[Witchwood Arena] - Punk Hazard vs King Crimson

Vegeta

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His right hand placed sensually on his hip, DIO stepped onto the shore from the small boat. "A competition of strength, hm? It appears the world has made several interesting changes during my time away. With a chuckle, a golden cloak burst forth from DIO's body, wrapping around his person as he leaped into the Witchwood Arena.

With a fanged grin, the Jinchuriki faced down the Saiyan warrior, five pitch-black spheres floating around his body as a staff of the same material sat in his left hand. "Is my partner over there right?" DIO called out, spinning the TSB rod besides himself as he stepped within range of Vegeta. "Or are you merely trash clinging to a false title?"

( Rikudo Sennin Modo) - Six Paths Sage Mode
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 ( -20 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: Lasts a max of 6 turns and can only be used 3 times, each time with a minimum of 6 turns in between usage.
Note: Can only be used by Six Paths Naruto bios.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode or through becoming the Jinchuuriki of the Ten-Tails which grants them Six Paths Senjutsu.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.

___________________________________________________
Official challenge to King Crimson.


- Fights in the arena operate by normal NW rules, with a few notable exceptions:
- The time limit will always be 24 hours, no exceptions.
- The time limit also extends to quoting and discussing a move, although after a Sensei has been contacted the time limit is paused and remains so until a verdict has been posted, but it does not reset afterwards, it simply continues. If no Sensei can be found in good time ZK can be contacted for verdicts.
- The contenders do not have the right to a second check, or a Moderator check, should an issue arise during the battle. This means that the first check is also the final one on that issue. However, if a checker is contacted directly for the check both contestants must agree on who they wish to contact.


Active:
( Senken: Saishū bureido ) - Thousand Blades: The Final Blade (last turn)
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40 (-5 per turn)
Damage: 80+30=110
Description: Considered to be one of the ultimate techniques of the style, it merges all its fundamentals. The user will manifest an amazing amount of blades in their scattered form. The scattered blades will be manipulated to come together and form into that of a being/creature. Said being is purely unique in terms of appearance between users of the style. It manifests as what the user wishes or believes his blade to embody. Be it a warrior or a dragon, the being surrounds the user acting as a defense. With its scattered blade composition shredding whatever it touches. It also pushes the styles offensive capabilities to the max. The being able to manipulate its form to create, release and extend limbs. Or even release portions of itself as projectiles. Naturally the use of the technique differs alot depending on the shape the user wishes the scattered blades to take. Humanoid like beings or ones with arms in general can be capable of also holding a condensed blade in their hands. The being is capable of acting on its own or mirroring both the taijutsu and kenjutsu actions of the user be it technique based or freeform. The size of the creature is up to the user but at most rivals that of the Great Stone Golem. The scattered blades will passively take chakra from the user to sustain and repair itself from damage thus the enemy must fully destroy it rather then gradually weaken it

₪ Lasts for 3 turns.
₪ May only be used 1 times per match.
₪ No other thousand blade techniques while this is active
Ref of how it looks, Master Gundam:
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(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest
(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.

Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Pre-fight stuff:
(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
Loaded into Kote in the smaller 8 meter version:
(Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns.
Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not.
Note: The original larger kunai is roughly 5m in length, and 6m in width.
Note: Can be used thrice per battle
Note: Can only be taught by Hell Autarch

: 160 HP
Chakra: 1575
Senchakra: 200
 
Last edited:

Punk Hazard

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DIO smirked as the man faced him down in return. The Jinchuriki was genuinely surprised that the Hyuga had not attacked him, spurring him to chuckle as he juggled whether his inaction was foolish or wise. It was no matter, the alternative would have lead to the same result. DIO surged his chakra towards his right palm, holding it away from his body as his chakra became visible and swirled into a distinct, sharp shape with a bright white hue.

With a wave of his arm, the attack was off, the graceful movement of the throw juxtaposing the Rasenshuriken's violent rotation as it tore through the air towards Vegeta at breakneck speeds. If left unchecked, the Rasenshuriken would directly cleave into his chest. Despite the wound's intensity, the pain would be momentary if felt at all, as the Rasenshuriken would unravel into a maelstrom of bladed winds, tearing apart the short-range area around Vegeta in a tremendous burst of power.

(Fūton: Rasenshuriken) - Wind Release: Spiraling Shuriken

Type: Offensive
Rank: S
Range: Short (up to Long for Naruto)
Chakra: 40
Damage: 80 (20 to the user, if CQC)(80+30+10=120)
Description: By manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. Others ninjas can learn the technique, but cannot throw it as they lack Naruto's skill with the rasengan to succeed nor can they produce as much damage as Naruto who, adding to the damage boost given to him to the aforementioned modes, gains another +10 damage when using it.
 

Vegeta

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DIO smirked as the man faced him down in return. The Jinchuriki was genuinely surprised that the Hyuga had not attacked him, spurring him to chuckle as he juggled whether his inaction was foolish or wise. It was no matter, the alternative would have lead to the same result. DIO surged his chakra towards his right palm, holding it away from his body as his chakra became visible and swirled into a distinct, sharp shape with a bright white hue.

With a wave of his arm, the attack was off, the graceful movement of the throw juxtaposing the Rasenshuriken's violent rotation as it tore through the air towards Vegeta at breakneck speeds. If left unchecked, the Rasenshuriken would directly cleave into his chest. Despite the wound's intensity, the pain would be momentary if felt at all, as the Rasenshuriken would unravel into a maelstrom of bladed winds, tearing apart the short-range area around Vegeta in a tremendous burst of power.

(Fūton: Rasenshuriken) - Wind Release: Spiraling Shuriken

Type: Offensive
Rank: S
Range: Short (up to Long for Naruto)
Chakra: 40
Damage: 80 (20 to the user, if CQC)(80+30+10=120)
Description: By manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. Others ninjas can learn the technique, but cannot throw it as they lack Naruto's skill with the rasengan to succeed nor can they produce as much damage as Naruto who, adding to the damage boost given to him to the aforementioned modes, gains another +10 damage when using it.
With his eyes fixated on his next opponent and his sensing honed in, Vegeta would see the golden aura'd man (he really dug that aura for some reason) manipulating his chakra thru his body and the build up of it towards his right hand, he watched as it began to form above his palm and his eyes and sensing told him that attack was no joke. No matter. Geets laughed and crosses his arms and closes his eyes somewhat as he does so to display how unworried he was atm, but still he was able to see thanks to the Byakugan. The man pulls his arm back to throw the attack, however suddenly and without any prior warning Geets manipulates the ground beneath the man's feet 1 meter to each of the man's sides (2 meters in length) with his life force breathing life into the ground. The area beneath both the mans feet would pull forwards towards Geets so fast the man would tip over backwards, like having a rug pulled out from under your feet. This would make the rasenshuriken either fall back with him possibly landing on him exploding on himself as he falls to the ground, or send it flying off it's mark if he managed to get his arm moving forwards to launch it in time. However Geets timing was impeccable, he would yank the ground out from under him at just the right moment to ensure that nasty looking jutsu didn't reach himself or anywhere near him, and made sure it didn't move towards him at all even. This simple pulling out from the ground was just the beginning, for at the same moment the ground 2 meters squared behind him would depress down 1/2 a foot, leaving hundreds of spike like formations at ground level as it does so in the form of a bed of nails, and the ground that was yanked forwards to make him fall back would raise up as 1/2 foot long spikes emerge from it. This occurred immediately upon the ground being yanked out from under him, it would belly up and come forwards like a wave as the ground formed the bed of nails behind the man, all occurring at once. Picture a blanket being pull up over someone, thats how it would come at him quickly raising up high enough to encompass his large stature. It would topple onto the man laying him flat on his back inside a horizontal iron maiden of living earth and continue to force itself downwards as the spikes from below force themselves upwards aiming to impale the man head to toe, front and back in hundreds of earthen nail like spikes..

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60+30=90
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Once this happens, Geets bites down on his lips drawing some blood allowing it to run across his snake tattoo and slams his hands to the floor. In a puff of smoke, a large gate like the demonic forms of the main gate of old Kyoto would appear ten meters in the air 4 meters behind the man, with the doors opening Helios would emerge already zigging and zagging towards the man in the coffin of earth, and from the man's right side making sure Geets was out of harms way Helios immediately releases a massive 120º blast of lightning towards the ground the man is stuck in, if he still is by then..

(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.
Note: Can only be used thrice per battle.
Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.
Note: Can only be taught by Jhin.
Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).
(Kuchiyose Hebi Helios) Summoning Snake jutsu Helios
Type: Supplementary
Rank: A rank
Range: Short - mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin by performing one of the two standard ways of summoning an animal to the field. This snake in question is named Helios. He has a golden glow from his scales that are constantly lit up and glowing due to his lightning affinity. He is approximately 15 feet long with a 3 feet diameter at his thickest region.The glow is further amplified by the plasma discharge that constantly secretes from his scales. This plasma/slime allows his lightning to charge faster and even move him faster then usual. It allows him to move at twice the speed of Unofficial Sages because of the lightning affinity that is further boosted with the natural secretion of plasma/slime. The plasma/Slime will help to make his movements slick and his evasions with ease. The plasma will act as a conductor for the lightning and makes it so lightning is constantly circulating throughout him at peak levels all the time. The plasma has acidic like properties to them but not nearly as deadly as hydrochloric acid. Better no that the plasma resides within Helios it won't affect him acidic wise. He can also in no way control the ph or the amount that is secreted either. He basically can just leave puddles/trails of it upon moving around. Helios of capable of emitting pre charged lightning jutsu from the canon list that don't require handseals. Being that he is a lightning specialist, he can boost his attacks by one rank once every other turn and up to S-rank.

Restrictions
: the user can summon Helios1 time per event
: remains on the field for 4 turns.
: no other summons during this summon and one turn after Helios is dispersed.
Note:Can only be taught by me.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 40
Damage: 90
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

Punk Hazard

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His arm drawing back, the Rasenshuriken formed, DIO would sense Vegeta infuse his chakra into the ground below and around him. "Oh ho," he laughed dryly to himself, the volume of chakra indicating a substantial attack to come. Surely enough, the ground would begin to violently shake as the ground shortly before the ground's transformation would occur. The ground pulled away from DIO, leaving him momentarily airborne. His face, however, would not reflect panic but an utter lack of it, his typical grin expressed. Allowing the Rasenshuriken to simply dissipate from his palm, DIO would cause two large chakra arms to burst from the same side of his back(the right; one above the other), lodging firmly against the ground just outside of the depressed area behind DIO, supporting the Jinchuriki and pulling him out of the path of the incoming spiked "wall" created from Vegeta's Inorganic Reanimation by yanking him towards his right.

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 3 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial Transformations for all other Jinchuurikis

Remaining suspended by the chakra arms, DIO would sense the summoning of the gate, falling towards the ground. "A pointless gesture," DIO snarled, weaving two handseals in the blink of an eye. Just before the gate hit the ground, the soil would be transformed, influenced by DIO's chakra with the chakra arms' contact with the ground serving as the medium of transfer. Almost instantly, the ground all around DIO save for a 2 feet circumference around where his chakra arms touch the ground would be transformed into Corium. Vegeta himself would find himself ensnared and sinking into the molten ground as the heat swallows him. The gate, upon landing, would instead sink into the ground and find itself destroyed before Helios can even properly emerge from it, negating the medium of the summoning jutsu.

(Shinpiton: Meigo) Corium Release: Dark Hound
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80(+30=110)
Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. A supplementary usage of this technique, the user can also generate large bursts of Corium from beneath their bodies, creating a wave that resembles an eruption, that can carry the user at the same speed that they can move, allowing them to get close to deliver attacks or quickly transverse the field.
Note: A-rank version requires a single handseal
Note: S-rank variant requires 2 handseals and can only be used three times per battle
Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again

"It appears the flashiness of your summoning was the fatal mistake after all. Kukukuku."
 

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His arm drawing back, the Rasenshuriken formed, DIO would sense Vegeta infuse his chakra into the ground below and around him. "Oh ho," he laughed dryly to himself, the volume of chakra indicating a substantial attack to come. Surely enough, the ground would begin to violently shake as the ground shortly before the ground's transformation would occur. The ground pulled away from DIO, leaving him momentarily airborne. His face, however, would not reflect panic but an utter lack of it, his typical grin expressed. Allowing the Rasenshuriken to simply dissipate from his palm, DIO would cause two large chakra arms to burst from the same side of his back(the right; one above the other), lodging firmly against the ground just outside of the depressed area behind DIO, supporting the Jinchuriki and pulling him out of the path of the incoming spiked "wall" created from Vegeta's Inorganic Reanimation by yanking him towards his right.

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 3 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial Transformations for all other Jinchuurikis

Remaining suspended by the chakra arms, DIO would sense the summoning of the gate, falling towards the ground. "A pointless gesture," DIO snarled, weaving two handseals in the blink of an eye. Just before the gate hit the ground, the soil would be transformed, influenced by DIO's chakra with the chakra arms' contact with the ground serving as the medium of transfer. Almost instantly, the ground all around DIO save for a 2 feet circumference around where his chakra arms touch the ground would be transformed into Corium. Vegeta himself would find himself ensnared and sinking into the molten ground as the heat swallows him. The gate, upon landing, would instead sink into the ground and find itself destroyed before Helios can even properly emerge from it, negating the medium of the summoning jutsu.

(Shinpiton: Meigo) Corium Release: Dark Hound
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80(+30=110)
Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. A supplementary usage of this technique, the user can also generate large bursts of Corium from beneath their bodies, creating a wave that resembles an eruption, that can carry the user at the same speed that they can move, allowing them to get close to deliver attacks or quickly transverse the field.
Note: A-rank version requires a single handseal
Note: S-rank variant requires 2 handseals and can only be used three times per battle
Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again

"It appears the flashiness of your summoning was the fatal mistake after all. Kukukuku."
Able to see clear thru the spiked wall as well as sense his build up of chakra, Geets could tell he was quickly formulating counter measures against the spiked tomb of Geets will. He could see the large chakra arms emerge and as they do using his eyes and sensing to time it, as the arms are grasping at the ground on route to grasp it and pull the man to safety, Geets would form a dope hoodie and jeans and Timbs set all Rumpelstiltskin brown in color made of Oobleck that would coat him with only his face exposed and whips out a tentacle of the stuff whipping straight at the man in an attempt to slap some sense in him like granmama, as he's moving thru the air to the right to avoid the spiked tomb Geets had prepared..

( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of Agathys
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40 ( +20 to rebuild )
Damage points: 80+30=110
Description: The user begins by performing two hand seals and manipulating a source of oobleck or he creates a new source and from that he creates a set of pseudo-clothing made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which can be different for each user. This is bound by their discretion as long as it takes the form of something roughly the size of actual clothing. The oobleck is able to defend against projectiles including kenjutsu and weapon ninjutsu, taijutsu and similar field like Jyuken as well as attacks that oobleck is strong against up to Forbidden rank. If it is a technique that oobleck is weak against the oobleck can be destroyed by an A rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by however by performing an additional hand seal and spending a move slot they can rebuild the armor sustaining it through damage that would normal destroy it.
Additionally the armor can be used to attack an opponent by using it as an A rank (Forbidden rank "Powered" 90 damage) construct with the constructs being able to travel up to mid range from them in any direction. This is done by creating appendages such as tentacles, hands or legs that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot but can happen in the same time frame as another technique as it's merely manipulating the armor slightly. These appendages can be used to travel by using them like arms and legs pushing the user up into the air and letting them move around. These constructs can be completely destroyed without hampering the armor itself. and can be used to avoid a technique within reason by moving the user out of the way counting as a move and only being usable twice per battle.
Note: Active for four turns unless destroyed.
Note: Can be created twice but must wait two turns in between
Note: Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
 

Punk Hazard

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DIO's smirk grew wider as Vegeta created the armor of Oobleck, extending its form into several tendrils that he directed forwards in an attack. The Jinchuriki clapped sardonically, patting the fingers of one hand lightly against the bottom of his palm of the opposite hand. "I'll spare you a bit of praise, I didn't expect you to survive this long. Kukuku, don't you think your talents would be better served under my thumb than to waste away with demise here?"

As DIO spoke, the lower chakra arm would raise up off of the ground, the remaining one supporting DIO's weight. The chakra arm would be thrust towards the approaching tendrils, a specially marked and colored Rasengan forming at the "palm" of the Chakra Arm. The Rasengan, much larger than its normal counterpart, would have its already substantial power enhanced further by DIO's Senjutsu, allowing it to easily tear the tendrils apart as the Chakra Arm pushes it into Vegeta. The Rasengan's impact would shatter Vegeta's sternum, cracking several of his ribs and knock them out of place as the magnetic sealing properties of the Rasengan induce a powerful paralysis onto the Hyuga. Sent flying back, he would find himself unable to even pick himself up off of the ground, leaving open as DIO causes several stone spikes to burst up and skewer him in the arms and legs once he lands.

( Senpō: - Jiton Rasengan ) - Sage Arts: Magnet Release Spiraling Sphere
Type: Offensive
Rank: S
Range: Short
Chakra: 70
Damage: 120(+30=150)
Description: Naruto combines his Rasengan with Shukaku's Magnet Release to reinforce its suction power, creating a Rasengan with the beast's cursed seal markings. He then smashes the sphere into his opponent in the same manner as a normal Rasengan. Upon being struck with this technique, the markings quickly spread across the target's body and binds them, sealing their movement for two turns.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

DIO would lower himself back to the ground, the Chakra Arms retracting back towards him, "floating" behind him. The Jinchuriki would take a few steps forward, his right hand placed on his hip as he sensually moves. "There's turmoil within you. Even a normal man could sense it. Why don't you allow me to put an end to that? Even the wounds I've inflicted now, I can put an end to them with nothing but a touch of my palm. A life free of anxieties, fear, troubles. Doesn't that sound lovely? Kukuku."
 
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Vegeta

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DIO's smirk grew wider as Vegeta created the armor of Oobleck, extending its form into several tendrils that he directed forwards in an attack. The Jinchuriki clapped sardonically, patting the fingers of one hand lightly against the bottom of his palm of the opposite hand. "I'll spare you a bit of praise, I didn't expect you to survive this long. Kukuku, don't you think your talents would be better served under my thumb than to waste away with demise here?"

As DIO spoke, the lower chakra arm would raise up off of the ground, the remaining one supporting DIO's weight. The chakra arm would be thrust towards the approaching tendrils, a specially marked and colored Rasengan forming at the "palm" of the Chakra Arm. The Rasengan, much larger than its normal counterpart, would have its already substantial power enhanced further by DIO's Senjutsu, allowing it to easily tear the tendrils apart as the Chakra Arm pushes it into Vegeta. The Rasengan's impact would shatter Vegeta's sternum, cracking several of his ribs and knock them out of place as the magnetic sealing properties of the Rasengan induce a powerful paralysis onto the Hyuga. Sent flying back, he would find himself unable to even pick himself up off of the ground, leaving open as DIO causes several stone spikes to burst up and skewer him in the arms and legs once he lands.

( Senpō: - Jiton Rasengan ) - Sage Arts: Magnet Release Spiraling Sphere
Type: Offensive
Rank: S
Range: Short
Chakra: 70
Damage: 120(+30=150)
Description: Naruto combines his Rasengan with Shukaku's Magnet Release to reinforce its suction power, creating a Rasengan with the beast's cursed seal markings. He then smashes the sphere into his opponent in the same manner as a normal Rasengan. Upon being struck with this technique, the markings quickly spread across the target's body and binds them, sealing their movement for two turns.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

DIO would lower himself back to the ground, the Chakra Arms retracting back towards him, "floating" behind him. The Jinchuriki would take a few steps forward, his right hand placed on his hip as he sensually moves. "There's turmoil within you. Even a normal man could sense it. Why don't you allow me to put an end to that? Even the wounds I've inflicted now, I can put an end to them with nothing but a touch of my palm. A life free of anxieties, fear, troubles. Doesn't that sound lovely? Kukuku."
Vegeta could feel it. This man was hiding an enormous amount of power. It was almost frightening. His tenketsu and network look like nothing Geets had ever experienced, and these arms of golden energy seemed to bend to his will like they were his own hands using them to thwart his plans with ease. And as he listened to him speak and pondered his words he witnessed a tremendous amount of energy gathered rotating hard similar to the earlier attack, however unlike that one it seemed one of the golden arms was meant to deliver the blow instead of being thrown and it easily rips thru the created tentacle. Geets senses were going crazy trying to comprehend this attack the power was off the chart and taking that thing head on seemed a fools gambit. Geets would swiftly make 2 seals molding Lithos chakra to the ground directly to his right 3 meters ahead forming a 2 meter diameter pillar to rise up, manipulating the magnetic fields. It would be made to repel to his left hand side, not in the path of the attack but off to the side meant to throw the aim of the approaching arm off, diverting it's trajectory making it miss to Vegeta's left hand side as Geets dashes off to the right. Once he made the seals and sent his chakra to the ground for the Lithos, he immediately unstraped his weights and runs forwards as they slam to the ground to his own right side at an angle of 2 o'clock his perspective. It would take him to past the lodestone behind it with the repelled attack missing, Geets stopping short ranged of the man at about a 10 o'clock position from his view point. He would answer the man's words..

A life free of anxieties, fear, troubles sounds great, but I fail to see how that would be the end result of being under your thumb..

Geets would continue to watch him like a hawk with his eyes, he was quite the spectacular sight. Geets knew he was running low of Senchakra as well. He'd have to play things close to his chest if he were to last much longer against this mysterious figure..

(Lithos rirīsu: Shūsei unmei) Lithos Release: Aquarius
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80+30=110
Description: This technique allows the user to produce Líthos Stone from either their body or a source of Earth. Aquarius is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Líthos Stone they possess the ability to manipulate magnetic fields, effectively causing them to be able to attract and repel. B rank and higher applications can be used with a two hand seals. S-Rank applications can be used four times per battle. S-Rank applications cannot be used in consecutive turns and the user is unable to use Líthos Stone above A-Rank in the following turn. The maximum size of a construct can range from a 15 meter tall wave to as small as a shuriken; from S ranked to lower ranked versions, respectively.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
 

Punk Hazard

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Vegeta could feel it. This man was hiding an enormous amount of power. It was almost frightening. His tenketsu and network look like nothing Geets had ever experienced, and these arms of golden energy seemed to bend to his will like they were his own hands using them to thwart his plans with ease. And as he listened to him speak and pondered his words he witnessed a tremendous amount of energy gathered rotating hard similar to the earlier attack, however unlike that one it seemed one of the golden arms was meant to deliver the blow instead of being thrown and it easily rips thru the created tentacle. Geets senses were going crazy trying to comprehend this attack the power was off the chart and taking that thing head on seemed a fools gambit. Geets would swiftly make 2 seals molding Lithos chakra to the ground directly to his right 3 meters ahead forming a 2 meter diameter pillar to rise up, manipulating the magnetic fields. It would be made to repel to his left hand side, not in the path of the attack but off to the side meant to throw the aim of the approaching arm off, diverting it's trajectory making it miss to Vegeta's left hand side as Geets dashes off to the right. Once he made the seals and sent his chakra to the ground for the Lithos, he immediately unstraped his weights and runs forwards as they slam to the ground to his own right side at an angle of 2 o'clock his perspective. It would take him to past the lodestone behind it with the repelled attack missing, Geets stopping short ranged of the man at about a 10 o'clock position from his view point. He would answer the man's words..

A life free of anxieties, fear, troubles sounds great, but I fail to see how that would be the end result of being under your thumb..

Geets would continue to watch him like a hawk with his eyes, he was quite the spectacular sight. Geets knew he was running low of Senchakra as well. He'd have to play things close to his chest if he were to last much longer against this mysterious figure..

(Lithos rirīsu: Shūsei unmei) Lithos Release: Aquarius
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80+30=110
Description: This technique allows the user to produce Líthos Stone from either their body or a source of Earth. Aquarius is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Líthos Stone they possess the ability to manipulate magnetic fields, effectively causing them to be able to attract and repel. B rank and higher applications can be used with a two hand seals. S-Rank applications can be used four times per battle. S-Rank applications cannot be used in consecutive turns and the user is unable to use Líthos Stone above A-Rank in the following turn. The maximum size of a construct can range from a 15 meter tall wave to as small as a shuriken; from S ranked to lower ranked versions, respectively.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
"Hm?" DIO softly grunted as a large pillar shot from the ground, knocking his chakra arm off course and causing the Rasengan to plummet into the ground to the left of Vegeta. A large boom could be heard as something heavy fell from Vegeta's legs and shattered the ground, the Saiyan himself running towards his right and curving around. "He's coming directly towards me," DIO thought to himself, almost laughing at his opponent's plan. "He actually wants to come into close combat with me, DIO? How foolish." As Vegeta made his dash forward, DIO would do the same, manipulating the Truth Seeking Orbs around him to bend their malleable shape around his body, forming a pitch-black suit of armor with only DIO's eyes and nose exposed with the lone remaining chakra arm extending through a gap just big enough for the arm to fit through. "What a useless gesture," DIO loudly exclaimed, dashing into Vegeta's close range so the two would meet where the Saiyan had intended to stop.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160+30=190
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode or through becoming the Jinchuuriki of the Ten-Tails which grants them Six Paths Senjutsu.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.

Upon entering close range, DIO would immediately go into the offensive, rolling forward into a handstand. As his feet move to a superior position, he would extend them towards Vegeta, driving the bottom of his feet into the Saiyan's chin and sending him flying into the air, the force of the kick likely stunning him. DIO would follow up without hesitation, following through on the roll and the motion of the kick to flip himself back onto his feet as the dazed Vegeta is carried upwards by the force. Using his immense strength, DIO would launch himself into the air as well, reaching and leveling with Vegeta almost instantly. "Muda! Muda muda muda muda!" As DIO performed his signature battle cry behind Vegeta, he would rotate his body, delivering a multiple of kicks directly into the Saiyan's back that would send him crashing back into the ground, the force behind all of his attacks enhanced even further by the power of his Senjutsu.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.
 
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Vegeta

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"Hm?" DIO softly grunted as a large pillar shot from the ground, knocking his chakra arm off course and causing the Rasengan to plummet into the ground to the left of Vegeta. A large boom could be heard as something heavy fell from Vegeta's legs and shattered the ground, the Saiyan himself running towards his right and curving around. "He's coming directly towards me," DIO thought to himself, almost laughing at his opponent's plan. "He actually wants to come into close combat with me, DIO? How foolish." As Vegeta made his dash forward, DIO would do the same, manipulating the Truth Seeking Orbs around him to bend their malleable shape around his body, forming a pitch-black suit of armor with only DIO's eyes and nose exposed with the lone remaining chakra arm extending through a gap just big enough for the arm to fit through. "What a useless gesture," DIO loudly exclaimed, dashing into Vegeta's close range so the two would meet where the Saiyan had intended to stop.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160+30=190
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode or through becoming the Jinchuuriki of the Ten-Tails which grants them Six Paths Senjutsu.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.

Upon entering close range, DIO would immediately go into the offensive, rolling forward into a handstand. As his feet move to a superior position, he would extend them towards Vegeta, driving the bottom of his feet into the Saiyan's chin and sending him flying into the air, the force of the kick likely stunning him. DIO would follow up without hesitation, following through on the roll and the motion of the kick to flip himself back onto his feet as the dazed Vegeta is carried upwards by the force. Using his immense strength, DIO would launch himself into the air as well, reaching and leveling with Vegeta almost instantly. "Muda! Muda muda muda muda!" As DIO performed his signature battle cry behind Vegeta, he would rotate his body, delivering a multiple of kicks directly into the Saiyan's back that would send him crashing back into the ground, the force behind all of his attacks enhanced even further by the power of his Senjutsu.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.
Watching the man also approach towards his locale, Geets would use his eyes and sensing to time his move using the man's body movements as tells. Covered in a new black armor as he rushed to meet him, the man rolls forwards into a handstand position, while he was doing so Geets made 2 simple handseals and slams his hands to the ground, avoiding the kicks while creating a seal that drains the ability to mold chakra away from the man, immediately lowering his defenses draining away all his chakra based defenses. Geets follows this by taking advantage of his low position, with his chakra he uses the friction from his connection with the ground and thrusts a knife hand strike with his right hand into the man's now exposed back, doing serious damage to his spine region which would stop him from moving very well for a while..

(Fuuinjutsu: Haisui Chakura) Sealing Arts: Chakra Draining Seal
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (drains 100 chakra per turn)
Damage: N/A
Description:
This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
Note: Usable twice per battle.
Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+30=110
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii
(Taijutsu: Fudō fōsu) - Taijutsu: Immovable Force
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-5 chakra per turn)
Damage: N/A (+1 rank to basic tai and phyical attacks)
Description: Static Friction is the friction between a person and the surface that keeps one from moving or being in motion. The user of this technique will apply chakra in the soles of their feet and in the surface on which they are standing on and alter the properties of both in such a way that the static friction between them will increase exponentially and will go beyond normal maximum static friction - similar to the tree climbing ability that allows the user to use chakra in order to stand on a surface where they would otherwise fall. This means that the necessary amount of force needed to actually put the user in motion, or the force the opponent needs to exert to push the user in motion will be much greater. The user of this technique will be able to exert more force, and thus damage, on an opponent with lesser static friction. This is because the force of our punch heavily relies on how deeply we plant our feet on the ground; the more friction we have with the ground, the more force we are able to exert, and the more easily we can overpower an enemy. (In tug of war, it's not the "strongest" team that wins, it's the one with the largest friction between the ground and their feet. If you were to decrease the friction between the ground and a person by, say, spraying water on their feet, they would easily be overpowered by the opposite team because their feet are not as planted on the ground). This technique makes it harder in general to make the user move from force, wind, quakes, or other means and allows them to better stay put on the ground, and thus, deal more physical damage to an enemy..
Notes & Restrictions:
- Only works on the user when they are on a solid suface
- Lasts 1 turn; Can be used 4 times.
 

Punk Hazard

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Watching the man also approach towards his locale, Geets would use his eyes and sensing to time his move using the man's body movements as tells. Covered in a new black armor as he rushed to meet him, the man rolls forwards into a handstand position, while he was doing so Geets made 2 simple handseals and slams his hands to the ground, avoiding the kicks while creating a seal that drains the ability to mold chakra away from the man, immediately lowering his defenses draining away all his chakra based defenses. Geets follows this by taking advantage of his low position, with his chakra he uses the friction from his connection with the ground and thrusts a knife hand strike with his right hand into the man's now exposed back, doing serious damage to his spine region which would stop him from moving very well for a while..

(Fuuinjutsu: Haisui Chakura) Sealing Arts: Chakra Draining Seal
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (drains 100 chakra per turn)
Damage: N/A
Description:
This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
Note: Usable twice per battle.
Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+30=110
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii
(Taijutsu: Fudō fōsu) - Taijutsu: Immovable Force
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-5 chakra per turn)
Damage: N/A (+1 rank to basic tai and phyical attacks)
Description: Static Friction is the friction between a person and the surface that keeps one from moving or being in motion. The user of this technique will apply chakra in the soles of their feet and in the surface on which they are standing on and alter the properties of both in such a way that the static friction between them will increase exponentially and will go beyond normal maximum static friction - similar to the tree climbing ability that allows the user to use chakra in order to stand on a surface where they would otherwise fall. This means that the necessary amount of force needed to actually put the user in motion, or the force the opponent needs to exert to push the user in motion will be much greater. The user of this technique will be able to exert more force, and thus damage, on an opponent with lesser static friction. This is because the force of our punch heavily relies on how deeply we plant our feet on the ground; the more friction we have with the ground, the more force we are able to exert, and the more easily we can overpower an enemy. (In tug of war, it's not the "strongest" team that wins, it's the one with the largest friction between the ground and their feet. If you were to decrease the friction between the ground and a person by, say, spraying water on their feet, they would easily be overpowered by the opposite team because their feet are not as planted on the ground). This technique makes it harder in general to make the user move from force, wind, quakes, or other means and allows them to better stay put on the ground, and thus, deal more physical damage to an enemy..
Notes & Restrictions:
- Only works on the user when they are on a solid suface
- Lasts 1 turn; Can be used 4 times.
As agreed, the first kick goes through and you land 7 meters away
____________________________________________________________
DIO returned to a standing position, watching with his hand on his hip as Vegeta's body crashed into the ground and kicked up a cloud of dust. "To think that you've survived this much of my Six Paths power," DIO called out. "I'd have been extremely grateful if you could have loaned your power towards my cause." As DIO spoke, the Truth-Seeking Balls around his body peeled off, forming into a humanoid figure besides him that floated a few feet off of the ground. "I'll just have to hope I find more talent like yours."

Without a moment of hesitation, the humanoid figure would dash forwards in a burst of speed, diving directly towards the battered Saiyan. Reaching within close quarters, the TSB-figure would deliver a single, massive punch directly to the Saiyan's stomach. Its fist would sink into his gut, the impact from the blow sending pain rippling through Vegeta's entire body before sending him flying one more through the air. The pain would, however, quickly subside as his body would likely enter a shocked state, his bones reduced to dust as his consciousness ebbed away from him.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160+30=190
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode or through becoming the Jinchuuriki of the Ten-Tails which grants them Six Paths Senjutsu.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.
 
Last edited:

Vegeta

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As agreed, the first kick goes through and you land 7 meters away
____________________________________________________________
DIO returned to a standing position, watching with his hand on his hip as Vegeta's body crashed into the ground and kicked up a cloud of dust. "To think that you've survived this much of my Six Paths power," DIO called out. "I'd have been extremely grateful if you could have loaned your power towards my cause." As DIO spoke, the Truth-Seeking Balls around his body peeled off, forming into a humanoid figure besides him that floated a few feet off of the ground. "I'll just have to hope I find more talent like yours."

Without a moment of hesitation, the humanoid figure would dash forwards in a burst of speed, diving directly towards the battered Saiyan. Reaching within close quarters, the TSB-figure would deliver a single, massive punch directly to the Saiyan's stomach. Its fist would sink into his gut, the impact from the blow sending pain rippling through Vegeta's entire body before sending him flying one more through the air. The pain would, however, quickly subside as his body would likely enter a shocked state, his bones reduced to dust as his consciousness ebbed away from him.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160+30=190
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode or through becoming the Jinchuuriki of the Ten-Tails which grants them Six Paths Senjutsu.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.


Six... PATHS?!, Geets thought to himself. It couldn't be true, that power was said to be of legend, no one had wielded its power in a millennia. And yet here this man was, covered in a golden glow of amazing power that seemed to take on a life of it's own, and now this crazy black armor made from some form of chakra Geets had never seen before now. Suddenly finding himself launched backwards by DIO's feets, damaged pretty bad but not out of it yet he speaks in a grunted injured voice..

And what is this cause of yours?

Vegeta was honestly in awe of the man and how casual he's been like this was just a warm up or something. Geets was having a ton of thoughts even as the action quickly unfolded and even as the blow lands. Unfortunately for him though, it wasn't his strike that hit home. Even seeing DIO's attack unfold with his eyes and feeling the man's life force swiftly approach, the kick happened so fast that Geets was airborne flying backwards thru the air before he could even process it among the other things going thru his mind. Amazing, to think people with such potential existed out there. Vegeta had thought he was at the pinnacle of his strength, but it seems that was folly on his part to think so. Geets was at the ass end of his SM and he could feel it slipping away. He quickly molds doton thru out his body infusing himself increasing his strength, without a moment wasted he forms a blade of doton chakra on his right hand, putting both hands together in the Tiger seal for a knife like blow aimed for the man's incoming punch towards his gut, simultaneously Geets releases the technique he had trapped in his Kote, launching a 8 meter radius kunai shaped fire jutsu at point blank range in combination with his taijutsu. His Sage mode ended, it was all he had left in the tank at the moment. He doubted he'd have the chance to re-enter even with the ability to do it instantly once with a limited reserve. If this didn't work he was done for, he'd have to lick his wounds and return when he was fully recovered and ready to challenge again..

(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.

Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.

Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
(Doton: Sekka no seishin burēdo) - Earth Release: Petrifying Spirit Blade
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid (When thrown)
Chakra: 40
Damage: 80x2=160
Description: This technique is based on the principles of the solid style chakras, earth and water. While it only uses earth release the user has incorporated some of the aspects of the other natures and applied them to earth. The technique begins with no handseals and is formed on the users dominant hand or hands, if covering both hands it will count as two usages of the technique but can happen in the same time frame. The hand or hands of the user will be coated in a green aura of raw earth chakra, non harmful to themselves obviously. Taking the appearance of large blades of self sustaining earth chakra that are roughly the length of the average wakizashi around 15 CM in length. These blades essentially augment the users hand to hand freeform and behave in a solid impactful way instead of the ethereal form of fire. Allowing them to cut and petrify with ease. These blades can also be thrown from the limbs to reach longer ranges but once thrown they can not be retrieved. When these blades of chakra are thrown, they become solid earth in the shape of a blade which on contact can petrify someone stunning them for one turn. These blades can also be used in a shroud form to surround the users chosen weapon, in which case they will surround the weapon in a earthen aura which can be thrown as a blade of earth taking a solid form as it leaves the sword. Much like the flying swallow in appearance the fundamental difference of this technique is it's ability of petrification. Much like the added weight rock technique this blade allows the petrification of organic material if used to strike liquid based techniques provided they contain some impurity they'll be forced to solidify with water becoming salt crystals and mud becoming hard earth. This works best on very impure water like mud techniques or ink techniques. But it won't work on large scale water techniques like waves and vortexes or anything with dimensions like Kisame's water prison.

Note: May be used two times per battle. Two turns between uses
Note: The user can combine ranked taijutsu/kenjutsu with this technique but it would not stack damages instead providing a +20 to ranked taijutsu/kenjutsu. The eighty damage represents the damage when thrown or used to attack the opponent with freeform. Throwing the blades counts as a jutsu
Note: Once activated the blades can last for up to 3 turns before they're no longer able to sustain themselves.
Note: No jutsu above A rank in the turn this ends. Can only use earth while maintaining unless the user has yin/yang.
Note: May only be taught by Jhin
( Kote ) - Forearm
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Genin to S-Jounin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. S-class and Sannin can seal up to S ranks and Kage and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.
Loaded into Kote in the 8 meter version here [ ]
(Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns.
Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not.
Note: The original larger kunai is roughly 5m in length, and 6m in width.
Note: Can be used thrice per battle
Note: Can only be taught by Hell Autarch
 

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DIO's snarl grew as Vegeta's blow struck the TSB construct, a flaming kunai seemingly erupting from his person at the same time. The glowing aura around DIO dissipated, the destroyed TSB fading away, DIO would weave several handseals together and slam his palm against the ground. In an instant, he and his opponent would vanish away from Witchwood, the kunai flying past where DIO stood harmlessly.

The two would be transported into the stomach of the great Mountain Toad, the fleshy walls immediately hurling themselves forward and enveloping the exhausted Vegeta's body. "My cause? Kukukuku." The walls of the Toad's stomach would cover Vegeta's body save for his head, his arms and legs immobilized near immediately as he's pulled deeper and deeper into the digestive track. The final image his eyes catching before darkness swallowed him being DIO raising his right index finger near his face, his lips curling back triumphantly. The final sound Vegeta hearing before his demise being one, sole world exhaled on DIO's cold breath."Heaven."

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.
 

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DIO's snarl grew as Vegeta's blow struck the TSB construct, a flaming kunai seemingly erupting from his person at the same time. The glowing aura around DIO dissipated, the destroyed TSB fading away, DIO would weave several handseals together and slam his palm against the ground. In an instant, he and his opponent would vanish away from Witchwood, the kunai flying past where DIO stood harmlessly.

The two would be transported into the stomach of the great Mountain Toad, the fleshy walls immediately hurling themselves forward and enveloping the exhausted Vegeta's body. "My cause? Kukukuku." The walls of the Toad's stomach would cover Vegeta's body save for his head, his arms and legs immobilized near immediately as he's pulled deeper and deeper into the digestive track. The final image his eyes catching before darkness swallowed him being DIO raising his right index finger near his face, his lips curling back triumphantly. The final sound Vegeta hearing before his demise being one, sole world exhaled on DIO's cold breath."Heaven."

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.
As the blow strikes the humanoid figure, directly after he finds himself whisked away from the arena with a technique reminiscent to the Snake stomach summoning which immediately put Geets on edge knowing how dangerous the new situation he presently in truly was. The walls grasp him as the man speaks to answer him. As they begin to envelope him, a couple things begin to swiftly occur. Drawing in Natural energy Vegeta instantly reenters his SM, albeit with only 10% of his max reserve. Almost at the same time a seal on Geets left arm begins filling with his chakra. This would take the place of performing one hand seal for him, the Dragon..Heaven? How can that be a cause? What even is this Heaven? Vegeta thinks. As the stomach is about to envelope him totally, suddenly fiery senjutsu chakra leaks from every point of his viscera, the burning energy shrouding him similar visually to a bijuu cloak but shaped like the face of a Dragon with horns,Vegeta right between it's eyes and below it's fiery mane. This would burn the stomach surrounding Vegeta freeing him, and from inside he speaks..

Tell me more of this Heaven, you have me confounded..

At the command of his will, the energy expands outwards as he manipulates the solidity of the flames using great chakra control, quickly forming the body of the Chinese Dragon coiled short ranged around him, and rises mid range upwards burning thru the toads stomach lining as it does reversing them back to the battlefield in the process. With the ability of the Phoenix, Geets would float inside the head as it does so as if in water, arms crossed staring down at the man wanting an answer..

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings*
Type:Supplementary*
Rank:A
Range:Short*
Chakra:N/A (30 for the activation of the seal, +20 chakra on the technique)*
Damage:N/A
Description: To understand this technique, one must understand that handseals are simply a way to mold and shape the chakra that goes into a technique. Each handseal shapes the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. One can mimic this temporarily by using a sealing technique to focus ones chakra through it, mimicking the use of handseals. This seal combines these two aspects into one seal. By having a tattoo of all 12 handseals on one of the users arms, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, the technique will be released. Thus, the user can replace the handseals of any technique that is released from his body. This, however, can only be applied to the basic 5 elements.
-Must be present in the users bio.
-Can only be used 2 times per battle, once per turn in one technique, 2 turns apart.
-Last use revokes the users elemental specialty, requiring for all techniques the normal number of handseals after that point.
-Can only be used on techniques that are released from the users body.
-First activation of the seal costs 30 chakra points and counts as a move. Each technique used through it costs 20 more than normal.
( Senpo - Kōshoku-kage no Ryū) Sage Arts - Dragon of the Crimson Shadow
Type: Offensive/Defensive/Supplemental
Rank: S
Range: Short - Long (Created Short)
Chakra Cost: 40(-20 to sustain)
Damage Points: 80+30=110
Description: The Dragon of the Crimson Shadow is a technique only achievable by one who specializes not only in SM but Katon as well, and can only be activated when already in Sage mode. The user begins by making the Dragon seal molding Katon chakra thru out their body as they draw in masses of Natural energy from around themselves, mixing their ratio until a fiery senjutsu mixture is achieved. A red hue dark in color almost like dried blood appears around the user as the senjutsu chakra leaks from every point on the user, the burning energy shrouding him similar visually to a bijuu cloak but shaped like the face of a Dragon with the user between it's eyes. The intense heat emanated from this energy making the user appear blurry and wavy like looking at a hot road in the desert, and the Natural Energy flowing thru the body of the user already in Sage mode protecting them, healing them faster than the heat could harm them. Upon command, the Energy will expand outwards manipulating the solidness of the flames using great chakra control forming the body of the Dragon growing up to roughly the size of a cannon moderate-sized giant snake summons,, forming into the shape of a Chinese Dragon with the user engulfed in the fiery senjutsu chakra like a pet protecting it's master. Having a somewhat sentient mind similar to elemental clones, it is linked to the user thru their chakra and can be controlled/communicated with through mental commands of the user. When fully formed it encompasses short range around the user and mid range in height coiled, however, the beast when outstretched is up to 30 meters long from end to end. It has limited control of it's arms as far as usage as they are quite small, however they are solidified enough to make contact and be used for various purposes and have a short range reach. The Dragon is capable of firing off a stream of fire up to long range spreading outwards length and width wise like a flamethrower or shooting out a great Fireball solid enough to cause blunt impact damage before exploding in a maelstrom of flames, both usages counting as a move, and can also launch it's body quickly forwards striking like a Viper, piercing/burning anything it makes contact with baring S/W's. It is solidified enough to provide a defense against solid objects with-in reason and will burn and plow thru solid earth of the same rank or below. Alternatively the user can use a melee attack with the face of the Dragon as the striking point and the body trailing behind, releasing the attack devouring the target into it's furnace like jaws being able to launch it long range, however using this attack will end this technique immediately after.

-Notes-
- Must be able to use Senjutsu and have Fire Mastery to use
- Using this will end Sage Mode 2 turns sooner per use.
- Can be used 2x per battle lasting 3 turns, with a turn cool down in between usage
- The user is restricted to Katon/Ninjutsu/Taijutsu/Genjutsu/Senjutsu while active
- Releasing the stream of fire is S rank, counts as one of the three moves per turn, and can be used once per turn.
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Punk Hazard

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The walls of flesh twisting around Vegeta's body were suddenly pushed back, a torrent of flames erupting from the Hyuga's person searing through the Mountain Toad's stomach like paper. Even a creature as mighty as it could not ignore the pain, its squirming shaking the caverns of its bowels as Vegeta's flames morphed into a shape reminiscent of a serpent. As the toad buckled under the heat and damage to its body, DIO and Vegeta would be transported back to the Witchwood Arena just as seamlessly as they had disappeared. "Feh. So humans really have grown stronger in my time away," DIO snarled, his eyes following Vegeta as he floated up into the serpent's risen head. "Even someone as simple-minded as a child knows that the power of a monkey pales to that of a lion's. And compared to mine, your power is nothing more than that of a monkey's," the Jinchuriki proclaimed. Immediately after his words, his body fell completely still. Much like Vegeta himself had done, DIO would pull in an immense amount of Natural Energy in a mere instant, immediately activating his own Perfect Sage Mode with 20% of his chakra reserves pooled away as fuel. Within the same moment, his body would once again flicker as yet another chakra cloak enveloped him, this constructed from Kurama's chakra itself.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: Naruto accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. With the Nine-Tails' power under his control, Naruto's strength is significantly increased adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his Lightning Release Armor. Naruto can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give Naruto greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones. However, using the Nine-Tails Chakra Mode is a huge risk. Naruto has to temporarily "shelve" his own chakra in order to use the Nine-Tails' chakra, which allows the Nine-Tails to automatically drain his original chakra, thus Naruto can only maintain this state for 5 turns before its deactivation.
Note: Technique can only be used three times total and last 5 turns when activated.

"If you're unable to grasp that, can you truly grasp Heaven itself?" Immediately after the activation of his modes, DIO would release a large wave of water, infused with Senjutsu and gaining an oil-like consistency. The cascade of water would smash through the flames surrounding Vegeta, sweeping him away in a torrent of devastation.

(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80(+30+25=135)
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract
 
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Vegeta

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The walls of flesh twisting around Vegeta's body were suddenly pushed back, a torrent of flames erupting from the Hyuga's person searing through the Mountain Toad's stomach like paper. Even a creature as mighty as it could not ignore the pain, its squirming shaking the caverns of its bowels as Vegeta's flames morphed into a shape reminiscent of a serpent. As the toad buckled under the heat and damage to its body, DIO and Vegeta would be transported back to the Witchwood Arena just as seamlessly as they had disappeared. "Feh. So humans really have grown stronger in my time away," DIO snarled, his eyes following Vegeta as he floated up into the serpent's risen head. "Even someone as simple-minded as a child knows that the power of a monkey pales to that of a lion's. And compared to mine, your power is nothing more than that of a monkey's," the Jinchuriki proclaimed. Immediately after his words, his body fell completely still. Much like Vegeta himself had done, DIO would pull in an immense amount of Natural Energy in a mere instant, immediately activating his own Perfect Sage Mode with 20% of his chakra reserves pooled away as fuel. Within the same moment, his body would once again flicker as yet another chakra cloak enveloped him, this constructed from Kurama's chakra itself.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: Naruto accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. With the Nine-Tails' power under his control, Naruto's strength is significantly increased adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his Lightning Release Armor. Naruto can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give Naruto greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones. However, using the Nine-Tails Chakra Mode is a huge risk. Naruto has to temporarily "shelve" his own chakra in order to use the Nine-Tails' chakra, which allows the Nine-Tails to automatically drain his original chakra, thus Naruto can only maintain this state for 5 turns before its deactivation.
Note: Technique can only be used three times total and last 5 turns when activated.

"If you're unable to grasp that, can you truly grasp Heaven itself?" Immediately after the activation of his modes, DIO would release a large wave of water, infused with Senjutsu and gaining an oil-like consistency. The cascade of water would smash through the flames surrounding Vegeta, sweeping him away in a torrent of devastation.

(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80(+30+25=135)
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract
Seeing the man's golden aura flaring up, Geets knew the water he shot out was no doubt gonna be strong, strong enough to most likely take out his fiery beast. He would float upwards to the top of the Dragon's head, standing on the fire as if it were solid ground as he makes a seal and kneads chakra in his lungs breathing in and spews upwards 8 large fireballs grasping the last one pulling himself on top riding it like a skateboard into the air, jumping off at the apex right as they descend to the ground littering the entire field with destruction leaving no where to run..

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+30=130
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
In mid air as the fireballs are falling, he makes a seal focusing his fire chakra in front of himself forming a different massive dragon that he quickly mounts as he streams a seal on it and dive bombs the dragon straight at the man's location. He would run upwards to the back of the dragons tail, as if the fire was solid ground. This was the mark of the Unburnt at work. The dragon releases wires that slam into the arena floor, forming a ten meter prison of wires surrounding the man. The dragon begins to dissipate, the chakra from it's body streaming thru the wires increasing the temperature around the man, they would surround him from all sides however at right and left angles as well. The wires would burn the man if he were to touch them, and the temperature increase would make it hard to breath the heated air, quickly fatiguing the man. Geets having jumped off the dragon as it vanished, lands safely just outside the range of the wires though the heat would not affect him at all anyhow. He would speak to the man while he had the chance, because it looked like the man was about to get serious..

Human's and monkey's and lions.. These words still don't explain what you mean when you said "Heaven". How can that be a goal of a living entity? What is your true cause?

Geets would watch the man closely, he had already exhausted his Sage Mode once more, the taxing techniques he used dried up the well, he would have to rely on other things if he were to last much longer..

(Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long (Mid-Long)
Chakra Cost: 40
Damage Points: NA (80)
Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.

Note: Can only be used twice with a two cool down between usages.
Note: No Fire or Fūinjutsu above B-rank next turn
 
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Punk Hazard

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"Hmph." As DIO sees the fireballs soaring into the air, he would simply fold his arms and begin to gather up his own chakra. Inhaling through his nose, the Jinchuriki would force the flow of his chakra outwards, uncrossing his arms and outstretching them to either side. With a roar, DIO would bellow out an intense shockwave from the sheer force of his voice and chakra. The pressure of the shockwave was immense, the ground itself all throughout Witchwood folding under its weight, the stage cracking and the earth itself buckling under the sheer weight of DIO's power. The shockwave would expand in all directions including upwards, washing over the entire arena.

The fireballs spat by Vegeta would be no exception. The orbs, heralding an intense glow that set the sky itself ablaze, would be cut short as the shockwaves blow through them from below. The flames' infernal display would be snuffed short as the explosive wave dissipated the flames.

( Bijutsu: Kyuubi Chouonsoku Unari ) - Tailed Beast Skill: Tailed Beast Super Sonic Roar
Type: Offensive/Defensive
Rank: S
Range: Long
Chakra cost: 40
Damage points: 80(+20+35=135)
Description: Whilst in Nine Tailed Mode or higher, Naruto will use create a tremendously more powerful version of Tailed Beast Skill: Tailed Beast Sonic Roar by using larger amounts of chakra that can leave a giant crater in its aftermath.
Note: Can only be used by Naruto in his Bijuu Modes.

Vegeta would be narrowly saved, it seems, by his release of yet another dragon. This flame would pierce through his shockwave before it slams into the Hyuga, the weakened dragon falling towards DIO. "Hch, what a rudimentary tactic. Maybe I was wrong about how far humans had come." As he spoke, DIO would have several arms of chakra emerge from his back, an enhanced Rasengan forming in each "palm." The chakra arms would expand and stretch in size, DIO thrusting them up towards the dragon. Should the wires be released, each Rasengan would be sent to clash with and easily overpower each wire, moving up to smash through the dragon and be directed towards the descending Vegeta, all made possible by DIO's ability to passively sense the world around him. Each Rasengan would be slammed into DIO's body from each angle, the Hyuga's body bursting like a bubble filled with blood on impact.

( Bijutsu: Rasenrangan ) - Tailed Beast Skill: Sprialling Strife Spheres
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 60 per rasengan((60+55)x4=460)
Description: Naruto, while in the Nine Tailed Chakra mode or higher, uses chakra arms to form multiple Rasengan - a maximum of 4. He can then hit multiple opponents while holding the Rasengan with the chakra arms.
Note: Can only be used twice per match.
 
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Vegeta

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"Hmph." As DIO sees the fireballs soaring into the air, he would simply fold his arms and begin to gather up his own chakra. Inhaling through his nose, the Jinchuriki would force the flow of his chakra outwards, uncrossing his arms and outstretching them to either side. With a roar, DIO would bellow out an intense shockwave from the sheer force of his voice and chakra. The pressure of the shockwave was immense, the ground itself all throughout Witchwood folding under its weight, the stage cracking and the earth itself buckling under the sheer weight of DIO's power. The shockwave would expand in all directions including upwards, washing over the entire arena.

The fireballs spat by Vegeta would be no exception. The orbs, heralding an intense glow that set the sky itself ablaze, would be cut short as the shockwaves blow through them from below. The flames' infernal display would be snuffed short as the explosive wave dissipated the flames.

( Bijutsu: Kyuubi Chouonsoku Unari ) - Tailed Beast Skill: Tailed Beast Super Sonic Roar
Type: Offensive/Defensive
Rank: S
Range: Long
Chakra cost: 40
Damage points: 80(+20+35=135)
Description: Whilst in Nine Tailed Mode or higher, Naruto will use create a tremendously more powerful version of Tailed Beast Skill: Tailed Beast Sonic Roar by using larger amounts of chakra that can leave a giant crater in its aftermath.
Note: Can only be used by Naruto in his Bijuu Modes.

Vegeta would be narrowly saved, it seems, by his release of yet another dragon. This flame would pierce through his shockwave before it slams into the Hyuga, the weakened dragon falling towards DIO. "Hch, what a rudimentary tactic. Maybe I was wrong about how far humans had come." As he spoke, DIO would have several arms of chakra emerge from his back, an enhanced Rasengan forming in each "palm." The chakra arms would expand and stretch in size, DIO thrusting them up towards the dragon. Should the wires be released, each Rasengan would be sent to clash with and easily overpower each wire, moving up to smash through the dragon and be directed towards the descending Vegeta, all made possible by DIO's ability to passively sense the world around him. Each Rasengan would be slammed into DIO's body from each angle, the Hyuga's body bursting like a bubble filled with blood on impact.

( Bijutsu: Rasenrangan ) - Tailed Beast Skill: Sprialling Strife Spheres
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 60 per rasengan((60+55)x4=460)
Description: Naruto, while in the Nine Tailed Chakra mode or higher, uses chakra arms to form multiple Rasengan - a maximum of 4. He can then hit multiple opponents while holding the Rasengan with the chakra arms.
Note: Can only be used twice per match.
Roar chakra?!?! I thought that CE was declined... Geets thinks, as he's forming his dragon he see's the massive chakra wave rip thru one of the most powerful jutsu afforded a Katonalist like himself. The fireballs that were set to obliterate the entire arena were dealt with like a minor annoyance. Exactly what in the hell was this guy? Human? It was doubtful at this point, this man's chakra reserves were other worldly. It felt like Vegeta was watching a dream, the results of an overactive imagination however he most certainly was wide awake. As a warrior, he was impressed beyond words. Geets didn't have time to ponder much as he runs up the back up the dragon, because what he see's with his near perfect vision from behind himself is 4 golden arms like the ones earlier, except each one of them had a rotating mass of condensed chakra. One thing Vegeta figured out quickly as the ripped thru the dragon with ease heading straight for him, this was something he couldn't handle head on. This thought hurt his pride, however he would have time to lick his wounds later, getting the f out the way of those things took priority. He would time he move for maximum effectiveness leaving the arms as little time to correct their trajectory as possible. Just as the rasengans are about to slam into him, he releases a burst of chakra quickly descending to the ground, and in his steed a Vegeta shaped mass of chakra would be left taking the hit. The rasengans obviously would make it vanish as fast as it appeared..

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
As he is quickly falling, he makes 3 seals and grasps his left forearm with his right hand, pointing his left hand straight at DIO as doton chakra covers the arm, he shapes it into a large rotating 6 ft long drill..

What the hell are you?!

Geets yells out over the sound of the drills mad rotation, and prepares to launch it towards the man's upper body, he would summon a layer of Manda's scales over the drill as he releases it to fortify the drills strength. Vegeta had a feeling this attack, which would break thru most other technique like a knife thru butter, would most likely be dealt with just as easily. It was becoming apparent that Vegeta wasn't at the top of the food chain quite yet however he had no quit in him, and fires the drill spiraling thru the air ripping straight at the man from a slight angle above, as Geets lands breathing heavily from the taxing technique...

(Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then focus his earth chakra to the edges of either of his arms. Similar to "Earth Release Armor", the user will use nature manipulation on his chakra to form a large drill composed of stone and rock on his both/one of his arms. The drill begins halfway up the forearm and extends outward six feet. When desired, the user has the option to fire the drill from the arm via chakra towards the opponent. The incredible drilling and puncture impact of this technique allows it to pierce most walled/flat surface defenses.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: Due to the weight of the drill, the user must have had mastered Taijutsu
(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.
Note: Must know snake jutsu
Note: Must be taught by Korra
Note: Usable 2 times a match with a 1 turn cool down between uses
Note: Cannot have Manda on the field while using this.
 

Punk Hazard

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"A substitution," DIO murmurs. The Jinchuriki, still looking towards the ground with his eyes closed, followed Vegeta's movements with his impeccable sensing. "I didn't set aside that much chakra for Sage Mode...and this human's proven himself extremely wiley. That option may no longer be a wise one." As Vegeta moves through the air, his substitute taking the brunt of the Rasengan barrage's force, DIO would chuckle, laying his hands flat on his hips. "I'm satisfied," DIO shouted, making sure that the Hyuga would hear his words this time. "You've given an impressive display. You should consider the death that will befall you an honorable one, if you still value such nonsense. I'll be certain to remember you in passing."

As Vegeta fell through the air, DIO would weave a single handseal, a copy of himself appearing a few feet to his left in a fleeting waft of smoke. The duo would look upwards directly at Vegeta as he begins to form the drill around his arm. Snarling, DIO's clone would dash to his right before leaping into the air, using the incredible speed and power granted by the two modes adorned to its body to reach two meters behind Vegeta in the blink of an eye, faster than even the Hyuga would be able to physically react. Behind the Hyuga, the clone would deliver a swift kick aimed for the middle of Vegeta's spine. While the clone's foot would stop a few feet from Vegeta's body and fail to actually make contact, a shockwave would be released out from the clone's foot. However, unlike its predecessor, this shockwave would be made out of Natural Energy, propelled outwards from the clone's sheer physical strength. The shockwave, far more condensed than the roar's, would slam into Vegeta's back with enough force to shatter his spine upon impact, deforming him as it propels him downwards towards DIO in the trajectory of his own drill. "WRYYYY!"

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80+25+30=135
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.

At the same time, DIO would weave a single handseal of his own and channel his chakra towards his right hand. "What am I? Feh-heh-heh-heh." The chakra concentrated in DIO's palm would begin to visibly glow a white-hot blue, similar to that of the Chidori. "KONO DIO DA!" With a bellowing proclamation, DIO would hurl a bolt of lightning through the air towards Vegeta. The bolt would pierce through his drill, destroying it completely and be timed to strike him just after the clone's kick would make impact. The spear-shaped bolt would tear clean through Vegeta's body, sending a spray of blood through the air as his burning corpse fell into the ground below, the clone landing a few feet away from the body.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+25+30=135
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

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"A substitution," DIO murmurs. The Jinchuriki, still looking towards the ground with his eyes closed, followed Vegeta's movements with his impeccable sensing. "I didn't set aside that much chakra for Sage Mode...and this human's proven himself extremely wiley. That option may no longer be a wise one." As Vegeta moves through the air, his substitute taking the brunt of the Rasengan barrage's force, DIO would chuckle, laying his hands flat on his hips. "I'm satisfied," DIO shouted, making sure that the Hyuga would hear his words this time. "You've given an impressive display. You should consider the death that will befall you an honorable one, if you still value such nonsense. I'll be certain to remember you in passing."

As Vegeta fell through the air, DIO would weave a single handseal, a copy of himself appearing a few feet to his left in a fleeting waft of smoke. The duo would look upwards directly at Vegeta as he begins to form the drill around his arm. Snarling, DIO's clone would dash to his right before leaping into the air, using the incredible speed and power granted by the two modes adorned to its body to reach two meters behind Vegeta in the blink of an eye, faster than even the Hyuga would be able to physically react. Behind the Hyuga, the clone would deliver a swift kick aimed for the middle of Vegeta's spine. While the clone's foot would stop a few feet from Vegeta's body and fail to actually make contact, a shockwave would be released out from the clone's foot. However, unlike its predecessor, this shockwave would be made out of Natural Energy, propelled outwards from the clone's sheer physical strength. The shockwave, far more condensed than the roar's, would slam into Vegeta's back with enough force to shatter his spine upon impact, deforming him as it propels him downwards towards DIO in the trajectory of his own drill. "WRYYYY!"

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80+25+30=135
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.

At the same time, DIO would weave a single handseal of his own and channel his chakra towards his right hand. "What am I? Feh-heh-heh-heh." The chakra concentrated in DIO's palm would begin to visibly glow a white-hot blue, similar to that of the Chidori. "KONO DIO DA!" With a bellowing proclamation, DIO would hurl a bolt of lightning through the air towards Vegeta. The bolt would pierce through his drill, destroying it completely and be timed to strike him just after the clone's kick would make impact. The spear-shaped bolt would tear clean through Vegeta's body, sending a spray of blood through the air as his burning corpse fell into the ground below, the clone landing a few feet away from the body.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+25+30=135
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Forming the drill, Geets see's a clone created by DIO which vanishes quickly. Now there's two of them?! Vegeta thinks firing off his Drill coated in Manda's scales, Vegeta barely see's it but his eyes pick up the flicker to behind himself and the formation of lightning on the real DIO's hand meant a conchairto style attack was coning from both sides, his enhanced sight giving him the only chance to escape and counter. Once his location to the rear was confirmed by his eyes, as the kick is beginning and the spear on route Vegeta passively activates a seal releasing earthen chakra from it lightening his mass extremely as he manipulates the winds to take him on a course towards DIO on the ground, he would launch fist first just below the lightning bolt which would be struck by the kick/Frog Kata combo if all went as he planned he would come in like a missile, releasing the earthen chakra just before striking the ground to not lessen the blow. He would aim for several meters in front of DIO intent on smashing the ground causing a crater with his fist that would throw DIO backwards off balance, hopefully exposing him for some form of attack. And hopefully, before the clone could join back in the action. Taking on one DIO was a daunting task itself, yet alone two of them..

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.

- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
Once on the ground from the crater, he sets his eyes on DIO intent on attacking as fast as he could as this could be the last shot he would have at something like this. Without a moment wasted, Geets cups his hands together drawing them back and up next to his left shoulder as chakra begins to quickly forms rapidly concentrated between his palms to a single point..

KONO DIO DA, I am Prince Vegeta, a warrior from a land long forgotten by time. A chance to clash fists with the most powerful warrior I have ever are met are honorable enough for me, so I will honor you as well by showing the fist of my soul! GALICK GUN.... FIRE!!!!!

Rushing forwards he thrusts both hands forwards straight at DIO, and releases a blast of chakra that increases in size and power as it quickly envelopes DIO while still off balance from the crater he punched in the ground. If it managed to hit him, it would cut off half his current chakra supply which had to be slightly less from the clone he created, he had to put everything he had into this blast and so he did..

(Jūken: Hakke Hazan Hogeki) – Gentle Fist: Eight Trigrams Crumbling Mountain Palm
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user begins with cupped hands that are drawn to their side while a large quantity of chakra is being rapidly concentrated into a single point in their palms. They then thrust their palms forward to strike the enemy while discharging the chakra, which increases in both power and size as it continues. Upon striking the foe, the chakra appears to burst from their back in the form of a narrow beam that quickly enlarges into a mountain-busting wave. Not only does this inflict tremendous harm unto the foe, it momentarily cripples the victim as they lose access to half of their current chakra supply.
 
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Punk Hazard

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Forming the drill, Geets see's a clone created by DIO which vanishes quickly. Now there's two of them?! Vegeta thinks firing off his Drill coated in Manda's scales, Vegeta barely see's it but his eyes pick up the flicker to behind himself and the formation of lightning on the real DIO's hand meant a conchairto style attack was coning from both sides, his enhanced sight giving him the only chance to escape and counter. Once his location to the rear was confirmed by his eyes, as the kick is beginning and the spear on route Vegeta passively activates a seal releasing earthen chakra from it lightening his mass extremely as he manipulates the winds to take him on a course towards DIO on the ground, he would launch fist first just below the lightning bolt which would be struck by the kick/Frog Kata combo if all went as he planned he would come in like a missile, releasing the earthen chakra just before striking the ground to not lessen the blow. He would aim for several meters in front of DIO intent on smashing the ground causing a crater with his fist that would throw DIO backwards off balance, hopefully exposing him for some form of attack. And hopefully, before the clone could join back in the action. Taking on one DIO was a daunting task itself, yet alone two of them..

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.

- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
Once on the ground from the crater, he sets his eyes on DIO intent on attacking as fast as he could as this could be the last shot he would have at something like this. Without a moment wasted, Geets cups his hands together drawing them back and up next to his left shoulder as chakra begins to quickly forms rapidly concentrated between his palms to a single point..

KONO DIO DA, I am Prince Vegeta, a warrior from a land long forgotten by time. A chance to clash fists with the most powerful warrior I have ever are met are honorable enough for me, so I will honor you as well by showing the fist of my soul! GALICK GUN.... FIRE!!!!!

Rushing forwards he thrusts both hands forwards straight at DIO, and releases a blast of chakra that increases in size and power as it quickly envelopes DIO while still off balance from the crater he punched in the ground. If it managed to hit him, it would cut off half his current chakra supply which had to be slightly less from the clone he created, he had to put everything he had into this blast and so he did..

(Jūken: Hakke Hazan Hogeki) – Gentle Fist: Eight Trigrams Crumbling Mountain Palm
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user begins with cupped hands that are drawn to their side while a large quantity of chakra is being rapidly concentrated into a single point in their palms. They then thrust their palms forward to strike the enemy while discharging the chakra, which increases in both power and size as it continues. Upon striking the foe, the chakra appears to burst from their back in the form of a narrow beam that quickly enlarges into a mountain-busting wave. Not only does this inflict tremendous harm unto the foe, it momentarily cripples the victim as they lose access to half of their current chakra supply.
"Hmph." DIO looked on, his face expressing a completely lack of amusement as Vegeta once again executed a dodge. The lightning in his hand, DIO would close his eyes, once again tuning into the Natural Energy around him to sense Vegeta's movements as he rocketed back towards the land. Bringing his arm back, DIO would hurl the lightning bolt as planned with one slight alteration; rather than aiming for Vegeta directly, the Jinchuriki aimed for the ground right below the Hyuga. Using his speed and impeccable sensory, DIO timed the bolt to strike into the ground a split second before Vegeta was timed to land, the once proud warrior slamming directly into the lightning bolt rather than the ground itself, blowing him to hell.

(Raiton: Gian) - Lightning Style: False Darkness(Reference)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+25+30=135
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Having the same sensory abilities, DIO's clone would also alter his kick, instead redirecting the course of his blow so that the surge of Natural Energy would go off a few meters in front of itself, dissipating into thin air. At the same time, the clone would manifest its chakra into the air around it, forming numerous assassins five meters above Vegeta at the moment where he would drive himself into DIO's lightning bolt. The assassins stood in wait, ready to strike should the Hyuga somehow survive as DIO's clone landed on the ground harmlessly a five meters away.

(Suition: Yami ni Orimasu) Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80+25+30= 135
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
 
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