[Suiton] Water with Noni

Matt

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Tech 1.
Perform the technique:
Black stands where he is and starts to concentrate his chakra into his entire body he slams his hands together and a whirlpool of water shoots out of his body creating a vortex surrounding him
Creative uses/strengths:
This can be used to dodge kunais and shuriken and some fire style jutsus
Drawbacks/counters:
Cant block against more powerful fire type moves over c rank also makes you unable to do anythign inside the vortex
Technique 2
Perform the technique:
Black performs the hand signs Bird > Rat > Ox > Monkey > Rat > Snake and seconds after finishing the hand signs rain begins to fall down and he can feel where noni's exact position is.
Creative uses/strengths:
Good to use with a technique like hiding in mist or when the enemy is hidden or have kunai/shuriken being thrown at me
Drawbacks/counters:
The simple fact that its counter is to be blown away by wind is quite weak and can be easily rid of
 

Matt

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Re: Water with Noni
Tech 1.
Perform the technique:
Black walks off the water he was walking on begins concentrating his chakra throughout his entire body after gathering enough chakra he moves the Suiton chakra into his palm he slams his hands together and a whirlpool of water shoots out of his body creating a vortex surrounding him
"Umm sure I wont die in here"
Creative uses/strengths:
Has the possibility to protect me from Kunai/Shuriken or other low level Katon Fire Balls or Low lvl Suiton Jutsus, This can be used as cover to perform a Jutsu with a long amount of Hand Signs.
Drawbacks/counters:
Cant Block strong Katon jutsus probably B-Rank to higher and if the enemy gets close enough to the Vortex he cant perform a low level lightning technique Anything C - Rank and above most likely can electrocute me inside of the Vortex
Technique 2
Perform the technique:
Black performs the hand signs Bird > Rat > Ox > Monkey > Rat > Snake and seconds after finishing the hand signs rain begins to fall down and he can feel where noni's exact position is, Black decides to move back about 10 metres to a place where he can no longer see Noni and closes his eyes he can picture the exact spot that Noni is in because of the rain
Creative uses/strengths:
Good to use as cover and a distraction to the enemy this can go well with the hiding in mist jutsu as it can give me time to perform new jutsus aswell as keep tabs on my enemy while preparing the jutsu
Drawbacks/counters:
This jutsu is one of the easiest jutsus to counter, as a simple D - Rank wind jutsu could just blow the clouds away and can help power up the enemys Lightning jutsu
 

Noni

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(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare β†’ Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

A jutsu I like to use mainly with a clone in all honesty. The user will manipulate a water source or spew out some water and do the required hand seals. The water will shape into a condense sphere around the opponent. The water acts to suffocate the opponent and drown them. Its also hard to move because its pressurized water. You can even use it one yourself to block attacks. Its a great way to trap an opponent and make life difficult for him. A downside is you must always have a hand on the water sphere if not then the water is released and done. That is why its best used with a clone to keep his hands on the water. Its a handy jutsu and great to spring some traps.


(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

A very good jutsu. If an opponent is coming in for attacks or sending basic projectile attacks they can turn their whole body into water as well as remain human shape. The attacks will simply go through the user leaving them unharmed. Now the water will have to form back into shape which takes a couple of seconds. Its easy to and fast to transform the body into water as well as back to human. Its great to get out of tough situations and use basic deception. You can't attack in this form but the most is you can run. I recommend never to use it with lightning jutsus, as well as any elemental jutsu. Just basic tai,ken,and weapon projectiles. It counts as a sub so you can only use it once as well as no more subs so use wisely.
 

Matt

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Tech 1
Perform the technique:
Black walks over next to Noni's clone he performs the list of hand signs Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare he then spreads his hands out and moves suiton chakra into his palms water starts shaping into a circle prison of water around the clone.
Creative uses/strengths: Can be used to Trap an enemy and can be used in a combo attack with a Water clone. Combining this jutsu with a Raiton jutsu can electrocute the enemy
Drawbacks/counters:
The enemy could pull out a kunai and go to stab my hand if the Prison isn't strong enough.

Perform the technique:
Black sees Noni's clone running towards Black with a clenched fist going for a punch Black begins to push Suiton chakra throughout his entire body to every inch of his body as the clone reaches the right distance he throws the punch and goes straight Blacks body
Creative uses/strengths: This can dodge some of the most strongest Taijutsu moves so simply and quickly without trouble, if the enemy goes for a kenjutsu attack with a sword and they swing straight through it will take them time to prepare to attack again and i can strike during that time
Drawbacks/counters: As far as im concerned the bigger the attack that hits you during the stage the longer it takes for you to recover
 
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Noni

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What is a streaming jutsu?
What is a projectile justsu?
What happens if your opponent spewed an A-Rank water to create a water source? Will you be able to manipulate it and if so how?
Lastly what would happen if an A-Rank water jutsu and a S-Rank fire jutsu clash with one another? In general what will appear when this two elements clash?
 

Matt

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What is a streaming jutsu?

Streaming jutsu is a type of jutsu that requires the mouth as for a wind streaming the jutsu the user would blow air out of their mouth that can be used to change their direction while in mid air at high speeds
What is a projectile justsu?
A projectile jutsu is something such as when a enemy throws Kunai/Shuriken at you, you are able to counter with a Projectile jutsu such as a Fire ball jutsu

What happens if your opponent spewed an A-Rank water to create a water source? Will you be able to manipulate it and if so how?

Yes you would be able to manipulate so long as you are close to it and have pured your chakra into the water itself so that it is controllable

Lastly what would happen if an A-Rank water jutsu and a S-Rank fire jutsu clash with one another? In general what will appear when this two elements clash?

The S rank fire jutsu will nerf down to Most likely a D rank damage fire jutsu but you would still take damage from the attack
 

Noni

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What is a streaming jutsu?

Streaming jutsu is a type of jutsu that requires the mouth as for a wind streaming the jutsu the user would blow air out of their mouth that can be used to change their direction while in mid air at high speeds
What is a projectile justsu?
A projectile jutsu is something such as when a enemy throws Kunai/Shuriken at you, you are able to counter with a Projectile jutsu such as a Fire ball jutsu

What happens if your opponent spewed an A-Rank water to create a water source? Will you be able to manipulate it and if so how?

Yes you would be able to manipulate so long as you are close to it and have pured your chakra into the water itself so that it is controllable

Lastly what would happen if an A-Rank water jutsu and a S-Rank fire jutsu clash with one another? In general what will appear when this two elements clash?

The S rank fire jutsu will nerf down to Most likely a D rank damage fire jutsu but you would still take damage from the attack
As expected. First, if an opponent uses an A-Rank water source made of his own chakra, the only way you can control it is by channeling chakra equivalent to that. So basically an A-Rank water jutsu or higher, anything lower will not work.

If an A-Rank water and S-Rank water clash, they cancel one another out. But if their is ever a time, when two jutsus of equal rank but are different elemental wise clash, for example an S-Rank water and S-Rank fire clash, the water will overpower the fire and continue towards the opponent as an A-Rank.

Now you fail to tell me what happens to the terrain as they clash.
 

Noni

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Yes it will created steam, depending on the rank it can be a little bit of steam but a high rankings, and it will create dense steam which can hide or hinder your vision to the opponent, likewise for them. Of course unless you or they have a dojutsu or sensory of some type.



(Suiton: Suishu Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon β†’ Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

A basic attack. The user will perform two hand seals and summon water from out of the air. The water used will be stationary till it is sent offensively toward the opponent. Though to use the tech you will use the water instantly. The user will manipulate the water and send it towards the opponent as a projectile. It turns into a dragon and acts to engulf the opponent. The dragon is very flexible but its overall simple and quick to perform.


(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

The user will perform one hand seal and slam their foot on the ground. This causes water to suddenly rise up and dash towards the opponent as a slicing jet. It has the force to cut through many attacks and its very fast moving as well. Its projectile based as well and remains the shape of a slicing jet during it duration towards the opponent. A simple wall is all that is needed to block or even shacking the ground where the water is based on so you can disrupt its shape and render it useless. Its awesome for combos as well since you can send many attacks at once since its a projectile and more of a set-up.
 

Matt

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tech 1
Perform the technique:
Black begins to form the hand signs Dragon > Tiger he then moves on to forward his Suiton chakra towards his hands, he pushes his hands in front of himself and starts pushing out, the water below him starts to form a shape into a dragon and rushes towards Noni's clone, Hitting the Clone in the chest and causing it to puff into smoke
Creative uses/strengths:
This technique is great for pushing through fire balls and multiple other combos, this can also be used to stop the opponent from performing hand signs forcing them to dodge this attack and allow me to strike
Drawbacks/counters:
Not overly powerful, can be countered by a good Earth technique that surrounds the enemy, quite easy to dodge by keeping on the move

Tech 2
Perform the technique:
Black performs the Dragon Hand sign holding it and channeling his Suiton chakra into his foot he continues to rise his foot and slam it as hard as he can on the ground causing a few cracks, breaking through the ground slicing water shoots out of the ground and starts to head towards noni's clone and begins to twist heading the clone head on causing it to puff into smoke
Creative uses/strengths:
Easy and quite to use doesn't require a water source and can help counter and unfriendly fire ball close to me quickly.
Drawbacks/counters:
Not overly powerful, quite easy to counter and dodge, seems to be only useful with combos
 

Noni

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(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A fast moving and performing projectile based technique. The user will gather suiton in their mouth then The user will send a condensed ball of water straight towards any area the user chooses. Its a very fast moving technique as well as powerful enough to push an opponent back. The technique is limited in range only up to mid range. Its very basic in what its purpose is as well as what its meant to be. Its combo friendly as well being able to send multiple attacks. Basic walls are simple enough to stop the ball since it is quite straightforward.


(Suiton: Seibun Hofutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Okay after performing that long list of hand seals. You will rise water from the ground which you can manipulate in a various of ways. First of all its a great arsenal for you to use. The amount of water summoned can allow you to use certain jutsus which require a water source if you don't all ready have one. You can encase a water summon around it to allow it to be in the field and move freely. You can use it to block attacks as well. Its a very handy jutsu to use and simple. Only a small amount is summoned so its not like you can use it to perform water jutsus that require a larger water source.
 

Matt

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Tech 1:
Perform the technique:
Black begins to push his suiton chakra into his mouth molding it into a extremely small projectile and moves on to spit it ferociously out of his mouth and towards the clone hitting it though the head and continuing to exit the back of the head the clone poofs into smoke
Creative uses/strengths: Extremely fast and easy to use dosent require alot of prep time and is great to be used as a combo attack or from a medium distance as a surprise attack
Drawbacks/counters:
Not very many counters to this jutsu it isn't strong enough to go through preferably B -Rank earth jutsu walls it requires the user to be close to the opponent, this jutsu is preferably only used for combos or sneak attacks and i dont see much use for it else where
 

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Perform the technique:
Black performs the Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger and begins to channel his suiton chakrz towards his hands and pushes down onto the ground the ground below him starts to shake a small bit he starts to pull up a rather large amount of water from the ground killing the grass around him he then feels the ability to naturally control the shape of the water he shapes it into a long spear and moves it towards the stomach of the clone causing it to puff into smoke
Creative uses/strengths:
Dosen't require a water source, good for having to make a flexible counter to a move and good for combos
Drawbacks/counters:
Takes a long time to perform the hand signs which gives the enemy a chance to attack due to its range it would be hard to control at further distances
 

Shady Doctor

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Ok, with me the training will be quite different from others, in order not to waste my time and to give you efficient training. I won't sit here and give you a paragraph of what to do. That's stupid imo. The jutsu clearly says what to do, so you'll look at the description of each jutsu, fill out the template, and at the bottom of the template you'll ask ANY questions about the jutsu you did, ok? Make sure to follow the template completely, make sure It's neat and also detailed as possible. Reply times isn't an issue for me, take your time, there's no need to rush through an element. Also, don't give me training reminders or I'm liable to drop you. If I haven't replied within a three day span, give me ONE reminder. If I don't reply to that vm or training after that reminder, you can spam me, ok? Ok...

Template:
Strong points

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  • -
  • -
Weak points

  • -
  • -
  • -
Combinations-strategies
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Ways to counter this technique
-

Questions
-

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar β†’ Dog β†’ Horse β†’ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.
 

Matt

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Tech 1:
Strong points

- Good for sneak attack
- Great for confusing the enemy
- Good for dodging attacks


Weak points

- if the opponent knows where you are they could electrocute the water
- Not great for small water sources
- Easily dodgeable


Combinations-strategies
- Good for when both myself and the opponent are on a large water source and i have used the hiding in mist jutsu to block their vision so i can go in for a sneak attack

Ways to counter this technique
- Simply jump away from the water source

Questions
N/A
Strong points

- Great for combos
- Great for creating a water source
- Easily controllable


Weak points

- Quite easily dodged
- Due to it being short ranged limits its use
-


Combinations-strategies
- I would use this jutsu to counter low levelish fire balls that are heading towards me

Ways to counter this technique
- Simply dodge it with a Raiton move or by running to a long enough distance

Questions
N/A
Strong points

- Good for targeting a enemy in multiple places at a time kind of like a check mate situation
- Great for combos
- Great for keeping the opponent distracted not letting them perform hand signs


Weak points

- Requires a water source
- Requires the use of hand signs which can be interrupted by a enemy
- Not overly powerful


Combinations-strategies
- Great for striking at shadow clones and interupting an opponent from performing hand signs

Ways to counter this technique
- Watching your back and sides and keeping on the move

Questions
N/A
 

Shady Doctor

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(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram β†’ Snake β†’ Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar β†’ Dog β†’ Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
 

Matt

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Strong points
- Great for sucking the opponent into a trap
- Good for combos
- Quick and easy to use

Weak points
- Requires the enemy to be on a water source
- Easy to counter with one simple suiton jutsu
- Partially predictable if the enemy constantly tries to force you onto a water source


Combinations-strategies
- I could use this technique to suck the enemy into the core use a simple lightning technique to electrocute the enemy and use a Fireball jutsu on the roof of the whirlpool coming down to the enemy.

Ways to counter this technique
- Use the Underwater motion Technique

Questions
- N/A

Strong points
- Great for combos
- Not easy to counter
- Quick and effective jutsu

Weak points
- The opponent could use a fire technique before me
- Got to make sure im not in the cloud before setting it on fire


Combinations-strategies
- Simple to combine with a fire type technique, but should use a move before hand so the enemy dosen't see it coming and gets distracted

Ways to counter this technique
- Use a fire technique before the enemy does

Questions
- N/A

Strong points
- I don’t truly see very many strong points with this jutsu as it wouldn't normally be used in a fight unless I was using it to hide behind after blocking my enemy's vision

Weak points
- Not good for a battle
- Pointless unless opponents vision is blocked


Combinations-strategies
- Good for in the NW if I had to observe something but being hidden

Ways to counter this technique
- A sensing ability could counter this

Questions
- N/A
 

Noni

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You know my template.


(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.
 
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