[Wind Training] Shinta

Vision

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(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
You are aiming this at the ground in the hopes of blinding the opponent by picking up dust and dirt from the ground. Though if you are standing in water what would happen?​

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
While this is "almost" the same as above, you are able to switch body position and posture when using this. Not enough to blow you out of a single range like short to mid, but simple turning to regain balance and such. Can use it by aiming the ground again to blow dust and dirt at the opponent​
 

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Moving on!

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
You are aiming this at the ground in the hopes of blinding the opponent by picking up dust and dirt from the ground. Though if you are standing in water what would happen?​

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
While this is "almost" the same as above, you are able to switch body position and posture when using this. Not enough to blow you out of a single range like short to mid, but simple turning to regain balance and such. Can use it by aiming the ground again to blow dust and dirt at the opponent​
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique

How to Attack: Not much damage I think can be dealt with this. On land as you said it can be used to mainly create an opening by sending dust up into someone's face. On water the same would hold but it would throw up a small wave of water.

How to Defend: Defend by temporarily blinding an opponent giving me a chance to retreat.

How to Counter: By blowing it back with a stronger wind attack or by over powering it with a fire attack.

Advantages Quick to perform, no hand seals and good for buying time to set up a follow up attack

Disadvantages: Limited range, not much damage to be dealt.

Combinations: Could be combined with small fire to blow up ashes into an opponents face.

Question:... None I can think of right now.

________

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique

How to Attack: Not really an attacking jutsu, can be used to set yourself up to land in a more favourable spot to attack, or to blow a thicker amount of dust up into the air.

How to Defend: Can be used to hide in a cloud of dust or by moving yourself out of harms way when in mid air.

How to Counter: A binding technique will stop someone using this being able to move away using it.

Advantages Can control where one lands in a free fall.

Disadvantages: Not a great range that you can manoeuvre yourself around with.

Combinations: I would use it to gain an extra height advantage so that I can launch a large scale jutsu such as Fire release: Great Fire Majestic Annihilation (a bit over the top but I just learnt fire recently so its fresh on my mind)
Question:
 

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Normally, when mixing in fuuton with katon is that you require it to be a blunt force wind and not the slicing type to be more effective. Keep that in mind for the future.

Also for the wind stream technique, you mentioned you could go into the air and launch an attack. I will advise you not to do that unless you had a really good strategy. You can not fly unless you had some type of CJ or Swift release which has shadowless flight. With that said you can not control your self and move freely as you would want. You would have to take up a jutsu slot per move like hurricane fist or some type to do any kind of movement. You leave yourself open therefore it's not really ideal.

Moving on!

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
You create a wall of wind in front of you. It's a slicing type wind, so it will cut throw projectiles that are thrown at you. Also as the description says, will ignite smoke bombs and flash bombs or even explosive tags.​

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Another version of wind that carries objects from the ground and thrown at the opponent.​
 

Shinta

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Normally, when mixing in fuuton with katon is that you require it to be a blunt force wind and not the slicing type to be more effective. Keep that in mind for the future.

Also for the wind stream technique, you mentioned you could go into the air and launch an attack. I will advise you not to do that unless you had a really good strategy. You can not fly unless you had some type of CJ or Swift release which has shadowless flight. With that said you can not control your self and move freely as you would want. You would have to take up a jutsu slot per move like hurricane fist or some type to do any kind of movement. You leave yourself open therefore it's not really ideal.

Moving on!

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
You create a wall of wind in front of you. It's a slicing type wind, so it will cut throw projectiles that are thrown at you. Also as the description says, will ignite smoke bombs and flash bombs or even explosive tags.​

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Another version of wind that carries objects from the ground and thrown at the opponent.​
So slicing wind would be more likely to put out the fire by separating it more?

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall

How to Attack: Used to push someone back out of close range, not really damaging them but pushing them off-balance/backwards

How to Defend: Used at the right time during close combat engagements, I could use it to momentarily halt an attack or set up a counter.

How to Counter: (I assume you mean how to counter the jutsu, that's what I've been doing so far. I should have checked earlier than this.) Can be countered if someone where to drop a flash bomb or explosive item as they quickly moved out of the way.

Advantages Good for fending off a taijutsu user or spreading out a smoke bomb.

Disadvantages: Can back fire if someone drops an explosive item without you being aware of it. Fairly weak, due to its level.

Combinations: Not really sure how to combine this one...

Question: How big is the wall? I assume not too big as it is D-rank.

_______________

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage

How to Attack: Can be used to throw the opponent up into the air, making them vulnerable to many attacks such as I lightning or fire attack.

How to Defend: I think there is an earth jutsu that makes you heavier by changing your density? That could work, alternatively by using Hurricane fists you can actually gain a greater height advantage and be able to move to a away from attacks.

How to Counter: I have a rubber dome to protect me or at least allow me to safely land on the ground.

Advantages Good for interfering with an opponents attack, such as if I where to use my rock to lava technique or anything that requires contact with the ground.

Disadvantages: Hmmm, can't think of anything just yet...

Combinations: Can be used with (Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique to further the damage caused by the wind... Although I think the fore would overpower the wind so by propelling them upwards and then using this fire attak, one would be more likely to hit them with the fire.

Question: Is there a particular height the target gets propelled to?
 

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Question one: Not that big as you mentioned chakra requirement for this jutsu.

Question two: Not too high. Something reasonable. You most likely won't catch people in this.

Blunt force wind types

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Clap your hands together, this will release a strong forcefull wind at your opponent. The description tells you the rest on the effects.​

(Fūton: Daitoppa) - Wind Release: Great Break Through
This one comes from your mouth as most wind jutsu's are. See "line of sight" that means basically a straight line so it can't bend around things. Also see "superior shinobi", this basically means your rank and the mastery you have of fuuton. Note hand seals as it's a disadvantage if you do not have master over fuuton.​

(Gōkūhō) - Wind Release: Great Vacuum Cannon
As the description says, this one comes from the mouth as well. Though the description in the jutsu is clear​
 

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Question one: Not that big as you mentioned chakra requirement for this jutsu.

Question two: Not too high. Something reasonable. You most likely won't catch people in this.

Blunt force wind types

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Clap your hands together, this will release a strong forcefull wind at your opponent. The description tells you the rest on the effects.​

(Fūton: Daitoppa) - Wind Release: Great Break Through
This one comes from your mouth as most wind jutsu's are. See "line of sight" that means basically a straight line so it can't bend around things. Also see "superior shinobi", this basically means your rank and the mastery you have of fuuton. Note hand seals as it's a disadvantage if you do not have master over fuuton.​

(Gōkūhō) - Wind Release: Great Vacuum Cannon
As the description says, this one comes from the mouth as well. Though the description in the jutsu is clear​


(Fūton: Reppūshō) - Wind Release: Gale Palm

How to Attack: Could be used to propel several Kunai at faster speeds towards the opponents vital points, or just used to knock down an opponent.

How to Defend: Knock down the opponent as they are drawing closer to attack.

How to Counter: Can be countered by putting up a stronger wall of rock to block the wind.

Advantages Can be performed quickly and thus take the opponent off balance.

Disadvantages: Only short range.

Combinations: Can be used with Fire Release: Great Fireball Technique to increase it power and range, since this wind jutsu is a blunt force attack, it would push instead of slicing the fireball.

Question: I made an assumption on the increasing the range of the fireball as above, would that actually happen or does it only increase the power of the fire?


(Fūton: Daitoppa) - Wind Release: Great Break Through

How to Attack: Could be used like the gale palm to propel several projectile ninja tools but instead up to long range. In a closer range it could be used to simply throw the opponent off balance or into the path of another jutsu.

How to Defend: If it is quick enough, using this jutsu would interrupt an opponent performing hand seals as they go to release their jutsu, by knocking them over backwards.

How to Counter: As it only travels in a straight line and can not be manipulated, by using a jutsu to propel me to the side I would be open to attack freely.

Advantages Extends up into long range, meaning that it has a good cover of the field.

Disadvantages: The hand seals are the main drawback, until such a time that I choose to specialise in wind.

Combinations: Could be used with Fire Release: Wall of Flames to propel a steam of fire out into long range, potentially taking the target off guard as they would not be able to see the hand seals through the wall of flames.

Question: None.


(Gōkūhō) - Wind Release: Great Vacuum Cannon

How to Attack: Can be used, as the description says, to knock back the opponent if I think they are too close for my liking where I would then use a follow up attack, or just to create an opening for a follow up attack.

How to Defend: Can be used to defend by stopping an incoming attack, as this jutsu is a projectile or sorts, I would be free to follow up with a supporting attack or a follow up attack.

How to Counter: Countered by using an earth jutsu to create a wall to block it.

Advantages No hand seals, is a projectile and travels to mid-range.

Disadvantages: Not much damage to be dealt using it on its own.

Combinations: Used with Fire Release: Phoenix Sage Fire Technique to make the fire balls with shuriken in them to swirl around the wind sphere and increase the range of the fire technique.

Question: None.
 

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Not completly understanding your question here o_O. Explain a bit more in detail???
Sorry, it made sense at the time but now I see it in fact makes no sense at all.

I was thinking that since the wind is short ranged and the fire ball is short ranged, by combining them would the they increase the range up to mid? So would two short range jutsus equal a mid range jutsu while also raising the rank by one?

Hope that made more sense!
 

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Sorry, it made sense at the time but now I see it in fact makes no sense at all.

I was thinking that since the wind is short ranged and the fire ball is short ranged, by combining them would the they increase the range up to mid? So would two short range jutsus equal a mid range jutsu while also raising the rank by one?

Hope that made more sense!
No. Just basically increase in power. The jutsu above, the range is how ever far you throw you're kunai or pojectile. It is short range to the projectile.

Does that make sense?
 

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Lets continue

(Fūton: Kamaitachi no Jutsu) - Wind Release: Sickle Weasel Technique
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: User creates a whirlwind of slicing wind. Originally used by Temari with her fan, there is a way to create this jutsu without a weapon. Performing quickly handseals, the user will gather his Fuuton chakra into the lungs to blow out a sharp gust of wind, which in conjunction with the handseals will create a gust of violent slashing wind. The wind created is strong enough to push the opponent back or create 2 inch deep slashes to his body, however the user cannot direct slashes.

(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30(+10 if used with a fire type)
Description: The user releases a gust of wind that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

(Fūton: Kamaitachi no Jutsu) - Wind Release: Sickle Weasel Technique
Use a fan if you have it, if not use hand seals. It's a slicing type wind that can cause slicing damage.​

(Fūton: Kamikaze) - Wind Release: Divine Wind
Tornado's are created and with combination of running fire, it gets bigger. Must know running fire to use that set of combination​
 

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(Fūton: Kamaitachi no Jutsu) - Wind Release: Sickle Weasel Technique
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: User creates a whirlwind of slicing wind. Originally used by Temari with her fan, there is a way to create this jutsu without a weapon. Performing quickly handseals, the user will gather his Fuuton chakra into the lungs to blow out a sharp gust of wind, which in conjunction with the handseals will create a gust of violent slashing wind. The wind created is strong enough to push the opponent back or create 2 inch deep slashes to his body, however the user cannot direct slashes.

(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30(+10 if used with a fire type)
Description: The user releases a gust of wind that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

(Fūton: Kamaitachi no Jutsu) - Wind Release: Sickle Weasel Technique
Use a fan if you have it, if not use hand seals. It's a slicing type wind that can cause slicing damage.​

(Fūton: Kamikaze) - Wind Release: Divine Wind
Tornado's are created and with combination of running fire, it gets bigger. Must know running fire to use that set of combination​
(Fūton: Kamaitachi no Jutsu) - Wind Release: Sickle Weasel Technique

How to Attack: Can be used to attack by not only pushing back the opponent, which would then be followed up by another attack, but by using it to create many sizable cuts on the opponents in order to injure them. I good time to use the slicing version is when they are concentrating on making hand seals or another similar task

How to Defend: Used to push the opponent back form me would be the best use as a defence for this jutsu. At a critical moment of the opponents attack to unexpectedly blow their attack back at them.

How to Counter: A good way to counter this would be to put up a large and strong enough rock wall so that the wind would hit the earth instead. Alternatively I could go underground and come up behind the user.

Advantages A good amount of damage can be dealt with this jutsu, or it can be used to push the opponent away.

Disadvantages: Unles I am Temari (or have a fan), I require hand seals in order to use the jutsu.

Combinations: I could use Syrup capture field to first trap my opponent in place followed up with this jutsu to deal serious cuts to the majority of their body.

Question: None

____________________

(Fūton: Kamikaze) - Wind Release: Divine Wind

How to Attack: By using this technique I can create several small tornadoes around the opponent and then making them converge on them. They would be harmed by the force of the tornado and any small debris picked up by them.

How to Defend: Make several tornadoes appear in front of me to stop kunai and other ninja tools from hitting me.

How to Counter: Can be countered by using a more powerful wind technique to blow the tornadoes away.

Advantages No hand seals and can be used quite quickly with little effort.

Disadvantages: Not very strong, unless used with a fire technique...

Combinations: Since I have completed my fire training, I can use this technique with Fire Release: Running Fire to create a massive flame hurricane around the opponent to trap and then burn them to a crisp.

Question: None
 

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(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Snake → Ram creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

(Fūton: Jūha Shō) - Wind Release: Beast Wave Strike
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A powerful technique of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in his right hand, and then swipes a slicing chakra wave which appears to be controlled by the users will and thoughts. They are also able to use the technique in a rapid-fire, successive motion creating up to three cresent blades of wind.

(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Note hand seals. You basically just create a vortex of wind. This jutsu main exists to use it in a combination as the description says.​

(Fūton: Jūha Shō) - Wind Release: Beast Wave Strike
Slashing type of wind, like a cresent moon, that you strike the enemy with.​
 

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Lets continue.

(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Snake → Ram creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

(Fūton: Jūha Shō) - Wind Release: Beast Wave Strike
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A powerful technique of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in his right hand, and then swipes a slicing chakra wave which appears to be controlled by the users will and thoughts. They are also able to use the technique in a rapid-fire, successive motion creating up to three cresent blades of wind.

(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Note hand seals. You basically just create a vortex of wind. This jutsu main exists to use it in a combination as the description says.​

(Fūton: Jūha Shō) - Wind Release: Beast Wave Strike
Slashing type of wind, like a cresent moon, that you strike the enemy with.​
(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain

How to Attack: Other than using it with the fire and earth jutsu's it can be used I guess the same way as any other blunt force wind technique to push someone off balance or deflect projectiles...

How to Defend: Used to know the opponent of balance with a gust of wind to open them up for a counter attack.

How to Counter: A b-rank lightning jutsu would cancel this vortex where as an A-rank lightning jutsu would be able to continue travelling towards the opponent. I would use chidori sharp spear to continue through to pierce the opponents chest.

Advantages Sets up a great combination attack

Disadvantages: The three hand signs leaves a slight delay in the release of the attack from the first aggressive move (hand seals) leaving time for an opponent to counter

Combinations: Basically, as you said, this jutsu exists to be used with the fire and earth combination to trap the opponent in an enclosed space where the wind is used to send the fire all around the opponent

Question: So, really not on I would use unless with the Fire and Earth jutsu in the description? Also, it is a blunt force wind attack isn't it?

___________________

(Fūton: Jūha Shō) - Wind Release: Beast Wave Strike

How to Attack: Creating three crescents of wind that I would direct to attack the opponent from the left, right and front to leave them with only one option of escape.

How to Defend: Can be used to cut the opponents attack to stop it or even directed to cut the opponents limbs as they move to attack

How to Counter: A swirling blunt force wind attack of the same rank could stop the wind crescents from doing damage to the one defending such as Wind Release: Sickle Weasel Technique (even though it is a slicing type, it covers enough of the field to block the crescents)

Advantages Being able to direct the crescents is a big plus, as well as the ability to make three of them.

Disadvantages: Only short range.

Combinations: I could create three crescents using this jutsu to attack his right, left and front where I then create an earth pillar to stop the opponents ability to retreat backwards to trap them in between the wind crescents.

Question: None
 
Last edited:

Vision

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Vortex of wind. Think of it as a hurricane type, it's almost blunt AND slashing type but only if you are near it. More of a blunt type if you ask me. You can use this as a wind jutsu and not a combination jutsu with other elements. It all depends on your strategy and what you want to do. When using this you have to use the 3 slots of jutsu's, so if you want the full desired effects as the description you would have to use all three. Since more than likely you won't have yin and yang, you need to do them seperately. Which takes time to set up effectively. It can happen and again it depends on your strategy.


(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless.

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra Cost: 15(+3)
Damage Points: 30(+5 for each addition wind vortex)
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
One of the defensive jutsu's that you can cut the other incoming wind attack in half. Note rank though if it's a B rank and above attack it won't have any effect and you would get hit.​

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Create basically cyclones, attack him with it, you can direct it however you want. You can create up to three if you wish.​
 

Shinta

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Vortex of wind. Think of it as a hurricane type, it's almost blunt AND slashing type but only if you are near it. More of a blunt type if you ask me. You can use this as a wind jutsu and not a combination jutsu with other elements. It all depends on your strategy and what you want to do. When using this you have to use the 3 slots of jutsu's, so if you want the full desired effects as the description you would have to use all three. Since more than likely you won't have yin and yang, you need to do them seperately. Which takes time to set up effectively. It can happen and again it depends on your strategy.


(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless.

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra Cost: 15(+3)
Damage Points: 30(+5 for each addition wind vortex)
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
One of the defensive jutsu's that you can cut the other incoming wind attack in half. Note rank though if it's a B rank and above attack it won't have any effect and you would get hit.​

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Create basically cyclones, attack him with it, you can direct it however you want. You can create up to three if you wish.​

(Fūton: Kazekiri) - Wind Style: Wind Cutter

How to Attack: N/A

How to Defend: Is used to stop an incoming wind attack that is C-rank or lower by slicing it in half to dissipate its power.

How to Counter: Not really something that can be countered, just by using a stronger wind jutsu is enough to over power it though.

Advantages A good last minute counter as it needs no hand seals.

Disadvantages: Only good against C-rank and under and it is only short range.

Combinations: After using this attack I could follow up with a lightning attack that would normally be weakened by the incoming wind jutsu.

Question: None

____________________________

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance

How to Attack: Used to create a strong cyclone that I can control at will.

How to Defend: By creating one of these cyclone I could interrupt the opponent as they form hand seals, or take their sight of my momentarily so I can avoid their attack.

How to Counter: Using Wind Style: Wind Cutter is a pretty simply way to counter the cyclones, rendering them useless.

Advantages Reaches up to long range, the direction can be controlled by the user.

Disadvantages: The three hand signs gives the opponent time to attack and I have to stay in one spot in order to use it.

Combinations: Can be used with Small Fire Stream to create flaming cyclones that can be manipulated by the user.

Question: You said I can create and control three of these cyclones, do I have to perform the jutsu three times to create three of them or is it part of the one jutsu?
 

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1. No you won't have time unless you can form both at the sametime, which you dont, so no, only use this when you need to defend and can not counter and reverse your situation.

2. Part of one jutsu.

Moving on

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then they swing it to create a powerful whirlwind of gusts of wind by releasing the wind chakra in sync with the swing of the sword.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of two hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Futon: Kaze Raidā no Jutsu) - Wind Release: Wind Ryder Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: Temari using her Giant folding fan will use her fan to travel on by creating a current of wind allowing her to move around at quick speeds.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
This comes from the mouth as most wind release techniques do. Slashing type, that slashes at your opponent.​

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
You need a sword to be able to use this but release chakra into the sword, by swinging it you are using shape manipulation to create a whirlwind. It's pretty easy and quick. Practical use if you like to use swords to attack.​

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
A disk of wind that can come from your fan or your mouth. If you have a fan, just like the previous technique you wind swing it to create a disk of wind. If not use 2 hand seals and shoot it out of your mouth. This is a slicing type that will deal cutting damage.​

(Futon: Kaze Raidā no Jutsu) - Wind Release: Wind Ryder Technique
Need a fan to use this and basically you are just riding on a fan like shown in the anime​
 

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1. No you won't have time unless you can form both at the sametime, which you dont, so no, only use this when you need to defend and can not counter and reverse your situation.

2. Part of one jutsu.

Moving on

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then they swing it to create a powerful whirlwind of gusts of wind by releasing the wind chakra in sync with the swing of the sword.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of two hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Futon: Kaze Raidā no Jutsu) - Wind Release: Wind Ryder Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: Temari using her Giant folding fan will use her fan to travel on by creating a current of wind allowing her to move around at quick speeds.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
This comes from the mouth as most wind release techniques do. Slashing type, that slashes at your opponent.​

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
You need a sword to be able to use this but release chakra into the sword, by swinging it you are using shape manipulation to create a whirlwind. It's pretty easy and quick. Practical use if you like to use swords to attack.​

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
A disk of wind that can come from your fan or your mouth. If you have a fan, just like the previous technique you wind swing it to create a disk of wind. If not use 2 hand seals and shoot it out of your mouth. This is a slicing type that will deal cutting damage.​

(Futon: Kaze Raidā no Jutsu) - Wind Release: Wind Ryder Technique
Need a fan to use this and basically you are just riding on a fan like shown in the anime​

How to Attack: During the battle I would use it to surprise the opponent by interrupting their jutsu while also doing some cutting damage. I could also use it to attack quickly if my hands are busy (bound, using a sword etc).

How to Defend: Being a slicing attack I could use it to cut through an incoming attack such as a lower ranked fire ball or equally ranked earthen projectile.

How to Counter: Can be countered by using a stronger fire attack that would push the wind back or absorb the wind.

Advantages No hand seals and can be used it under the paralysis genjutsu.

Disadvantages: None that I can think of.

Combinations: Could be used after I catch the opponent with my Lava rope jutsu where I would then use this jutsu to slash at them.

Question:None




How to Attack: I could use this in short range to slash at the opponent while also pushing them back with the whirlwind.

How to Defend: I would do pretty much the same thing as above, by using the whirlwind to push them back or keep them occupied.

How to Counter: If I was in range I could create an earth pillar under their arm to knock the sword of course or out of their hand.

Advantages A quick jutsu that could easily be incorporated into a swing in a moments notice.

Disadvantages: Requires a sword to use it, if the sword is knocked away or you simply don't have one then this jutsu can't be used.

Combinations: After creating a wall of flame using Fire Release: Wall of Flames, I would then slash at the wall to release the whirlwind through the fire. The whirlwind would pick up some fire creating a powerful flaming whirlwind.

Question: None




How to Attack: I would use this as a strong cutting jutsu to cut through an opponents jutsu if not stopping them using the jutsu by cutting at their hands.

How to Defend: Used to cut through an incoming attack to dissipate it.

How to Counter: If the opponent can interrupt the hand seals then user would not be able to execute the technique. If a fan is used, a strong fire technique to burn the fan or overpower the wind would work.

Advantages With the fan, it is a quick jutsu to execute.

Disadvantages: Without the fan the two hand seals, while not being that debilitating, can leave an opening.

Combinations: Can't think of one right now.

Question:Would this work with a sword like it does with the fan?




How to Attack: After jumping on the fan, I can use it to ram into the enemy and inflict and deep wound with it.

How to Defend: I would use it to quickly evade and attack by flying out of it's range.

How to Counter: Using a larger wind technique that creates a whirlwind would disrupt the flight of the user and cause them to crash.

Advantages A good technique to escape via flight.

Disadvantages: Needs a fan, and you become an airborne target.

Combinations: I could use it to gain a height advantage on the opponent to unleash Fire Release: Great Flame Flower upon the opponent.

Question: Is this jutsu for Temari exclusively?

 

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3rd jutsu. Fan only or through hand seals from the mouth.
Last jutsu, long as you have a fan it works.

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back. Normal users can release a blast of wind to send them back if they do not possess a Giant folding fan or Giant war fan.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying, other users can use this technique by making a string of 2 hand seals and releasing their wind chakra to create a blast of wind.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
More less intended for anyone who has a fan, if you do not you can perform hand seals and blow the wind from your mouth. Remember you need hand seals eventhough it doesn't state so. Also notice it's range.​

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Almost the same technique as above. Nothing different really, though the biggest thing is that the one above has short range only.​

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Think of whirlwind, which you launch from your mouth​
 

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3rd jutsu. Fan only or through hand seals from the mouth.
Last jutsu, long as you have a fan it works.

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back. Normal users can release a blast of wind to send them back if they do not possess a Giant folding fan or Giant war fan.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying, other users can use this technique by making a string of 2 hand seals and releasing their wind chakra to create a blast of wind.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
More less intended for anyone who has a fan, if you do not you can perform hand seals and blow the wind from your mouth. Remember you need hand seals eventhough it doesn't state so. Also notice it's range.​

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Almost the same technique as above. Nothing different really, though the biggest thing is that the one above has short range only.​

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Think of whirlwind, which you launch from your mouth​
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique

How to Attack: If I had a fan I would use this to inflict some damage and sending them airborne with the fan before using the wind to push them further skywards, making them susceptible to a follow up attack. Without a fan, after I make the hand seals I would use it to push them away from me so I can prepare a larger attack.

How to Defend: Using the fan to knock an opponents hand away so they cannot finish their hand seals where I then push them off balance backwards to create an opening.

How to Counter: If the opponent has a fan, using a jutsu to knock the fan away would mean that they need to perform the hand seals which would give me more time while they do so, to use an attack to encourage them to move away.

Advantages Good short range justu that can push back an opponent while dealing some damage (with the fan)

Disadvantages: Needs the fan or else hand seals must be performed. Only effective in short range.

Combinations: When used with the fan to knock someone into the air, I can use chidori spear to piece them with some ease as would have no control over there movement for a few seconds.

Question: How many hand seals would you need for this?

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique

How to Attack: Use the fan to knock the opponent backwards while another jutsu is set up.

How to Defend: Disrupt the opponents hand seals by using this jutsu to push them off balance to give me more time to effectively strike them.

How to Counter: Knock the fan away or use Earth Release: Bedrock Coffin to crush them as they perform the hand seals (if they don't have a fan especially)

Advantages It's range gives it a greater versatility than Rising Tempest Wall Technique and has less(?) hand seals than it.

Disadvantages: Not a jutsu to deal a significant amount of damage on its own.

Combinations: After knocking the opponent backwards and possibly onto the ground, Bedrock coffin would be able to crush them while they are disoriented.

Question: None

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique

How to Attack: Using it in a tight situation where hand seals would cost one the battle, I would release this whirlwind upon the opponent to suck them up into it, buying me some time to re-compose myself and attack.

How to Defend: Much the same as how I would attack ^^

How to Counter: Using Earth Release: World Shaking would put the opponent off balance so they could not aim the jutsu at me properly giving me the chance to get in close and attack.

Advantages With no hand seals, it is a quick and effective jutsu to unleash upon the opponent.

Disadvantages: A fire jutsu would follow the whirlwind back into the users mouth... >_>

Combinations: Not sure of one right now...

Question: None
 
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