[Suiton] Water with Noni

Matt

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Perform the jutsu
Sasuke begins to focus his suiton chakra into his palm and begins to swirl the chakra around and around as he gathers the chakra, shortly afterwards he releases the chakra out very fast at Noni's clone sending it flying into the air back to a medium range.
Creative uses/Strengths
Quick and easy to use, can be good for a defence technique aswell
Drawbacks/Counters
Easy to counter, I can interrupt/distract the opponent causing them to release the jutsu.

Perform the jutsu
Sasuke focuses as hard as he possibly can, he focuses the chakra into both of his arms, and after gathering enough chakra he places his two hands close together and releases the chakra into a small orb of water between the two hands after the orb grows and grows and Sasuke think's he stored enough he releases the chakra within the orb out and it forms hundreds of sharp projectiles made of water and sends them towards Noni's clone hitting him in every area of his body dispersing it almost immediately.
Creative uses/Strengths
Great technique, good for going for a hard to counter kill, quick to use
Drawbacks/Counters

Has a massive counter with the HLAM technique to quickly and easily dodge the jutsu by just going underground
 

Noni

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( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 

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Perform the jutsu
Sasuke focuses his Suiton chakra into his hand and after gathering enough chakra he releases it into the earth around him forming 10 blades of water, they immediatly make their way towards Noni's clone surrounding it from every angle and within seconds move in and cut him from every direction causing it to disperse
Creative uses/Strengths
Great for hitting multiple targets, great for being a distraction
Drawbacks/Counters
Easily dodged by jumping into the air or being blown into the air with fuuton
--

Perform the jutsu
Sasuke performs the necessary hand signs and focuses his Suiton chakra back into his arm, he holds it out infront of him and releases the chakra out into a massive torrent of water that within seconds takes shape of a snake, it quickly makes it's way towards Noni's clone swallowing it immediatly and carrying it to long range
Drawbacks/Counters
The opponent could shock me with Raiton while the snake is forming through my hand, also the hand signs leave me open
 

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Perform the jutsu
Sasuke focuses his Suiton chakra into his hand and after gathering enough chakra he releases it into the earth around him forming 10 blades of water, they immediatly make their way towards Noni's clone surrounding it from every angle and within seconds move in and cut him from every direction causing it to disperse
Creative uses/Strengths
Great for hitting multiple targets, great for being a distraction
Drawbacks/Counters
Easily dodged by jumping into the air or being blown into the air with fuuton
--

Perform the jutsu
Sasuke performs the necessary hand signs and focuses his Suiton chakra back into his arm, he holds it out infront of him and releases the chakra out into a massive torrent of water that within seconds takes shape of a snake, it quickly makes it's way towards Noni's clone swallowing it immediatly and carrying it to long range
Creative uses/Strengths
Great for keeping my opponent occupied, or distracting them
Drawbacks/Counters
The opponent could shock me with Raiton while the snake is forming through my hand, also the hand signs leave me open
 

Noni

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(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.
 

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Perform the jutsu
Kaname focuses his Suiton chakra into his feet and releases a very thin slice fo water at Noni's clone which travels to underneath its feet once completely surrounded by water Kaname focuses the water up which surrounds the clone Kaname uses the basic lightning technique to shock the clone in the water.
Creative uses/Strengths
Reduces the risk of being stabbed with a kunai since I don’t need my hand to be in the sphere, great to use on a water source as my opponent might not see the travelling water
Drawbacks/Counters
The drawback is the time it would take for the water to travel towards the opponent and the opponent could hit the water with electricity before it reaches them shocking me


Perform the jutsu
Kaname focuses his Suiton chakra into his mouth, once he gathered enough chakra he released it out of his mouth at Noni's clone, the water travels extremely fast towards the clone hitting it straight on sending it flying back to a long range
Creative uses/Strengths
Soaks the enemy in water, which makes it easier to electrocute him
Drawbacks/Counters
I can be striked down while maintaining the jutsu due to me having to keep focus on the water, the opponent could shock the water as it is making it's way towards the enemy
 

Noni

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(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
 

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Perform the jutsu
Kaname focuses his suiton chakra into his palm and slams it down onto the ground releasing the chakra into the air and into the clouds above him within seconds a large amount of condensed water hovers above Noni's clone and then within an instant collapses crushing the clone
Creative uses/Strengths
Great for taking out multiple targets, Great for a surprise attack
Drawbacks/Counters
While slaming my hand on the ground or preparing the jutsu it leaves me directly open, also the water can be blocked with a simple earth wall or other jutsu

Perform the jutsu
Kaname walks over to the small puddle next to him, he focuses his Suiton chakra from his feet to his head and slowly falls down into the puddle slowly increasing the size of the puddle from small to a medium sized puddle
Creative uses/Strengths
Great for evading jutsu and getting behind the enemy
Drawbacks/Counters

Easy to electrocute the water while I am merging with it
 

Noni

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(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Okay after one hand seal without the need of any water source the opponent will spew a high volume of water out their mouth towards the ground, the process while spewing the water is the water will travel very fast through the ground covering the terrain as well as lift the opponent upward due to the pressure the water gives off, that can allow certain air evasions upward. Now the water can easily transform a barren wasteland to a ocean. Its great to put out fire or use the terrain to your advantage. The water can be used to ride at high speed for close range battle. This jutsu can also create its own water source for the user. Overall a handy jutsu.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

A pretty straightforward technique. The user will do one hand seal release their chakra in the sky creating clouds which begin to rain at a tremendous rate. The rain shoots down which can create waves of water that can act to wash away the enemy when the water reaches its peaking point. Note it does take some time before it releases that much water, so be sure to keep the opponent distracted. Now the water can easily restrict the opponents movement and sap the opponents chakra away. This will weaken them further. Note you must keep your hand seal or remain concentrated to the rain fall. You can keep it going for two turns. I recommend getting a clone or ally to do the hand seal and you can send attacks while the opponent is restricted. The rain can even be used as your own water source.
 

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Perform the jutsu
Kaname performs the snake hand sign and begins focusing his Suiton chakra into his mouth and releases a large amount of water from his mouth at the ground lifting him into the air he then focuses the water around him and rides along the wave crashing into the clone
Creative uses/Strengths
Great for attacking multiple targets, great for creating a water source
Drawbacks/Counters
Easy to electrocute me while im on the wave

Perform the jutsu
Kaname performs the dog hand sign and begins focusing his Suiton chakra into the atmosphere through his hands and then sends it into the clouds above and within seconds it begins pouring down with rain, the water quickly begins building up and creates several waves washing away at the clone as this is happening the water is absorbing the clones chakra which causes it to disperse
Creative uses/Strengths
Easily mistaken for the rain tiger at will technique, good technique to use while it is already raining
Drawbacks/Counters

With the water going all over myself aswell they could easily electrocute me in the process
 

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Another very long hand seal set jutsu which is probably the biggest downside but it is a great jutsu I recommend it. After performing the hand seals the user will manipulate water in the nearest water source to rise and then release it towards the opponent as a powerful wave of water. The sheer power can push an opponent back serious meters as well as catch him in the water, since it moves so fast the opponent will barely be able to move let alone use a jutsu while being washed away. It can cause terrain change which basically can destroy trees with ease and flood the whole area with water, this can harm fire users as well as destroy areas of mountains and damp the ground. It is a devastating streaming technique that can be used as a finisher. Covers a very wide and long range as well.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Okay your opponent will have to be on the water source. The user will summon 4 sharks of normal size which race towards the opponent, note you must keep concentrated towards the sharks during their attack. Then they will all try to clash with the opponent aiming to send him high into the air. After that, the sharks are released and you can begin to the next jutsu which can be anything. The opponent will be in the air with several broken bones so a simple finisher is what I recommend, the sharks are able to follow the opponent up to short range as long as the user keeps concentration towards them.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.
 

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Perform the jutsu
Kaname performs the long list of required hand signs and begins focusing his Suiton chakra into the surrounding area and into the water source next to him and begins focusing on the chakra within it he begins pushing up the water giving it a greater and greater height every second he then focuses all the chakra in it at once and sends it crashing towards the clone.
Creative uses/Strengths
Great for combos with Raiton, Great for catching an opponent off guard.
Drawbacks/Counters
The long list of hand signs is a massive problem

Perform the jutsu
Kaname begins channeling his Suiton chakra into the water below his target he begins using shape manipulation to cause 4 massive sharks made of water race towards the clone, they all crash into the clone at the same time sending it flying into the air Kaname then pulls out 3 kunai and hit the clone straight in the stomach
Creative uses/Strengths
Great for combos or keeping my opponent busy
Drawbacks/Counters
Quite easy to send themselves flying with the basic wind technique or channeling chakra into the water

Perform the jutsu
Kaname performs the required hand signs and begins focusing his Suiton chakra all around his body he then releases the chakra to the outside of his body forming a massive wall of water but still giving him clear vision of the clone he then uses chakra manipulation to select multiple parts of the wall and shoots piles of water at the clone hitting it knocking it over
Creative uses/Strengths
Great for attacking and defending at the same time, very versatile, great for combos
Drawbacks/Counters

The hand signs are a massive downfall to this jutsu as well as the time it takes for the wall to emerge
 

Noni

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(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Okay now this jutsu is very similar to the weaker version and in our RP we use it the same way. The main difference is the opponent will create a giant orb of water that covers the whole area. But that is useless and mainly a double edge sword since you might hurt the opponents movement the same is done with you. The only major difference is if you have a Kisame bio who can swim and breathe under water. So basically this used the same way as the previous one just much more water, ocean like actually. As well as the water is spew with intense speed and powerful vortex that it can crash into the opponent and hurt them as well as drown them underwater. Note this is a streaming technique so you will constantly have to release it which can be dangerous.
 

Ushiro

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Once again, let's get right into it.

For this jutsu force the water beneath your target to explode and launch him in the air. Then jump above him and produce a large volume of spinning water around your arm resembling a huge corkscrew. I've got a video of it too. ^^ At 1:11. Try not to hurt em too bad.

*points to a giant crab happily swimming on a lake *

[video=youtube;bWte6n86Q6U]http://www.youtube.com/watch?v=bWte6n86Q6U[/video]
(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.
 

Matt

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Luffy channels his Duiton chakra into the water source beneath the giant crab which Luffy then manipulates to shoot out of the water's edge lifting the grab into the air, Luffy then jumps high above the crab and channels Suiton chakra into his right arm and then releases it to surround him arm covering it in a whirlpool of water he then smashes into the crab sending it flying down again.
 

Ushiro

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Well done. Now perform the Ram, Horse, and Bird handseal to manipulate water into a rapidly spinning vortex around you. It not only protects you from incoming attacks, but can be directed toward your target with enough power to knock them out. Try it on these guys.

*points to a couple Peins who throw exploding kunais at you*
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(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Next, just like it's predecessor, perform the Ram handseal and spit a huge volume of water from your mouth. Of course, the amount of water and size of the waves are greater so entire areas can be quickly submerged in water. A unique feature is the ability to form all of the water into a giant orb. Try it on those guys. My nostrils are burning! T^T

*points to a giant Ox and several giant dogs covered in filth*
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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Here's one of my personal favorites. Perform the Dog, Horse, Monkey, and Ram handseals to manipulate water into the form of a large wolf-like beast. It can attack enemies by shooting streams of water from its mouth or releasing torrents of water from its claws, both strong options. Try it out.

*creates my own water beast trying to attack you*
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(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
 

Matt

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Luffy begins focusing a large amount of Suiton chakra all over his body and then performs the Ram > Horse > Bird hand signs and releases the chakra from all over his body forming a massive vortex of water to surround him which deflects the incoming explosive kunai back at the Pein's

Luffy begins channeling a large amount of Suiton chakra into his mouth and performed the Ram hand sign and released the chakra as he did so from his mouth forming a large amount of water engulfing the Ox and the Giant Dog cleaning then, Luffy then manipulates the water to surround them in a massive orb of water.


Luffy begins focusing his Suiton chakra and performs the Dog > Horse > Monkey > Ram and releases the chakra into the nearby water source next to him and manipulates the water to take on the shape of Pein's Water Beast and begins clashing with the beast continuously.
 

Ushiro

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Alright. Time for a final super-set with a grand total of five jutsu! I expect no less than exceptional replies. For this technique just wave your arm and manipulate water around your target into the form of a vortex lifting him inside before dispelling it with another hand gesture. Take out this slacker.

*points to a Pein soaking his cares away in a jacuzzi*

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( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

The first S rank is somewhat complex. I want you to clap your hands together before slamming them on the ground to create a large pool of water beneath your target that suddenly gushes upward and launches him into the air. Following that, many small water bullets shot from the pool should strike him as you perform the Bird, Dog, Snake, and Rat handseals causing a water dragon to form from the pool and catch your target in mid-air before sending him crashing into the ground. Pick a Pein from the roster and rough him up.

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

This one's very self-explanatory so try it out.

*summons a giant three-headed dog for you*

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(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets

Next, simply exhale a highly concentrated but still large stream of water at your target. The torrent's density grants it much more destructive power than similar water jutsu and will quickly flood the target area as it expands. Fill my pool for me. Might want to get rid of those pests too.

*points out a huge rectangular hole in the ground with a few giant crabs inside*

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Finally, spew from your mouth a dense torrent of water spreading wide to create a great defensive barricade. This barricade forms almost instantly, making it an ideal defense in a pinch against high level fire jutsu. Don't get roasted. Katon: Gōka Messhitsu!

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.



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( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
 

Matt

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Luffy begins focusing his Suiton chakra and waves is hand through the air and releases the chakra into the water source around the Pein and manipulates it to shoot out of the water's surface forming a massive vortex engulfing the Pein in an instant and throwing it into the air.

Luffy focuses his Suiton chakra and then claps his hands together and slams them onto the ground releasing the chakra into the ground which creates a large pool of water underneath the Pein which shoots up out of the water sending the Pein flying, Luffy then manipulates the water beneath the Pein to shoot out several large bullets of water that hit the opponent while Luffy performs the required hand signs causing a massive a massive water dragon to appear and catch the Pein mid air and send him crashing down into the ground.

Luffy performs the Tiger hand sign and focuses his Suiton chakra into a thin vapour in his mouth, after gathering enough chakra he slashes his head through the air and releases the chakra at the same time causing several thin blades of water to slice through the air cutting off the 3 headed dogs heads

Luffy begins focusing and gathering a very large amount of Suiton chakra into his chest, and releases it all at once releasing a very large amount of water at once very quickly shooting into the pool sending the giant crabs flying out of the pool and filling up the pool to the brim in a very short amount of time.


Luffy begins focusing and gather another very large amount of Suiton chakra all over his body and releases it over a wide spread are covering that area in a very large amount of water defending him from the incoming fire jutsu defeating it within seconds covering the area in steam
 
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