"When you're done or have any questions, lemme know. We'll move on afterwards."Water Release | 水遁Overview
Water Release is the result of using Nature Transformation within a jutsu to perform various water-based techniques. Water is one of the 5 Basic Nature Transformations and it is made by changing one's chakra to act as fluid as water. This generates water which allows for extremely versatile techniques that have a myriad of effects. A unique trait about Water Release is it's ability to change shape and state as well, such as turning to mist, crystallized water, or syrup. The sudden force that offensive water-based techniques exert can cause a lot of internal damage as well as external. Water Release allows the user to manipulate pre-existing sources of water as well as generate from within or from nothing. It is noted to be extremely difficult for a user to create water from nothing around them.
Strengths
Water Release is strong against Fire Release. Water Release is able to douse and extinguish the flames created by Fire Release. In addition to the Basic 5 Natures, Water is also strong against several advance elements. It is strong against Storm, Dark (Both the Absorption and Release Forms), Blast, and Sand Release. Water Release is also powerful against Bugs utilized by the Aburame Clan, and Paper Ninjutsu.
Weaknesses
Water Release is weak against Earth Release. Earth Release can withstand the force of water, since it is much denser, and the soil and minerals can also take in a decent amount of water as well. In addition to the Basic 5 Natures, Water is also weak against several advance elements. It is weak against Wood, Crystal, Ice, Boil, Scorch, and Dust Release. Water Release is also weak against the Dead Bone Pulse techniques utilized by the Kaguya Clan.
Combinations
Bloodline Limit
Water can be combined to form a few different Bloodline Limits. It can be combined with fire to create Boil and Steam Release, with Wind to create Ice Release, with lightning to create Storm Release, or with Earth to create Wood Release.
Advanced Elements
Rain Release is an advanced element that requires Water and Wind natures to be used.
Interaction with Basic 5
Fire - Water is able to douse out flames, leaving behind a big trail of mist/steam.
Wind - Wind can be added to Water to give it a stronger concussive force.
Lightning - Water is an excellent conductor of electricity, allowing it to be used in conjunction with lightning to create devastating effects.
Earth - Water can act as a system to let earth travel and flow through like a river.
Jakai then took out a scroll and placed it on the ground. He opened it up and then proceeded to slam his hand on the seal placed inside. A puff of smoke would appear and when it went away, there were several practice dummies that were scattered across the field.D-Rank Water Release(Suiton No Jutsu) — Water Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Description: Creates small waves of water, small blasts, and small shields of water.
Note: Doesn't require a water source, but can be used to manipulate existing water.
(Kirigakure No Jutsu) — Hidding in Mist Jutsu
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created by releasing from mouth or manipulating a nearby water source.
(Suiton: Mizu Kuri No Yaiba) — Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
(Suiton: Junsai no Jutsu) — Water Release: Water Shield Technique
Type: Supplementary/Defensive
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
"Go ahead with the remaining techs. You can perform them, analyze them, like stating advantages or disadvantages and how you'd use the technique, or you can do both. Just make sure you cover each technique. If you have any questions, lemme know." Jakai then nodded his heads towards the dummies, signaling Chriss to begin whenever.D-Rank Water Release(Suiton No Jutsu) — Water Technique Type: Supplementary/Offensive/Defensive Rank: D Range: Short - Mid Chakra Cost: 10 Damage Points: 20 Description: Creates small waves of water, small blasts, and small shields of water. Note: Doesn't require a water source, but can be used to manipulate existing water.
(Kirigakure No Jutsu) — Hiding in Mist Jutsu
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created by releasing from mouth or manipulating a nearby water source.
(Suiton: Mizu Kuri No Yaiba) — Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
(Suiton: Junsai no Jutsu) — Water Release: Water Shield Technique
Type: Supplementary/Defensive
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
You must be registered for see links(Suiton No Jutsu) — Water Technique Type: Supplementary/Offensive/Defensive Rank: D Range: Short - Mid Chakra Cost: 10 Damage Points: 20 Description: Creates small waves of water, small blasts, and small shields of water. Note: Doesn't require a water source, but can be used to manipulate existing water.
(Kirigakure No Jutsu) — Hidding in Mist Jutsu Type: Supplementary Rank: D Range: Short - Long Chakra Cost: 10 Damage Points: N/A Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu. Note: Can be created by releasing from mouth or manipulating a nearby water source.
(Suiton: Mizu Kuri No Yaiba) — Water Style: Sword of Draining Rank: D Range: Short Chakra cost: 10 Damage Points: 20 Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade. Note: Doesn't require a water source.
(Suiton: Junsai no Jutsu) — Water Release: Water Shield Technique Type: Supplementary/Defensive Rank: D Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
"Alright, so we're going to start off with Water Release: Water Whip, Water Release: Starch Syrup Capture Field, and Water Release: Water Clone." Jakai then remembered something. He smiled to Chriss and extended his palm out, gesturing Chriss to hold on for a moment.You must be registered for see links(Suiton: Suikōtoppa) — Water Release: Water Shark Breakthrough
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
(Suiton: Mizu Hari) — Water Release: Water Needles Technique
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: By using their gentle fist chakra control, a Hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.
(Suiton: Suiben) — Water Release: Water Whip
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After the user performs a series of 3 hand seals, Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
(Suiton: Mizuame Nababara) — Water Release: Starch Syrup Capture Field
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: The user, after performing the required hand seals, Ram → Tiger, spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
(Suiton: Mizu Bunshin) — Water Release: Water Clone
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal, the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage, they revert back to normal water.
Note: Can only perform up to C-Rank Water Release techniques and requires a water source.
(Suiton: Suigandan) — Water Release: Water Fang Bullet
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
(Suiton: Kirigakure Shiryoku Hakudatsu) — Water Release: Hidden Mist Eye Sight Deprevation
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15 (-30 Each Turn Active)
Damage Points: N/A
Description: Using the Hiding in Mist Jutsu, the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used the Hiding in Mist Jutsu.
(Suiton: Suishōha) — Water Release: Water Shock Wave
Type: Offensive/Supplementary
Rank: C - B
Range: Short - Long
Chakra Cost: 15 - 20
Damage Points: 30 - 40
Descripton: This technique allows the user, after claping their hands together, to make a spiralling vortex of water to form around them out of nowhere in a vortex-like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-Rank to B-Rank.
(Suiton: Ukojizai no Jutsu) — Water Release: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: A perception ninjutsu allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the user's own chakra. During this technique, the falling raindrops are closely linked to the user's senses. When the rain is obstructed by chakra belonging to someone, the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Suiton: Suirou no Jutsu) — Water Release: Water Prison
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water, it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
(Suiton: Mizu Kawarimi) — Water Release: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks, but can not attack while in this form.
(Suiton: Mizu Kamikiri) — Water Release: Rising Water Cutter
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal, the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
(Suiton: Taihoudan) — Water Release: Water Gun
Type: Attack
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
(Suiton: Suikoundan) — Water Release: Water Shark Bomb
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone Seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Seibun Hōfutsu) - Water Release: Water Heavens Convergence
Type: Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the required hand seals, Tiger → Dog → Monkey → Snake → Boar → Tiger, the user makes water rise from the ground and use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Type: Supplementary
Rank: C
Range: Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique allows the user to propel themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the user's prescence.
Note: Must be a large water source such as a lake to use.
(Suiton: Suihachi) – Water Release: Hand of Waves
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will produce a fairly powerful jet of water from the user's hand.
(Suiton: Suishi no Jutsu) — Water Drowning Technique
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.
(Suiton: Daibakuryuu) — Water Release: Great Exploding Current
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source.
(Suiton: Kokuun) — Water Release: Black Clouds
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Ram → Snake → Tiger hand seals, the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
(Suiton: Takitsubo) — Water Release: Waterfall Basin
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals, Boar → Dog → Ram, the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
(Suiton: Mizu Tsurudan) — Water Release: Water Tendril Bullets
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
(Suiton Hijutsu: Kirisame) — Water Release Secret Technique: Mist Rain
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (+5 Per Turn Active)
Damage Points: N/A (-10 to Opponent's Ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals, Ram → Dog → Rat, and then make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by 10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.
(Suiton: Mizu Yashiken no Jutsu) — Water Release: Water Palm Blade Technique
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will first strike their target with couple of punches and kicks, then lifting the target into the air. The user will then concentrate their chakra into their palm and then, swinging their arm in a arc, release chakra creating a cresent blade of water that strike the target.
(Suiton: Setsuna Mizu no Jutsu) — Water Release: Instant Water Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: Tobirama, using his water mastery, will jet towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water.
Note: The speed in which this technique moves can be followed by normal sight
Note: Can only be used by Tobirama biographies
(Suiton: Mizu Hashira Suiryoku no Jutsu) — Water Release: Water Pillar Thrust
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user will manipulate their chakra and then create water to rise up from the ground beneath the target, lifting them into the air.
(Suiton: Haretsu Sui Yashi) — Water Release: Water Bursting Palm
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After making the Ram handseal, the user generates water around their right arm and then, by thrusting their arm forward, they release the water in the form of a projectile bullet that drives through the opponent, pushing them back several feet.
(Suiton: Nami Yaburu) — Water Release: Wave Break
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: Kisame, using his mastery of the water element, creates a small amount of water underneath him and by controlling the water he moves forwards whilst wielding Samehada and drilling it into the opponent.
Note: Can only be used by Kisame.
(Suiton: Seisuiryū) — Water Release: Azure Water Stream
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.
(Suiton: Kūfuku no Same Droppu) — Water Release: Hungry Shark Drop
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Kisame jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Amesuikōha) — Water Release: Rain Water Shark Wave
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Nagareru no Muchi) — Water Release: Flowing Whip
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth, expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.
(Suiton: Shawā) — Water Release: Showers
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.
(Suiton: Sāfu Ashige) — Water Release: Surf Strike
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: Using his ability to create water instantaneously, Tobirama creates water underneath his feet like a wave and then proceeds to ride it directly towards the enemy, sending crashing wave after wave to attack them.
Note: Can only be used by Tobirama Senju biographies.
Jakai then proceeded to create 3 Shadow Clones.You must be registered for see links(Suiton: Suikōtoppa) — Water Release: Water Shark Breakthrough Type: Offensive Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them. Note: Requires a water source. Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
(Suiton: Mizu Hari) — Water Release: Water Needles Technique Type: Offensive Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: By using their gentle fist chakra control, a Hyuga member may condense nearby water and shape them into needles to launch at the target. Note: Requires a nearby water source.
(Suiton: Suiben) — Water Release: Water Whip Type: Offensive/Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 Damage Points: 30 Description: After the user performs a series of 3 hand seals, Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
(Suiton: Mizuame Nababara) — Water Release: Starch Syrup Capture Field Type: Offensive/Defensive/Supplementary Rank: C Range: Short - Long Chakra Cost: 15 Damage Points: N/A Description: The user, after performing the required hand seals, Ram → Tiger, spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
(Suiton: Mizu Bunshin) — Water Release: Water Clone Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage Points: N/A Description: After performing the Tiger hand seal, the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage, they revert back to normal water. Note: Can only perform up to C-Rank Water Release techniques and requires a water source.
(Suiton: Suigandan) — Water Release: Water Fang Bullet
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
(Suiton: Kirigakure Shiryoku Hakudatsu) — Water Release: Hidden Mist Eye Sight Deprevation
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15 (-30 Each Turn Active)
Damage Points: N/A
Description: Using the Hiding in Mist Jutsu, the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used the Hiding in Mist Jutsu.
(Suiton: Suishōha) — Water Release: Water Shock Wave
Type: Offensive/Supplementary
Rank: C - B
Range: Short - Long
Chakra Cost: 15 - 20
Damage Points: 30 - 40
Descripton: This technique allows the user, after claping their hands together, to make a spiralling vortex of water to form around them out of nowhere in a vortex-like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-Rank to B-Rank.
(Suiton: Ukojizai no Jutsu) — Water Release: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: A perception ninjutsu allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the user's own chakra. During this technique, the falling raindrops are closely linked to the user's senses. When the rain is obstructed by chakra belonging to someone, the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Suiton: Suirou no Jutsu) — Water Release: Water Prison
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water, it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
(Suiton: Mizu Kawarimi) — Water Release: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks, but can not attack while in this form.
(Suiton: Mizu Kamikiri) — Water Release: Rising Water Cutter
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal, the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
(Suiton: Taihoudan) — Water Release: Water Gun
Type: Attack
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
(Suiton: Suikoundan) — Water Release: Water Shark Bomb
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone Seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Seibun Hōfutsu) - Water Release: Water Heavens Convergence
Type: Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the required hand seals, Tiger → Dog → Monkey → Snake → Boar → Tiger, the user makes water rise from the ground and use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Type: Supplementary
Rank: C
Range: Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique allows the user to propel themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the user's prescence.
Note: Must be a large water source such as a lake to use.
(Suiton: Suihachi) – Water Release: Hand of Waves
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will produce a fairly powerful jet of water from the user's hand.
(Suiton: Suishi no Jutsu) — Water Drowning Technique
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.
(Suiton: Daibakuryuu) — Water Release: Great Exploding Current
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source.
(Suiton: Kokuun) — Water Release: Black Clouds
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Ram → Snake → Tiger hand seals, the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
(Suiton: Takitsubo) — Water Release: Waterfall Basin
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals, Boar → Dog → Ram, the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
(Suiton: Mizu Tsurudan) — Water Release: Water Tendril Bullets
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
(Suiton Hijutsu: Kirisame) — Water Release Secret Technique: Mist Rain
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (+5 Per Turn Active)
Damage Points: N/A (-10 to Opponent's Ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals, Ram → Dog → Rat, and then make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by 10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.
(Suiton: Mizu Yashiken no Jutsu) — Water Release: Water Palm Blade Technique
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will first strike their target with couple of punches and kicks, then lifting the target into the air. The user will then concentrate their chakra into their palm and then, swinging their arm in a arc, release chakra creating a cresent blade of water that strike the target.
(Suiton: Setsuna Mizu no Jutsu) — Water Release: Instant Water Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: Tobirama, using his water mastery, will jet towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water.
Note: The speed in which this technique moves can be followed by normal sight
Note: Can only be used by Tobirama biographies
(Suiton: Mizu Hashira Suiryoku no Jutsu) — Water Release: Water Pillar Thrust
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user will manipulate their chakra and then create water to rise up from the ground beneath the target, lifting them into the air.
(Suiton: Haretsu Sui Yashi) — Water Release: Water Bursting Palm
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After making the Ram handseal, the user generates water around their right arm and then, by thrusting their arm forward, they release the water in the form of a projectile bullet that drives through the opponent, pushing them back several feet.
(Suiton: Nami Yaburu) — Water Release: Wave Break
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: Kisame, using his mastery of the water element, creates a small amount of water underneath him and by controlling the water he moves forwards whilst wielding Samehada and drilling it into the opponent.
Note: Can only be used by Kisame.
(Suiton: Seisuiryū) — Water Release: Azure Water Stream
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.
(Suiton: Kūfuku no Same Droppu) — Water Release: Hungry Shark Drop
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Kisame jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Amesuikōha) — Water Release: Rain Water Shark Wave
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Nagareru no Muchi) — Water Release: Flowing Whip
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth, expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.
(Suiton: Shawā) — Water Release: Showers
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.
(Suiton: Sāfu Ashige) — Water Release: Surf Strike
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: Using his ability to create water instantaneously, Tobirama creates water underneath his feet like a wave and then proceeds to ride it directly towards the enemy, sending crashing wave after wave to attack them.
Note: Can only be used by Tobirama Senju biographies.
Jakai then proceeded to create 3 Shadow Clones.You must be registered for see links(Suiton: Suikōtoppa) — Water Release: Water Shark Breakthrough Type: Offensive Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them. Note: Requires a water source. Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
(Suiton: Mizu Hari) — Water Release: Water Needles Technique Type: Offensive Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: By using their gentle fist chakra control, a Hyuga member may condense nearby water and shape them into needles to launch at the target. Note: Requires a nearby water source.
(Suiton: Suiben) — Water Release: Water Whip Type: Offensive/Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 Damage Points: 30 Description: After the user performs a series of 3 hand seals, Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
(Suiton: Mizuame Nababara) — Water Release: Starch Syrup Capture Field Type: Offensive/Defensive/Supplementary Rank: C Range: Short - Long Chakra Cost: 15 Damage Points: N/A Description: The user, after performing the required hand seals, Ram → Tiger, spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
(Suiton: Mizu Bunshin) — Water Release: Water Clone Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage Points: N/A Description: After performing the Tiger hand seal, the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage, they revert back to normal water. Note: Can only perform up to C-Rank Water Release techniques and requires a water source.
(Suiton: Suigandan) — Water Release: Water Fang Bullet Type: Offensive Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Note: Requires a water source.
(Suiton: Kirigakure Shiryoku Hakudatsu) — Water Release: Hidden Mist Eye Sight Deprevation Type: Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 (-30 Each Turn Active) Damage Points: N/A Description: Using the Hiding in Mist Jutsu, the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist. Note: Must have already used the Hiding in Mist Jutsu.
(Suiton: Suishōha) — Water Release: Water Shock Wave Type: Offensive/Supplementary Rank: C - B Range: Short - Long Chakra Cost: 15 - 20 Damage Points: 30 - 40 Descripton: This technique allows the user, after claping their hands together, to make a spiralling vortex of water to form around them out of nowhere in a vortex-like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-Rank to B-Rank.
(Suiton: Ukojizai no Jutsu) — Water Release: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: A perception ninjutsu allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the user's own chakra. During this technique, the falling raindrops are closely linked to the user's senses. When the rain is obstructed by chakra belonging to someone, the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Suiton: Suirou no Jutsu) — Water Release: Water Prison
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water, it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
(Suiton: Mizu Kawarimi) — Water Release: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks, but can not attack while in this form.
(Suiton: Mizu Kamikiri) — Water Release: Rising Water Cutter
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal, the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
(Suiton: Taihoudan) — Water Release: Water Gun
Type: Attack
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
(Suiton: Suikoundan) — Water Release: Water Shark Bomb
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone Seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Seibun Hōfutsu) - Water Release: Water Heavens Convergence
Type: Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the required hand seals, Tiger → Dog → Monkey → Snake → Boar → Tiger, the user makes water rise from the ground and use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Type: Supplementary
Rank: C
Range: Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique allows the user to propel themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the user's prescence.
Note: Must be a large water source such as a lake to use.
(Suiton: Suihachi) – Water Release: Hand of Waves
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will produce a fairly powerful jet of water from the user's hand.
(Suiton: Suishi no Jutsu) — Water Drowning Technique
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.
(Suiton: Daibakuryuu) — Water Release: Great Exploding Current
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source.
(Suiton: Kokuun) — Water Release: Black Clouds
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Ram → Snake → Tiger hand seals, the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
(Suiton: Takitsubo) — Water Release: Waterfall Basin
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals, Boar → Dog → Ram, the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
(Suiton: Mizu Tsurudan) — Water Release: Water Tendril Bullets
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
(Suiton Hijutsu: Kirisame) — Water Release Secret Technique: Mist Rain
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (+5 Per Turn Active)
Damage Points: N/A (-10 to Opponent's Ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals, Ram → Dog → Rat, and then make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by 10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.
(Suiton: Mizu Yashiken no Jutsu) — Water Release: Water Palm Blade Technique
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will first strike their target with couple of punches and kicks, then lifting the target into the air. The user will then concentrate their chakra into their palm and then, swinging their arm in a arc, release chakra creating a cresent blade of water that strike the target.
(Suiton: Setsuna Mizu no Jutsu) — Water Release: Instant Water Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: Tobirama, using his water mastery, will jet towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water.
Note: The speed in which this technique moves can be followed by normal sight
Note: Can only be used by Tobirama biographies
(Suiton: Mizu Hashira Suiryoku no Jutsu) — Water Release: Water Pillar Thrust
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user will manipulate their chakra and then create water to rise up from the ground beneath the target, lifting them into the air.
(Suiton: Haretsu Sui Yashi) — Water Release: Water Bursting Palm
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After making the Ram handseal, the user generates water around their right arm and then, by thrusting their arm forward, they release the water in the form of a projectile bullet that drives through the opponent, pushing them back several feet.
(Suiton: Nami Yaburu) — Water Release: Wave Break
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: Kisame, using his mastery of the water element, creates a small amount of water underneath him and by controlling the water he moves forwards whilst wielding Samehada and drilling it into the opponent.
Note: Can only be used by Kisame.
(Suiton: Seisuiryū) — Water Release: Azure Water Stream
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.
(Suiton: Kūfuku no Same Droppu) — Water Release: Hungry Shark Drop
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Kisame jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Amesuikōha) — Water Release: Rain Water Shark Wave
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
(Suiton: Nagareru no Muchi) — Water Release: Flowing Whip
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth, expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.
(Suiton: Shawā) — Water Release: Showers
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.
(Suiton: Sāfu Ashige) — Water Release: Surf Strike
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: Using his ability to create water instantaneously, Tobirama creates water underneath his feet like a wave and then proceeds to ride it directly towards the enemy, sending crashing wave after wave to attack them.
Note: Can only be used by Tobirama Senju biographies.