[CJ] When Two Buggers Meet - Aburame Darui

Panthalassa

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( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.


The purpose of this technique was to exponentiate the chakra we can steal from our opponent. It gives a specific motion that stacks onto other techniques, where the insects will behave like a drill, severing the techniques and then keeping the chakra moving across the whole swarm. It has two abilities, the first, it will steal all the chakra from any technique they collide with, as long as some of the insects would live. That only happens if the technique would overpower your opponent's technique. It would continue on weaker, but it would steal the whole chakra within the defeated technique. The second property is that it enhances the insect's inherent chakra draining abilities. By default, and default is the chakra draining abilities of the Kikaichu bugs, it is 14 chakra per turn, meaning that, while Scavenging is active, your insects steal 28 chakra per turn.

Half of the whole chakra stolen will serve to feed the insects, and is basically chakra lost (for now, I'll work on something). The other half of the chakra can be automatically distributed to any insect short range from the point of draining, and then to you, which means that you don't have to retrieve the insects that were within the technique. If you're not short range from the point of draining, you can send any insect to you, and it will infuse you with the chakra on contact. It's the standard business ( which is why your technique is so much more chakra efficient ).

Any questions you'd like to ask?

Oh yes, I forgot. When you activate this technique, you spend 5 chakra. The next turn you don't spend anything. The following you spend 5 chakra again, and so on until you spent 20 chakra. This lasts 8 turns. If you have your bio for more than 6 months, it becomes every third turn, so it lasts 12 turns.
 

Black Butler

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More along the lines of a living CW made entirely of bugs. Befitting Torune more with nano bugs. It would also increase rank, but be able to use certain aburame jutsu itself. Along the lines of being able to make objects from itself from like a staff that can be almost solid to a cloud of bugs the user can fly on. More supplementary then offensive.
 

Panthalassa

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Could be interesting. If you attach it to Torune Aburame it will be more restrictive though. As for the weapon itself it sounds good. I tried submitting actual insects, though, and it wasn't allowed. Maybe it was the way I tried to do it, but I think they don't want to approve actual insects in a CW
 

Panthalassa

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I created two different species of Kikaichu bugs that I said composed the scythe. They were fossilized and dormant until I call them out and they'd swarm around the scythe. I had to scrap that idea and create the blade-based scythe that can be controlled by kenjutsu or aburame.
 

Black Butler

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Oh damn, looks like I'm going to have to go with a metal also. I really wanted the CW to be so incorporated into Aburame, that it was basically another aburame being itself.
 

McKnockout

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I guess that is fair, if you are planning to stick around it would be nice to have an aburame ally around! Which ones would you like to trade for yours?
Mc you can just repost the techs Pantha learned in this thread already, those will be my exchanges :3
Sure nws, Darui. These are the ones I taught Panth:
I can teach you the same ones ^^
(Kikaichu Tsukamu Kumite) – Destruction Bug Kata
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30 (+5 each turn it's activated)
Damage Points: 60 (+10 damage to taijutsu)
Description: The use will release many Kikaichū bugs out of his body which coat his limbs (arms, legs, etc. – the user chooses what) with the crowd of insects. The user can use these insects as an extension of their limbs giving them longer reach with taijutsu and can also be used to restrict the opponent.
Note: Must be a member of the Aburame Clan.
Note: The user is capable of performing jutsus and form hand seals while this is active.
Created by DopeyDwarf and McKnockout

(Hijutsu: Haku Sakini) – Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.
Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

(Kikaichu Konchuu Mure) - Destruction Bug Swarm
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.
Note: This is similar to “Murder of Crows Confusion”.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

(Kikaichu Tsukamu Kumite: Sumakku-daun!) – Destruction Bug Kata: Smackdown!
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After using “Destruction Bug Kata”, the user coats the crowd of insects around his limb(s) with chakra and slams his limb (most probably his arm) down onto the ground to dissipate any attack up to B-rank e.g. Earth pillars, incoming B-ranked wind/fire/lightning blast, etc. The use of this technique disperses all the bugs that had enveloped the user’s limb by the former jutsu and thus, the “Destruction Bug Kata” ends.
Note: Aerial attack can no be dissipated, the user must slam his limb onto the ground for this jutsu to work.
Note: “Destruction Bug Kata” ends with the usage of this jutsu.
Note: Can only be used 3 times per battle.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

(Aburame Hijutsu: Bakemono Nioi) –Secret Technique: Phantom Smell I (Aburame)
Rank: A
Type: Supplementary/Defense
Range: Short-Long (To activate), Short (To effect)
Chakra cost: 30
Damage Points: 60
Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.
Note: Can only be used three times per battle.
Note: Must wait at least one turn to activate again.
Note: Paralysing effects last 1 turn.
Note: Kikaichū bugs are dead if they are burnt/electrocuted.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout
 
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