Western Formosa (193)

ZK

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Western Formosa

Formosa is a tropical island paradise, composed of rolling hills, green forests, lush fields and, most prominently, the tall hill at the center of the island visible from everywhere on Formosa. It's distance and position from the rest of the world allowed it to emerge from the Cataclysm unscathed. Western Formosa is characterized by a great number of enclosed fields and paddies surrounded by lush jungle. Many farmers living here, supplying the island with foodstuff.
 
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System001

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Coming from Jiro Island
Players: Telie
Mission Rank: D-rank
Story Elements:
1. Build something for the Clan (1)
2. Explore an infected location (1)

Upon his lion-turtle island, he would reach the shores of the greater island. A looming silence would beacon. Leaping off his turtle, he would land to see a deserted island. The eerie feeling of death would emerge from the shadows as something had already occurred. The very end of the world sense appealed to him as he was to leave, he'd hear a cough from a distance. Quick to navigate looming silence in search for life. Closing his eyes as he enhanced his is sound detection, his ears would pick up on the slightest noise made, with focus he would tune out each sound. In mere moments, he had found his target. Bolting to the zone, he'd see two kids and a mother barely keeping alive. She would look to him, watching how unaffected he was as he moved towards her. Trico would cough repeatedly for the first time. He had the symptoms now, which had started to display themselves however his chakra being enormous. The effect was very much lessened to a greater degree that seemed to nullify the influence upon his life.
While every ninja has the virus now, only those who fought Tiamat or have recently crossed the Hokubu Ocean are noted to have Severe Cases and have weakened health and dull senses and be extremely contagious. The Virus shows up as a virus that causes them to move at a max of 2x their base speed and track up to 4 times their speed max. This also reduces their health and chakra by 25% . As a severe chakra strain, it also prevents those affected by it to be incurable by any known methods, including Yang or other healing based abilities. These effects can pass to anyone who touches someone infected, causing 8 posts before the sickness worsens to this state and they too become contagious.
CH: 1,670 (-Jutsu reductions) | HP: 120
Notice: Maximum x2 [Base speed] & [Tracking] up to x4 movement speed.

Moving towards her, she would faintly smile as she would speak to him, "are you from the one of the great villages? Could you please help us? Please, I beg of you."

Having noticed he was in a much greater state of health than her, and the fact he had never been seen around the island. She took the right guess in thinking he was in-fact a shinobi. Watching her struggle to hold on as her kids slowly neared death, Trico would collapse to the ground. His faith for the future of the world was shaky as his teachings as a monk had prevented him from preventing this from happening. Shaking his head in disagreement, all hopes would perish from her. She would clearly see that the man in-front of her had lost all hope just as she. Knowing this, she requested him to at least remember her village. Offering a small picture book of the village that included generations of farmers. She would lay along her kids who had now left her alone.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
"I won't forget any of you. I will find a way to restore each and everyone." he would proclaim as he knew that in this world. Death was never the ending, some ninjutsu out there existed with the power of life and death. He would begin to dig holes once more as he created wood coffins for the bodies. Moving through the area as he heard the deafening silence in the landmark he would cry alone in the cold looming night. The skills he'd created at the soundless temple were pointless, he hated the being the caused the epidemic. The innocent amasses that lived their own lives in peace had lost the future for no apparent reason.

(Mokuton No Jutsu) - Wood Style Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, fight, or defenf with. These can be created from the users own body or from the ground.
Moving back to this lion-turtle as he mopped on the way. He would knocked back into reality by a gentle breeze, as he looked to the mountains that housed the framers and the forest the calmly resounded the calamity of the world. Looking to the picture book he'd attained. He would recall her request. To remember them, for that reason he decided to protect their bodies by creating a guardian of sorts. Waving two handseals as he summoned complex amounts of chakra through him. He would slam his palm to the ground as the sealing formula spread, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground rose, covered in the sealing formulas which with his complexity in funijutsu, with his elemental technique acting to attribute the creation, through an enormous flooding of Mystic Fire chakra, converted into an energy-based elemental transformation becoming a purely Mystic Fire based creature, while retaining its original abilities and qualities as it awoke into life! The roaring creature being the most fearsome creation to date, despite its smaller size, it still drafted a normal human. Furthermore, the entry in-front of him would bow to him as the Lion-turtle coward in sight of the new beast.

Now as he left that part of the island, he knew he was to protect these lands like his home. Vacant of life for now, he embarked onwards to the next lands to see where else was free of the plague and if any survivors were alive.

(Fuuinjutsu: Nehan Jomei) - Sealing Arts: Nirvana's Excommunication (Affected by Mystic Fire CE & Yang Release)
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A (+20 via Mystic Fire)
Description: An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to saaid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 

Skorm

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Tepes and his two summonings climb ontop of the coastal region of the Western Formosa. Whilst not specifically finding anything of interests here either, they remain on the island but head north.

LLM
 

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Storyboard Mission Element(s):
  • Explore a large and hostile underwater ruin.
You must be registered for see medias

Alucard and his two summonings had made their way out from the jungle and managed to safely transport the major convoy that hired him for his protection during their time in the southern Formosa. Now that they had ended up in the western part of the province they would look for more work to do. They ended up in one of the smaller villages next to the coastline, which contained a house decorated with nautical themes and pristine trophies gathered from nautical beasts. It looked very interesting and Alucard headed towards the house's front door and looked through it with his Dojutsu. Seemed like only one person was there. He would knock.

Damon is that you?

A voice could be heard, cracked with excitement and joy with rapid footsteps following towards the door. Before Alucard was able to even reply the door bursted open revealing an older woman. When she realized it wasn't Damon behind the door her expression transformed from a light up expectation to pure disappointment.

..A stranger, what.. What do you want sir?

Your building looked interesting. You're asking for this.. Damon? Don't happen to be Damon Oceanborn?

You know my son? Whoa, who are you?

A.. friend of his, do you know where he is?

He came by just two days ago.. Said he'd explore this dreaded old temple in the middle of the ocean. I told him that there's nothing there but evil, but.. he insisted. Now i don't know what's going on with him. I'd just got him back from Prison.

Where is this temple?

The old woman would draw a map to Alucard with a red X to know where to look. It seemed this place was in the middle of the Nanmen Ocean. It would seem like Alucard atleast knew where to find his latest friend and he would depart from the village and go look for Damon under the deep sea. Alucard headed out from the coast and left the Formosa Island.

LLM.
 

Cresee

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Mission
Storyboard Element: Assassinate the leader of a camp alongside dealing with his helpers | S-Rank


Out of the first landmark of her journey and into the next part of the Island, Wynn preferred the place she'd been before but this wasn't so bad either. It was noticeably tamer and less-developed; giving rise to a large number of rogue ninjas and not-so-nice public displays. The forests was damp and had uncleaned and torn roads. Maybe she can fix this place later with her newly learned Ninjutsu. The entire play was shrouded in an uneasy feeling and weather. Even the animals weren't as lively as the Eastern part of the Island. Just how different can two regions of the same place can be?

Wynn followed the strange sight of the hovering mist till a clear sign of civilization was coming closer and closer. As she found a spot to sneak and peek from; she saw a group of barbaric and unkempt people - almost like she was in Kirigakure. Wynn strolled around a bit to get a bit more of the sights of the place and there were executions being performed out in public and people literally thinking this is a PvP zone. "What's the best thing to do in such a situation? I know. Take out their master and make this shithole even more terrible." muttered Wynn as she got another of her sadistic ideas. She was always looking for some activity; in a good or bad way.

She snuck right in and didn't wanna go in guns blazing. These weren't your average villagers, they were violent and pushy and their leader has to be really something to be able to have a comman- Wait, there's no command if they all just do whatever they want. Whatever. Not wanting to get into trouble just yet, she lowered her presence by concealing her scent and manipulating how others would perceive light around her body. She ran to the far side of the village as of course universal law states that you have to put your most important chess piece somewhere else from the middle of everything. Then again this place wasn't exactly universal.


The walk was literally way too much in this village covered with fog and dust, and a good chance of someone killing you. She simply activated her Sharingan to see the highest and most potent chakra; most likely to be the leader. As Wynn scouted around, she immediately caught a blow to the back of her neck - pushing her a few meters before she turned to see who it was. Of course, it was a bloodthirsty dumbass who was picking on her the same way everyone else was picking on everyone else. I guess she'd finally found people similar to her. Soon the bulky, dirty man called out "Hey you pricks, I bet you haven't had such a tasty meal in very long!" "Cannibals!?" Wynn exclaimed as she realized this place truly keeps getting worse after being here less than 5 minutes. At this point, before the ninja had seen Wynn's eye, she had already deactivated her Sharingan - in order to keep an element on surprise up her sleeve.
Wynn formed a spherical, chakraless, power packed jutsu known as the Rasengan to exterminate the creepy looking thugs but her arm got grabbed - literally by all five of them. Why are 5 people intercepting her blow altogether!? She immediately screamed in anguish as they cracked her arm. She lifted her other palm and gushed a slight wind attack that pushed all of them away from her. The jutsu didn't require hand seals and only a motion from one hand.


As they were struck back, Wynn wasted nothing to chance and brought fourth massive wooden spikes towards the group using her Mokuton; hoping to crush all of them with impale strikes. As the jutsu reached the fellow Shinobi, a tall 7 feet figure with intimidating eyes. All of her opponents got startled and bowed down in respect. Uhh.. this might be either their boss or the leader of this town - In which case she's found her target for causing chaos. Not in the best of situations though. She now had to deal with 6 bulky Shinobi with their potential leader in the front.

Before she or the other 5 could say or perform anything, Wynn felt a powerful punch to her jaw - knocking her to the ground. The giant that had appeared in front of her had dealt a tremendous surprise blow. She was coughing blood and through her dizzy vision saw all of them make a crimson formation to cast a simultaneous Suiton Hijutsu: Kirisame aka Mist Rain - which causes rain to fall down and ANY chakra that comes into contact is done for and will take damage. Wynn was caught in a moment of absolute unreactiveness as the rain fell down fast and started eating up her chakra and lowering her health.

Not having the luxury of time for casting a jutsu, she activated and used her Sharingan to put all of her foes in an illusion. It caused a pseudo-paralyze as they were thinking feathers had pierced them in their version of reality. After one by one they had all been put temporarily immobilized, the lethal rain stopped and Wynn turned off her genjutsu and gaining a slight advantage, attacked the five people that were servants to the leader in the back. She used a violent lightning nin that would throw multiple disks of attacks in extreme speed. Once again, the leader came to the rescue and tanked the damage. Why is this village so bad if he cares this much about his people? Tired of this game and wanting to at least reduce their numbers; Wynn sought to create a distraction. She pulled out a huge fire towards them which was constricted in a dragon form. It launched dragon-head fireballs towards them which could both pass even solid objects. She jumped high in the ground and followed up with an airborne fire attack that caused giant meteors to go toward and crush the enemy. The leader may be powerful but he can't tank one attack after the other. Still though, the other bulky men stood their ground and took slight burns, barely escaping. However, it was all over when 2 of Wynn's clones suddenly appeared behind those 5 (not including the leader) and simply crushed their throats with a surprise attack. She had created them after her first Katon jutsu and before her second.

Now it was just her main target left. Wynn dispersed her clones and started to look around to see if anyone else was coming because this entire thing may be drawing the villagers' attention after all. But it was no one as of yet, not much you'd expect from a barbaric place. As she turned around again, all she witnessed was a powerful jag at the face - gushing her blood and knocking her down. The 7'0 ft leader had closed the distance while she was being on the look out for other threats. He grabbed her once again and tried to literally squeeze her neck by brute force - Luckily Wynn had a thing in her arsenal she used to harden her body. As her skin became somewhat close to having steel-like properties, she once again used her deadly close range tech but this time mixed with elemental affinity. She mixed Rasengan with fire style making it into a flame ball and aimed for the man's chest as he was still grabbing her mid-air. As she stomped his heart with the technique, however, she had an unsightly moment where the man was suddenly turned into a sticky water body that Wynn couldn't get hand out of, the one she used Rasengan with.

As she tried to desperately break free, she saw the ground literally turning into lava. Wynn didn't know the enemy had such a trick within his reach and it seems she played right into their hands. In emergency state of mind and having the disadvantage of not knowing the water element, she used a wind technique in an usual way; to lift herself around the tornado she herself creates in order to go up in the air and propel herself out of the lava range. As she did so, bits and pieces of fire also caught up in the tornado as it was created near the ground after all. She quickly just propelled herself out of the tornado while being airborne, landing on a place surface.

She had taken damage from getting smacked, almost choked and now her feet were burning. Wynn spotted the man standing in confusion from far way. Frustrated with anguish, she activated "Sakki" - a technique that will overwhelm the opponent's senses - by way of putting the effect of "killing intent" on them. Her opponent was strong so even though it did degrade his senses somewhat, it was nowhere near to power over him. Wynn caused pairs of sphere of rocks to emerge from the ground, they had spikes all over them and could be used to converge and crush the giant man together, should Wynn cast an extra handseal. As the attack was proceeding, she witnessed another crazy sight - He simply lifted the giant rocks up and it's like the spikes piercing his hands didn't actually affect him. He threw them off one by one at Wynn as she used simple freeform dodge to outrun her own technique being thrown at her. Nothing she ever tried was working towards this power-horse of an opponent.

Before she could try anything after having failed miserably about more than 3 times to do any sort of damage to the huge man, she noticed TWO MORE of him suddenly appearing around her. If one wasn't enough, now she had to deal with two more copies of her bulky target. She panicked and tried to use a proximity based lightning jutsu to keep them away from getting close. However they just.. ran through it while enduring the cuts. There was no way to dodge all four of them so fast in CQC. They all grabbed Wynn; each one grabbing either one of her arms or legs and then stretching all of them in opposite directions, literally trying to break and tear her body apart.
While screaming in regret and defeat, she used her Sharingan genjutsu that didn't require eye contact and put them all under a genjutsu that was weak but effective and perhaps the only choice in the situation she was in. As their grip loosened, she immediately got her hands free and cast an impaling wood technique that would quickly and brutally cover her enemies' bodies. The clones faded away and she speared the original and only one with a follow up taijutsu+lightning attack which punched him in the air and the ground back and forth and finally infused with electrical charges. He was finally brought down after all that mess.
Wynn had lost all interest in her causing chaos to this village and simply walked using her Sharingan to spot and stay away from anyone in the thick mist, avoiding confrontations to exit from that place safely. She was coughing and having slight concussions but there's no active ninja who hasn't had a day or two like this in their lives. Maybe one day she'll return to this place and do a round two, except more gracefully.

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Deactivated and went back to normal eye very soon after that turn itself)
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Through a mere hand motion, the user releases a sharp wave of compressed wind from their hand. This was powerful enough to effortlessly slash through a shadow clone and other A rank ninjutsu.
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: By focusing wood chakra into one of his limbs and performing 4 hand seals (Tiger → Horse → Tiger → Snake), the user is able to sprout and extend a massive brute mass of wooden spikes and pillars. These spikes can be used to both attack the user by impaling him through the sheer speed with which they grow and extend or to defense from incoming attacks by spreading a bit wider and forming a barrier between the user and the attack. A more advanced use for this technique is to utilize it to capture the enemy and imprison him in the mayhem of spikes and pillars. The user can detach himself from the pillars at any time, while stopping it in the process.
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility.
Note: Requires two tomoe Sharingan and eye contact to use
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.
Element combined with this: Fire
Supplementary/Defense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.

Note: Only useable twice per battle.
Note: Courtesy of Nanaki
Rank: D - S (A)
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
Type: Offensive
Rank: A
Chakra: 30
Damage: 60
Description: The user makes two handseals, causing a dozen densely spiked spheres of rock to violently erupt from the ground. Each rock has a diameter of at least half a meter, and orbit around the enemy from mutiple angles and directions that essentially surrounds the enemy in a "greater orb" that keeps roughly 3m away from the enemy at all times. By making another handseal, all of the spheres converge at the enemy's current location, crushing them between a multitude of spikes.
Type: Supplementary
Rank: B
Range: Mid
Chakra cost: 20
Damage points: N/A
Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user grows four roots from the ground and attacks the opponent, restricting him, impaling him, etc.
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
 
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Cresee

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Storyboard Element: Defend against people invading your Island | A-Rank
Wynn heard an alarm-like sound getting triggered across town while walking around to find more mysterious things in the Island. She could hear a voice that was loudly warning everyone that they were about to be attacked. With how loud it was, there's no way a human would be doing that, they were using some sort of ninjutsu to enhance their volume. And such a tech is not something you just know or learn, it probably was developed as a necessity to similar attacks. It seems this invasion wasn't a surprise.

Wynn followed the voice to the top of a mountain where it was coming from and came across a rather underfed and ill person who also happened to possess the Byakugan. He pointed towards the seas and Wynn shifted her gaze rightwards, seeing a huge fog behind which a couple of ships were approaching.
"Why are they attacking you?" Wynn asked in a hesitant tone.
"It's nothing big of a reason; the major village economies are struggling and they're choosing random cut-off islands to loot, so that no one knows of their activities."
"I'm guessing this isn't the first time?" "Indeed, this Island is full of riches and sorceries. The last time this happened, we fought them off but after a heavy price and eventually had to offer concessions anyway."

Wynn just cut off the person mid conversation and created a giant Earth wall in front of the high point she was standing on - just behind the shores. It was massive and taxing and thus required her to create three shadow clones before actually being able to perform it. She jumped to the top of it in order to both create a defensive wall and perhaps cast a long range technique from where she was standing from.

As she was eyeing the ships, she suddenly noticed people climbing up the walls to her! She didn't see or hear them. Wynn was about to slash all of them because of her usual aggressive demeanor - just moving forward without thinking ahead. However this time, it was a bit doubtful. Why would you run up to an enemy standing on top of something when you could've just broken the wall all-together some other way? Backing off and realizing this was sketchy, she jumped off a bit backwards off the wall she'd created and immediately the people that were running to her blew up.

She bounced back to the ground and she looked up to see the ships were at the shore and cannons were being fired at her from the left and the right of the wall she'd created, and also at the wall itself to destroy it. She had nothing in her arsenal that could tank or just outrun so many of these blasts. Wynn decided to simply go underground.

After a while she appeared out of the ground and suddenly saw about 15 people surrounding her in a circle. Each of them immediately threw their swords at her. There was simply no way out of this as this tech was too fast and while Wynn did manage to cover some part of her body with Rock/Earth Armor, it only managed to block a few of the swords. All the others penetrated her insides and she was bleeding heavily.

It seemingly was the end, but she'd learned a new tech that would come handy in this situation: Bukijutsu. And the weapons were.. right there, inside her body. She used the Barrage technique that used an ammunition of weapons by simply pulling the ones inside her body. Wynn hit and killed about 7-8 of the enemies. They were taken aback and angry at the fact that a bleeding, severely wounded enemy still had the willpower to launch an attack like that. Immediately they constricted her with Ninja Rat Whiskers Jutsu and infused it with lightning. Wynn was once again gushing in pain trying to think of a way out.

She had another field in her arsenal; Fuuinjutsu. She wasn't confident about using it since she was still a beginner. However the situation was desperate and she cast a barrier that impaired the vision of everyone inside by deploying a mist. Taking advantage of the confusion of her foes and the fact they couldn't track her anymore, she broke out of the shackles by breaking the shackles chaining her with wood release.

She immediately jumped to the top of the mountain where she was originally standing at the start; and unleashed a strong wind attack that was powerful enough to even topple huge creatures towards the people beneath. They had effectively no counter because they were still confused with the sight-distorting barrier, and were taken out. However right after Wynn witnessed a giant summon, probably water-land based, suddenly appearing out of nowhere. It seems that someone had managed to barely get away and called their summoning as a desperate last cry.

The animal summon that looked like a sea monster was quite large with tentacles and immediately caught Wynn in its grasp, flinging her around and throwing her towards places with high speed and back and forth. As he was throwing her once again, she thought of a creative way to escape the cycle. As she was getting flung at yet another mountain, She simply cut it with a powerful wind attack - It broke the summon's attack rhythm and it pre-emptively threw Wynn anyway, giving her a few idle moments in the air and that was enough for her to sprout out wood tendrils from her body to latch on to the summon and then following up with 3x Rasengans and finally a barrage of explosive kunais, killing it.

She inspected the ground later for the remaining survivor and everyone there was dead. It seemed the one who summoned the monster had ran out of their last breath after seeing their trump card defeated as well. Even though it was over, Wynn was still worried as it's odd for just 15 people to come and invade an Island. There were surely more waves to come and perhaps all together, in the next few days. She rested and stressed out about her next move.

Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: By summoning a thick wall of mist, the user can impair sight for all within it. It also masks any sound from being heard outside of the mist. The effectiveness of this technique varies between users as it depends on the user's skill. Starting at Chunnin rank, this lasts for 1 turn and can be extended 1 turn per rank increase up to Kage rank (6 turns). Chunnin and Special Jounin can use this up to Short range, Jounin and S-class Ninja can use this up to Mid range and Sannin and up can extend this to long range
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will create two tendrils of wood release from their arms in a pushing motion that spins around each other into the target
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
x3 times
 
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Cresee

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Storyboard Element: Spy and gather information about the next wave of attack undetected | B-Rank
The night had set and Wynn was returning from a brutal attack that left her injured in several places. It wasn't over yet however, as this was only the beginning and perhaps also the instigation since the scouts sent to Formosa were defeated and the news would surely spread quickly. However it came faster than Wynn had anticipated. Her Sharingan allowed her to see through Chakra and some people had a higher, sinister amount than the average Islander - making them instantly stand out as a mole. Were they already on the Island before the attack started or did they arrive now? There was only one way to find out.

She followed a group of 3 people that separated from another large group and placed a Wood seed on the large group that she wasn't chasing. This would inform her of their movements and disturbances in chakra. After planting and assuring that she'll have a way to catch up to the large group later, she continued her pursuit of the remaining ones who seemed to be a bit nervous about the whole thing. This entire time she was tailing them from a high place and very quietly so they wouldn't notice.

After quite a bit of walking, they finally decided to call it a night in a cave and proceeded to set camp there. As sometime passes, one of them began furiously complaining about the whole ordeal - How this was a bad idea because several villagers actually had an eye on this Island for exploits. It seems not everyone in their gang was in on this plan.
"Just because we're the first ones to arrive doesn't actually put us in a good position. Word about this is going to, and in fact must've already spread and I'm sure every other nation will be on our asses wanting to steal what rightfully isn't ours at all." With the other guy exclaiming "It doesn't matter! These uncivilized people don't really need or know how to use the resources they're blessed with anyway. As for the other nations, we'll surely.."
That's when Wynn slipped up a bit and attracted everyone's attention.

One of them stood up and slowly approached out the cave; with a weapon in hand. Wynn had completely blended herself in with the rock jutsu. She then had to devise a way to not only stay hidden but perhaps make them more willing to spit information. She undid her technique but only to a small extent; so that just her head would be popping out and placed an illusion - a very subtle illusion - on that person to get forgetful and talk about the details of the invasion. As he went inside, he was looking rather pale and confused.
"What's wrong, Jiro? How're you gonna hold your ground during the invasion when you get scared shitless of a slight noise?" "Invasion.. what invasion? And where are we?" "Wow you really are pissing your pants huh. We start moving after 3 days, but I doubt you'll even survive till that, given your fragility."
That's all she needed to know. Wynn didn't wanna kill these people yet as that would give the signal that there's awareness and someone trying to actively hunt down outsiders. She simply left them alone and left to decide her next course of action.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Mokuton: Torakkingu Za-men) Wood Release: Tracking Seeds
Type: Supplementary
Rank: A
Range: Short-Long (on senses)
Chakra: 25
Damage: N/A
Description: User creates seeds made out of their chakra. The seeds can be dispersed on the ground or placed in the body of the enemy. Since the seeds are made up of the user's DNA they can be used like transmission devices. They react to movement or pressure as well as chakra.


(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Dõjutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C-rank and below Earth Techniques.
 

Cresee

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Storyboard Element: Stop local thieves trying to worsen an already dire situation [Custom] | C Rank

After the first phase of the invasion and the subtle moles here and there, the pot was now truly stirring up as there were several disputes around the region; calling for a leader with more of a spine. People weren't sure if there was a central leader in the first place. Wynn realized why everyone would find it easy to target this Island. The only competent people here were the thugs and the gang members; usually not a good sign.

They weren't hard to find either, of course this whole mess was a good opportunity for thievery to flourish. All Wynn had to do was eye people less bothered by the whole tension and having devious look in their eye - Waiting to jump on somebody's livelihood. And before long, Wynn witnessed a bunch of perpetrators sneaking in somebody's house as they were away gathering resources to survive the upcoming battle. She marched in and everyone drew their weapons. She didn't want to have a conflict in an already conflict-prone zone, and she tried to lie to get their attention.

"Don't know what my reaction would be normally; but right now I need your help." "Go away! We aren't giving you any of our loot! You should know better than to ask for help in these times." "No, really you can carry on with whatever you're doing. The only thing I need assistance with is using your intimidation to keep everyone quiet. I'm sure you know how everyone's on edge lately. I can only be at so many places myself."

Wynn tried to deceive them into believing and maybe crushing them later but they weren't willing to comply at all, they simply unsheathed their swords and charged right at Wynn without any hope of concessions. She sighed and put all of them in a wood bind. They threw their weapons at her while trying to break free. Wynn dodged the attack by free form dodging and Earth hardening, only to be met by a fiery wolf summon attack that would bite her before getting burnt to pieces with Wynn's hellfire. Afterwards, she put all of them in a genjutsu in an illusion where they were severely tortured. After about 30 minutes of the ongoing illusion; Wynn released it and all of them were knocked out by the sheer effects of it.

However it wasn't enough. Even though they learned their lesson, there's no saying they won't get desperate again. Wynn took one of the spears the thieves had and impaled all of them one by one. She didn't really clean the mess up and left a few amount of money for the owner when they'd return, in exchange for the damage. She left out to further her quest of trying to deal with the incoming invasion.
 

Cresee

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Mission [Part 1 of 2]
Storyboard Element: Recruit people from another part of a region for help against an upcoming attack | B-Rank

Instead of helping each other and building defenses against an attack that would be sure to haunt the Island very soon, the population was crumbling and having disputes amongst each other; along with thievery, crimes and folks looking to smuggle their way out of this place. Wynn didn't have any obligation to protect the Island but she was after all a new person in the ninja world and had to rely on traveling through remote places in order to avoid being preyed on by other, stronger ninjas. If this Island is invaded and looted, others surely will follow, endangering her general safety in the future as well.

There were little options in such a short time besides simply traveling to another part of the Island and perhaps shipping them here for help in exchange for some sort of payment. The other regions had incentive to assist in this as well; as they were literally going to be the next target should this one be invaded. Wynn carved out a boat using her Mokuton and sailed to Northern Formosa; a place she was familiar with.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.


LLM
 
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Storyboard Element: Prepare for an attack | B-Rank

Wynn and her recently recruited crew had arrived after quite some time of sailing from the North. The main part/town of this region was in chaos and so she decided to simply make camp on the outskirts using her wood jutsu and with the help of her crew from the South for gathering resources.
They had no idea when the more relevant countries would attack and loot them but they were aware that dilly-dallying will lead in disaster. She sent out several of her squad to be on the lookout for vantage points and routes of escape in case everything goes to shit.

Meanwhile Wynn went to the sectors where the shores were wide open and more likely to be a penetrating spot for the hostile outsiders. She had received multiple weapons from the leader of the Northern part of the Island alongside the crew. A creative way of placing them was needed. One of the a weapons was a canon that hat ninjutsu stored in it; basically like a mortar but instead of shots it's simply pre-cast jutsu.

This of course should be placed on the frontlines or wherever the main forces would land; as it contained an element of surprise with no drawbacks. Wynn created a gigantic Earth wall that required 3 additional clones to cast. Atop of it she put that and the clones that would watch over and send back reports if there were any.

She went across many parts of the shore and raised the levels by barricading and putting traps. She also used Fuuinjutsu detection barriers that were hidden from plain sight in random places in order to get instantly alerted of the first phase of attacks, which would help her in speeding up the response of the other squads by signaling them after being notified due to the barrier.

Wynn also created a long standing clone that would use the hiding in rock Earth technique to blend in one of the entry points. In addition to concealed clones, she also used clone explosion tech in vantage points and only weak Doton barricades would be put around them intentionally; so that they can break easily after the explosion.

Wynn also decided to take a hike to the main town which was probably still in chaos but she had to take her chances anyway since crew alone wouldn't be enough and the people of this Island know the place better than them. After a bit of crunching around, she did get 4 or 5 volunteers but while they seemed loyal, they weren't nearly powerful to even beat a mid tier jounin. She gave them a simpler task of putting them in watch towers and gathering food for the main force of soldiers.

She then discussed with her crew about their roles and positions. The defense would be pretty straightforward; this was a numbers game and they were on the short end of it. Three parts of the group would cover one direction each, and the fourth and last squad would be placed in a much inner area of the Island, to dissent protests and chaos among the townspeople itself, and also serve as the last-standing force in case Wynn and the other 3 squads fail in their initial defense outside.

Additionally, she also surveyed a lot of the region to get a general idea of the points of interest, escape routes, hiding places, ambushing spots and used the versatility of her Sharingan to relay all of this information to her squad by way of putting them into a visual scenery that repeated whatever she witnessed and learnt. They had traveled enough and it was time to take a little bit of break before Wynn and the crew would have to face resistance.

(Kage Bunshin no Jutsu) - Shadow Clone Technique x3
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Doton: Hanridoryūheki - Earth Release: Flowing Earth Wall of 10,000 Miles
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Dõjutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C-rank and below Earth Techniques.
(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
 
Last edited:

Cresee

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Storyboard Element: Teach and train your recruits for the event ahead | B Rank

Wynn might have gathered a crew but they still had very low manpower; because even with their current numbers, Wynn had to compromise by putting herself alone on one area to free others to fight on the other sectors. But it's not her being all by herself she was worried about, it was the fact that everyone else would be unguarded and have to take decisions on their own. There was nothing that could be really done and some of them were surely going to die, but to lessen that as much as possible, Wynn decided to share her insight on a couple of things that might aid her recruits provided they actually are sensible enough to learn it.

She gathered all of them at around dawn and asked them about the things they already knew about Ninjutsu and if they were in progress/halt of learning a new skill related to it. Wynn sucked at martial arts/taijutsu and none of these people seem to possess the necessary aptitute for illusion casting. Which only left tool and ninjutsu training. Wynn inquired them about their elemental affinities, fighting style and weaknesses. She learned that a lot of them were affiliated with Wind element and were actually quite adept at it. She proceeded by teaching them one or two jutsus.

"Wind jutsu require you to manipulate your chakra and release it in a precise and thin form. In this jutsu, you create a sort of vacuum in a spherical manner by inhaling and exhaling wind while rotating in a circular 360 motion. As you're all outnumbered, this proximity tech will help you deal with situations if you're ever trapped in the middle of a large number of enemies. Let's start the practice." Wynn wasn't really used to teaching and the people she was coaching weren't exactly the brightest lights. They were hardworking and spirited however, and persistently trained to utilize this tech in the short time they had, though it took till evening. Tired and realizing that it was now time to perhaps move on to other fields and basic advices, Wynn continued..

Wynn further emphasized about sneak attacks and the use of tools. Whenever a large formation would be coming at you with great speed; it becomes difficult to cast a jutsu in that timeframe and the panicked state of mind would inherently hold back your freeform fighting skills; not to mention it'd get you killed. For that several things could be done, such as simply placing a portable mine or perhaps a snare trap to slow down their momentum. Explosives, wide-ranging wind techs, and a couple of other things could be used to work around larger size of the enemy forces.


Besides the technical stuff, there was also the fact of having the advantage of being the defenders and actually knowing the terrain; they might have been from the northern part of the Island but it doesn't change the fact they're most accustomed to both inhabiting and surviving in this terrain plus knowing how to navigate around it during battle. She also taught them how to set up a trap in a bushy area by setting off explosives connected to wires. They should be properly marked however and only used when things go desperate, as it has a high chance of causing a chain reaction. She further went on to dictate ambush tactics like using a substitution bait to lure some enemies in before jumping on them or simply planting their clones with explosives.

The day was coming to an end and Wynn didn't have much time left. She thought of teaching a simple jutsu that didn't require any specific elemental affiliations so anyone could easily pick up on it. It basically involved manipulating your chakra to conceal yourself and worked quite well unless the opponent was a sensor. Wynn asked them to mold their chakra in a manner that it would induce a change in appearance and also change color; using that as a supplement to blend in with the surroundings. This worked better at day time contrary to a lot of other hiding jutsus. It wasn't a breeze for the group, as they were struggling to properly channel their chakra. Wynn suggested the method of holding a leaf and perhaps channeling their chakra to cut through it in order to get a better grasp over their chakra control. After a long winded day of training, it was finally over. Some still had issues, but most of the work had been put in and the only thing that was left to was to push back the invading forces, which were soon going to be on their shores.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
 
Last edited:

Cresee

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Storyboard Elements:
Fight an enemy much stronger than yourself (5)
Survive a near-death situation (5) | S Rank

The daunting day was finally upon Wynn and her recently recruited crew. What they'd been anticipating; an attack from some bigger nation for the purposes of scooping the resources of this Island, was upon their shores. Wynn had her Sharingan activated since sometime ago and was eyeing the sea in front of her alone. The other recruits were in charge of the other sectors. Whatever weapons, equipment she'd received from the leader of the other Island, all went to them instead of Wynn, as unlike her, they couldn't hold their own and needed as much help as could get.

It was the early hours of the morning and everyone was already in their designated place. Wynn guarding one part of the shore, and 3 other groups guarding the rest. The final remaining group was placed in the inner part of the Island to guard the actual townspeople of the place, in case Wynn and the others fail to defend the initial phase of the attack.
She soon saw about 4 battleships approach her sector and with much higher speed than usual; probably infused with ninjutsu to accelerate the pace. Wynn estimated the squad size to be about 120.

The only thing that concerned her about that number was the others facing a similar amount. She kept reassuring herself that she was most definitely facing the main force and the other sides would be a lot tamer. However, Wynn had severe lack of trust in anybody and decided the best course of action would be to rush through everything and go help her possibly-useless comrades. She had put faith in them but after witnessing the danger, she brought all the duty on herself.
Losing control of herself, she jumped down to take on the enemy head on and activated a camouflage technique so she wouldn't be spotted swimming towards the ships.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

She came nearer and nearer till she finally reached the middle of the three ships and jumped on to the main deck where she was immediately greeted by.. just one person. What was going on? Her Sharingan precog surely sensed multiple chakras and it didn't make sense to send a single person on three ships. "This isn't the main force after all.." Wynn said to herself, realizing that it was just a diversion tactic and the others were in deep trouble. However it was only a single enemy after all, she can just get rid of them quick. "Those eyes, are you perhaps another one of the holders of the inferior version of the Sage of Six Path's eye?" "Huhh?" Wynn grinned with confusion before she saw a ripple pattern purple eye that flashed through the eyes of her foe.

Wynn reacted with her usual response by sending a powerful attack to overpower the opponent. After promptly weaving seals, she exhaled blades of wind towards her opponent. However, upon reaching his position, it seemed as it was just disappearing out of thin air. Was this some kind of absorption like Dark Release? Confused and in denial, she tried a combination of an Earth and Stone attack which was solid and would tell if the opponent's supposed absorption is weak to more material techs or not. She made a dragon made erupt from the ground and sent it towards the opponent and just like before, the man nullified it like it was nothing. She immediately realized that this wasn't a mistake. The 120 men she saw might have been an illusion, but this doesn't seem like it was going to be easy either.


Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

As she established this guy would simply nullify any ninjutsu thrown at him, it was time to try other ventures. Being careless as always, Wynn bursted her speed to appear beneath this strange man and try to kick him from below. However before she could execute it, it's almost as if time had stopped and she couldn't move towards the overwhelming force of gravity. She suddenly got pushed aback and fell onto the ground. Before she could even properly look up, the man flickered in front of her and pulled out a black rod and just before he could pierce her with it, Wynn intercepted and countered with a kick, which sent him flying.

He also didn't just push her back like a few seconds ago, perhaps because he didn't expect it? Either way, it seemed he wasn't all that powerful at CQC. But neither was Wynn, so she couldn't exactly take advantage of that. He had now gotten back into position and was merely staring at her. Since ninjutsu seemingly has no effect on him, Wynn went for illusion and glared at him with her red eyes in order to put them to sleep. His eyes suddenly started seeming dizzy and it seems all she had do from the start was to put this "formidable" opponent to a different reality. However a sudden sound clicked and Wynn shockingly noticed the man in front of her was once again in his senses. "Nice eyes you have there. However a 3 Tomoe won't overpower the visual prowess of the Rinnegan."

Immediately pulling back and trying to get away for the meantime, Wynn leaned backwards but suddenly got pulled towards the man by the same sort of gravity force from before but in the opposite way. Gasping and shaking her breath, Wynn saw the man taking out a black rod once again from his sleeve. Wynn hardened her body with Earth/Rock armor and managed to reduce the damage. However soon after he put 2 more rods into her and sent her flying back with a kick. Wynn was in pain and saw the dangerous man approaching her with sinister intent as she was laying down on the ground. She used her wind chakra to make a hole in the ship, so she could fall down below to the lower deck. She removed the rods very quickly though with a lot of anguish and covered the entire area in fire so the man would have to take time to absorb it before actually coming down. In that time she once again infused wind chakra into her hands to create another hole and further fall into the water itself.
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

She immediately called upon her airborne summon, the Cardinal in order to flee the scene but right after the Rinnegan user also summoned a bird of his own, who also had the same ripple patterned eyes as him and rods inserted in various areas. The original Wynn was actually inside the bird's mouth and she created a clone that was standing on the bird, posing as the real one. Suddenly her ridiculously powered foe once again used the gravity ability and Wynn was getting pulled towards him. However this was perfect as the clone had explosive tags hidden all over them.
To her surprise, though, he simply ignored the clone and summoned another animal that looked like a chameleon. And right after the summon used his tongue to propel the man towards Wynn's cardinal. Wynn through her Sharingan could see all this even from inside the mouth of the bird. Perhaps his sinister eyes could also see chakra through objects, much like her own, Wynn thought to herself. He just never runs out of abilities.

Desperate and knowing that she was no match for him, she ordered her summon to use their wind affinity to produce a wind attack. But since she was inside the animal, the wind would also propel her with it - although with damage to herself. The Cardinal produced a huge gust of wind that traveled Wynn through a little distance but enough to advance her out of the enemy's range. Meanwhile the Cardinal was busy dealing with the man and his own bird summon. He would surely be injured and taken out of commission for a while. Wynn, just before the impact of the wind stopped, summoned another one of her airborne summon and collapsed on it as it flied her away from danger.

Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description: The user uses his summoning tattoo to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self-righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so. When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a red predatory bird now larger than most men. Lightly plated armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. As the transformation is completed, she opens her wings thus causing the flame that begat this transformation to burst forward as a wave of B-Rank flames, leaving its mark not only on her feathers by making the bird’s wings light up with a flickering blaze, but also on the field burning anything in front of it up to mid-range. She is the same size as Gamabunta, with an enormous wing span of 18 meters. Although commonly known as The Love Goddess, she has also earned the title of Mistress of Ninjutsu for being the first Cardinal to obtain dual elemental affinities. Her affinities are to fire and wind, which she can perform up to A-Rank. She is proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she very often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self-assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self-important smart ass, then her company would be more tolerable.

Note: Can be Only Summoned Once.
Note: The Armor takes 3 B-Rank hits and breaks.
Note: Must sign Cardinal Contract to use.
Note: Only one element may be used in a move.
Note: Lasts for four turns
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns


It was a disaster as she was escaping the very Island she had bought recruits from another land with the task of protecting it. They're now going to be strangled waiting for their employer to show up and so will everyone else inside. It had been a long time since she had retreated from a threat and it was still as embarrassing as ever. Wynn felt a huge amount of shame and guilt as she rode on her summon which was increasingly moving away from Western Formosa.

There was no way any of them could survive. Even if they defeat the rest of the army, this Rinnegan user alone will take care of everything by himself. But she wouldn't give up and come back much stronger. Even if the Island would be ruled by the tyrants for now, there was always the future that could be bettered. She headed towards Northern Formosa to recover from both the mental and of course the physical damage she'd just received at the hands of a brutal invader.

LLM
 

Cresee

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Coming from Northern Formosa
Mission
Storyboard Elements: Investigate enemy controlled-territory [Custom] | B-Rank

Wynn had returned to Western Formosa after the overwhelming defeat by a single person in the invasion of this very Island, which was now taken over by a foreign enemy nation. Her guilt was once again picking up as she remembered all her recruits she'd left behind to rot and die or even get enslaved. She didn't even know what her objective would be; how would she take on the entirety of enemy forces when just the Rinnegan user is enough to stomp her? As she reached the shores of the island, she created small wood steps to climb up to a high point at the edge of the region in order to scout properly with her Sharingan.

The scenery had changed quite a bit in just a month. There were flags of some unknown nation flying atop high points including the one she was standing on. She spotted several patrols taking place a far distance from her. They're going to be her key to get an idea of what's going and of course a way of entry. Wynn glazed around till she saw a lone soldier separate from his group. Whatever his reason for staying separate was, Wynn immediately jumped at the opportunity and dashed towards him while infusing her foot with Earth chakra, instantly knocking him out. As she was searching around his body for relevant ID or information pamplets that might aid in her goal to advance further, “All personnel, report to extraction site. Get your equipment and reach it immediately." she suddenly heard something over the coms that she'd just taken off from the soldier.

She pulled out some papers from the soldier and found some coordinates, it most probably were referencing what the guy on the comms just told. She took his clothes, disguised herself properly and followed around the pathway written, she found herself in the middle of more and more soldiers that were joining the singular group in order to report for whatever was ahead. Wynn wasn't surprised by this as she already knew the invaders' motivations beforehand, to steal the riches of this island. She just hoped they weren't gonna do anything to the people.

Wynn finally arrived along with the other soldiers at the site, emerging into an enormous field that looked like a plane crash location with a few bases. She saw a huge construct of what seemed like a spaceship, the ceiling towering far above her head. The place was full of noise, weird tools and raised voices echoing through the vast field. There were well-equipped soldiers everywhere she looked, some of them being rearmed, others still seemed to be undergoing repairs after their recent battle. They were handling plasma weapons, torn in places and kind of melted by the intense heat. None of them looked too happy and would do anything to go somewhere else. However what caught her sight was there were a handful of the recruits she had trained among them that were getting the same treatment. She contemplated in panic and regret. Hummed and hawed. Her assumptions and considerations were numerous, none of them positive.

She could do nothing about the desperation to greet back her fellow shinobis, and simply followed along with what the soldier she was disguised as was supposed to do. There were tricky areas that the mechanized soldiers' equipment were having a hard time with. There was a lot of solid stone that they had to brute force their way through and it seemed like a tough task even with the power assistance. Nothing short of high level explosives was used to get though them and management was very instant that they only be used in the most extreme areas. A lot of people's were gonna have their life span shortened in this environment.

Wynn summoned her parrot that would relay information to her about the other areas since she couldn't get out of here until after she's done whatever they wanted. As she sent out her bird, she noticed the commander was now calling everyone in to go underground for some reason. As she was walking to there, the parrot communicated with her back about the things that were happening on the island. There were other, different sites that was similarly used for extracting valuable minerals, gold and other things. Some of them had slave workers on site which clearly looked to be the natives of this island.

Wynn was clinching her fist as this was all her fault, she'd failed to protect this place. But not for long. As she was going underground for the unknown task ahead, she planted a bug using her wood style on the officers that weren't moving from their position and would seemingly stay on the ground. Her parrot further told her about how the inside of the actual living towns had been occupied by the outsiders and the actual locals were rushed on to the fields and special houses designed for sustaining workers. It was a wild mess that she would need to fix very soon. For now, she just followed the invaders' orders and went underground for whatever was ahead.
(Mokuton: Noboru Hashira no Jutsu) - Wood Release: Climbing Pillars Technique
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will create multiple pillars of wood to rise up around them in a circle that can defend against incoming attacks or lift the opponent/s into the air.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Oumu Kuchiyose no Jutsu: Kuchibashi no Oumu ) Parrot Summoning Technique: Bico Parrots
Rank: D-S
Range: N/A
Chakra Cost: 10-40
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Bico Parrots are actually not a species within a Clan, but rather a clan-transversal mutation that some parrots developed. This means that the parrots summoned by this technique can have any size or appearance, but will all have the same skills. Parrots are known for their extraordinarily engineered beak, both in beauty and mechanical strength. The Bico Parrots thus focused their ninjutsu skills on their beaks, allowing them to manipulate them at will. They are able to quickly shoot, at arrow speed, and renew their entire beak, as well as remotely control their flight path and their opening width, through chakra. The beaks can be shot and renewed once per turn ( the new beak appearing right away, but can't be manipulated until the next turn ), and can be manipulated throughout that turn. The strength of a parrot beak, and thus, the strength of the attack, is entirely dependent on size, rather than shape ( as most parrot's beaks are identical ). As such, upon summoning, the user will infuse the adequate amount of chakra to summon bigger or smaller parrots. The average size of an Altorio Parrot, as described in the contract ( Lion - 2 people riding ), is equivalent to the cannon technique ( B rank ). With the D rank starting at roughly 1/9 the standard size, it increases by 3 every rank, up to roughly the size of 9 times the standard, which around half a boss summoning (with rivaling wing-span). Bico Parrots were considered for the Macaw Royal Guard, but were then crossed off because they were more of a pacifist group and prefered to sing, even if lousily. They can use their beaks, claws and swords for Kenjutsu.
When a Bico Parrot is in place, the opponent is able to, through 1 handseal, create a beak on his/her body, and shoot it at arrow speeds, equivalent to a B ranked technique. This requires the user to spend 20 chakra and counts as a move.

*Can only summon 1 Bico Parrot per technique*
*D to A-Rank summons can stay in battle for 4 turns*
*S Rank version can only be summoned once per battle*
*S Rank version can only stay for 3 turns*
*Technique can only be used 3 times per battle, once every 3 turns*
(Oumu no Jutsu: Shorei ) Parrot Style: Message
Type: Supplementary
Rank: D
Range: Short (on summoning the feather)/Long (on transmission)
Chakra Cost: 10
Damage Points: N/A
Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
*With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself*
*It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*
*Created by Luiz
(Mokuton: Torakkingu Za-men) Wood Release: Tracking Seeds
Type: Supplementary
Rank: A
Range: Short-Long (on senses)
Chakra: 25
Damage: N/A
Description: User creates seeds made out of their chakra. The seeds can be dispersed on the ground or placed in the body of the enemy. Since the seeds are made up of the user's DNA they can be used like transmission devices. They react to movement or pressure as well as chakra.
 

Cresee

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Storyboard Element: Find out about the enemy's organization structure | C-Rank
As Wynn went underground upon the commander's orders to do whatever task her disguise was supposed to, her alongside enemies and comrades alike didn't know she was among them. As they reached the tunnel, the commander halted and exclaimed in a grim voice, "Same drill as always. Infuse your gadget into the side of the tunnels, detect any anomaly and break/dig through that side until you find something. Anything." Wynn checked into her pockets and didn't find anything in her disguise that she stole, it probably must've been dropped on the way. But she always had other means to detect and break through things.

"You there! Did you forget your tool? Come search with me, I'll help you out." A voice called out to her and as it turns out, it was one of her recruits. Had he recognized her? She went up to him and they started doing the exercise together. It didn't seem like he remembered or knew her. That was a good thing for Wynn as she wouldn't know how to confront all that guilt and ask for forgiveness from someone she'd trained just over a month ago.

"I'm actually new here. So, how is this entire island set up? I'm having trouble navigating around." she asked in a genuine but peculiar tone. "You see, there's structure in some places and total mess in others. The gist of it, however, is the fact that you can't really get close to the most important places until you have really high clearance - And often that contains the worst of things that you shouldn't witness anyway. A lot of bad things are happening around here. The only places we workers are allowed is when things are of significant but not classified value. In fact, in the highly prioritized areas, even though there's lack of workers, the higher-ups would rather prefer that than anyone finding out."

Wynn worked for a bit on her task that she was given but soon after starting to once again ask around regarding information and someone who met her told her further about the whole place that, "The places to look out for are the bunkers. That's where most of the stuff of the highest value is stored and also has tight security, with AI even. You best not venture there, as even those with the highest clearances can sometimes be barred entry."

Lastly, she then met with what seemed to be a higher up and asked him about a place she wanted to go to. Unsurprisingly, he denied that she was allowed to go to the peculiar places she was told about. However, pushing the topic further as she really wanted some answers, the higher up finally gasped and told her that the only way to get in those areas is through some connection. This is not just a random looting organization, this is systematic colonization and she'll have to follow the rules accordingly. Wynn knew what she had to; win the trust of the enemy, the only problem was how exactly she'd go about doing that.
 

Cresee

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Mission
Storyboard Element: Kill your own comrades to prove loyalty to the enemy | B Rank

Wynn didn't know any way out of this hellhole. The only way to save the peasants was to simply rise up the ranks somehow and cause dissent. But what could she do possibly that would gain their trust? There was only one sinister, dreadful thought that came to mind and that was to simply kill her own comrades that she'd trained and spent time with not so long ago.

But she can't just start killing them off. Rather than being seen as righteous; that'd just be lunacy. Instead, the smart option was placing these people in an illusion and then carrying on from there. The idea was to make them cause chaos and therefore justify punishing them. Naturally, if she was the one to carry the punishment out, there was a good chance the enemies would gain her trust. In hindsight she was already one of them, due to the disguise and everything. But she still needed to rise up the ranks.

She used her Sharingan genjutsu on 6 of her recruits which suddenly started acting violent. Wynn waited till they'd killed at least two of the enemy soldiers in order to begin her 'justified' assault. And so it happened, they stabbed around 3 people vehemently due to being under the effect of Wynn's genjutsu. She'd succeeded with her goal of laying the first trap.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

Wynn kicked off her plan by telling everyone to stand back and rushed forward and lowered the level of the ground in order to not have anyone else interfere between their fight. As she and her former recruits fell off further underground, Wynn eyed them with compassion but had no choice but to continue. She bind them off with Wood, a tree like structure that prevented them from moving. Afterwards she infused each and every one of them with lightning to hurt them further.

Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user strikes the opponent with Wood Release: Great Forest Technique and makes the wood that struck the opponent form into a tree. This technique can also be used to bind the target with the tree.
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

However they weren't going down that easily, they had been trained by Wynn after all. All of them break out of it or simply endured it. Afterwards they blood thirstly approached and attacked her but failed as Wynn simply used Chidori Nagashi to create distance between them and not allow them to move closer. She used numerous shadow clone explosions which would get close to them and take out some of them with the blasts.

Wynn hadn't placed them off her genjutsu as she didn't want them to come to their tenses and realize it's none other than their former employer that was now brutally trying to murder them. They all used a crimson formation to strike Wynn in a circular motion and channeled fire chakra in their weapons. They sent out fiery flames in her direction, circling her with the intention of trapping her in a fire ring.
She responded by simply freeform dodging in an upwards direction and following up with a Taijutsu move right after - Infusing her leg with lightning chakra and kicking them after flying up in the air. She then trapped all of them in a water prison and jumped upwards, on the main underground level.

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

She looked downwards, not wanting to let them go, but reluctantly forced herself to trap them all and kill them by closing off the cave with her Earth jutsu. It would all fall down on them and they all would instantly die. She'd not only failed the people of the island and her recruits, but now also taken their lives when they'd done nothing to betray her in the first place. The ground collapsed and she now had completed the part of her plan.
As everyone was cheering on, without care or consideration that they were fellow people too who had done nothing wrong except get colonized by higher powers, Wynn tried her best to hide her pain and moved on. The commander saw this and called upon her. It seemed as she would, after all, get closer to her goal after this incident.

Type: Offensive
Rank: B
Range: Short/Long
Chakra: 20
Damage: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once
 

Cresee

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Storyboard Element: Lure the enemy commander into giving you info | C Rank

Wynn had just betrayed her former comrades to kill them and get the enemy's favoring, a one built on lies at that. After she was done with the action, the enemy commander that was in charge of the underground thingy had called her for a private meeting, away from everyone else. "I don't think we've been properly acquainted. Why are you down here with that kind of skill?" the commander said in a sinister tone. Wynn kind of had a stressful moment because she had to give a proper answer lest her cover gets blown. "Just like you are." The commander chuckled at that response and continued," "My name is Greim. Despite that snarly answer, I'm not letting you off the hook. Explain what happened earlier." "Wynn" She hadn't really told her name to her recruits a month ago, which made it safe to just tell her real one.

"Would you happen to know the person that went alone on the main sector of the assault on this island a month ago?" Since that was the only part of the invasion Wynn had any knowledge about, as of course, she'd been there to fight him herself, she decided to bank her chances on displaying knowledge about a high profile figure. "Everyone does. What's your point?" "I was supposed to go there with him but just sometime before I had a disagreement. Opting to take his word instead of mine, the leader of the invasion decided to exclude me out and demoted me." Wynn was talking about an event and the structure behind it she knew absolutely nothing about. It was a nigh stupid thing to do but fucking around and finding out is always a fun route to take.

"And I'm just supposed to take your word for it?" At this point Wynn had to begin her true deceiving, and had to be picky with what she chose to say. "But aren't you curious to see someone finally top the Rinnegan?" "I did compliment your skills, but I haven't seen enough to believe that." Wynn didn't believe that statement herself, as the last encounter she had with the unnamed man led to her escaping. It was a overwhelmingly one-sided defeat. "And if you give me this opportunity, you will. Besides, this little underground task of yours can be accomplished by me alone. Then you can be free along with your subordinates and do other, more immersive things."

"Very well. I already know how the fight with Lubu is going to go down, but I definitely don't appreciate working on here for hours on end, I'll take your help and be your information hub." A strange name for such a formidable opponent, but at least now she knew it. Along with the other things she'd get to be aware about due to this reluctant alliance with the commander. Wynn then got told by the commander about the various checkpoints, clearance levels required for each and in fact easy ways of getting it. And the fact that a lot of the workers here, besides the islanders, were slaves captured much earlier from the Fire nation. However they still worked diligently because despite being out here against their will, life was actually decent. Furthermore, there's disagreements within the forces residing here itself. To her favor Wynn could take advantage of a lot of these cases. She had successfully got Griem's help though it didn't take much convincing. She planned for her next course of action as the commander told his demands.
 

Cresee

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Storyboard Element: Kill the enemy commander | A Rank

It was quite the eventful day as Wynn had betrayed and annihilated her former comrades to get the enemy's trust and after successfully but reluctantly going through with that, she'd also gotten one commander on her side that would aid her in giving info as long as she also mutually benefits him. However, she had extracted the information she needed and didn't want to waste time being the errand person for Griem, the commander.

And if she decided to simply disappear without helping him in his endeavors, he would surely follow her as the things he told her are classified and besides Wynn escaping proving a lack of trust, he definitely didn't it give it out of generosity or for free. In turn that would cause problems and Wynn can't fight the single Rinnegan user much less the entire enemy force by herself. She resorted to the best way of getting rid of a problem: Just erase him.

Without too much further thoughts and a lack of hesitation, as the commander was a part of an enemy nation responsible for the enslavement of the very island she was protecting, it was also deserved and justified rather than simply an object in Wynn's way that needed to be cut down. At night time that day, when everyone was out of the tunnels and about to sleep, Wynn decided to take the commander away from his "friend" group to have a little chat about their newly formed alliance.
Of course, the real intent was to make him go away from the others so she has better odds of defeating him. They went a bit bit far away from everyone and made a stop when Wynn simply said a single word in a sinister voice, "Die." "I did have the feeling from the start there was something wrong about you" Greim, the well built commander, replied nonchalantly. Without saying or gesturing anything further, they got into battle stance as the commander knew of Wynn's intentions and she had no intention to hold back herself.

Wynn usually made the first move in her fights but this time it seemed her opponent, Griem was a little too fast and initiated first by immediately spawning a bunch of spikes from beneath her and they were too fast for her to react or dodge. She had been caught off guard and with no way to defend, ended up taking a hit this early on in the fight as a result and decided to escape the changed landscape by simply going airborne after summoning her cardinal. Wynn also activated her Sharingan right after summoning.
She was hovering 25m in the air, however as soon as she took flight and was in a relatively safe distance in the air, she witnessed the commander latching on to the bird with some sort of weird chain that was probably spawned by one of his jutsu and lifting himself up to her location. A terrifying sight at first but Wynn simply responded by sending lightning chakra from the chains towards Griem who was propelling himself up. This would be very hard to counter but the fact of the matter was Griem just.. tanked it. He just let the lightning hit him and completed his way upwards and landed on Wynn's bird. It was now truly time to take him seriously.

Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

They then continued to battle airborne on the bird itself. Greim hardened his arms and dashed towards Wynn to hit her with a huge blow, however she simply used the substitution technique of the Sharingan, an illusionary one, to move out of the way and trap him in a water prison. The battle had been seemingly decided with this one entrapment jutsu but alas Greim was a commander for a reason and channeled huge amounts of Earth from his body to render the created prison useless.

Her foe now seemed to be agitated and created a shadow clone of himself and somehow had a unique ability of being merged with his own clone, to create an even bigger and stronger version than he already was. That would surely put quite the weight on the bird she had summoned and were standing on as well. Instead of charging, Greim literally made a huge jump dash from up in the air and Wynn decided to simply put him in an illusion.

He couldn't exactly avoid eye contact in that position either, as he was literally in the air and jumping down, so he needed to see where he was attacking and falling. However, the illusion was surprisingly ineffective due to this weird clone merging jutsu. Greim was able to disturb the chakra and simply put himself out of the illusion. Despite rendering her genjutsu completely useless, Wynn was at least able to move out of the way and the bird ended up taking damage. Not enough to be de summoned however.
Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: This creates its own water source.
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

Tired of having to bother fighting in the air on top of a bird, Greim simply spiked the bird with the help of an Earth jutsu before Wynn could do anything else and caused it to de-summon and both of them were now falling towards the ground that was covered with spikes, previously created by Greim at the start of a fight. Wynn had no other choice to mitigate the damage, so she decided to simply swamp the ground - which would neutralize the spikes hopefully but in turn cause her to be trapped as well as the bulky commander.

On one hand, the commander using something to defuse the swamp would also save Wynn, but with his previous tanking feats, he would likely take damage as well because it doesn't affect him as much - Unlike Wynn. As soon as they landed on the ground and were now stuck in the greasy mud, Wynn simply summoned another one of her cardinals once again to lift her up As Greim's body was already tanky, he didn't take as much damage from the swamp - And before Wynn could properly go up, Greim launched a huge attack towards her.


Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns

Her foe suddenly changed his stance and released a explosion, resulting in a shockwave, with that shockwave rushing towards Wynn. It seemed to be concentrated and powerful and so she had to dispel her summon immediately, to save it from damage and immediately escaped herself by lowering the ground beneath her 90 meters. This would be a good counter as she was already falling down due to her summon getting dispelled. That was very close and could've been catastrophic. However this turned out to be a further disaster as Greim simply walked up to that location and caused multiple blasts to erupt within the now lowered ground.

Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

With a wave of blasts coming down towards her and seemingly no way to escape, Wynn simply thought of using Water style to negate the damage as explosion release was weak to water. She made a single handseal and released a stream of water towards the incoming downwards onslaught of Greim's attack.

Sure enough, his wave of blasts clashed with her water, negating the effects and saving her from danger. Wynn had had enough of these dangerous clashes and decided to surprise attack the commander. With her Sharingan, she could notice everything even through the smoke that had just been created. She created that version of shadow clone that would explode upon impact and had it stand in her place, pretending to be the original.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.

As Greim came down to attack her, as expected of such an aggressive opponent, he immediately used explosion release once again but unbeknownst to him, the clone itself was supposed to explode whenever Wynn wanted to, and she detonated it right as he was releasing the explosion release.
Not only would this clash and mitigate Greim's explosion tech, but also create confusion and further steam that allowed Wynn the opportunity to catch Greim off guard and come out of hiding to do a rotating taijutsu strike that would also consist of lightning and hit him right in the stomach, paralyzing him and giving Wynn ample opportunity to insert a kunai in his head, killing him.
She had finally gotten rid of this menace. Suddenly, however, she heard a rumbling as it would seemed an Earthquake was happening, and immediately decided to get up top as fast as possible. Her task of killing the commander was over.
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Dõjutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C-rank and below Earth Techniques.
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed for one turn.
 
Last edited:

Cresee

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Mission
Storyboard Element: Deal with numerous skillful opponents | A Rank

As Wynn got up to the surface after killing off the commander, a menacing opponent, she suddenly heard footsteps and witnessed a bunch of people coming towards her. The Earthquake that occurred at the end of her last fight wasn't timed that well it seems; as other people nearby must have already heard their fight start and rushed to their location. Their faces were full of concern and it seemed they'd already noticed their commander missing. "Who're you? Where is Captain Greim?" one of the four people that came asked.

While Wynn was disguised as one of them, they didn't exactly actually know her.
"Uhhh.. heaven, hell? Afterlife?" Wynn said in a confusing but smug tone. "It always was suspicious that a person assigned to the underground task had such powers!" another one of them exclaimed, referring to the fight where Wynn had betrayed her own allies from before - To gain the enemy's trust whilst displaying a great deal of power, but this trust lasted for a short while as they realized the girl had assassinated their commander. "Let's get this wretch on a platter" All of them said in unison and the battle was about to begin as both Wynn and the four of them got in guard. She had her Sharingan already activated; as her previous fight was just done with less than a minute ago.

Going off with a sudden attack much like their now-dead commander, they all got into formation and released a giant Earth wall spanning 100 implanted with spikes onto Wynn. Basically it spawned very fast and fell down like a tile. Seeing this giant structure fall onto her, Wynn simply summoned her bird and used it as a shield. This bird however had properties that could be used as an armor and therefore wasn't injured that much. After tanking the attack, Wynn called off her summon and it disappeared.

However right after this clash, Wynn suddenly noticed all of previous ninjas, about 4, no longer in that spot and a giant peacock was flying to her location aggressively. It seemed to have been connected to Mysterious Peacock ability. It shot 4 large egg-like attacks towards her - The number of eggs being equal to the number of people she saw before led her to believe this was some sort of merging ability. Nevertheless, Wynn responded by multiple explosive tags that would multiply upon contact and take care of 3 of those eggs. Wynn took damage from the last one however.

Before she could do anything, she found herself inside the mouth of the peacock. This was clearly bullshit as her Sharingan was still activated and it can both track the bird and not be disadvantaged because of the smoke from the previous explosion. Realizing she'd been put in a Genjutsu and the enemy not being aware of her ocular powers, she decided to simultaneously get out of the gen and potentially harm her opponent also, by using a lightning jutsu that would hit her first and then extend to longer ranges. It would put her out of the gen and also release the merging peacock tech, as all 4 of the enemies were now standing on the ground again in their original forms.

While she had gotten rid of the enemy's tech and expelled the Genjutsu, but also took damage herself. It could've been countered some other way but she's still inexperienced and the situation was pretty close to properly think anyway.. Not pondering on this any longer, however, she simply waited for the next attack as her body was still numb from the lightning. Two of the enemies disappeared and the remaining seemed to be molding chakra or something.

Out of nowhere, a beast appeared and breathed fire to hurl a large attack towards Wynn. It was once again a Mysterious Peacock ability. She coated herself with rock armor and decided to just jump a bit high and put the beast in a genjutsu - basically the beast would feel as if it was constantly getting summoned in multiple dimensions continuously, hindering its movements and stopping its attack/advance towards her completely. Wynn knew that because the other two were somehow merged into this beast, they would easily notice the disruption and break this genjutsu somehow. She simply thought of erasing the problem alltogether by putting the beast itself in a sealing jutsu - A sort of barrier that would explode as soon as it came into contact with the enemy's chakra.

Now, while this would work, it also meant that the explosion would happen immediately because the chakra contact will literally be after a second of the seal forming. But Wynn already had activated her Earth armor beforehand; and therefore didn't affect her that much after the beast along with the merged soldiers inside finally exploded. But she still hadn't won, because as soon as she landed on her feet after being blasted away a bit, she noticed a funny feeling inside of herself.

As she looked around, dozens of spiders were approaching and going inside Wynn by creating holes inside her body, just like that and without Wynn feeling any pain and the holes closing right after. It was surely a haunting sight, as these were likely explosive or at least harmful in some way. Wynn simply infused her own self with lightning to get rid of all of them, taking damage for the second time by self infliction. Besides just that, the spiders entering her had already caused damage in many parts of her body internally and she was lying on the ground, very weak and immobile. As she gushed in pain, she faintly saw the sight of the two ninjas that were controlling these spiders (the ones that didn't merge with the beast), and it seemed to be a clear defeat as they were both walking towards her, with Wynn being defeated on the ground. With the last bit of energy and desperation, however, Wynn clapped her hands to create a non-elemental, pure chakra attack that would form spheres in her hand and create a sort of two-side drill attack that she would shoot at her opponents, it was quite fast being an S rank and neutral element, and as the enemies were tired because of their manipulation of the spiders and before the huge peacock with their now-dead comrades, they weren't able to react in time.

While they were defeated, Wynn was in no condition to move or do anything. She had to damage herself twice to get out of sticky situations and had some of her internal parts damaged due to being affected by that weird spider attack from inside. Plus, she also had to deal with the commander of these four soldiers just before this fight had started, it had been an extremely taxing day and it was time to shut down till the next day.
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Attack Points: N/A
Description: The user uses his summoning tattoo to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self-righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so. When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a red predatory bird now larger than most men. Lightly plated armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. As the transformation is completed, she opens her wings thus causing the flame that begat this transformation to burst forward as a wave of B-Rank flames, leaving its mark not only on her feathers by making the bird’s wings light up with a flickering blaze, but also on the field burning anything in front of it up to mid-range. She is the same size as Gamabunta, with an enormous wing span of 18 meters. Although commonly known as The Love Goddess, she has also earned the title of Mistress of Ninjutsu for being the first Cardinal to obtain dual elemental affinities. Her affinities are to fire and wind, which she can perform up to A-Rank. She is proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she very often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self-assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self-important smart ass, then her company would be more tolerable.

Note: Can be Only Summoned Once.
Note: The Armor takes 3 B-Rank hits and breaks.
Note: Must sign Cardinal Contract to use.
Note: Only one element may be used in a move.
Note: Lasts for four turns
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.
Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
Note: Courtesy of Mathias
 
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