(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Simple enough. Very short ranged though it doesn't need handseals. Needs a water source and well, with the range you need to have your opponent standing in a water source.
(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
Again, short range. You lift a mass of water that hits your opponent. Simple. Its simple description allows many many uses.
(Suiton: Teppoudama) - Water release: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
You simply exhale a water bullet shaped as a sphere at your enemy after doing a handseal. It has a stronger version, B-Rank. Don't know why tbh as its the same technique.
(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Again, a shark projectile. This time has a bigger range and doesn't require a water source. Though it requires many handseals.
(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
Ok, this is a taijutsu move mixed with a crescent projectile of water. Useful in taijutsu combat.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
Ahhh...th infamous water dragon. Been considering making it either A-Rank or variable rank since we saw it both being a big technique and a small weak one. Still, not much can we say about this. You need a water source and you create a chinese water dragon of sorts that you shoot at your enemy. Regardless of it being a dragon and thus long and resembling a stream, its actually a projectile. Its also cool to defend as you can have it coil around you as a snake, forming a shield.
(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
A bigger version of the original technique.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user will do one handseal and will gather water in his mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked. It can also be used in quick succession to shoot up to 3 smaller but faster bullets of water.
The bigger version I talked about before.
(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
These projectiles are actually created inside a water source. This can only work against an underwater opponent. The sharks are very hard to destroy if you are underwater so although low ranked, the technique is very strong. Problem is, getting your opponent to be trapped inside a water source. That might not be easy.
( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.
An orb from which you shoot spears of water. nice simple offensive technique. You can have great preicison and use it in various ways due to its generic description.
( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
Crescent blades of water which you shoot at your opponent. Not much to add to them. They are sharp and fast but also easy to dodge. Though if in shrot range, they can be deadly.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
this is basically a mixed technique. A pool of water that trusts your enemy upwards and from it a multitude of water projectiles shoot and blast at him while he is above it mid air. It requires handseals mid way through the technique to trigger the projectiles after an initial handseal to trigger the first part.
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
Another shark technique same as the original five shark frenzy we had before. Its simply more advanced and powerful. Still requires a big water source and your opponent to be on it.
(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
you need a blade. You slash a body of water making it launch your enemy into the air. As it happens, 5 sharks shoot from the water. One bites your target and explodes, dealing damage. It launches the enemy further into the air. The other 4 converge upon the target and drag him underwater. Once underwater, they implode, severely damaging the opponent.
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
A gigantic water shark formed from around you if you are on top of a gigantic water source. It can absorb enemy techniques up to B-rank (following elemental W&S). That absorption makes it bigger.
(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Well, a gigantic version of five feeding sharks. Really really gigantic. Literally, 1000 sharks of water forming a ridiculously big wall of water. It can only be used once and requires a gigantic water source.