacks which destroy the pillar before hand, another one would be if the user will reshape the terrain and use any jutsu which will bring himself higher than the pillar or lower then it.


4. For the 4th jutsu I would choose:

Doton: Iwayado Kuzushi - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

A technique which will use the terrain to destroy the equilibrium which holds the cave by removing the mostly important stone and have the cave fall apart. It is a technique very terrain based as you can only use it in a cave which is natural or artificial, created by either you or your comrade. With this skill you can combine it with bringer of darkness and have the enemy not see what is happening. Another good usage would even be with many enemies so you can take them all down with one technique.

Advantages would be the fact that you can use an actual natural cave to create it an trap the enemy inside. Another one is the range as you can even stay far away from the cave and kill the enemy from there. Another good advantage would be that the kills will look like accidents so whenever you are in a war no-one will know what actually happened.

Disadvantages to this would be that this skill would be the number of handseals, and the fact that you need a cave. As most fights happen in large open areas a cave would be disadvantageous for the enemy so he will strive for the exist before the cave falls in. Another disadvantage would be that if there is no cave you need to make one and it will end up using 2 slots...so IDK, is it worth it?


5. For the last technique in this set:

Doton: Doryūsō - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

This is a terrain based technique which will have you make simply one handseal and you will be able to grow pillars. So usages are mostly when the enemy is not suspecting it, or when he is landing from a high ground to skew him just in the right time.

Advantages to the skill, it needs only one handseal so it is quickly executed. Another one is that you don't need to go down so you don't signify the jutsu in any way or another. Another advantage would be the speed the rocks will pop up so it will give you a chance to hit his legs and render his mobility useless.

Disadvantages would be that the enemy in these cases will be feeling the vibrations and dodge it accordingly. Another one is that it is just like any other skewing skill.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

( Doton: Shōnyūseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

Last 3.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
1. For the first technique I will choose:


Doton: Jimen Bunretsu no Jutsu - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

This technique will use the terrain after making 5 handseals one after the other and after you have done them, and slammed your hands into the ground, you can use the ground under the enemy to either erupt upwards or downwards, allowing him to lose concentration but you could even create large barricades which will take a huge time for the person to overcome. It could be the first because of the usages and the offensive and supplementary usages.

Advantages to the skill is that you generally have a free control of whatever you have to do, making it more flexible than other techniques allowing you to actually be able to be able to take his attention away, use this chance to even disrupt him from making seals. Used with other techniques for direct offensive moves you can create a very strong and fast counter to techniques which require too many handseals.

Disadvantages to this skill would be the large amount of handseals. And another one is that you need to manage the technique while keeping your hands connected to the ground, making your more vulnerable.


2. Second technique if you ask me is:

Doton: Tetsu Keimusho no Jutsu - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra re enforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

This is a technique which will use the terrain to actually light up a circular arena which will surround the target 15 m long and 4 m high and the walls will all be chakra reinforced. So about the best usages are to trap an enemy inside this wall. Another good one is take his vision, or sense of hearing and smell away not allowing him to battle using his full potential. Another great usage would be with any kind of earth spear technique to skew the target inside.

Advantages ti this technique i would mention the fact that this wall is chakra reinforced making it a little harder to break through. Another one is the size as it can be enough to trap multiple enemies inside this barricade and make them lose their basic senses not letting them fight. Another good usage would be with the flame pillar technique where you stop the ground and breathe fire from below.

Disadvantages to the technique would be the number of seals, and another one is that this technique will require you to be connected to the ground, so you could maybe, most likely be caught of guard and you can't even dodge.

3. For the third technique I will choose:

Doton: Shōnyūseki - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user manipulates their chakra creating three huge rocks in front of them. The user will then unleash the three huge rocks coming from three different angles from in front of the enemy to smash into each other causing segments to start protruding from the collision and damaging the opponent.

So this is a technique which with the use of chakra, will create 3 huge chunks of rock which will be levitate right before you and then thrown then towards the enemy. They will later on smash one another and create smaller segments which will attack the enemy. So it a very weird kind of projectile attack. Best usages for it, I would say would be with combos. You can always make the earth stronger with fire, you could even make the faster with wind, giving them more power and speed.

Advantages to this technique would be that fact that it is a projectile so the moment you fling them forward you can boost them yourself without the need of clones actually. Another advantage to this technique is that you need no handseals to use it, so it is rather quick and unforgiving. Another advantage would be the deceitful nature as the stalactites don't attack the enemy itself, but rather the shards it protrudes.

Disadvantages to this technique is the vagueness it has, most of the cases you will have no real clue where to create the rock, and then again if it cracks right before the enemy, how will the small broken parts hurt the enemy? Another one is that this technique is actually gonna be stopped way back by an enemy who is smart so he won't even let it near him.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Alright, we are on A-Ranks. I will now post techniques with my explanation, simply list them as before, and tell me why you listed them that way. No reason to explain them as fully.

( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.

(Doton: Iwa no Goremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

A very powerful technique. The user will spew out doton golem straight out their mouth. This technique can be used anywhere at any time with very quick execution which makes it a very handy technique. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem. I think its best to have a clone control it before hand. The golem is not the fastest runner but it has serious strength it can easily break bones with a punch and lift heavy things.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Another one of my most favorite jutsus. The user after performing two hand seals will summon a mud swamp made of the same type of mud adhesive that is very sticky as well as non-flammable. You can summon the size of the mud however you want. The mud is mixed with your chakra so it will constantly sap away the opponents strength so staying in to long can knock you unconscious. The mud can easily take on more then one enemy as well. Its a great ground attack and simple to summon taking almost no time to appear. It has no serious attack ability but if you sink into the mud you will suffocate to death, this jutsu is very combo friendly as well. Its great for distraction play as well as anticipation. Lastly if you are caught the best jutsus include water jutsus that shoot you upward for evasion or even nagashi to negate the mud so you can walk through it.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
1. (Doton: Uitenpen) - Earth Style: Wheel Of Fortune

It's the first one in the list because it is the one I find using a lot. It is a technique where I can quite frankly do anything my imagination has to offer. Despite it taking a few handseals and it working only with a special scroll, you can put the enemy into situations you want yourself. You can first and foremost block movements, transport large water masses away, create pillars, spikes right below a very huge summon or something similar. I will put this first because of the infinite usage potential.

2. (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld

A misused jutsu to be fully honest with you. People use it very often just to put the enemy in a pinch. But I can clearly understand why, it is one technique which has a hell of a potential to make the life of the enemy a living hell. The mud is very sticky, and you can sink down in a very short time, as inside they cannot move, because of the pressure all around. They will even suffocate as they cannot breathe inside. Another one is that you can restrict summons inside of it, or use it if the enemy is travelling below the ground. An amazing technique to be honest. It is just second because I had a hard time with it....

3. (Doton: Iwa no Goremu) – Earth Release: Stone Golem

Alright, this is the 3rd on my list. Because of the high number of usages, you can make do about everything you want with the golem. Have him be a shield, have him move a large rock or boulder, you can even have him squish the enemy. I think that if you have a clone control this Golen, it could become an ultimate ally as well, so that you will still be capable of using other techniques and mow down the enemy in 2 entirely separate directions.


4. (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control

This is the 4th technique in my list, and it is for a very specific reason. It can do everything the first one can, just one more time. It has a very good number of usages, because if the enemy has found a way to maneuver around a position of the earth, you can give him the pain of him learning that all over again. Another good usage would be, working on the terrain so that they could be used to surprisingly harm the enemy, their summon, hinder their view, movement, jutsu usages ect.

5. (Doton: Taju Doryuheki) - Earth Release: Multiple Mudwall Technique

It is the last technique in this set. Because it honestly has a very limited number of usages. An that is only in defense. Despite it being a very strong form of defence, you will actually lack from the vision more than you think. And sometimes it will not even protect fully against them, but rather just give you more time to get away. I just wanted to ask. Does the power of the full jutsu fall equally towards each wall?
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Very good

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

One of my favorite jutsus. After doing the hand seals the opponent will create a small wall, a normal sized one that is slightly larger then the user. The user will then punch the ground or manipulate the wall to release a large amount of mud to slide off of the wall straight towards the opponent. Its a great jutsu to use for defense as well as attack at the same time. Its sheer size can cause terrain damage and make the area into mud. The crash is powerful enough to push the opponent back and seriously break some bones. Its great to use to stop large summons as well. Its a simple jutsu to create but it takes some time for the mud to fall off. The wall raises normally. Lastly you must be on the ground.

(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

A basic tech but is pretty nice. The user will quickly, with no hand seals manipulate the earth upfront on them to loosen its quality almost making it more softer. With a slam of the hands on the ground they will manipulate the ground to quickly form into a wave of tough debris and mud which creates almost a landslide which is sent towards the opponent like a wave of earth. It has the destructive property to easily cut and push down trees with ease and still continue forward. Its a very fast moving technique, hard to evade. Its also location based, its best to use in a forest. Its a loud technique so not so good for snick attacks neither.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A simple but quite the effective jutsu indeed. The user will summon a gigantic pillar of rock to forcefully emerge from the ground around any location the user desires. Its quite the large jutsu and difficult to evade when it begins to emerge. It makes a loud noise as well as the ground will become dense signalling it rising so that can be a window of evasion. Its great to use for combos to attack in all flanks of the opponent. If the opponent is caught the will be hurt as well as launched in the air with force, mid-air they are left vulnerable and open for attacks. Its a great jutsu to use against summons and is tall enough to attack an opponent air-borne. The pillar when it begins to rises is very fast as well as while it rises you can go onto the next tech. Simple evasions as well as cracking the large pillar using lightning would be best.

(Doton: Chidokaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Okay this is a handy jutsu indeed. The user will have complete control of the ground and will be able to raise or lower the ground by 20 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground. Also a note is in the manga when used against Madara he actually stumbled due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (3-5s) depending just how high you set it. 20 meters is the limit but you have control just how long you want to raise it.

(Doton: Kajugan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

One of the very unique and famous jutsus. The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. So its awesome for close range but you will sacrifice your speed because of it. Unless releasing the jutsu itself then the weight will remain on the object and/or person for two turns. Its a good jutsu but has many drawbacks as well be sure to use wisely.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
1. (Doton: Kajugan no Jutsu): Earth Style: Added Weight Rock Technique

I like this technique most of the bunch, just because of the versatility. You could easily use this ability to not only help yourself dodge attacks, like if a projectile of earth is launched and you make the weight a lot harder, you can stop it's normal trajolery to straight down. Another one is using it on enemies to lock down any movement. Or if you use it in a certain height, you can make them crush into the ground so strong they end up breaking many bones or killing them. I just find it most versatile, this is why I like it most.

2. (Doton: Chidokaku) - Earth Release: Moving Earth Core

This technique unlike the other ones is fairly similar to the technique in the last first set. It will give you close to the absolute control in the battlefield about the land. You can according to how you feel, move large segments of earth which can not only be used in order to get a person to a position you need him to be, like when a Naruto is coming from above with a huge rasengan. But you can even use it to interrupt the handseals, concentration ect...

3. (Doton: Dosenki) - Earth Release: Mudslide Technique

Another very useful technique, not only tough and useful but even fairly deceiving too. The wall will be created in order to first and foremost be a means of protection against another technique thrown towards you, but the moment that the mud will flow, it will have the surprise effect, not only maybe being able to break through the enemy technique, but even be able to wash him away. Another good usage would be reshaping the terrain to your own advantage bringing the person you are fighting into a bad state. Other advantages would be using it along with fire in order to give your offensive attack more power allowing you to bring the enemy into an even worse situation.

4. (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars

A very basic technique but with a wide case of usages. It actually is just a simple earth pillar, but you can use it for so many cases that you can actually get a fair deal of advantages from it. Using the situation around you smart enough you can kick off the enemy right below you, high up into the air, ruining his cycle of handseals, concentration in maintaining a technique. another good usage would be sending him towards a special place like a dangerous environment, towards a clone or an ally using a technique, or just send him into the air, where it is fairly hard to maneuver.

5. (Doton: Dochubaku) - Earth Release: Landslide Technique

Not a bad technique, but in my taste it would have ended in the end. It is a technique which will break break up the earth and create a landslide which will wash away the enemy along with part of the terrain, some kind of erosion. So if you ask me, this is quite a useful technique, in cases when you need to stop the movements of a certain person, another one is that you could use it in combo with another technique to block his way behind him, so that all the debris will fall down over him killing him.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Keijugan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person up to ten times lighter then the usual weight. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to so little mass you will have less of an impact in certain jutsus as well as most taijutsus. Be very weary of that.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

One of the more basic jutsus of the A-Ranks. No hand seals and very easy to perform. The user will spew out earth material and set on the ground. The material will turn into a slab of rock and then the user will manipulate it to travel with force towards the opponent. This is a hefty jutsu able to crush and push the opponent back breaking bones and seriously handicapping the opponent. Its main advantage is its raw power. It can also act as a defense blocking attacks and then continue for an attack. It can knock out anything its path and when sent with force acts as a projectile technique. Its straightforward technique and the shape manipulation will take some time.

last two z.z just list which u like best
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
1. (Doton: Keijugan no Jutsu) - Earth Release: Light Weight Rock Technique

I like this one more, because of the versatility. You can only affect the weight of solid materials I am aware, but still you can fight tons and tons of usages. The moment that you use it would be moving or stopping a huge rock or boulder. You can use it on weapons to make them super light to be thrown. You can use them on your own tiny earth attacks to make them easier to be controlled by chakra, you can...use it on enemies not to confuse their senses of weight, and most of the times make the force of the punch and kick...inexistent. Think about it, if a body with a very low mass would hit you...it would not even phase it.

2. (Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab

This is a fairly simple technique. You will throw earth material and after it travels, it will harden in one shape. It is a technique which can help you in offense, defense, and supplementary use sometimes to aid another technique, or block an enemies vision. It is a fairly basic one. It has no handseals this is why it is super quick.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Okay, so give me a nice combo consisting of at least two earth techs.

"Noni sends a powerful gust of wind, A-rank, aiming to skewer and cut your upper body"
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Okay, so give me a nice combo consisting of at least two earth techs.

"Noni sends a powerful gust of wind, A-rank, aiming to skewer and cut your upper body"
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Seeing the wind coming to me, I make 3 handseals, as a wall directly grows before me. Punching the wall I release a huge flow of mud, which crashes the wind, but the tiny wall remaining to at least cover my actions. Hearing nothing from the wind, I directly bow down, slamming my hands into the ground, affecting the segment Noni was on, making it suddenly drop 20 m below. This form was shaped into a square which was 4 meters in width with Noni standing in the middle. Staggered by this move, I affect the broken pieces of earth from the very first attack and create a slide of mud, which will fall into the created hole, blocking any means of escape, making him be fully surrounded by it, suffocating him.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground in front of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

(Doton: Chidokaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Daichidokaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

This is the stronger version of the previous A-Rank counter part. The user will have complete control of the ground and will be able to raise or lower the ground by 100 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground and sending a large scale attack. Also a note is that anyone in the ground that is under control they will obviously lose their balance due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (8-10s) depending just how high you set it. 100 meters is the limit but you have control just how long you want to raise it.

(Doton: Dosenkiryu) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Another very handy and a personal favorite. After doing the required hand seals the user will summon a large dragon made of complete stone and earth. The summoning of the dragon is very fast and what makes this jutsu so handy is basically the brute force the dragon contains and its sheer size. The dragon is summoned close range but it has a long range reach. You can ride the dragon and what makes it awesome is how you can really catch and save yourself from tough situations with the dragon, if you are in a tight situation you can summon the dragon and rise below you and use the momentum to launch yourself in the sky to evade certain attacks. It can also act as a barrier around you to protect from certain attacks. A normal problem is you must keep control of the dragon whenever you are using it. Ways to stop the dragon is using large scale attacks to make it remain its distance from you or attack the bottom of the dragon using a swamp to restrict its movement.

(Doton: Chokeijugan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The stronger version of the previous A-Rank jutsu. The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person down to virtually no weight at all. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to the fact you have no mass whatsoever you have no impact on your punches or impact attacks.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

The more powerful version of the A-rank variant (clearly). The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. However, unlike the A-rank, you can barely move at all, with even breathing being difficult, so using it on yourself is only good if you already have a lot of momentum or if you're dropping down on something.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

A very useful technique in which the user "grows" rocks from their skin to form a strong armor. While inside the armor, you can manipulate the rocks to form whatever shapes you want, so you can turn your hand into a sword or mace if you so chose. You can also choose to exclude parts of your body if you wanted to, for example leaving your feet unhindered for greater mobility (though you would be top-heavy and unbalanced). This technique, when used to completely cover your body, is also useful for breaking A-rank and below Genjutsu as it's a full-body surge. However, you are slower than normal when using the armor, you're vulnerable to Raiton, you can only use Doton techniques, and it constantly drains your chakra so... There's quite a bit of give-and-take.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Hard set to choose. Almost all the jutsu have the potential to be the first. But I will try to rank it.

1. (Doton: Dosenkiryu) – Earth Release: Earth and Stone Dragon Technique

I feel like the versatility on this one gives it the first place. The speed of the technique and power allows you to create a very strong offensive attack. But this would even work perfectly in cases of defensive moves, when you have the dragon wrap up around you, or kick you from below, to negate an attack allowing you to counter from above or any of the sides. I like the fact it has no seals, versatility but it was a close one.

2/3. (Doton: Chokeijugan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
2/3. (Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique

This is a shared spot, for the fact that they both can be used perfectly well in the situation you need. This is just a very much stronger version of their parent techniques in A rank, so they have the very same usages, being able to stop attacks by making them lighter, restrict movements, change trajectory. And since they do work along with one another in mostly opposite situations you could very well count them in the same spots.

4. (Doton: Koka no Jutsu) - Earth Release: Hardening Technique

This technique is a fairly useful one which will allow you to break from genjutsu up to A rank. It is fairly quick as it doesn't need seals, it can give you an armour strong enough to project you from any water technique. another good usage would be forming weapons with your earth technique and harm, render his movements useless or kill the enemy directly. Though you lack mobility and you can't use another attacks, not to mention lightning....It is a technique which needs great care when used.

5. (Doton: Daichidokaku) - Earth Release: Great Moving Earth Core

This would be the last technique. I won't say that making it stronger made it less useless, but it took away some things as drawbacks. Now it can move you up to 100m up or down, you can create insane walls of defense or trap your enemy into a hole forever. But it takes time, and that time can be used to move away from the attack or counter attack.
 
Top