Mission
Storyboard Element: Defeat the enemies guarding the prison | A Rank
Wynn had now dealt with the onlookers that were trying to avenge the death of their commander of the unit that she, or rather the disguise she was pretending to be, was assigned to. It had surely been a long week as she had killed her own comrades for advancement purposes with the enemy, which proved to be successful as both the now-dead commander and the other workers had acknowledged her. And after, she had extracted information out of the commander - some while before killing him as well. Now both him and the ones that accidentally knew about this event had been dealt with. It was time for Wynn to act upon the information and overview given to her by the now-dead commander. First of all she had to recruit allies, namely more of her former comrades - without telling them that she'd just killed some of them, of course.
According to the commander's info, her comrades, namely the recruits that she had hired to protect this Island, were locked up in a cell and being forced to do slave labor about 40 miles from their current location. It was almost dawn, so she could move around without looking too suspicious. And besides she had her disguise as well, the one they give to the soldiers that are tasked with exploiting and maintaining various parts of this Island. With all this and her location, she made a kind of long journey towards the cell to free her former recruits.
After a long time of sprinting and avoiding guards - Wynn had finally reached her location as she saw a huge structure resembling that of a contained cell, and just outside the door were 3 menacing men standing with their Katanas. She halted her movements and the two parties both gazed at each other for a good while, with Wynn displaying her Sharingan. She made her charge as she was 20m away from the well built men.
However they simply crossed their swords and it seemed as if a huge force had appeared out of nowhere in the sky. It suddenly started to get darker and Wynn realized the air around her was getting stiffer, and right after she was feeling a sort of slow pull which stopped her movements and pulled her towards the sky.
As she looked up while being lifted, she was in awe as there was a big black cloud that was sucking her in. But this wasn't the end, as the three enemies below did something with their sword once more and it created a giant orb that spawned around Wynn, instantly trapping her inside. Not only was she getting sucked in by the huge cloud formed in the sky, the orb was also shortening and it seems she would be turned to ashes.
Not wanting that to happen, she released an omnidirectional attack through the use of Liquid Indium. Even though the orb itself wasn't physical, her newly learnt skill would still nullify it, making it disappear just like that. She was now getting sucked in by the cloud above, however she still had her omnidirectional attack active, which also dealt with the cloud attack. Though useful, this technique had drawbacks and she wouldn't be able to use it for a while again.
As she landed on the ground with the three guards that caused this ordeal in awe, she realized these weren't your regular soldiers. She was still quite a distance away from them. Before she could weave any seals or initiate, the floor was lava; quite literally. Needless to say it was once again the work of the prison guards still in the same spot.
Without moving an inch, they had given Wynn so much trouble already. Her feet was burning and it was now time to take the fight to the air. She summoned her cardinal and stood on it while it flew to about 20m up in the air. It hurt the summon just a little bit as her feet were soaked with fire for a little while.
She was now airborne and the guards were simply watching. It seemed that their strange powers didn't extend to the air. Taking advantage of this opportunity, Wynn guided her summon to launch a bolt of lightning; about A rank damage to the three guards (no technique to put in spoilers; the CSC's attack just takes a turn in battle - The description is in the summon itself).
Of course, this won't be enough but Wynn wanted to see what exactly her enemies' counter would be to the lightning. As it shot towards them, they simply disappeared. It seems they had just blitzed the attack. Not only were they troublesome just standing in one spot and flinging menacing techs, but they also had a godlike speed.
Noticing this, Wynn thought of a better way to restrict their movements and also have her be able to track them properly. She lowered the ground beneath her 100 meters; and she used this jutsu twice - So that it would cover a larger area. As the Earth beneath her/the summon started lowering, she was now able to see the guards more clearly - as they were getting sucked in. Since she was 20m in the air, and they were 100m below the ground level - Her enemies were now 120 meters apart. Not having any attack that would travel that far in her arsenal, she decided to simply guide her summon to descend downwards. It was relatively slow as Wynn wanted a proper opportunity to deal with the formidable guards below.
However, as her cardinal was descending downwards, one of them used a jutsu resembling Orochimaru's; where one of their sword would extend itself to long distances - it literally spanned 50 meters till it finally caught Wynn in a deadlock and pulled her to the ground. She was now laying on the ground and saw the three of them charging at her. However she guided her summon to once again attack them with lightning from above.
She would think this would stop their advance, but only one of the guards stopped and positioned his sword up in the air as if he was channeling something. It seemed that he was creating some sort of barrier with his sword that was absorbing the lightning.
As the two were still charging on an Wynn who was on the ground, she used a substitution jutsu of the Uchiha that would make it seem like the real Wynn was still laying down, and the illusion would only cast away once they've actually hit the fake body with their swords.
As they did that and realized she had escaped somehow, a huge cloud of rain rained down from above as Wynn once again used Liquid Indium. Effectively trapped and with no way to stop the rain and having a disadvantage of being underground - sides and area to stand on being shorter so they can't escape - they all took the brunt of the attack and were defeated.
She got up to ground level once again with the help of her bird and was finally free of any resistance to her entry to this prison. She instead of bursting it open and walked towards the main building. Her Sharingan could see various chakras inside as she entered the hallways and continued on, wondering what excuse she's gonna make to her former recruits that she'd abandoned before.
Storyboard Element: Defeat the enemies guarding the prison | A Rank
Wynn had now dealt with the onlookers that were trying to avenge the death of their commander of the unit that she, or rather the disguise she was pretending to be, was assigned to. It had surely been a long week as she had killed her own comrades for advancement purposes with the enemy, which proved to be successful as both the now-dead commander and the other workers had acknowledged her. And after, she had extracted information out of the commander - some while before killing him as well. Now both him and the ones that accidentally knew about this event had been dealt with. It was time for Wynn to act upon the information and overview given to her by the now-dead commander. First of all she had to recruit allies, namely more of her former comrades - without telling them that she'd just killed some of them, of course.
According to the commander's info, her comrades, namely the recruits that she had hired to protect this Island, were locked up in a cell and being forced to do slave labor about 40 miles from their current location. It was almost dawn, so she could move around without looking too suspicious. And besides she had her disguise as well, the one they give to the soldiers that are tasked with exploiting and maintaining various parts of this Island. With all this and her location, she made a kind of long journey towards the cell to free her former recruits.
After a long time of sprinting and avoiding guards - Wynn had finally reached her location as she saw a huge structure resembling that of a contained cell, and just outside the door were 3 menacing men standing with their Katanas. She halted her movements and the two parties both gazed at each other for a good while, with Wynn displaying her Sharingan. She made her charge as she was 20m away from the well built men.
However they simply crossed their swords and it seemed as if a huge force had appeared out of nowhere in the sky. It suddenly started to get darker and Wynn realized the air around her was getting stiffer, and right after she was feeling a sort of slow pull which stopped her movements and pulled her towards the sky.
As she looked up while being lifted, she was in awe as there was a big black cloud that was sucking her in. But this wasn't the end, as the three enemies below did something with their sword once more and it created a giant orb that spawned around Wynn, instantly trapping her inside. Not only was she getting sucked in by the huge cloud formed in the sky, the orb was also shortening and it seems she would be turned to ashes.
Not wanting that to happen, she released an omnidirectional attack through the use of Liquid Indium. Even though the orb itself wasn't physical, her newly learnt skill would still nullify it, making it disappear just like that. She was now getting sucked in by the cloud above, however she still had her omnidirectional attack active, which also dealt with the cloud attack. Though useful, this technique had drawbacks and she wouldn't be able to use it for a while again.
As she landed on the ground with the three guards that caused this ordeal in awe, she realized these weren't your regular soldiers. She was still quite a distance away from them. Before she could weave any seals or initiate, the floor was lava; quite literally. Needless to say it was once again the work of the prison guards still in the same spot.
Without moving an inch, they had given Wynn so much trouble already. Her feet was burning and it was now time to take the fight to the air. She summoned her cardinal and stood on it while it flew to about 20m up in the air. It hurt the summon just a little bit as her feet were soaked with fire for a little while.
She was now airborne and the guards were simply watching. It seemed that their strange powers didn't extend to the air. Taking advantage of this opportunity, Wynn guided her summon to launch a bolt of lightning; about A rank damage to the three guards (no technique to put in spoilers; the CSC's attack just takes a turn in battle - The description is in the summon itself).
Of course, this won't be enough but Wynn wanted to see what exactly her enemies' counter would be to the lightning. As it shot towards them, they simply disappeared. It seems they had just blitzed the attack. Not only were they troublesome just standing in one spot and flinging menacing techs, but they also had a godlike speed.
Noticing this, Wynn thought of a better way to restrict their movements and also have her be able to track them properly. She lowered the ground beneath her 100 meters; and she used this jutsu twice - So that it would cover a larger area. As the Earth beneath her/the summon started lowering, she was now able to see the guards more clearly - as they were getting sucked in. Since she was 20m in the air, and they were 100m below the ground level - Her enemies were now 120 meters apart. Not having any attack that would travel that far in her arsenal, she decided to simply guide her summon to descend downwards. It was relatively slow as Wynn wanted a proper opportunity to deal with the formidable guards below.
However, as her cardinal was descending downwards, one of them used a jutsu resembling Orochimaru's; where one of their sword would extend itself to long distances - it literally spanned 50 meters till it finally caught Wynn in a deadlock and pulled her to the ground. She was now laying on the ground and saw the three of them charging at her. However she guided her summon to once again attack them with lightning from above.
She would think this would stop their advance, but only one of the guards stopped and positioned his sword up in the air as if he was channeling something. It seemed that he was creating some sort of barrier with his sword that was absorbing the lightning.
As the two were still charging on an Wynn who was on the ground, she used a substitution jutsu of the Uchiha that would make it seem like the real Wynn was still laying down, and the illusion would only cast away once they've actually hit the fake body with their swords.
As they did that and realized she had escaped somehow, a huge cloud of rain rained down from above as Wynn once again used Liquid Indium. Effectively trapped and with no way to stop the rain and having a disadvantage of being underground - sides and area to stand on being shorter so they can't escape - they all took the brunt of the attack and were defeated.
She got up to ground level once again with the help of her bird and was finally free of any resistance to her entry to this prison. She instead of bursting it open and walked towards the main building. Her Sharingan could see various chakras inside as she entered the hallways and continued on, wondering what excuse she's gonna make to her former recruits that she'd abandoned before.
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.
Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.
Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.
Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.
Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.
Type: Attack
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.
Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.
Rank: S
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu create for pure devastation. The user will perform three handseals and release a mass of chakra all around. With the final handseal the user causes liquid indium to burst forth from the ground all around a large area in a mass eruption. The user forms it so it doesn't rise in a way to harm themselves. This acts like a giant geyser of sorts. Liquid idium would radiate heat in the process scorching all but the user themselves, laying waste to the land as it shoots up 30m into the air, splashing down covering the land and raining down for two turns afterwards. The initial damage being 80, the following rain would cause 40 damage per turn to all but the user as it falls back down burning, raining down over the entire battle field due to the sheer amount that was produced. The only wave to prevent the following rain of indium would require the entire jutsu to be destroyed/countered initially, proving incredibly hard due to the scale.
Note: Usable 3 times, three turns between uses.
Note: No Indium jutsu above A rank in the following turn
Note: The geyser must be used at least five meters away from a target.
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