1. Alright, first jutsu in my opinion in this set ,without the first jutsu you posted as I don't know Assimilation all Creation, would be:
Doton: Domu – Earth Release: Earth Spear Technique
This is the first jutsu because of the versatility that it has. Being a skill that requires only one handseal, it makes it very fast so you can even use it when directly, a person is about to punch you. Another very awesome aspect is the usages you can pull with this skill with different kinds of Taijutsu moves in order to maximize the strength of the moves being able to be one step further ahead from him. Another very good aspect is that this jutsu was shown by Kakuzu and he reminds me of NK ;__:.
Advantages to this skill would be as i said the very quick performance as you only need to form one handseal, and the other one would be that this skill will give you a huge boots in taijutsu strength being able to give you one step higher in strength than your opponent being able to knock him out quickly. Another one would be that it could give you a better defense to normal taijutsu attacks making your body more resilient.
Disadvantages are present as well though. You see when the skin color changes and becomes darker, it will become a hint to the opponent that the user might be doing something with his own body in order to get something more positive. And the dark brown color might even make the enemy think in advance and be able to understand you are using earth chakra. Another one would be that sharingan users will be able to see the change beforehand and reply to it accordingly.
2. Second technique in this set would be:
Doton no Yoroi - Earth Release Armor
I chose this one because just as the one above, it is very very useful in general. The versatility is what generally helps. This skill will be able to make your defensive and offensive capabilities higher so you can use it perfectly to withstand physical taijutsu attacks, or to empower your's, but of course at the cost of speed. So having the enemy pretty close you would really help a lot.
Advantages to this technique would be that it is insanely quick, so it doesn't need any seals and you can use it directly. Another one would be that this skill will boost your physical power and the physical resistance so you can make taijutsu attack deal more damage or you can withstand more punches which enemies might throw at you.
Disadvantages to this skill would obviously be the fact that you will be a lot slower, having a rock body, will make you look like the thing and it will make you very slow, so you can sometimes not evade attacks which you need to evade. Another one would be the large vulnerability to lightning, so any lightning attack of equal range or even a range lower can pierce through it easily.
3. The third jutsu then would be:
Doton: Doryūha - Earth Release: Earth Flow Wave
This skill would be the third one because of the amazing usages in general of this technique. It is terrain based, so it can change up the train into a wave of mud, in order to make it ride-able, make it break up, and make it even restrict the person. So you can use it into collaboration with other skills which can win from the restricted movements from the target, hitting him with projectile attacks in order to kill him easily.
Advantages to this skill would be the flexibility, you can have it go down ion one huge wave, you can move around with it, you can even break it up. Another advantage would be that this skill can restrict movements of the enemy in order to have him a lot more vulnerable to projectile weapon attacks.
Disadvantages would be that it needs 3 handseals, making is considerably slower than some other lightning attacks which can stop it. Another one is that it can be easily avoided if you ride yourself up with a pillar, it can even be vulnerable as you ride it and you will be all up front awaiting for his attacks.
4. And the last jutsu of this set would be:
Doton: Doro Ookami - Earth Release: Mud Wolves
This is the last skill for me cause it is pretty much least useful. This skill is a trap based technique, which will basically be used perfectly in cases that the enemy will move forward towards a location you want to remain hidden. Another usage would be when you have used some kind of invisibility technique in order to hide the traps and then lure them in with a clone or with anything else.
Advantages to this skill would basically be the fact that it has a lot of ability to be able to attack in many different ways, from the sides, or even from behind and another one is that this skill will give you the versatility, to take the enemies attention, to keep him busy, to catch him or to even knock him unconscious.
Disadvantages to this skill is that it is trap based and if enemy takes steps carefully he can't possibly fall into the trap. Another one is that the wolves can be stopped by any kind of lightning attack and maybe even fully destroyed killing them instantly if you aim carefully. And another one is that you need to maintain this skill contantly draining chakra even if they are useless.
Doton: Domu – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
This is the first jutsu because of the versatility that it has. Being a skill that requires only one handseal, it makes it very fast so you can even use it when directly, a person is about to punch you. Another very awesome aspect is the usages you can pull with this skill with different kinds of Taijutsu moves in order to maximize the strength of the moves being able to be one step further ahead from him. Another very good aspect is that this jutsu was shown by Kakuzu and he reminds me of NK ;__:.
Advantages to this skill would be as i said the very quick performance as you only need to form one handseal, and the other one would be that this skill will give you a huge boots in taijutsu strength being able to give you one step higher in strength than your opponent being able to knock him out quickly. Another one would be that it could give you a better defense to normal taijutsu attacks making your body more resilient.
Disadvantages are present as well though. You see when the skin color changes and becomes darker, it will become a hint to the opponent that the user might be doing something with his own body in order to get something more positive. And the dark brown color might even make the enemy think in advance and be able to understand you are using earth chakra. Another one would be that sharingan users will be able to see the change beforehand and reply to it accordingly.
2. Second technique in this set would be:
Doton no Yoroi - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
I chose this one because just as the one above, it is very very useful in general. The versatility is what generally helps. This skill will be able to make your defensive and offensive capabilities higher so you can use it perfectly to withstand physical taijutsu attacks, or to empower your's, but of course at the cost of speed. So having the enemy pretty close you would really help a lot.
Advantages to this technique would be that it is insanely quick, so it doesn't need any seals and you can use it directly. Another one would be that this skill will boost your physical power and the physical resistance so you can make taijutsu attack deal more damage or you can withstand more punches which enemies might throw at you.
Disadvantages to this skill would obviously be the fact that you will be a lot slower, having a rock body, will make you look like the thing and it will make you very slow, so you can sometimes not evade attacks which you need to evade. Another one would be the large vulnerability to lightning, so any lightning attack of equal range or even a range lower can pierce through it easily.
3. The third jutsu then would be:
Doton: Doryūha - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
This skill would be the third one because of the amazing usages in general of this technique. It is terrain based, so it can change up the train into a wave of mud, in order to make it ride-able, make it break up, and make it even restrict the person. So you can use it into collaboration with other skills which can win from the restricted movements from the target, hitting him with projectile attacks in order to kill him easily.
Advantages to this skill would be the flexibility, you can have it go down ion one huge wave, you can move around with it, you can even break it up. Another advantage would be that this skill can restrict movements of the enemy in order to have him a lot more vulnerable to projectile weapon attacks.
Disadvantages would be that it needs 3 handseals, making is considerably slower than some other lightning attacks which can stop it. Another one is that it can be easily avoided if you ride yourself up with a pillar, it can even be vulnerable as you ride it and you will be all up front awaiting for his attacks.
4. And the last jutsu of this set would be:
Doton: Doro Ookami - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target's. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target's. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns
This is the last skill for me cause it is pretty much least useful. This skill is a trap based technique, which will basically be used perfectly in cases that the enemy will move forward towards a location you want to remain hidden. Another usage would be when you have used some kind of invisibility technique in order to hide the traps and then lure them in with a clone or with anything else.
Advantages to this skill would basically be the fact that it has a lot of ability to be able to attack in many different ways, from the sides, or even from behind and another one is that this skill will give you the versatility, to take the enemies attention, to keep him busy, to catch him or to even knock him unconscious.
Disadvantages to this skill is that it is trap based and if enemy takes steps carefully he can't possibly fall into the trap. Another one is that the wolves can be stopped by any kind of lightning attack and maybe even fully destroyed killing them instantly if you aim carefully. And another one is that you need to maintain this skill contantly draining chakra even if they are useless.