[Water Training] Skorm

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Silico

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Now, using this basic method, release a small water sphere from your mouth towards that tree over there *points at a nearby tree, 10 meters from us, to the left, about 30 meters tal...big behind tree tbh*
"Oh ok..!"




"So.. Free transformation it is.."

*Alucard gathers up some suiton chakra in order to even create the water he needs for the projectile. He channels the suiton chakra from the core of his body to his mouth. As a result, Alucard fires a small but very compact stream of water that is guided towards the target. It needs to be small and compact in order to penetrate the tree that is infront of the target btw. He then uses his shape manipulation in order to shape it into the ball that he was asked to do. The small ball hits the tree and penetrates it, then continues towards the target*
 

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Try again please. There is no stream. Also, you bypassed some parts of the method:

-First, focus.
-Gather chakra.
-Change the nature of that chakra to water (remember how water is, how it feels, how it flows and give that characteristics to it...your chakra that is)
-Mold it in your troat/lungs as you inhale
-As you exhale, use shape manipulation to keep the water in a ball which exits your motuh towards your target. Don't forget to keep it compressed.

Try again :)
 

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Try again :)
"The feeling of being totally noobish strikes me :(."

*Alucard starts over, focusing on the jutsu and amount of chakra needed. He then proceeds on to gather the chakra that is required. As the chakra is gathering, Alucard turns it into water by using his nature transformation. As the water travels from Alucard's core, he channels it towards his lungs and molds it as he inhales. He then shoots out the stream of water through his mouth. As the compact water is coming out, Alucard uses his shape manipulation to quickly redesign the water to a ball shape. The ball of water travels towards the tree, as instructed. Upon impact, the ball of water penetrates the bark of the three, due to the waters density(mostly) and speed. The water travels through the whole tree, but looses some of it's speed when it continues towards the unknown target.*




"All good?" :yeah:
 

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Close enough. the notion of "srream" there in the middle is meh but ok, I get what you mean.

Now, this is for a projectile you shoot yourself by creating the water yourself.

*points right palm at the ground in front of us. A trench, 1 meter deep, 2 meters long, 1 meter wide forms between us. It suddenly fills with water to the brim*

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

Now, use your chakra to manipulate the existing water into a...hum...lets see...ok, a platypus made of water and make it rise in the air towards the sky.
 

Silico

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Alrighty sensei!

A..Platypus Zzz

You must be registered for see images

Mkay.



*Alucard starts off by focusing and concentrating on the task that was so randomly given to him(O__O). He then proceeds by mouldering up his chakra, through concentration and the focusing. As he now has gathered enough chakra, Alucard now starts to use his nature affinity transformation of suiton, in order to make the chakra take the form of water chakra. He then performs a random handseal in order to make the the release more concentrated as he now is actually going to manipulate already existing water with his suiton chakra. As he now releases the chakra, he uses shape manipulation, to shape the water that is in the trench to take the form of a platypus. No, better yet.. A flying platypus(O___O). Alucard now manipulates the water, and imagines a platypus and so the water takes form to the creature in Alucard's mind. He then manipulates the water further, by sending up the water platypus to the skies as his sensei instructed him to do. The shape manipulated water(of a platypus) rises up towards the skies only to fall down again on some unlucky farmers head in the future.*

"All good".
 

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Hum...more or less but hot it works is more or less like this:

*Makes a handseal while focusing and molding his chakra in his core, then releasing it into the water source. As he does this, his chakra is imbued with the elemental water nature and takes hold of the water source. By further shaping the chakra, he manipulates it into forming a big panda made of water which lifts and is sent flying towards a nearby tree*

Understood? Questions?
 

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Hum...more or less but hot it works is more or less like this:

*Makes a handseal while focusing and molding his chakra in his core, then releasing it into the water source. As he does this, his chakra is imbued with the elemental water nature and takes hold of the water source. By further shaping the chakra, he manipulates it into forming a big panda made of water which lifts and is sent flying towards a nearby tree*

Understood? Questions?
Yeah i got it. Although i was pretty sure you made the handseals after you moulded the chakra, in order to get better release control x).

I've got no questions so far.
 

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Ok, so there are the techniques which constitute basic simple projectiles by either using an existing water source or making your own:

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

Simple enough. Very short ranged though it doesn't need handseals. Needs a water source and well, with the range you need to have your opponent standing in a water source.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Again, short range. You lift a mass of water that hits your opponent. Simple. Its simple description allows many many uses.

(Suiton: Teppoudama) - Water release: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.

You simply exhale a water bullet shaped as a sphere at your enemy after doing a handseal. It has a stronger version, B-Rank. Don't know why tbh as its the same technique.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required

Again, a shark projectile. This time has a bigger range and doesn't require a water source. Though it requires many handseals.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Ok, this is a taijutsu move mixed with a crescent projectile of water. Useful in taijutsu combat.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Ahhh...th infamous water dragon. Been considering making it either A-Rank or variable rank since we saw it both being a big technique and a small weak one. Still, not much can we say about this. You need a water source and you create a chinese water dragon of sorts that you shoot at your enemy. Regardless of it being a dragon and thus long and resembling a stream, its actually a projectile. Its also cool to defend as you can have it coil around you as a snake, forming a shield.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

A bigger version of the original technique.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user will do one handseal and will gather water in his mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked. It can also be used in quick succession to shoot up to 3 smaller but faster bullets of water.

The bigger version I talked about before.

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

These projectiles are actually created inside a water source. This can only work against an underwater opponent. The sharks are very hard to destroy if you are underwater so although low ranked, the technique is very strong. Problem is, getting your opponent to be trapped inside a water source. That might not be easy.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

An orb from which you shoot spears of water. nice simple offensive technique. You can have great preicison and use it in various ways due to its generic description.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Crescent blades of water which you shoot at your opponent. Not much to add to them. They are sharp and fast but also easy to dodge. Though if in shrot range, they can be deadly.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

this is basically a mixed technique. A pool of water that trusts your enemy upwards and from it a multitude of water projectiles shoot and blast at him while he is above it mid air. It requires handseals mid way through the technique to trigger the projectiles after an initial handseal to trigger the first part.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

Another shark technique same as the original five shark frenzy we had before. Its simply more advanced and powerful. Still requires a big water source and your opponent to be on it.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

you need a blade. You slash a body of water making it launch your enemy into the air. As it happens, 5 sharks shoot from the water. One bites your target and explodes, dealing damage. It launches the enemy further into the air. The other 4 converge upon the target and drag him underwater. Once underwater, they implode, severely damaging the opponent.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

A gigantic water shark formed from around you if you are on top of a gigantic water source. It can absorb enemy techniques up to B-rank (following elemental W&S). That absorption makes it bigger.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

Well, a gigantic version of five feeding sharks. Really really gigantic. Literally, 1000 sharks of water forming a ridiculously big wall of water. It can only be used once and requires a gigantic water source.

Questions?
 

Silico

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No questions, seems very self-explanatory. You create water yourself with your nature affinity, then create a pond of water if the jutsu requires it, or just exhale a blast of chakra which you turn into water chakra with your nature transformation. Similar to katon and most fuuton techniques.
 

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Good, lets continue then!

Method 2: Streams/Water Sources

This method involves creating constant streams of water as well as creating water sources. What I mean is, the techniques in this method continuously releases water and/or creates such a large mass of water, it provides a suitable water source for you to use other Suiton techniques that do need a source of water. Now what this would mean is, you have to constantly fuel the techniques with your chakra in order to keep the on pour of water coming out or else you will not be able to create the streams or the large masses of water. These techniques don't generally require a large amount of shape manipulation. Some techniques do however most are just you creating a mass of water or stream of water where you would, therefore, simply pour your chakra into the technique and create an unfocused wave of water that travels towards your destination. These techniques also provide you with a wider and, potentially longer, range of reach to your opponents. There is also the granted advantage of control over the technique. As opposed to projectiles, where you release them and their self-sustaining nature takes over and there is no further control from the users, most of these techniques allow for you to manipulate in different general directions to allow you to hit your target even if they move out of the immediate range.

Advantages to Method
As stated, these techniques give one a greater range of control over the technique seeing as the user will be constantly pouring their chakra into a continuous stream. As the technique is being released it can change the original path you have and make it go other places in the event your opponent tries to avoid it or blocking it with an obstruction. Another major advantage is the fact that some of these techniques are capable of creating water sources. With a large enough technique from this method creating a water source it opens up several more techniques in the element that requires a water source. This, of course, only applies when there isn’t any water already available to you.

Disadvantages to Method
The biggest disadvantage to this method is that, like all streams, these techniques prevent you from using another technique while this technique is currently active. The reason is, these techniques require you to constantly fuel them with chakra and thereby drawing your focus into them for the duration of the technique. If somebody goes for a different angle which requires you to defend, you’ll likely have to end the technique pre-maturely.

Questions? :)
 

Silico

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Good, lets continue then!

Questions? :)
:)

Yeah some x).

This method involves creating constant streams of water as well as creating water sources.
Does this mean you create a water source before, or after you perform the water stream? I mean if you manipulate the existing water into a stream, or if you exhales a water stream from your mouth similar to katon and fuuton techniques?

This, of course, only applies when there isn’t any water already available to you.
How do i know if an existing water source is big enough for the technique i want to use?

The biggest disadvantage to this method is that, like all streams, these techniques prevent you from using another technique while this technique is currently active.
Ok, so you cannot at all combine other elements either when you're "fuelling" the water stream(s) with chakra or?





That's the questions x).
 

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1)This method pertains to the ability to create water solely out of your chakra which in water release 9/10 results in a stream like attack or technique. A streeam is a technique where you produce a constant output of an element. In fire this is much easier to see when you look at things like Katon: Karyuu Endan or Fire Majestic Anihilation. In water you'll create jets of water or exhale large amounts of water from your mouth. Or from your body. The difference is that this water can in most cases be useed as water sources for techniques. And there are some that we will go through that aren't streams but however fit in the category of "creating out water from nowhere" type.

2) I'll go through it when we cover the techniques themselves. I'll explain for each one which size of water technique you can produce from them.

3) Depends. Some techniques like wave of inspiration allow it but most won't. You can only mold one elemental chakra at a given time so if you are producing or shooting a jet of water you can't shoot a jet of fire at the same time. However, if you use a summon or a clone, things become much more interesting.

Questions?
 

Silico

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3) Depends. Some techniques like wave of inspiration allow it but most won't. You can only mold one elemental chakra at a given time so if you are producing or shooting a jet of water you can't shoot a jet of fire at the same time. However, if you use a summon or a clone, things become much more interesting.

Questions?
Alright, so that brings me to another question. If you have say two clones, can each one perfom a unique element themself or does both of them have to perform the same element? Say one is fueling a stream of mud, the other one a stream of fire to create a sorta lava stream(i guess) while you perform a wind tech that boosts it's flow and fuelling the fire?
 

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Each clone is a separate yet linked entity of the user. They can act independingly and their chakra flows are completely separated and independent from the original. At least in what concerns the production of techniques. It has been shown that Shadow Clones to share a vestigial link to the original but that doesn't invalidade that they can use any technique.

When people use clones in our RP, they tend to use them to do just that: massive triple or dual elemental combos. Thats why clone fighting is seen in our RP as a weakling move; a douchebag move so to speak. This isn't, however, true. Its a simple tactic and one that has serious issues as well. Dealing with clones is easy same as overpowering an enemy with clones is easy. Depends on who wields it.

When i first learned Shadow Clone technique (back in the day with Toku-sensei), I used to do the most creative combos. Moving earth core behind your opponent to raise a giant wall then Pressure Damage + Karyu Endan to deliver a masisve Wind/Fire combo or The Big Shark Missile thing with Chidori Thunder...cloud i think...or bolt. The S-Rank ranged Chidori. Etc etc.

But in short, yes, you can use clones to each clone use a different elemental technique at the same time.
 

Silico

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Each clone is a separate yet linked entity of the user. They can act independingly and their chakra flows are completely separated and independent from the original. At least in what concerns the production of techniques. It has been shown that Shadow Clones to share a vestigial link to the original but that doesn't invalidade that they can use any technique.

When people use clones in our RP, they tend to use them to do just that: massive triple or dual elemental combos. Thats why clone fighting is seen in our RP as a weakling move; a douchebag move so to speak. This isn't, however, true. Its a simple tactic and one that has serious issues as well. Dealing with clones is easy same as overpowering an enemy with clones is easy. Depends on who wields it.

When i first learned Shadow Clone technique (back in the day with Toku-sensei), I used to do the most creative combos. Moving earth core behind your opponent to raise a giant wall then Pressure Damage + Karyu Endan to deliver a masisve Wind/Fire combo or The Big Shark Missile thing with Chidori Thunder...cloud i think...or bolt. The S-Rank ranged Chidori. Etc etc.

But in short, yes, you can use clones to each clone use a different elemental technique at the same time.
Seems badass, but don't you need to describe how the clones are positioned in the field so that the opponent can lay out traps/caught them in a rockslide etc while the clones are performing an attack?
 

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When you create the clones you need to explain where they are and you. Your opponent, even with a doujutsu, cannot know which one you are and which ones are clones. This is the essential part: diversion.

Your opponent cannot target you directly unless he has a specific way to explain it without god modding, otherwise he is making a technical mistake.

But you must explain where they are, and people generally name them to make it easier to describe each moves. When you make a move with clones you go "clone A does this, Clone B does this, Clone C does this, and I do this". Despite you saying which one you are, the enemy cannot take advantage of that in his move.
 

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When you create the clones you need to explain where they are and you. Your opponent, even with a doujutsu, cannot know which one you are and which ones are clones. This is the essential part: diversion.

Your opponent cannot target you directly unless he has a specific way to explain it without god modding, otherwise he is making a technical mistake.

But you must explain where they are, and people generally name them to make it easier to describe each moves. When you make a move with clones you go "clone A does this, Clone B does this, Clone C does this, and I do this". Despite you saying which one you are, the enemy cannot take advantage of that in his move.
*Alucard wakes up from siesta*



But can not even a Byakugan user notice the chakra flow differs if i use a kage bunshin or water clone? O___o.

Yeah ok, copy that.
 

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*Alucard wakes up from siesta*



But can not even a Byakugan user notice the chakra flow differs if i use a kage bunshin or water clone? O___o.

Yeah ok, copy that.
So far no. When in clone form it appears that the transformation part of the technique (similar to enge) prevents the enemy from knowing its a clone. Even sensors such as Muu couldn't tell nor other Doujutsu users such as Kakashi.

Now, I want you to create a stream of water from your mouth and shoot it forward please.
 

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*Alucard nodded silently as a response, and started to focus on his chakra. Since the stream of water is to shoot out from the mouth(yes this will get weird, but you asked for it >_>) Alucard then began to focus his chakra towards stomach area. As the chakra began to form, the use of nature transformation was necessary to re-create the raw chakra to water chakra. Wouldn't want to fill the stomach with just raw chakra now, would we? i wouldn't <.<. As the water chakra began to increase, Alucard stopped generating more chakra as it would just make him explode.. He then pumped out the water from him, creating a small stream of water shooting out from his mouth.*

"That was quite a weird experience sensei.. How do i make the stream get more powerful? I guess i need to find a way to project it more forcefully but how is that achieved?"
 

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You're doing it a bit wrong. You should mold your chakra at your core while inhaling, exhaling it and molding it through your mouth/troat, converting its nature to water as you do so, unleashing a stream of water. A stream which you keep fueling for a bit. You need to do it in a simpler, yet more fluid manner. And once achieved, the stream must be sustained for a bit.

Try again please :)
 
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