Western Formosa (193)

Cresee

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Storyboard Element: Defeat the enemies guarding the prison | A Rank

Wynn had now dealt with the onlookers that were trying to avenge the death of their commander of the unit that she, or rather the disguise she was pretending to be, was assigned to. It had surely been a long week as she had killed her own comrades for advancement purposes with the enemy, which proved to be successful as both the now-dead commander and the other workers had acknowledged her. And after, she had extracted information out of the commander - some while before killing him as well. Now both him and the ones that accidentally knew about this event had been dealt with. It was time for Wynn to act upon the information and overview given to her by the now-dead commander. First of all she had to recruit allies, namely more of her former comrades - without telling them that she'd just killed some of them, of course.

According to the commander's info, her comrades, namely the recruits that she had hired to protect this Island, were locked up in a cell and being forced to do slave labor about 40 miles from their current location. It was almost dawn, so she could move around without looking too suspicious. And besides she had her disguise as well, the one they give to the soldiers that are tasked with exploiting and maintaining various parts of this Island. With all this and her location, she made a kind of long journey towards the cell to free her former recruits.

After a long time of sprinting and avoiding guards - Wynn had finally reached her location as she saw a huge structure resembling that of a contained cell, and just outside the door were 3 menacing men standing with their Katanas. She halted her movements and the two parties both gazed at each other for a good while, with Wynn displaying her Sharingan. She made her charge as she was 20m away from the well built men.
However they simply crossed their swords and it seemed as if a huge force had appeared out of nowhere in the sky. It suddenly started to get darker and Wynn realized the air around her was getting stiffer, and right after she was feeling a sort of slow pull which stopped her movements and pulled her towards the sky.

As she looked up while being lifted, she was in awe as there was a big black cloud that was sucking her in. But this wasn't the end, as the three enemies below did something with their sword once more and it created a giant orb that spawned around Wynn, instantly trapping her inside. Not only was she getting sucked in by the huge cloud formed in the sky, the orb was also shortening and it seems she would be turned to ashes.

Not wanting that to happen, she released an omnidirectional attack through the use of Liquid Indium. Even though the orb itself wasn't physical, her newly learnt skill would still nullify it, making it disappear just like that. She was now getting sucked in by the cloud above, however she still had her omnidirectional attack active, which also dealt with the cloud attack. Though useful, this technique had drawbacks and she wouldn't be able to use it for a while again.

As she landed on the ground with the three guards that caused this ordeal in awe, she realized these weren't your regular soldiers. She was still quite a distance away from them. Before she could weave any seals or initiate, the floor was lava; quite literally. Needless to say it was once again the work of the prison guards still in the same spot.
Without moving an inch, they had given Wynn so much trouble already. Her feet was burning and it was now time to take the fight to the air. She summoned her cardinal and stood on it while it flew to about 20m up in the air. It hurt the summon just a little bit as her feet were soaked with fire for a little while.

She was now airborne and the guards were simply watching. It seemed that their strange powers didn't extend to the air. Taking advantage of this opportunity, Wynn guided her summon to launch a bolt of lightning; about A rank damage to the three guards (no technique to put in spoilers; the CSC's attack just takes a turn in battle - The description is in the summon itself).
Of course, this won't be enough but Wynn wanted to see what exactly her enemies' counter would be to the lightning. As it shot towards them, they simply disappeared. It seems they had just blitzed the attack. Not only were they troublesome just standing in one spot and flinging menacing techs, but they also had a godlike speed.

Noticing this, Wynn thought of a better way to restrict their movements and also have her be able to track them properly. She lowered the ground beneath her 100 meters; and she used this jutsu twice - So that it would cover a larger area. As the Earth beneath her/the summon started lowering, she was now able to see the guards more clearly - as they were getting sucked in. Since she was 20m in the air, and they were 100m below the ground level - Her enemies were now 120 meters apart. Not having any attack that would travel that far in her arsenal, she decided to simply guide her summon to descend downwards. It was relatively slow as Wynn wanted a proper opportunity to deal with the formidable guards below.

However, as her cardinal was descending downwards, one of them used a jutsu resembling Orochimaru's; where one of their sword would extend itself to long distances - it literally spanned 50 meters till it finally caught Wynn in a deadlock and pulled her to the ground. She was now laying on the ground and saw the three of them charging at her. However she guided her summon to once again attack them with lightning from above.

She would think this would stop their advance, but only one of the guards stopped and positioned his sword up in the air as if he was channeling something. It seemed that he was creating some sort of barrier with his sword that was absorbing the lightning.
As the two were still charging on an Wynn who was on the ground, she used a substitution jutsu of the Uchiha that would make it seem like the real Wynn was still laying down, and the illusion would only cast away once they've actually hit the fake body with their swords.

As they did that and realized she had escaped somehow, a huge cloud of rain rained down from above as Wynn once again used Liquid Indium. Effectively trapped and with no way to stop the rain and having a disadvantage of being underground - sides and area to stand on being shorter so they can't escape - they all took the brunt of the attack and were defeated.
She got up to ground level once again with the help of her bird and was finally free of any resistance to her entry to this prison. She instead of bursting it open and walked towards the main building. Her Sharingan could see various chakras inside as she entered the hallways and continued on, wondering what excuse she's gonna make to her former recruits that she'd abandoned before.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.
Type: Attack
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.
Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.
 
Last edited:

Cresee

Active member
Supreme
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Messages
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Mission
Storyboard Element: Deal with a formidable opponent from the past | S Rank
Wynn walked into the prison and through the halls, expecting to see her friends from before inside and hopefully liberate them. She had seen their chakra signatures from earlier, outside the building, but couldn't find anything in the cells. It wasn't possible that someone could've just taken them away in the duration of her opening the door and walking in. She walked around for quite a while, roaming the prison halls and checking every cell and using her Sharingan in aid for that as well. But alas, to no avail. What had happened? Was the presence of chakra signatures simply a trap for sensory and other tracking users like Wynn? Soon all this would be answered - But she would wish it didn't. For now she deactivated her Sharingan as it had been active for quite sometime now.

"We meet again," a sinister voice from behind suddenly echoed. It was one that she'd heard before. As she turned around, she saw the person that she'd been wanting to kill for so long now. The Rinnegan user. The one that was responsible for her fleeing the Island during the invasion and the responsibility of others' lives with it. "I don't think I properly introduced myself this time. Nel - I want you to know that name, as well as the fact that I won't let you escape this time." As Wynn's face was filled with disgust, she exclaimed "Where are they.." Wynn asked in a tense tone. "Oh.. why do you care? Anyway, I killed them all as I got to know you were coming here. You don't think I would be cautious of someone like you? From the moment you stepped back onto this Island, I knew about it. I also knew you would somehow find a way into this prison to free your friends. And this would be the perfect opportunity to get you into a spot so you don't escape this time." He explained as he weaved a single seal and the doors suddenly sealed shut with a huge seal forming on them. Wynn was too furious to reply anything back. She was gritting her teeth and regretting every choice she's ever made since the start of the invasion.

She had already encountered and fought him before - making her aware of some of the tricks and abilities of his Rinnegan. Using Ninjutsu was useless as it would just be absorbed. Unlike last time, Wynn didn't make the first move however. Nel used gravitational pull to pull Wynn towards her and pulled out rods from his shoulder but as he was doing it Wynn released large amounts of liquid indium from her body that caused Nel to back off as they were too close even if he had the absorption tech - Wynn could get him with CQC while he was busy absorbing. Realizing this inside thing wasn't gonna work, Nel undid his seals and followed the fight outside, with Wynn doing the same. He didn't expect that improvement from last time by Wynn.

As the fight was now happening outside, Wynn was eager to get her revenge. As Nel got into a careful stance being much more aware of her than the last time, Wynn created 2 shadow clones who all blasted majestic fire annihilation from different directions. The jutsu size was already big and being multiplied by three, it would be quite impossible to simply move out of the way and so he would have no choice but to absorb it. Taking advantage of the obvious opportunity presented by the time it would take to absorb all that, Wynn summoned her bird to get flight and try to drop down on Nel and use a claw-like attack while he would be busy absorbing.

Just like expected, as soon as she came near, Nel used a gravitational jutsu again to push her away. Not just that, it also nullified all the little fire left that hadn't been absorbed. She knew of this jutsu from earlier usage but not the counter, so as soon as the fires vanished, the clones from earlier charged in on Nel while Wynn was back on her summon. The idea was for him to push all of them back and attack right after he's done his gravitational push and try to find an opening. As they all tried to charge Nel for a taijutsu attack, he once again used Shinra Tensei but literally in the same time frame, Wynn jumped down at high speed towards him for an attack.

So as she was jumped down to attack, to Wynn's surprise he didn't use the gravitational push once again and actually took a hit - This was strange as he had no room for CQC because of Wynn's coordination with her clones. Perhaps it had a time limit? Regardless of that fact, she had finally landed an attack on him for the first time but she wouldn't have the upper hand for too long. Nel was agitated now and made Wynn fall back by summoning a centipede, rhino and a chameleon which Wynn couldn't see as it was invisible. The centipede and rhino both rush towards her location, and they also also had the same ripple-patterned eyes as him.

As they charged towards her, she responded by creating three shadow clones that would use form an effective triangle-like formation, which would then be used to cast a seal that would trap the two summons and blast them from the inside, de-summoning them. However, right as she defeated the Rhino and the Centipede - suddenly something hit her from behind - She fell hard on to the ground and looked around hurriedly for what exactly hit her. The only logical explanation is that it's probably a summon or another shenanigan of Nel's Rinnegan.

She activated her Sharingan and immediately noticed a chameleon coming towards her location to attack her again. Wynn proceeded to use her Sharingan genjutsu on the summon but.. it didn't really seem to have an effect and once again she got tossed by the chameleon and this time she also started bleeding. Perhaps eye genjutsu doesn't work on the Rinnegan? Whatever the case is, she decided to hit the chameleon by Lightning Shield, a unique tech she'd learnt - and get him by basically a wall of lighting that would also de-summon him.

However not having a single moment of rest, she would notice a giant summon descending towards her from above and also three-headed dogs running towards her, because there was no way she'd deal with most of them at once - She decided to summon one of her own birds that would, with its spawning, clash with Nel's bird's flight path and then fight it in the air. Meanwhile, as the three-headed dogs advanced towards her, she decided to bring forth a 30m large stone golem that would attack the three headed dogs and stomp them on the ground again and again very hard... however, something seemed to be wrong. The dogs were getting hid indeed, but they weren't bleeding or getting de-summoned, instead they simply.. grew in numbers? However it seemed they had also gotten smaller.

This multiplying invincibility was a very shitty ability to deal with, and as the stone golem didn't work, she then threw multiplying explosive tags - Perhaps a continuous series of explosions for sometime will help with dealing against the constantly multiplying dogs. However, as the blasts completed and a huge amount of ash appeared, the dogs once again showed themselves and this time, being much smaller than before but also more in number - They quickly charged at Wynn and she got tossed aside before being ran over again, only managing to escape barely by creating a clone and then it hurling the original Wynn out of the dogs' attacks. She sighed in frustration and was running out of options to deal with this ever troublesome summon. She realized genjutsu is the only viable option here; but she'd already tried putting a previous someone in a Sharingan illusion and it didn't work because of the Rinnegan. But perhaps, it wasn't immune to other forms of gen? Getting this idea in her head, she proceeded by casting lightning to put opponents in an illusion, through the properties of binding light.

And to her surprise, Nel's dogs would fall prey to this and be rendered ineffective. Admittedly Rinnegan countered Sharingan Gen well, but not other means of illusions it seems. Not really liking the situation due to having the summons neutralized, Nel took a furious stance and charged much more aggressively than before and grabbed her, proceeding to suck her.. life force? It seemed as if Wynn's senses were all shutting down - almost like Nel was absorbing her soul like a jutsu - Getting numb in various areas of her body, she decided the last resort and that was to use the tongue twister seal in order to paralyze Nel and try to kill him during that moment of him getting binded. As he was literally touching her, it wasn't hard to place the seal on him and have him immobilized - Wynn proceeded to stab Nel quite a few times in the eye and some more in the chest. However she didn't want to savor her revenge or anything, just get away from all this fast as possible. She took a sigh and moved away, remembering back to the many decisions she's taken ever since coming to this island.

It was now finally over as Wynn had defeated her nemesis and at a great cost; the loss of her former recruits and the island she was residing in being enslaved for quite some time. Despite these huge losses, her most troublesome threat was now dealt with; and everything else required to liberate the island would be a breeze. Over the next couple of months, Wynn would go on a journey to both eliminate the remaining threats and rebuild this place to how it was like before.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: S

Type: Attack/Defence

Range: short - long

Chakra Cost: 40

Damage Points: 80

Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.



Note: Usable 3 times, three turns between uses.

Note: No jutsu above A rank in the following turn

Note: If held for defence, takes up a move slot in the following turn.
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
Rank: S

Type: Supplementary

Range: N/A

Chakra Cost: 40

Attack Points: N/A

Description: The user uses his summoning tattoo to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self-righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so. When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a red predatory bird now larger than most men. Lightly plated armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. As the transformation is completed, she opens her wings thus causing the flame that begat this transformation to burst forward as a wave of B-Rank flames, leaving its mark not only on her feathers by making the bird’s wings light up with a flickering blaze, but also on the field burning anything in front of it up to mid-range. She is the same size as Gamabunta, with an enormous wing span of 18 meters. Although commonly known as The Love Goddess, she has also earned the title of Mistress of Ninjutsu for being the first Cardinal to obtain dual elemental affinities. Her affinities are to fire and wind, which she can perform up to A-Rank. She is proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she very often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self-assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self-important smart ass, then her company would be more tolerable.



Note: Can be Only Summoned Once.

Note: The Armor takes 3 B-Rank hits and breaks.

Note: Must sign Cardinal Contract to use.

Note: Only one element may be used in a move.

Note: Lasts for four turns
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
Rank: S-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user, and two shadow clones that must have already been created, array themselves into a triangle formation around the opponent. They then create a pyramidal barrier around them, trapping the opponent within. The barrier then explodes, sending the opponent high into the sky, badly injured.
Note: Can also be used by three clones.
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
Rank: A
Type: Defensive
Range: Short (Original range of reflected attack)
Chakra: 30
Damage: (+20 to reflected technique)
Description: After weaving 1 handseal the user channels their Raiton chakra into the ground to create and carve up two 3m pillars of Earth in a similar way done in the 4 and 16 pillar bind jutsus. Between will release a gargantuan condensed amount of lightning chakra between them to the point that the lightning is effectively solid to form a tall and wide shield to protect from frontal attacks. This shield is capable of blocking and reflecting ninjutsu, within logical reason and respect to elemental interactions, back at its original user. The reflected attack will be electrically charged and carry a +20 to its damage.

Note: Can only be used by those taught by Kooljay
Note: Can only be used once per 2 turns.
Note: Can only reflect up to B rank ninjutsu if Rashield is at an elemental disadvantage and up to S rank if Rashield is at an elemental advantage.
Spoiler
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Rank: S

Type: Supplementaty

Range: Short-Long

Chakra: 40

Damage: N/A

Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.

Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed

Note: Can only be used once every three turns
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
This Cursed Seal was the one given to all members of the ANBU subgroup Root by Danzō Shimura, to ensure no information about Danzō or the organization could fall into the wrong hands. After Danzō died, the seals disappeared from all the Root members. When the wearer of this Cursed Seal speaks about anything incriminating related to Danzō or Root, their entire body will be paralysed, taking away their ability to speak or move. In the place it is applied, it takes the shape of three solid lines and two broken lines. The seal can also be applied during combat, and can secretly be placed on the opponent's body upon momentary physical contact. When the user activates it, the curse seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of chakra.
Note: Usable twice
 
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