-Scenerio1:*Coming across an enemy ninja, I decide to take him on and try out the new move. Since Suna is mostly sand, I wouldn't have any problem using 'this'. I start by gathering my chakra and have it scoop up the dust and sand around me as I mould my chakra into the wind nature type. After gathering a significant amount of dust and sand and with my wind chakra, I release it forward towards the enemy in the form of a large gust of wind with the sand being carried in it. Having it blast him and temporarily blinding, as the sand hits his eyes. Taking advantage of this moment, I create a shadow clone and have him and Aika fuse into a two-headed wolf, only this time having them go in for the kill. They take off towards him before, jumping into the air and having their right paw land on-top of him crushing him and splattering his blood everywhere.*
(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
(Kage Bunshin no Jutsu) - Shadow Clone Technique
(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf
-Scenerio2:*After creating three shadow clones to train with on top of the trees of a forest area, I start by gathering and manipulating my earth chakra, sending it into the ground and with a wave of my right arm, I cause a small wall of dust particles and sand to rise from out of the ground in front of me. I then, thrust it forwards by punching forward with that same arm. Not stopping there, I combine my wind chakra with the dust and sand that I summoned, combining them into a large wind gust of dust and sand to blast my clones and blind them. While they are blinded, I set up a second trap by releasing a gust of wind, layering the trees in loose sand and dust, making it difficult to have a good footing while jumping through the trees. Once they fall for the second trap and lose their balance I would throw a kunai one for each targeting their stomach, neck, or heart before they fall and then take off after.*
(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
-Pros: I can use this as a cover to lay a trap, taking advantage of the dust and sand that was gathered. By blinding them I can follow up with another attack and sneak up on them as well as make it difficult for them to defend.
Cons: Well its pretty useless if the terrain didn't have any dust or sand or simply not enough of it. With a stronger wind technique the enemy can blow the sand and wind and would be the blinded.
-How do you defend from it? I would use Fire Release: Great Blaze Ball to overpower the wind and incinerate my opponent or use Wind Release: Rotating Ferocious Wind to stop it from advancing towards me then, use Wind Release: Violent Whirlwind to send the dust and sand back at them.
Ask Questions: Don't have any
-Picture of technique:
_______________________
-Scenerio1:* Practicing on a training puppet, I start by charging at him. Once I am within range, I jump upwards in flip forward, using my right foot to launch myself. Using that same foot, I deliver a downward kick onto the puppets head using the heel of my foot. Following after that and retrieving my leg, I bring my right arm in with my right hand clenched into a fist before, punching the dummy on the left side of its face. I raise my left arm after delivering the punch, and bring it downward onto the dummies shoulder in the form of a knife-hand strike. Landing back down having my back turned, I perform a reverse leg sweep with my right leg/foot, knocking the puppet off its feet. As it falls, I place my left hand on its right shoulder while, getting above it in mid-air and with my raised right foot, I drop it right into its stomach as it hits the ground. Continuing with my attack, I grab the dummy and toss it into the air in order to pursue it by planting my left foot and then my right foot, kicking it in the stomach/back while in mid-air. Momentarily landing touching the ground with my left foot, I jump once more to follow the dummy as it flies back by clenching my left hand into a fist and delivering a strong punch to the chest. I finish up by clenching my right hand and reeling it back while channeling my wind chakra before, punching into the dummies stomach to release a powerful whirlwind that knocks the puppet backward several meters away.*
(Dainamikku Akushon) - Dynamic Action
(Gangeki) - Rock Attack
(Fūton: Senpūken) - Wind Style: Hurricane Fist
-Scenerio2:*Practicing on a training dummy, I start by creating a shadow clone in my left. Feeling the excitement, my clone first throws a lighter that has an open flame onto the ground. Focusing his fire chakra into the lighter, he creates a wall of flames from the lighter, that is used for protection or to burn small objects thrown at us. As he was doing this, I was preparing my move as well by infusing my right hand with wind chakra. Without delay, I make a fist and bring it in before punching forward and releasing that wind chakra in the form of a giant adaptable whirlwind, that pushes the flame walls outward and incinerates anything caught in its path.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
(Fūton: Senpūken) - Wind Style: Hurricane Fist
-Pros: Makes a good combo move when used in conjunction with Hurricane fist. Its also a useful technique in aiding ones own taijutsu, creating a devastating attack.
Cons: Other than, the limited range since it can't go beyond ten meters, It would be bad if lets say you do the fire/wind combo and the enemy sees this they can fire their own technique to have the flames hit you instead before you can launch the fist.
-How do you defend from it? I would use Leaf Rising Wind if we were fighting in close range so, I would kick their arm upward, altering the trajectory of the their attack and moving it away from me or use Fire Release: Fire Breath if I was at mid-range.
-Ask Questions: Can't think of any.
-Picture of technique:
(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.
NOTE:Must be a member of the Inuzuka Clan.
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.
NOTE:Must be a member of the Inuzuka Clan.
-Scenerio2:*After creating three shadow clones to train with on top of the trees of a forest area, I start by gathering and manipulating my earth chakra, sending it into the ground and with a wave of my right arm, I cause a small wall of dust particles and sand to rise from out of the ground in front of me. I then, thrust it forwards by punching forward with that same arm. Not stopping there, I combine my wind chakra with the dust and sand that I summoned, combining them into a large wind gust of dust and sand to blast my clones and blind them. While they are blinded, I set up a second trap by releasing a gust of wind, layering the trees in loose sand and dust, making it difficult to have a good footing while jumping through the trees. Once they fall for the second trap and lose their balance I would throw a kunai one for each targeting their stomach, neck, or heart before they fall and then take off after.*
(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
-Pros: I can use this as a cover to lay a trap, taking advantage of the dust and sand that was gathered. By blinding them I can follow up with another attack and sneak up on them as well as make it difficult for them to defend.
Cons: Well its pretty useless if the terrain didn't have any dust or sand or simply not enough of it. With a stronger wind technique the enemy can blow the sand and wind and would be the blinded.
-How do you defend from it? I would use Fire Release: Great Blaze Ball to overpower the wind and incinerate my opponent or use Wind Release: Rotating Ferocious Wind to stop it from advancing towards me then, use Wind Release: Violent Whirlwind to send the dust and sand back at them.
Ask Questions: Don't have any
-Picture of technique:
You must be registered for see images
-Scenerio1:* Practicing on a training puppet, I start by charging at him. Once I am within range, I jump upwards in flip forward, using my right foot to launch myself. Using that same foot, I deliver a downward kick onto the puppets head using the heel of my foot. Following after that and retrieving my leg, I bring my right arm in with my right hand clenched into a fist before, punching the dummy on the left side of its face. I raise my left arm after delivering the punch, and bring it downward onto the dummies shoulder in the form of a knife-hand strike. Landing back down having my back turned, I perform a reverse leg sweep with my right leg/foot, knocking the puppet off its feet. As it falls, I place my left hand on its right shoulder while, getting above it in mid-air and with my raised right foot, I drop it right into its stomach as it hits the ground. Continuing with my attack, I grab the dummy and toss it into the air in order to pursue it by planting my left foot and then my right foot, kicking it in the stomach/back while in mid-air. Momentarily landing touching the ground with my left foot, I jump once more to follow the dummy as it flies back by clenching my left hand into a fist and delivering a strong punch to the chest. I finish up by clenching my right hand and reeling it back while channeling my wind chakra before, punching into the dummies stomach to release a powerful whirlwind that knocks the puppet backward several meters away.*
(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.
(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
-Scenerio2:*Practicing on a training dummy, I start by creating a shadow clone in my left. Feeling the excitement, my clone first throws a lighter that has an open flame onto the ground. Focusing his fire chakra into the lighter, he creates a wall of flames from the lighter, that is used for protection or to burn small objects thrown at us. As he was doing this, I was preparing my move as well by infusing my right hand with wind chakra. Without delay, I make a fist and bring it in before punching forward and releasing that wind chakra in the form of a giant adaptable whirlwind, that pushes the flame walls outward and incinerates anything caught in its path.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
-Pros: Makes a good combo move when used in conjunction with Hurricane fist. Its also a useful technique in aiding ones own taijutsu, creating a devastating attack.
Cons: Other than, the limited range since it can't go beyond ten meters, It would be bad if lets say you do the fire/wind combo and the enemy sees this they can fire their own technique to have the flames hit you instead before you can launch the fist.
-How do you defend from it? I would use Leaf Rising Wind if we were fighting in close range so, I would kick their arm upward, altering the trajectory of the their attack and moving it away from me or use Fire Release: Fire Breath if I was at mid-range.
-Ask Questions: Can't think of any.
-Picture of technique:
You must be registered for see images